Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.28 @ 14:35:37 Player: RNGesus Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (117) 585 Value Destroyed (3194) 3194 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (803) 803 TOTAL SCORE: 5982 Bonus ------- High Alert Combat Kills 444 Follower Combat Kills 359 Cogmind --------- Core Integrity 0/400 Matter 192/300 Energy 250/250 System Corruption 2% Temperature Cool (30) Movement Treading (240) Ox1 Location -9/Storage Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Huge Storage Unit Light Armor Plating Medium Armor Plating > --- WEAPON (2) ------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (25) --- Light Nuclear Core Light Treads Light Treads Light Treads Airjet Airjet Airjet Airjet High-capacity Storage Unit Structural Scanner Signal Interpreter Medium Armor Plating Hacking Suite Hacking Suite Beamcaster Autogun Autogun Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle EMP Blaster EMP Blaster Plasma Cutter Maul Katana Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Treads Aluminum Leg Improved Flight Unit > --- UTILITY ---------- High-capacity Storage Unit Heavy Armor Plating > --- WEAPON ----------- Improved Medium Laser Improved Assault Rifle > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Improved Flight Unit Improved Flight Unit Improved Flight Unit Medium Storage Unit Structural Scanner Signal Interpreter Light Assault Rifle Light Assault Rifle Light Assault Rifle High-powered Shotgun High-powered Shotgun High-powered Shotgun High-powered Shotgun Katana Axe [Rating: 25] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Particle Gun Ballistic Gun Improved Assault Rifle Launcher EMP Blaster Slashing Weapon Katana Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 73 | 6 10 5 31 21 Power 8 | 1 2 1 2 2 Engine 6 | 1 2 1 . 2 Core 2 | . . . 2 . Reactor . | . . . . . Propulsion 31 | 2 3 3 15 8 Treads 22 | 2 1 2 9 8 Leg 4 | . . . 4 . Wheel 4 | . 2 1 1 . Hover . | . . . . . Flight 1 | . . . 1 . Utility 14 | 1 2 . 8 3 Device 2 | . . . 2 . Storage 5 | 1 1 . 3 . Processor . | . . . . . Hackware . | . . . . . Protection 7 | . 1 . 3 3 Artifact . | . . . . . Weapon 20 | 2 3 1 6 8 Energy Gun 6 | 1 3 1 1 . Energy Cannon . | . . . . . Ballistic Gun 11 | 1 . . 5 5 Ballistic Cannon . | . . . . . Launcher 2 | . . . . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 3 . Parts Lost 24 | . 6 3 9 6 Power 7 | . 2 1 2 2 Propulsion 5 | . 2 1 2 . Utility 5 | . . . 3 2 Weapon 7 | . 2 1 2 2 Highest Loss Streak 5 | . 3 3 5 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 91 | . 88 99 83 99 Engine 6 | . 13 13 . 6 Core 4 | . . . 8 4 Treads 22 | . 17 17 17 33 Leg 3 | . . . 10 . Wheel 4 | . 10 10 1 . Device 2 | . . . 1 5 Storage 11 | . 14 14 10 11 Protection 11 | . 3 14 9 16 Energy Gun 8 | . 13 20 7 . Ballistic Gun 15 | . 14 7 14 21 Naked Turns . | . . . . . Heaviest Build 104 | 13 52 54 99 104 Greatest Support 63 | 40 40 40 63 60 Greatest Overweight (x) 6 | . 5 5 6 1 Average Overweight (x) 2 | . 3 4 1 1 Largest Inventory Capacity 25 | 8 20 20 25 25 Average Capacity 21 | 7 18 20 19 25 Most Carried 25 | 3 7 10 21 25 Average Carried 15 | 1 4 8 16 24 Final Capacity 25 | 8 20 20 25 25 Final Carried 25 | 3 7 10 21 25 Class Distribution -------------------- 69% | Mutant 29% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Sto Matter Collected 2081 | 217 192 103 685 884 Remotely . | . . . . . Salvage Created 4765 | . 860 248 1875 1782 Parts 268 | . 49 15 98 106 Haulers Intercepted 10 | . 2 . 3 5 Recyclers Shooed 6 | . 1 . 4 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Combat Hostiles Destroyed 82 | . 16 6 34 26 Guns 78 | . 16 6 34 22 AOE 2 | . . . . 2 Classes Destroyed 12 | . 4 1 5 2 Worker 9 | . . . 5 4 Builder 3 | . . . 2 1 Hauler 10 | . 2 . 3 5 Recycler 4 | . . . 3 1 Mechanic 2 | . . . . 2 Operator 6 | . 2 . 2 2 Watcher 1 | . 1 . . . Swarmer 8 | . . 2 6 . Grunt 51 | . 16 4 19 12 Brawler 2 | . . . . 2 Duelist 3 | . . . 2 1 Sentry 18 | . . . 7 11 Best Kill Streak 8 | . 5 2 5 8 Combat Bots Only 5 | . 5 2 5 5 Max Kills in Single Turn 2 | . 1 1 2 2 Gunslinging 1 | . . . 1 . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Sto Damage Taken 4062 | . 804 275 1536 1447 Core 577 | . 106 59 222 190 Absorbed by Shields . | . . . . . Core Remaining (%) 67 | 100 . 34 . . Volleys Fired 353 | . 79 23 139 112 Largest 2 | . 2 2 2 2 Hottest 130 | . 85 130 130 46 Shots Fired 688 | . 155 45 275 213 Gun 680 | . 155 45 275 205 Cannon . | . . . . . Launcher 8 | . . . . 8 Special . | . . . . . Kinetic 488 | . 79 17 187 205 Thermal 169 | . 53 28 88 . Explosive . | . . . . . Electromagnetic 31 | . 23 . . 8 Robot Hit Streak 24 | . 13 8 16 24 Robot Miss Streak 8 | . 8 3 5 4 Penetration Max . | . . . . . Secondary Targets 9 | . 4 . 4 1 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 462 | . 112 28 178 144 Core Hits 185 | . 42 13 67 63 Critical Kills 3 | . 2 . 1 . Critical Parts Destroyed 2 | . . . . 2 Critical Strikes 14 | . 3 1 7 3 Burn 8 | . 1 1 6 . Destroy 5 | . 2 . 1 2 Sever 1 | . . . . 1 Melee Attacks 3 | . . . . 3 Impact . | . . . . . Slashing 3 | . . . . 3 Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7289 | . 1214 394 2805 2876 Guns 6685 | . 1214 394 2805 2272 Cannons . | . . . . . Explosions 503 | . . . . 503 Melee 101 | . . . . 101 Ramming . | . . . . . Kinetic 4697 | . 442 116 1867 2272 Thermal 1806 | . 496 278 938 94 Explosive . | . . . . . Electromagnetic 685 | . 276 . . 409 Impact . | . . . . . Slashing 101 | . . . . 101 Piercing . | . . . . . Highest Corruption 2 | . . . . 2 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 5 | . . . . 5 Message Errors 2 | . . . . 2 Heat Flow Errors 1 | . . . . 1 Energy Discharges 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 7 | . . . . 7 Projectiles . | . . . . . Explosions . | . . . . . Melee 7 | . . . . 7 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 151 | . . . . 151 Shots 8 | . . . . 8 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 486 | . 486 367 321 181 Average Temperature 82 | . 90 124 78 28 Received Heat Transfer 1746 | . 462 159 600 525 Effects 7 | . 3 4 . . Shutdowns 1 | . 1 . . . Energy Bleed 2 | . . 2 . . Matter Decay 1 | . . 1 . . Damage (minor) 1 | . . 1 . . Damage (major) 2 | . 2 . . . Siege Activations . | . . . . . Robots Corrupted 2 | . . . . 2 Combat Hostiles 2 | . . . . 2 Parts Fried 2 | . 1 . . 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . . 3 . Heat Transferred 4585 | . 1229 703 2553 100 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Peak Influence 1007 | . 320 89 647 1007 Initial 273 | . . 34 25 273 Average 313 | . 137 54 173 715 Maximum Alert Level 3 | . 1 . 2 3 Low Security (%) 57 | 100 78 100 76 . Level 1 10 | . 21 . 11 7 Level 2 14 | . . . 11 34 Level 3 17 | . . . . 57 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 23 | . 7 . 5 11 Investigation 9 | . 4 . 3 2 Extermination . | . . . . . Reinforcement 7 | . 3 . 2 2 Assault 3 | . . . . 3 Garrison 4 | . . . . 4 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Distress Signals 9 | . . . 9 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 138 | . 28 7 50 53 Peak Tracking Total 8 | . 4 2 8 6 Tactical Retreats 6 | . . 1 4 1 Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Traps Triggered 9 | . 1 . 3 5 Indirectly 4 | . . . . 4 Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Sto Machines Disabled 6 | . . . 3 3 Max in Single Turn 1 | . . . 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Machines Accessed 18 | . 7 . 6 5 Terminals 15 | . 5 . 5 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 2 . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 40 | . 15 . 12 13 Successful 20 | . 7 . 6 7 Failed 20 | . 8 . 6 6 Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 28 | . 12 . 8 8 Terminals 37 | . 13 . 11 13 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 2 . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 12 | . 4 . 4 4 Robot Analysis 2 | . 2 . . . Prototype ID Bank 1 | . . . . 1 Open Door 1 | . . . . 1 Level Access Points 1 | . . . . 1 Branch Access Points 1 | . . . 1 . Alert Level 3 | . 2 . . 1 Transport Status 1 | . . . 1 . Hauler Manifests 2 | . . . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 8 | . 3 . 2 3 Terminals 5 | . 1 . 1 3 Botnet 2 | . . . . 2 Operators 3 | . 1 . 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 2 . 1 . Tunnel 3 | . 2 . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 5 . 3 4 Full Trace Events 2 | . 1 . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Sto Total Allies 12 | . . . . 12 Largest Group 8 | . . . . 8 Highest-Rated Group 72 | . . . . 72 Highest-Rated Ally 31 | . . . . 31 Total Orders . | . . . . . Ally Attacks 94 | . . . . 94 Total Damage 943 | . . . . 943 Kills 18 | . . . . 18 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Robot Analysis Total 2 | . 2 . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Sto Turns Passed 6494 | 73 1208 924 2313 1976 Spaces Moved 2614 | 40 607 495 812 660 Core 15 | 2 . . 13 . Treads 1484 | 38 112 92 582 660 Legs 46 | . . . 46 . Wheels 1069 | . 495 403 171 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 140 140 100 240 Average Speed 199 | 154 152 170 220 240 Slowest Speed 320 | 160 240 240 320 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 72 | 4 97 99 76 86 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 3 | . 2 . 1 . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 2 | . . 2 . . Spaces Dug 6 | . . . . 6 Terrain Destroyed 6 | . . . . 6 Melee . | . . . . . Projectile . | . . . . . AOE 6 | . . . . 6 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Total 3244 | 48 748 531 1077 840 Wait 87 | . 40 5 18 24 Move 2610 | 39 606 494 811 660 Hop . | . . . . . Pick Up 65 | 3 10 4 40 8 Fast Attach 26 | 6 3 1 13 3 Attach 14 | . 5 2 4 3 Detach 3 | . 1 . 2 . Swap 33 | . 2 2 14 15 Drop 48 | . 2 . 36 10 Fire 353 | . 79 23 139 112 Melee 3 | . . . . 3 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 2 | . . . . 2 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min / *Sto) -9/Storage (discovered 1 exit: *Mat) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 180 | -10/Materials | Discovered new exit (range 8) 303 | -10/Materials | Build established: Mutant 389 | -10/Materials | Lost 3 parts (1p1n1w) 665 | -10/Materials | Discovered new exit (range 9) 800 | -10/Materials | Discovered new exit (range 12) 948 | -10/Materials | Discovered new exit (range 8) 1095 | -10/Materials | Discovered new exit (range 5) 1282 | -10/Materials | Entered Mines 1300 | -10/Mines | Learned Materials garrison access intel 1309 | -10/Mines | Discovered new exit (range 12) 1364 | -10/Mines | Learned location of 1 exit from Materials 1753 | -10/Mines | Core integrity fell below 50% 1795 | -10/Mines | Lost 3 parts (1p1n1w) 2126 | -10/Mines | Discovered new exit (range 5) 2206 | -10/Mines | Entered Materials 2206 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2207 | -9/Materials | Identified exit to Mines 2331 | -9/Materials | Lost 5 parts (1p1n2u1w) 2740 | -9/Materials | Identified exit to Storage 3695 | -9/Materials | Discovered new exit (range 4) 3921 | -9/Materials | Core integrity fell below 50% 4519 | -9/Materials | Entered Storage 4544 | -9/Storage | Met a pair of Derelict thieves 4621 | -9/Storage | Identified exit to Materials 4651 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 4705 | -9/Storage | Garrison activated, responded to threat 5031 | -9/Storage | Build established: Scavenger-Mutant 5435 | -9/Storage | Garrison activated, responded to threat 6119 | -9/Storage | First assault squad dispatched 6187 | -9/Storage | Core integrity fell below 20% 6495 | -9/Storage | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 06375_ Acquired Imp. Assault Rifle. 06382_ Dropped Imp. Assault Rifle. 06382_ Acquired Imp. Assault Rifle. 06420_ K-01 Serf collects debris. 06421_ Triggered Stasis Trap. 06421_ A bubble of rippling energy engulfs the area. 06421_ Field strength at 70. 06423_ Field strength at 40. 06424_ Field strength at 10. 06425_ Stasis field depleted. 06427_ Sneak attack on A-02 Transporter. 06427_ A-02 Transporter Lgt. Treads severed. 06432_ K-01 Serf cleans the Terminal. 06432_ Dropped Lgt. Treads. 06434_ Destroyed Hover Unit. 06442_ ,KGHH15S0NUCKSHW>7WFV9&LC 06452_ K-01 Serf cleans the Terminal. 06465_ System corrupted: Energy discharge (-92). 06468_ Acquired 31 matter. 06492_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????########???????????????????????????????? | | ??????# #???????????????????????????????? | | ??????# #???????####????????????????????? | | ####### #???????#!!!????????????????????? | | = + #???????#!!!????????????????????? | | ####### #???????#" "##??????????????????? | | ###+#####???????# @T#??????????????????? | | # ############Y########?????????????? | | # T ^ *=%! #?????????????? | | """ + "" ^ =[=** < #?????????????? | | [[[" # = = !%= #?????????????? | | [*" # ####+#####a ########?????????????? | | """" #######? ??# #????????????????????? | | ??? #??????# #?# #????????????????????? | | ??#####??????# #?# #????????????????????? | | ?????????????# #?# #????????????????????? | | ?????????????# """ #?# /????????????????????? | | ?????????????" """ #?# # ???????????????????? | | ????????????? """ #?# # ??????????????????? | | ????????????"" #?# #? ??????????????????? | | ????????????## """ #?# #?# ?????????????????? | | ?????????????# ??? #?##+##??##????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ????????????????????????????????????????####??? | | ########????????????????????????????????"""#??? | | !##????????????????????????????###"Y"#### | | [%#????????????????????????????# # | | !##????????????????????????????# # | | #?????????????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SmartbombCannonWarhead Manual? 0 Play Time 00:30:07 Cumulative 400.2 hours Start 2022.05.28 @ 14:06:49 End 2022.05.28 @ 14:35:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 537 Rogue 537 Adventurer 0 Explorer 0 Win Type - Total 9 Types 6/1/1/1/0/0/0/0/0 Lore% 88 Gallery% 90 Achievement% 74 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1d646e52-7b39-40ad-b407-ea364c5f2a15