Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.24 @ 22:37:48 Player: Heclapar Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (100) 500 Value Destroyed (2771) 2771 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (132) 132 TOTAL SCORE: 9243 Bonus ------- High Alert Combat Kills 62 Follower Combat Kills 70 Cogmind --------- Core Integrity 1043/1150 Matter 172/300 Energy 116/150 System Corruption 0% Temperature Hot (272) Movement Flying (30) Location -4/Upper Caves Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (6) --- Improved VTOL Module Improved VTOL Module Field Propulsion Array > --- UTILITY (7) ------ Gravity Neutralizer Advanced Terrain Scan Processor Improved Targeting Computer Advanced Targeting Computer > --- WEAPON (4) ------- Tesla Rifle Plasma Cannon > --- INVENTORY (5) ---- Gravmag Array Advanced Cryofiber Web Makeshift ECM Suite Layered Light Armor Plating Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Improved VTOL Module Nuclear Pulse Thruster Nuclear Pulse Array Field Propulsion Array > --- UTILITY ---------- Advanced Cooling System Medium Storage Unit Gravity Neutralizer Advanced Terrain Scan Processor Improved Targeting Computer Advanced Targeting Computer Improved Transmission Jammer > --- WEAPON ----------- Tesla Rifle Variable Charge Gun Plasma Cannon Chainsword > --- INVENTORY -------- Light Antimatter Reactor Gravmag Array Antigrav System Improved VTOL Module Advanced Cryofiber Web Makeshift ECM Suite Layered Light Armor Plating Improved Focal Shield [Rating: 100] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Airjet Flight Unit Improved VTOL Module Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Advanced EMP Blaster Special Weapon Remote Datajack Slashing Weapon Chainsword Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Fac Fac Upp Slots Evolved 12 | . . . 2 . 2 . 2 . . 2 2 2 . Power 1 | . . . . . . . . . . 1 . . . Propulsion 4 | . . . . . . . 2 . . . 1 1 . Utility 5 | . . . . . 2 . . . . 1 1 1 . Weapon 2 | . . . 2 . . . . . . . . . . Parts Attached 156 | 6 12 3 15 11 5 25 20 5 10 1 31 7 5 Power 15 | 1 2 . 1 1 . 1 1 2 . 1 3 2 . Engine 6 | 1 2 . 1 1 . 1 . . . . . . . Core 7 | . . . . . . . 1 2 . 1 3 . . Reactor 2 | . . . . . . . . . . . . 2 . Propulsion 48 | 2 3 . . 2 . 4 8 2 9 . 16 . 2 Treads . | . . . . . . . . . . . . . . Leg 9 | 2 3 . . 2 . 2 . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover 16 | . . . . . . . 3 . 5 . 8 . . Flight 23 | . . . . . . 2 5 2 4 . 8 . 2 Utility 28 | 1 1 . 2 2 2 6 3 1 . . 7 2 1 Device 16 | . 1 . 2 . . 3 2 . . . 5 2 1 Storage 7 | 1 . . . 2 . 3 . 1 . . . . . Processor 4 | . . . . . 1 . 1 . . . 2 . . Hackware . | . . . . . . . . . . . . . . Protection 1 | . . . . . 1 . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 65 | 2 6 3 12 6 3 14 8 . 1 . 5 3 2 Energy Gun 17 | 1 . . 5 1 . 5 1 . . . . 2 2 Energy Cannon 3 | . . . . . . . . . . . 2 1 . Ballistic Gun 23 | 1 4 2 5 2 2 5 2 . . . . . . Ballistic Cannon 4 | . . . . . . 2 1 . . . 1 . . Launcher 10 | . . . 2 3 1 2 2 . . . . . . Special Weapon 3 | . . . . . . . 1 . 1 . 1 . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 4 | . 2 1 . . . . . . . . 1 . . Unidentified Prototypes 12 | . . . 1 . . 8 2 . . . 1 . . Corrupted Parts 3 | . . . 1 . . . . . 2 . . . . System Corruption 19 | . . . 4 . . . . . 15 . . . . Parts Lost 37 | . 2 . . 1 . 4 4 . . . 18 . 8 Power 2 | . . . . . . . . . . . 1 . 1 Propulsion 9 | . . . . . . . . . . . 7 . 2 Utility 11 | . . . . . . 3 . . . . 5 . 3 Weapon 15 | . 2 . . 1 . 1 4 . . . 5 . 2 Highest Loss Streak 6 | . 1 . . 1 . 2 3 . . . 6 . 6 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 98 100 99 100 99 96 92 92 92 83 83 75 86 Engine 7 | . 14 14 11 11 9 9 2 . . . . . . Core 2 | . . . . . . . 4 7 7 9 10 6 5 Leg 13 | . 28 28 22 22 18 17 . . . . . . . Hover 2 | . . . . . . . . 2 9 . 16 . . Flight 7 | . . . . . . . 29 27 20 26 9 20 20 Device 13 | . 12 14 11 11 9 12 15 15 15 13 16 13 14 Storage 9 | . 14 14 11 11 9 9 7 7 7 6 5 5 4 Processor 5 | . . . . . 8 9 7 7 7 6 8 15 15 Protection 1 | . . . . . 9 3 . . . . . . . Energy Gun 11 | . 4 . 25 22 18 18 7 . . . . 2 8 Ballistic Gun 12 | . 23 26 17 21 17 13 8 . . . . . . Ballistic Cannon 1 | . . . . . . 2 1 7 7 6 2 . . Launcher 1 | . . . . . . . 2 7 7 6 2 . . Slashing Weapon 1 | . . . . . . . 2 7 7 6 5 5 5 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 59 | 14 15 14 25 28 35 38 27 32 32 32 59 41 50 Greatest Support 53 | 20 20 20 20 20 20 37 33 34 34 33 53 41 51 Greatest Overweight (x) 1 | . . . 1 1 1 1 . . . . 1 1 1 Average Overweight (x) . | . . . . 1 1 . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 8 25 8 25 8 10 10 10 10 10 10 Average Capacity 8 | 6 8 8 8 8 8 8 8 9 10 10 10 10 9 Most Carried 10 | 5 8 8 8 8 8 8 8 10 10 10 10 10 10 Average Carried 7 | 2 4 7 7 7 7 7 7 8 9 9 8 9 9 Final Capacity 10 | 8 8 8 8 8 8 8 8 10 10 10 10 10 5 Final Carried 10 | 2 8 8 8 8 8 8 8 10 10 10 10 10 5 Class Distribution -------------------- 30% | Scavenger-Gunner 24% | Sprinter 17% | Mutant 13% | Scavenger-Mutant 11% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -6/Factory Mutant | -5/Factory Sprinter | -4/Factory Sprinter | -4/Upper Caves Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Fac Fac Upp Matter Collected 2434 | . 508 . 432 196 181 396 303 122 . . 116 . 180 Remotely . | . . . . . . . . . . . . . . Salvage Created 3976 | . 583 . 490 357 365 856 595 309 . . 231 . 190 Parts 184 | . 32 . 19 22 19 38 29 3 . . 17 . 5 Haulers Intercepted 3 | . . . 1 . . 1 . . . . 1 . . Recyclers Shooed 3 | . . . . . . 2 . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . . 2 . . . . Prevented 2 | . . . . . . . . . . . . . 2 Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Fac Fac Upp Combat Hostiles Destroyed 69 | . 11 . 8 11 9 11 13 . . . 4 . 2 Melee 3 | . . . . . . . 1 . . . 2 . . Guns 45 | . 11 . 4 6 6 10 6 . . . . . 2 Cannons 1 | . . . . . . 1 . . . . . . . AOE 19 | . . . 3 5 3 . 6 . . . 2 . . Classes Destroyed 13 | . 5 . 3 1 . 2 1 . . . . . 1 Worker 10 | . . . 1 1 . 1 4 . . . 3 . . Builder 5 | . 2 . . . . 1 1 . . . 1 . . Hauler 3 | . . . 1 . . 1 . . . . 1 . . Recycler 9 | . 1 . 1 1 2 3 1 . . . . . . Operator 1 | . . . . . . 1 . . . . . . . Watcher 3 | . 2 . . . . . . . . . 1 . . Swarmer 22 | . 3 . . 4 4 . 7 . . . 4 . . Grunt 33 | . 8 . 5 4 4 8 4 . . . . . . Brawler 1 | . . . . 1 . . . . . . . . . Duelist 1 | . . . . . . . . . . . . . 1 Sentry 9 | . . . 3 2 1 1 1 . . . . . 1 Hunter 2 | . . . . . . 2 . . . . . . . Programmer 1 | . . . . . . . 1 . . . . . . Packrat 4 | . . . . . . . . 4 . . . . . Best Kill Streak 7 | . 4 . 3 7 7 4 6 . . . 5 . 1 Combat Bots Only 6 | . 3 . 3 6 6 3 4 . . . 4 . 1 Max Kills in Single Turn 5 | . 1 . 2 5 2 2 4 1 . . 3 . 1 Gunslinging 1 | . . . . . . 1 . . . . . . . Exploded 5 | . . . 2 5 2 . 4 . . . 2 . . Melee 1 | . . . . . . . 1 . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Fac Fac Upp Damage Taken 5267 | . 586 . 205 330 171 574 771 106 14 . 1717 . 793 Core 868 | . 77 . 29 35 . 45 159 14 . . 402 . 107 Absorbed by Shields 123 | . . . . . . . 42 . . . 81 . . Regen/Repaired (Parts) 201 | . . . . . . 102 99 . . . . . . Core Remaining (%) 82 | 100 . 69 . 84 . 91 . . 75 100 59 . . Volleys Fired 167 | . 51 . 15 15 14 37 19 . . . 1 5 10 Largest 4 | . 2 . 4 4 4 4 4 . . . 1 1 3 Hottest 290 | . 60 . 212 172 172 186 170 . . . 60 80 290 Shots Fired 485 | . 100 . 50 58 50 137 55 1 . . 1 5 28 Gun 447 | . 100 . 46 56 48 127 51 . . . . . 19 Cannon 26 | . . . . . . 9 2 . . . 1 5 9 Launcher 12 | . . . 4 2 2 1 2 1 . . . . . Special . | . . . . . . . . . . . . . . Kinetic 257 | . 90 . 14 28 24 66 34 . . . 1 . . Thermal 178 | . . . 32 28 24 52 19 . . . . 5 18 Explosive 5 | . . . . 2 2 1 . . . . . . . Electromagnetic 45 | . 10 . 4 . . 18 2 1 . . . . 10 Robot Hit Streak 21 | . 8 . 14 21 9 10 5 . . . 1 6 12 Robot Miss Streak 3 | . 3 . 2 2 3 3 2 1 . . 3 . 2 Penetration Max 1 | . . . . . . . 1 . . . . . . Secondary Targets 6 | . 1 . . 1 . 4 . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . 1 . . . . . . . Shots Hit Robots 346 | . 68 4 32 40 28 83 39 3 . . 16 8 25 Core Hits 166 | . 27 . 14 19 18 37 28 2 . . 13 . 8 Critical Kills 1 | . 1 . . . . . . . . . . . . Critical Parts Destroyed 2 | . 1 . . . . . 1 . . . . . . Critical Strikes 5 | . 2 . . 1 . 1 1 . . . . . . Burn 2 | . . . . 1 . 1 . . . . . . . Destroy 3 | . 2 . . . . . 1 . . . . . . Melee Attacks 51 | . 3 4 . . . . 9 3 . . 23 4 5 Impact . | . . . . . . . . . . . . . . Slashing 44 | . . . . . . . 9 3 . . 23 4 5 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 18 | . 3 . . . . . 5 3 . . 6 1 . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 8840 | . 735 . 691 937 724 1562 1703 259 . . 1321 306 602 Guns 4559 | . 692 . 499 643 466 1390 569 . . . . . 300 Cannons 435 | . . . . . . 99 28 . . . 28 128 152 Explosions 1957 | . 43 . 192 294 258 73 560 30 . . 507 . . Melee 1889 | . . . . . . . 546 229 . . 786 178 150 Ramming . | . . . . . . . . . . . . . . Kinetic 2117 | . 567 . 70 268 201 569 414 . . . 28 . . Thermal 2909 | . 43 . 429 375 265 671 712 . . . . 128 286 Explosive 1059 | . . . . 294 258 . . . . . 507 . . Electromagnetic 866 | . 125 . 192 . . 322 31 30 . . . . 166 Impact . | . . . . . . . . . . . . . . Slashing 1889 | . . . . . . . 546 229 . . 786 178 150 Piercing . | . . . . . . . . . . . . . . Highest Corruption 17 | . . . 4 4 . . 2 2 17 . . . . Average Corruption 3 | . . . 4 4 . . 1 2 11 . . . . Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 27 | . . . 12 7 . . 3 3 2 . . . . Message Errors 2 | . . . . . . . 1 1 . . . . . Matter Fused 7 | . . . 3 3 . . . . 1 . . . . Heat Flow Errors 3 | . . . . 2 . . . 1 . . . . . Energy Discharges 2 | . . . 1 . . . . . 1 . . . . Parts Rejected 1 | . . . 1 . . . . . . . . . . Data Loss (minor) 7 | . . . 3 2 . . 2 . . . . . . Data Loss (major) 1 | . . . 1 . . . . . . . . . . Misfires 3 | . . . 2 . . . . 1 . . . . . Weapon Failures 1 | . . . 1 . . . . . . . . . . Overload Shots 1 | . . . . . . . . . . . . . 1 Overflow Damage 514 | . . . . 27 21 7 149 123 . . 187 . . Projectiles . | . . . . . . . . . . . . . . Explosions 279 | . . . . 27 21 7 110 . . . 114 . . Melee 235 | . . . . . . . 39 123 . . 73 . . Knockbacks 5 | . . . . . . 4 . . . . 1 . . Impact . | . . . . . . . . . . . . . . Kinetic 5 | . . . . . . 4 . . . . 1 . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 365 | . 37 . . . . 35 184 21 . . 88 . . Shots 8 | . 1 . . . . 1 4 1 . . 1 . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 408 | . 48 . 288 342 210 350 408 271 3 . 29 190 401 Average Temperature 112 | . 16 . 81 129 79 114 225 165 3 . 8 97 167 Received Heat Transfer 1259 | . 288 . 84 105 81 162 164 27 9 . 183 . 156 Effects 12 | . . . 1 . . 5 3 . . . . . 3 Shutdowns 3 | . . . . . . 1 . . . . . . 2 Energy Bleed 5 | . . . 1 . . 3 . . . . . . 1 Interference 3 | . . . . . . . 3 . . . . . . Short Circuit 1 | . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . 1 . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . Parts Melted 6 | . . . 2 . 1 3 . . . . . . . Heat Transferred 5553 | . 100 . 925 888 592 1469 807 . . . . 250 522 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 3 | . 1 . . . . 2 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Fac Fac Upp Peak Influence 788 | . 291 40 240 360 364 368 788 . . 275 330 161 . Initial 275 | . . 40 15 47 62 153 167 . . 275 134 161 . Average 185 | . 143 40 117 184 201 231 409 . . 275 151 161 . Maximum Alert Level 3 | . 1 . 1 1 1 1 3 . . 1 1 . . Low Security (%) 67 | 100 64 100 98 66 62 44 27 . . . 78 100 . Level 1 27 | . 35 . 1 33 37 55 25 . . 100 21 . . Level 2 2 | . . . . . . . 28 . . . . . . Level 3 1 | . . . . . . . 18 . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 14 | . 2 . 2 . 2 3 1 . . . 3 1 . Investigation 6 | . 1 . 1 . 1 2 . . . . 1 . . Extermination . | . . . . . . . . . . . . . . Reinforcement 8 | . 1 . 1 . 1 1 1 . . . 2 1 . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 1 . . . . 1 . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Fac Fac Upp Distress Signals 6 | . . . . . . . 3 . . . 3 . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 136 | . 13 . 13 12 12 11 24 6 3 . 32 . 10 Peak Tracking Total 10 | . 4 . 3 6 5 3 8 3 3 . 10 . 7 Tactical Retreats 17 | . . . . . 1 . 5 1 . . 7 . 3 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Fac Fac Upp Traps Triggered 7 | . 1 . 1 . . 2 2 . . . 1 . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Fac Fac Upp Machines Disabled 10 | . . . 1 . 1 2 5 . . . 1 . . Max in Single Turn 4 | . . . 1 . 1 1 4 . . . 1 . . Garrison Access 1 | . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Fac Fac Upp Machines Accessed 15 | . 1 . 1 . 1 7 3 . . . 1 1 . Terminals 9 | . 1 . 1 . . 4 2 . . . 1 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . 1 1 . . . . . . Recycling Units 2 | . . . . . . 2 . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . Total Hacks 29 | . 1 . 2 . 1 17 6 . . . 1 1 . Successful 15 | . 1 . . . 1 9 2 . . . 1 1 . Failed 14 | . . . 2 . . 8 4 . . . . . . Catastrophic 3 | . . . 1 . . 1 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 17 | . 1 . 2 . 1 10 3 . . . . . . Terminals 13 | . 1 . 2 . . 6 3 . . . 1 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 11 | . . . . . . 8 3 . . . . . . Recycling Units 3 | . . . . . . 3 . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . Terminal Hacks 3 | . 1 . . . . 1 . . . . 1 . . Open Door 1 | . . . . . . 1 . . . . . . . Open DSF 1 | . . . . . . . . . . . 1 . . Branch Access Points 1 | . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 8 | . . . . . . 6 2 . . . . . . Scan Component 5 | . . . . . . 4 1 . . . . . . Repair 3 | . . . . . . 2 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . 1 . Unauthorized Hacks 3 | . . . . . 1 2 . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . 2 . . . . . . . Monitor 1 | . . . . . . 1 . . . . . . . Tunnel 1 | . . . . . . 1 . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . Extract 1 | . . . . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 11 | . 1 . 1 . . 6 2 . . . 1 . . Full Trace Events 2 | . . . 1 . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . 2 1 . . . . . . Time 102 | . . . . . . 70 32 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 1 | . 1 . . . . . . . . . . . . Non-combat 1 | . 1 . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied 1 | . 1 . . . . . . . . . . . . parse_system 1 | . 1 . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Fac Fac Upp Total Allies 3 | . . . . 3 . . . . . . . . . Largest Group 3 | . . . . 3 3 . . . . . . . . Highest-Rated Group 40 | . . . . 40 40 . . . . . . . . Highest-Rated Ally 16 | . . . . 16 16 . . . . . . . . Total Orders 2 | . . . . . . . . . . . 2 . . EXPLORE 2 | . . . . . . . . . . . 2 . . Ally Attacks 29 | . . . . . 29 . . . . . . . . Total Damage 332 | . . . . . 332 . . . . . . . . Kills 2 | . . . . . 2 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Fac Fac Upp Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 1 . . . . . . . . 1 Drone Launches 4 | . . . . . . . . . . . 4 . . Drone Recoveries 3 | . . . . . . . . . . . 3 . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Fac Fac Upp Turns Passed 4215 | 47 483 235 520 463 267 662 377 148 76 18 537 141 241 Spaces Moved 3637 | 36 220 151 229 200 99 258 560 288 86 52 724 318 416 Core 14 | 14 . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . Legs 1151 | 22 220 151 229 200 99 230 . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover 436 | . . . . . . . 19 . 27 . 390 . . Flight 2036 | . . . . . . 28 541 288 59 52 334 318 416 Fastest Speed 25 | 50 120 120 120 190 190 102 26 28 27 27 25 28 28 Average Speed 73 | 92 120 120 173 190 190 151 27 30 33 27 49 29 29 Slowest Speed 190 | 120 120 120 190 190 190 190 51 32 45 27 116 108 108 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . 1 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 25 | 3 34 31 25 56 10 45 18 46 11 2 23 9 41 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . 1 . . . . . . . Known Exits Taken 1 | . 1 . . . . . . . . . . . . Unknown Exits Taken 12 | 1 . 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . 1 . . . 1 . . . . 4 Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 145 | . 2 . . 25 19 13 67 . . . 18 . 1 Melee . | . . . . . . . . . . . . . . Projectile 3 | . . . . . . 1 1 . . . . . 1 AOE 142 | . 2 . . 25 19 12 66 . . . 18 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Fac Fac Upp Total 4737 | 49 345 203 320 245 146 444 732 342 128 55 867 357 504 Wait 517 | . 45 37 35 12 26 84 72 44 32 2 60 6 62 Move 3622 | 35 219 150 228 199 98 257 557 287 85 51 723 317 416 Hop 1 | . . . . . . . 1 . . . . . . Pick Up 111 | 8 12 3 11 3 2 20 15 2 . . 20 9 6 Fast Attach 17 | . . . 6 . . 6 1 . . . 3 1 . Attach 57 | 6 3 . 4 1 2 3 9 . 1 1 18 4 5 Detach 9 | . . . 1 . . . 3 . 1 1 2 1 . Swap 82 | . 9 3 5 10 3 16 10 5 9 . 10 2 . Drop 75 | . 3 3 15 5 1 21 11 1 . . 7 8 . Fire 167 | . 51 . 15 15 14 37 19 . . . 1 5 10 Melee 51 | . 3 4 . . . . 9 3 . . 23 4 5 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 25 | . . . . . . . 25 . . . . . . Rewire 3 | . . 3 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -4/Factory -4/Upper Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 329 | -10/Materials | Build established: Mutant 449 | -10/Materials | Discovered new exit (range 16) 470 | -10/Materials | Identified exit to Mines 531 | -10/Materials | Entered Mines 737 | -10/Mines | Build established: Scavenger-Mutant 745 | -10/Mines | Discovered new exit (range 9) 759 | -10/Mines | Assembled infested the area 764 | -10/Mines | Assisted by a Guerilla fighting off Assembled 766 | -10/Mines | Entered Materials 766 | -9/Materials | Evolved 2 slots: Weapon x2 1265 | -9/Materials | Discovered new exit (range 12) 1286 | -9/Materials | Entered Mines 1466 | -9/Mines | Learned Materials emergency access door positions 1513 | -9/Mines | Found a hidden stash of uninstalled traps 1669 | -9/Mines | Build established: Scavenger-Gunner 1707 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1735 | -9/Mines | Discovered new exit (range 8) 1749 | -9/Mines | Entered Materials 1749 | -8/Materials | Accompanied by 3 allies 1749 | -8/Materials | Evolved 2 slots: Utility x2 1951 | -8/Materials | Discovered new exit (range 11) 2016 | -8/Materials | Entered Storage 2444 | -8/Storage | Repaired Hvy. Assault Rifle 2482 | -8/Storage | Repaired Flak Cannon 2663 | -8/Storage | Discovered new exit (range 16) 2678 | -8/Storage | Entered Factory 2678 | -7/Factory | Evolved 2 slots: Propulsion x2 2731 | -7/Factory | Repaired Hvy. Assault Rifle 2910 | -7/Factory | Lost 3 parts (3w) 3050 | -7/Factory | Discovered new exit (range 10) 3055 | -7/Factory | Entered Lower Caves 3150 | -7/Lower Caves | Build established: Sprinter 3193 | -7/Lower Caves | Discovered new exit (range 9) 3203 | -7/Lower Caves | Entered another Lower Caves area 3235 | -7/Lower Caves | System corruption reached 10% 3256 | -7/Lower Caves | Discovered new exit (range 15) 3279 | -7/Lower Caves | Entered Factory 3279 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3283 | -6/Factory | Discovered new exit (range 7) 3297 | -6/Factory | Entered another Factory area 3297 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3574 | -5/Factory | Lost 6 parts (2n1u3w) 3631 | -5/Factory | Lost 3 parts (1n1u1w) 3808 | -5/Factory | Lost 6 parts (3n2u1w) 3831 | -5/Factory | Discovered new exit (range 13) 3834 | -5/Factory | Entered another Factory area 3834 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3877 | -4/Factory | Spotted B-86 Titan 3951 | -4/Factory | Discovered new exit (range 12) 3975 | -4/Factory | Entered Upper Caves 4054 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 4121 | -4/Upper Caves | Learned Research emergency access door positions 4216 | -4/Upper Caves | Self-destructed Last Messages --------------- 04115_ Found Adv. Hardlight Generator. 04115_ Found 13 Matter. 04116_ Acquired 13 matter. 04121_ Acquired derelict log, extracted data. Data stored: Research emergency access points. 04121_ Critical hit (Burn: +37). 04197_ Adv. Cooling System severed. 04201_ Med. Storage Unit destroyed. 04203_ Destroyed Lgt. Antimatter Reactor. 04205_ Overheating: Energy bleed (-16). 04205_ Variable Charge Gun destroyed. 04205_ Imp. Transmission Jammer destroyed. 04206_ Power Sword fried. 04206_ L-61 Swordsman destroyed. 04210_ Power failure, Lgt. Antimatter Reactor shutdown. 04210_ Corrupted Flexi-carbon Leg self-destruct mechanism malfunctions. 04212_ Power failure, Mic. Fission Core shutdown. 04213_ Lgt. Antimatter Reactor destroyed. 04215_ Nuclear Pulse Array destroyed. 04216_ Chainsword destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ??????????????###?##?????????????????????? | | ???????????#### ## ##????????????????????? | | ??????????## #????????????????????? | | ?????????## ?????????????????????? | | ????????## #?????????????????????? | | ??????### #?####????????????????? | | ??????# ### ##???????????????? | | ??##??## ## ##??????????????? | | ?## ## #??????????????? | | ?# ?? ?# g #??????????????? | | #? ## ?# %g*#??????????????? | | #???? ## =g[#??????????????? | | ???????# # ##@#??????????????? | | ?????##### ## ####??????????????? | | ###### ##########?????????????????? | | ! #??????????????????????????? | | " ## #?????????????????????????? | | """" ## ###?????????????????????????? | | " ## ##???????????????????????????? | | " ## #????????????????????????????? | | """ ### ##???????????????????????????? | | """" #?# #???????????????????????????? | | "" ### #???????????????????????????? | | # # # ####????????????????????????? | | # ###??????????????????????? | | ## #??????????????????????? | | ?####### #??????????????????????? | | ??????# # # # #?????????????????????? | | ?????# ???? #????????????????????? | | ???? #????????????????????????? | | ??? # ???????????????????????? | | ? # # ## # ?????????????????????? | | #### # ##?# # ????????????????????? | | ???## #? ???? #???????????????????? | | ????##?? ????? # #???????????????????? | | ???????? ?????#####?##???????????????????? | | ???????##????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 31 Energy Capacity 375 Matter Stores 419 Matter Capacity 450 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 210 Jamming Range 14 Additional Mass Support 12 Armor Coverage 225 Evasion (%) 73 Targeting Accuracy 14 Item Schematics ----------------- Trap Scanner | -8/Materials | Extracted Weight Redist. System | -8/Materials | Extracted Insulated Plating | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Brute Force Can't Catch Me Quick And Dirty True Hacker Challenges ------------ None Game ------ Seed WeaponCompositeInsulator Manual? 0 Play Time 01:33:02 Cumulative 14.2 hours Start 2022.03.24 @ 14:04:14 End 2022.03.24 @ 22:37:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 23 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c7113d76-6c3e-4493-bc39-f842d4a5664f