Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.06 @ 20:27:17 Player: Torako Result: Destroyed by Executioner with Helical Railgun Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (147) 735 Value Destroyed (5646) 5646 Prototype IDs (23) 460 Alien Tech Used (3) 600 Bonus (7233) 7233 TOTAL SCORE: 23574 Bonus ------- High Alert Combat Kills 156 Follower Combat Kills 526 Met Imprinter 300 Destroyed Z-Imprinter 1000 Exposed GOLEM Chamber 4000 Used Core Reset Matrix 3000 Friendly Fire -1749 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 19/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- Zionite Metafield Generator Improved Terrain Scan Processor System Shield Ghost Barrier > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Improved Overload Regulator Stasis Generator Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Particle Reactor Quantum Reactor > --- PROPULSION ------- Antigrav System Improved Gyrokinetic Inverter Improved Linear Gravjet Antigrav Array Combat Linear Gravjet > --- UTILITY ---------- Advanced Weight Redist. System Zionite Metafield Generator Long-range Sensor Array Advanced Signal Interpreter Improved Terrain Scan Processor Advanced Reaction Control System Advanced Phase Shifter Antimissile System Improved System Shield Advanced System Shield Experimental System Shield Ghost Barrier > --- WEAPON ----------- Great Axe Enhanced Force Lance > --- INVENTORY -------- YI-UF0's Bottomless Matter Pit Improved Overload Regulator Stasis Generator Portable AFG [Rating: 161] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Linear Gravjet Flight Unit Q-thruster Utility High-capacity Storage Unit Device Long-range Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Ghost Barrier Protection Hardened Medium Armor Plating Artifact Stasis Generator Weapon Heavy Battle Rifle Energy Gun Precision Shock Rifle Ballistic Gun Heavy Battle Rifle Launcher YI-UF0's Doublenader Special Weapon Plasma Cutter Slashing Weapon Greatsword Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Fac Res Tes Res Qua Acc Com Slots Evolved 18 | . . . 2 . . . 2 2 . . . . . 2 2 2 2 . 2 . 2 . Power 2 | . . . . . . . . . . . . . . . . 1 1 . . . . . Propulsion 4 | . . . . . . . . . . . . . . . 2 1 1 . . . . . Utility 10 | . . . 2 . . . . 2 . . . . . 2 . . . . 2 . 2 . Weapon 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Parts Attached 211 | . 7 3 4 9 . 11 21 11 2 2 7 20 31 15 14 3 12 6 3 11 10 9 Power 16 | . . . . 1 . 1 3 . 1 . . . 3 2 1 . 2 . 1 . . 1 Engine 6 | . . . . 1 . 1 2 . 1 . . . . 1 . . . . . . . . Core 4 | . . . . . . . 1 . . . . . 3 . . . . . . . . . Reactor 6 | . . . . . . . . . . . . . . 1 1 . 2 . 1 . . 1 Propulsion 37 | . 2 . . . . 1 5 2 . . 1 1 5 5 4 1 3 . . 1 2 4 Treads 20 | . 2 . . . . 1 5 2 . . 1 1 5 3 . . . . . . . . Leg 3 | . . . . . . . . . . . . . . 1 2 . . . . . . . Wheel 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Hover 11 | . . . . . . . . . . . . . . . 2 1 3 . . 1 2 2 Flight 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Utility 87 | . 3 . 3 2 . 1 2 4 . 1 3 8 9 7 8 2 7 4 1 10 8 4 Device 44 | . . . . . . 1 . 2 . . 2 4 6 1 7 1 6 . . 8 5 1 Storage 7 | . 2 . . 1 . . 1 . . . . 1 1 . . . . . . . . 1 Processor 13 | . . . 1 . . . 1 1 . 1 1 . . 1 1 1 1 1 . . 2 1 Hackware 6 | . . . . . . . . . . . . . . . . . . 3 1 1 1 . Protection 15 | . 1 . 2 1 . . . 1 . . . 3 2 5 . . . . . . . . Artifact 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 Weapon 71 | . 2 3 1 6 . 8 11 5 1 1 3 11 14 1 1 . . 2 1 . . . Energy Gun 21 | . 1 . . 1 . . . 1 . 1 1 8 6 . . . . 2 . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 34 | . 1 2 1 3 . 5 10 4 1 . . 1 5 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher 6 | . . 1 . 1 . 2 . . . . . 1 1 . . . . . . . . . Special Weapon 2 | . . . . 1 . . . . . . 1 . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . . 1 1 . . . 1 1 2 . 1 . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . . . . 2 . . . 2 . . 1 5 . 3 . . 1 5 . 3 . . Parts Lost 86 | . 4 . . 1 . 7 14 4 1 1 . 6 12 8 . . . . 1 3 3 21 Power 10 | . . . . 1 . 1 1 . 1 . . . 1 1 . . . . . . 1 3 Propulsion 30 | . 2 . . . . 2 4 2 . . . 1 5 3 . . . . . 3 1 7 Utility 20 | . . . . . . 1 . 1 . . . 1 2 4 . . . . 1 . 1 9 Weapon 26 | . 2 . . . . 3 9 1 . 1 . 4 4 . . . . . . . . 2 Highest Loss Streak 12 | . 4 . . 1 . 5 4 3 1 1 . 5 6 3 . . . . 1 1 3 12 Average Slot Usage (%) 94 | . 97 100 93 99 100 95 96 94 100 97 88 97 98 98 83 67 73 79 73 78 82 67 Engine 6 | . 14 14 11 10 11 11 8 . 5 7 7 7 1 4 . . . . . . . . Core 1 | . . . . . . . . 7 1 . . . 5 1 . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . 5 5 9 14 13 13 11 7 Treads 14 | . 11 28 22 22 22 18 16 10 15 15 15 15 14 12 1 . . . . . . . Hover 1 | . . . . . . . . . . . . . . . 7 14 20 23 21 17 16 13 Device 7 | . . . . . . 8 1 8 7 7 8 6 9 10 14 33 28 22 14 17 20 10 Storage 22 | . 21 28 22 22 22 22 25 23 23 23 23 25 30 26 14 . . . . . . . Processor 7 | . . . 5 11 11 11 9 11 7 7 9 12 3 6 5 7 9 12 8 8 8 10 Protection 3 | . 6 . 11 10 11 1 . . 7 4 . . . 7 5 . . . . . . . Energy Gun 7 | . 12 11 . 4 . . . 2 . 5 7 22 19 . . . . . . . . . Ballistic Gun 14 | . 13 16 22 15 22 15 33 25 30 24 3 . 6 25 13 . . . . . . . Slashing Weapon 2 | . . . . . . 5 1 1 . . 6 3 2 . 2 5 4 4 4 4 4 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 165 | 12 74 75 81 82 81 85 113 116 121 123 118 151 157 165 155 24 53 53 66 70 72 70 Greatest Support 105 | 20 40 40 40 40 40 40 40 40 40 40 48 51 51 43 24 41 82 56 68 105 93 85 Greatest Overweight (x) 15 | . 3 1 2 2 2 3 5 5 3 3 2 2 7 15 15 . 1 . 1 1 . 3 Average Overweight (x) 1 | . . 1 1 1 2 1 2 3 2 2 2 2 2 3 3 . . . . . . . Largest Inventory Capacity 36 | . 20 20 20 20 20 20 28 28 28 28 28 36 36 36 36 4 4 4 4 4 4 4 Average Capacity 25 | . 13 20 20 20 20 20 26 28 28 28 28 30 36 36 25 4 4 4 4 4 4 4 Most Carried 36 | . 16 20 20 20 20 20 28 28 28 28 28 35 36 36 35 4 4 4 4 4 4 4 Average Carried 24 | . 8 17 19 19 20 19 24 27 27 27 27 29 35 35 22 3 4 3 4 3 3 3 Final Capacity 36 | 6 20 20 20 20 20 20 28 28 28 28 28 36 36 36 4 4 4 4 4 4 4 4 Final Carried 36 | 6 16 19 20 20 20 20 27 27 28 28 27 35 36 36 4 4 4 4 4 4 4 2 Class Distribution -------------------- 36% | Hauler-Mutant 23% | Hauler-Gunner 13% | Hauler-Tank 7% | Hauler-Skirmisher 4% | Scavenger-Skirmisher Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Hauler-Gunner | -7/Factory Hauler-Gunner | -7/Lower Caves Hauler-Gunner | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Gunner | -7/Deep Caves Hauler-Skirmisher | -6/Proximity Caves Hauler-Tank | -6/Factory Scout | -5/Factory Scout | -4/Factory Generator-Scout | -3/Research Generator-Scout | -3/Testing Hacker-Sprinter | -2/Research Hacker-Sprinter | -2/Quarantine Wizard-Sprinter | -1/Access Wizard-Sprinter | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Fac Res Tes Res Qua Acc Com Matter Collected 6551 | 200 183 52 64 365 . 506 1072 78 362 294 115 321 1043 1209 . . 77 213 . . 377 20 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6755 | . 359 56 52 221 . 359 1314 228 85 207 . 1159 1016 1435 . . 77 . . . 167 20 Parts 309 | . 27 4 3 12 . 20 78 13 6 9 . 15 45 63 . . 6 . . . 7 1 Haulers Intercepted 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . Recyclers Shooed 6 | . 2 . . . . . . . . . . . . 4 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 58 | . . . . . . . . . 6 14 . . 38 . . . . . . . . . Prevented 38 | . . . . . . . . . 3 4 . . 31 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Fac Res Tes Res Qua Acc Com Combat Hostiles Destroyed 123 | . 10 . . 2 . 13 27 6 2 4 . 16 15 26 . . . . . . 2 . Melee 10 | . . . . . . . . . . . . 8 . . . . . . . . 2 . Guns 97 | . 10 . . 2 . 6 27 5 2 4 . 3 12 26 . . . . . . . . AOE 14 | . . . . . . 7 . 1 . . . 4 2 . . . . . . . . . Classes Destroyed 16 | . 4 . . 1 . 1 6 1 . . . 2 . 1 . . . . . . . . Worker 5 | . . . . . . . 1 . . . . . . 3 . . . . . . . 1 Builder 3 | . . . . . . . . . . . . . . 3 . . . . . . . . Hauler 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . Recycler 3 | . 1 1 . . . 1 . . . . . . . . . . . . . . . . Operator 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . Watcher 5 | . . . . . . . 1 . . . . . 2 . . . 2 . . . . . Swarmer 22 | . 6 . . . . 5 4 3 . . . . 2 2 . . . . . . . . Grunt 52 | . 4 . . 1 . 5 15 . 1 4 . . 5 17 . . . . . . . . Brawler 4 | . . . . . . . 1 . . . . . 3 . . . . . . . . . Duelist 4 | . . . . 1 . 2 . . . . . . 1 . . . . . . . . . Protector 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Sentry 13 | . . . . . . . 6 1 . . . . 4 2 . . . . . . . . Hunter 7 | . . . . . . . 1 . 1 . . . . 3 . . . . . . 2 . Programmer 5 | . . . . . . . . 2 . . . . 1 2 . . . . . . . . Z-Light 7 | . . . . . . . . . . . . 7 . . . . . . . . . . Golem 9 | . . . . . . . . . . . . 9 . . . . . . . . . . Wasp 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 8 | . 3 1 1 2 . 5 8 3 1 4 . 5 6 6 . . 2 . . . 2 1 Combat Bots Only 8 | . 3 . . 2 . 5 8 3 1 4 . 5 6 5 . . . . . . 2 . Max Kills in Single Turn 3 | . 1 1 1 1 . 3 2 1 1 1 . 3 2 3 . . 1 . . . 1 1 Gunslinging 1 | . . . . . . . 1 . . . . 1 1 1 . . . . . . . . Exploded 3 | . . . . . . 3 . 1 . . . 3 1 . . . . . . . . . Melee 1 | . . . . . . . . . . . . 1 . . . . . . . . 1 . Uniques/NPCs Destroyed 2 | . . . . 1 . . . . . . . 1 . . . . . . . . . . YI-UF0 (-9/Mines) Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Fac Res Tes Res Qua Acc Com Damage Taken 14060 | . 698 85 . 125 . 1019 2074 816 78 141 . 1255 1616 2470 . 36 83 . 89 454 479 2542 Core 3023 | . 127 . . 11 . 194 227 110 . . . 187 167 292 . 36 . . . 47 57 1568 Absorbed by Shields 220 | . . . . . . . . . . . . . . . . . . . . . . 220 Core Remaining (%) 74 | 100 . 49 . . . 48 58 . . . . . 33 65 100 96 . 100 . 96 . . Volleys Fired 372 | . 56 3 3 18 . 34 75 21 4 7 . 25 42 84 . . . . . . . . Largest 4 | . 2 2 2 2 . 2 4 4 4 4 . 4 4 4 . . . . . . . . Hottest 220 | . 85 85 44 65 . 70 92 124 94 124 . 220 220 132 . . . . . . . . Shots Fired 1035 | . 87 6 6 26 . 52 242 82 16 28 . 43 113 334 . . . . . . . . Gun 1009 | . 87 6 6 20 . 44 242 82 16 28 . 37 107 334 . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher 20 | . . . . . . 8 . . . . . 6 6 . . . . . . . . . Special 6 | . . . . 6 . . . . . . . . . . . . . . . . . . Kinetic 835 | . 50 3 6 7 . 44 242 73 16 25 . 11 24 334 . . . . . . . . Thermal 46 | . 37 3 . 6 . . . . . . . . . . . . . . . . . . Explosive 20 | . . . . . . 8 . . . . . 6 6 . . . . . . . . . Electromagnetic 132 | . . . . 13 . . . 9 . 3 . 26 81 . . . . . . . . . Phasic 2 | . . . . . . . . . . . . . 2 . . . . . . . . . Robot Hit Streak 42 | . 10 3 4 16 . 9 42 10 14 7 . 15 17 13 . . . . . . . . Robot Miss Streak 11 | . 3 4 3 4 . 3 3 3 3 3 . 11 2 7 . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 28 | . 4 . . 1 . 2 9 . . 2 . 1 5 4 . . . . . . . . Max Gunslinging Chain 2 | . 1 . . 1 . 1 1 . . 1 . 1 1 2 . . . . . . . . Shots Hit Robots 771 | . 53 3 4 20 . 39 188 58 11 22 . 78 94 183 . . 3 . 3 . 9 3 Core Hits 388 | . 22 1 3 10 . 32 75 15 4 13 . 78 51 78 . . 2 . . . 3 1 Critical Hits 8 | . 1 . . . . 1 3 . . . . . . 3 . . . . . . . . Critical Kills 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Critical Parts Destroyed 5 | . 1 . . . . 1 1 . . . . . . 2 . . . . . . . . Melee Attacks 148 | . . . . . . . . . . . . 57 3 . . 6 5 14 29 13 16 5 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 106 | . . . . . . . . . . . . 57 3 . . 6 5 14 14 3 4 . Piercing 42 | . . . . . . . . . . . . . . . . . . . 15 10 12 5 Sneak Attacks 3 | . . . . . . . . . . . . . . . . . . . 1 . 1 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Follow-up Attacks 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Damage Inflicted 16980 | . 617 86 41 376 . 1185 2644 781 98 285 . 3308 2207 4173 . . 149 . 239 . 532 259 Guns 10755 | . 617 55 41 236 . 564 2268 725 98 285 . 455 1514 3897 . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . Explosions 2993 | . . . . 80 . 621 367 56 . . . 900 693 276 . . . . . . . . Melee 3132 | . . . . . . . . . . . . 1953 . . . . 149 . 239 . 532 259 Ramming 44 | . . 31 . 4 . . 9 . . . . . . . . . . . . . . . Kinetic 8667 | . 406 28 41 46 . 564 2268 624 98 229 . 136 330 3897 . . . . . . . . Thermal 699 | . 211 27 . 136 . . . 56 . . . . 269 . . . . . . . . . Explosive 2475 | . . . . . . 621 254 . . . . 900 424 276 . . . . . . . . Electromagnetic 1897 | . . . . 190 . . 113 101 . 56 . 319 1118 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 2421 | . . . . . . . . . . . . 1953 . . . . 149 . 239 . 80 . Piercing 711 | . . . . . . . . . . . . . . . . . . . . . 452 259 Phasic 66 | . . . . . . . . . . . . . 66 . . . . . . . . . Highest Corruption 11 | . . . . . . . 1 2 2 2 2 . 11 4 . . . . . . 1 1 Average Corruption 3 | . . . . . . . 1 1 2 2 2 . 6 1 . . . . . . 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Effects 93 | . . . . . . . 5 1 5 5 . . 54 22 . . . . . . . 1 Message Errors 19 | . . . . . . . . . 1 2 . . 11 4 . . . . . . . 1 Matter Fused 9 | . . . . . . . . . . . . . 7 2 . . . . . . . . Heat Flow Errors 12 | . . . . . . . . . 2 1 . . 4 5 . . . . . . . . Energy Discharges 6 | . . . . . . . 1 . 1 . . . 4 . . . . . . . . . Data Loss (minor) 16 | . . . . . . . 2 . 1 2 . . 10 1 . . . . . . . . Data Loss (major) 2 | . . . . . . . . . . . . . 2 . . . . . . . . . Misfires 4 | . . . . . . . . . . . . . 4 . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Misdirections 5 | . . . . . . . . . . . . . 5 . . . . . . . . . Targeting Errors 15 | . . . . . . . 1 . . . . . 6 8 . . . . . . . . Weapon Failures 4 | . . . . . . . 1 1 . . . . . 2 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 294 | . . . . 16 . . . . . . . 17 . 33 . . . . 121 . 74 33 Projectiles 4 | . . . . 4 . . . . . . . . . . . . . . . . . . Explosions 62 | . . . . 12 . . . . . . . 17 . 33 . . . . . . . . Melee 228 | . . . . . . . . . . . . . . . . . . . 121 . 74 33 Knockbacks 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Impact 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 145 | . . . . . . 20 43 55 . . . . 27 . . . . . . . . . Shots 4 | . . . . . . 1 1 1 . . . . 1 . . . . . . . . . Rammed 8 | . . 3 . 3 . . 2 . . . . . . . . . . . . . . . Targets Rammed 8 | . . 3 . 3 . . 2 . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 423 | . 90 48 . 46 . 34 96 282 150 252 . 372 423 366 . 19 198 199 199 . 196 128 Average Temperature 82 | . 29 21 . 26 . 15 25 79 54 115 . 109 106 76 . 6 125 157 109 . 91 56 Received Heat Transfer 3099 | . 228 . . 30 . 270 837 66 27 72 . 357 363 699 . 9 18 . 9 45 . 69 Effects 3 | . . . . . . . . . . . . 1 2 . . . . . . . . . Shutdowns 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Energy Bleed 2 | . . . . . . . . . . . . 1 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . 1 1 . . . . . . . . . Combat Hostiles 2 | . . . . . . . . . . . . 1 1 . . . . . . . . . Parts Fried 12 | . . . . . . . . . . . . 5 7 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . . 2 . . . . . . . . . . Heat Transferred 1196 | . 487 74 . 285 . . . 50 . . . . 300 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . 1 . . . 1 . . . . 2 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Fac Res Tes Res Qua Acc Com Peak Influence 651 | . 227 20 44 81 . 168 414 178 . . . . . 651 318 220 266 274 268 270 295 366 Average Influence 115 | . 83 10 10 11 . 104 130 98 . . . . . 170 318 168 205 234 209 202 227 273 Maximum Alert Level 2 | . 1 . . . . . 2 . . . . . . 2 1 1 1 1 1 1 1 1 Low Security (%) 79 | . 82 100 100 100 . 100 87 100 . . . . . 70 . 89 36 13 38 52 43 29 Level 1 15 | . 17 . . . . . 12 . . . . . . 9 100 10 63 86 61 47 56 70 Level 2 5 | . . . . . . . . . . . . . . 20 . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 29 | . . . . . . 1 4 1 . . . . . 16 . 1 . . . . 1 5 Investigation 8 | . . . . . . . 1 . . . . . . 5 . 1 . . . . . 1 Extermination 5 | . . . . . . . . 1 . . . . . 4 . . . . . . . . Reinforcement 11 | . . . . . . . 3 . . . . . . 4 . . . . . . . 4 Assault 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Garrison 4 | . . . . . . . . . . . . . . 3 . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 1 . . . . . . 2 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Fac Res Tes Res Qua Acc Com Distress Signals 11 | . . . . . . . 4 . . . . . 1 1 . . 2 . . . 1 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 294 | . 18 7 3 5 . 21 41 8 2 4 . 21 26 53 4 1 6 1 7 15 9 42 Peak Tracking Total 26 | . 4 3 1 2 . 8 10 3 1 4 . 6 8 6 4 1 7 1 6 12 2 26 Tactical Retreats 37 | . 1 1 . . . 2 2 . . . . 2 5 12 . 1 2 . 3 2 1 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Fac Res Tes Res Qua Acc Com Traps Triggered 7 | . . 1 1 . . . 1 1 . . . . . . . . . . . . . 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . . . 9 . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Fac Res Tes Res Qua Acc Com Machines Disabled 22 | . . . . 1 . 2 4 . . . . 1 2 4 . . . 4 1 2 1 . Max in Single Turn 2 | . . . . 1 . 1 2 . . . . 1 1 2 . . . 1 1 1 1 . Garrison Access 4 | . . . . . . . . . . . . . . . . . 1 . 1 . 2 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Fac Res Tes Res Qua Acc Com Machines Accessed 54 | . 4 2 1 . 2 . 3 1 . . 1 . 3 6 . 4 5 2 7 3 6 4 Terminals 39 | . 4 1 1 . . . 3 . . . . . 1 3 . 3 4 2 6 3 4 4 Fabricators 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Recycling Units 4 | . . . . . . . . 1 . . . . 1 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . . . . 1 . . 1 . 1 . 2 . Total Hacks 161 | . 10 3 2 . 30 . 9 2 . . 6 . 5 16 . 7 8 4 23 8 12 16 Successful 81 | . 6 2 2 . 30 . 5 . . . 6 . 4 4 . 2 2 1 5 2 5 5 Failed 80 | . 4 1 . . . . 4 2 . . . . 1 12 . 5 6 3 18 6 7 11 Catastrophic 24 | . . . . . . . . . . . . . 1 4 . . 2 1 7 . 3 6 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 70 | . 6 2 2 . . . 5 2 . . 5 . 2 11 . 2 4 4 5 4 4 12 Terminals 104 | . 10 2 2 . . . 9 . . . . . 1 8 . 5 7 4 22 8 10 16 Fabricators 2 | . . . . . . . . . . . . . 2 . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . . 2 . . . . . . Recycling Units 8 | . . . . . . . . 2 . . . . 2 4 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . . . . . . . . . 4 . . 1 . 1 . 2 . Terminal Hacks 55 | . 3 1 1 . 30 . 3 . . . 6 . 1 1 . 1 . . 3 1 3 1 Record 30 | . . . . . 30 . . . . . . . . . . . . . . . . . Part Schematic 6 | . . . . . . . . . . . 6 . . . . . . . . . . . Prototype ID Bank 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . Open Door 5 | . . 1 . . . . . . . . . . 1 . . . . . . . 3 . Level Access Points 2 | . . . . . . . . . . . . . . . . 1 . . . . . 1 Branch Access Points 4 | . 1 . 1 . . . . . . . . . . 1 . . . . 1 . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Alert Level 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Unreport Threat 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Fabricator Hacks 2 | . . . . . . . . . . . . . 2 . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Build 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . . . . . . . . . . . 1 . 1 . 2 . Seal Access 4 | . . . . . . . . . . . . . . . . . 1 . 1 . 2 . Unauthorized Hacks 75 | . 8 3 2 . . . 6 2 . . . . 3 8 . 2 5 5 6 5 4 16 Terminals 17 | . 3 1 1 . . . 2 . . . . . . 1 . 1 1 1 1 1 . 4 Track 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Assimilate 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Botnet 13 | . 3 1 . . . . 2 . . . . . . 1 . . 1 1 1 1 . 2 Search 2 | . . . . . . . . . . . . . . . . 1 . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . . . . 1 2 . . . . . . . . Tunnel 3 | . . . . . . . . . . . . . 1 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 30 | . 3 1 1 . . . 3 1 . . . . . 5 . 3 4 2 3 2 1 1 Full Trace Events 4 | . 1 . . . . . . . . . . . . 3 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . . . . . 6 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Fac Res Tes Res Qua Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 13 | . . . . . . . . . . . . . 13 . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Fac Res Tes Res Qua Acc Com Total Allies 27 | . . . 1 3 . . . . . . 4 . 13 . . . . . . . . 6 Largest Group 7 | . . . 1 4 4 4 . . . . 4 4 7 5 . . . . . . . 6 Highest-Rated Group 210 | . . . 10 49 49 49 . . . . 107 107 210 164 . . . . . . . 86 Highest-Rated Ally 41 | . . . 10 16 16 16 . . . . 37 37 41 41 . . . . . . . 15 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 181 | . . . . 7 . 22 . . . . . 55 52 35 . . . . . . . 10 Total Damage 3504 | . . . . 43 . 222 . . . . . 504 1138 1421 . . . . . . . 176 Kills 21 | . . . . 3 . 1 . . . . . 6 5 6 . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Fac Res Tes Res Qua Acc Com Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 1 . . . . . 2 1 . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 16 | . . . . . . . . . . . . . . 15 1 . . . . . . . Traps 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Emergency Access 14 | . . . . . . . . . . . . . . 14 . . . . . . . . Garrisons 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Fac Res Tes Res Qua Acc Com Turns Passed 16774 | . 509 1127 546 1045 850 700 1010 482 708 685 1343 1531 2286 2267 103 191 285 189 292 199 215 211 Spaces Moved 10081 | 1 235 600 261 464 425 307 341 169 311 308 664 641 916 832 73 379 623 402 541 553 429 606 Core 15 | . . . . . . . . . . . . . . . . . . . . . . 15 Treads 6315 | . 83 600 261 464 425 307 341 169 311 308 664 641 916 825 . . . . . . . . Legs 153 | 1 152 . . . . . . . . . . . . . . . . . . . . . Wheels 34 | . . . . . . . . . . . . . . 7 27 . . . . . . . Hover 3557 | . . . . . . . . . . . . . . . 46 379 623 402 541 553 429 584 Flight 7 | . . . . . . . . . . . . . . . . . . . . . . 7 Fastest Speed 20 | 120 120 180 180 180 200 180 180 200 200 200 200 200 200 220 36 36 20 20 20 21 22 25 Average Speed 141 | 120 142 180 199 199 200 193 204 227 216 213 200 200 214 230 84 41 31 21 26 24 23 27 Slowest Speed 300 | 120 210 180 200 200 200 220 260 260 220 220 200 200 300 300 230 42 88 22 83 85 28 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 2 55 98 36 76 87 66 32 4 44 47 78 71 84 26 2 12 18 53 22 36 16 34 Regions Visited 22 Branch Regions 12 Pre-discovered Areas 8 | . . . . 2 1 . . . . . 1 . 2 2 . . . . . . . . Known Exits Taken 8 | . 1 . 1 . . . . . . . . . . . . 1 1 1 1 1 1 . Unknown Exits Taken 14 | 1 . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 . . . . . . . Scrap Searched 13 | . . 1 . 1 . . . . 4 2 3 . 2 . . . . . . . . . Spaces Dug 42 | . . . . . . . . . . . . . 1 . . 6 1 10 11 8 3 2 Terrain Destroyed 184 | . . . . 3 . 49 15 3 . . . 19 26 28 . 6 1 10 11 8 3 2 Melee 42 | . . . . . . . . . . . . . 1 . . 6 1 10 11 8 3 2 Projectile 13 | . . . . . . . . . . . . . . 13 . . . . . . . . AOE 129 | . . . . 3 . 49 15 3 . . . 19 25 15 . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Fac Res Tes Res Qua Acc Com Total 11650 | . 321 640 280 549 426 360 504 221 339 321 678 778 1151 999 129 401 697 481 635 592 514 634 Wait 460 | . 10 21 7 41 2 2 27 6 16 1 6 7 23 37 6 11 52 49 64 8 57 7 Move 10055 | . 234 599 260 463 424 306 340 168 310 307 663 640 915 831 72 378 622 401 540 552 428 602 Hop 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Pick Up 124 | . 12 6 4 7 . 6 27 6 5 1 . 15 15 15 1 . . 2 . 1 1 . Fast Attach 92 | . 3 1 3 2 . 2 8 5 . 1 1 5 5 6 2 3 10 6 2 11 9 7 Attach 70 | . 3 . 1 1 . 5 11 3 2 1 1 9 11 7 10 . . . . 2 1 2 Detach 29 | . 1 1 . . . . 2 2 . 2 . 6 . 2 4 1 . 3 . 1 3 1 Swap 51 | . 1 2 . 6 . 4 2 3 . . 5 6 15 2 2 . 2 . 1 . . . Drop 129 | . 1 4 2 8 . 1 10 7 2 1 2 8 8 15 32 2 6 6 1 7 3 3 Fire 372 | . 56 3 3 18 . 34 75 21 4 7 . 25 42 84 . . . . . . . . Melee 139 | . . . . . . . . . . . . 57 3 . . 6 5 14 27 10 12 5 Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush 8 | . . 3 . 3 . . 2 . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . . . . . . . . . . . 5 Rewire 114 | . . . . . . . . . . . . . 114 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min / *Sto) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 5 exits: [*Fac] / Low x2 / Ext x2) -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 2 exits: *Res / *Tes) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -1/Access -1/Command (discovered 2 exits: *Sur x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 143 | -10/Materials | Discovered new exit (range 9) 152 | -10/Materials | Identified exit to Mines 330 | -10/Materials | Core integrity fell below 50% 344 | -10/Materials | Lost 4 parts (2n2w) 357 | -10/Materials | Discovered new exit (range 13) 424 | -10/Materials | Discovered new exit (range 16) 510 | -10/Materials | Entered Mines 547 | -10/Mines | Build established: Hauler-Mutant 576 | -10/Mines | Discovered new exit (range 12) 600 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 880 | -10/Mines | Discovered new exit (range 10) 888 | -10/Mines | Met a Derelict testing a Signal Generator 902 | -10/Mines | Found Signal Generator 958 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1065 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1434 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1495 | -10/Mines | Learned Materials stockpile data 1637 | -10/Mines | Entered Materials 1637 | -9/Materials | Evolved 2 slots: Utility x2 1805 | -9/Materials | Discovered new exit (range 16) 1847 | -9/Materials | Discovered new exit (range 12) 2123 | -9/Materials | Identified exit to Mines 2123 | -9/Materials | Identified exit to Storage 2183 | -9/Materials | Entered Mines 2183 | -9/Mines | Accompanied by 1 ally 2222 | -9/Mines | Discovered new exit (range 9) 2251 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2389 | -9/Mines | Destroyed YI-UF0 2397 | -9/Mines | Found Prototype Launcher 2408 | -9/Mines | Found Prototype Storage 2408 | -9/Mines | Identified YI-UF0's Bottomless Matter Pit 2433 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2437 | -9/Mines | Found Prototype Device 2689 | -9/Mines | Identified YI-UF0's Doublenader 2712 | -9/Mines | Learned location of Storage (-9) 3069 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3214 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3216 | -9/Mines | Discovered new exit (range 5) 3228 | -9/Mines | Entered Exiles 3228 | -9/Exiles | Accompanied by 4 allies 3254 | -9/Exiles | Discovered new exit (range 17) 3276 | -9/Exiles | Met 8R-AWN 3310 | -9/Exiles | Met EX-HEX 3382 | -9/Exiles | Met EX-DEC 3404 | -9/Exiles | Learned location of Zion (-7) 3434 | -9/Exiles | Met EX-BIN 3829 | -9/Exiles | Visited The Gauntlet 4060 | -9/Exiles | Discovered new exit (range 10) 4078 | -9/Exiles | Entered Mines 4078 | -8/Mines | Accompanied by 4 allies 4239 | -8/Mines | Lost 5 parts (1p1n1u2w) 4712 | -8/Mines | Core integrity fell below 50% 4741 | -8/Mines | Discovered new exit (range 8) 4778 | -8/Mines | Entered Materials 4778 | -8/Materials | Evolved 2 slots: Weapon x2 5084 | -8/Materials | Build established: Scavenger-Skirmisher 5420 | -8/Materials | Lost 3 parts (3w) 5503 | -8/Materials | Lost 4 parts (1p2n1w) 5509 | -8/Materials | Destroyed 8 combat bots 5583 | -8/Materials | Discovered new exit (range 16) 5662 | -8/Materials | Lost 4 parts (2n2w) 5788 | -8/Materials | Entered Factory 5788 | -7/Factory | Evolved 2 slots: Utility x2 6225 | -7/Factory | Build established: Hauler-Gunner 6229 | -7/Factory | Discovered new exit (range 7) 6270 | -7/Factory | Entered Lower Caves 6273 | -7/Lower Caves | Lost 3 parts (1n1u1w) 6351 | -7/Lower Caves | Encountered a Warlord checkpoint 6971 | -7/Lower Caves | Discovered new exit (range 3) 6978 | -7/Lower Caves | Entered another Lower Caves area 7020 | -7/Lower Caves | Learned Factory security intel 7517 | -7/Lower Caves | Learned Factory trap positions 7651 | -7/Lower Caves | Discovered new exit (range 6) 7663 | -7/Lower Caves | Entered Zion 7722 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 7746 | -7/Zion | System corruption cleaned by Quarantine Array 7926 | -7/Zion | Learned Factory terminal intel 8006 | -7/Zion | Learned location of Data Miner (-6) 8015 | -7/Zion | Build established: Hauler-Mutant 8237 | -7/Zion | Gained Derelict followers 8325 | -7/Zion | Learned Factory terminal intel 8509 | -7/Zion | Visited the Megawrench Repair Shop 8511 | -7/Zion | Identified Exp. Sensor Array 8514 | -7/Zion | Megawrench repaired 8 parts 8964 | -7/Zion | Opened final containment barrier to the Deep Caves 8996 | -7/Zion | Discovered new exit (range 3) 8996 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 9006 | -7/Zion | Entered Deep Caves 9006 | -7/Deep Caves | Accompanied by 4 allies 9348 | -7/Deep Caves | Attacked by Z-Imprinter 9372 | -7/Deep Caves | Allies destroyed Z-Imprinter 9411 | -7/Deep Caves | Lost 5 parts (1u4w) 9427 | -7/Deep Caves | Found Prototype Protection 9427 | -7/Deep Caves | Identified Zio. Weapon Casing 9436 | -7/Deep Caves | Found Zio. Weapon Casing 9468 | -7/Deep Caves | Found Prototype Device 9468 | -7/Deep Caves | Identified Zio. Metafield Generator 9482 | -7/Deep Caves | Found Zio. Weapon Casing 9561 | -7/Deep Caves | Z-Facility disabled 9693 | -7/Deep Caves | Found Zio. Weapon Casing 9695 | -7/Deep Caves | Found Zio. Weapon Casing 9868 | -7/Deep Caves | Build established: Hauler-Gunner 9908 | -7/Deep Caves | Spotted as-51871 9914 | -7/Deep Caves | Destroyed as-51871 9974 | -7/Deep Caves | Exposed GOLEM chamber 9980 | -7/Deep Caves | Found GOLEM Unit 10063 | -7/Deep Caves | Found GOLEM Unit 10068 | -7/Deep Caves | Found GOLEM Unit 10074 | -7/Deep Caves | Found GOLEM Unit 10523 | -7/Deep Caves | Discovered new exit (range 7) 10537 | -7/Deep Caves | Entered Proximity Caves 10826 | -6/Proximity Caves | Build established: Hauler-Skirmisher 11107 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11756 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 11776 | -6/Proximity Caves | Core integrity fell below 50% 11788 | -6/Proximity Caves | System corruption reached 10% 11839 | -6/Proximity Caves | Lost 6 parts (1p1n2u2w) 11918 | -6/Proximity Caves | Rewired Cogmind 11926 | -6/Proximity Caves | Rewired Cogmind 11967 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 12060 | -6/Proximity Caves | Lost 3 parts (2n1w) 12069 | -6/Proximity Caves | Build established: Hauler-Gunner 12082 | -6/Proximity Caves | Derelicts attacked a huge 0b10 base 12134 | -6/Proximity Caves | Rewired Cogmind 12155 | -6/Proximity Caves | Rewired Cogmind 12173 | -6/Proximity Caves | Rewired Cogmind 12176 | -6/Proximity Caves | Rewired Cogmind 12178 | -6/Proximity Caves | Rewired Cogmind 12214 | -6/Proximity Caves | Discovered new exit (range 7) 12285 | -6/Proximity Caves | Rewired Cogmind 12288 | -6/Proximity Caves | Rewired Cogmind 12293 | -6/Proximity Caves | Rewired Cogmind 12299 | -6/Proximity Caves | Rewired Cogmind 12318 | -6/Proximity Caves | Rewired Cogmind 12319 | -6/Proximity Caves | Rewired Cogmind 12582 | -6/Proximity Caves | Spotted B-75 Beast 12589 | -6/Proximity Caves | Allies destroyed B-75 Beast 12823 | -6/Proximity Caves | Entered Factory 12823 | -6/Factory | Accompanied by 5 allies 12823 | -6/Factory | Evolved 2 slots: Utility x2 12824 | -6/Factory | Loaded intel: 107 trap records 12826 | -6/Factory | Loaded intel: 22 terminal locations 13137 | -6/Factory | Build established: Hauler-Tank 14831 | -6/Factory | Identified exit to Lower Caves 14831 | -6/Factory | Identified exit to Extension 14856 | -6/Factory | Garrison activated, responded to threat 14950 | -6/Factory | Discovered new exit (range 13) 15019 | -6/Factory | Lost 3 parts (1p2u) 15090 | -6/Factory | Entered another Factory area 15090 | -5/Factory | Evolved 2 slots: Propulsion x2 15091 | -5/Factory | Loaded intel: 20 terminal locations 15189 | -5/Factory | Discovered new exit (range 12) 15193 | -5/Factory | Entered another Factory area 15193 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 15280 | -4/Factory | Identified exit to Research 15282 | -4/Factory | Spotted B-86 Titan 15384 | -4/Factory | Build established: Scout 15384 | -4/Factory | Entered Research 15384 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 15441 | -3/Research | Spotted B-86 Titan 15665 | -3/Research | Discovered new exit (range 12) 15665 | -3/Research | Discovered new exit (range 6) 15669 | -3/Research | Identified exit to Testing 15669 | -3/Research | Entered Testing 15684 | -3/Testing | Found Prototype Processor 15684 | -3/Testing | Identified Spectral Analyzer 15703 | -3/Testing | Found Portable AFG 15810 | -3/Testing | Found Prototype Hackware 15810 | -3/Testing | Identified Ghost Barrier 15813 | -3/Testing | Discovered new exit (range 17) 15827 | -3/Testing | Found Prototype Hackware 15827 | -3/Testing | Identified Exp. System Shield 15853 | -3/Testing | Found Prototype Energy Gun 15853 | -3/Testing | Identified Warp Gun 15858 | -3/Testing | Identified exit to Research 15858 | -3/Testing | Entered Research 15858 | -2/Research | Evolved 2 slots: Utility x2 15969 | -2/Research | Identified exit to Quarantine 16077 | -2/Research | Found Enh. Force Lance 16150 | -2/Research | Entered Quarantine 16168 | -2/Quarantine | Found Alien Artifact 16168 | -2/Quarantine | Identified Stasis Generator 16270 | -2/Quarantine | Found Alien Artifact 16270 | -2/Quarantine | Identified Terrabomb 16270 | -2/Quarantine | Used Terrabomb 16277 | -2/Quarantine | Found Alien Artifact 16277 | -2/Quarantine | Identified Core Reset Matrix 16277 | -2/Quarantine | Used Core Reset Matrix 16281 | -2/Quarantine | Detected hypermatrix surge 16281 | -2/Quarantine | Sensed 8 artifacts in vicinity 16347 | -2/Quarantine | Discovered new exit (range 9) 16349 | -2/Quarantine | Identified exit to Access 16349 | -2/Quarantine | Entered Access 16349 | -1/Access | Evolved 2 slots: Utility x2 16361 | -1/Access | Found Unknown Device 16361 | -1/Access | Identified Antimissile System 16547 | -1/Access | Garrison activated, responded to threat 16563 | -1/Access | Discovered new exit (range 7) 16564 | -1/Access | Identified exit to Command 16564 | -1/Access | Entered Command 16579 | -1/Command | Lost 3 parts (1p1n1u) 16594 | -1/Command | Identified exit to Surface 16628 | -1/Command | Build established: Wizard-Sprinter 16649 | -1/Command | Spotted B-99 Colossus 16716 | -1/Command | Spotted B-99 Colossus 16719 | -1/Command | Spotted Executioner 16719 | -1/Command | Spotted Executioner 16719 | -1/Command | Spotted Striker 16719 | -1/Command | Spotted Alpha 7 16719 | -1/Command | Spotted Alpha 7 16719 | -1/Command | Spotted Executioner 16719 | -1/Command | Spotted Executioner 16719 | -1/Command | Spotted Striker 16751 | -1/Command | Lost 12 parts (2p4n4u2w) 16761 | -1/Command | Spotted B-99 Colossus 16763 | -1/Command | Core integrity fell below 50% 16765 | -1/Command | Emitted hypermatrix ping 16767 | -1/Command | Core integrity fell below 20% 16770 | -1/Command | Assembled emerged from beneath the floor 16775 | -1/Command | Spotted B-99 Colossus 16775 | -1/Command | Destroyed by Executioner with Helical Railgun Last Messages --------------- Striker suffers critical hit. as-52883 triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 92. Slug penetrates Striker. Slug penetrates as-52883. Field strength at 79. Slug penetrates Wall. Slug penetrates B-99 Colossus. Slug penetrates G-73 Enforcer. Slug penetrates Striker. Slug penetrates P-80 Master. as-64853 destroyed. as-16470 destroyed. Field strength at 73. Exp. System Shield destroyed. Field strength at 54. as-17498 destroyed. Penetrated by Slug. Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???# # # #?????? #??????? | | ???# + # #????? ####???? | | ???# # # #????? #???? | | ???# # # #????? ##??? | | ???# #? # """ """ ###### ?? | | ???# #?/######! """T""" + ?? | | ???# #??#????################## ?? | | ???# #????????????????????????# ?? | | ???# #????????????????????????# ?? | | ???# #????????????????????????# ?? | | ???# #??????????????????? ???# ?? | | ???# #??????????????? ??? #?# ?? | | ???# #??????????????"" ?? #?# ?? | | ???# #?????????# ?? ??^ #?# ############??? | | ???# #?????????# ???<"?? #?# #?????????????? | | ???# #?????????# ??""?? #?# #?????????????? | | ???# #########?# "? ??K ??# ####??????????? | | ???# # #?# "" "" ??# +??????????? | | ???# # #?# ^^ ??# ##??????????? | | ???# # #?? B???# #???????????? | | ???# # #??? B???# #???????????? | | ???# # #???## ;#???# ##??????????? | | ???# + #???# #???# #??????????? | | ???# # #???## ^ ;#???# #??????????? | | ???# # !! #???# #???# +??????????? | | ???# # !! #???## ^ @##???# #??????????? | | ???# # #???# ^ ;#??" #??????????? | | ???# + #???## ;%#??# #??????????? | | ???# #########???# BB ##??# #??????????? | | ???# ###?# ??????##BB ^ %#???# #??????????? | | ???# #?# ???????# a^!##???#& #??????????? | | ???#### #?# ???????#;////;#????# #??????????? | | ??????#+###/####??# ; E%7p###### #??????????? | | ??????# #?###;g El % #??????????? | | ??????# #?# ; K E #??????????? | | ??????# ### gh a #??????????? | | ??????# + g #??????????? | | ??????# = # h BB #??????????? | | ??????# # !BB #??????????? | | ??????# " [ [%! ####### #??????????? | | ??????# + %[ []= #?????? #??????????? | | ??????# " ! ]! #?????? #??????????? | | ??????# / =! #?????? ???????????? | | ??????# " ######/#+####### ???????????? | | ??????# # # # #??????????? | | ??????# ! # # ! # #??????????? | | ??????# ! # # # #??????????? | | ??????# # # # #??????????? | | ??????# # # ! # #??????????? | | ??????########## # # #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Coolant Potential 65 Energy Generation 65 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 30 Terrain Scan Range 20 Terrain Scan Density 110 Cloak Strength 2 Additional Mass Support 9 Armor Coverage 400 Resistance: TH 20 Weapon Shielding 100 Weapon Cycling 15 Evasion (%) 74 Targeting Accuracy 16 Melee Accuracy 6 Recoil Reduction 2 Salvage Targeting 4 Offensive Hacking 14 Defensive Hacking 72 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Stasis Generator Terrabomb Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed TargetingNeutrinoTerminator Manual? 0 Play Time 02:16:57 Cumulative 176.4 hours Start 2020.04.06 @ 17:35:14 End 2020.04.06 @ 20:27:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 200 Rogue 200 Adventurer 0 Explorer 0 Win Type - Total 6 Types 5/0/1/0/0/0/0 Lore% 72 Gallery% 82 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6859d75c-f170-4faf-8302-8624fb2ce14d