Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 18:42:41

Player: TheHaruspex

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (21)      105
Value Destroyed (623)      623
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1668

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     222/300
Energy                     149/160
System Corruption          0%
Temperature                Cool (6)
Movement                   Core (1450) Ox28
Location                   -9/Materials

 Parts 
-------
>        --- POWER (1) --------
   Light Nuclear Core
>        --- PROPULSION (4) ---
             (None)
>        --- UTILITY (2) ------
         Huge Storage Unit
>        --- WEAPON (2) -------
         Mining Claw
>        --- INVENTORY (25) ---
         Ion Engine
         Ion Engine
   Light Ion Engine
  Medium Matter Pod (100)
  Medium Matter Pod (96)
         Structural Scanner
         ECM Suite
         Datajack

 Peak State 
------------
>        --- POWER ------------
   Light Nuclear Core
>        --- PROPULSION -------
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY ----------
         Huge Storage Unit
  Medium Matter Pod
>        --- WEAPON -----------
         Beam Cannon
   Light Assault Rifle
>        --- INVENTORY --------
         Ion Engine
         Ion Engine
   Light Ion Engine
         Aluminum Leg
  Medium Matter Pod
         ECM Suite
         Grenade Launcher
         Grenade Launcher
         Grenade Launcher
         Mining Laser
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   Structural Scanner
  Storage                  Huge Storage Unit
  Processor                Signal Interpreter
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             33   | 5   19  9   
  Power                    6    | 1   3   2   
    Engine                 4    | 1   2   1   
    Core                   2    | .   1   1   
    Reactor                .    | .   .   .   
  Propulsion               8    | 2   4   2   
    Treads                 .    | .   .   .   
    Leg                    6    | .   4   2   
    Wheel                  2    | 2   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  8    | .   8   .   
    Device                 5    | .   5   .   
    Storage                2    | .   2   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   11   | 2   4   5   
    Energy Gun             3    | 1   1   1   
    Energy Cannon          2    | .   1   1   
    Ballistic Gun          2    | 1   1   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   1   1   
    Special Weapon         1    | .   .   1   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        1    | .   .   1   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 16   | .   5   11  
  Power                    2    | .   1   1   
  Propulsion               6    | .   2   4   
  Utility                  2    | .   1   1   
  Weapon                   6    | .   1   5   
  Highest Loss Streak      9    | .   3   9   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     95   | .   98  71  
  Engine                   10   | .   10  7   
  Core                     3    | .   3   .   
  Leg                      26   | .   26  22  
  Device                   11   | .   11  10  
  Storage                  14   | .   14  11  
  Energy Cannon            8    | .   8   6   
  Ballistic Gun            16   | .   17  5   
  Launcher                 1    | .   1   1   
Naked Turns                .    | .   .   .   
Heaviest Build             91   | 6   91  90  
  Greatest Support         40   | 20  20  40  
  Greatest Overweight (x)  29   | .   4   29  
  Average Overweight (x)   2    | .   2   5   
Largest Inventory Capacity 25   | 5   25  25  
  Average Capacity         20   | 5   20  25  
  Most Carried             17   | 3   17  17  
  Average Carried          9    | 1   9   12  
  Final Capacity           25   | 5   25  25  
  Final Carried            17   | 3   17  8   

 Class Distribution 
--------------------
 70% | Scavenger-Mutant
 29% | Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           758  | 250 508 .   
  Remotely                 139  | .   139 .   
Salvage Created            743  | 39  491 213 
  Parts                    51   | 1   37  13  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  18   | 1   12  5   
  Guns                     10   | 1   8   1   
  Cannons                  5    | .   2   3   
  AOE                      3    | .   2   1   
Classes Destroyed          5    | 1   3   1   
  Worker                   1    | .   1   .   
  Watcher                  2    | .   2   .   
  Swarmer                  3    | .   3   .   
  Grunt                    14   | 1   9   4   
  Sentry                   1    | .   .   1   
Best Kill Streak           4    | 1   3   4   
  Combat Bots Only         4    | 1   3   4   
Max Kills in Single Turn   3    | 1   3   1   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        209  | 1    88   120  
  Missed                   60   | .    24   36   
Damage Taken               1950 | 12   800  1138 
  Core                     571  | 12   156  403  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         63   | 95   32   .    
Volleys Fired              78   | 1    52   25   
  Largest                  2    | 2    2    2    
  Hottest                  80   | 60   80   60   
Shots Fired                132  | 2    104  26   
  Gun                      108  | 2    89   17   
  Cannon                   20   | .    14   6    
  Launcher                 4    | .    1    3    
  Special                  .    | .    .    .    
  Kinetic                  87   | 1    81   5    
  Thermal                  41   | 1    22   18   
  Explosive                4    | .    1    3    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         11   | 2    8    11   
  Robot Miss Streak        3    | .    3    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           82   | 2    62   18   
  Core Hits                38   | 1    28   9    
  Critical Kills           2    | .    2    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         2    | .    2    .    
    Destroy                2    | .    2    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1087 | 27   808  252  
  Guns                     680  | 27   523  130  
  Cannons                  260  | .    192  68   
  Explosions               138  | .    90   48   
  Melee                    .    | .    .    .    
  Ramming                  9    | .    3    6    
  Kinetic                  519  | 15   472  32   
  Thermal                  421  | 12   243  166  
  Explosive                138  | .    90   48   
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            16   | .    .    16   
  Projectiles              .    | .    .    .    
  Explosions               16   | .    .    16   
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      118  | .    19   99   
  Shots                    4    | .    1    3    
  Rammed                   .    | .    .    .    
Targets Rammed             2    | .    1    1    
  Kicked                   2    | .    1    1    
  Crushed                  .    | .    .    .    
Highest Temperature        265  | 6    265  82   
  Average Temperature      64   | 6    79   21   
  Received Heat Transfer   936  | 6    417  513  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         930  | 25   532  373  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             236  | 20  236 104 
  Initial                  13   | .   13  .   
  Average                  70   | 1   77  45  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         86   | 100 84  100 
  Level 1                  13   | .   15  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   2   1   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   1   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              31   | 1   17  13  
  Peak Tracking Total      7    | 1   3   7   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 1    | .   1   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          5    | .   5   .   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                14   | .   14  .   
  Successful               11   | .   11  .   
  Failed                   3    | .   3   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   1    | .   1   .   
  Terminals                13   | .   13  .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             11   | .   11  .   
  Record                   5    | .   5   .   
  Prototype ID Bank        1    | .   1   .   
  Emergency Access Points  1    | .   1   .   
  Disarm Traps             2    | .   2   .   
  Hauler Manifests         1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   3   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Yrd  Mat  Mat  
Turns Passed               1806 | 91   1550 165  
Spaces Moved               595  | 93   475  27   
  Core                     22   | 19   .    3    
  Treads                   .    | .    .    .    
  Legs                     447  | .    423  24   
  Wheels                   126  | 74   52   .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   80   260  
  Average Speed            251  | 73   277  412  
  Slowest Speed            1500 | 80   400  1500 
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       26   | 5    63   10   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          18   | .    5    13   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      18   | .    5    13   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      793  | 111 616 66  
  Wait                     41   | 8   33  .   
  Move                     593  | 92  474 27  
  Hop                      .    | .   .   .   
  Pick Up                  26   | 5   21  .   
  Fast Attach              12   | 3   9   .   
  Attach                   21   | 2   10  9   
  Detach                   10   | .   8   2   
  Swap                     .    | .   .   .   
  Drop                     10   | .   8   2   
  Fire                     78   | 1   52  25  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     2    | .   1   1   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   81 | -11/Scrapyard | Discovered new exit (range 8)
   92 | -11/Scrapyard | Entered Materials
  285 | -10/Materials | Discovered new exit (range 15)
  366 | -10/Materials | Discovered new exit (range 15)
  638 | -10/Materials | Lost 3 parts (1n1u1w)
  959 | -10/Materials | Build established: Scavenger-Mutant
  990 | -10/Materials | Core integrity fell below 50%
 1642 | -10/Materials | Entered another Materials area
 1642 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1778 | -9/Materials  | Core integrity fell below 50%
 1787 | -9/Materials  | Lost 9 parts (1p4n4w)
 1801 | -9/Materials  | Core integrity fell below 20%
 1807 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
K-01 Serf collects debris. <x2>
U-05 Engineer lays Concrete.
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
K-01 Serf collects debris.
G-34 Mercenary destroyed.
K-01 Serf collects debris. <x4>
Sml. Laser destroyed.
K-01 Serf collects debris.
U-05 Engineer builds a Door.
C-30 ARC bursts open, deploying its payload.
S-10 Pest unfolds itself. <x3>
K-01 Serf collects debris. <x2>
U-05 Engineer suffers critical hit (Burn).
K-01 Serf collects debris.
Structural Scanner destroyed.
K-01 Serf collects debris. <x3>
[Achievement: First Step to Greatness]

 Map 
-----
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          14
Energy Capacity            250
Matter Stores              396
Matter Capacity            400
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
First Step to Greatness
Let's See Who's Tougher
One Hack Too Far
Shopping List
Uninvited Guest
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              SchematicHybridSegregator
  Manual?         0
Play Time         00:51:24
  Cumulative      0.8 hours
  Start           2024.04.05 @ 17:42:36
  End             2024.04.05 @ 18:42:41
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          1
Achievement%      2
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d2830a83-201d-44bd-af49-3026b7f8383d