Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.22 @ 19:44:59

Player: H.1

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (32)      160
Value Destroyed (1268)     1268
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (252)                252
              TOTAL SCORE: 5300

 Bonus
-------
Aligned with FarCom        300
Friendly Fire              -48

 Cogmind 
---------
Core Integrity             0/700
Matter                     39/300
Energy                     100/100
System Corruption          15%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (6) ------
    Visual Processing Unit
>   --- WEAPON (3) -------
        (None)
>   --- INVENTORY (5) ----
    Coolant Injector
    Trap Scanner
    Latent Energy Streamer

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
  Improved Deuterium Engine
>          --- PROPULSION -------
  Advanced Treads
    Medium Treads
>          --- UTILITY ----------
  Improved Terrain Scanner
           Seismic Detector
  Hardened Heavy Armor Plating
  Improved Shield Generator
           Hacking Suite
>          --- WEAPON -----------
           Latent Energy Streamer
           Gauss Cannon
     Heavy Rocket Launcher
>          --- INVENTORY --------
           VTOL Module
           Xenon Bombardment Thruster
           Visual Processing Unit
     Heavy Assault Rifle
           Assault Cannon
[Rating: 53]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Hover Unit               Improved Airjet
  Flight Unit              VTOL Module
Utility                    Hacking Suite
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Latent Energy Streamer
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Heavy Rocket Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac 
Slots Evolved              6    | .   .   .   .   .   4   2   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   3   1   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   
Parts Attached             48   | 6   5   2   .   .   7   11  3   14  
  Power                    8    | 1   1   .   .   .   1   3   .   2   
    Engine                 6    | 1   1   .   .   .   1   2   .   1   
    Core                   2    | .   .   .   .   .   .   1   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               13   | 2   1   1   .   .   .   3   2   4   
    Treads                 5    | 2   .   1   .   .   .   2   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   1   .   .   .   .   .   .   2   
    Flight                 5    | .   .   .   .   .   .   1   2   2   
  Utility                  16   | 1   2   1   .   .   3   3   .   6   
    Device                 9    | .   .   .   .   .   2   2   .   5   
    Storage                2    | 1   1   .   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   .   .   1   
    Hackware               1    | .   1   .   .   .   .   .   .   .   
    Protection             3    | .   .   1   .   .   1   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   11   | 2   1   .   .   .   3   2   1   2   
    Energy Gun             1    | 1   .   .   .   .   .   .   .   .   
    Energy Cannon          2    | .   .   .   .   .   1   1   .   .   
    Ballistic Gun          3    | 1   1   .   .   .   1   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   1   1   .   1   
    Launcher               2    | .   .   .   .   .   .   .   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   2   .   1   
Parts Lost                 16   | .   .   1   .   .   .   .   3   12  
  Power                    3    | .   .   .   .   .   .   .   1   2   
  Propulsion               6    | .   .   1   .   .   .   .   .   5   
  Utility                  3    | .   .   .   .   .   .   .   2   1   
  Weapon                   4    | .   .   .   .   .   .   .   .   4   
  Highest Loss Streak      10   | .   .   1   .   .   .   .   2   10  
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   2   
Average Backups            3    | 1   4   4   3   4   4   4   5   2   
  Power                    .    | .   1   1   1   1   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   1   1   .   
  Utility                  .    | .   .   .   .   .   .   1   1   .   
  Weapon                   2    | .   2   2   2   3   4   2   2   1   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   
Unused Backups             9    | .   1   1   .   1   .   4   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   .   2   .   2   
  Weapon                   5    | .   1   1   .   1   .   2   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   89  81  100 100 83  94  55  41  
  Engine                   12   | .   14  14  14  14  18  12  8   .   
  Treads                   20   | .   26  18  28  28  18  15  7   4   
  Device                   7    | .   .   .   .   .   9   23  14  7   
  Storage                  1    | .   18  .   .   .   .   .   .   .   
  Hackware                 8    | .   .   14  14  14  9   7   6   .   
  Protection               9    | .   .   4   14  14  11  9   4   .   
  Energy Gun               1    | .   8   4   .   .   .   .   .   .   
  Energy Cannon            1    | .   .   .   .   .   5   1   3   .   
  Ballistic Gun            17   | .   19  24  28  28  12  6   .   5   
  Ballistic Cannon         4    | .   .   .   .   .   .   12  4   8   
Peak Build Rating          53   | 6   9   13  14  14  30  52  53  33  
  Average Rating           21   | 4   6   8   13  14  22  41  30  19  
  On Entrance              14   | .   6   8   13  14  14  30  45  2   
Naked Turns                9    | .   .   .   .   .   .   .   3   6   
Heaviest Build             70   | 10  16  16  16  16  36  61  70  24  
  Greatest Support         50   | 40  40  40  40  40  40  50  50  22  
  Greatest Overweight (x)  6    | 1   1   2   .   .   .   1   6   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   5   5   5   5   5   
  Average Capacity         5    | 6   7   5   5   5   5   5   5   5   
  Most Carried             8    | 4   8   5   4   5   5   5   5   5   
  Average Carried          4    | 1   4   4   3   4   4   4   4   2   
  Final Capacity           8    | 8   5   5   5   5   5   5   5   5   
  Final Carried            5    | 2   5   3   4   5   5   5   5   3   

 Class Distribution 
--------------------
 64% | Mutant
 22% | Scavenger-Skirmisher
  8% | Scavenger-Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -7/Factory
                Scout | -7/Waste
               Mutant | -7/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Was Fac 
Matter Collected           1061 | 96  185 36  .   72  136 483 .   53  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            1193 | .   185 15  .   .   322 628 .   43  
  Parts                    72   | .   9   .   .   .   26  34  .   3   
Haulers Intercepted        1    | .   .   .   .   .   .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac 
Combat Hostiles Destroyed  25   | .   4   1   .   .   5   14  .   1   
  Guns                     6    | .   4   1   .   .   .   1   .   .   
  Cannons                  7    | .   .   .   .   .   1   6   .   .   
  AOE                      12   | .   .   .   .   .   4   7   .   1   
Classes Destroyed          9    | .   3   1   .   .   2   3   .   .   
  Tunneler                 2    | .   .   .   .   .   1   .   .   1   
  Hauler                   1    | .   .   .   .   .   .   1   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   
  Watcher                  3    | .   1   .   .   .   1   1   .   .   
  Swarmer                  5    | .   .   1   .   .   .   4   .   .   
  Grunt                    13   | .   4   .   .   .   2   7   .   .   
  Sentry                   3    | .   .   .   .   .   3   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   1   .   .   
  Programmer               3    | .   .   .   .   .   .   2   .   1   
Best Kill Streak           7    | .   2   1   .   .   2   7   .   1   
  Combat Bots Only         6    | .   2   1   .   .   2   6   .   1   
Max Kills in Single Turn   4    | .   1   1   .   .   2   4   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   2   4   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  
Hostile Shots Fired        352  | .    30   35   .    .    16   45   11   215  
  Missed                   121  | .    10   11   .    .    8    13   .    79   
  Hits                     231  | .    20   24   .    .    8    32   11   136  
    Melee                  13   | .    .    .    .    .    .    .    11   2    
    Projectile             218  | .    20   24   .    .    8    32   .    134  
    AOE                    1    | .    .    .    .    .    .    .    .    1    
  Critical Strikes         14   | .    1    1    .    .    .    3    6    3    
  Part Disruptions         2    | .    .    .    .    .    .    2    .    .    
Damage Taken               3205 | .    247  189  .    .    121  493  509  1646 
  Core                     774  | .    38   23   .    .    .    68   49   596  
  Absorbed by Shields      251  | .    .    .    .    .    .    151  20   80   
  Regen/Repaired (Parts)   103  | .    103  .    .    .    .    .    .    .    
Core Remaining (%)         91   | 100  .    .    .    75   100  .    .    .    
Volleys Fired              66   | .    24   6    .    .    9    19   1    7    
  Largest                  3    | .    2    2    .    .    2    3    3    3    
  Hottest                  139  | .    60   60   .    .    83   137  139  100  
Shots Fired                152  | .    48   12   .    .    17   56   2    17   
  Gun                      95   | .    48   12   .    .    12   16   .    7    
  Cannon                   56   | .    .    .    .    .    5    40   2    9    
  Launcher                 1    | .    .    .    .    .    .    .    .    1    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  120  | .    30   6    .    .    13   54   1    16   
  Thermal                  24   | .    18   6    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          8    | .    .    .    .    .    4    2    1    1    
  Robot Hit Streak         9    | .    9    4    .    .    5    7    .    3    
  Robot Miss Streak        7    | .    4    2    .    .    2    7    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    
Shots Hit Robots           76   | .    28   8    .    .    9    23   .    8    
  Core Hits                56   | .    13   2    .    .    10   26   1    4    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         2    | .    .    .    .    .    .    2    .    .    
    Blast                  2    | .    .    .    .    .    .    2    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           2651 | .    292  76   .    .    552  1417 41   273  
  Guns                     573  | .    285  76   .    .    52   81   .    79   
  Cannons                  616  | .    .    .    .    .    56   507  .    53   
  Explosions               1444 | .    .    .    .    .    444  829  41   130  
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  18   | .    7    .    .    .    .    .    .    11   
  Kinetic                  946  | .    134  31   .    .    77   572  .    132  
  Thermal                  196  | .    151  45   .    .    .    .    .    .    
  Explosive                124  | .    .    .    .    .    .    .    .    124  
  Electromagnetic          1367 | .    .    .    .    .    475  845  41   6    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         28   | .    .    .    .    .    10   14   28   28   
  Average Corruption       11   | .    .    .    .    .    4    10   21   17   
  Corruption Purged        15   | .    .    .    .    .    .    .    .    15   
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  82   | .    .    .    .    .    11   34   9    28   
    Message Errors         21   | .    .    .    .    .    3    7    3    8    
    Matter Fused           19   | .    .    .    .    .    2    7    2    8    
    Heat Flow Errors       8    | .    .    .    .    .    1    5    .    2    
    Energy Discharges      6    | .    .    .    .    .    .    3    1    2    
    Parts Rejected         1    | .    .    .    .    .    .    .    1    .    
    Parts Fused            1    | .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      11   | .    .    .    .    .    2    5    .    4    
    Data Loss (major)      3    | .    .    .    .    .    .    2    .    1    
    Misfires               5    | .    .    .    .    .    3    2    .    .    
    Alerts                 4    | .    .    .    .    .    .    2    .    2    
    Misdirections          2    | .    .    .    .    .    .    .    1    1    
    Weapon Failures        1    | .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            84   | .    .    .    .    .    .    35   .    49   
  Projectiles              21   | .    .    .    .    .    .    21   .    .    
  Explosions               63   | .    .    .    .    .    .    14   .    49   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 5    | .    .    .    .    .    .    4    .    1    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  5    | .    .    .    .    .    .    4    .    1    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      279  | .    .    .    .    .    .    169  17   93   
  Shots                    5    | .    .    .    .    .    .    3    1    1    
  Rammed                   7    | .    2    2    .    .    .    .    .    3    
Targets Rammed             8    | .    3    2    .    .    .    .    .    3    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    1    .    .    .    .    .    .    .    
Highest Temperature        381  | .    112  40   .    .    249  381  69   246  
  Average Temperature      119  | .    39   19   .    .    68   153  36   73   
  Received Heat Transfer   543  | .    153  .    .    .    45   36   .    309  
  Effects                  3    | .    .    .    .    .    .    3    .    .    
    Shutdowns              2    | .    .    .    .    .    .    2    .    .    
    Energy Bleed           1    | .    .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              4    | .    .    .    .    .    1    3    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    
  Heat Transferred         450  | .    350  100  .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    
Latent Energy Used         1053 | .    .    .    .    .    594  400  59   .    
  LE Corruption            17   | .    .    .    .    .    10   6    1    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac 
Maximum Alert Level        1    | .   .   .   .   .   .   1   .   .   
  Low Security (%)         98   | 100 100 100 .   100 100 94  100 100 
  Level 1                  1    | .   .   .   .   .   .   5   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Peak Influence             213  | .   70  20  .   .   137 213 73  131 
  Initial                  73   | .   .   .   .   .   .   51  73  .   
  Average                  44   | .   9   1   .   .   25  93  30  33  
Influence Increases        1230 | .   129 20  .   .   276 515 1   289 
  Destroy 0b10 Robot/C     500  | .   80  20  .   .   100 280 .   20  
  Destroy 0b10 Robot/NC    35   | .   10  .   .   .   10  10  .   5   
  Destroy Leader           128  | .   32  .   .   .   42  44  .   10  
  Successful Hack          39   | .   6   .   .   .   .   33  .   .   
  Disable Machine          165  | .   .   .   .   .   45  75  .   45  
  Destroy Structure        168  | .   1   .   .   .   79  58  1   29  
  Lose Combat Pursuer      195  | .   .   .   .   .   .   15  .   180 
Influence Decreases        1195 | .   129 20  .   .   163 418 211 254 
  Entered New Map          199  | .   .   .   .   .   .   62  137 .   
  Time Decay               821  | .   129 20  .   .   148 356 34  134 
  Lost Part                140  | .   .   .   .   .   .   .   20  120 
  Lost Ally                20   | .   .   .   .   .   .   .   20  .   
  Purge Threat             15   | .   .   .   .   .   15  .   .   .   
Squads Dispatched          10   | .   2   1   .   .   2   4   .   1   
  Investigation            3    | .   .   1   .   .   1   1   .   .   
  Extermination            3    | .   .   .   .   .   .   2   .   1   
  Reinforcement            4    | .   2   .   .   .   1   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Was Fac 
Distress Signals           2    | .   1   .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              63   | .   14  3   .   .   6   16  5   19  
  Peak Tracking Total      8    | .   3   3   .   .   2   5   5   8   
  Tactical Retreats        7    | .   .   .   .   .   .   1   .   6   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac 
Traps Triggered            5    | .   1   .   .   .   .   4   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   .   .   1   1   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Was Fac 
Machines Disabled          11   | .   .   .   .   .   3   5   .   3   
  Max in Single Turn       2    | .   .   .   .   .   2   2   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Was Fac 
Machines Accessed          17   | .   4   1   5   .   1   6   .   .   
  Terminals                9    | .   3   .   .   .   1   5   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   
Total Hacks                83   | .   12  1   50  .   4   16  .   .   
  Successful               67   | .   6   1   50  .   1   9   .   .   
  Failed                   16   | .   6   .   .   .   3   7   .   .   
    Catastrophic           1    | .   1   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   12   | .   5   .   1   .   .   4   .   2   
  Terminals                26   | .   8   .   .   .   4   14  .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   4   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   .   
Terminal Hacks             61   | .   2   1   50  .   1   7   .   .   
  Record                   51   | .   1   .   49  .   .   1   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   2   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   .   
  Alert Level              2    | .   .   .   .   .   .   2   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   1   .   .   
  Proto ID Catalog         1    | .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   2   .   .   .   .   2   .   .   
  Terminals                4    | .   2   .   .   .   .   2   .   .   
    Assimilate             4    | .   2   .   .   .   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   4   .   .   .   1   4   .   1   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Was Fac 
Total Allies               1    | .   .   .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   .   .   1   .   
  Highest-Rated Group      31   | .   .   .   .   .   .   .   31  .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               8    | .   .   .   .   .   .   .   8   .   
  Total Damage             127  | .   .   .   .   .   .   .   127 .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  
Active Infowar (turns)     2735 | .    .    .    .    .    378  1687 123  547  
  Optics                   547  | .    .    .    .    .    .    .    .    547  
  Terrain                  2135 | .    .    .    .    .    378  1634 123  .    
  Seismic                  2117 | .    .    .    .    .    371  1687 59   .    
Robot Analysis Total       1    | .    1    .    .    .    .    .    .    .    
Derelict Logs Recovered    1    | .    .    .    .    1    .    .    .    .    
Drone Launches             .    | .    .    .    .    .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    .    .    .    

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  
Turns Passed               6657 | 77   683  200  2050 536  740  1687 128  556  
Spaces Moved               3804 | 47   365  107  1242 318  402  724  118  481  
  Core                     194  | 12   .    2    .    .    .    .    101  79   
  Treads                   3272 | 35   340  104  1242 318  402  724  17   90   
  Legs                     .    | .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    335  | .    25   1    .    .    .    .    .    309  
  Flight                   3    | .    .    .    .    .    .    .    .    3    
  Fastest Speed            46   | 50   140  140  165  165  165  152  50   46   
  Average Speed            160  | 136  158  161  165  165  165  211  83   85   
  Slowest Speed            350  | 160  160  165  165  165  165  245  350  350  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       38   | 4    37   24   93   57   29   16   75   10   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    .    
Scrap Searched             2    | .    .    .    .    2    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          181  | .    .    .    .    .    91   59   1    30   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               8    | .    .    .    .    .    .    6    1    1    
  AOE                      173  | .    .    .    .    .    91   53   .    29   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  
Total                      4247 | 60   425  123  1243 330  465  845  144  612  
  Wait                     204  | .    14   .    .    10   37   40   19   84   
  Move                     3797 | 46   364  106  1241 317  401  724  117  481  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  65   | 8    9    3    1    2    7    20   .    15   
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    
  Attach                   42   | 6    5    2    .    .    4    6    1    18   
  Detach                   3    | .    1    .    .    .    .    .    1    1    
  Swap                     23   | .    2    1    .    .    4    11   3    2    
  Drop                     32   | .    3    3    .    1    3    19   2    1    
  Fire                     66   | .    24   6    .    .    9    19   1    7    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      3    | .    .    .    .    .    .    .    .    3    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    5    | .    3    2    .    .    .    .    .    .    
  Escape Stasis            6    | .    .    .    .    .    .    6    .    .    
  Rewire                   1    | .    .    .    1    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
   78 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  511 | -10/Materials | Repaired Lgt. Treads?
  640 | -10/Materials | Discovered new exit (range 16)
  761 | -10/Materials | Entered Mines
  883 | -10/Mines     | Met a Derelict shopkeep closing up shop
  949 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  951 | -10/Mines     | Discovered new exit (range 5)
  961 | -10/Mines     | Entered Exiles
 1019 | -10/Exiles    | Met 8R-AWN
 1060 | -10/Exiles    | Met EX-HEX
 1169 | -10/Exiles    | Met EX-DEC
 1218 | -10/Exiles    | Learned location of Zion (-7)
 1388 | -10/Exiles    | Visited The Gauntlet
 1759 | -10/Exiles    | Discovered new exit (range 14)
 2014 | -10/Exiles    | Met EX-BIN
 2256 | -10/Exiles    | Aligned with FarCom system
 2258 | -10/Exiles    | Given EX-Vault access code
 2307 | -10/Exiles    | Opened EX-Vault
 2324 | -10/Exiles    | Found Latent Energy Streamer
 2359 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2714 | -10/Exiles    | Discovered new exit (range 14)
 3011 | -10/Exiles    | Left Exiles lab with Latent Energy Streamer
 3011 | -10/Exiles    | Entered Mines
 3030 | -9/Mines      | Discovered new exit (range 8)
 3157 | -9/Mines      | Learned Materials terminal intel
 3201 | -9/Mines      | Found a hidden stash of uninstalled traps
 3547 | -9/Mines      | Entered Materials
 3547 | -8/Materials  | Evolved 4 slots: Power x1, Utility x3
 3548 | -8/Materials  | Loaded intel: 10 terminal locations
 4114 | -8/Materials  | Met 7R-MNS
 4126 | -8/Materials  | Discovered new exit (range 12)
 4220 | -8/Materials  | Build established: Scavenger-Skirmisher
 4224 | -8/Materials  | System corruption reached 10%
 4287 | -8/Materials  | Entered Factory
 4287 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 4288 | -7/Factory    | Caught up to 7R-MNS
 4590 | -7/Factory    | Build established: Scavenger-Tank
 5189 | -7/Factory    | Build established: Scavenger-Skirmisher
 5541 | -7/Factory    | System corruption reached 10%
 5974 | -7/Factory    | Sucked down chute
 5974 | -7/Factory    | Entered Waste
 5975 | -7/Waste      | Met a frightened Derelict
 5989 | -7/Waste      | EMP discharged
 6012 | -7/Waste      | Spotted C-40 Crusher
 6015 | -7/Waste      | Spotted C-40 Crusher
 6018 | -7/Waste      | Spotted C-40 Crusher
 6030 | -7/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 6033 | -7/Waste      | Crushed by Compactor (0 parts destroyed, 2 dropped)
 6036 | -7/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 6040 | -7/Waste      | Crushed by Compactor (0 parts destroyed, 2 dropped)
 6042 | -7/Waste      | Spotted C-40 Crusher
 6043 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 6071 | -7/Waste      | Spotted C-40 Crusher
 6089 | -7/Waste      | EMP discharged
 6092 | -7/Waste      | Spotted C-40 Crusher
 6093 | -7/Waste      | Discovered new exit (range 14)
 6099 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 6102 | -7/Waste      | Entered Factory
 6591 | -7/Factory    | Core integrity fell below 50%
 6613 | -7/Factory    | Core integrity fell below 20%
 6658 | -7/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
06609_ Acquired VTOL Module.
06610_ Acquired 8 matter.
06611_ K-01 Serf collects debris.
06612_ Adv. Treads destroyed.
06613_ Acquired VTOL Module.
06614_ K-01 Serf collects debris.
06615_ VTOL Module destroyed.
06617_ K-01 Serf collects debris. <x2>
06621_ VTOL Module destroyed.
06622_ System corrupted: Matter fused (-8).
06623_ K-01 Serf collects debris. <x2>
06628_ Deuterium Engine destroyed.
06628_ K-01 Serf destroyed.
06637_ System corrupted: IFF burst signal
  emitted.
06642_ Acquired Unknown Device.
06646_ Connecting with Recycling Unit...
06646_ Current location identified: Factory
06653_ System corrupted: Component data lost.
06656_ Slammed into P-60 Hacker. <x2>

 Map 
-----
+----------------------------------------------------+
| "       !    #???????#     "=        != #????????? |
| "            #???????#     "%!       !  #????????? |
| T            #???????#     "=*   ]      #????????? |
| "            #???????#     "  !         #????????? |
| "            #???????#     "             #???????? |
| "            #???????#     #            ##???????? |
| #            +???????# %   #            #????????? |
| #            #???????#     ##############????????? |
|              #???????#     #?# #?????????????????? |
|              #???????#     #?# #?????????????????? |
|              #???????#     ###/######????????????? |
|       ^      #???????#     #        #????????????? |
|              #???????#     # """  ""#????????????? |
|              #???????#     # """  ""#????????????? |
|              #???????#     # """  Y"#????????????? |
| #            #???????# ^  ^+Y     ""#????????????? |
| #            #???????#     # """  ""#????????????? |
| #            #???????#     # """    #????????????? |
| #            #########     # """    #????????????? |
| #                          +        #????????????? |
| #  "T"                     ##########????????????? |
| #  """                     #?????????????????????? |
| #                          #?????????????????????? |
| #                     w    #?????????????????????? |
| #     ##################/########????????????????? |
| #     ?????????????#    p@      #????????????????? |
| #    ??????????????#            #????????????????? |
| +    ??????????????#            #????????????????? |
| #   ???????????????#            #????????????????? |
| #  ????????????????#            #????????????????? |
| ???????????????????#            #????????????????? |
| ???????????????????#            #????????????????? |
| ???????????????????#            #????????????????? |
| ???????????????????#            #??ss????????????? |
| ???????????????????#         !  #???s????????????? |
| ???????????????????#            #????????????????? |
| ???????????????????#            #????????????????? |
| ???????????????????##############????????????????? |
| ????????????????????????????????????s????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          27
Energy Capacity            480
Matter Stores              300
Matter Capacity            450
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             600
Evasion (%)                55
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
 Lgt. Treads | 26% | -10/Materials 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Part-time Mechanic
Serviceable Loadout
Tourist
True Hacker

 Challenges 
------------
None

 Game 
------
Seed              SmartSpectralMicroactuators
  Manual?         0
Play Time         01:47:29
  Cumulative      4.3 hours
  Start           2025.05.22 @ 03:02:01
  End             2025.05.22 @ 19:44:59
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           2
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          7
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c30768ce-2a69-4e62-989a-bcb519a7f01e