Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.21 @ 11:32:24 Player: LustLizard Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (72) 360 Value Destroyed (2313) 2313 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (98) 98 TOTAL SCORE: 6171 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 65 Cogmind --------- Core Integrity 705/850 Matter 174/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Walking (123) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Light Treads Aluminum Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY (6) ------ Advanced Heat Sink Improved Cooling System Large Storage Unit Improved Sensor Array Advanced Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Improved Deuterium Engine Light Treads Armored Leg Armored Wheel Improved Heat Sink Large Storage Unit Improved Sensor Array Terrain Scanner High-powered Shock Rifle Plasma Rifle Improved EM Pulse Cannon Ion Cannon Flak Gun Proton Missile Launcher Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Aluminum Leg Aluminum Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Large Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor > --- WEAPON ----------- Hypervelocity Gauss Rifle Advanced Assault Cannon Makeshift Sword > --- INVENTORY -------- Improved Deuterium Engine Light Treads Armored Leg Armored Wheel Improved Heat Sink Large Storage Unit Improved Sensor Array Terrain Scanner High-powered Shock Rifle Plasma Rifle Improved EM Pulse Cannon Ion Cannon Flak Gun Proton Missile Launcher Heavy Missile Launcher [Rating: 50] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Weapon High-powered Shotgun Energy Gun EM Pulse Gun Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power . | . . . . . . . . Propulsion 3 | . . . 1 . 1 . 1 Utility 4 | . . . 1 . 1 2 . Weapon 1 | . . . . . . . 1 Parts Attached 91 | 7 14 . 17 12 19 6 16 Power 8 | 1 . . 3 1 1 . 2 Engine 7 | 1 . . 3 1 1 . 1 Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 33 | 2 6 . 5 6 8 1 5 Treads 1 | . . . . . . . 1 Leg 29 | 2 6 . 5 5 6 1 4 Wheel 3 | . . . . 1 2 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 24 | 1 5 . 4 1 8 3 2 Device 15 | . 2 . 3 1 6 1 2 Storage 5 | 1 3 . . . 1 . . Processor 4 | . . . 1 . 1 2 . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 26 | 3 3 . 5 4 2 2 7 Energy Gun 10 | . 2 . 4 . . 2 2 Energy Cannon . | . . . . . . . . Ballistic Gun 11 | 3 1 . . 3 2 . 2 Ballistic Cannon 2 | . . . . . . . 2 Launcher 2 | . . . 1 1 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Corrupted Parts 1 | . . . . . . . 1 System Corruption 2 | . . . . . . . 2 Parts Lost 21 | . . . 2 5 2 . 12 Power 5 | . . . 2 1 . . 2 Propulsion 8 | . . . . 3 . . 5 Utility 1 | . . . . . . . 1 Weapon 7 | . . . . 1 2 . 4 Highest Loss Streak 6 | . . . 1 5 1 . 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 98 | . 96 100 99 98 99 99 98 Engine 8 | . 14 14 10 10 9 7 2 Leg 30 | . 28 28 33 30 32 30 30 Device 15 | . 11 14 11 11 18 23 19 Storage 9 | . 14 14 11 11 9 7 6 Processor 9 | . . . 11 11 9 15 12 Energy Gun 10 | . 4 28 21 1 . 10 10 Ballistic Gun 9 | . 23 . . 19 17 3 1 Slashing Weapon 1 | . . . . . . . 5 Naked Turns . | . . . . . . . . Heaviest Build 45 | 11 28 28 34 30 33 35 45 Greatest Support 60 | 20 20 20 30 30 54 45 60 Greatest Overweight (x) 3 | . 1 1 1 2 3 . 2 Average Overweight (x) . | . . 1 . . 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 6 9 15 15 15 15 15 15 Most Carried 15 | 6 15 15 15 15 15 15 15 Average Carried 13 | 5 8 14 14 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 6 15 15 15 15 15 15 15 Class Distribution -------------------- 46% | Scavenger-Mutant 29% | Mutant 18% | Scavenger-Assassin 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Assassin | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Jun Mat Min Mat Min Mat Fac Fac Matter Collected 1608 | 237 181 49 204 279 395 . 263 Remotely . | . . . . . . . . Salvage Created 2561 | . 299 49 771 317 722 . 403 Parts 151 | . 20 1 45 19 39 . 27 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Combat Hostiles Destroyed 64 | . 6 . 17 14 18 . 9 Guns 59 | . 6 . 17 12 18 . 6 Cannons 1 | . . . . . . . 1 AOE 3 | . . . . 2 . . 1 Classes Destroyed 12 | . 3 . 4 2 2 . 1 Worker 3 | . . . . . 2 . 1 Builder 1 | . . . 1 . . . . Recycler 1 | . . . 1 . . . . Operator 3 | . 1 . 1 . . . 1 Watcher 5 | . 1 . 2 . 2 . . Swarmer 17 | . . . 5 2 4 . 6 Grunt 32 | . 6 . 8 6 12 . . Brawler 1 | . . . . 1 . . . Sentry 7 | . . . 4 . 1 . 2 Hunter 1 | . . . . . 1 . . Programmer 1 | . . . . . . . 1 Assembled 5 | . . . . 5 . . . Best Kill Streak 6 | . 2 . 6 5 4 . 3 Combat Bots Only 5 | . 2 . 5 5 4 . 3 Max Kills in Single Turn 2 | . 1 . 2 2 2 . 2 Gunslinging 1 | . . . . . . . 1 Exploded 2 | . . . . 2 . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Jun Mat Min Mat Min Mat Fac Fac Damage Taken 3428 | . 263 . 615 627 589 . 1334 Core 452 | . 62 . 121 49 75 . 145 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 83 | 100 . 75 . 57 86 100 . Volleys Fired 189 | . 29 1 55 24 42 . 38 Largest 2 | . 2 2 2 2 2 . 2 Hottest 130 | . 40 80 130 121 50 . 120 Shots Fired 367 | . 58 2 109 45 82 . 71 Gun 354 | . 58 2 108 44 82 . 60 Cannon 11 | . . . . . . . 11 Launcher 2 | . . . 1 1 . . . Special . | . . . . . . . . Kinetic 196 | . 58 . . 36 82 . 20 Thermal 94 | . . . 86 8 . . . Explosive 2 | . . . 1 1 . . . Electromagnetic 75 | . . 2 22 . . . 51 Robot Hit Streak 16 | . 10 3 16 10 11 . 13 Robot Miss Streak 7 | . 3 . 5 7 7 . 3 Penetration Max . | . . . . . . . . Secondary Targets 8 | . . . 1 3 3 . 1 Max Gunslinging Chain 1 | . . . 1 1 1 . 1 Shots Hit Robots 238 | . 35 1 69 28 60 . 45 Core Hits 145 | . 17 1 33 26 49 . 19 Critical Kills 2 | . . . . . 2 . . Critical Parts Destroyed 2 | . . . . . . . 2 Critical Strikes 10 | . . . 4 1 2 . 3 Burn 5 | . . . 4 1 . . . Destroy 4 | . . . . . 2 . 2 Corrupt 1 | . . . . . . . 1 Melee Attacks 3 | . . . . . . . 3 Impact . | . . . . . . . . Slashing 3 | . . . . . . . 3 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4465 | . 381 13 1078 710 1276 . 1007 Guns 3905 | . 381 13 1078 582 1276 . 575 Cannons 286 | . . . . . . . 286 Explosions 274 | . . . . 128 . . 146 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 2469 | . 381 . . 480 1276 . 332 Thermal 1104 | . . . 937 102 . . 65 Explosive 209 | . . . . 128 . . 81 Electromagnetic 683 | . . 13 141 . . . 529 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . . . 2 Average Corruption 2 | . . . . . . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 4 | . . . . . . . 4 Message Errors 1 | . . . . . . . 1 Matter Fused 1 | . . . . . . . 1 Energy Discharges 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 19 | . . . . 4 . . 15 Projectiles . | . . . . . . . . Explosions 19 | . . . . 4 . . 15 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 92 | . . . . 34 . . 58 Shots 2 | . . . . 1 . . 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 336 | . 6 . 336 36 . . 4 Average Temperature 56 | . 6 . 63 18 . . 2 Received Heat Transfer 886 | . 147 . 210 145 252 . 132 Effects 1 | . . . 1 . . . . Shutdowns 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 2 | . . . . . . . 2 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 10 | . . . 10 . . . . Heat Transferred 2973 | . . . 2590 333 . . 50 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Peak Influence 468 | . 233 17 329 218 468 158 266 Initial 158 | . . 12 . 83 33 158 77 Average 123 | . 83 11 118 129 222 158 113 Maximum Alert Level 2 | . 1 . 1 1 2 . 1 Low Security (%) 79 | 100 91 100 86 67 50 100 79 Level 1 17 | . 8 . 13 32 30 . 20 Level 2 2 | . . . . . 18 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . 3 . . . 3 . 5 Investigation 2 | . 1 . . . 1 . . Extermination 2 | . . . . . . . 2 Reinforcement 7 | . 2 . . . 2 . 3 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Jun Mat Min Mat Min Mat Fac Fac Distress Signals 9 | . 2 . 3 . 4 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 113 | . 12 . 33 18 33 . 17 Peak Tracking Total 9 | . 3 . 6 9 7 . 4 Tactical Retreats 9 | . . . 1 . 3 . 5 Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Traps Triggered 2 | . 1 . . . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Jun Mat Min Mat Min Mat Fac Fac Machines Disabled 9 | . . . 2 1 1 . 5 Max in Single Turn 2 | . . . 1 1 1 . 2 Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Jun Mat Min Mat Min Mat Fac Fac Machines Accessed 11 | . 3 . 5 . 1 . 2 Terminals 11 | . 3 . 5 . 1 . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 25 | . 5 . 12 . 6 . 2 Successful 10 | . 3 . 5 . 2 . . Failed 15 | . 2 . 7 . 4 . 2 Catastrophic 3 | . 1 . 1 . 1 . . Database Lockouts . | . . . . . . . . Manual 17 | . 4 . 12 . 1 . . Terminals 25 | . 5 . 12 . 6 . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 6 | . 1 . 4 . 1 . . Robot Analysis 2 | . 1 . 1 . . . . Branch Access Points 1 | . . . 1 . . . . Unreport Threat 1 | . . . 1 . . . . Locate Traps 1 | . . . 1 . . . . Recall Investigation 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 4 | . 2 . 1 . 1 . . Terminals 4 | . 2 . 1 . 1 . . Assimilate 1 | . . . 1 . . . . Botnet 3 | . 2 . . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 3 | . . . 2 . . . 1 Used 1 | . . . . . . . 1 Hacking Detections 9 | . 3 . 4 . . . 2 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Jun Mat Min Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Jun Mat Min Mat Min Mat Fac Fac Total Allies 2 | . . 2 . . . . . Largest Group 2 | . . 2 2 . . . . Highest-Rated Group 44 | . . 44 44 . . . . Highest-Rated Ally 31 | . . 31 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 34 | . . . 34 . . . . Total Damage 643 | . . . 643 . . . . Kills 6 | . . . 6 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Robot Analysis Total 2 | . 1 . 1 . . . . Derelict Logs Recovered 2 | . . . . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Jun Mat Min Mat Min Mat Fac Fac Turns Passed 5345 | 66 673 413 1002 711 848 311 1321 Spaces Moved 3052 | 55 373 207 491 498 456 240 732 Core 21 | 21 . . . . . . . Treads 3 | . . . . . . . 3 Legs 2754 | 34 373 207 491 441 239 240 729 Wheels 274 | . . . . 57 217 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 190 120 110 105 120 120 Average Speed 130 | 93 130 190 147 118 121 120 121 Slowest Speed 260 | 120 190 190 190 120 125 120 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 3 60 42 39 89 34 8 18 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 4 | . . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched 1 | . . . . 1 . . . Spaces Dug 13 | . . . 10 . . . 3 Terrain Destroyed 56 | . . . 10 5 . . 41 Melee 3 | . . . . . . . 3 Projectile 1 | . . . . . . . 1 AOE 52 | . . . 10 5 . . 37 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Jun Mat Min Mat Min Mat Fac Fac Total 4068 | 66 510 226 665 575 672 263 1091 Wait 615 | . 73 15 80 22 133 9 283 Move 3045 | 54 372 206 490 497 455 239 732 Hop . | . . . . . . . . Pick Up 60 | 5 10 2 9 10 8 5 11 Fast Attach 21 | 6 3 . 3 1 1 1 6 Attach 23 | . . . 4 5 4 3 7 Detach 2 | . . . . 1 1 . . Swap 47 | 1 11 . 10 6 14 2 3 Drop 63 | . 12 2 14 9 14 4 8 Fire 189 | . 29 1 55 24 42 . 38 Melee 3 | . . . . . . . 3 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat / [*Exi]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 21 | -11/Junkyard | Discovered new exit (range 13) 67 | -11/Junkyard | Entered Materials 240 | -10/Materials | Discovered new exit (range 16) 309 | -10/Materials | Build established: Mutant 476 | -10/Materials | Discovered new exit (range 9) 740 | -10/Materials | Entered Mines 750 | -10/Mines | Discovered new exit (range 11) 1153 | -10/Mines | Entered Materials 1153 | -9/Materials | Accompanied by 2 allies 1153 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1158 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1472 | -9/Materials | Identified exit to Mines 1558 | -9/Materials | Discovered new exit (range 11) 1858 | -9/Materials | Build established: Scavenger-Mutant 2155 | -9/Materials | Entered Mines 2171 | -9/Mines | Met a Derelict bent on vengeance 2200 | -9/Mines | Assembled infested the area 2250 | -9/Mines | Lost 5 parts (1p3n1w) 2406 | -9/Mines | Found a hidden stash of uninstalled traps 2568 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2585 | -9/Mines | Learned location of Storage (-7) 2615 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2770 | -9/Mines | Discovered new exit (range 16) 2803 | -9/Mines | Discovered new exit (range 5) 2839 | -9/Mines | Identified exit to Materials 2866 | -9/Mines | Entered Materials 2866 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3702 | -8/Materials | Discovered new exit (range 11) 3713 | -8/Materials | Identified exit to Factory 3714 | -8/Materials | Entered Factory 3714 | -7/Factory | Evolved 2 slots: Utility x2 3763 | -7/Factory | Discovered new exit (range 11) 3774 | -7/Factory | Identified exit to Factory 4020 | -7/Factory | Build established: Scavenger-Skirmisher 4025 | -7/Factory | Entered another Factory area 4025 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4396 | -6/Factory | Build established: Scavenger-Assassin 5089 | -6/Factory | Lost 5 parts (1p3n1w) 5337 | -6/Factory | Build established: Scavenger-Mutant 5346 | -6/Factory | Self-destructed Last Messages --------------- 05333_ Destroyed Lgt. Ion Engine. 05333_ K-01 Serf destroyed. 05333_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 05333_ Slug penetrates Wall. 05335_ K-01 Serf collects debris. 05335_ Penetrated by Slug. 05335_ Hyp. Gauss Rifle destroyed. 05335_ Imp. Signal Interpreter destroyed. 05335_ Critical hit (Blast). 05335_ Knocked back. 05339_ K-01 Serf collects debris. 05340_ Penetrated by Slug. 05340_ Ion Engine destroyed. 05340_ Knocked back. 05341_ Acquired 11 matter. 05343_ K-01 Serf collects debris. 05344_ Aluminum Leg destroyed. 05344_ Adv. Assault Cannon destroyed. 05344_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????#????????????????????????????????????? | | ????????????# ???????????????????????????????????? | | ????????????# ??????#########??????????????????? | | ???????? ## ?????# #################### | | ???????? ##### | | ??????? % p | | ??????? H %% | | ???????% u @ | | ???????= ;;#;#ku | | ??????? #####????### #################+## | | ?????????????????????#####+#####?????????# | | ?????????????????????# #?????????# | | ?????????????????????# """" #?????????# ! | | ?????????????????????# """" #?????????# | | ?????????????????????# """" #?????????# """" | | ?????????????????????# """" #?????????# """" | | ?????????????????????# """" #?????????# """" | | ?????????????????????# """" #?????????# """" | | ?????????????????????# #?????????# """" | | ?????????????????????###########?????????? """" | | ?????????????????????????????????????????? """" | | ?????????????????????????????????????????? | | ??????????????????????????????????????????######## | | ????????????????????????????????????????##?### | | ???????????????????????????????????????#?##?## | | ???????????????????????????????????????#?##### | | ???????????????????????????????????????#??#### " | | ?????????????????????????????????????#??###### " | | ???????????????????????????????????????#??#### " | | ???????????????????????????????????????#?##?## | | ???????????????????????????????????????#??#### " | | ?????????????????????????????????????#??#??### " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Additional Mass Support 9 Evasion (%) 55 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhysicsSingularityClaymores Manual? 0 Play Time 00:44:16 Cumulative 87.9 hours Start 2023.06.21 @ 10:50:01 End 2023.06.21 @ 11:32:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 77 Rogue 77 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 46 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 060a845e-8781-45fd-8dd1-a2852e66abdf