Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.20 @ 19:24:32

Player: Trantor

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (57)      285
Value Destroyed (1456)     1456
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (-283)               -283
              TOTAL SCORE: 3338

 Bonus
-------
High Alert Combat Kills    30
Follower Combat Kills      95
Friendly Fire              -408

 Cogmind 
---------
Core Integrity             398/550
Matter                     153/300
Energy                     280/280
System Corruption          4%
Temperature                Cool (2)
Movement                   Treading (160)
Location                   -8/Storage

 Parts 
-------
>        --- POWER (1) --------
  Cooled Ion Engine
>        --- PROPULSION (4) ---
   Light Treads
>        --- UTILITY (4) ------
         Hacking Suite
>        --- WEAPON (2) -------
             (None)
>        --- INVENTORY (4) ----
   Light Ion Engine
         Propulsion Shielding
   Heavy Assault Rifle
         EMP Blaster

 Peak State 
------------
>        --- POWER ------------
  Cooled Ion Engine
>        --- PROPULSION -------
   Light Treads
   Light Treads
         Hover Unit
         Hover Unit
>        --- UTILITY ----------
   Small Storage Unit
         Melee Analysis Suite
   Light Armor Plating
         Hacking Suite
>        --- WEAPON -----------
   Heavy Assault Rifle
   Heavy Assault Rifle
>        --- INVENTORY --------
   Light Ion Engine
   Light Ion Engine
         Propulsion Shielding
   Heavy Assault Rifle
         EMP Blaster
         Rocket Launcher
[Rating: 19]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
Propulsion                 Flight Unit
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Improved ECM Suite
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto 
Slots Evolved              4    | .   .   2   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   
  Utility                  2    | .   .   1   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             42   | .   12  21  2   7   
  Power                    3    | .   2   1   .   .   
    Engine                 3    | .   2   1   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               15   | .   4   7   1   3   
    Treads                 6    | .   1   3   1   1   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  2    | .   .   .   .   2   
    Flight                 7    | .   3   4   .   .   
  Utility                  7    | .   1   3   .   3   
    Device                 1    | .   .   1   .   .   
    Storage                .    | .   .   .   .   .   
    Processor              2    | .   1   .   .   1   
    Hackware               1    | .   .   .   .   1   
    Protection             3    | .   .   2   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   17   | .   5   10  1   1   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          12   | .   4   7   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               5    | .   1   3   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   
Parts Lost                 16   | .   .   5   2   9   
  Power                    1    | .   .   1   .   .   
  Propulsion               7    | .   .   2   1   4   
  Utility                  5    | .   .   1   1   3   
  Weapon                   3    | .   .   1   .   2   
  Highest Loss Streak      7    | .   .   2   2   7   
Average Slot Usage (%)     86   | .   90  86  84  81  
  Engine                   7    | .   12  5   9   9   
  Treads                   9    | .   3   10  18  17  
  Flight                   18   | .   21  20  15  6   
  Device                   2    | .   .   1   9   4   
  Storage                  11   | .   14  11  9   9   
  Processor                5    | .   8   5   .   2   
  Protection               6    | .   .   10  6   5   
  Energy Gun               2    | .   10  .   .   .   
  Ballistic Gun            18   | .   14  20  18  16  
  Launcher                 1    | .   2   1   .   1   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             23   | 12  12  23  23  23  
  Greatest Support         40   | 20  20  20  40  40  
  Greatest Overweight (x)  3    | .   3   2   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 6    | .   6   6   6   6   
  Average Capacity         5    | .   6   6   6   5   
  Most Carried             6    | .   6   6   6   6   
  Average Carried          5    | .   5   5   5   5   
  Final Capacity           6    | 6   6   6   6   4   
  Final Carried            6    | 6   6   6   6   4   

 Class Distribution 
--------------------
 51% | Mutant
 48% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage

 Resources                      | -11 -10 -9  -8  -8  
-----------                Run  | Scr Mat Mat Mat Sto 
Matter Collected           1218 | 200 217 531 154 116 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1592 | .   201 860 221 310 
  Parts                    105  | .   14  64  12  15  
Haulers Intercepted        7    | .   2   5   .   .   
Recyclers Shooed           1    | .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto 
Combat Hostiles Destroyed  43   | .   8   22  4   9   
  Guns                     19   | .   6   7   4   2   
  AOE                      24   | .   2   15  .   7   
Classes Destroyed          10   | .   4   4   .   2   
  Worker                   2    | .   .   2   .   .   
  Builder                  1    | .   1   .   .   .   
  Tunneler                 1    | .   .   1   .   .   
  Hauler                   7    | .   2   5   .   .   
  Operator                 1    | .   .   .   .   1   
  Swarmer                  13   | .   6   7   .   .   
  Grunt                    17   | .   2   8   2   5   
  Brawler                  2    | .   .   1   .   1   
  Protector                2    | .   .   .   .   2   
  Sentry                   9    | .   .   6   2   1   
  Thug                     2    | .   .   .   .   2   
Best Kill Streak           7    | .   3   5   3   7   
  Combat Bots Only         7    | .   3   4   3   7   
Max Kills in Single Turn   4    | .   2   4   1   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   2   3   .   3   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Scr  Mat  Mat  Mat  Sto  
Damage Taken               2008 | .    332  648  314  714  
  Core                     310  | .    57   101  71   81   
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         83   | 100  77   74   .    .    
Volleys Fired              149  | .    43   60   17   29   
  Largest                  2    | .    2    2    2    2    
  Hottest                  90   | .    90   46   46   46   
Shots Fired                261  | .    79   102  34   46   
  Gun                      226  | .    71   86   34   35   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 35   | .    8    16   .    11   
  Special                  .    | .    .    .    .    .    
  Kinetic                  204  | .    49   86   34   35   
  Thermal                  22   | .    22   .    .    .    
  Explosive                35   | .    8    16   .    11   
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         19   | .    9    14   19   13   
  Robot Miss Streak        6    | .    3    3    1    6    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           174  | .    45   70   28   31   
  Core Hits                115  | .    19   55   9    32   
  Critical Hits            1    | .    1    .    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           5102 | .    686  1930 446  2040 
  Guns                     1935 | .    362  740  446  387  
  Cannons                  .    | .    .    .    .    .    
  Explosions               3167 | .    324  1190 .    1653 
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1784 | .    211  740  446  387  
  Thermal                  252  | .    151  101  .    .    
  Explosive                3066 | .    324  1089 .    1653 
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         4    | .    .    .    4    4    
  Average Corruption       3    | .    .    .    3    4    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  12   | .    .    .    1    11   
    Message Errors         3    | .    .    .    1    2    
    Matter Fused           2    | .    .    .    .    2    
    Energy Discharges      2    | .    .    .    .    2    
    Parts Rejected         1    | .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    2    
    Targeting Errors       2    | .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            33   | .    8    12   .    13   
  Projectiles              .    | .    .    .    .    .    
  Explosions               33   | .    8    12   .    13   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      63   | .    15   39   .    9    
  Shots                    4    | .    2    1    .    1    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        234  | .    234  8    .    6    
  Average Temperature      42   | .    47   4    .    4    
  Received Heat Transfer   747  | .    54   225  135  333  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    
  Heat Transferred         447  | .    397  50   .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto 
Peak Influence             567  | .   192 365 225 567 
  Initial                  94   | .   .   80  59  94  
  Average                  155  | .   70  181 152 230 
Maximum Alert Level        2    | .   .   1   1   2   
  Low Security (%)         59   | .   100 41  52  51  
  Level 1                  38   | .   .   58  47  34  
  Level 2                  1    | .   .   .   .   13  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          11   | .   1   3   1   6   
  Investigation            3    | .   .   2   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            5    | .   1   1   1   2   
  Assault                  2    | .   .   .   .   2   
  Garrison                 1    | .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Sto 
Distress Signals           7    | .   2   4   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              89   | .   15  33  8   33  
  Peak Tracking Total      12   | .   5   6   2   12  
  Tactical Retreats        9    | .   .   2   2   5   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto 
Traps Triggered            3    | .   .   1   2   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Scr Mat Mat Mat Sto 
Machines Disabled          8    | .   2   4   1   1   
  Max in Single Turn       2    | .   1   2   1   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Sto 
Machines Accessed          14   | .   5   7   .   2   
  Terminals                11   | .   4   5   .   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                38   | .   12  20  .   6   
  Successful               21   | .   9   12  .   .   
  Failed                   17   | .   3   8   .   6   
    Catastrophic           3    | .   .   1   .   2   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   19   | .   7   9   .   3   
  Terminals                25   | .   9   10  .   6   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          6    | .   .   6   .   .   
  Recycling Units          3    | .   3   .   .   .   
  Scanalyzers              4    | .   .   4   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             8    | .   5   3   .   .   
  Robot Analysis           2    | .   2   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Unreport Threat          4    | .   2   2   .   .   
  Locate Traps             1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       4    | .   .   4   .   .   
  Scan Component           2    | .   .   2   .   .   
  Repair                   2    | .   .   2   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 4    | .   .   4   .   .   
  Insert Component         2    | .   .   2   .   .   
  Analyze                  2    | .   .   2   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         3    | .   2   1   .   .   
  Terminals                3    | .   2   1   .   .   
    Botnet                 3    | .   2   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         14   | .   5   7   .   2   
  Full Trace Events        3    | .   .   1   .   2   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   2    | .   .   2   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             2    | .   .   2   .   .   
  Time                     58   | .   .   58  .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     5    | .   5   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   .   
  Part Schematics Acquired 2    | .   .   2   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Scr Mat Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Scr Mat Mat Mat Sto 
Total Allies               2    | .   .   .   .   2   
  Largest Group            2    | .   .   .   .   2   
  Highest-Rated Group      62   | .   .   .   .   62  
  Highest-Rated Ally       31   | .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               16   | .   .   .   .   16  
  Total Damage             190  | .   .   .   .   190 
  Kills                    3    | .   .   .   .   3   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto 
Robot Analysis Total       2    | .   2   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   
-------------              Run  | Scr  Mat  Mat  Mat  Sto  
Turns Passed               2357 | .    636  1208 198  315  
Spaces Moved               1251 | 1    425  636  78   111  
  Core                     1    | .    1    .    .    .    
  Treads                   802  | .    89   525  78   110  
  Legs                     33   | 1    32   .    .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    1    | .    .    .    .    1    
  Flight                   414  | .    303  111  .    .    
  Fastest Speed            34   | 120  37   34   160  160  
  Average Speed            138  | 120  109  151  160  161  
  Slowest Speed            280  | 120  200  217  160  280  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            2    | .    2    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       31   | 2    72   52   12   21   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          189  | .    26   116  .    47   
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      189  | .    26   116  .    47   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Sto 
Total                      1631 | .   527 787 119 198 
  Wait                     161  | .   36  56  19  50  
  Move                     1243 | .   420 635 77  111 
  Hop                      2    | .   2   .   .   .   
  Pick Up                  9    | .   3   4   2   .   
  Fast Attach              21   | .   5   10  .   6   
  Attach                   6    | .   3   2   1   .   
  Detach                   3    | .   2   1   .   .   
  Swap                     15   | .   4   9   1   1   
  Drop                     22   | .   9   10  2   1   
  Fire                     149  | .   43  60  17  29  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  292 | -10/Materials | Discovered new exit (range 15)
  312 | -10/Materials | Build established: Mutant
  351 | -10/Materials | Discovered new exit (range 8)
  444 | -10/Materials | Discovered new exit (range 15)
  637 | -10/Materials | Entered another Materials area
  637 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1500 | -9/Materials  | Repaired Flight Unit
 1534 | -9/Materials  | Repaired VTOL Module
 1586 | -9/Materials  | Discovered new exit (range 7)
 1786 | -9/Materials  | Build established: Scavenger-Mutant
 1845 | -9/Materials  | Entered another Materials area
 1845 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1980 | -8/Materials  | Discovered new exit (range 5)
 2043 | -8/Materials  | Entered Storage
 2279 | -8/Storage    | Met a pair of Derelict thieves
 2319 | -8/Storage    | Garrison activated, responded to threat
 2340 | -8/Storage    | Destroyed 7 combat bots
 2358 | -8/Storage    | Self-destructed

 Last Messages 
---------------
02343_ U-05 Engineer builds a Wall.
02343_ Connecting with Terminal...
02347_ EJ-GYH(g) destroyed.
02347_ U-05 Engineer lays Concrete.
02348_ The unstable cave ceiling collapses.
02348_ U-05 Engineer lays Concrete.
02349_ Storage Shell breached.
02349_ Destroyed Imp. Heat Sink.
02349_ U-05 Engineer lays Concrete. <x3>
02353_ Lgt. Treads destroyed.
02354_ U-05 Engineer lays Concrete.
02354_ Hover Unit destroyed.
02354_ Rocket Launcher destroyed.
02355_ Acquired 30 matter.
02355_ U-05 Engineer lays Concrete. <x2>
02357_ Hover Unit destroyed.
02357_ U-05 Engineer builds a Wall.
02357_ Sml. Storage Unit destroyed.
02358_ Hvy. Assault Rifle destroyed.
02358_ Melee Analysis Suite destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
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|                                                    |
|                                                    |
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| ??????????????????#        #??#########         #? |
| ??????????????????#        #??#!    !##         #? |
| ??????????????????#        #??#!!  ! ##         ## |
| ????????????????###  =     #??#    !!##   """"  "" |
| ????????????????#          #??#      ##   """"   R |
| ???????????????###    !    #??##" "####   """"  "" |
| ???????????#####   ]       ####    T###!  """"  #? |
| ????????????                       ### %[       #? |
| ??????????   ""            ## ## ;#########"###### |
| ????????????" [      %*  [ *                       |
| ????????????" *    Y =   @%                        |
| ????????????" * gg g    l  u   %                   |
| ????????????"    g    "  " ##a ] ################# |
| ????????????"         "T "T #    #???????????????? |
| ?????????? gg     ######   ##    #???????????????? |
| ????????????####???????######   ##???????????????? |
| ????????????????????????????#   #????????????????? |
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| ????????????????????????????#   #????????????????? |
| ????????????????????????????     ????????????????? |
| ????????????????????????????  !  ????????????????? |
| ???????????????????????????? =%= ????????????????? |
| ???????????????????????????? ![  ????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               2
Armor Coverage             150
Evasion (%)                63
Targeting Accuracy         5
Melee Accuracy             5
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
 Rocket Launcher | -9/Materials | Scanalyzed
     Lgt. Treads | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SensorFissionRail
  Manual?         0
Play Time         00:25:55
  Cumulative      124.8 hours
  Start           2021.05.20 @ 19:00:17
  End             2021.05.20 @ 19:24:32
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          79
  Rogue           54
  Adventurer      25
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             44
Gallery%          44
Achievement%      37
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          1
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2510272b-4f41-4e05-8130-66d9f641061f