Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.06 @ 20:27:17

Player: Torako

Result: Destroyed by Executioner with Helical Railgun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (22)       4400
Robots Destroyed (147)     735
Value Destroyed (5646)     5646
Prototype IDs (23)         460
Alien Tech Used (3)        600
Bonus (7233)               7233
              TOTAL SCORE: 23574

 Bonus
-------
High Alert Combat Kills    156
Follower Combat Kills      526
Met Imprinter              300
Destroyed Z-Imprinter      1000
Exposed GOLEM Chamber      4000
Used Core Reset Matrix     3000
Friendly Fire              -1749

 Cogmind 
---------
Core Integrity             0/1600
Matter                     300/300
Energy                     19/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Command

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (12) -----
   Zionite Metafield Generator
  Improved Terrain Scan Processor
           System Shield
           Ghost Barrier
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (4) ----
  Improved Overload Regulator
           Stasis Generator

 Peak State 
------------
>              --- POWER ------------
       Zionite Light DM Reactor
               Particle Reactor
               Quantum Reactor
>              --- PROPULSION -------
               Antigrav System
      Improved Gyrokinetic Inverter
      Improved Linear Gravjet
               Antigrav Array
        Combat Linear Gravjet
>              --- UTILITY ----------
      Advanced Weight Redist. System
       Zionite Metafield Generator
    Long-range Sensor Array
      Advanced Signal Interpreter
      Improved Terrain Scan Processor
      Advanced Reaction Control System
      Advanced Phase Shifter
               Antimissile System
      Improved System Shield
      Advanced System Shield
  Experimental System Shield
               Ghost Barrier
>              --- WEAPON -----------
               Great Axe
      Enhanced Force Lance
>              --- INVENTORY --------
               YI-UF0's Bottomless Matter Pit
      Improved Overload Regulator
               Stasis Generator
               Portable AFG
[Rating: 161]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Linear Gravjet
  Flight Unit              Q-thruster
Utility                    High-capacity Storage Unit
  Device                   Long-range Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Ghost Barrier
  Protection               Hardened Medium Armor Plating
  Artifact                 Stasis Generator
Weapon                     Heavy Battle Rifle
  Energy Gun               Precision Shock Rifle
  Ballistic Gun            Heavy Battle Rifle
  Launcher                 YI-UF0's Doublenader
  Special Weapon           Plasma Cutter
  Slashing Weapon          Greatsword
  Piercing Weapon          Enhanced Force Lance

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -4  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Fac Res Tes Res Qua Acc Com 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   .   .   .   .   .   2   2   2   2   .   2   .   2   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   .   .   .   .   .   
  Utility                  10   | .   .   .   2   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   2   .   2   .   
  Weapon                   2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             211  | .   7   3   4   9   .   11  21  11  2   2   7   20  31  15  14  3   12  6   3   11  10  9   
  Power                    16   | .   .   .   .   1   .   1   3   .   1   .   .   .   3   2   1   .   2   .   1   .   .   1   
    Engine                 6    | .   .   .   .   1   .   1   2   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   2   .   1   .   .   1   
  Propulsion               37   | .   2   .   .   .   .   1   5   2   .   .   1   1   5   5   4   1   3   .   .   1   2   4   
    Treads                 20   | .   2   .   .   .   .   1   5   2   .   .   1   1   5   3   .   .   .   .   .   .   .   .   
    Leg                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Hover                  11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   3   .   .   1   2   2   
    Flight                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Utility                  87   | .   3   .   3   2   .   1   2   4   .   1   3   8   9   7   8   2   7   4   1   10  8   4   
    Device                 44   | .   .   .   .   .   .   1   .   2   .   .   2   4   6   1   7   1   6   .   .   8   5   1   
    Storage                7    | .   2   .   .   1   .   .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   
    Processor              13   | .   .   .   1   .   .   .   1   1   .   1   1   .   .   1   1   1   1   1   .   .   2   1   
    Hackware               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   1   1   .   
    Protection             15   | .   1   .   2   1   .   .   .   1   .   .   .   3   2   5   .   .   .   .   .   .   .   .   
    Artifact               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Weapon                   71   | .   2   3   1   6   .   8   11  5   1   1   3   11  14  1   1   .   .   2   1   .   .   .   
    Energy Gun             21   | .   1   .   .   1   .   .   .   1   .   1   1   8   6   .   .   .   .   2   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          34   | .   1   2   1   3   .   5   10  4   1   .   .   1   5   1   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               6    | .   .   1   .   1   .   2   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   .   .   .   1   1   .   .   .   1   1   2   .   1   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  22   | .   .   .   .   2   .   .   .   2   .   .   1   5   .   3   .   .   1   5   .   3   .   .   
Parts Lost                 86   | .   4   .   .   1   .   7   14  4   1   1   .   6   12  8   .   .   .   .   1   3   3   21  
  Power                    10   | .   .   .   .   1   .   1   1   .   1   .   .   .   1   1   .   .   .   .   .   .   1   3   
  Propulsion               30   | .   2   .   .   .   .   2   4   2   .   .   .   1   5   3   .   .   .   .   .   3   1   7   
  Utility                  20   | .   .   .   .   .   .   1   .   1   .   .   .   1   2   4   .   .   .   .   1   .   1   9   
  Weapon                   26   | .   2   .   .   .   .   3   9   1   .   1   .   4   4   .   .   .   .   .   .   .   .   2   
  Highest Loss Streak      12   | .   4   .   .   1   .   5   4   3   1   1   .   5   6   3   .   .   .   .   1   1   3   12  
Average Slot Usage (%)     94   | .   97  100 93  99  100 95  96  94  100 97  88  97  98  98  83  67  73  79  73  78  82  67  
  Engine                   6    | .   14  14  11  10  11  11  8   .   5   7   7   7   1   4   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   7   1   .   .   .   5   1   .   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   5   9   14  13  13  11  7   
  Treads                   14   | .   11  28  22  22  22  18  16  10  15  15  15  15  14  12  1   .   .   .   .   .   .   .   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   14  20  23  21  17  16  13  
  Device                   7    | .   .   .   .   .   .   8   1   8   7   7   8   6   9   10  14  33  28  22  14  17  20  10  
  Storage                  22   | .   21  28  22  22  22  22  25  23  23  23  23  25  30  26  14  .   .   .   .   .   .   .   
  Processor                7    | .   .   .   5   11  11  11  9   11  7   7   9   12  3   6   5   7   9   12  8   8   8   10  
  Protection               3    | .   6   .   11  10  11  1   .   .   7   4   .   .   .   7   5   .   .   .   .   .   .   .   
  Energy Gun               7    | .   12  11  .   4   .   .   .   2   .   5   7   22  19  .   .   .   .   .   .   .   .   .   
  Ballistic Gun            14   | .   13  16  22  15  22  15  33  25  30  24  3   .   6   25  13  .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   5   1   1   .   .   6   3   2   .   2   5   4   4   4   4   4   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             165  | 12  74  75  81  82  81  85  113 116 121 123 118 151 157 165 155 24  53  53  66  70  72  70  
  Greatest Support         105  | 20  40  40  40  40  40  40  40  40  40  40  48  51  51  43  24  41  82  56  68  105 93  85  
  Greatest Overweight (x)  15   | .   3   1   2   2   2   3   5   5   3   3   2   2   7   15  15  .   1   .   1   1   .   3   
  Average Overweight (x)   1    | .   .   1   1   1   2   1   2   3   2   2   2   2   2   3   3   .   .   .   .   .   .   .   
Largest Inventory Capacity 36   | .   20  20  20  20  20  20  28  28  28  28  28  36  36  36  36  4   4   4   4   4   4   4   
  Average Capacity         25   | .   13  20  20  20  20  20  26  28  28  28  28  30  36  36  25  4   4   4   4   4   4   4   
  Most Carried             36   | .   16  20  20  20  20  20  28  28  28  28  28  35  36  36  35  4   4   4   4   4   4   4   
  Average Carried          24   | .   8   17  19  19  20  19  24  27  27  27  27  29  35  35  22  3   4   3   4   3   3   3   
  Final Capacity           36   | 6   20  20  20  20  20  20  28  28  28  28  28  36  36  36  4   4   4   4   4   4   4   4   
  Final Carried            36   | 6   16  19  20  20  20  20  27  27  28  28  27  35  36  36  4   4   4   4   4   4   4   2   

 Class Distribution 
--------------------
 36% | Hauler-Mutant
 23% | Hauler-Gunner
 13% | Hauler-Tank
  7% | Hauler-Skirmisher
  4% | Scavenger-Skirmisher

 Dominant Class 
----------------
        Hauler-Mutant | -10/Materials
        Hauler-Mutant | -10/Mines
        Hauler-Mutant | -9/Materials
        Hauler-Mutant | -9/Mines
        Hauler-Mutant | -9/Exiles
        Hauler-Mutant | -8/Mines
 Scavenger-Skirmisher | -8/Materials
        Hauler-Gunner | -7/Factory
        Hauler-Gunner | -7/Lower Caves
        Hauler-Gunner | -7/Lower Caves
        Hauler-Mutant | -7/Zion
        Hauler-Gunner | -7/Deep Caves
    Hauler-Skirmisher | -6/Proximity Caves
          Hauler-Tank | -6/Factory
                Scout | -5/Factory
                Scout | -4/Factory
      Generator-Scout | -3/Research
      Generator-Scout | -3/Testing
      Hacker-Sprinter | -2/Research
      Hacker-Sprinter | -2/Quarantine
      Wizard-Sprinter | -1/Access
      Wizard-Sprinter | -1/Command

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -5   -4   -3   -3   -2   -2   -1   -1   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Fac  Res  Tes  Res  Qua  Acc  Com  
Matter Collected           6551 | 200  183  52   64   365  .    506  1072 78   362  294  115  321  1043 1209 .    .    77   213  .    .    377  20   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6755 | .    359  56   52   221  .    359  1314 228  85   207  .    1159 1016 1435 .    .    77   .    .    .    167  20   
  Parts                    309  | .    27   4    3    12   .    20   78   13   6    9    .    15   45   63   .    .    6    .    .    .    7    1    
Haulers Intercepted        3    | .    1    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           6    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      58   | .    .    .    .    .    .    .    .    .    6    14   .    .    38   .    .    .    .    .    .    .    .    .    
  Prevented                38   | .    .    .    .    .    .    .    .    .    3    4    .    .    31   .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -4  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Fac Res Tes Res Qua Acc Com 
Combat Hostiles Destroyed  123  | .   10  .   .   2   .   13  27  6   2   4   .   16  15  26  .   .   .   .   .   .   2   .   
  Melee                    10   | .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   2   .   
  Guns                     97   | .   10  .   .   2   .   6   27  5   2   4   .   3   12  26  .   .   .   .   .   .   .   .   
  AOE                      14   | .   .   .   .   .   .   7   .   1   .   .   .   4   2   .   .   .   .   .   .   .   .   .   
Classes Destroyed          16   | .   4   .   .   1   .   1   6   1   .   .   .   2   .   1   .   .   .   .   .   .   .   .   
  Worker                   5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   1   
  Builder                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 3    | .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  5    | .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   
  Swarmer                  22   | .   6   .   .   .   .   5   4   3   .   .   .   .   2   2   .   .   .   .   .   .   .   .   
  Grunt                    52   | .   4   .   .   1   .   5   15  .   1   4   .   .   5   17  .   .   .   .   .   .   .   .   
  Brawler                  4    | .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Duelist                  4    | .   .   .   .   1   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   13   | .   .   .   .   .   .   .   6   1   .   .   .   .   4   2   .   .   .   .   .   .   .   .   
  Hunter                   7    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   3   .   .   .   .   .   .   2   .   
  Programmer               5    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   2   .   .   .   .   .   .   .   .   
  Z-Light                  7    | .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   
  Golem                    9    | .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   
  Wasp                     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | .   3   1   1   2   .   5   8   3   1   4   .   5   6   6   .   .   2   .   .   .   2   1   
  Combat Bots Only         8    | .   3   .   .   2   .   5   8   3   1   4   .   5   6   5   .   .   .   .   .   .   2   .   
Max Kills in Single Turn   3    | .   1   1   1   1   .   3   2   1   1   1   .   3   2   3   .   .   1   .   .   .   1   1   
  Gunslinging              1    | .   .   .   .   .   .   .   1   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   3   .   1   .   .   .   3   1   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     2    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  YI-UF0 (-9/Mines)
  Z-Imprinter (-7/Deep Caves)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -5   -4   -3   -3   -2   -2   -1   -1   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Fac  Res  Tes  Res  Qua  Acc  Com  
Damage Taken               14060 | .    698  85   .    125  .    1019 2074 816  78   141  .    1255 1616 2470 .    36   83   .    89   454  479  2542 
  Core                     3023  | .    127  .    .    11   .    194  227  110  .    .    .    187  167  292  .    36   .    .    .    47   57   1568 
  Absorbed by Shields      220   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    220  
Core Remaining (%)         74    | 100  .    49   .    .    .    48   58   .    .    .    .    .    33   65   100  96   .    100  .    96   .    .    
Volleys Fired              372   | .    56   3    3    18   .    34   75   21   4    7    .    25   42   84   .    .    .    .    .    .    .    .    
  Largest                  4     | .    2    2    2    2    .    2    4    4    4    4    .    4    4    4    .    .    .    .    .    .    .    .    
  Hottest                  220   | .    85   85   44   65   .    70   92   124  94   124  .    220  220  132  .    .    .    .    .    .    .    .    
Shots Fired                1035  | .    87   6    6    26   .    52   242  82   16   28   .    43   113  334  .    .    .    .    .    .    .    .    
  Gun                      1009  | .    87   6    6    20   .    44   242  82   16   28   .    37   107  334  .    .    .    .    .    .    .    .    
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 20    | .    .    .    .    .    .    8    .    .    .    .    .    6    6    .    .    .    .    .    .    .    .    .    
  Special                  6     | .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  835   | .    50   3    6    7    .    44   242  73   16   25   .    11   24   334  .    .    .    .    .    .    .    .    
  Thermal                  46    | .    37   3    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                20    | .    .    .    .    .    .    8    .    .    .    .    .    6    6    .    .    .    .    .    .    .    .    .    
  Electromagnetic          132   | .    .    .    .    13   .    .    .    9    .    3    .    26   81   .    .    .    .    .    .    .    .    .    
  Phasic                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         42    | .    10   3    4    16   .    9    42   10   14   7    .    15   17   13   .    .    .    .    .    .    .    .    
  Robot Miss Streak        11    | .    3    4    3    4    .    3    3    3    3    3    .    11   2    7    .    .    .    .    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        28    | .    4    .    .    1    .    2    9    .    .    2    .    1    5    4    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  2     | .    1    .    .    1    .    1    1    .    .    1    .    1    1    2    .    .    .    .    .    .    .    .    
Shots Hit Robots           771   | .    53   3    4    20   .    39   188  58   11   22   .    78   94   183  .    .    3    .    3    .    9    3    
  Core Hits                388   | .    22   1    3    10   .    32   75   15   4    13   .    78   51   78   .    .    2    .    .    .    3    1    
  Critical Hits            8     | .    1    .    .    .    .    1    3    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 5     | .    1    .    .    .    .    1    1    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
Melee Attacks              148   | .    .    .    .    .    .    .    .    .    .    .    .    57   3    .    .    6    5    14   29   13   16   5    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 106   | .    .    .    .    .    .    .    .    .    .    .    .    57   3    .    .    6    5    14   14   3    4    .    
  Piercing                 42    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   10   12   5    
  Sneak Attacks            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    1    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Follow-up Attacks        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Damage Inflicted           16980 | .    617  86   41   376  .    1185 2644 781  98   285  .    3308 2207 4173 .    .    149  .    239  .    532  259  
  Guns                     10755 | .    617  55   41   236  .    564  2268 725  98   285  .    455  1514 3897 .    .    .    .    .    .    .    .    
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               2993  | .    .    .    .    80   .    621  367  56   .    .    .    900  693  276  .    .    .    .    .    .    .    .    
  Melee                    3132  | .    .    .    .    .    .    .    .    .    .    .    .    1953 .    .    .    .    149  .    239  .    532  259  
  Ramming                  44    | .    .    31   .    4    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  8667  | .    406  28   41   46   .    564  2268 624  98   229  .    136  330  3897 .    .    .    .    .    .    .    .    
  Thermal                  699   | .    211  27   .    136  .    .    .    56   .    .    .    .    269  .    .    .    .    .    .    .    .    .    
  Explosive                2475  | .    .    .    .    .    .    621  254  .    .    .    .    900  424  276  .    .    .    .    .    .    .    .    
  Electromagnetic          1897  | .    .    .    .    190  .    .    113  101  .    56   .    319  1118 .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2421  | .    .    .    .    .    .    .    .    .    .    .    .    1953 .    .    .    .    149  .    239  .    80   .    
  Piercing                 711   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    452  259  
  Phasic                   66    | .    .    .    .    .    .    .    .    .    .    .    .    .    66   .    .    .    .    .    .    .    .    .    
Highest Corruption         11    | .    .    .    .    .    .    .    1    2    2    2    2    .    11   4    .    .    .    .    .    .    1    1    
  Average Corruption       3     | .    .    .    .    .    .    .    1    1    2    2    2    .    6    1    .    .    .    .    .    .    1    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  93    | .    .    .    .    .    .    .    5    1    5    5    .    .    54   22   .    .    .    .    .    .    .    1    
    Message Errors         19    | .    .    .    .    .    .    .    .    .    1    2    .    .    11   4    .    .    .    .    .    .    .    1    
    Matter Fused           9     | .    .    .    .    .    .    .    .    .    .    .    .    .    7    2    .    .    .    .    .    .    .    .    
    Heat Flow Errors       12    | .    .    .    .    .    .    .    .    .    2    1    .    .    4    5    .    .    .    .    .    .    .    .    
    Energy Discharges      6     | .    .    .    .    .    .    .    1    .    1    .    .    .    4    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      16    | .    .    .    .    .    .    .    2    .    1    2    .    .    10   1    .    .    .    .    .    .    .    .    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
    Misfires               4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Misdirections          5     | .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    
    Targeting Errors       15    | .    .    .    .    .    .    .    1    .    .    .    .    .    6    8    .    .    .    .    .    .    .    .    
    Weapon Failures        4     | .    .    .    .    .    .    .    1    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            294   | .    .    .    .    16   .    .    .    .    .    .    .    17   .    33   .    .    .    .    121  .    74   33   
  Projectiles              4     | .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               62    | .    .    .    .    12   .    .    .    .    .    .    .    17   .    33   .    .    .    .    .    .    .    .    
  Melee                    228   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    121  .    74   33   
Knockbacks                 1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      145   | .    .    .    .    .    .    20   43   55   .    .    .    .    27   .    .    .    .    .    .    .    .    .    
  Shots                    4     | .    .    .    .    .    .    1    1    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Rammed                   8     | .    .    3    .    3    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             8     | .    .    3    .    3    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        423   | .    90   48   .    46   .    34   96   282  150  252  .    372  423  366  .    19   198  199  199  .    196  128  
  Average Temperature      82    | .    29   21   .    26   .    15   25   79   54   115  .    109  106  76   .    6    125  157  109  .    91   56   
  Received Heat Transfer   3099  | .    228  .    .    30   .    270  837  66   27   72   .    357  363  699  .    9    18   .    9    45   .    69   
  Effects                  3     | .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    
  Parts Fried              12    | .    .    .    .    .    .    .    .    .    .    .    .    5    7    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1196  | .    487  74   .    285  .    .    .    50   .    .    .    .    300  .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    .    1    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -4  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Fac Res Tes Res Qua Acc Com 
Peak Influence             651  | .   227 20  44  81  .   168 414 178 .   .   .   .   .   651 318 220 266 274 268 270 295 366 
  Average Influence        115  | .   83  10  10  11  .   104 130 98  .   .   .   .   .   170 318 168 205 234 209 202 227 273 
Maximum Alert Level        2    | .   1   .   .   .   .   .   2   .   .   .   .   .   .   2   1   1   1   1   1   1   1   1   
  Low Security (%)         79   | .   82  100 100 100 .   100 87  100 .   .   .   .   .   70  .   89  36  13  38  52  43  29  
  Level 1                  15   | .   17  .   .   .   .   .   12  .   .   .   .   .   .   9   100 10  63  86  61  47  56  70  
  Level 2                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   20  .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          29   | .   .   .   .   .   .   1   4   1   .   .   .   .   .   16  .   1   .   .   .   .   1   5   
  Investigation            8    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   5   .   1   .   .   .   .   .   1   
  Extermination            5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Reinforcement            11   | .   .   .   .   .   .   .   3   .   .   .   .   .   .   4   .   .   .   .   .   .   .   4   
  Assault                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -4  -3  -3  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Fac Res Tes Res Qua Acc Com 
Distress Signals           11   | .   .   .   .   .   .   .   4   .   .   .   .   .   1   1   .   .   2   .   .   .   1   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              294  | .   18  7   3   5   .   21  41  8   2   4   .   21  26  53  4   1   6   1   7   15  9   42  
  Peak Tracking Total      26   | .   4   3   1   2   .   8   10  3   1   4   .   6   8   6   4   1   7   1   6   12  2   26  
  Tactical Retreats        37   | .   1   1   .   .   .   2   2   .   .   .   .   2   5   12  .   1   2   .   3   2   1   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -4  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Fac Res Tes Res Qua Acc Com 
Traps Triggered            7    | .   .   1   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                9    | .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -4  -3  -3  -2  -2  -1  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Fac Res Tes Res Qua Acc Com 
Machines Disabled          22   | .   .   .   .   1   .   2   4   .   .   .   .   1   2   4   .   .   .   4   1   2   1   .   
  Max in Single Turn       2    | .   .   .   .   1   .   1   2   .   .   .   .   1   1   2   .   .   .   1   1   1   1   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   2   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -4  -3  -3  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Fac Res Tes Res Qua Acc Com 
Machines Accessed          54   | .   4   2   1   .   2   .   3   1   .   .   1   .   3   6   .   4   5   2   7   3   6   4   
  Terminals                39   | .   4   1   1   .   .   .   3   .   .   .   .   .   1   3   .   3   4   2   6   3   4   4   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   2   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   2   .   
Total Hacks                161  | .   10  3   2   .   30  .   9   2   .   .   6   .   5   16  .   7   8   4   23  8   12  16  
  Successful               81   | .   6   2   2   .   30  .   5   .   .   .   6   .   4   4   .   2   2   1   5   2   5   5   
  Failed                   80   | .   4   1   .   .   .   .   4   2   .   .   .   .   1   12  .   5   6   3   18  6   7   11  
    Catastrophic           24   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   .   .   2   1   7   .   3   6   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   70   | .   6   2   2   .   .   .   5   2   .   .   5   .   2   11  .   2   4   4   5   4   4   12  
  Terminals                104  | .   10  2   2   .   .   .   9   .   .   .   .   .   1   8   .   5   7   4   22  8   10  16  
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Recycling Units          8    | .   .   .   .   .   .   .   .   2   .   .   .   .   2   4   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   1   .   1   .   2   .   
Terminal Hacks             55   | .   3   1   1   .   30  .   3   .   .   .   6   .   1   1   .   1   .   .   3   1   3   1   
  Record                   30   | .   .   .   .   .   30  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                5    | .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Branch Access Points     4    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   2   .   
  Seal Access              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   2   .   
Unauthorized Hacks         75   | .   8   3   2   .   .   .   6   2   .   .   .   .   3   8   .   2   5   5   6   5   4   16  
  Terminals                17   | .   3   1   1   .   .   .   2   .   .   .   .   .   .   1   .   1   1   1   1   1   .   4   
    Track                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Assimilate             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 13   | .   3   1   .   .   .   .   2   .   .   .   .   .   .   1   .   .   1   1   1   1   .   2   
    Search                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   
    Tunnel                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         30   | .   3   1   1   .   .   .   3   1   .   .   .   .   .   5   .   3   4   2   3   2   1   1   
  Full Trace Events        4    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -4  -3  -3  -2  -2  -1  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Fac Res Tes Res Qua Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             13   | .   .   .   .   .   .   .   .   .   .   .   .   .   13  .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -5   -4   -3   -3   -2   -2   -1   -1   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Fac  Res  Tes  Res  Qua  Acc  Com  
Total Allies               27   | .    .    .    1    3    .    .    .    .    .    .    4    .    13   .    .    .    .    .    .    .    .    6    
  Largest Group            7    | .    .    .    1    4    4    4    .    .    .    .    4    4    7    5    .    .    .    .    .    .    .    6    
  Highest-Rated Group      210  | .    .    .    10   49   49   49   .    .    .    .    107  107  210  164  .    .    .    .    .    .    .    86   
  Highest-Rated Ally       41   | .    .    .    10   16   16   16   .    .    .    .    37   37   41   41   .    .    .    .    .    .    .    15   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               181  | .    .    .    .    7    .    22   .    .    .    .    .    55   52   35   .    .    .    .    .    .    .    10   
  Total Damage             3504 | .    .    .    .    43   .    222  .    .    .    .    .    504  1138 1421 .    .    .    .    .    .    .    176  
  Kills                    21   | .    .    .    .    3    .    1    .    .    .    .    .    6    5    6    .    .    .    .    .    .    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -4  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Fac Res Tes Res Qua Acc Com 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   1   .   1   .   .   .   .   .   2   1   .   1   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  1   .   .   .   .   .   .   .   
  Traps                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Emergency Access         14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  .   .   .   .   .   .   .   .   
  Garrisons                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -5   -4   -3   -3   -2   -2   -1   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Fac  Res  Tes  Res  Qua  Acc  Com  
Turns Passed               16774 | .    509  1127 546  1045 850  700  1010 482  708  685  1343 1531 2286 2267 103  191  285  189  292  199  215  211  
Spaces Moved               10081 | 1    235  600  261  464  425  307  341  169  311  308  664  641  916  832  73   379  623  402  541  553  429  606  
  Core                     15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   
  Treads                   6315  | .    83   600  261  464  425  307  341  169  311  308  664  641  916  825  .    .    .    .    .    .    .    .    
  Legs                     153   | 1    152  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   34    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    27   .    .    .    .    .    .    .    
  Hover                    3557  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    46   379  623  402  541  553  429  584  
  Flight                   7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Fastest Speed            20    | 120  120  180  180  180  200  180  180  200  200  200  200  200  200  220  36   36   20   20   20   21   22   25   
  Average Speed            141   | 120  142  180  199  199  200  193  204  227  216  213  200  200  214  230  84   41   31   21   26   24   23   27   
  Slowest Speed            300   | 120  210  180  200  200  200  220  260  260  220  220  200  200  300  300  230  42   88   22   83   85   28   200  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43    | 2    55   98   36   76   87   66   32   4    44   47   78   71   84   26   2    12   18   53   22   36   16   34   
  Regions Visited          22
    Branch Regions         12
  Pre-discovered Areas     8     | .    .    .    .    2    1    .    .    .    .    .    1    .    2    2    .    .    .    .    .    .    .    .    
  Known Exits Taken        8     | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    1    1    1    .    
  Unknown Exits Taken      14    | 1    .    1    .    1    1    1    1    1    1    1    1    1    1    1    1    .    .    .    .    .    .    .    
Scrap Searched             13    | .    .    1    .    1    .    .    .    .    4    2    3    .    2    .    .    .    .    .    .    .    .    .    
Spaces Dug                 42    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    6    1    10   11   8    3    2    
Terrain Destroyed          184   | .    .    .    .    3    .    49   15   3    .    .    .    19   26   28   .    6    1    10   11   8    3    2    
  Melee                    42    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    6    1    10   11   8    3    2    
  Projectile               13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    
  AOE                      129   | .    .    .    .    3    .    49   15   3    .    .    .    19   25   15   .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -5   -4   -3   -3   -2   -2   -1   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Fac  Res  Tes  Res  Qua  Acc  Com  
Total                      11650 | .    321  640  280  549  426  360  504  221  339  321  678  778  1151 999  129  401  697  481  635  592  514  634  
  Wait                     460   | .    10   21   7    41   2    2    27   6    16   1    6    7    23   37   6    11   52   49   64   8    57   7    
  Move                     10055 | .    234  599  260  463  424  306  340  168  310  307  663  640  915  831  72   378  622  401  540  552  428  602  
  Hop                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Pick Up                  124   | .    12   6    4    7    .    6    27   6    5    1    .    15   15   15   1    .    .    2    .    1    1    .    
  Fast Attach              92    | .    3    1    3    2    .    2    8    5    .    1    1    5    5    6    2    3    10   6    2    11   9    7    
  Attach                   70    | .    3    .    1    1    .    5    11   3    2    1    1    9    11   7    10   .    .    .    .    2    1    2    
  Detach                   29    | .    1    1    .    .    .    .    2    2    .    2    .    6    .    2    4    1    .    3    .    1    3    1    
  Swap                     51    | .    1    2    .    6    .    4    2    3    .    .    5    6    15   2    2    .    2    .    1    .    .    .    
  Drop                     129   | .    1    4    2    8    .    1    10   7    2    1    2    8    8    15   32   2    6    6    1    7    3    3    
  Fire                     372   | .    56   3    3    18   .    34   75   21   4    7    .    25   42   84   .    .    .    .    .    .    .    .    
  Melee                    139   | .    .    .    .    .    .    .    .    .    .    .    .    57   3    .    .    6    5    14   27   10   12   5    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    8     | .    .    3    .    3    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Rewire                   114   | .    .    .    .    .    .    .    .    .    .    .    .    .    114  .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat / *Min / *Sto)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion
-7/Deep Caves
-6/Proximity Caves
-6/Factory (discovered 5 exits: [*Fac] / Low x2 / Ext x2)
-5/Factory
-4/Factory (discovered 4 exits: *Res x4)
-3/Research (discovered 2 exits: *Res / *Tes)
-3/Testing
-2/Research (discovered 2 exits: *Qua x2)
-2/Quarantine
-1/Access
-1/Command (discovered 2 exits: *Sur x2)

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
   143 | -10/Materials      | Discovered new exit (range 9)
   152 | -10/Materials      | Identified exit to Mines
   330 | -10/Materials      | Core integrity fell below 50%
   344 | -10/Materials      | Lost 4 parts (2n2w)
   357 | -10/Materials      | Discovered new exit (range 13)
   424 | -10/Materials      | Discovered new exit (range 16)
   510 | -10/Materials      | Entered Mines
   547 | -10/Mines          | Build established: Hauler-Mutant
   576 | -10/Mines          | Discovered new exit (range 12)
   600 | -10/Mines          | Joined a pair of Derelicts in attacking an 0b10 outpost
   880 | -10/Mines          | Discovered new exit (range 10)
   888 | -10/Mines          | Met a Derelict testing a Signal Generator
   902 | -10/Mines          | Found Signal Generator
   958 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  1065 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
  1434 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1495 | -10/Mines          | Learned Materials stockpile data
  1637 | -10/Mines          | Entered Materials
  1637 | -9/Materials       | Evolved 2 slots: Utility x2
  1805 | -9/Materials       | Discovered new exit (range 16)
  1847 | -9/Materials       | Discovered new exit (range 12)
  2123 | -9/Materials       | Identified exit to Mines
  2123 | -9/Materials       | Identified exit to Storage
  2183 | -9/Materials       | Entered Mines
  2183 | -9/Mines           | Accompanied by 1 ally
  2222 | -9/Mines           | Discovered new exit (range 9)
  2251 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  2389 | -9/Mines           | Destroyed YI-UF0
  2397 | -9/Mines           | Found Prototype Launcher
  2408 | -9/Mines           | Found Prototype Storage
  2408 | -9/Mines           | Identified YI-UF0's Bottomless Matter Pit
  2433 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  2437 | -9/Mines           | Found Prototype Device
  2689 | -9/Mines           | Identified YI-UF0's Doublenader
  2712 | -9/Mines           | Learned location of Storage (-9)
  3069 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  3214 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  3216 | -9/Mines           | Discovered new exit (range 5)
  3228 | -9/Mines           | Entered Exiles
  3228 | -9/Exiles          | Accompanied by 4 allies
  3254 | -9/Exiles          | Discovered new exit (range 17)
  3276 | -9/Exiles          | Met 8R-AWN
  3310 | -9/Exiles          | Met EX-HEX
  3382 | -9/Exiles          | Met EX-DEC
  3404 | -9/Exiles          | Learned location of Zion (-7)
  3434 | -9/Exiles          | Met EX-BIN
  3829 | -9/Exiles          | Visited The Gauntlet
  4060 | -9/Exiles          | Discovered new exit (range 10)
  4078 | -9/Exiles          | Entered Mines
  4078 | -8/Mines           | Accompanied by 4 allies
  4239 | -8/Mines           | Lost 5 parts (1p1n1u2w)
  4712 | -8/Mines           | Core integrity fell below 50%
  4741 | -8/Mines           | Discovered new exit (range 8)
  4778 | -8/Mines           | Entered Materials
  4778 | -8/Materials       | Evolved 2 slots: Weapon x2
  5084 | -8/Materials       | Build established: Scavenger-Skirmisher
  5420 | -8/Materials       | Lost 3 parts (3w)
  5503 | -8/Materials       | Lost 4 parts (1p2n1w)
  5509 | -8/Materials       | Destroyed 8 combat bots
  5583 | -8/Materials       | Discovered new exit (range 16)
  5662 | -8/Materials       | Lost 4 parts (2n2w)
  5788 | -8/Materials       | Entered Factory
  5788 | -7/Factory         | Evolved 2 slots: Utility x2
  6225 | -7/Factory         | Build established: Hauler-Gunner
  6229 | -7/Factory         | Discovered new exit (range 7)
  6270 | -7/Factory         | Entered Lower Caves
  6273 | -7/Lower Caves     | Lost 3 parts (1n1u1w)
  6351 | -7/Lower Caves     | Encountered a Warlord checkpoint
  6971 | -7/Lower Caves     | Discovered new exit (range 3)
  6978 | -7/Lower Caves     | Entered another Lower Caves area
  7020 | -7/Lower Caves     | Learned Factory security intel
  7517 | -7/Lower Caves     | Learned Factory trap positions
  7651 | -7/Lower Caves     | Discovered new exit (range 6)
  7663 | -7/Lower Caves     | Entered Zion
  7722 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
  7746 | -7/Zion            | System corruption cleaned by Quarantine Array
  7926 | -7/Zion            | Learned Factory terminal intel
  8006 | -7/Zion            | Learned location of Data Miner (-6)
  8015 | -7/Zion            | Build established: Hauler-Mutant
  8237 | -7/Zion            | Gained Derelict followers
  8325 | -7/Zion            | Learned Factory terminal intel
  8509 | -7/Zion            | Visited the Megawrench Repair Shop
  8511 | -7/Zion            | Identified Exp. Sensor Array
  8514 | -7/Zion            | Megawrench repaired 8 parts
  8964 | -7/Zion            | Opened final containment barrier to the Deep Caves
  8996 | -7/Zion            | Discovered new exit (range 3)
  8996 | -7/Zion            | Saw the warning signs outside the Deep Caves entrance
  9006 | -7/Zion            | Entered Deep Caves
  9006 | -7/Deep Caves      | Accompanied by 4 allies
  9348 | -7/Deep Caves      | Attacked by Z-Imprinter
  9372 | -7/Deep Caves      | Allies destroyed Z-Imprinter
  9411 | -7/Deep Caves      | Lost 5 parts (1u4w)
  9427 | -7/Deep Caves      | Found Prototype Protection
  9427 | -7/Deep Caves      | Identified Zio. Weapon Casing
  9436 | -7/Deep Caves      | Found Zio. Weapon Casing
  9468 | -7/Deep Caves      | Found Prototype Device
  9468 | -7/Deep Caves      | Identified Zio. Metafield Generator
  9482 | -7/Deep Caves      | Found Zio. Weapon Casing
  9561 | -7/Deep Caves      | Z-Facility disabled
  9693 | -7/Deep Caves      | Found Zio. Weapon Casing
  9695 | -7/Deep Caves      | Found Zio. Weapon Casing
  9868 | -7/Deep Caves      | Build established: Hauler-Gunner
  9908 | -7/Deep Caves      | Spotted as-51871
  9914 | -7/Deep Caves      | Destroyed as-51871
  9974 | -7/Deep Caves      | Exposed GOLEM chamber
  9980 | -7/Deep Caves      | Found GOLEM Unit
 10063 | -7/Deep Caves      | Found GOLEM Unit
 10068 | -7/Deep Caves      | Found GOLEM Unit
 10074 | -7/Deep Caves      | Found GOLEM Unit
 10523 | -7/Deep Caves      | Discovered new exit (range 7)
 10537 | -7/Deep Caves      | Entered Proximity Caves
 10826 | -6/Proximity Caves | Build established: Hauler-Skirmisher
 11107 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 11756 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 11776 | -6/Proximity Caves | Core integrity fell below 50%
 11788 | -6/Proximity Caves | System corruption reached 10%
 11839 | -6/Proximity Caves | Lost 6 parts (1p1n2u2w)
 11918 | -6/Proximity Caves | Rewired Cogmind
 11926 | -6/Proximity Caves | Rewired Cogmind
 11967 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance
 12060 | -6/Proximity Caves | Lost 3 parts (2n1w)
 12069 | -6/Proximity Caves | Build established: Hauler-Gunner
 12082 | -6/Proximity Caves | Derelicts attacked a huge 0b10 base
 12134 | -6/Proximity Caves | Rewired Cogmind
 12155 | -6/Proximity Caves | Rewired Cogmind
 12173 | -6/Proximity Caves | Rewired Cogmind
 12176 | -6/Proximity Caves | Rewired Cogmind
 12178 | -6/Proximity Caves | Rewired Cogmind
 12214 | -6/Proximity Caves | Discovered new exit (range 7)
 12285 | -6/Proximity Caves | Rewired Cogmind
 12288 | -6/Proximity Caves | Rewired Cogmind
 12293 | -6/Proximity Caves | Rewired Cogmind
 12299 | -6/Proximity Caves | Rewired Cogmind
 12318 | -6/Proximity Caves | Rewired Cogmind
 12319 | -6/Proximity Caves | Rewired Cogmind
 12582 | -6/Proximity Caves | Spotted B-75 Beast
 12589 | -6/Proximity Caves | Allies destroyed B-75 Beast
 12823 | -6/Proximity Caves | Entered Factory
 12823 | -6/Factory         | Accompanied by 5 allies
 12823 | -6/Factory         | Evolved 2 slots: Utility x2
 12824 | -6/Factory         | Loaded intel: 107 trap records
 12826 | -6/Factory         | Loaded intel: 22 terminal locations
 13137 | -6/Factory         | Build established: Hauler-Tank
 14831 | -6/Factory         | Identified exit to Lower Caves
 14831 | -6/Factory         | Identified exit to Extension
 14856 | -6/Factory         | Garrison activated, responded to threat
 14950 | -6/Factory         | Discovered new exit (range 13)
 15019 | -6/Factory         | Lost 3 parts (1p2u)
 15090 | -6/Factory         | Entered another Factory area
 15090 | -5/Factory         | Evolved 2 slots: Propulsion x2
 15091 | -5/Factory         | Loaded intel: 20 terminal locations
 15189 | -5/Factory         | Discovered new exit (range 12)
 15193 | -5/Factory         | Entered another Factory area
 15193 | -4/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 15280 | -4/Factory         | Identified exit to Research
 15282 | -4/Factory         | Spotted B-86 Titan
 15384 | -4/Factory         | Build established: Scout
 15384 | -4/Factory         | Entered Research
 15384 | -3/Research        | Evolved 2 slots: Power x1, Propulsion x1
 15441 | -3/Research        | Spotted B-86 Titan
 15665 | -3/Research        | Discovered new exit (range 12)
 15665 | -3/Research        | Discovered new exit (range 6)
 15669 | -3/Research        | Identified exit to Testing
 15669 | -3/Research        | Entered Testing
 15684 | -3/Testing         | Found Prototype Processor
 15684 | -3/Testing         | Identified Spectral Analyzer
 15703 | -3/Testing         | Found Portable AFG
 15810 | -3/Testing         | Found Prototype Hackware
 15810 | -3/Testing         | Identified Ghost Barrier
 15813 | -3/Testing         | Discovered new exit (range 17)
 15827 | -3/Testing         | Found Prototype Hackware
 15827 | -3/Testing         | Identified Exp. System Shield
 15853 | -3/Testing         | Found Prototype Energy Gun
 15853 | -3/Testing         | Identified Warp Gun
 15858 | -3/Testing         | Identified exit to Research
 15858 | -3/Testing         | Entered Research
 15858 | -2/Research        | Evolved 2 slots: Utility x2
 15969 | -2/Research        | Identified exit to Quarantine
 16077 | -2/Research        | Found Enh. Force Lance
 16150 | -2/Research        | Entered Quarantine
 16168 | -2/Quarantine      | Found Alien Artifact
 16168 | -2/Quarantine      | Identified Stasis Generator
 16270 | -2/Quarantine      | Found Alien Artifact
 16270 | -2/Quarantine      | Identified Terrabomb
 16270 | -2/Quarantine      | Used Terrabomb
 16277 | -2/Quarantine      | Found Alien Artifact
 16277 | -2/Quarantine      | Identified Core Reset Matrix
 16277 | -2/Quarantine      | Used Core Reset Matrix
 16281 | -2/Quarantine      | Detected hypermatrix surge
 16281 | -2/Quarantine      | Sensed 8 artifacts in vicinity
 16347 | -2/Quarantine      | Discovered new exit (range 9)
 16349 | -2/Quarantine      | Identified exit to Access
 16349 | -2/Quarantine      | Entered Access
 16349 | -1/Access          | Evolved 2 slots: Utility x2
 16361 | -1/Access          | Found Unknown Device
 16361 | -1/Access          | Identified Antimissile System
 16547 | -1/Access          | Garrison activated, responded to threat
 16563 | -1/Access          | Discovered new exit (range 7)
 16564 | -1/Access          | Identified exit to Command
 16564 | -1/Access          | Entered Command
 16579 | -1/Command         | Lost 3 parts (1p1n1u)
 16594 | -1/Command         | Identified exit to Surface
 16628 | -1/Command         | Build established: Wizard-Sprinter
 16649 | -1/Command         | Spotted B-99 Colossus
 16716 | -1/Command         | Spotted B-99 Colossus
 16719 | -1/Command         | Spotted Executioner
 16719 | -1/Command         | Spotted Executioner
 16719 | -1/Command         | Spotted Striker
 16719 | -1/Command         | Spotted Alpha 7
 16719 | -1/Command         | Spotted Alpha 7
 16719 | -1/Command         | Spotted Executioner
 16719 | -1/Command         | Spotted Executioner
 16719 | -1/Command         | Spotted Striker
 16751 | -1/Command         | Lost 12 parts (2p4n4u2w)
 16761 | -1/Command         | Spotted B-99 Colossus
 16763 | -1/Command         | Core integrity fell below 50%
 16765 | -1/Command         | Emitted hypermatrix ping
 16767 | -1/Command         | Core integrity fell below 20%
 16770 | -1/Command         | Assembled emerged from beneath the floor
 16775 | -1/Command         | Spotted B-99 Colossus
 16775 | -1/Command         | Destroyed by Executioner with Helical Railgun

 Last Messages 
---------------
Striker suffers critical hit.
as-52883 triggered Stasis Trap.
A bubble of rippling energy engulfs the area.
Field strength at 92.
Slug penetrates Striker.
Slug penetrates as-52883.
Field strength at 79.
Slug penetrates Wall. <x2>
Slug penetrates B-99 Colossus.
Slug penetrates G-73 Enforcer.
Slug penetrates Striker.
Slug penetrates P-80 Master.
as-64853 destroyed.
as-16470 destroyed.
Field strength at 73.
Exp. System Shield destroyed.
Field strength at 54.
as-17498 destroyed.
Penetrated by Slug.
Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
| ???#  #       #              #??????      #??????? |
| ???#  +       #              #?????       ####???? |
| ???#  #       #              #?????          #???? |
| ???#  #       #              #?????          ##??? |
| ???#  #?      #  """ """     ######             ?? |
| ???#  #?/######! """T"""     +                  ?? |
| ???#  #??#????##################                ?? |
| ???#  #????????????????????????#                ?? |
| ???#  #????????????????????????#                ?? |
| ???#  #????????????????????????#                ?? |
| ???#  #???????????????????  ???#                ?? |
| ???#  #??????????????? ???   #?#                ?? |
| ???#  #??????????????"" ??   #?#                ?? |
| ???#  #?????????#  ??   ??^  #?#   ############??? |
| ???#  #?????????#  ???<"??   #?#   #?????????????? |
| ???#  #?????????#   ??""??   #?#   #?????????????? |
| ???#  #########?#   "?  ??K  ??#   ####??????????? |
| ???#  #       #?#    "" ""   ??#      +??????????? |
| ???#  #       #?#    ^^      ??#     ##??????????? |
| ???#  #       #??          B???#     #???????????? |
| ???#  #       #???         B???#     #???????????? |
| ???#  #       #???##      ;#???#     ##??????????? |
| ???#  +       #???#        #???#      #??????????? |
| ???#  #       #???##  ^   ;#???#      #??????????? |
| ???#  #   !!  #???#        #???#      +??????????? |
| ???#  #   !!  #???##   ^ @##???#      #??????????? |
| ???#  #       #???#   ^    ;#??"      #??????????? |
| ???#  +       #???##      ;%#??#      #??????????? |
| ???#  #########???# BB     ##??#      #??????????? |
| ???#  ###?# ??????##BB ^  %#???#      #??????????? |
| ???#    #?# ???????#   a^!##???#&     #??????????? |
| ???#### #?# ???????#;////;#????#      #??????????? |
| ??????#+###/####??# ; E%7p######      #??????????? |
| ??????#        #?###;g El %           #??????????? |
| ??????#        #?#  ;  K  E           #??????????? |
| ??????#        ###  gh  a             #??????????? |
| ??????#        +     g                #??????????? |
| ??????# =      #   h BB               #??????????? |
| ??????#        #    !BB               #??????????? |
| ??????#        " [ [%!        ####### #??????????? |
| ??????#        + %[ []=       #?????? #??????????? |
| ??????#        " !   ]!       #?????? #??????????? |
| ??????#        /     =!       #?????? ???????????? |
| ??????#        "     ######/#+####### ???????????? |
| ??????#        #     #              # #??????????? |
| ??????#      ! #     #    !         # #??????????? |
| ??????#      ! #     #              # #??????????? |
| ??????#        #     #              # #??????????? |
| ??????#        #     #       !      # #??????????? |
| ??????##########     #              # #??????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           63
Coolant Potential          65
Energy Generation          65
Energy Capacity            600
Matter Stores              300
Matter Capacity            300
Sight Range                24
Robot Scan Range           30
Terrain Scan Range         20
Terrain Scan Density       110
Cloak Strength             2
Additional Mass Support    9
Armor Coverage             400
Resistance: TH             20
Weapon Shielding           100
Weapon Cycling             15
Evasion (%)                74
Targeting Accuracy         16
Melee Accuracy             6
Recoil Reduction           2
Salvage Targeting          4
Offensive Hacking          14
Defensive Hacking          72

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Stasis Generator
Terrabomb
Core Reset Matrix

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TargetingNeutrinoTerminator
  Manual?         0
Play Time         02:16:57
  Cumulative      176.4 hours
  Start           2020.04.06 @ 17:35:14
  End             2020.04.06 @ 20:27:17
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          200
  Rogue           200
  Adventurer      0
  Explorer        0
Win Type          -
  Total           6
  Types           5/0/1/0/0/0/0
Lore%             72
Gallery%          82
Achievement%      59
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          66x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6859d75c-f170-4faf-8302-8624fb2ce14d