Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.31 @ 10:26:36 Player: Fqbits Result: Destroyed by GH-72D(z) with Zionite Laser-S Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (77) 385 Value Destroyed (1842) 1842 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1482) 1482 TOTAL SCORE: 6989 Bonus ------- Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Friendly Fire -118 Cogmind --------- Core Integrity 0/700 Matter 254/300 Energy 6/100 System Corruption 0% Temperature Cool (9) Movement Core (300) Ox5 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Transport Network Coupler Hacking Suite System Shield > --- WEAPON (2) ------- RU-N14's Throwing Claymores RU-N14's Throwing Claymores > --- INVENTORY (5) ---- Authchip [R/Combat] Zionite Laser-M Flak Gun Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Cesium-ion Thruster Xenon Bombardment Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY ---------- Transport Network Coupler Advanced Targeting Computer Core Shielding Focal Shield Hacking Suite System Shield > --- WEAPON ----------- Heavy Laser Heavy Ion Cannon > --- INVENTORY -------- Light Nuclear Core Advanced Weight Redist. System Improved Trap Extractor Battle Rifle [Rating: 47] Favorites ----------- Power Enhanced Nuclear Core Engine Light Ion Engine Power Core Enhanced Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Flight Unit Improved Cesium-ion Thruster Utility System Shield Device Structural Scanner Storage Huge Storage Unit Processor Transport Network Coupler Hackware System Shield Protection Medium Armor Plating Weapon Beam Cannon Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Special Weapon RU-N14's Throwing Claymores Build | -11 -10 -10 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . 4 2 . . . . Power . | . . . . . . . . . Propulsion 2 | . . . 2 . . . . . Utility 4 | . . . 2 2 . . . . Weapon . | . . . . . . . . . Parts Attached 86 | 7 9 6 15 22 8 9 6 4 Power 12 | 1 1 2 4 1 . 2 . 1 Engine 7 | 1 1 2 3 . . . . . Core 4 | . . . 1 1 . 2 . . Reactor 1 | . . . . . . . . 1 Propulsion 25 | 2 . 3 3 13 3 1 . . Treads 7 | 2 . 1 . 3 1 . . . Leg 6 | . . 2 3 1 . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 12 | . . . . 9 2 1 . . Utility 23 | 2 4 . 5 5 2 3 2 . Device 13 | 1 3 . 2 2 1 3 1 . Storage 3 | 1 1 . 1 . . . . . Processor 3 | . . . 1 2 . . . . Hackware 2 | . . . 1 1 . . . . Protection 2 | . . . . . 1 . 1 . Artifact . | . . . . . . . . . Weapon 26 | 2 4 1 3 3 3 3 4 3 Energy Gun 6 | 1 1 . 2 . 1 1 . . Energy Cannon 6 | . 2 1 . . 2 1 . . Ballistic Gun 4 | 1 . . 1 . . 1 1 . Ballistic Cannon 3 | . . . . 3 . . . . Launcher 3 | . 1 . . . . . 2 . Special Weapon 4 | . . . . . . . 1 3 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . . 2 . . 2 1 Parts Lost 39 | . 3 3 2 7 7 13 . 4 Power 5 | . . . 1 . . 3 . 1 Propulsion 13 | . . 2 1 5 3 2 . . Utility 9 | . 1 . . 1 1 4 . 2 Weapon 12 | . 2 1 . 1 3 4 . 1 Highest Loss Streak 8 | . 1 3 1 3 2 8 . 3 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 80 | . 97 98 97 85 86 81 50 49 Engine 6 | . 14 14 6 3 . . . . Core 1 | . . . 1 3 7 6 . . Treads 8 | . 28 5 . 2 . . . . Leg 6 | . . 21 34 12 . . . . Flight 3 | . . . . 5 27 18 . . Device 9 | . 13 14 18 7 2 7 7 3 Storage 6 | . 14 14 9 5 . . . . Processor 6 | . . . 5 15 15 14 7 7 Hackware 8 | . . . 3 12 15 15 15 15 Protection 2 | . . . . . 3 5 6 3 Energy Gun 6 | . 15 2 7 7 2 4 . . Energy Cannon 6 | . 10 25 8 . 4 5 . . Ballistic Cannon 1 | . . . . 6 6 . . . Launcher 1 | . . . . . . . 6 3 Special Weapon 2 | . . . . . . . 5 10 Naked Turns . | . . . . . . . . . Heaviest Build 102 | 14 91 101 102 31 29 23 25 26 Greatest Support 72 | 40 40 40 72 66 22 23 3 3 Greatest Overweight (x) 10 | 1 2 4 2 10 1 5 8 8 Average Overweight (x) 1 | . 1 2 . . . . 5 7 Largest Inventory Capacity 25 | 8 25 25 25 10 5 5 5 5 Average Capacity 13 | 7 24 25 20 9 5 5 5 5 Most Carried 16 | 8 10 14 16 10 5 5 5 5 Average Carried 6 | 6 7 13 11 7 2 3 4 4 Final Capacity 25 | 8 25 25 10 5 5 5 5 5 Final Carried 14 | 8 9 14 10 3 3 1 5 3 Class Distribution -------------------- 43% | Hacker-Mutant 38% | Mutant 10% | Scavenger-Mutant 4% | Scavenger-Skirmisher 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Skirmisher | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -7/Deep Caves Resources | -11 -10 -10 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Sub Mat Fac Low Low Zio Dee Matter Collected 1771 | 334 205 56 264 634 185 34 25 34 Remotely . | . . . . . . . . . Salvage Created 2452 | 248 256 312 463 748 97 131 . 197 Parts 134 | 16 16 19 34 33 3 6 . 7 Haulers Intercepted 4 | . 1 . 1 2 . . . . Recyclers Shooed 3 | . 2 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 23 | . . 19 . . 4 . . . Prevented 1 | . . . . . 1 . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 47 | . 8 7 9 14 2 2 . 5 Guns 13 | . 4 . 3 3 1 2 . . Cannons 27 | . 3 6 5 10 1 . . 2 AOE 4 | . 1 . . . . . . 3 Classes Destroyed 14 | 3 4 2 2 2 . . . 1 Worker 10 | 2 . . 6 2 . . . . Builder 1 | . . . 1 . . . . . Tunneler 5 | 5 . . . . . . . . Hauler 4 | . 1 . 1 2 . . . . Recycler 4 | 1 . . 1 2 . . . . Operator 1 | . . . . 1 . . . . Watcher 4 | . 3 . . 1 . . . . Swarmer 16 | . 6 2 5 3 . . . . Grunt 15 | . 2 . 3 8 2 . . . Sentry 2 | . . . 1 1 . . . . Programmer 2 | . . . . 2 . . . . Subdweller 5 | . . 5 . . . . . . Z-Light 4 | . . . . . . . . 4 Thug 2 | . . . . . . 2 . . Guerrilla 1 | . . 1 . . . . . . Best Kill Streak 7 | 4 3 2 6 7 2 2 . 3 Combat Bots Only 4 | . 3 2 2 4 2 2 . 3 Max Kills in Single Turn 2 | 1 2 2 1 1 1 1 . 1 Gunslinging 1 | . 1 . . . . . . . Exploded 1 | . 1 . . . . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Dee Hostile Shots Fired 450 | . 65 45 86 117 49 55 . 33 Missed 139 | . 20 19 16 43 17 11 . 13 Damage Taken 4919 | . 525 485 699 1068 611 925 . 606 Core 1082 | . 79 123 155 185 132 326 . 82 Absorbed by Shields 99 | . . . . . 99 . . . Redirected to Shielding 42 | . . . . . 18 24 . . Regen/Repaired (Parts) 100 | . 54 . 46 . . . . . Core Remaining (%) 63 | 100 . 19 71 . . . . . Volleys Fired 256 | 24 49 20 65 65 14 9 . 10 Largest 2 | 2 2 2 2 2 2 2 . 2 Hottest 140 | 70 110 140 140 138 130 134 . 39 Shots Fired 410 | 32 78 38 96 112 24 18 . 12 Gun 202 | 32 57 2 54 44 5 8 . . Cannon 192 | . 17 36 42 68 19 10 . . Launcher 5 | . 4 . . . . . . 1 Special 11 | . . . . . . . . 11 Kinetic 138 | 24 . . 28 68 15 3 . . Thermal 247 | 8 66 38 68 44 9 14 . . Explosive 16 | . 4 . . . . . . 12 Electromagnetic 9 | . 8 . . . . 1 . . Robot Hit Streak 15 | 6 14 15 6 8 8 15 . 1 Robot Miss Streak 6 | 1 4 2 5 6 4 2 . 1 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 228 | 21 37 24 51 68 16 10 . 1 Core Hits 112 | 12 17 11 19 31 5 6 . 11 Critical Kills 4 | . . 2 1 . 1 . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 19 | 1 3 2 2 6 3 . . 2 Burn 9 | 1 3 . 1 4 . . . . Meltdown 3 | . . 2 1 . . . . . Destroy 3 | . . . . . 3 . . . Blast 2 | . . . . 2 . . . . Sever 2 | . . . . . . . . 2 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5846 | 186 615 547 1106 1856 405 221 . 910 Guns 2085 | 186 322 12 684 669 98 114 . . Cannons 2680 | . 176 535 422 1160 307 80 . . Explosions 822 | . 114 . . . . . . 708 Melee . | . . . . . . . . . Ramming 57 | . 3 . . 27 . 27 . . Kinetic 1954 | 125 . . 419 1160 193 57 . . Thermal 2778 | 61 465 547 687 669 212 137 . . Explosive 822 | . 114 . . . . . . 708 Electromagnetic 33 | . 33 . . . . . . . Impact . | . . . . . . . . . Slashing 202 | . . . . . . . . 202 Piercing . | . . . . . . . . . Highest Corruption 10 | . . . . 8 8 10 10 . Average Corruption 6 | . . . . 2 8 8 10 . Corruption Purged 1 | . . . . 1 . . . . Corruption Blocked . | . . . . . . . . . Effects 45 | . . . . 9 20 14 2 . Message Errors 8 | . . . . 1 5 1 1 . Matter Fused 4 | . . . . 1 2 1 . . Heat Flow Errors 5 | . . . . 1 3 1 . . Energy Discharges 8 | . . . . 1 7 . . . Parts Rejected 1 | . . . . 1 . . . . Parts Fused 1 | . . . . . . . 1 . Data Loss (minor) 10 | . . . . 2 3 5 . . Data Loss (major) 3 | . . . . 1 . 2 . . Misfires 3 | . . . . . . 3 . . Alerts 2 | . . . . 1 . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 133 | . . . 15 21 . . . 97 Projectiles 60 | . . . 15 21 . . . 24 Explosions 73 | . . . . . . . . 73 Melee . | . . . . . . . . . Knockbacks 6 | . . . . 5 . 1 . . Impact 1 | . . . . . . 1 . . Kinetic 4 | . . . . 4 . . . . Secondary 1 | . . . . 1 . . . . Self-Inflicted Damage 94 | . 75 . . 6 . 13 . . Shots 2 | . 2 . . . . . . . Rammed 8 | . 1 . . 2 . 5 . . Targets Rammed 8 | . 1 . . 2 . 5 . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 564 | 100 252 162 453 347 308 564 458 . Average Temperature 135 | 38 87 46 199 133 117 219 241 . Received Heat Transfer 1359 | . 114 78 144 312 81 450 . 180 Effects 28 | . 3 . 13 3 3 6 . . Shutdowns 3 | . . . 3 . . . . . Energy Bleed 3 | . . . . 2 . 1 . . Interference 14 | . 3 . 8 . 3 . . . Matter Decay 2 | . . . 1 1 . . . . Short Circuit 1 | . . . . . . 1 . . Damage (minor) 2 | . . . 1 . . 1 . . Damage (major) 3 | . . . . . . 3 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 4 | . . 2 1 1 . . . . Combat Hostiles 3 | . . 1 1 1 . . . . Parts Melted 18 | 1 4 5 1 6 1 . . . Heat Transferred 6142 | 259 1443 925 1443 1517 333 222 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Dee Peak Influence 398 | 40 191 . 398 246 . . . . Initial 129 | . 26 . 83 129 . . . . Average 88 | 16 34 . 197 148 . . . . Maximum Alert Level 1 | . . . 1 1 . . . . Low Security (%) 86 | 100 100 . 43 83 . . . . Level 1 13 | . . . 56 16 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . . . 2 5 . . . . Investigation 2 | . . . . 2 . . . . Extermination 1 | . . . . 1 . . . . Reinforcement 4 | . . . 2 2 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . 1 1 . . . . Haulers Reinforced 1 | . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Dee Distress Signals 4 | . 1 . 3 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 95 | . 15 21 22 23 6 4 . 4 Peak Tracking Total 6 | . 3 6 6 4 4 4 . 3 Tactical Retreats 9 | . 1 2 3 1 2 . . . Traps | -11 -10 -10 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Dee Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 12 | . 12 . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Sub Mat Fac Low Low Zio Dee Machines Disabled 4 | . 2 . 2 . . . . . Max in Single Turn 1 | . 1 . 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Dee Machines Accessed 22 | . 10 . 3 7 1 1 . . Terminals 14 | . 8 . 1 4 1 . . . Fabricators 1 | . . . . 1 . . . . Repair Stations 2 | . 1 . 1 . . . . . Recycling Units 2 | . 1 . . 1 . . . . Scanalyzers 2 | . . . 1 1 . . . . Garrison Access . | . . . . . . . . . Total Hacks 65 | . 28 . 11 24 1 1 . . Successful 37 | . 16 . 6 13 1 1 . . Failed 28 | . 12 . 5 11 . . . . Catastrophic 4 | . 1 . 1 2 . . . . Database Lockouts . | . . . . . . . . . Manual 4 | . . . . . . . 4 . Terminals 41 | . 22 . 1 17 1 . . . Fabricators 2 | . . . . 2 . . . . Repair Stations 7 | . 4 . 3 . . . . . Recycling Units 4 | . 2 . . 2 . . . . Scanalyzers 10 | . . . 7 3 . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 25 | . 13 . . 10 1 1 . . Record 9 | . . . . 8 1 . . . Prototype ID Bank 2 | . 1 . . 1 . . . . Open Door 1 | . . . . . . 1 . . Open DSF 1 | . . . . 1 . . . . Branch Access Points 1 | . 1 . . . . . . . Emergency Access Points 2 | . 2 . . . . . . . Terminal Index 1 | . 1 . . . . . . . Locate Traps 3 | . 3 . . . . . . . Disarm Traps 2 | . 2 . . . . . . . Dispatch Records 1 | . 1 . . . . . . . Maintenance Status 1 | . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks 2 | . . . . 2 . . . . Load Schematic 1 | . . . . 1 . . . . Build 1 | . . . . 1 . . . . Repair Station Hacks 4 | . 2 . 2 . . . . . Scan Component 2 | . 1 . 1 . . . . . Repair 2 | . 1 . 1 . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Scanalyzer 5 | . . . 4 1 . . . . Insert Component 3 | . . . 2 1 . . . . Analyze 2 | . . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections 16 | . 8 . 2 6 . . . . Full Trace Events 3 | . 1 . . 2 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Built 1 | . . . . 1 . . . . Authchips . | . . . . . . . . . Time 73 | . . . . 73 . . . . Total Part Build Rating 3 | . . . . 3 . . . . Parts Repaired 2 | . 1 . 1 . . . . . Time 63 | . 13 . 50 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . . 2 1 . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Sub Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Dee Total Allies 4 | . . . . . . . 4 . Largest Group 4 | . . . . . . . 4 3 Highest-Rated Group 154 | . . . . . . . 154 113 Highest-Rated Ally 41 | . . . . . . . 41 38 Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . 1 . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 2 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Sub Mat Fac Low Low Zio Dee Turns Passed 9258 | 204 2427 958 776 1058 697 509 1808 821 Spaces Moved 4346 | 93 710 316 320 641 956 590 527 193 Core 848 | 19 . . . 20 . 89 527 193 Treads 900 | 74 710 54 . 62 . . . . Legs 918 | . . 262 320 336 . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1680 | . . . . 223 956 501 . . Fastest Speed 26 | 50 160 260 122 26 26 27 50 50 Average Speed 185 | 141 304 275 152 112 67 77 340 411 Slowest Speed 550 | 160 320 480 263 550 99 300 450 450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 5 | . . . . 2 2 1 . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 43 | 6 94 19 31 14 79 61 59 32 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 1 | . . . . . 1 . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 17 | . . 1 . . 7 7 2 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 148 | . 61 . 5 6 1 1 . 74 Melee . | . . . . . . . . . Projectile 13 | . . . 5 6 1 1 . . AOE 135 | . 61 . . . . . . 74 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Dee Total 5143 | 138 900 366 511 868 983 624 545 208 Wait 322 | . 109 14 88 109 1 1 . . Move 4328 | 92 709 315 319 636 951 587 526 193 Hop 5 | . . . . 2 2 1 . . Pick Up 90 | 15 14 9 14 15 6 6 10 1 Fast Attach 5 | . . . . 2 1 1 . 1 Attach 59 | 7 4 4 9 13 6 8 5 3 Detach . | . . . . . . . . . Swap 22 | . 5 2 6 7 1 . 1 . Drop 44 | . 9 2 10 17 1 2 3 . Fire 256 | 24 49 20 65 65 14 9 . 10 Melee . | . . . . . . . . . Ram 6 | . . . . 1 . 5 . . Kick . | . . . . . . . . . Crush 2 | . 1 . . 1 . . . . Escape Stasis . | . . . . . . . . . Rewire 4 | . . . . . . 4 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / [*Sub]) -10/Subcaves (discovered 2 exits: *Mat / [*Rec]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 205 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Discovered new exit (range 15) 315 | -10/Materials | Build established: Mutant 553 | -10/Materials | Discovered new exit (range 15) 814 | -10/Materials | Identified exit to Mines 1678 | -10/Materials | Discovered new exit (range 4) 2201 | -10/Materials | Discovered new exit (range 16) 2252 | -10/Materials | Repaired Beam Cannon 2558 | -10/Materials | Discovered new exit (range 6) 2632 | -10/Materials | Entered Subcaves 2791 | -10/Subcaves | Ambushed by swarm of Subdwellers 2848 | -10/Subcaves | Lost 3 parts (2n1w) 2848 | -10/Subcaves | Lost 4 allies 3296 | -10/Subcaves | Core integrity fell below 50% 3370 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3511 | -10/Subcaves | Discovered new exit (range 5) 3558 | -10/Subcaves | Discovered new exit (range 10) 3567 | -10/Subcaves | Core integrity fell below 20% 3590 | -10/Subcaves | Entered Materials 3590 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3754 | -8/Materials | Repaired Lgt. Angular Momentum Engine 4258 | -8/Materials | Discovered new exit (range 3) 4340 | -8/Materials | Build established: Scavenger-Mutant 4366 | -8/Materials | Entered Factory 4366 | -7/Factory | Evolved 2 slots: Utility x2 4513 | -7/Factory | Fabricated Adv. Targeting Computer? 5003 | -7/Factory | Lost 3 parts (3n) 5419 | -7/Factory | Discovered new exit (range 5) 5424 | -7/Factory | Entered Lower Caves 5427 | -7/Lower Caves | Learned location of Zion (-7) 5613 | -7/Lower Caves | Learned location of 1 exit from Factory 5614 | -7/Lower Caves | Build established: Hacker-Mutant 5688 | -7/Lower Caves | Spotted B-75 Beast 5731 | -7/Lower Caves | Encountered a Warlord checkpoint 6111 | -7/Lower Caves | Discovered new exit (range 8) 6121 | -7/Lower Caves | Entered another Lower Caves area 6170 | -7/Lower Caves | Discovered new exit (range 6) 6222 | -7/Lower Caves | Learned Factory security intel 6493 | -7/Lower Caves | Ambushed by wild Derelicts 6507 | -7/Lower Caves | Core integrity fell below 50% 6546 | -7/Lower Caves | Lost 8 parts (1p2n2u3w) 6614 | -7/Lower Caves | Core integrity fell below 20% 6617 | -7/Lower Caves | System corruption reached 10% 6629 | -7/Lower Caves | Discovered new exit (range 3) 6630 | -7/Lower Caves | Entered Zion 6638 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6652 | -7/Zion | Lost 4 parts (2p2u) 6663 | -7/Zion | Discovered new exit (range 16) 6728 | -7/Zion | System corruption cleaned by Quarantine Array 6864 | -7/Zion | Found Prototype Launcher 6865 | -7/Zion | Identified Gui. Missile Launcher 6991 | -7/Zion | Found Prototype Special Weapon 6996 | -7/Zion | Found Prototype Special Weapon 7000 | -7/Zion | Found Prototype Special Weapon 7005 | -7/Zion | Found Prototype Special Weapon 7006 | -7/Zion | Identified RU-N14's Throwing Claymores (x4) 7498 | -7/Zion | Opened final containment barrier to the Deep Caves 7570 | -7/Zion | Discovered new exit (range 5) 7579 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 8047 | -7/Zion | Imprinted 8051 | -7/Zion | Declared Zion's savior 8438 | -7/Zion | Entered Deep Caves 8438 | -7/Deep Caves | Accompanied by 4 allies 8848 | -7/Deep Caves | Attacked by Z-Imprinter 8863 | -7/Deep Caves | Destroyed Z-Imprinter 8891 | -7/Deep Caves | Lost 3 parts (2u1w) 9240 | -7/Deep Caves | Z-Facility disabled 9259 | -7/Deep Caves | Destroyed by GH-72D(z) with Zionite Laser-S Last Messages --------------- 08878_ The unstable cave ceiling collapses. 08889_ Acquired Prototype Energy Gun. 08904_ The unstable cave ceiling collapses. 08913_ Acquired 10 matter. 08920_ The unstable cave ceiling collapses. 09062_ AF-FWM(o) is busy at the terminal. 09074_ 8F-MMV(o) is busy at the terminal. 09099_ AF-FWM(o) is busy at the terminal. 09146_ QE-4FT(o) is busy at the terminal. 09159_ 8F-MMV(o) is busy at the terminal. 09179_ QE-4FT(o) is busy at the terminal. 09236_ Zio. Light DM Reactor destroyed. 09237_ XV-Z4X(z) Prototype Protection severed. 09237_ XV-Z4X(z) destroyed. 09237_ Destroyed Prototype Hover Unit. 09237_ Destroyed Imp. Reaction Control System. 09237_ Destroyed Prototype Hover Unit. 09240_ S7-4KZ(z) destroyed. 09240_ Z-Facility disabled. 09253_ RU-N14's Throwing Claymores expended. Map ----- +----------------------------------------------------+ | ????????????????????????"""""""" | | ????????????????????????"""""""" | | ???????????????????????"""" " " | | ???????????????????????""""" | | ???????????????????????"""" | | ???????????????????????""""" | | ????????????????????????"""" | | ????????????????????????"""""" | | ??????????????? ???????""""""""" | | ????????????? ??????"" | | ??????????? ????"" """ | | ??????????? ?????" """"" | | ?????????? "????" """"""" | | ?????????? "???" """"""" | | ????????? ???" """"""" | | ????????? """" """"" | | ????????? """" """ | | ???????? """" | | ???????? """""""""""o | | ??????? """""""" | | ??????? | | ??????? | | ??????? | | ??????? | | ???????? ? | | ???????? [z @ ? | | ????????? !% ##### ? | | ????????? ! ## ####????## #?? | | ????????? ??## ##?????????#####?? | | ?????????? ?????### #####????????????????? | | ??????????????????###########????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 27 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 20 Resistance: EX 25 Core Shielding 20 Evasion (%) 64 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 1 Trap Extractor Capacity 6 Item Schematics ----------------- Transport Network Coupler | -8/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Targeting Computer | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Adventurer Are We The Baddies? Just What I Needed Signs Are For Wimps Challenges ------------ None Game ------ Seed AssaultShockRouter Manual? 0 Play Time 01:28:26 Cumulative 17.3 hours Start 2024.07.31 @ 08:12:31 End 2024.07.31 @ 10:26:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 23 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ad92a84e-7601-4765-80b9-a82822e76063