Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.30 @ 15:44:14 Player: 3.14 Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (148) 740 Value Destroyed (5985) 5985 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (2888) 2888 TOTAL SCORE: 12633 Bonus ------- High Alert Combat Kills 1455 Follower Combat Kills 33 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/700 Matter 237/300 Energy 100/100 System Corruption 20% Temperature Cool (6) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Treads Armored Treads Improved Medium Armor Plating Ion Cannon Flak Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Particle Reactor > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Active Sensor Suite > --- WEAPON ----------- Improved Spread Laser Improved EM Pulse Cannon Improved EM Pulse Cannon > --- INVENTORY -------- Improved Ion Engine Advanced Heat Sink Compact Battery Hardened Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Hardlight Generator Improved Hardlight Generator Authchip [Propulsion] Relay Coupler [NC] EM Pulse Cannon Particle Cannon Ion Cannon Grenade Launcher Remote Datajack Chainsword [Rating: 68] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Armored Treads Treads Armored Treads Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Hackware Authchip [Propulsion] Protection Improved Medium Armor Plating Weapon Light EM Pulse Cannon Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Slots Evolved 6 | . . 2 2 . 2 . . Power 1 | . . . 1 . . . . Propulsion 1 | . . . 1 . . . . Utility 3 | . . 1 . . 2 . . Weapon 1 | . . 1 . . . . . Parts Attached 71 | 6 6 11 17 1 8 12 10 Power 9 | 1 2 1 1 . 2 1 1 Engine 6 | 1 1 1 1 . 2 . . Core 2 | . 1 . . . . . 1 Reactor 1 | . . . . . . 1 . Propulsion 15 | 2 . 3 5 . . 3 2 Treads 15 | 2 . 3 5 . . 3 2 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 21 | 1 3 3 3 1 3 1 6 Device 12 | . 2 2 1 . 2 1 4 Storage 3 | 1 1 1 . . . . . Processor . | . . . . . . . . Hackware 1 | . . . . . . . 1 Protection 5 | . . . 2 1 1 . 1 Artifact . | . . . . . . . . Weapon 26 | 2 1 4 8 . 3 7 1 Energy Gun 4 | 1 . . . . . 2 1 Energy Cannon 15 | . 1 1 6 . 2 5 . Ballistic Gun 5 | 1 . 3 1 . . . . Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . 1 . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 1 1 . 1 . 1 Corrupted Parts 2 | . . . . . 1 1 . System Corruption 18 | . . . . . 8 10 . Parts Lost 13 | . . . 1 2 1 8 1 Power . | . . . . . . . . Propulsion 3 | . . . . . . 3 . Utility 1 | . . . 1 . . . . Weapon 9 | . . . . 2 1 5 1 Highest Loss Streak 2 | . . . 1 1 1 2 1 To Critical Strikes . | . . . . . . . . Average Backups 15 | 2 7 11 18 17 17 19 18 Power . | . 1 1 . . 1 1 . Propulsion 1 | 1 2 3 2 2 2 1 1 Utility 6 | . 2 3 5 6 7 9 9 Weapon 5 | . 1 3 10 8 6 6 5 Tool/Special . | . . . . . . . . Unused Backups 36 | . 3 5 11 . . 2 15 Power 4 | . 1 1 . . . 1 1 Propulsion 6 | . . 4 1 . . 1 . Utility 14 | . 1 . 4 . . . 9 Weapon 11 | . 1 . 6 . . . 4 Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 91 | . 97 98 99 99 83 77 94 Engine 10 | . 2 10 18 18 15 11 . Core 2 | . 11 . . . . . 5 Reactor 1 | . . . . . . 3 6 Treads 23 | . 28 22 26 26 22 16 22 Device 12 | . 11 20 13 9 7 11 16 Storage 9 | . 14 11 9 9 7 7 6 Protection 4 | . . . 4 9 6 3 10 Energy Gun 2 | . 12 . . . . 2 . Energy Cannon 17 | . 1 11 25 26 22 19 20 Ballistic Gun 4 | . 13 21 1 . . . . Peak Build Rating 68 | 6 12 19 35 36 62 65 68 Average Rating 38 | 5 9 17 29 35 60 60 50 On Entrance 29 | . 6 12 19 35 36 61 65 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns 12 | . . . . . . . 12 Heaviest Build 113 | 14 21 59 77 77 85 94 113 Greatest Support 62 | 40 40 40 62 60 60 60 60 Greatest Overweight (x) 4 | . . 1 1 1 4 2 1 Average Overweight (x) . | . . . 1 1 1 1 1 Largest Inventory Capacity 20 | 8 10 20 20 20 20 20 20 Average Capacity 17 | 6 8 13 20 20 20 20 19 Most Carried 20 | 4 10 17 20 20 19 20 20 Average Carried 16 | 3 7 11 19 19 17 19 18 Final Capacity 20 | 8 10 20 20 20 20 20 5 Final Carried 20 | 4 10 17 20 18 19 17 5 Class Distribution -------------------- 26% | Tank 23% | Skirmisher 21% | Mutant 12% | Scavenger-Gunner 10% | Scientist-Skirmisher 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Tank | -8/Garrison Skirmisher | -7/Factory Skirmisher | -7/Garrison Tank | -7/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Matter Collected 2024 | 287 272 244 209 145 148 434 285 Remotely . | . . . . . . . . Salvage Created 6558 | 67 683 522 1301 1093 587 1745 560 Parts 337 | 2 24 31 72 58 33 92 25 Haulers Intercepted 7 | . 2 2 3 . . . . Recyclers Shooed 9 | . 3 . . . 2 . 4 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Combat Hostiles Destroyed 121 | . 11 7 22 28 9 40 4 Melee 2 | . . . . . . . 2 Guns 13 | . 8 4 . . . 1 . Cannons 72 | . 2 3 14 14 5 32 2 AOE 20 | . . . 4 11 2 3 . Classes Destroyed 15 | 1 3 1 5 1 2 2 . Worker 6 | . . . 4 . . . 2 Builder 1 | . . . . . 1 . . Hauler 7 | . 2 2 3 . . . . Recycler 9 | 1 1 1 . . 2 . 4 Operator 3 | . 1 . 1 . . . 1 Watcher 1 | . . . 1 . . . . Swarmer 31 | . . . 4 8 3 16 . Saboteur 2 | . . . . 2 . . . Grunt 58 | . 11 4 14 13 2 14 . Duelist 1 | . . . . . . 1 . Sentry 11 | . . 3 2 3 . 1 2 Specialist 2 | . . . . . . 2 . Hunter 8 | . . . 1 2 3 2 . Programmer 7 | . . . . . 1 4 2 Heavy 1 | . . . 1 . . . . Best Kill Streak 6 | 1 4 4 4 6 3 3 3 Combat Bots Only 6 | . 3 4 4 6 3 3 1 Max Kills in Single Turn 3 | 1 1 1 3 3 3 1 1 Gunslinging . | . . . . . . . . Exploded 3 | . . . 3 3 1 1 . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Hostile Shots Fired 591 | . 61 31 51 65 29 174 180 Missed 215 | . 19 6 20 21 7 73 69 Hits 376 | . 42 25 31 44 22 101 111 Melee 2 | . . . . 1 . 1 . Projectile 374 | . 42 25 31 43 22 100 111 Critical Strikes 12 | . . 2 3 . 1 3 3 Damage Taken 5032 | . 508 330 614 664 464 1284 1168 Core 1031 | . 138 70 87 31 23 114 568 Absorbed by Shields 370 | . . . . . . 96 274 Regen/Repaired (Parts) 254 | . 56 . 198 . . . . Core Remaining (%) 76 | 100 44 82 . 78 . . . Volleys Fired 293 | 9 57 25 36 46 16 88 16 Largest 3 | 2 2 3 3 3 3 3 3 Hottest 201 | 70 80 140 168 168 175 182 201 Shots Fired 730 | 18 114 75 106 122 40 226 29 Gun 217 | 18 108 46 2 . . 43 . Cannon 502 | . 6 29 103 116 40 183 25 Launcher 11 | . . . 1 6 . . 4 Special . | . . . . . . . . Kinetic 114 | 9 57 46 2 . . . . Thermal 125 | 9 57 29 . . 1 29 . Explosive 11 | . . . 1 6 . . 4 Electromagnetic 480 | . . . 103 116 39 197 25 Robot Hit Streak 19 | 4 11 11 18 19 8 13 9 Robot Miss Streak 4 | 3 3 3 2 3 2 4 2 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 475 | 9 85 51 78 71 29 124 28 Core Hits 238 | 2 31 17 38 44 15 58 33 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . 2 . . . . . Critical Strikes 16 | . 10 2 1 . . 2 1 Burn 10 | . 10 . . . . . . Destroy 2 | . . 2 . . . . . Corrupt 4 | . . . 1 . . 2 1 Melee Attacks 21 | . . . . . 5 . 16 Impact . | . . . . . . . . Slashing 21 | . . . . . 5 . 16 Piercing . | . . . . . . . . Sneak Attacks 3 | . . . . . . . 3 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12893 | 117 1132 830 2321 2405 1130 3220 1738 Guns 1951 | 117 992 537 34 . . 271 . Cannons 7601 | . 108 281 1772 1734 680 2655 371 Explosions 2607 | . . . 472 641 393 294 807 Melee 524 | . . . . . . . 524 Ramming 210 | . 32 12 43 30 57 . 36 Kinetic 1183 | 56 556 537 34 . . . . Thermal 2572 | 61 544 281 354 382 168 748 34 Explosive 1270 | . . . 118 259 120 . 773 Electromagnetic 7134 | . . . 1772 1734 785 2472 371 Impact . | . . . . . . . . Slashing 524 | . . . . . . . 524 Piercing . | . . . . . . . . Highest Corruption 20 | . . . . . 8 20 20 Average Corruption 10 | . . . . . 8 9 17 Corruption Purged 5 | . . . . . . . 5 Corruption Blocked . | . . . . . . . . Effects 180 | . . . . . 43 88 49 Message Errors 38 | . . . . . 10 19 9 Matter Fused 39 | . . . . . 7 21 11 Heat Flow Errors 25 | . . . . . 10 8 7 Energy Discharges 25 | . . . . . 5 15 5 Parts Rejected 2 | . . . . . . 1 1 Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 21 | . . . . . 4 9 8 Data Loss (major) 14 | . . . . . 5 6 3 Misfires 2 | . . . . . . 2 . Alerts 3 | . . . . . . 2 1 Misdirections 1 | . . . . . . . 1 Weapon Failures 9 | . . . . . 2 5 2 Overload Shots . | . . . . . . . . Overflow Damage 183 | . . . 41 31 15 18 78 Projectiles 37 | . . . . . 15 18 4 Explosions 72 | . . . 41 31 . . . Melee 74 | . . . . . . . 74 Knockbacks 2 | . . . . . 1 . 1 Impact 2 | . . . . . 1 . 1 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 237 | . . . . 76 135 . 26 Shots 5 | . . . . 2 2 . 1 Rammed 24 | . 6 2 3 3 5 . 5 Targets Rammed 27 | . 6 2 5 3 5 . 6 Kicked . | . . . . . . . . Crushed 3 | . . . 2 . . . 1 Highest Temperature 434 | 27 174 132 331 370 434 377 251 Average Temperature 106 | 10 52 49 100 109 124 121 92 Received Heat Transfer 1163 | . 288 180 189 225 36 126 119 Effects 14 | . . . . 4 4 5 1 Shutdowns 5 | . . . . 1 1 3 . Energy Bleed 2 | . . . . . . 1 1 Interference 7 | . . . . 3 3 1 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 2 | . . . 1 . . 1 . Combat Hostiles 2 | . . . 1 . . 1 . Robots Corrupted 13 | . . . 4 3 2 4 . Combat Hostiles 13 | . . . 4 3 2 4 . Parts Fried 43 | . . . 13 9 3 15 3 Impact Corruptions . | . . . . . . . . Robots Melted 1 | . 1 . . . . . . Combat Hostiles 1 | . 1 . . . . . . Parts Melted 7 | . 2 2 . . . 3 . Heat Transferred 4850 | 185 2257 592 400 300 137 929 50 Parts Sabotaged 2 | . . . . 2 . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 18 | . . . 4 5 3 5 1 Alert | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Maximum Alert Level 5 | . . . 1 3 3 5 3 Low Security (%) 37 | 100 100 100 70 . . . . Level 1 7 | . . . 29 22 4 . . Level 2 19 | . . . . 37 86 19 . Level 3 22 | . . . . 40 9 24 100 Level 4 7 | . . . . . . 31 . Level 5 5 | . . . . . . 25 . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 1989 | 5 88 122 277 1045 806 1989 1043 Initial 1043 | . . 33 . 180 548 551 1043 Average 542 | . 19 27 139 618 514 1216 885 Influence Increases 4654 | 5 332 276 680 945 696 1518 202 Destroy 0b10 Robot/C 2440 | . 220 140 440 580 180 800 80 Destroy 0b10 Robot/NC 135 | 5 20 15 45 . 15 . 35 Destroy Leader 356 | . 64 54 98 20 50 30 40 Allied During Kill 4 | . . . . 4 . . . Successful Hack 92 | . 12 5 32 14 24 . 5 Disable Machine 225 | . 15 15 . 15 165 . 15 Anti-Garrison Action 800 | . . . . 200 . 600 . Destroy Structure 237 | . 1 2 35 97 47 43 12 Partial Spotted 15 | . . . . . 15 . . Lose Combat Pursuer 150 | . . 45 30 15 . 45 15 Active Sensor Use 200 | . . . . . 200 . . Influence Decreases 3829 | 5 253 355 403 177 953 317 1366 Entered New Map 1823 | . . 46 . 97 497 237 946 Time Decay 1781 | 5 253 274 393 . 446 . 410 Lost Part 130 | . . . 10 20 10 80 10 Lost Ally 60 | . . . . 60 . . . Purge Threat 35 | . . 35 . . . . . Squads Dispatched 17 | . 3 2 2 . 5 . 5 Investigation 9 | . 2 2 1 . 3 . 1 Extermination 3 | . . . . . 2 . 1 Reinforcement 2 | . 1 . 1 . . . . Assault 2 | . . . . . . . 2 Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses 3 | . . . . . 2 1 . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Distress Signals 7 | . 1 1 2 1 1 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 173 | . 24 12 31 31 11 41 23 Peak Tracking Total 11 | . 4 3 6 5 3 4 11 Tactical Retreats 8 | . . 2 2 1 . 2 1 Traps | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Traps Triggered 15 | . 3 1 1 2 1 7 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Machines Disabled 20 | . 1 1 . 4 11 2 1 Max in Single Turn 8 | . 1 1 . 2 8 1 1 Garrison Access 1 | . . . . . . . 1 Garrison Relay 3 | . . . . 1 . 2 . Phase Generator 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Machines Accessed 27 | . 6 5 6 1 4 1 4 Terminals 16 | . 5 3 4 1 1 1 1 Fabricators 3 | . . . . . 1 . 2 Repair Stations 3 | . 1 1 1 . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . 1 . . 1 . . Garrison Access 3 | . . . 1 . 1 . 1 Total Hacks 68 | . 13 15 16 2 9 2 11 Successful 36 | . 5 6 9 1 8 . 7 Failed 32 | . 8 9 7 1 1 2 4 Catastrophic 6 | . 1 1 1 . . 2 1 Database Lockouts . | . . . . . . . . Manual 24 | . 6 6 7 . 1 . 4 Terminals 37 | . 10 9 9 2 1 2 4 Fabricators 8 | . . . . . 2 . 6 Repair Stations 10 | . 3 2 5 . . . . Recycling Units . | . . . . . . . . Scanalyzers 9 | . . 4 . . 5 . . Garrison Access 4 | . . . 2 . 1 . 1 Terminal Hacks 12 | . 3 2 4 1 1 . 1 Part Schematic 1 | . 1 . . . . . . Robot Analysis 2 | . . 1 1 . . . . Prototype ID Bank 1 | . 1 . . . . . . Emergency Access Points 1 | . . . . 1 . . . Terminal Index 1 | . . . . . . . 1 Unreport Threat 2 | . . 1 1 . . . . Locate Traps 1 | . 1 . . . . . . Dispatch Records 1 | . . . . . 1 . . Hauler Manifests 1 | . . . 1 . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks 4 | . . . . . 1 . 3 Load Schematic 3 | . . . . . 1 . 2 Build 1 | . . . . . . . 1 Repair Station Hacks 5 | . 1 . 4 . . . . Scan Component 3 | . 1 . 2 . . . . Repair 2 | . . . 2 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 8 | . . 4 . . 4 . . Insert Component 2 | . . 1 . . 1 . . Analyze 2 | . . 1 . . 1 . . Retrieve Study 4 | . . 2 . . 2 . . Garrison Access Hacks 3 | . . . 1 . 1 . 1 Unlock Access 2 | . . . 1 . 1 . . Seal Access 1 | . . . . . . . 1 Unauthorized Hacks 4 | . 1 . . . 1 . 2 Terminals 2 | . . . . . . . 2 Botnet 1 | . . . . . . . 1 Skim 1 | . . . . . . . 1 Fabricators 1 | . . . . . 1 . . Recompile 1 | . . . . . 1 . . Repair Stations 1 | . 1 . . . . . . Patch 1 | . 1 . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used 1 | . . . . . . . 1 Hacking Detections 22 | . 6 5 3 1 3 1 3 Full Trace Events 2 | . . . 1 . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . 1 1 . . 1 . . Parts Built 2 | . . . . . . . 2 Authchips 1 | . . . . . . . 1 Time 36 | . . . . . . . 36 Total Part Build Rating 6 | . . . . . . . 6 Part Studies Acquired 4 | . . 2 . . 2 . . Parts Repaired 2 | . . . 2 . . . . Time 76 | . . . 76 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . 1 . . 1 . . Part Schematics Acquired 2 | . . 1 . . 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Gar Fac Gar Fac Used RIF Installer 2 | . . . . 1 . 1 . Zone Cloak 1 | . . . . . . 1 . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 13 | . . . . 4 . 9 . Machine Destruction 13 | . . . . 4 . 9 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 3 | . . . . 3 . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Total Allies 3 | . . . . 3 . . . Largest Group 3 | . . . . 3 . . . Highest-Rated Group 63 | . . . . 63 . . . Highest-Rated Ally 21 | . . . . 21 . . . Total Orders . | . . . . . . . . Ally Attacks 12 | . . . . 12 . . . Total Damage 193 | . . . . 193 . . . Kills 1 | . . . . 1 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Active Infowar (turns) 5697 | . 942 518 661 . 1103 2408 65 A.S.S. 3574 | . . . . . 1103 2408 63 Traps 2 | . . . . . . . 2 Seismic 2121 | . 942 518 661 . . . . Robot Analysis Total 2 | . . 1 1 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Turns Passed 10217 | 118 1767 1061 1259 1511 1104 2408 989 Spaces Moved 3861 | 53 785 493 441 529 452 735 373 Core 5 | 5 . . . . . . . Treads 3856 | 48 785 493 441 529 452 735 373 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 200 250 210 203 203 Average Speed 206 | 149 160 182 220 250 214 229 205 Slowest Speed 330 | 160 160 240 250 250 330 245 206 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 46 | 4 98 52 49 72 15 65 13 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 5 | . . . . . 5 . . Terrain Destroyed 249 | . . . 38 122 54 23 12 Melee 5 | . . . . . 5 . . Projectile . | . . . . . . . . AOE 244 | . . . 38 122 49 23 12 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Total 5453 | 71 1177 603 651 617 534 1263 537 Wait 955 | . 302 46 96 16 33 379 83 Move 3856 | 52 784 492 441 528 452 734 373 Hop . | . . . . . . . . Pick Up 82 | 4 9 14 27 1 6 11 10 Fast Attach 31 | 6 7 3 . 2 3 3 7 Attach 24 | . . 1 5 3 2 8 5 Detach . | . . . . . . . . Swap 69 | . 5 7 15 4 8 21 9 Drop 70 | . 7 13 26 1 4 7 12 Fire 293 | 9 57 25 36 46 16 88 16 Melee 21 | . . . . . 5 . 16 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 27 | . 6 2 5 3 5 . 6 Escape Stasis 14 | . . . . 2 . 12 . Rewire 11 | . . . . 11 . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 119 | -11/Scrapyard | Entered Materials 299 | -10/Materials | Discovered new exit (range 4) 302 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 852 | -10/Materials | Discovered new exit (range 9) 1125 | -10/Materials | Discovered new exit (range 6) 1532 | -10/Materials | Core integrity fell below 50% 1647 | -10/Materials | Discovered new exit (range 16) 1886 | -10/Materials | Entered another Materials area 1886 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2184 | -9/Materials | Build established: Gunner 2230 | -9/Materials | Discovered new exit (range 12) 2507 | -9/Materials | Discovered new exit (range 16) 2682 | -9/Materials | Build established: Scavenger-Gunner 2947 | -9/Materials | Entered another Materials area 2947 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 3356 | -8/Materials | Discovered new exit (range 16) 3646 | -8/Materials | Found Corrupted Prototype Device 3888 | -8/Materials | Repaired Hrd. Heavy Armor Plating 3921 | -8/Materials | Repaired Lgt. EM Pulse Cannon+ 3996 | -8/Materials | Build established: Tank 4090 | -8/Materials | Discovered new exit (range 16) 4206 | -8/Materials | Identified exit to Garrison 4206 | -8/Materials | Entered Garrison 4380 | -8/Garrison | Triggered checkpoint 4487 | -8/Garrison | Discovered new exit (range 8) 4507 | -8/Garrison | Triggered checkpoint 4543 | -8/Garrison | Garrison Relay disabled 4680 | -8/Garrison | Triggered checkpoint 4796 | -8/Garrison | Triggered checkpoint 4806 | -8/Garrison | Triggered checkpoint 4851 | -8/Garrison | Lost 3 allies 4916 | -8/Garrison | Installed Relay Interface Framework 5008 | -8/Garrison | Discovered new exit (range 8) 5103 | -8/Garrison | Phase Generator disabled 5202 | -8/Garrison | Triggered checkpoint 5382 | -8/Garrison | Discovered new exit (range 14) 5512 | -8/Garrison | Triggered checkpoint 5567 | -8/Garrison | Triggered checkpoint 5717 | -8/Garrison | Entered Factory 5717 | -7/Factory | Evolved 2 slots: Utility x2 5718 | -7/Factory | Identified Active Sensor Suite 6319 | -7/Factory | Build established: Skirmisher 6821 | -7/Factory | Identified exit to Garrison 6821 | -7/Factory | Entered Garrison 6979 | -7/Garrison | Triggered checkpoint 7054 | -7/Garrison | Garrison Relay disabled 7660 | -7/Garrison | System corruption reached 10% 8000 | -7/Garrison | Build established: Scientist-Skirmisher 8076 | -7/Garrison | Garrison Relay disabled 8714 | -7/Garrison | Build established: Skirmisher 8763 | -7/Garrison | Discovered new exit (range 11) 8785 | -7/Garrison | Identified exit to Factory 9052 | -7/Garrison | Expanded RIF knowledge: Zone Cloak 9194 | -7/Garrison | Discovered exit to Factory (range 12) 9229 | -7/Garrison | Entered Factory 9461 | -7/Factory | Fabricated Arm. Treads (x2) 9615 | -7/Factory | Build established: Tank 10029 | -7/Factory | First assault squad dispatched 10195 | -7/Factory | Cargo convoy interrupted 10206 | -7/Factory | Released all parts (13) 10210 | -7/Factory | Core integrity fell below 50% 10215 | -7/Factory | Core integrity fell below 20% 10218 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 10206_ Released Imp. EM Pulse Cannon. 10206_ Released Hcp. Storage Unit. 10206_ Released Imp. Cooling System. 10206_ Released Particle Reactor. 10206_ Released Nuclear Core. 10206_ Released Arm. Treads+. 10206_ Released Imp. Hardlight Generator. 10206_ Released Chainsword. 10206_ Released Grenade Launcher. 10207_ Penetrated by Slug. 10209_ P-60 Hacker resets U-05 Engineer, system corruption cleaned. 10209_ Penetrated by Slug. 10209_ P-60 Hacker destroyed. 10211_ Penetrated by Slug. 10214_ P-60 Hacker resets H-55 Commando, system corruption cleaned. 10216_ M-28 Smith repairs H-55 Commando. 10216_ Penetrated by Slug. 10216_ Slug penetrates U-05 Engineer. 10216_ M-28 Smith repairs H-55 Commando. 10218_ P-60 Hacker resets U-05 Engineer, system corruption cleaned. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##########???????????""??????????????????????????? | | #????????? ?????????????????????????? | | #????????? ?????????????????????????? | | #?????????? ###?####?????????????????? | | #?????????? # #?????????????????? | | #??????????? # " ##????????????????? | | #??????????? + "" [[?????????????????? | | #???????????? %G p=%#?????????????????? | | #???????????? 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" #?????????????????? | | #????????????? %m!mx #?????????????????? | | #????????????##!mhY/ #?????????????????? | | #????????????#!!h]u= #?????????????????? | | #######+##?????????????#!hx!== #?????????????????? | | ??????# #???????????????#@]]==]#?????????????????? | | ??????# #???????????????#!=!== #?????????????????? | | ??????# #???????????????#|!]* #?????????????????? | | ?????## ##??????????????###Y####?????????????????? | | ###### ################## ###??????????????????? | | " ####???????????????? | | ### ####### ????????? | | #?#####?????# ^ !???????? | | #???????????# ????????? | | #???????????# ########## ????????? | | +###?????????^ #####+###??????????????????? | | ?????????#### #??????????????????????????? | | ??????????##+#####??????????????????????????? | | ??????????????????????????????????????????? | | #?????????????????????????????????????????? | | "" """ #?????????????????????????????????????????? | | "" """ #?????????????????????????????????????????? | | "" """ #?????????????????????????????????????????? | | ? #?????????????????????????????????????????? | | "" ""????????????????????????????????????????????? | | ?? ""????????????????????????????????????????????? | | ???"?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 34 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 40 Recoil Reduction 3 Authchip Count 1 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Lgt. EM Pulse Cannon | -9/Materials | Scanalyzed Arm. Treads | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Treads | x2 | -7/Factory | Authchip Repaired ---------- Hrd. Heavy Armor Plating | 73% | -8/Materials Lgt. EM Pulse Cannon | 45% | -8/Materials Studied --------- Lgt. EM Pulse Cannon | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked EM Pulse Cannon | -7/Factory | Hacked Arm. Treads | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BackupPiercingRail Manual? 0 Play Time 00:47:21 Cumulative 965.8 hours Start 2026.06.30 @ 14:52:15 End 2026.06.30 @ 15:44:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1650 Rogue 1650 Adventurer 0 Explorer 0 Win Type - Total 95 Types 56/1/16/16/4/0/0/1/0/1 Lore% 93 Gallery% 80 Achievement% 67 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8fe993eb-307d-46ee-a337-6169b6e72949