Cogmind - Beta 14 --- EXPLORER MODE // 2024.08.10 @ 22:37:13 Player: Gnomed! Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (116) 580 Value Destroyed (4376) 4376 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1146) 1146 TOTAL SCORE: 11342 Bonus ------- High Alert Combat Kills 24 Follower Combat Kills 74 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Registered with UFD 300 Friendly Fire -452 Cogmind --------- Core Integrity 0/1150 Matter 123/300 Energy 212/400 System Corruption 5% Temperature Critical (1047) Movement Walking (190) Ox1 Location -4/DSF Parts ------- > --- POWER (2) -------- Micro Fission Core Improved Fusion Compressor > --- PROPULSION (6) --- Flexi-carbon Leg Improved VSS Leg Medium Armored Exoskeleton Myomer Leg > --- UTILITY (12) ----- Large Storage Unit High-capacity Battery Enhanced Optical Array > --- WEAPON (6) ------- (None) > --- INVENTORY (15) --- Myomer Leg Myomer Leg Field Laser Plasma Rifle Wave Gun CPS Tube (2) CPS Tube (2) Chainsword Companion Sword Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Scrap Suit Heat Sink Advanced Heat Sink Large Storage Unit High-capacity Battery Compact Matter Pod Visual Processing Unit Enhanced Optical Array Signal Interpreter Improved Heavy Armor Plating > --- WEAPON ----------- KE Penetrator Heavy Mass Driver Heavy Mass Driver Companion Sword > --- INVENTORY -------- Assault Rifle Assault Rifle Heavy Mass Driver Heavy Mass Driver CPS Tube CPS Tube Chainsword [Rating: 92] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Wheel Leg Flexi-carbon Leg Wheel Wheel Utility High-capacity Battery Device Sensor Array Storage High-capacity Battery Processor Visual Processing Unit Hackware Hacking Suite Protection Medium Armor Plating Weapon Assault Cannon Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Long-range Missile Launcher Slashing Weapon Companion Sword Build | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Gar Fac DSF Slots Evolved 19 | . 21 -2 . . . . . . . . . Power 1 | . 1 . . . . . . . . . . Propulsion 4 | . 4 . . . . . . . . . . Utility 10 | . 12 -2 . . . . . . . . . Weapon 4 | . 4 . . . . . . . . . . Parts Attached 89 | 8 11 7 12 . 1 10 5 11 8 . 16 Power 13 | 1 2 . . . . 2 . 1 4 . 3 Engine 5 | 1 2 . . . . 2 . . . . . Core 3 | . . . . . . . . . 1 . 2 Reactor 5 | . . . . . . . . 1 3 . 1 Propulsion 21 | 3 . . 4 . . 2 2 5 . . 5 Treads . | . . . . . . . . . . . . Leg 5 | . . . . . . . . . . . 5 Wheel 16 | 3 . . 4 . . 2 2 5 . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 30 | 2 5 4 7 . . 2 3 2 4 . 1 Device 14 | 1 1 1 3 . . . 3 1 4 . . Storage 4 | . 2 . 1 . . 1 . . . . . Processor 3 | . 1 . 1 . . . . 1 . . . Hackware 1 | . . 1 . . . . . . . . . Protection 8 | 1 1 2 2 . . 1 . . . . 1 Artifact . | . . . . . . . . . . . . Weapon 25 | 2 4 3 1 . 1 4 . 3 . . 7 Energy Gun 1 | 1 . . . . . . . . . . . Energy Cannon 1 | . 1 . . . . . . . . . . Ballistic Gun 9 | 1 3 . . . . . . 2 . . 3 Ballistic Cannon 11 | . . 3 1 . . 2 . 1 . . 4 Launcher 1 | . . . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 . . . . . Parts Lost 42 | . . . . . . 2 1 8 12 . 19 Power 5 | . . . . . . . . . 2 . 3 Propulsion 12 | . . . . . . 1 1 4 4 . 2 Utility 12 | . . . . . . 1 . 2 2 . 7 Weapon 13 | . . . . . . . . 2 4 . 7 Highest Loss Streak 13 | . . . . . . 1 1 5 5 . 13 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 84 | . 46 76 90 100 100 99 97 86 76 73 38 Engine 5 | . 6 7 7 7 7 7 7 4 . . . Wheel 17 | . 7 7 16 23 23 22 22 16 17 7 . Device 12 | . 4 10 14 11 11 11 18 19 12 15 4 Storage 9 | . 4 7 7 11 11 11 11 11 11 11 8 Processor 6 | . 2 3 3 7 7 7 7 8 11 11 7 Hackware 1 | . . . 3 3 3 3 1 . . . . Protection 6 | . 5 14 14 11 11 11 3 . . . . Ballistic Gun 4 | . 8 13 7 7 6 1 . 2 3 3 2 Ballistic Cannon 10 | . . 1 11 15 15 14 15 14 5 . 2 Slashing Weapon 1 | . . . . . . 3 3 3 3 3 2 Peak Build Rating 92 | 7 18 34 42 42 49 62 73 80 79 76 92 Average Rating 50 | 5 13 25 37 42 44 58 69 73 65 76 49 On Entrance 46 | . 7 18 34 42 42 49 62 72 79 76 76 Naked Turns . | . . . . . . . . . . . . Heaviest Build 119 | 8 31 52 79 79 81 99 96 88 86 78 119 Greatest Support 110 | 26 20 26 72 72 72 72 72 78 78 32 110 Greatest Overweight (x) 26 | 2 1 2 1 1 1 1 1 3 2 2 26 Average Overweight (x) 1 | . . 1 . 1 1 1 1 1 . 2 2 Largest Inventory Capacity 15 | 5 5 5 15 15 15 15 15 15 15 15 15 Average Capacity 12 | 5 5 5 5 15 15 15 15 15 15 15 15 Most Carried 15 | 3 3 5 4 1 8 14 15 11 13 13 13 Average Carried 6 | . 3 4 1 1 5 11 12 8 7 13 7 Final Capacity 15 | 5 5 5 15 15 15 15 15 15 15 15 15 Final Carried 14 | 3 3 5 1 1 8 14 11 8 13 13 9 Class Distribution -------------------- 25% | Scavenger-Assassin 24% | Hacker-Executioner 13% | Commander-Executioner 11% | Scavenger-Skirmisher 9% | Commander-Assassin 7% | Hacker-Mutant 3% | Hacker-Assassin 3% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Executioner | -10/Materials Hacker-Executioner | -9/Materials Hacker-Executioner | -9/Storage Hacker-Executioner | -9/Recycling Commander-Executioner | -9/Scraptown Scavenger-Assassin | -6/Factory Scavenger-Assassin | -5/Factory Scavenger-Assassin | -4/Factory Scavenger-Skirmisher | -4/Garrison Scavenger-Skirmisher | -4/Factory Hacker-Mutant | -4/DSF Resources | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -4 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Gar Fac DSF Matter Collected 4003 | 255 85 118 440 147 . 562 664 990 417 . 325 Remotely . | . . . . . . . . . . . . Salvage Created 4719 | 133 72 64 428 177 . 371 1125 1135 632 . 582 Parts 223 | 7 6 4 27 10 . 34 45 51 26 . 13 Haulers Intercepted 3 | . . . . . . 1 2 . . . . Recyclers Shooed 7 | . . . 3 . . . 2 2 . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Gar Fac DSF Combat Hostiles Destroyed 69 | . 2 2 13 5 . 4 12 10 13 . 8 Melee 3 | . . . . . . . . . 3 . . Guns 8 | . 2 1 . . . . . 2 1 . 2 Cannons 51 | . . 1 13 5 . 4 10 4 8 . 6 AOE 6 | . . . . . . . 2 4 . . . Classes Destroyed 19 | 2 3 1 2 2 . 4 1 2 . . 2 Worker 13 | . 1 . 1 . . 3 4 4 . . . Builder 11 | . . . . 1 . 2 3 5 . . . Tunneler 4 | 2 . . . 1 . 1 . . . . . Hauler 3 | . . . . . . 1 2 . . . . Recycler 11 | 1 . . . . . . 4 6 . . . Mechanic 1 | . . . . . . 1 . . . . . Operator 1 | . . . . . . 1 . . . . . Watcher 4 | . 1 . . . . . 2 1 . . . Swarmer 10 | . 2 . 4 1 . . . . 3 . . Grunt 24 | . . 2 4 2 . 2 4 . 8 . 2 Brawler 1 | . . . . 1 . . . . . . . Duelist 3 | . . . 1 1 . . 1 . . . . Sentry 8 | . . . 4 . . 1 . . 2 . 1 Demolisher 2 | . . . . . . . . 2 . . . Specialist 2 | . . . . . . . . . . . 2 Hunter 12 | . . . . . . 3 4 3 . . 2 Programmer 5 | . . . . . . . 3 2 . . . Heavy 1 | . . . . . . . . . . . 1 Assembled 3 | . . . . . . . . 3 . . . Best Kill Streak 12 | 2 2 1 7 7 . 9 12 8 4 . 5 Combat Bots Only 5 | . 2 1 4 5 . 1 4 5 4 . 5 Max Kills in Single Turn 8 | 1 1 1 2 2 . 6 8 3 2 . 1 Gunslinging 1 | . . . . . . . . . 1 . . Exploded 3 | . . . . . . . 2 3 . . . Melee 1 | . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -4 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Gar Fac DSF Hostile Shots Fired 864 | . 5 9 20 5 . 26 77 101 115 . 506 Missed 280 | . 2 2 7 2 . 10 18 29 37 . 173 Damage Taken 7280 | . 15 47 88 41 . 174 717 1026 964 . 4208 Core 1286 | . 10 13 . . . 22 38 103 51 . 1049 Absorbed by Shields 110 | . . . . 1 . 39 70 . . . . Redirected to Shielding 53 | . . 4 11 1 . 13 24 . . . . Ignored by Resistances 4216 | . 11 30 59 19 . 125 465 607 583 . 2317 Regen/Repaired (Parts) 106 | . . . . . . . 20 74 12 . . Core Remaining (%) 97 | 100 96 . . . 96 97 96 . . . . Volleys Fired 188 | 6 4 5 29 5 . 12 30 37 29 . 31 Largest 6 | 2 3 6 6 4 . 4 4 5 5 . 3 Hottest 249 | 70 130 232 232 176 . 176 176 210 249 . 183 Shots Fired 636 | 12 10 30 55 20 . 48 120 172 95 . 74 Gun 148 | 12 8 19 8 . . . . 27 42 . 32 Cannon 485 | . 2 11 47 20 . 48 120 142 53 . 42 Launcher 3 | . . . . . . . . 3 . . . Special . | . . . . . . . . . . . . Kinetic 589 | 6 4 22 52 20 . 48 120 169 74 . 74 Thermal 44 | 6 6 8 3 . . . . . 21 . . Explosive 3 | . . . . . . . . 3 . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 34 | 4 9 6 30 11 . 7 34 14 24 . 24 Robot Miss Streak 4 | 3 1 2 3 . . 2 1 4 2 . 1 Penetration Max 1 | . . . . . . . . 1 . . 1 Secondary Targets 1 | . . . . . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . . . . . 1 . . Shots Hit Robots 447 | 8 7 14 35 9 . 27 87 113 75 . 72 Core Hits 221 | 5 4 6 18 7 . 26 44 58 31 . 22 Critical Kills 2 | . . . . . . . . 1 . . 1 Critical Parts Destroyed 1 | . . . . . . . . . 1 . . Critical Strikes 17 | . 1 . 2 1 . 2 1 7 2 . 1 Burn 2 | . 1 . . . . . . . 1 . . Destroy 3 | . . . . . . . . 1 1 . 1 Blast 12 | . . . 2 1 . 2 1 6 . . . Melee Attacks 36 | . . . . . . 2 1 3 21 . 9 Impact . | . . . . . . . . . . . . Slashing 36 | . . . . . . 2 1 3 21 . 9 Piercing . | . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . 2 1 2 . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 15406 | 84 92 198 760 347 . 1677 3127 3487 2144 . 3490 Guns 2019 | 84 57 112 94 . . . . 387 607 . 678 Cannons 9413 | . 35 86 666 326 . 623 2081 2198 931 . 2467 Explosions 2534 | . . . . . . 883 970 681 . . . Melee 1419 | . . . . . . 171 76 221 606 . 345 Ramming 21 | . . . . 21 . . . . . . . Kinetic 10951 | 21 20 138 725 326 . 623 2081 2585 1287 . 3145 Thermal 1451 | 63 72 60 35 . . . 970 . 251 . . Explosive 1564 | . . . . . . 883 . 681 . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 1419 | . . . . . . 171 76 221 606 . 345 Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . 1 . . . . . . 1 1 1 5 Average Corruption 1 | . 1 . . . . . . 1 1 1 4 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 21 | . 1 . . . . . . 2 8 . 10 Message Errors 5 | . 1 . . . . . . . 3 . 1 Matter Fused 3 | . . . . . . . . 1 1 . 1 Heat Flow Errors 2 | . . . . . . . . . 1 . 1 Energy Discharges 4 | . . . . . . . . 1 . . 3 Parts Rejected 1 | . . . . . . . . . 1 . . Data Loss (minor) 1 | . . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . 1 Alerts 3 | . . . . . . . . . 1 . 2 Weapon Failures 1 | . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 706 | . . . 3 51 . 86 411 101 1 . 53 Projectiles 256 | . . . 3 51 . 20 70 58 1 . 53 Explosions 374 | . . . . . . 66 295 13 . . . Melee 76 | . . . . . . . 46 30 . . . Knockbacks 62 | . . 1 5 3 . 4 23 13 7 . 6 Impact . | . . . . . . . . . . . . Kinetic 58 | . . 1 3 3 . 4 23 12 7 . 5 Secondary 4 | . . . 2 . . . . 1 . . 1 Self-Inflicted Damage 100 | . . . . 10 . 46 . 44 . . . Shots 2 | . . . . . . 1 . 1 . . . Rammed 4 | . . . . 4 . . . . . . . Targets Rammed 4 | . . . . 4 . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 1047 | 50 168 494 439 270 . 250 177 182 149 . 1047 Average Temperature 127 | 24 65 283 140 125 . 86 59 49 60 . 373 Received Heat Transfer 1188 | . . 42 45 12 . 80 90 . 279 . 640 Effects 35 | . . 9 10 . . . . . . . 16 Shutdowns 12 | . . 6 3 . . . . . . . 3 Energy Bleed 5 | . . . 2 . . . . . . . 3 Interference 5 | . . 2 2 . . . . . . . 1 Matter Decay 1 | . . . 1 . . . . . . . . Short Circuit 4 | . . . 1 . . . . . . . 3 Damage (minor) 3 | . . 1 1 . . . . . . . 1 Damage (major) 3 | . . . . . . . . . . . 3 Damage (core) 2 | . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . 1 . . Parts Melted 1 | . . . . . . . . . 1 . . Heat Transferred 1836 | 185 259 148 74 . . . 600 . 570 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Gar Fac DSF Peak Influence 513 | 15 69 68 429 113 . 206 407 307 513 199 190 Initial 199 | . 7 . 20 50 . . 73 128 92 199 108 Average 124 | 7 43 7 175 69 . 72 147 142 255 199 134 Maximum Alert Level 2 | . . . 2 . . 1 2 1 2 . . Low Security (%) 82 | 100 100 100 77 100 . 86 77 71 53 100 100 Level 1 15 | . . . 18 . . 13 21 28 35 . . Level 2 1 | . . . 3 . . . . . 10 . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . 1 Squads Dispatched 7 | . . 1 . . . 1 1 2 . . 2 Investigation . | . . . . . . . . . . . . Extermination 2 | . . . . . . . 1 1 . . . Reinforcement 5 | . . 1 . . . 1 . 1 . . 2 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Gar Fac DSF Distress Signals 4 | . . . 3 . . 1 . . . . . Communications Jammed 5 | . . . . . . . 1 4 . . . Distress Signals 5 | . . . . . . . 1 4 . . . Times Spotted 96 | . 3 3 17 4 . 10 17 15 14 . 13 Peak Tracking Total 7 | . 2 2 3 3 . 3 5 4 3 . 7 Tactical Retreats 1 | . . . 1 . . . . . . . . Traps | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Gar Fac DSF Traps Triggered 15 | . 3 . . . . 1 2 3 4 . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -4 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Gar Fac DSF Machines Disabled 19 | . . . 1 . . 5 9 . 3 . 1 Max in Single Turn 6 | . . . 1 . . 3 6 . 2 . 1 Garrison Access 1 | . . . 1 . . . . . . . . Garrison Relay 1 | . . . . . . . . . 1 . . Phase Generator 1 | . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Gar Fac DSF Machines Accessed 12 | . . . 4 2 2 1 . 1 1 1 . Terminals 8 | . . . 3 2 . 1 . . 1 1 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . 1 . . . . 1 . . . Total Hacks 20 | . . . 5 5 5 2 . 1 1 1 . Successful 15 | . . . 4 2 5 1 . 1 1 1 . Failed 5 | . . . 1 3 . 1 . . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 3 | . . . 3 . . . . . . . . Terminals 13 | . . . 4 5 . 2 . . 1 1 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . 1 . . . . 1 . . . Terminal Hacks 13 | . . . 3 2 5 1 . . 1 1 . Record 4 | . . . . . 4 . . . . . . Open Door 3 | . . . 2 . 1 . . . . . . Open DSF 1 | . . . . . . . . . . 1 . Branch Access Points 2 | . . . 1 1 . . . . . . . Emergency Access Points 1 | . . . . . . . . . 1 . . Unreport Threat 1 | . . . . 1 . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . . 1 . . . Unlock Access 1 | . . . . . . . . 1 . . . Seal Access 1 | . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 4 | . . . 1 1 . 1 . 1 . . . Full Trace Events 1 | . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -4 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Gar Fac DSF Used RIF Installer 1 | . . . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 . . Machine Destruction 3 | . . . . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 10 | . . . . 10 . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -4 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Gar Fac DSF Total Allies 10 | . . . . 10 . . . . . . . Largest Group 10 | . . . . 10 9 9 3 . . . . Highest-Rated Group 155 | . . . . 155 128 128 50 . . . . Highest-Rated Ally 27 | . . . . 27 27 27 27 . . . . Total Orders 1 | . . . . . . . 1 . . . . AID 1 | . . . . . . . 1 . . . . Ally Attacks 28 | . . . . . . 25 3 . . . . Total Damage 336 | . . . . . . 301 35 . . . . Kills 7 | . . . . . . 7 . . . . . Allies Corrupted 1 | . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Gar Fac DSF Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -4 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Gar Fac DSF Turns Passed 5615 | 89 410 297 513 428 749 732 683 672 643 7 392 Spaces Moved 3988 | 65 435 162 427 303 628 634 526 462 254 6 86 Core 37 | 22 . . . . . . . . . . 15 Treads . | . . . . . . . . . . . . Legs 55 | . . . . . . . . . . . 55 Wheels 3896 | 43 435 162 427 303 628 634 526 462 254 6 16 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 80 95 84 101 101 101 101 100 90 130 110 Average Speed 103 | 90 87 97 98 101 101 101 101 110 105 130 243 Slowest Speed 1350 | 150 95 110 101 101 101 103 103 135 130 130 1350 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 32 | 5 38 12 68 58 52 23 19 18 38 1 52 Regions Visited 11 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 10 | 1 1 1 1 1 1 1 1 1 . 1 . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 4 | . . . 4 . . . . . . . . Terrain Destroyed 223 | . . 4 9 4 . 25 60 37 78 . 6 Melee . | . . . . . . . . . . . . Projectile 40 | . . 4 9 4 . . 3 13 1 . 6 AOE 183 | . . . . . . 25 57 24 77 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Gar Fac DSF Total 4970 | 80 449 285 479 412 742 690 602 517 534 5 175 Wait 509 | . . 107 2 49 109 24 34 . 184 . . Move 3978 | 64 434 161 426 302 627 633 525 462 253 5 86 Hop . | . . . . . . . . . . . . Pick Up 21 | 2 . 2 1 . 4 3 . . 4 . 5 Fast Attach 62 | 7 11 7 8 . 1 6 2 7 4 . 9 Attach 18 | . . . 4 . . 2 1 2 2 . 7 Detach 6 | . . . 1 . 1 2 . . . . 2 Swap 10 | 1 . . . . . 3 2 2 2 . . Drop 38 | . . 3 8 . . 3 7 4 3 . 10 Fire 188 | 6 4 5 29 5 . 12 30 37 29 . 31 Melee 36 | . . . . . . 2 1 3 21 . 9 Ram 4 | . . . . 4 . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 48 | . . . . . . . . . 32 . 16 Rewire 52 | . . . . 52 . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling (discovered 2 exits: *Fac / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -5/Factory -4/Factory -4/Garrison -4/Factory -4/DSF History --------- Turn | Location | Event 15 | -11/Scrapyard | Identified exit to Materials 15 | -11/Scrapyard | Discovered exit to Materials (range 16) 90 | -11/Scrapyard | Entered Materials 90 | -10/Materials | Evolved 21 slots: Power x1, Propulsion x4, Utility x12, Weapon x4 213 | -10/Materials | Identified exit to Materials 213 | -10/Materials | Discovered exit to Materials (range 5) 500 | -10/Materials | Entered another Materials area 500 | -9/Materials | Evolved -2 slots (calibrated): -Utility x2 641 | -9/Materials | Build established: Hacker-Executioner 772 | -9/Materials | Identified exit to Storage 772 | -9/Materials | Discovered exit to Storage (range 4) 797 | -9/Materials | Entered Storage 844 | -9/Storage | Identified exit to Recycling 1001 | -9/Storage | Identified exit to Materials 1001 | -9/Storage | Discovered exit to Materials (range 8) 1307 | -9/Storage | Used back door to open Recycling access 1310 | -9/Storage | Entered Recycling 1641 | -9/Recycling | Identified exit to Factory 1641 | -9/Recycling | Discovered exit to Factory (range 16) 1691 | -9/Recycling | Scanned before Scraplab entrance 1706 | -9/Recycling | Entered Scraplab 1717 | -9/Recycling | Identified exit to Scraptown 1717 | -9/Recycling | Discovered exit to Scraptown (range 3) 1738 | -9/Recycling | Entered Scraptown 1738 | -9/Scraptown | Accompanied by 9 allies 1871 | -9/Scraptown | Build established: Commander-Executioner 1893 | -9/Scraptown | Visited UFD Registry 1893 | -9/Scraptown | Registered with UFD as "Gunframe" 2063 | -9/Scraptown | Visited Scrap Suit Storage 2090 | -9/Scraptown | Found Scrap Suit 2092 | -9/Scraptown | Found Scrap Suit 2110 | -9/Scraptown | Visited Supply Room 2124 | -9/Scraptown | Visited Observation Area 2190 | -9/Scraptown | Identified exit to Factory 2190 | -9/Scraptown | Discovered exit to Factory (range 5) 2271 | -9/Scraptown | Visited Scrapoid Research Area 2289 | -9/Scraptown | Visited Curators Association 2317 | -9/Scraptown | Visited Sword Containment 2388 | -9/Scraptown | Visited Awakened 2435 | -9/Scraptown | Discovered exit to Factory (range 7) 2487 | -9/Scraptown | Entered Factory 2487 | -6/Factory | Accompanied by 9 allies 2624 | -6/Factory | Build established: Commander-Assassin 3144 | -6/Factory | Build established: Scavenger-Assassin 3169 | -6/Factory | Identified exit to Factory 3169 | -6/Factory | Discovered exit to Factory (range 18) 3219 | -6/Factory | Entered another Factory area 3219 | -5/Factory | Accompanied by 3 allies 3806 | -5/Factory | Identified exit to Factory 3806 | -5/Factory | Discovered exit to Factory (range 8) 3902 | -5/Factory | Entered another Factory area 4121 | -4/Factory | Assembled infested ambush trap array 4153 | -4/Factory | Lost 5 parts (2n1u2w) 4574 | -4/Factory | Identified exit to Garrison 4574 | -4/Factory | Entered Garrison 4674 | -4/Garrison | Lost 5 parts (2p1u2w) 4868 | -4/Garrison | Triggered checkpoint 4914 | -4/Garrison | Triggered checkpoint 4923 | -4/Garrison | Build established: Scavenger-Skirmisher 4982 | -4/Garrison | Garrison Relay disabled 5020 | -4/Garrison | Triggered checkpoint 5085 | -4/Garrison | Lost 5 parts (3n2w) 5148 | -4/Garrison | Phase Generator disabled 5158 | -4/Garrison | Installed Relay Interface Framework 5214 | -4/Garrison | Identified exit to Factory 5214 | -4/Garrison | Discovered exit to Factory (range 3) 5217 | -4/Garrison | Entered Factory 5224 | -4/Factory | Identified exit to DSF 5224 | -4/Factory | Entered DSF 5259 | -4/DSF | Additional patrols routed to DSF 5325 | -4/DSF | Lost 3 parts (1p2n) 5461 | -4/DSF | Core integrity fell below 50% 5480 | -4/DSF | Lost 13 parts (1p7u5w) 5481 | -4/DSF | Sterilization system engaged 5501 | -4/DSF | Ambient heat levels rising (+10) 5516 | -4/DSF | Ambient heat levels rising (+10) 5531 | -4/DSF | Ambient heat levels rising (+10) 5546 | -4/DSF | Ambient heat levels rising (+10) 5561 | -4/DSF | Ambient heat levels rising (+10) 5566 | -4/DSF | Lost 3 parts (1p2w) 5576 | -4/DSF | Ambient heat levels rising (+10) 5591 | -4/DSF | Ambient heat levels rising (+10) 5601 | -4/DSF | Core integrity fell below 20% 5606 | -4/DSF | Ambient heat levels rising (+10) 5617 | -4/DSF | Core destroyed Last Messages --------------- 05595_ Overheating: Short circuit. 05597_ Overheating: System interference. 05597_ Enh. Optical Array temporarily disabled. 05598_ Overheating: Myomer Leg damaged (-73). 05598_ Overheating: Mic. Fission Core damaged (-35). 05598_ Overheating: Hcp. Battery damaged (-2). 05599_ System corrupted: Matter fused (-9). 05601_ Overheating: Core damaged (-218). 05602_ Power failure, Mic. Fission Core shutdown. 05602_ Med. Armored Exoskeleton broken. 05602_ Overheating: Short circuit. 05605_ Myomer Leg broken. 05605_ Overheating: Short circuit. 05606_ ALERT: Ambient heat levels +10. 05608_ Overheating: Energy bleed (-47). 05609_ Power failure, Mic. Fission Core shutdown. 05613_ Overheating: Energy bleed (-56). 05615_ Overheating: Broken Myomer Leg damaged (-41). 05617_ Power failure, Mic. Fission Core shutdown. 05617_ Overheating: Core damaged (-126). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ?????????????????????????????????????## | | ?????????????????????????????????????#% | | ?????????????????????????????????????#% | | ????????##??????????#########???????##% | | ??????#""""??########!!!!!]]#########"% | | ??????#"""""##!!# #!!!!!]]# #=*##%% | | ??????#"" %% | | ?????"""" @ | | ??????#"" ## # ### ###[[ # ## | | ??????##?????# # #?# #?#[][# ###^ | | ?????????????########!! !!########## | | ????????????????????#!! !!#??????#= ! | | ????????????????????#!! !!#??????# = | | ????????????????????### ###??????### | | ??????????????????????* !????????#[] | | ??????????????????????* !????????#] ! | | ?????????????????????** !!???????#[[% | | ?????????????????????## %############ | | ?????????????????????## #?#!!!#]]]#" | | ????????????????#!!!## % %%##!!!"]]]"" | | ????????????? % % !%" %!% | | ????????????? %% =%%% % | | ????????????? % %% [% % | | ????????????????#]]]#"%% % #"!!!" [## | | ????????????????????### ??##!!!# ## | | ????????????????????????????#"######### | | ????????????????????????????#?????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 37 Energy Capacity 730 Matter Stores 455 Matter Capacity 500 Sight Range 22 Robot Scan Range 14 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 6 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Weapon Shielding 33 Evasion (%) 48 Recoil Reduction 6 Offensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Challenges ------------ None Game ------ Seed CargoSignalLattice Manual? 0 Play Time 00:53:04 Cumulative 46.2 hours Start 2024.08.10 @ 21:00:07 End 2024.08.10 @ 22:37:13 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 42 Rogue 0 Adventurer 0 Explorer 42 Win Type - Total 7 Types 3/1/1/1/0/0/1/0/0 Lore% 31 Gallery% 52 Achievement% 61 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 24e2a5e6-62c0-4fca-8501-34d529978a9b