Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.23 @ 15:47:04 Player: Infomantis Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (46) 230 Value Destroyed (1307) 1307 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (1023) 1023 TOTAL SCORE: 5520 Bonus ------- High Alert Combat Kills 23 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 257/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Treading (145) Location -8/Materials Parts ------- > --- POWER (1) -------- Backup Power I > --- PROPULSION (3) --- Light Treads Light Treads Advanced Treads > --- UTILITY (4) ------ Improved Terrain Scan Processor Improved Propulsion Shielding Hacking Suite > --- WEAPON (3) ------- Heavy Particle Gun Light Assault Rifle > --- INVENTORY (4) ---- Heavy Ion Engine Heavy Ion Engine Relay Coupler [Grunt] (25) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Power Shielding > --- WEAPON ----------- AWS/Gauss Slug Cannon > --- INVENTORY -------- Light Nuclear Core Improved Carbon-fiber Leg Improved Titanium Leg Medium Storage Unit Enhanced Optical Array Seismic Analyzer Tractor Beam Tractor Beam Light Assault Rifle [Rating: 38] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Backup Propulsion I Utility Power Shielding Device Tractor Beam Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Power Shielding Weapon Light Assault Rifle Energy Gun Electrolaser Ballistic Gun Light Assault Rifle Ballistic Cannon Slug Cannon Impact Weapon Great Maul Build | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Slots Evolved 4 | . . . . . 4 . . Power . | . . . . . . . . Propulsion 1 | . . . . . 1 . . Utility 2 | . . . . . 2 . . Weapon 1 | . . . . . 1 . . Parts Attached 57 | 7 3 3 4 3 12 13 12 Power 8 | 1 . 1 . . 3 1 2 Engine 4 | 1 . 1 . . . . 2 Core 4 | . . . . . 3 1 . Reactor . | . . . . . . . . Propulsion 14 | 2 2 . . 3 2 2 3 Treads 6 | . . . . 2 1 . 3 Leg 6 | 2 2 . . . . 2 . Wheel 2 | . . . . 1 1 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 14 | 1 1 1 3 . 2 2 4 Device 2 | . 1 . . . . . 1 Storage 5 | 1 . . 3 . . 1 . Processor 3 | . . . . . 2 . 1 Hackware 1 | . . . . . . . 1 Protection 3 | . . 1 . . . 1 1 Artifact . | . . . . . . . . Weapon 21 | 3 . 1 1 . 5 8 3 Energy Gun 5 | 2 . . . . 2 . 1 Energy Cannon . | . . . . . . . . Ballistic Gun 11 | 1 . 1 1 . 1 5 2 Ballistic Cannon 2 | . . . . . 1 1 . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 3 | . . . . . 1 2 . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 . 2 Parts Lost 14 | . . 2 . . . 9 3 Power 2 | . . . . . . 2 . Propulsion 2 | . . . . . . 2 . Utility 2 | . . 1 . . . . 1 Weapon 8 | . . 1 . . . 5 2 Highest Loss Streak 5 | . . 2 . . . 5 3 Average Slot Usage (%) 84 | . 100 93 97 82 73 73 63 Engine 10 | . 14 14 14 14 1 . 8 Core 1 | . . . . . 7 5 . Treads 7 | . . . . 22 3 3 12 Leg 12 | . 28 28 28 . . 7 . Wheel 2 | . . . . 2 12 2 . Device 1 | . 14 3 . . . . 4 Storage 11 | . 14 14 14 14 9 10 . Processor 3 | . . . . . 9 12 8 Protection 10 | . . 5 14 14 9 7 4 Energy Gun 3 | . 14 3 . . 7 2 10 Ballistic Gun 16 | . 14 23 25 14 8 11 3 Ballistic Cannon 1 | . . . . . 4 4 . Naked Turns 45 | . . . . . . 45 . Heaviest Build 46 | 10 11 11 38 30 39 46 7 Greatest Support 42 | 20 20 20 20 40 38 38 42 Greatest Overweight (x) 9 | 1 . . 1 9 1 9 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 14 | 6 6 6 12 10 10 14 4 Average Capacity 8 | 5 6 6 8 10 10 10 4 Most Carried 10 | 6 6 6 9 10 10 10 4 Average Carried 7 | 3 5 6 6 9 9 8 2 Final Capacity 10 | 6 6 6 10 10 10 4 4 Final Carried 10 | 6 6 6 9 10 10 4 3 Class Distribution -------------------- 58% | Mutant 28% | Scavenger-Mutant 12% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Matter Collected 1072 | 174 134 40 . 70 193 138 323 Remotely 141 | . 134 7 . . . . . Salvage Created 1446 | . 102 40 . 273 687 208 136 Parts 83 | . 8 4 . 21 40 6 4 Haulers Intercepted 1 | . . . . . 1 . . Recyclers Shooed 1 | . . . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Combat Hostiles Destroyed 36 | . 4 3 . 7 12 7 3 Melee 1 | . . . . . . . 1 Guns 32 | . 4 3 . 7 11 5 2 Cannons 3 | . . . . . 1 2 . Classes Destroyed 10 | . 2 . . 2 6 . . Worker 1 | . . . . . 1 . . Builder 3 | . . . . 1 2 . . Tunneler 1 | . . . . 1 . . . Hauler 1 | . . . . . 1 . . Recycler 1 | . . . . . 1 . . Watcher 3 | . . . . . 3 . . Swarmer 17 | . 3 3 . 3 4 3 1 Grunt 12 | . 1 . . 4 4 3 . Brawler 1 | . . . . . 1 . . Sentry 6 | . . . . . 3 1 2 Best Kill Streak 8 | . 3 3 . 4 8 4 1 Combat Bots Only 4 | . 3 3 . 3 3 4 1 Max Kills in Single Turn 2 | . 2 1 . 2 2 1 1 Gunslinging 1 | . 1 . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Damage Taken 3103 | . 132 165 . 153 472 1892 289 Core 639 | . 6 15 . 64 92 398 64 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 83 | 100 . . . 66 . . . Volleys Fired 89 | . 8 10 . . 28 32 11 Largest 3 | . 2 2 . . 3 3 2 Hottest 151 | . 70 70 . . 151 98 75 Shots Fired 255 | . 16 16 . 36 90 77 20 Gun 225 | . 16 16 . 36 74 63 20 Cannon 30 | . . . . . 16 14 . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 197 | . 8 10 . 36 66 72 5 Thermal 58 | . 8 6 . . 24 5 15 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 11 | . 3 2 . 9 11 8 6 Robot Miss Streak 4 | . 2 3 . 1 4 4 1 Penetration Max 1 | . . . . . 1 . . Secondary Targets 5 | . 2 1 . . . 1 1 Max Gunslinging Chain 1 | . 1 1 . . . 1 1 Autonomous 77 | . . . . 36 41 . . Shots Hit Robots 172 | . 9 7 . 30 65 47 14 Core Hits 65 | . 5 3 . 11 26 14 6 Critical Hits 3 | . . . . 1 . 2 . Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 2 | . . . . 1 . 1 . Melee Attacks 6 | . . . . . . 6 . Impact 6 | . . . . . . 6 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3931 | . 95 58 . 908 1821 888 161 Guns 3430 | . 95 58 . 908 1549 663 157 Cannons 409 | . . . . . 272 137 . Explosions . | . . . . . . . . Melee 88 | . . . . . . 88 . Ramming 4 | . . . . . . . 4 Kinetic 3234 | . 34 34 . 908 1516 730 12 Thermal 605 | . 61 24 . . 305 70 145 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact 88 | . . . . . . 88 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . 1 1 1 1 1 1 3 Average Corruption 1 | . 1 1 1 1 1 1 1 Corruption Purged . | . . . . . . . . Effects 13 | . . . 5 . . 3 5 Message Errors 7 | . . . 4 . . 1 2 Matter Fused 1 | . . . . . . . 1 Energy Discharges 3 | . . . 1 . . 1 1 Data Loss (minor) 1 | . . . . . . . 1 Targeting Errors 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 7 | . . . . . 5 2 . Impact . | . . . . . . . . Kinetic 7 | . . . . . 5 2 . Secondary . | . . . . . . . . Self-Inflicted Damage 1 | . . . . . . . 1 Shots . | . . . . . . . . Rammed 3 | . . . . . . . 3 Targets Rammed 3 | . . . . . . . 3 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 559 | . 80 100 . . 432 559 36 Average Temperature 149 | . 42 55 . . 110 242 12 Received Heat Transfer 1320 | . 24 . . 81 153 981 81 Effects 9 | . . . . . . 9 . Interference 2 | . . . . . . 2 . Short Circuit 1 | . . . . . . 1 . Damage (minor) 2 | . . . . . . 2 . Damage (major) 4 | . . . . . . 4 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | . 1 . . . 1 . 4 Heat Transferred 1497 | . 185 74 . . 666 128 444 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Peak Influence 510 | . 110 92 . 145 510 497 251 Initial 241 | . . 42 . . . 201 241 Average 140 | . 72 77 . 37 255 287 198 Maximum Alert Level 2 | . . . . . 2 2 1 Low Security (%) 66 | 100 100 100 . 100 40 6 38 Level 1 25 | . . . . . 36 69 61 Level 2 7 | . . . . . 22 23 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 4 | . 2 . . 1 1 . . Investigation 3 | . 1 . . 1 1 . . Extermination . | . . . . . . . . Reinforcement 1 | . 1 . . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Distress Signals 6 | . 1 . . . 2 . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 56 | . 7 3 . 8 17 13 8 Peak Tracking Total 9 | . 3 3 . 3 5 9 5 Tactical Retreats 6 | . . . . 1 2 3 . Traps | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Traps Triggered 3 | . . . . . . 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Machines Disabled 1 | . . . . . . 1 . Max in Single Turn 1 | . . . . . . 1 . Garrison Relay 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Machines Accessed 14 | . 2 . 4 2 3 . 3 Terminals 5 | . 2 . . . 1 . 2 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . . 1 Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access 1 | . . . . . 1 . . Total Hacks 61 | . 9 . 35 2 8 . 7 Successful 49 | . 1 . 35 2 5 . 6 Failed 12 | . 8 . . . 3 . 1 Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual 3 | . . . 1 . . . 2 Terminals 16 | . 9 . . . 3 . 4 Fabricators . | . . . . . . . . Repair Stations 3 | . . . . . . . 3 Recycling Units . | . . . . . . . . Scanalyzers 3 | . . . . . 3 . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 40 | . 1 . 35 2 . . 2 Record 34 | . . . 34 . . . . Prototype ID Bank 1 | . 1 . . . . . . Open Door 2 | . . . . 2 . . . Unreport Threat 1 | . . . . . . . 1 Locate Traps 1 | . . . . . . . 1 EX-Prototype ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 Refit 2 | . . . . . . . 2 Recycling Unit Hacks . | . . . . . . . . Scanalyzer 3 | . . . . . 3 . . Insert Component 2 | . . . . . 2 . . Analyze 1 | . . . . . 1 . . Garrison Access Hacks 2 | . . . . . 2 . . Unlock Access 1 | . . . . . 1 . . Coupler Status 1 | . . . . . 1 . . Unauthorized Hacks 2 | . . . . . . . 2 Terminals 2 | . . . . . . . 2 Botnet 2 | . . . . . . . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . 2 . . . 2 . 1 Full Trace Events 4 | . 2 . . . 2 . . Feedback Events 2 | . 1 . . . 1 . . Corruption 2 | . 1 . . . 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Used RIF Installer 1 | . . . . . . 1 . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . Machine Destruction 4 | . . . . . . 4 . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Turns Passed 3382 | 89 160 190 1008 849 405 402 279 Spaces Moved 2220 | 65 103 113 722 525 287 220 185 Core 110 | 9 . . . 1 . 68 32 Treads 424 | . . . . 389 . . 35 Legs 1066 | 56 103 113 722 . . 72 . Wheels 502 | . . . . 135 287 80 . Hover 118 | . . . . . . . 118 Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 110 90 50 50 Average Speed 128 | 112 120 120 138 147 105 115 99 Slowest Speed 500 | 120 120 120 150 500 110 500 152 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 40 | 4 19 34 93 91 26 37 18 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 52 | . . . . 24 22 6 . Melee . | . . . . . . . . Projectile 52 | . . . . 24 22 6 . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Total 2606 | 77 127 153 731 602 351 308 257 Wait 143 | . 4 27 . 62 10 1 39 Move 2212 | 64 102 112 721 524 286 218 185 Hop . | . . . . . . . . Pick Up 35 | 6 4 . 2 6 6 6 5 Fast Attach 22 | 6 1 2 . 1 6 1 5 Attach 16 | . . . 1 . 2 8 5 Detach 3 | . . . 2 . 1 . . Swap 19 | 1 2 1 3 2 4 4 2 Drop 27 | . 6 1 2 7 8 1 2 Fire 89 | . 8 10 . . 28 32 11 Melee 6 | . . . . . . 6 . Ram 3 | . . . . . . . 3 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 31 | . . . . . . 31 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -8/Garrison -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 214 | -10/Materials | Discovered new exit (range 16) 250 | -10/Materials | Entered Mines 302 | -10/Mines | Build established: Mutant 434 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 436 | -10/Mines | Discovered new exit (range 5) 440 | -10/Mines | Entered Exiles 458 | -10/Exiles | Discovered new exit (range 14) 487 | -10/Exiles | Met 8R-AWN 508 | -10/Exiles | Met EX-HEX 551 | -10/Exiles | Met EX-BIN 568 | -10/Exiles | Aligned with FarCom system 569 | -10/Exiles | Given EX-Vault access code 600 | -10/Exiles | Met EX-DEC 605 | -10/Exiles | Build established: Scavenger-Mutant 653 | -10/Exiles | Learned location of Zion (-6) 726 | -10/Exiles | Discovered new exit (range 10) 997 | -10/Exiles | Visited The Gauntlet 1271 | -10/Exiles | Opened EX-Vault 1292 | -10/Exiles | Found AWS/Gauss 1328 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1448 | -10/Exiles | Left Exiles lab with AWS/Gauss 1448 | -10/Exiles | Entered Mines 1468 | -9/Mines | Met a Derelict bent on vengeance 1585 | -9/Mines | Build established: Mutant 1798 | -9/Mines | Learned Materials garrison access intel 1822 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2126 | -9/Mines | Met a Derelict shopkeep closing up shop 2201 | -9/Mines | Discovered new exit (range 5) 2224 | -9/Mines | Learned location of Storage (-9) 2287 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2297 | -9/Mines | Entered Materials 2297 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2298 | -8/Materials | Loaded intel: 1 garrison access location 2649 | -8/Materials | Build established: Skirmisher 2701 | -8/Materials | Identified exit to Garrison 2702 | -8/Materials | Entered Garrison 2806 | -8/Garrison | Triggered checkpoint 2884 | -8/Garrison | Lost 5 parts (1p2n2w) 2915 | -8/Garrison | Garrison Relay disabled 3001 | -8/Garrison | Core integrity fell below 50% 3059 | -8/Garrison | Released all parts (9) 3060 | -8/Garrison | Core integrity fell below 20% 3066 | -8/Garrison | Triggered checkpoint 3071 | -8/Garrison | Lost 4 parts (1p3w) 3093 | -8/Garrison | Discovered new exit (range 11) 3101 | -8/Garrison | Installed Relay Interface Framework 3104 | -8/Garrison | Entered Materials 3185 | -8/Materials | Build established: Mutant 3277 | -8/Materials | Lost 3 parts (1u2w) 3383 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 0 NOFTOCJELTELA9RTL7QVJQAJZ YMI5%I,YT0 Y-45 Defender destroyed. K-01 Serf collects debris. Acquired Lgt. Treads. K-01 Serf collects debris. Acquired 59 matter. K-01 Serf collects debris. Dropped Backup Propulsion I. Acquired Lgt. Treads. K-01 Serf collects debris. Acquired Hvy. Ion Engine. K-01 Serf collects debris. U-05 Engineer builds a Door. System corrupted: Matter fused (-8). System corrupted: Component data lost. W-25 Informer sends out distress signal. Flight Unit melted. S-10 Pest destroyed. Switching to secondary target: S-10 Pest. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????o??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????##+####?????????????????????? | | ?????????????????????# s r??????????????????????? | | ?????????????????????# sk#??????????????????????? | | ?????????????????????# @#??????????????????????? | | ??????????????######## #??????????????????????? | | ?????????????? # #??????????????????????? | | ????????????? """ # #??????????????????????? | | ?????????????""""" # w #??????????????????????? | | ?????????????""""" # #??????????????????????? | | ????????????#""""" # #??????????????????????? | | ????????????# """ # k #??????????????????????? | | ????????????# + #??????????????????????? | | ????????????# # #??????????????????????? | | ????????????# # #??????????????????????? | | ????????????########## #??????????????????????? | | ??????????????# ! # #??????????????????????? | | ??????????????# # #??????????????????????? | | ??????????????# ! # #??????????????????????? | | ??????????????# + #??????????????????????? | | ??????????????#! "T" # ##########?????????????? | | ??????????????# """ #! # #????????????? | | ?????????????######### # " """ #?????????????? | | ??????????#### = # T """ #?????????????? | | ????????? # # " """ #????????????## | | ?????? + #????????????# | | ?????? # ^** # """ #????????????# | | ???????###???## ^ * # """ #????????????# | | ??????????????# # """ #????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 110 Armor Coverage 150 Power Shielding 33 Propulsion Shielding 66 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Imp. Titanium Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RagnarokArmoredDrive Manual? 0 Play Time 00:41:01 Cumulative 36.9 hours Start 2021.05.23 @ 14:45:51 End 2021.05.23 @ 15:47:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 30 Adventurer 6 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 38 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Fuzzy Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ed861ebf-5bc3-45cd-b277-06fa461fae56