Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 11:13:29

Player: sewer jenny

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (28)      140
Value Destroyed (735)      735
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2675

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     279/300
Energy                     95/100
System Corruption          15%
Temperature                Cool (9)
Movement                   Core (150) Ox2
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (4) ------
     Small Storage Unit
           ECM Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (8) ----
           Signal Interpreter
  Improved Signal Interpreter

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
  Improved Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
           ECM Suite
           ECM Suite
           ECM Suite
           Hacking Suite
>          --- WEAPON -----------
     Heavy Assault Rifle
           Rocket Launcher
>          --- INVENTORY --------
     Small Storage Unit
           Structural Scanner
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    ECM Suite
  Device                   ECM Suite
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               1    | .   .   .   1   .   
  Utility                  2    | .   .   .   1   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             30   | 6   4   2   7   11  
  Power                    4    | 1   .   .   1   2   
    Engine                 4    | 1   .   .   1   2   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               7    | 2   2   .   .   3   
    Treads                 1    | .   .   .   .   1   
    Leg                    5    | 2   2   .   .   1   
    Wheel                  1    | .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  13   | 1   1   1   5   5   
    Device                 7    | .   1   .   4   2   
    Storage                2    | 1   .   .   .   1   
    Processor              2    | .   .   1   1   .   
    Hackware               1    | .   .   .   .   1   
    Protection             1    | .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   6    | 2   1   1   1   1   
    Energy Gun             1    | 1   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   1   
    Ballistic Gun          3    | 1   1   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 16   | .   .   .   .   16  
  Power                    3    | .   .   .   .   3   
  Propulsion               5    | .   .   .   .   5   
  Utility                  5    | .   .   .   .   5   
  Weapon                   3    | .   .   .   .   3   
  Highest Loss Streak      9    | .   .   .   .   9   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     83   | .   95  100 88  47  
  Engine                   12   | .   14  14  11  9   
  Leg                      20   | .   25  28  22  6   
  Device                   14   | .   12  7   25  16  
  Storage                  8    | .   14  14  3   .   
  Processor                3    | .   .   6   3   .   
  Energy Gun               5    | .   14  9   .   .   
  Ballistic Gun            10   | .   13  14  11  2   
  Launcher                 5    | .   .   4   11  2   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             24   | 14  15  16  20  24  
  Greatest Support         30   | 20  20  20  20  30  
  Greatest Overweight (x)  3    | 1   .   .   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         6    | 6   8   8   6   5   
  Most Carried             6    | 2   3   4   6   4   
  Average Carried          2    | .   1   2   3   2   
  Final Capacity           8    | 8   8   8   5   8   
  Final Carried            4    | 1   2   3   4   2   

 Class Distribution 
--------------------
 97% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Mat Mat 
Matter Collected           703  | 260 38  92  110 203 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            924  | .   180 151 185 408 
  Parts                    62   | .   14  9   18  21  
Haulers Intercepted        1    | .   .   .   .   1   
Recyclers Shooed           2    | .   1   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  20   | .   5   5   3   7   
  Guns                     14   | .   3   5   3   3   
  Cannons                  3    | .   .   .   .   3   
  AOE                      3    | .   2   .   .   1   
Classes Destroyed          9    | .   5   1   .   3   
  Worker                   1    | .   1   .   .   .   
  Builder                  3    | .   1   .   .   2   
  Hauler                   1    | .   .   .   .   1   
  Recycler                 1    | .   .   .   .   1   
  Watcher                  2    | .   1   .   1   .   
  Swarmer                  6    | .   3   3   .   .   
  Grunt                    7    | .   2   .   .   5   
  Brawler                  1    | .   .   .   .   1   
  Sentry                   6    | .   .   2   3   1   
Best Kill Streak           6    | .   6   3   1   5   
  Combat Bots Only         5    | .   5   3   1   3   
Max Kills in Single Turn   3    | .   3   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   2   .   .   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        208  | .    41   20   14   133  
  Missed                   67   | .    9    10   5    43   
Damage Taken               1964 | .    293  105  118  1448 
  Core                     636  | .    73   12   .    551  
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   107  | .    107  .    .    .    
Core Remaining (%)         88   | 100  .    66   100  .    
Volleys Fired              101  | .    22   14   15   50   
  Largest                  1    | .    1    1    1    1    
  Hottest                  60   | .    40   20   23   60   
Shots Fired                102  | .    22   14   15   51   
  Gun                      71   | .    22   14   15   20   
  Cannon                   24   | .    .    .    .    24   
  Launcher                 7    | .    .    .    .    7    
  Special                  .    | .    .    .    .    .    
  Kinetic                  59   | .    10   14   15   20   
  Thermal                  24   | .    .    .    .    24   
  Explosive                7    | .    .    .    .    7    
  Electromagnetic          12   | .    12   .    .    .    
  Robot Hit Streak         13   | .    10   13   5    7    
  Robot Miss Streak        3    | .    3    2    2    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           67   | .    16   11   8    32   
  Core Hits                47   | .    10   7    7    23   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1579 | .    401  125  132  921  
  Guns                     675  | .    218  125  132  200  
  Cannons                  283  | .    .    .    .    283  
  Explosions               607  | .    169  .    .    438  
  Melee                    .    | .    .    .    .    .    
  Ramming                  14   | .    14   .    .    .    
  Kinetic                  586  | .    129  125  132  200  
  Thermal                  452  | .    169  .    .    283  
  Explosive                438  | .    .    .    .    438  
  Electromagnetic          89   | .    89   .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         15   | .    2    2    .    15   
  Average Corruption       5    | .    2    2    .    14   
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  32   | .    4    10   .    18   
    Message Errors         7    | .    .    2    .    5    
    Matter Fused           4    | .    .    1    .    3    
    Heat Flow Errors       8    | .    1    3    .    4    
    Energy Discharges      7    | .    1    3    .    3    
    Data Loss (minor)      2    | .    .    .    .    2    
    Data Loss (major)      1    | .    .    1    .    .    
    Misfires               1    | .    .    .    .    1    
    Alerts                 2    | .    2    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            18   | .    18   .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               18   | .    18   .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             3    | .    2    .    1    .    
  Kicked                   3    | .    2    .    1    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        393  | .    259  275  .    393  
  Average Temperature      116  | .    91   127  .    116  
  Received Heat Transfer   927  | .    90   27   36   774  
  Effects                  1    | .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    1    
  Heat Transferred         742  | .    150  .    .    592  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      2    | .    2    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             187  | .   174 137 187 156 
  Initial                  67   | .   .   67  .   5   
  Average                  64   | .   83  71  64  47  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          5    | .   1   .   1   3   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   .   .   1   3   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           6    | .   .   .   1   5   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              55   | .   6   5   19  25  
  Peak Tracking Total      7    | .   5   3   4   7   
  Tactical Retreats        10   | .   .   .   5   5   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          1    | .   1   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          6    | .   3   .   2   1   
  Terminals                5    | .   2   .   2   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                15   | .   10  .   3   2   
  Successful               10   | .   7   .   2   1   
  Failed                   5    | .   3   .   1   1   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                9    | .   4   .   3   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          6    | .   6   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             5    | .   2   .   2   1   
  Record                   1    | .   1   .   .   .   
  Alert Level              1    | .   .   .   1   .   
  Unreport Threat          1    | .   .   .   .   1   
  Locate Traps             1    | .   .   .   1   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       5    | .   5   .   .   .   
  Scan Component           3    | .   3   .   .   .   
  Repair                   2    | .   2   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         3    | .   2   .   .   1   
  Full Trace Events        2    | .   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             2    | .   2   .   .   .   
  Time                     52   | .   52  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Mat Mat 
Turns Passed               2605 | 57  316 978 652 602 
Spaces Moved               1606 | 39  174 716 316 361 
  Core                     153  | 5   .   .   .   148 
  Treads                   55   | .   .   .   .   55  
  Legs                     1312 | 34  174 716 316 72  
  Wheels                   86   | .   .   .   .   86  
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 100 
  Average Speed            130  | 114 120 120 158 132 
  Slowest Speed            200  | 120 120 120 190 200 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       41   | 3   44  97  33  32  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          64   | .   5   .   .   59  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      64   | .   5   .   .   59  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Total                      2018 | 51  259 822 452 434 
  Wait                     243  | .   52  86  103 2   
  Move                     1602 | 38  173 715 315 361 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  31   | 7   5   3   7   9   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   25   | 6   4   2   2   11  
  Detach                   1    | .   .   .   1   .   
  Swap                     5    | .   .   .   5   .   
  Drop                     7    | .   1   2   3   1   
  Fire                     101  | .   22  14  15  50  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     3    | .   2   .   1   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / Min)
-8/Materials

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
   58 | -11/Scrapyard | Entered Materials
  164 | -10/Materials | Discovered new exit (range 16)
  301 | -10/Materials | Build established: Mutant
  324 | -10/Materials | Repaired Aluminum Leg
  352 | -10/Materials | Repaired Aluminum Leg
  367 | -10/Materials | Discovered new exit (range 6)
  374 | -10/Materials | Entered Mines
  406 | -10/Mines     | Learned 2 Materials zone layouts
  413 | -10/Mines     | Discovered new exit (range 15)
  749 | -10/Mines     | Discovered new exit (range 8)
 1019 | -10/Mines     | Learned 2 Materials zone layouts
 1031 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1352 | -10/Mines     | Entered Materials
 1352 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1353 | -9/Materials  | Identified exit to Mines
 1831 | -9/Materials  | Discovered new exit (range 3)
 2004 | -9/Materials  | Entered another Materials area
 2004 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 2191 | -8/Materials  | System corruption reached 10%
 2232 | -8/Materials  | Lost 9 parts (2p3n2u2w)
 2274 | -8/Materials  | Core integrity fell below 50%
 2481 | -8/Materials  | Lost 3 parts (1n1u1w)
 2601 | -8/Materials  | Core integrity fell below 20%
 2606 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
W-25 Informer sends out distress signal.
Acquired Signal Interpreter.
System corrupted: Matter fused (-6).
Connecting with Terminal...
Current location identified: Materials
>>Alert(Purge)
Purged threat record, alert level lowered.
W-25 Informer sends out distress signal.
System corrupted: Energy discharge (-33).
Acquired Imp. Signal Interpreter.
System corrupted: Matter fused (-5).
Slug penetrates Wall.
Slug penetrates Atomic Centrifuge.
Atomic Centrifuge disabled.
|ZGAB<C|LIRH42&:/JDLML
Atomic Centrifuge disabled.
Slug penetrates Atomic Centrifuge.
Lgt. Ion Engine destroyed.
Structural Scanner destroyed.
Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
|   ""?????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
| ###########??????????????????????????????????????? |
|   #       #??????????????????????????????????????? |
|   #    """#??????????????????????????????????????? |
|   "    """#??????????????????????????????????????? |
|   #    """#??????????????????????????????????????? |
|           #??????????????????????????????????????? |
| #  ########??????????????????????????????????????? |
| #########????????????????????????????????????????? |
|   %           ???????????   ?????????????????????? |
| ########?????????????????   #????????????????????? |
| # #   #??????????????????   +????????????????????? |
| # #   #??????????????????   #????????????????????? |
| ###  ##??????????????????   +????????????????????? |
| #########?????????????? #   # ???????????????????? |
|         #?????????????? #   # ???????????????????? |
|         #?????????????? #   # ???????????????????? |
|         #########??????##   # ???????????????????? |
|         /                   ##???????????????????? |
|         ########???????##   ##???????????????????? |
|         #??????????????##   ##???????????????????? |
|         #??????????????##  k##???????????????????? |
|         #?????????#######  g##???????????????????? |
| ###+#####################   ####?????????????????? |
| ?#   +          ##       @  #########????????????? |
| ##   #          ##   g      g            ????????? |
|      #          ## g g     g#######??????????????? |
|      #          ##   #####+###### ???????????????? |
|      #          ##   ###        # ???????????????? |
|      ######+######   ###    "   # ???????????????? |
|      ####     ####   T##    """ # ???????????????? |
|                      ###    """ # ???????????????? |
|            T         ###        # ???????????????? |
|                      ###    """ ##???????????????? |
| #########     ###T######     "" ##???????????????? |
| ????????##   ##?###???##     "" ##???????????????? |
| ?????????#   #???????? #        ##???????????????? |
| ?????????#   #???????? ###########???????????????? |
| ?????????#   +???????? ###########???????????????? |
| ?????????#   #???????????????????????????????????? |
| ?????????#   #???????????????????????????????????? |
| ?????????#   #???????????????????????????????????? |
| ?????????#   #???????????????????????????????????? |
| ?????????+   #???????????????????????????????????? |
| ?????????#   #???????????????????????????????????? |
| ?????????#   +???????????????????????????????????? |
| ??????????   ????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          17
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
ECM Strength               2
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           1
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Loot Pinata

 Challenges 
------------
None

 Game 
------
Seed              WeaponBottomlessBrace
  Manual?         0
Play Time         00:26:53
  Cumulative      4.7 hours
  Start           2024.04.03 @ 10:47:22
  End             2024.04.03 @ 11:13:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           6
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          13
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 32411c25-2d75-4376-a2b8-825ae0a174c7