Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.24 @ 11:27:57 Player: Jiber Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (21) 105 Value Destroyed (655) 655 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 2920 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 259/300 Energy 145/160 System Corruption 2% Temperature Warm (193) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Cooling System Improved Sensor Array Hacking Drone Bay > --- WEAPON ----------- Light EM Pulse Cannon Shotgun Slug Cannon > --- INVENTORY -------- Airjet Matter Compressor Light EM Pulse Cannon Heavy Assault Rifle Grenade Launcher [Rating: 33] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Sensor Array Device Improved Sensor Array Protection Improved Core Shielding Weapon Shotgun Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Shotgun Ballistic Cannon Slug Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 27 | 5 . 8 . 4 10 Power 4 | 1 . 1 . . 2 Engine 2 | 1 . 1 . . . Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 6 | 2 . 1 . 1 2 Treads . | . . . . . . Leg 6 | 2 . 1 . 1 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | . . 3 . 2 2 Device 5 | . . 3 . 2 . Storage . | . . . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 10 | 2 . 3 . 1 4 Energy Gun 3 | 1 . 1 . . 1 Energy Cannon 2 | . . 1 . . 1 Ballistic Gun 3 | 1 . 1 . . 1 Ballistic Cannon 1 | . . . . 1 . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Corrupted Parts 1 | . . . . . 1 System Corruption 2 | . . . . . 2 Parts Lost 13 | . . . 1 . 12 Power 1 | . . . . . 1 Propulsion 2 | . . . . . 2 Utility 4 | . . . 1 . 3 Weapon 6 | . . . . . 6 Highest Loss Streak 12 | . . . 1 . 12 To Critical Strikes . | . . . . . . Average Backups 4 | 1 1 3 4 4 4 Power . | . . . . . . Propulsion 1 | . . 1 2 1 . Utility . | . . . . . . Weapon 2 | 1 1 . 2 3 2 Tool/Special . | . . . . . . Unused Backups 3 | . . . . 1 2 Power . | . . . . . . Propulsion 2 | . . . . 1 1 Utility 1 | . . . . . 1 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 71 82 89 99 95 Engine 9 | . 14 10 11 11 3 Core 1 | . . . . . 6 Leg 21 | . 28 21 22 22 21 Device 27 | . . 17 23 32 24 Protection 1 | . . . . . 7 Energy Gun 4 | . 14 20 11 . 2 Energy Cannon 9 | . . 1 11 11 10 Ballistic Gun 10 | . 14 11 11 11 7 Ballistic Cannon 7 | . . . . 10 7 Peak Build Rating 33 | 5 5 17 17 30 33 Average Rating 24 | 3 5 11 14 27 28 On Entrance 12 | . 5 5 17 15 30 Naked Turns . | . . . . . . Heaviest Build 26 | 9 9 20 19 26 26 Greatest Support 35 | 20 20 20 20 30 35 Greatest Overweight (x) 7 | . . 1 . 1 7 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 5 2 5 5 5 5 Average Carried 4 | 1 1 3 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 1 2 4 5 5 . Class Distribution -------------------- 88% | Skirmisher 5% | Mutant 3% | Gunner 3% | Derelict-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 739 | 250 39 152 83 40 175 Remotely . | . . . . . . Salvage Created 776 | . 39 266 109 . 362 Parts 34 | . . 14 9 . 11 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 4 | . . . . . 4 Prevented 3 | . . . . . 3 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 17 | . 1 3 5 . 8 Guns 10 | . 1 3 3 . 3 Cannons 6 | . . . 2 . 4 AOE 1 | . . . . . 1 Classes Destroyed 7 | . 1 4 1 . 1 Worker 1 | . . 1 . . . Hauler 1 | . . 1 . . . Watcher 2 | . . 2 . . . Swarmer 5 | . . . 4 . 1 Grunt 9 | . 1 1 1 . 6 Brawler 1 | . . . . . 1 Sentry 2 | . . 2 . . . Best Kill Streak 4 | . 1 2 4 . 4 Combat Bots Only 4 | . 1 1 4 . 4 Max Kills in Single Turn 1 | . 1 1 1 . 1 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 231 | . 46 15 32 . 138 Missed 83 | . 28 4 7 . 44 Hits 148 | . 18 11 25 . 94 Projectile 148 | . 18 11 25 . 94 Critical Strikes 8 | . . 2 . . 6 Actively Blocked 3 | . . . . . 3 Damage Taken 2314 | . 193 150 227 . 1744 Core 457 | . 53 30 44 . 330 Absorbed by Shields . | . . . . . . Redirected to Shielding 82 | . . . . . 82 Core Remaining (%) 89 | 100 78 . . . . Volleys Fired 67 | . 13 27 8 . 19 Largest 3 | . 2 3 3 . 3 Hottest 129 | . 70 123 129 . 125 Shots Fired 178 | . 26 81 24 . 47 Gun 137 | . 26 81 16 . 14 Cannon 36 | . . . 8 . 28 Launcher 5 | . . . . . 5 Special . | . . . . . . Kinetic 69 | . 13 27 8 . 21 Thermal 78 | . 13 54 8 . 3 Explosive 5 | . . . . . 5 Electromagnetic 26 | . . . 8 . 18 Robot Hit Streak 9 | . 6 9 2 . 5 Robot Miss Streak 6 | . 3 6 4 . 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 92 | . 15 37 12 . 28 Core Hits 46 | . 3 13 6 . 24 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . 1 3 1 . 1 Burn 5 | . 1 3 1 . . Corrupt 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1797 | . 183 597 193 . 824 Guns 1066 | . 183 597 86 . 200 Cannons 449 | . . . 107 . 342 Explosions 275 | . . . . . 275 Melee . | . . . . . . Ramming 7 | . . . . . 7 Kinetic 612 | . 85 262 49 . 216 Thermal 528 | . 98 335 37 . 58 Explosive 275 | . . . . . 275 Electromagnetic 375 | . . . 107 . 268 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 1 . . . 2 Average Corruption 1 | . 1 . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 2 | . . . . . 2 Impact . | . . . . . . Kinetic 2 | . . . . . 2 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 3 | . . . . . 3 Kicked 3 | . . . . . 3 Crushed . | . . . . . . Highest Temperature 193 | . 115 144 15 . 193 Average Temperature 55 | . 53 64 11 . 52 Received Heat Transfer 804 | . 42 90 24 . 648 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . 1 4 . . . Heat Transferred 1887 | . 370 1221 185 . 111 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 80 | . 20 30 80 . . Initial . | . . . . . . Average 15 | . 3 9 30 . . Influence Increases 462 | . 20 116 141 . 185 Destroy 0b10 Robot/C 340 | . 20 60 100 . 160 Destroy 0b10 Robot/NC 20 | . . 20 . . . Destroy Leader 66 | . . 36 20 . 10 Successful Hack 6 | . . . 6 . . Lose Combat Pursuer 30 | . . . 15 . 15 Influence Decreases 452 | . 20 116 106 35 175 Entered New Map 35 | . . . . 35 . Time Decay 321 | . 20 116 96 . 89 Lost Part 96 | . . . 10 . 86 Squads Dispatched 3 | . 1 1 1 . . Investigation 2 | . 1 . 1 . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 37 | . 6 10 8 . 13 Peak Tracking Total 7 | . 3 2 4 . 7 Tactical Retreats 2 | . . . 1 . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 3 | . 1 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 4 | . 3 . 1 . . Terminals 3 | . 2 . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 14 | . 11 . 3 . . Successful 9 | . 6 . 3 . . Failed 5 | . 5 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 3 | . . . . 3 . Terminals 10 | . 7 . 3 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 4 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 3 . 3 . . Record 3 | . . . 3 . . Prototype ID Bank 1 | . 1 . . . . Emergency Access Points 1 | . 1 . . . . Terminal Index 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . 3 . . . . Process 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 3 . 1 . . Full Trace Events 3 | . 2 . 1 . . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 2 | . . . . 2 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 . Highest-Rated Group 152 | . . . . 152 . Highest-Rated Ally 40 | . . . . 40 . Total Orders 1 | . . . . 1 . RETURN 1 | . . . . 1 . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 3171 | . . 181 252 2181 557 Sensors 3171 | . . 181 252 2181 557 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . . 2 Drone Launches 1 | . . . . 1 . Drone Recoveries 1 | . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3536 | 46 115 343 252 2181 599 Spaces Moved 2408 | 38 63 188 188 1525 406 Core 17 | 14 . . . . 3 Treads . | . . . . . . Legs 2391 | 24 63 188 188 1525 403 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 128 | 94 120 120 120 132 125 Slowest Speed 400 | 120 120 190 120 190 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 41 | 3 20 24 44 89 66 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 10 | . . . . 5 5 Spaces Dug . | . . . . . . Terrain Destroyed 26 | . . . . . 26 Melee . | . . . . . . Projectile 4 | . . . . . 4 AOE 22 | . . . . . 22 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2709 | 47 76 243 196 1689 458 Wait 158 | . . 5 . 153 . Move 2403 | 37 62 187 187 1524 406 Hop . | . . . . . . Pick Up 27 | 5 1 11 1 4 5 Fast Attach 4 | 1 . . . 1 2 Attach 15 | 4 . 6 . 1 4 Detach . | . . . . . . Swap 14 | . . 4 . 2 8 Drop 18 | . . 3 . 4 11 Fire 67 | . 13 27 8 . 19 Melee . | . . . . . . Ram . | . . . . . . Kick 3 | . . . . . 3 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 47 | -11/Scrapyard | Entered Materials 137 | -10/Materials | Discovered new exit (range 16) 162 | -10/Materials | Entered another Materials area 162 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 413 | -9/Materials | Discovered new exit (range 16) 505 | -9/Materials | Entered Mines 569 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 585 | -9/Mines | Build established: Skirmisher 623 | -9/Mines | Discovered new exit (range 7) 746 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 757 | -9/Mines | Entered Zion 1297 | -7/Zion | Given the Hacking Drone Bay 1313 | -7/Zion | Found Prototype Device 1315 | -7/Zion | Identified Hacking Drone Bay 1402 | -7/Zion | Learned location of Data Miner (-6) 1475 | -7/Zion | Received a visual enhancement algorithm 1476 | -7/Zion | Ran a visual enhancement algorithm 1476 | -7/Zion | Ran a visual enhancement algorithm 1498 | -7/Zion | Discovered new exit (range 10) 1674 | -7/Zion | Ran a visual enhancement algorithm 1904 | -7/Zion | Met Imprinter 1951 | -7/Zion | Imprinted 1953 | -7/Zion | Declared Zion's savior 2082 | -7/Zion | Given A8's code to call for help 2938 | -7/Zion | Entered Proximity Caves 3136 | -6/Proximity Caves | Learned 8 Factory zone layouts 3219 | -6/Proximity Caves | Learned 8 Factory zone layouts 3337 | -6/Proximity Caves | Discovered new exit (range 15) 3473 | -6/Proximity Caves | Attracted the attention of an 0b10 base 3510 | -6/Proximity Caves | Core integrity fell below 50% 3533 | -6/Proximity Caves | Core integrity fell below 20% 3537 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- Critical hit (Burn: +37). G-50 Soldier misfires. S-27 Virus destroyed. Imp. Core Shielding destroyed. G-50 Soldier destroyed. G-50 Soldier knocked back. Penetrated by Slug. Hvy. Assault Rifle destroyed. Critical hit (Burn: +37). Slug penetrates Wall. VTOL Module fries itself beyond repair. Corrupted Adv. Heat Sink fries itself beyond repair. Lgt. EM Pulse Cannon destroyed. Critical hit (Burn: +37). Lgt. Angular Momentum Engine self-destruct mechanism malfunctions. G-50 Soldier destroyed. Slug Cannon destroyed. Penetrated by Slug. 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"# ##??????????? | | #" #?????## #""" "# ###???????????? | | ##????# + "# #?????????????? | | ##???# # "#! #?????????????? | | ### ###### # + #?????????????? | | ## ## # # #?????????????? | | ## < ### # "T""# #?????????????? | | ### ## #""" """"# ###???????????? | | #####?# ## ####+###### #???????????? | | #?##### ## ### #????????????? | | ### #### ####?# ##????????????? | | #?###????#### ##### ###?????????????? | | ### ##??????## ##?????#????????????????? | | ### ##?????## ##???????????????????????? | | ### ###??## ####### #????????????????? | | ## ##?# #????????????????? | | ### #########????????????????? | | #???????????????????????? | | ## #?????????????????????? | | ##### #### #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 600 Core Shielding 30 Evasion (%) 55 Item Schematics ----------------- IFF Parser | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Mass Driver | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Hyp. Coil Gun | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Energy Filter | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive H-55 Commando | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Challenges ------------ None Game ------ Seed TeleporterCompactRouter Manual? 0 Play Time 00:39:11 Cumulative 7.1 hours Start 2025.07.24 @ 00:41:30 End 2025.07.24 @ 11:27:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 13 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fc5eff83-93cf-4967-a8ad-05aaade5be6e