Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.21 @ 11:32:24

Player: LustLizard

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (72)      360
Value Destroyed (2313)     2313
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (98)                 98
              TOTAL SCORE: 6171

 Bonus
-------
High Alert Combat Kills    33
Follower Combat Kills      65

 Cogmind 
---------
Core Integrity             705/850
Matter                     174/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Walking (123)
Location                   -6/Factory

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (5) ---
         Light Treads
               Aluminum Leg
      Improved Titanium Leg
               Flexi-carbon Leg
>              --- UTILITY (6) ------
      Advanced Heat Sink
      Improved Cooling System
         Large Storage Unit
      Improved Sensor Array
      Advanced Terrain Scan Processor
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (15) ---
      Improved Deuterium Engine
         Light Treads
       Armored Leg
       Armored Wheel
      Improved Heat Sink
         Large Storage Unit
      Improved Sensor Array
               Terrain Scanner
  High-powered Shock Rifle
               Plasma Rifle
      Improved EM Pulse Cannon
               Ion Cannon
               Flak Gun
               Proton Missile Launcher
         Heavy Missile Launcher

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
                Aluminum Leg
                Aluminum Leg
       Improved Titanium Leg
                Flexi-carbon Leg
>               --- UTILITY ----------
       Advanced Heat Sink
       Improved Cooling System
          Large Storage Unit
       Improved Sensor Array
       Improved Signal Interpreter
       Advanced Terrain Scan Processor
>               --- WEAPON -----------
  Hypervelocity Gauss Rifle
       Advanced Assault Cannon
      Makeshift Sword
>               --- INVENTORY --------
       Improved Deuterium Engine
          Light Treads
        Armored Leg
        Armored Wheel
       Improved Heat Sink
          Large Storage Unit
       Improved Sensor Array
                Terrain Scanner
   High-powered Shock Rifle
                Plasma Rifle
       Improved EM Pulse Cannon
                Ion Cannon
                Flak Gun
                Proton Missile Launcher
          Heavy Missile Launcher
[Rating: 50]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Fission Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
Weapon                     High-powered Shotgun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Makeshift Sword

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Fac 
Slots Evolved              8    | .   .   .   2   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   .   1   .   1   
  Utility                  4    | .   .   .   1   .   1   2   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   
Parts Attached             91   | 7   14  .   17  12  19  6   16  
  Power                    8    | 1   .   .   3   1   1   .   2   
    Engine                 7    | 1   .   .   3   1   1   .   1   
    Core                   1    | .   .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               33   | 2   6   .   5   6   8   1   5   
    Treads                 1    | .   .   .   .   .   .   .   1   
    Leg                    29   | 2   6   .   5   5   6   1   4   
    Wheel                  3    | .   .   .   .   1   2   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  24   | 1   5   .   4   1   8   3   2   
    Device                 15   | .   2   .   3   1   6   1   2   
    Storage                5    | 1   3   .   .   .   1   .   .   
    Processor              4    | .   .   .   1   .   1   2   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   26   | 3   3   .   5   4   2   2   7   
    Energy Gun             10   | .   2   .   4   .   .   2   2   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          11   | 3   1   .   .   3   2   .   2   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   2   
    Launcher               2    | .   .   .   1   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   1   
    System Corruption      2    | .   .   .   .   .   .   .   2   
Parts Lost                 21   | .   .   .   2   5   2   .   12  
  Power                    5    | .   .   .   2   1   .   .   2   
  Propulsion               8    | .   .   .   .   3   .   .   5   
  Utility                  1    | .   .   .   .   .   .   .   1   
  Weapon                   7    | .   .   .   .   1   2   .   4   
  Highest Loss Streak      6    | .   .   .   1   5   1   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   96  100 99  98  99  99  98  
  Engine                   8    | .   14  14  10  10  9   7   2   
  Leg                      30   | .   28  28  33  30  32  30  30  
  Device                   15   | .   11  14  11  11  18  23  19  
  Storage                  9    | .   14  14  11  11  9   7   6   
  Processor                9    | .   .   .   11  11  9   15  12  
  Energy Gun               10   | .   4   28  21  1   .   10  10  
  Ballistic Gun            9    | .   23  .   .   19  17  3   1   
  Slashing Weapon          1    | .   .   .   .   .   .   .   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             45   | 11  28  28  34  30  33  35  45  
  Greatest Support         60   | 20  20  20  30  30  54  45  60  
  Greatest Overweight (x)  3    | .   1   1   1   2   3   .   2   
  Average Overweight (x)   .    | .   .   1   .   .   1   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  
  Average Capacity         14   | 6   9   15  15  15  15  15  15  
  Most Carried             15   | 6   15  15  15  15  15  15  15  
  Average Carried          13   | 5   8   14  14  14  14  14  14  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  
  Final Carried            15   | 6   15  15  15  15  15  15  15  

 Class Distribution 
--------------------
 46% | Scavenger-Mutant
 29% | Mutant
 18% | Scavenger-Assassin
  6% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
     Scavenger-Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
     Scavenger-Mutant | -8/Materials
 Scavenger-Skirmisher | -7/Factory
   Scavenger-Assassin | -6/Factory

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -6  
-----------                Run  | Jun Mat Min Mat Min Mat Fac Fac 
Matter Collected           1608 | 237 181 49  204 279 395 .   263 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            2561 | .   299 49  771 317 722 .   403 
  Parts                    151  | .   20  1   45  19  39  .   27  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Fac 
Combat Hostiles Destroyed  64   | .   6   .   17  14  18  .   9   
  Guns                     59   | .   6   .   17  12  18  .   6   
  Cannons                  1    | .   .   .   .   .   .   .   1   
  AOE                      3    | .   .   .   .   2   .   .   1   
Classes Destroyed          12   | .   3   .   4   2   2   .   1   
  Worker                   3    | .   .   .   .   .   2   .   1   
  Builder                  1    | .   .   .   1   .   .   .   .   
  Recycler                 1    | .   .   .   1   .   .   .   .   
  Operator                 3    | .   1   .   1   .   .   .   1   
  Watcher                  5    | .   1   .   2   .   2   .   .   
  Swarmer                  17   | .   .   .   5   2   4   .   6   
  Grunt                    32   | .   6   .   8   6   12  .   .   
  Brawler                  1    | .   .   .   .   1   .   .   .   
  Sentry                   7    | .   .   .   4   .   1   .   2   
  Hunter                   1    | .   .   .   .   .   1   .   .   
  Programmer               1    | .   .   .   .   .   .   .   1   
  Assembled                5    | .   .   .   .   5   .   .   .   
Best Kill Streak           6    | .   2   .   6   5   4   .   3   
  Combat Bots Only         5    | .   2   .   5   5   4   .   3   
Max Kills in Single Turn   2    | .   1   .   2   2   2   .   2   
  Gunslinging              1    | .   .   .   .   .   .   .   1   
  Exploded                 2    | .   .   .   .   2   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -6   
--------                   Run  | Jun  Mat  Min  Mat  Min  Mat  Fac  Fac  
Damage Taken               3428 | .    263  .    615  627  589  .    1334 
  Core                     452  | .    62   .    121  49   75   .    145  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         83   | 100  .    75   .    57   86   100  .    
Volleys Fired              189  | .    29   1    55   24   42   .    38   
  Largest                  2    | .    2    2    2    2    2    .    2    
  Hottest                  130  | .    40   80   130  121  50   .    120  
Shots Fired                367  | .    58   2    109  45   82   .    71   
  Gun                      354  | .    58   2    108  44   82   .    60   
  Cannon                   11   | .    .    .    .    .    .    .    11   
  Launcher                 2    | .    .    .    1    1    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  196  | .    58   .    .    36   82   .    20   
  Thermal                  94   | .    .    .    86   8    .    .    .    
  Explosive                2    | .    .    .    1    1    .    .    .    
  Electromagnetic          75   | .    .    2    22   .    .    .    51   
  Robot Hit Streak         16   | .    10   3    16   10   11   .    13   
  Robot Miss Streak        7    | .    3    .    5    7    7    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        8    | .    .    .    1    3    3    .    1    
    Max Gunslinging Chain  1    | .    .    .    1    1    1    .    1    
Shots Hit Robots           238  | .    35   1    69   28   60   .    45   
  Core Hits                145  | .    17   1    33   26   49   .    19   
  Critical Kills           2    | .    .    .    .    .    2    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    .    2    
  Critical Strikes         10   | .    .    .    4    1    2    .    3    
    Burn                   5    | .    .    .    4    1    .    .    .    
    Destroy                4    | .    .    .    .    .    2    .    2    
    Corrupt                1    | .    .    .    .    .    .    .    1    
Melee Attacks              3    | .    .    .    .    .    .    .    3    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 3    | .    .    .    .    .    .    .    3    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           4465 | .    381  13   1078 710  1276 .    1007 
  Guns                     3905 | .    381  13   1078 582  1276 .    575  
  Cannons                  286  | .    .    .    .    .    .    .    286  
  Explosions               274  | .    .    .    .    128  .    .    146  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  2469 | .    381  .    .    480  1276 .    332  
  Thermal                  1104 | .    .    .    937  102  .    .    65   
  Explosive                209  | .    .    .    .    128  .    .    81   
  Electromagnetic          683  | .    .    13   141  .    .    .    529  
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    .    .    2    
  Average Corruption       2    | .    .    .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  4    | .    .    .    .    .    .    .    4    
    Message Errors         1    | .    .    .    .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    .    .    .    1    
    Energy Discharges      2    | .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            19   | .    .    .    .    4    .    .    15   
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               19   | .    .    .    .    4    .    .    15   
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      92   | .    .    .    .    34   .    .    58   
  Shots                    2    | .    .    .    .    1    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        336  | .    6    .    336  36   .    .    4    
  Average Temperature      56   | .    6    .    63   18   .    .    2    
  Received Heat Transfer   886  | .    147  .    210  145  252  .    132  
  Effects                  1    | .    .    .    1    .    .    .    .    
    Shutdowns              1    | .    .    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    1    
  Parts Fried              2    | .    .    .    .    .    .    .    2    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             10   | .    .    .    10   .    .    .    .    
  Heat Transferred         2973 | .    .    .    2590 333  .    .    50   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Fac 
Peak Influence             468  | .   233 17  329 218 468 158 266 
  Initial                  158  | .   .   12  .   83  33  158 77  
  Average                  123  | .   83  11  118 129 222 158 113 
Maximum Alert Level        2    | .   1   .   1   1   2   .   1   
  Low Security (%)         79   | 100 91  100 86  67  50  100 79  
  Level 1                  17   | .   8   .   13  32  30  .   20  
  Level 2                  2    | .   .   .   .   .   18  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   3   .   .   .   3   .   5   
  Investigation            2    | .   1   .   .   .   1   .   .   
  Extermination            2    | .   .   .   .   .   .   .   2   
  Reinforcement            7    | .   2   .   .   .   2   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  
---------                  Run  | Jun Mat Min Mat Min Mat Fac Fac 
Distress Signals           9    | .   2   .   3   .   4   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              113  | .   12  .   33  18  33  .   17  
  Peak Tracking Total      9    | .   3   .   6   9   7   .   4   
  Tactical Retreats        9    | .   .   .   1   .   3   .   5   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Fac 
Traps Triggered            2    | .   1   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  
----------                 Run  | Jun Mat Min Mat Min Mat Fac Fac 
Machines Disabled          9    | .   .   .   2   1   1   .   5   
  Max in Single Turn       2    | .   .   .   1   1   1   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  
---------                  Run  | Jun Mat Min Mat Min Mat Fac Fac 
Machines Accessed          11   | .   3   .   5   .   1   .   2   
  Terminals                11   | .   3   .   5   .   1   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                25   | .   5   .   12  .   6   .   2   
  Successful               10   | .   3   .   5   .   2   .   .   
  Failed                   15   | .   2   .   7   .   4   .   2   
    Catastrophic           3    | .   1   .   1   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   17   | .   4   .   12  .   1   .   .   
  Terminals                25   | .   5   .   12  .   6   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             6    | .   1   .   4   .   1   .   .   
  Robot Analysis           2    | .   1   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   2   .   1   .   1   .   .   
  Terminals                4    | .   2   .   1   .   1   .   .   
    Assimilate             1    | .   .   .   1   .   .   .   .   
    Botnet                 3    | .   2   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   2   .   .   .   1   
  Used                     1    | .   .   .   .   .   .   .   1   
Hacking Detections         9    | .   3   .   4   .   .   .   2   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  
------------               Run  | Jun Mat Min Mat Min Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -6  
--------                   Run  | Jun Mat Min Mat Min Mat Fac Fac 
Total Allies               2    | .   .   2   .   .   .   .   .   
  Largest Group            2    | .   .   2   2   .   .   .   .   
  Highest-Rated Group      44   | .   .   44  44  .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               34   | .   .   .   34  .   .   .   .   
  Total Damage             643  | .   .   .   643 .   .   .   .   
  Kills                    6    | .   .   .   6   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Fac 
Robot Analysis Total       2    | .   1   .   1   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -6   
-------------              Run  | Jun  Mat  Min  Mat  Min  Mat  Fac  Fac  
Turns Passed               5345 | 66   673  413  1002 711  848  311  1321 
Spaces Moved               3052 | 55   373  207  491  498  456  240  732  
  Core                     21   | 21   .    .    .    .    .    .    .    
  Treads                   3    | .    .    .    .    .    .    .    3    
  Legs                     2754 | 34   373  207  491  441  239  240  729  
  Wheels                   274  | .    .    .    .    57   217  .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  190  120  110  105  120  120  
  Average Speed            130  | 93   130  190  147  118  121  120  121  
  Slowest Speed            260  | 120  190  190  190  120  125  120  260  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 3    60   42   39   89   34   8    18   
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    
  Known Exits Taken        4    | .    .    .    1    1    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    .    
Scrap Searched             1    | .    .    .    .    1    .    .    .    
Spaces Dug                 13   | .    .    .    10   .    .    .    3    
Terrain Destroyed          56   | .    .    .    10   5    .    .    41   
  Melee                    3    | .    .    .    .    .    .    .    3    
  Projectile               1    | .    .    .    .    .    .    .    1    
  AOE                      52   | .    .    .    10   5    .    .    37   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -6   
---------                  Run  | Jun  Mat  Min  Mat  Min  Mat  Fac  Fac  
Total                      4068 | 66   510  226  665  575  672  263  1091 
  Wait                     615  | .    73   15   80   22   133  9    283  
  Move                     3045 | 54   372  206  490  497  455  239  732  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  60   | 5    10   2    9    10   8    5    11   
  Fast Attach              21   | 6    3    .    3    1    1    1    6    
  Attach                   23   | .    .    .    4    5    4    3    7    
  Detach                   2    | .    .    .    .    1    1    .    .    
  Swap                     47   | 1    11   .    10   6    14   2    3    
  Drop                     63   | .    12   2    14   9    14   4    8    
  Fire                     189  | .    29   1    55   24   42   .    38   
  Melee                    3    | .    .    .    .    .    .    .    3    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 2 exits: *Mat / [*Exi])
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
   21 | -11/Junkyard  | Discovered new exit (range 13)
   67 | -11/Junkyard  | Entered Materials
  240 | -10/Materials | Discovered new exit (range 16)
  309 | -10/Materials | Build established: Mutant
  476 | -10/Materials | Discovered new exit (range 9)
  740 | -10/Materials | Entered Mines
  750 | -10/Mines     | Discovered new exit (range 11)
 1153 | -10/Mines     | Entered Materials
 1153 | -9/Materials  | Accompanied by 2 allies
 1153 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1158 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 1472 | -9/Materials  | Identified exit to Mines
 1558 | -9/Materials  | Discovered new exit (range 11)
 1858 | -9/Materials  | Build established: Scavenger-Mutant
 2155 | -9/Materials  | Entered Mines
 2171 | -9/Mines      | Met a Derelict bent on vengeance
 2200 | -9/Mines      | Assembled infested the area
 2250 | -9/Mines      | Lost 5 parts (1p3n1w)
 2406 | -9/Mines      | Found a hidden stash of uninstalled traps
 2568 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2585 | -9/Mines      | Learned location of Storage (-7)
 2615 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 2770 | -9/Mines      | Discovered new exit (range 16)
 2803 | -9/Mines      | Discovered new exit (range 5)
 2839 | -9/Mines      | Identified exit to Materials
 2866 | -9/Mines      | Entered Materials
 2866 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3702 | -8/Materials  | Discovered new exit (range 11)
 3713 | -8/Materials  | Identified exit to Factory
 3714 | -8/Materials  | Entered Factory
 3714 | -7/Factory    | Evolved 2 slots: Utility x2
 3763 | -7/Factory    | Discovered new exit (range 11)
 3774 | -7/Factory    | Identified exit to Factory
 4020 | -7/Factory    | Build established: Scavenger-Skirmisher
 4025 | -7/Factory    | Entered another Factory area
 4025 | -6/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 4396 | -6/Factory    | Build established: Scavenger-Assassin
 5089 | -6/Factory    | Lost 5 parts (1p3n1w)
 5337 | -6/Factory    | Build established: Scavenger-Mutant
 5346 | -6/Factory    | Self-destructed

 Last Messages 
---------------
05333_ Destroyed Lgt. Ion Engine.
05333_ K-01 Serf destroyed.
05333_ ALERT: Construction progress impeded, dispatching reinforcements to
  local area.
05333_ Slug penetrates Wall.
05335_ K-01 Serf collects debris.
05335_ Penetrated by Slug.
05335_ Hyp. Gauss Rifle destroyed.
05335_ Imp. Signal Interpreter destroyed.
05335_ Critical hit (Blast).
05335_ Knocked back.
05339_ K-01 Serf collects debris.
05340_ Penetrated by Slug.
05340_ Ion Engine destroyed.
05340_ Knocked back.
05341_ Acquired 11 matter.
05343_ K-01 Serf collects debris.
05344_ Aluminum Leg destroyed.
05344_ Adv. Assault Cannon destroyed.
05344_ Knocked back.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       210
Additional Mass Support    9
Evasion (%)                55
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PhysicsSingularityClaymores
  Manual?         0
Play Time         00:44:16
  Cumulative      87.9 hours
  Start           2023.06.21 @ 10:50:01
  End             2023.06.21 @ 11:32:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          77
  Rogue           77
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             40
Gallery%          46
Achievement%      35
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 060a845e-8781-45fd-8dd1-a2852e66abdf