Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.24 @ 16:24:56 Player: Mr.Manatee Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (178) 890 Value Destroyed (7627) 7627 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (2599) 2599 TOTAL SCORE: 15776 Bonus ------- High Alert Combat Kills 2599 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 99/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Medium Treads Matter Compressor (250) EM Disruption Field Rocket Array Power Sword Peak State ------------ > --- POWER ------------ F-cell Engine F-cell Engine > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Improved Kinecellerator Improved Weapon Shielding Graphene Brace Improved Thermal Shield Hacking Suite System Shield > --- WEAPON ----------- Gauss Rifle Gauss Rifle KE Penetrator Rocket Array > --- INVENTORY -------- Armored Treads Improved Medium Treads Advanced Cooling System Matter Compressor Long-range Sensor Array Matter Filter EM Disruption Field Long-range Tractor Beam Heavy Laser Heavy Laser Heavy Laser Heavy Plasma Cannon Advanced Plasma Cannon Power Sword [Rating: 100] Favorites ----------- Power F-cell Engine Engine F-cell Engine Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Hardlight Generator Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Phase Gun Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Array Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 1 1 . . . Utility 7 | . . 2 . . 2 2 1 Weapon 2 | . . . 1 1 . . . Parts Attached 164 | 8 4 18 8 15 28 66 17 Power 7 | 1 . 2 . 2 1 . 1 Engine 7 | 1 . 2 . 2 1 . 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 26 | 4 2 3 4 2 2 9 . Treads 22 | . 2 3 4 2 2 9 . Leg 2 | 2 . . . . . . . Wheel 2 | 2 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 82 | 1 2 5 3 5 18 38 10 Device 46 | . 1 1 1 1 8 25 9 Storage 5 | 1 1 1 1 . . 1 . Processor 2 | . . . . 1 1 . . Hackware 5 | . . . . . 2 3 . Protection 24 | . . 3 1 3 7 9 1 Artifact . | . . . . . . . . Weapon 49 | 2 . 8 1 6 7 19 6 Energy Gun 16 | . . 1 . . . 10 5 Energy Cannon . | . . . . . . . . Ballistic Gun 26 | 2 . 5 1 4 7 7 . Ballistic Cannon 2 | . . 2 . . . . . Launcher 4 | . . . . 2 . 1 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . 3 . 2 2 . . Parts Lost 31 | . . . . . 5 8 18 Power 2 | . . . . . . . 2 Propulsion 3 | . . . . . . 1 2 Utility 14 | . . . . . 3 2 9 Weapon 12 | . . . . . 2 5 5 Highest Loss Streak 11 | . . . . . 1 4 11 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 99 90 99 99 99 93 73 Engine 6 | . 14 10 9 6 6 5 7 Treads 23 | . 3 22 27 30 26 22 8 Wheel 1 | . 24 . . . . . . Device 13 | . 13 16 17 8 13 13 14 Storage 6 | . 14 11 9 7 6 5 4 Processor 3 | . . . . . 6 5 4 Hackware 4 | . . . . . 5 7 8 Protection 7 | . . 11 9 13 5 6 5 Energy Gun 1 | . . . . . . 5 4 Ballistic Gun 22 | . 28 18 27 29 25 14 11 Naked Turns 78 | . . . . . . . 78 Heaviest Build 108 | 14 20 43 71 79 79 98 108 Greatest Support 140 | 26 40 40 60 80 98 140 140 Greatest Overweight (x) 1 | 1 . 1 1 . . 1 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 10 15 20 20 20 20 20 Average Capacity 18 | 7 9 10 15 20 20 20 18 Most Carried 20 | 7 10 10 16 20 20 20 18 Average Carried 16 | 3 8 9 12 18 17 18 14 Final Capacity 20 | 8 10 15 20 20 20 20 5 Final Carried 19 | 6 9 10 16 19 16 19 5 Class Distribution -------------------- 34% | Skirmisher 29% | Tank 18% | Mutant 10% | Hacker-Tank 6% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Skirmisher | -6/Factory Hacker-Tank | -5/Factory Hacker-Tank | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 5735 | 203 204 315 255 875 1581 1792 510 Remotely 647 | . . . 255 . . . 392 Salvage Created 8287 | . 204 328 255 1248 1778 3135 1339 Parts 362 | . 14 23 13 57 73 134 48 Haulers Intercepted 8 | . . 3 . 3 2 . . Recyclers Shooed 12 | . . . . 1 1 6 4 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 138 | . 7 7 5 17 27 49 26 Melee 3 | . . . . . . 3 . Guns 114 | . 7 7 5 17 27 37 14 AOE 21 | . . . . . . 9 12 Classes Destroyed 17 | . 2 2 2 4 2 4 1 Worker 6 | . . . . . 1 4 1 Builder 12 | . . . . 1 1 4 6 Tunneler 1 | . . . . . . 1 . Hauler 8 | . . 3 . 3 2 . . Recycler 8 | . . . . 2 1 3 2 Mechanic 1 | . . . . . . 1 . Operator 2 | . . . 1 . . 1 . Watcher 5 | . . . . 2 1 2 . Swarmer 14 | . 3 3 . . 4 4 . Saboteur 1 | . . . . . . . 1 Grunt 68 | . 4 2 3 10 11 25 13 Brawler 5 | . . . . . . 2 3 Duelist 6 | . . . . . 2 1 3 Protector 2 | . . . . . . 1 1 Sentry 18 | . . 2 . 4 5 5 2 Hunter 8 | . . . 2 . 1 5 . Programmer 16 | . . . . 3 4 6 3 Best Kill Streak 28 | . 3 3 2 6 5 11 28 Combat Bots Only 19 | . 3 3 2 4 5 8 19 Max Kills in Single Turn 6 | . 1 1 1 2 2 6 5 Gunslinging 1 | . . . . 1 . . 1 Exploded 4 | . . . . . . 4 3 Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 11824 | . 287 155 223 608 1931 4491 4129 Core 1729 | . 53 33 28 1 154 306 1154 Absorbed by Shields 152 | . . . 12 140 . . . Reduced by Siege Mode 198 | . . . . . . . 198 Redirected to Shielding 104 | . . . . . . . 104 Regen/Repaired (Parts) 1087 | . . 43 . . 448 596 . Core Remaining (%) 87 | 100 78 91 94 99 81 69 . Volleys Fired 327 | . 22 24 14 42 75 103 47 Largest 4 | . 2 2 3 4 4 4 4 Hottest 213 | . 40 78 69 102 104 213 207 Shots Fired 1056 | . 44 46 42 166 301 349 108 Gun 1040 | . 44 40 42 166 301 347 100 Cannon 6 | . . 6 . . . . . Launcher 10 | . . . . . . 2 8 Special . | . . . . . . . . Kinetic 914 | . 44 46 42 166 301 248 67 Thermal 132 | . . . . . . 99 33 Explosive 10 | . . . . . . 2 8 Electromagnetic . | . . . . . . . . Robot Hit Streak 25 | . 12 12 15 16 13 16 25 Robot Miss Streak 7 | . 7 3 3 6 5 5 5 Penetration Max 1 | . . . . 1 1 1 1 Secondary Targets 23 | . 1 . . 4 7 7 4 Max Gunslinging Chain 2 | . 1 . . 2 1 1 1 Shots Hit Robots 753 | . 25 31 30 114 213 260 80 Core Hits 543 | . 11 13 11 76 114 168 150 Critical Kills 6 | . . . 1 1 1 2 1 Critical Parts Destroyed 14 | . . . . 4 4 4 2 Critical Strikes 32 | . . . 1 5 5 15 6 Burn 11 | . . . . . . 8 3 Destroy 21 | . . . 1 5 5 7 3 Melee Attacks 13 | . . . . . . 13 . Impact . | . . . . . . . . Slashing 13 | . . . . . . 13 . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 21647 | . 328 505 425 2027 4061 8687 5614 Guns 15134 | . 328 399 425 2027 4059 5986 1910 Cannons 105 | . . 105 . . . . . Explosions 5943 | . . . . . . 2239 3704 Melee 417 | . . . . . . 417 . Ramming 48 | . . 1 . . 2 45 . Kinetic 13050 | . 328 504 425 2027 4059 4298 1409 Thermal 3283 | . . . . . . 2743 540 Explosive 4849 | . . . . . . 1184 3665 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 417 | . . . . . . 417 . Piercing . | . . . . . . . . Highest Corruption 10 | . . . . 2 2 10 8 Average Corruption 3 | . . . . 1 1 6 6 Corruption Purged 7 | . . . . . 2 5 . Corruption Blocked . | . . . . . . . . Effects 109 | . . . . 18 25 62 4 Message Errors 22 | . . . . 5 6 10 1 Matter Fused 23 | . . . . 2 4 17 . Heat Flow Errors 19 | . . . . 5 4 10 . Energy Discharges 10 | . . . . 2 2 6 . Parts Rejected 1 | . . . . 1 . . . Data Loss (minor) 17 | . . . . . 6 10 1 Data Loss (major) 5 | . . . . . . 3 2 Misfires 5 | . . . . 1 2 2 . Alerts 2 | . . . . . 1 1 . Weapon Failures 5 | . . . . 2 . 3 . Overload Shots . | . . . . . . . . Overflow Damage 241 | . . . . . . 205 36 Projectiles . | . . . . . . . . Explosions 239 | . . . . . . 203 36 Melee 2 | . . . . . . 2 . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 221 | . . . . . . 176 45 Shots 7 | . . . . . . 4 3 Rammed 9 | . . 1 . . 1 7 . Targets Rammed 9 | . . 1 . . 1 7 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 521 | . 2 397 43 260 477 521 414 Average Temperature 115 | . 2 105 16 80 104 135 166 Received Heat Transfer 2577 | . 123 72 18 249 543 924 648 Effects 12 | . . 1 . . . 8 3 Energy Bleed 2 | . . 1 . . . . 1 Interference 8 | . . . . . . 6 2 Matter Decay 1 | . . . . . . 1 . Short Circuit 1 | . . . . . . 1 . Siege Activations 1 | . . . . . . . 1 Total Turns 73 | . . . . . . . 73 Longest Duration 73 | . . . . . . . 73 Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 1 | . . . . . . 1 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 10 | . . . . . . 5 5 Heat Transferred 4991 | . . . . . . 3736 1255 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 1956 | . 218 187 145 244 462 1956 1734 Initial 958 | . . 91 . 36 119 219 958 Average 352 | . 40 54 42 104 224 679 1252 Maximum Alert Level 5 | . 1 1 . 1 2 5 5 Low Security (%) 54 | 100 92 99 100 88 50 22 . Level 1 11 | . 7 . . 11 14 15 . Level 2 15 | . . . . . 35 12 . Level 3 9 | . . . . . . 22 54 Level 4 7 | . . . . . . 21 36 Level 5 1 | . . . . . . 5 9 High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 47 | . 3 . 1 6 12 15 10 Investigation 8 | . 1 . 1 . 2 4 . Extermination 11 | . . . . 3 4 3 1 Reinforcement 15 | . 2 . . 3 5 3 2 Assault 6 | . . . . . . 2 4 Garrison 7 | . . . . . 1 3 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 5 | . . . . . 1 3 1 Haulers Reinforced 3 | . . . . 1 1 . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 14 | . . 1 2 2 3 4 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 234 | . 13 10 13 29 37 82 50 Peak Tracking Total 11 | . 5 4 4 5 6 9 11 Tactical Retreats 12 | . 1 . 1 1 2 4 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 7 | . 1 . . 1 1 4 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 21 | . . . . 1 1 13 6 Max in Single Turn 4 | . . . . 1 1 4 3 Garrison Access 5 | . . . . . 2 3 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 47 | . 1 5 5 5 13 16 2 Terminals 22 | . 1 4 3 1 5 7 1 Fabricators 5 | . . . . 2 1 2 . Repair Stations 8 | . . 1 . 1 3 2 1 Recycling Units 4 | . . . 1 1 . 2 . Scanalyzers 3 | . . . 1 . 2 . . Garrison Access 5 | . . . . . 2 3 . Total Hacks 136 | . 1 16 17 10 40 44 8 Successful 75 | . . 11 10 6 27 18 3 Failed 60 | . 1 5 7 4 13 25 5 Catastrophic 8 | . . 3 . 1 . 4 . Database Lockouts 1 | . . . . . . 1 . Manual 57 | . 1 8 7 2 10 25 4 Terminals 72 | . 1 12 12 2 16 24 5 Fabricators 10 | . . . . 4 2 4 . Repair Stations 24 | . . 4 . 3 8 6 3 Recycling Units 5 | . . . 1 1 . 3 . Scanalyzers 14 | . . . 4 . 10 . . Garrison Access 11 | . . . . . 4 7 . Terminal Hacks 17 | . . 5 3 1 4 3 1 Part Schematic 3 | . . . . . . 2 1 Robot Analysis 2 | . . 2 . . . . . Prototype ID Bank 3 | . . 1 2 . . . . Open DSF 1 | . . . . 1 . . . Emergency Access Points 1 | . . . 1 . . . . Unreport Threat 3 | . . 1 . . 2 . . Locate Traps 1 | . . . . . . 1 . Hauler Manifests 1 | . . . . . 1 . . Registered Components 1 | . . . . . 1 . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks 6 | . . . . 2 2 2 . Network Status 2 | . . . . 1 1 . . Load Schematic 1 | . . . . . . 1 . Build 3 | . . . . 1 1 1 . Repair Station Hacks 17 | . . 4 . 2 6 4 1 Scan Component 9 | . . 2 . 1 3 2 1 Repair 8 | . . 2 . 1 3 2 . Recycling Unit Hacks 2 | . . . . . . 2 . Retrieve Components 2 | . . . . . . 2 . Scanalyzer 13 | . . . 4 . 9 . . Insert Component 5 | . . . 2 . 3 . . Analyze 8 | . . . 2 . 6 . . Garrison Access Hacks 2 | . . . . . 1 1 . Seal Access 2 | . . . . . 1 1 . Unauthorized Hacks 18 | . . 2 3 1 5 6 1 Terminals 13 | . . 2 2 . 4 4 1 Assimilate 2 | . . . . . 2 . . Botnet 11 | . . 2 2 . 2 4 1 Fabricators 1 | . . . . 1 . . . Report 1 | . . . . 1 . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . 1 . . . . Monitor 1 | . . . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . 1 2 . Jam 3 | . . . . . 1 2 . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 39 | . 1 4 4 4 10 14 2 Full Trace Events 2 | . . . 1 . . 1 . Feedback Events 1 | . . . . . . 1 . Corruption 1 | . . . . . . 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 8 | . . . 2 . 3 2 1 Parts Built 6 | . . . . 2 2 2 . Authchips 1 | . . . . . . 1 . Time 254 | . . . . 95 117 42 . Total Part Build Rating 32 | . . . . 10 14 8 . Parts Repaired 8 | . . 2 . 1 3 2 . Time 259 | . . 77 . 64 71 47 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 13 | . . . . . . 13 . Parts Scanalyzed 5 | . . . 2 . 3 . . Part Schematics Acquired 5 | . . . 2 . 3 . . Parts Damaged 1 | . . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies 1 | . . . . . 1 . . Largest Group 1 | . . . . . 1 . . Highest-Rated Group 10 | . . . . . 10 . . Highest-Rated Ally 10 | . . . . . 10 . . Total Orders 2 | . . . . . 2 . . EXPLORE 2 | . . . . . 2 . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total 2 | . . 2 . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 2 | . . . . . 2 . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 11061 | 73 661 822 550 1717 3672 2909 657 Spaces Moved 5086 | 55 200 357 280 806 1710 1276 402 Core 163 | 7 . . . . . . 156 Treads 4703 | . 28 357 280 806 1710 1276 246 Legs 23 | 23 . . . . . . . Wheels 197 | 25 172 . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 160 160 170 165 160 50 Average Speed 161 | 99 99 165 163 170 168 169 117 Slowest Speed 250 | 120 160 240 250 170 170 250 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 4 30 31 30 23 31 34 18 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug 2 | . . . . . . 2 . Terrain Destroyed 282 | . . . . . 4 160 118 Melee 2 | . . . . . . 2 . Projectile 19 | . . . . . 4 12 3 AOE 261 | . . . . . . 146 115 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 7223 | 69 618 554 346 1050 2342 1754 490 Wait 1455 | . 384 110 29 161 504 246 21 Move 5079 | 54 199 356 279 805 1709 1275 402 Hop . | . . . . . . . . Pick Up 73 | 7 5 16 9 14 8 13 1 Fast Attach 49 | 5 2 12 1 3 7 17 2 Attach 42 | 1 . 2 2 3 9 14 11 Detach 21 | . 1 2 1 . 6 10 1 Swap 73 | 2 2 4 5 9 12 35 4 Drop 82 | . 3 27 6 13 11 21 1 Fire 327 | . 22 24 14 42 75 103 47 Melee 13 | . . . . . . 13 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 9 | . . 1 . . 1 7 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 639 | -10/Materials | Discovered new exit (range 16) 735 | -10/Materials | Entered another Materials area 735 | -9/Materials | Evolved 2 slots: Utility x2 1438 | -9/Materials | Discovered new exit (range 9) 1493 | -9/Materials | Repaired Lgt. Armor Plating 1546 | -9/Materials | Repaired Hvy. Ion Engine 1557 | -9/Materials | Entered another Materials area 1557 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1838 | -8/Materials | Build established: Tank 2044 | -8/Materials | Discovered new exit (range 6) 2107 | -8/Materials | Entered Factory 2107 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2259 | -7/Factory | Repaired Broken Imp. Assault Rifle 2632 | -7/Factory | Fabricated Matter Compressor (x2) 2834 | -7/Factory | Found Prototype Launcher 2980 | -7/Factory | Identified Rocket Array 3111 | -7/Factory | Discovered new exit (range 11) 3781 | -7/Factory | Discovered new exit (range 15) 3815 | -7/Factory | Identified exit to Factory 3824 | -7/Factory | Entered another Factory area 3824 | -6/Factory | Evolved 2 slots: Utility x2 4392 | -6/Factory | Build established: Skirmisher 4946 | -6/Factory | Garrison activated, responded to threat 5820 | -6/Factory | Repaired Gauss Rifle 5852 | -6/Factory | Repaired Enh. Autogun 6280 | -6/Factory | Fabricated Graphene Brace (x2) 7082 | -6/Factory | Repaired Hrd. Medium Armor Plating 7431 | -6/Factory | Discovered new exit (range 14) 7494 | -6/Factory | Identified exit to Factory 7496 | -6/Factory | Entered another Factory area 7496 | -5/Factory | Evolved 2 slots: Utility x2 8027 | -5/Factory | Build established: Hacker-Skirmisher 8149 | -5/Factory | Central database locked down 8529 | -5/Factory | Garrison activated, responded to threat 8641 | -5/Factory | Lost 4 parts (1n1u2w) 8647 | -5/Factory | Destroyed 8 combat bots 8832 | -5/Factory | Repaired Gauss Rifle 9170 | -5/Factory | System corruption reached 10% 9296 | -5/Factory | First assault squad dispatched 9403 | -5/Factory | Repaired Imp. Heavy Armor Plating 9455 | -5/Factory | Destroyed 7 combat bots 9831 | -5/Factory | Build established: Skirmisher 9887 | -5/Factory | Fabricated Powered Armor (x2) 10358 | -5/Factory | Build established: Hacker-Tank 10365 | -5/Factory | Discovered new exit (range 6) 10404 | -5/Factory | Identified exit to Factory 10405 | -5/Factory | Entered another Factory area 10405 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 10655 | -4/Factory | First assault squad dispatched 10806 | -4/Factory | Garrison activated, responded to threat 10839 | -4/Factory | Lost 7 parts (1p5u1w) 10850 | -4/Factory | Destroyed 19 combat bots 10984 | -4/Factory | Released all parts (9) 11014 | -4/Factory | Lost 11 parts (1p2n4u4w) 11024 | -4/Factory | Core integrity fell below 50% 11041 | -4/Factory | Spotted B-86 Titan 11046 | -4/Factory | Core integrity fell below 20% 11062 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 10984_ Released System Shield. 10984_ Released Hcp. Storage Unit. 10984_ Released Adv. Cooling System. 10984_ Released Hvy. Laser. 10984_ Hvy. Laser crushed and broken. 10984_ Released Hvy. Laser. 10984_ Hvy. Laser crushed and broken. 10984_ Released Hvy. Laser. 10984_ Hvy. Laser crushed and broken. 10985_ Acquired 35 matter. 10990_ System corrupted: Component data lost. 10993_ Construction Platform disabled. 11014_ 4N%T :9B43DTVYBFJER41MMY 11027_ K-01 Serf cleans the Power Conduit. 11031_ System corrupted: Substantial component data lost. 11045_ Power Conduit explodes. 11045_ Knocked back. 11045_ Penetrated by Slug. 11050_ B-86 Titan activates siege mode. 11054_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ???? ????????????????????? | | ????????????????????? ???? #???????????????????? | | ????????????????????? ???? #???????????????????? | | ????????????????????? ???" +???????????????????? | | ????????????????????? "??" #???????????????????? | | ???????????????????? ?? #???????????????????? | | ??????????????????"""" """" #???????????????????? | | ???????????????# ?"""" 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"??? | | ???????????????# "??? | | ???????????????# "??? | | ???????????????# s "?"? | | ???????????????####### #####+########+##### " " | | ?????????????????????# #??# # ^" " | | ?????????????????????# #??# # " " | | ?????????????????????# #??# # " " | | ?????????????????????# #??# + | | ?????????????????????# #??# # | | ?????????????????????# #??# # | | ?????????????????????# #??# # | | ?????????????????????? ???# # | | ?????????????????????? ???# " | | ?????????????????????? ???# " | | ?????????????????????? ???##############""" | | ??????????????????????/????????????????## | | ?????????????????????? ?????????????????# | | ?????????????????????? ?????????????????#"" | | ????????????????????????????????????????##" | | ?????????????????????????????????????????#" | | ?????????????????????????????????????????#" | | ?????????????????????????????????????????## | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 33 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 1600 Resistance: KI 30 Resistance: TH 25 Resistance: EM 15 Weapon Shielding 66 Phase Shifting 5 Evasion (%) 50 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 40 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Imp. Assault Rifle | -8/Materials | Scanalyzed Hcp. Storage Unit | -8/Materials | Scanalyzed F-cell Engine | -6/Factory | Scanalyzed Arm. Treads | -6/Factory | Scanalyzed Enh. Autogun | -6/Factory | Scanalyzed Powered Armor | -5/Factory | Hacked Lyr. Heavy Armor Plating | -5/Factory | Hacked Arm. Heavy Treads | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Matter Compressor | x2 | -7/Factory | Preloaded Graphene Brace | x2 | -6/Factory | Preloaded Powered Armor | x2 | -5/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AnalysisFissionFlail Manual? 0 Play Time 01:43:35 Cumulative 120.9 hours Start 2022.03.23 @ 15:09:35 End 2022.03.24 @ 16:24:56 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 153 Rogue 153 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 66 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 33df3ee5-bc38-46da-8741-305003cc9337