Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.17 @ 08:39:00 Player: arkn Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (132) 660 Value Destroyed (4574) 4574 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (765) 765 TOTAL SCORE: 10019 Bonus ------- High Alert Combat Kills 341 Follower Combat Kills 424 Cogmind --------- Core Integrity 0/850 Matter 47/300 Energy 100/100 System Corruption 27% Temperature Cool (0) Movement Walking (163) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored-FC Exoskeleton > --- UTILITY (7) ------ Armored Scrap Engine Advanced Targeting Computer Advanced Melee Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Cooling System Advanced Signal Interpreter Powered Hammer Power Sword Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Armored Scrap Engine Power Amplifier Advanced Heat Sink High-capacity Storage Unit Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Heavy EM Shotgun Plasma Cannon Enhanced Autogun > --- INVENTORY -------- Micro Nuclear Core Titanium Leg Armored Huge Wheel Armored Huge Wheel Improved Heat Sink Large Storage Unit Structural Scanner Improved Sensor Array Improved Signal Interpreter Improved Heavy Armor Plating Improved Heavy Armor Plating High-powered Tractor Beam Splice Drone Bay Missile Launcher Power Maul Power Maul [Rating: 80] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Advanced Treads Leg Improved Aluminum Leg Wheel Armored Huge Wheel Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Plasma Cannon Energy Gun Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Impact Weapon Maul Build | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Was Fac Slots Evolved 8 | . . 2 . 2 . . 4 . . Power . | . . . . . . . . . . Propulsion 2 | . . . . 1 . . 1 . . Utility 5 | . . 2 . 1 . . 2 . . Weapon 1 | . . . . . . . 1 . . Parts Attached 132 | 2 16 32 3 26 13 2 22 4 12 Power 10 | . 2 4 . 2 1 . 1 . . Engine 8 | . 1 3 . 2 1 . 1 . . Core 2 | . 1 1 . . . . . . . Reactor . | . . . . . . . . . . Propulsion 31 | 2 4 7 . 4 5 . 9 . . Treads 4 | . . . . 1 2 . 1 . . Leg 18 | . . 6 . 3 3 . 6 . . Wheel 9 | 2 4 1 . . . . 2 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 50 | . 4 11 2 11 5 . 5 2 10 Device 22 | . 2 4 1 3 2 . 2 2 6 Storage 6 | . 1 1 . . 1 . 1 . 2 Processor 6 | . 1 1 . 2 . . 1 . 1 Hackware . | . . . . . . . . . . Protection 16 | . . 5 1 6 2 . 1 . 1 Artifact . | . . . . . . . . . . Weapon 41 | . 6 10 1 9 2 2 7 2 2 Energy Gun 12 | . 5 4 1 . . 1 1 . . Energy Cannon 12 | . . 2 . 6 1 . 3 . . Ballistic Gun 4 | . 1 1 . . 1 1 . . . Ballistic Cannon 2 | . . . . . . . 1 1 . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 11 | . . 3 . 3 . . 2 1 2 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . 3 1 . 2 1 . . . Corrupted Parts 1 | . . . . 1 . . . . . System Corruption 2 | . . . . 2 . . . . . Parts Lost 47 | . 3 14 . 6 4 . 4 3 13 Power 5 | . 1 3 . . . . . . 1 Propulsion 9 | . . 3 . 2 1 . . . 3 Utility 18 | . . 4 . 3 3 . 2 2 4 Weapon 15 | . 2 4 . 1 . . 2 1 5 Highest Loss Streak 4 | . 3 4 . 2 2 . 2 3 4 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 92 | . 97 99 100 99 99 100 83 67 65 Engine 6 | . 11 5 11 9 9 9 6 4 1 Core 2 | . 1 5 . . . . . . 3 Treads 1 | . . . . 1 8 . 1 . . Leg 14 | . . 20 22 25 17 27 11 . 1 Wheel 6 | . 28 1 . . . . 6 13 9 Device 12 | . 5 14 11 11 12 9 14 9 15 Storage 8 | . 14 11 11 9 9 9 6 3 . Processor 10 | . 7 7 11 9 18 18 13 9 7 Protection 7 | . . 11 10 14 5 9 2 6 4 Energy Gun 5 | . 12 8 10 1 . . 2 . . Energy Cannon 6 | . . 3 11 15 11 9 6 3 . Ballistic Gun 5 | . 14 4 . . 6 9 6 3 2 Ballistic Cannon 1 | . . . . . . . 2 7 8 Impact Weapon 2 | . . 5 . 1 . . . 2 4 Naked Turns . | . . . . . . . . . . Heaviest Build 81 | 12 23 30 32 46 44 42 81 81 44 Greatest Support 78 | 26 32 32 26 39 62 45 78 56 56 Greatest Overweight (x) 2 | 1 . 1 1 1 1 . 1 1 2 Average Overweight (x) . | . . . 1 . . . . . . Largest Inventory Capacity 20 | 8 10 10 10 10 15 15 20 20 5 Average Capacity 11 | 8 9 10 10 10 12 15 19 13 5 Most Carried 20 | 8 10 10 10 10 15 15 20 20 5 Average Carried 11 | 6 9 9 9 9 12 14 18 12 4 Final Capacity 20 | 8 10 10 10 10 15 15 20 5 5 Final Carried 20 | 8 10 10 10 10 15 15 20 5 4 Scrap Engine Consumption 50 | . . . . . . . 21 8 21 Constructs Created 7 | . . . . . . . . 3 4 Constructs Modified 9 | . . . . . . . . 2 7 Class Distribution -------------------- 74% | Mutant 10% | Gunner 8% | Commander-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Commander-Mutant | -8/Storage Commander-Mutant | -8/Recycling Gunner | -6/Factory Gunner | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Was Fac Matter Collected 2124 | 240 219 360 30 289 195 . 359 6 426 Remotely 219 | . . . . . . . . . 219 Salvage Created 5157 | 79 482 1413 116 822 630 . 783 . 832 Parts 298 | 6 32 96 8 43 34 . 38 . 41 Haulers Intercepted 13 | . 2 5 . 1 4 . 1 . . Recyclers Shooed 6 | 1 1 1 . 1 . . 1 . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Was Fac Combat Hostiles Destroyed 96 | . 10 27 2 16 8 . 11 . 22 Melee 8 | . . 4 . 1 . . . . 3 Guns 35 | . 10 21 1 . 1 . 2 . . Cannons 36 | . . 1 1 14 7 . 5 . 8 AOE 10 | . . 1 . . . . . . 9 Classes Destroyed 13 | 2 4 4 . 1 . . 2 . . Worker 5 | . . 2 . 1 . . 2 . . Builder 3 | . . 1 . 1 . . 1 . . Tunneler 1 | 1 . . . . . . . . . Hauler 13 | . 2 5 . 1 4 . 1 . . Recycler 4 | 1 . 2 . . . . 1 . . Watcher 10 | . 2 4 . 1 1 . 1 . 1 Swarmer 26 | . 3 10 . 3 1 . 3 . 6 Grunt 36 | . 7 7 . 6 6 . . . 10 Brawler 1 | . . . . 1 . . . . . Duelist 5 | . . 1 . 1 1 . . . 2 Sentry 21 | . . 9 2 5 . . 2 . 3 Hunter 3 | . . . . . . . 3 . . Programmer 4 | . . . . . . . 3 . 1 Best Kill Streak 6 | 2 3 6 2 4 3 . 3 . 6 Combat Bots Only 6 | . 3 5 2 4 3 . 3 . 6 Max Kills in Single Turn 5 | 1 1 1 1 2 1 . 2 . 5 Gunslinging . | . . . . . . . . . . Exploded 5 | . . 1 . . . . . . 5 Melee 1 | . . 1 . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Was Fac Hostile Shots Fired 854 | . 63 185 12 85 66 . 116 11 316 Missed 238 | . 12 48 2 22 16 . 33 . 105 Damage Taken 9386 | . 548 1670 144 995 788 . 1138 614 3489 Core 1383 | . 165 251 . 68 47 . 145 175 532 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 323 | . . . . . . . . . 323 Core Remaining (%) 62 | 100 34 . 37 . . 79 . . . Volleys Fired 389 | 10 68 98 5 71 37 . 49 13 38 Largest 3 | 2 2 2 2 2 2 . 3 3 2 Hottest 185 | 40 90 130 118 160 160 . 185 153 98 Shots Fired 705 | 20 122 139 10 127 72 . 122 30 63 Gun 390 | 20 122 131 5 2 18 . 58 9 25 Cannon 315 | . . 8 5 125 54 . 64 21 38 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 291 | 20 85 31 . . 18 . 59 20 58 Thermal 357 | . 14 91 5 125 54 . 53 10 5 Explosive . | . . . . . . . . . . Electromagnetic 57 | . 23 17 5 2 . . 10 . . Robot Hit Streak 21 | 4 12 18 3 11 10 . 16 21 7 Robot Miss Streak 7 | 3 6 7 1 5 2 . 4 1 4 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . 1 3 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Shots Hit Robots 459 | 11 68 101 6 72 43 . 75 29 54 Core Hits 191 | 5 26 48 3 29 20 . 28 3 29 Critical Kills 5 | . . 1 . 1 . . 2 . 1 Critical Parts Destroyed 5 | . . 1 . 1 . . . . 3 Critical Strikes 14 | . . 2 . 2 . . 3 . 7 Meltdown 3 | . . . . 1 . . 2 . . Destroy 1 | . . . . . . . . . 1 Blast 4 | . . . . . . . 1 . 3 Smash 6 | . . 2 . 1 . . . . 3 Melee Attacks 50 | . . 12 . 9 . . 3 2 24 Impact 50 | . . 12 . 9 . . 3 2 24 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . 2 . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11315 | 85 717 1946 164 1643 1047 . 1845 744 3124 Guns 3327 | 85 667 1381 58 14 135 . 519 156 312 Cannons 5130 | . . 103 61 1545 899 . 1256 491 775 Explosions 1603 | . 44 55 45 . . . 37 . 1422 Melee 1188 | . . 407 . 76 . . . 97 608 Ramming 67 | . 6 . . 8 13 . 33 . 7 Kinetic 2995 | 85 398 349 . . 135 . 574 423 1031 Thermal 6638 | . 145 1081 106 1545 899 . 1160 224 1478 Explosive . | . . . . . . . . . . Electromagnetic 427 | . 168 109 58 14 . . 78 . . Impact 1188 | . . 407 . 76 . . . 97 608 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 28 | . . . . 2 2 2 8 27 28 Average Corruption 9 | . . . . 2 2 2 5 18 27 Corruption Purged 2 | . . . . . . . . . 2 Corruption Blocked . | . . . . . . . . . . Effects 117 | . . . . 7 11 3 28 18 50 Message Errors 25 | . . . . . 2 . 4 5 14 Matter Fused 23 | . . . . 4 2 1 6 . 10 Heat Flow Errors 17 | . . . . 2 . 1 4 2 8 Energy Discharges 9 | . . . . . 3 . 3 1 2 Parts Rejected 4 | . . . . . . . 1 2 1 Data Loss (minor) 13 | . . . . . 2 . 2 1 8 Data Loss (major) 9 | . . . . . 2 1 3 1 2 Misfires 4 | . . . . 1 . . 3 . . Misdirections 8 | . . . . . . . . 4 4 Weapon Failures 5 | . . . . . . . 2 2 1 Overload Shots . | . . . . . . . . . . Overflow Damage 625 | . 24 166 . 69 36 . 67 . 263 Projectiles 161 | . . . . 35 36 . 50 . 40 Explosions 217 | . 24 10 . . . . 17 . 166 Melee 247 | . . 156 . 34 . . . . 57 Knockbacks 10 | . . 2 . . . . 1 . 7 Impact 3 | . . 2 . . . . 1 . . Kinetic 6 | . . . . . . . . . 6 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage 666 | . 3 36 . . . . 48 . 579 Shots 10 | . . 1 . . . . 1 . 8 Rammed 9 | . 1 . . . 1 . 3 . 4 Targets Rammed 14 | . 1 . . 1 3 . 5 . 4 Kicked 5 | . . . . 1 2 . 2 . . Crushed . | . . . . . . . . . . Highest Temperature 687 | . 144 357 27 521 687 120 334 531 239 Average Temperature 127 | . 39 141 18 155 200 80 94 276 60 Received Heat Transfer 2584 | . 240 534 45 513 414 . 48 . 790 Effects 35 | . . 6 . 12 13 . . 4 . Shutdowns 6 | . . . . 2 2 . . 2 . Energy Bleed 6 | . . 1 . 2 3 . . . . Interference 15 | . . 5 . 8 2 . . . . Short Circuit 1 | . . . . . 1 . . . . Damage (minor) 2 | . . . . . 1 . . 1 . Damage (major) 4 | . . . . . 4 . . . . Damage (core) 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 6 | . 1 2 . . . . . . 3 Impact Corruptions 12 | . . 6 . 1 . . . . 5 Robots Melted 5 | . . . . 1 . . 4 . . Combat Hostiles 5 | . . . . 1 . . 4 . . Parts Melted 25 | . . 5 . 5 3 . 11 . 1 Heat Transferred 10819 | . 311 2431 161 2666 1750 . 2000 450 1050 Parts Sabotaged 2 | . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . 1 1 1 . . . 1 . . Alert | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Was Fac Peak Influence 1068 | 10 235 310 157 332 735 245 342 96 1068 Initial 228 | . 6 10 99 . 96 228 102 96 56 Average 194 | 5 94 190 114 134 264 237 186 88 404 Maximum Alert Level 3 | . 1 1 . 1 3 1 1 . 3 Low Security (%) 57 | 100 90 49 100 70 39 . 48 100 40 Level 1 37 | . 9 50 . 29 45 100 51 . 25 Level 2 1 | . . . . . 10 . . . 4 Level 3 3 | . . . . . 4 . . . 29 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 30 | . 3 2 . 4 3 . 11 . 7 Investigation 7 | . 1 . . . . . 4 . 2 Extermination 4 | . . . . . . . 3 . 1 Reinforcement 8 | . 2 2 . 1 1 . 1 . 1 Assault 6 | . . . . . 1 . 2 . 3 Garrison 5 | . . . . 3 1 . 1 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Was Fac Distress Signals 8 | . 2 3 . . 1 . 1 . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 172 | . 19 39 2 31 22 . 14 4 41 Peak Tracking Total 9 | . 3 6 2 6 6 . 3 4 9 Tactical Retreats 10 | . 1 2 . 1 1 . . . 5 Traps | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Was Fac Traps Triggered 7 | . 1 . . 1 . . 3 . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 Machines | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Was Fac Machines Disabled 31 | . 1 2 . 3 4 . 4 . 17 Max in Single Turn 6 | . 1 1 . 1 1 . 1 . 6 Garrison Access 5 | . . . . . 1 . 2 . 2 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Was Fac Machines Accessed 24 | . 1 4 1 2 6 3 4 . 3 Terminals 16 | . 1 4 . 2 5 3 . . 1 Fabricators 1 | . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . Garrison Access 5 | . . . . . 1 . 2 . 2 Total Hacks 65 | . 3 15 1 5 18 5 12 . 6 Successful 28 | . 1 5 1 3 14 3 . . 1 Failed 37 | . 2 10 . 2 4 2 12 . 5 Catastrophic 4 | . 1 . . . 1 . 1 . 1 Database Lockouts . | . . . . . . . . . . Manual 53 | . 3 15 . 5 13 5 10 . 2 Terminals 46 | . 3 15 . 5 17 5 . . 1 Fabricators 3 | . . . . . . . 3 . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . . . . . . 3 . . Garrison Access 12 | . . . . . 1 . 6 . 5 Terminal Hacks 6 | . . 1 1 . 4 . . . . Open Door 2 | . . . 1 . 1 . . . . Terminal Index 2 | . . 1 . . 1 . . . . Registered Components 1 | . . . . . 1 . . . . Zone Layout 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks 20 | . 1 4 . 3 8 3 . . 1 Terminals 19 | . 1 4 . 3 8 3 . . . Track 4 | . . 1 . 1 2 . . . . Assimilate 1 | . 1 . . . . . . . . Botnet 12 | . . 3 . 2 4 3 . . . Disrupt 2 | . . . . . 2 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 Jam 1 | . . . . . . . . . 1 Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 21 | . 1 4 . 2 4 3 4 . 3 Full Trace Events 7 | . 1 1 . . . . 4 . 1 Feedback Events 2 | . . . . . . . 2 . . Corruption 2 | . . . . . . . 2 . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Sto Rec Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Was Fac Total Allies 10 | . . . . . 10 . . . . Largest Group 10 | . . . . . 10 4 4 . . Highest-Rated Group 173 | . . . . . 173 64 64 . . Highest-Rated Ally 29 | . . . . . 29 16 16 . . Total Orders . | . . . . . . . . . . Ally Attacks 94 | . . . . . 85 . 9 . . Total Damage 1118 | . . . . . 1033 . 85 . . Kills 16 | . . . . . 15 . 1 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Was Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Was Fac Turns Passed 8616 | 69 925 2614 537 924 804 229 1379 246 889 Spaces Moved 4602 | 37 530 1053 271 388 461 181 878 185 618 Core . | . . . . . . . . . . Treads 163 | . . . . 12 132 . . . 19 Legs 2517 | 13 . 954 271 376 329 181 346 . 47 Wheels 1922 | 24 530 99 . . . . 532 185 552 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 90 | 90 90 100 190 120 123 123 115 100 100 Average Speed 139 | 100 97 180 190 159 140 123 127 107 106 Slowest Speed 225 | 120 100 190 190 225 190 123 193 115 214 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 55 | 3 97 92 67 48 73 40 20 93 21 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . 1 . . 1 1 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . . . . . . Scrap Searched 1 | . . . 1 . . . . . . Spaces Dug 9 | . . 3 . 4 . . . . 2 Terrain Destroyed 227 | . 3 7 1 12 15 . 14 . 175 Melee 9 | . . 3 . 4 . . . . 2 Projectile 34 | . . . . 8 15 . 4 . 7 AOE 184 | . 3 4 1 . . . 10 . 166 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Was Fac Total 6074 | 52 837 1613 283 555 552 187 1051 205 739 Wait 701 | . 195 377 1 29 19 2 47 . 31 Move 4594 | 36 529 1052 270 387 460 180 878 184 618 Hop . | . . . . . . . . . . Pick Up 93 | 2 11 23 2 15 10 1 21 2 6 Fast Attach 32 | 2 7 6 . 4 6 . 2 . 5 Attach 36 | . 1 13 . 6 2 . 8 2 4 Detach 1 | . 1 . . . . . . . . Swap 64 | . 8 13 3 16 5 2 12 2 3 Drop 90 | 2 16 19 2 17 8 2 18 . 6 Fire 389 | 10 68 98 5 71 37 . 49 13 38 Melee 50 | . . 12 . 9 . . 3 2 24 Ram 8 | . 1 . . . . . 3 . 4 Kick 5 | . . . . 1 2 . 2 . . Crush 1 | . . . . . 1 . . . . Escape Stasis 10 | . . . . . 2 . 8 . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -8/Recycling -6/Factory -6/Waste -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 3) 70 | -11/Scrapyard | Entered Materials 204 | -10/Materials | Discovered new exit (range 3) 304 | -10/Materials | Build established: Mutant 359 | -10/Materials | Core integrity fell below 50% 400 | -10/Materials | Discovered new exit (range 9) 409 | -10/Materials | Lost 3 parts (1p2w) 449 | -10/Materials | Identified exit to Materials 503 | -10/Materials | Discovered new exit (range 7) 513 | -10/Materials | Identified exit to Mines 559 | -10/Materials | Discovered exit to Materials (range 3) 995 | -10/Materials | Entered another Materials area 995 | -9/Materials | Evolved 2 slots: Utility x2 1172 | -9/Materials | Lost 4 parts (1n1u2w) 1445 | -9/Materials | Discovered new exit (range 14) 1581 | -9/Materials | Discovered new exit (range 16) 1601 | -9/Materials | Lost 3 parts (1p1n1u) 1775 | -9/Materials | Core integrity fell below 50% 1802 | -9/Materials | Lost 3 parts (1n1u1w) 2216 | -9/Materials | Discovered new exit (range 16) 2863 | -9/Materials | Discovered new exit (range 16) 3044 | -9/Materials | Discovered new exit (range 9) 3609 | -9/Materials | Entered Mines 3722 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4091 | -9/Mines | Discovered new exit (range 10) 4111 | -9/Mines | Found the Drone Emporium 4119 | -9/Mines | Found Prototype Device 4120 | -9/Mines | Identified Splice Drone Bay 4146 | -9/Mines | Entered Materials 4146 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4463 | -8/Materials | Garrison activated, responded to threat 4999 | -8/Materials | Discovered new exit (range 10) 5002 | -8/Materials | Discovered new exit (range 15) 5041 | -8/Materials | Identified exit to Factory 5068 | -8/Materials | Identified exit to Storage 5070 | -8/Materials | Entered Storage 5403 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 5695 | -8/Storage | Build established: Commander-Mutant 5746 | -8/Storage | Garrison activated, responded to threat 5848 | -8/Storage | Lost 5 allies 5866 | -8/Storage | Used back door to open Recycling access 5866 | -8/Storage | Discovered new exit (range 5) 5870 | -8/Storage | First assault squad dispatched 5870 | -8/Storage | Identified exit to Recycling 5874 | -8/Storage | Entered Recycling 5874 | -8/Recycling | Accompanied by 4 allies 5879 | -8/Recycling | Found Scrap Engine 6028 | -8/Recycling | Discovered new exit (range 7) 6098 | -8/Recycling | Identified exit to Factory 6103 | -8/Recycling | Entered Factory 6103 | -6/Factory | Accompanied by 4 allies 6103 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 6213 | -6/Factory | Lost 3 allies 6764 | -6/Factory | Build established: Scavenger-Gunner 7077 | -6/Factory | Build established: Gunner 7482 | -6/Factory | Sucked down chute 7482 | -6/Factory | Entered Waste 7497 | -6/Waste | EMP discharged 7497 | -6/Waste | System corruption reached 10% 7497 | -6/Waste | Spotted C-40 Crusher 7513 | -6/Waste | Spotted C-40 Crusher 7558 | -6/Waste | Spotted C-40 Crusher 7583 | -6/Waste | Spotted C-40 Crusher 7597 | -6/Waste | EMP discharged 7605 | -6/Waste | Spotted C-40 Crusher 7607 | -6/Waste | Crushed by Compactor (1 part destroyed) 7613 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7619 | -6/Waste | Crushed by Compactor (1 part destroyed) 7622 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7639 | -6/Waste | Spotted C-40 Crusher 7677 | -6/Waste | Lost 3 parts (2u1w) 7697 | -6/Waste | EMP discharged 7708 | -6/Waste | Discovered new exit (range 12) 7728 | -6/Waste | Entered Factory 7797 | -6/Factory | Discovered new exit (range 5) 7870 | -6/Factory | Core integrity fell below 50% 7902 | -6/Factory | Build established: Mutant 8428 | -6/Factory | First assault squad dispatched 8481 | -6/Factory | Core integrity fell below 20% 8497 | -6/Factory | Lost 4 parts (1p1n1u1w) 8617 | -6/Factory | Destroyed by B-48 Gladiator with Mace Last Messages --------------- 08598_ Acquired 26 matter. 08601_ C-30 ARC bursts open, deploying its payload. 08601_ G-67 Veteran unfolds itself. 08601_ B-48 Gladiator unfolds itself. 08601_ G-50 Soldier unfolds itself. 08601_ L-41 Fighter unfolds itself. 08601_ M-28 Smith unfolds itself. 08605_ System corrupted: Matter fused (-7). 08608_ Directed Construct/G destroyed. 08608_ Arm. Scrap Engine damaged due to network destabilization (-5). 08610_ Critical hit (Burn: +37). 08612_ Hpw. Accelerated Mag Construct/G destroyed. 08612_ Arm. Scrap Engine damaged due to network destabilization (-10). 08613_ Arm. Scrap Engine consumes Carbon-fiber Leg. 08614_ U-05 Engineer builds a Wall. 08614_ Critical hit (Burn: +50). 08615_ M-28 Smith repairs L-41 Fighter. 08617_ Armored-FC Exoskeleton destroyed. 08617_ Armored-FC Exoskeleton core remains intact and functional. 08617_ System corrupted by crushing effect (+1). Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ?????????????????#######??????????????????? | | ???????????????### ###????????????????? | | ???????????????#;;;;;;;;;#????????????????? | | ??????????????##; ;##???????????????? | | ??????????????# ; ; ????????????????? | | ??????????????# ; ;##???????????????? | | ??????????????# ; #???????????????? | | ??????????????# ; #???????????????? | | ??????????????# ##??????????????? | | ???????????????# #??????????????? | | ???????????????# #??????????????? | | ???????????????#; #??????????????? | | ???????????????#; #??????????????? | | ???????????????## b #??????????????? | | ????????????????# @l|m g #??????????????? | | ????????????????# #??????????????? | | ????????????????# !%[ ######?????????? | | ????????????????# = g % #?????? | | ??############### ;#####?????????? | | ??# ## * ;;######??????????? | | ??# ###;;;;;;; u #???????? | | ??# # #???????? | | ??# # ???????? | | ??# # ???????? | | ??# + ????????? | | ??# ! # ????????? | | ??# # ^ ?????????? | | ??# # ^ ! ????????? | | ??# ####### ## ?????????? | | ??# #?????? #?## #?????????? | | ??# !%####?##+#### ??????????? | | ??############""#"## #? ????????? | | ??????# % """" [#?? ?????????? | | ??????# % ** ""R #?????????????? | | ??????# ! % %=#""" #?????????????? | | ??????# # #?????????????# | | ??????# # """ #?????????????# | | ????### " """ #?????????????# | | ????# " " """ #? ?????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 26 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Power Amplification 20 Armor Coverage 600 Power Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BackupDimensionalAnalyzer Manual? 0 Play Time 01:43:19 Cumulative 157.2 hours Start 2024.03.17 @ 06:14:14 End 2024.03.17 @ 08:39:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 131 Rogue 125 Adventurer 0 Explorer 6 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 56 Achievement% 47 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 2f4a003e-619f-4479-96db-02449a04b599