Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.12 @ 17:12:23 Player: pro100_Player Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (0) 0 Value Destroyed (20) 20 Prototype IDs (3) 60 Alien Tech Used (1) 200 Bonus (15540) 15540 TOTAL SCORE: 23720 Bonus ------- Pacifist 7906 Follower Combat Kills 1134 Entered DSFs 1500 Used Core Reset Matrix 3000 Met Sigix 2000 Cogmind --------- Core Integrity 0/1600 Matter 153/300 Energy 41/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (10) -- (None) > --- UTILITY (10) ----- Enhanced Optical Array > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Sigix Containment Pod Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Nuclear Pulse Array Nuclear Pulse Array Field Propulsion Array Q-thruster Q-thruster Electron Diverter > --- UTILITY ---------- Coolant Network Enhanced Optical Array Reaction Control System Cloaking Device Hardened Medium Armor Plating Graphene Brace Advanced Force Field Improved Remote Shield Antimissile System > --- WEAPON ----------- (None) > --- INVENTORY -------- Sigix Containment Pod [Rating: 154] Favorites ----------- Power Micro Fission Core Engine Reinforced Deuterium Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Nuclear Pulse Array Treads Advanced Medium Treads Hover Unit Improved Gravmag System Flight Unit Nuclear Pulse Array Utility Cloaking Device Device Cloaking Device Processor Enhanced Optical Array Hackware Authchip [R/Combat] Protection Improved Medium Armor Plating Weapon Nova Cannon Energy Cannon Nova Cannon Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac DSF Fac Ext Fac DSF Res Res Qua Acc Slots Evolved 18 | . . 2 2 2 . 2 . . . 2 . 2 . 2 2 . 2 Power 1 | . . . . . . . . . . 1 . . . . . . . Propulsion 8 | . . 2 . 1 . 1 . . . 1 . 1 . . 2 . . Utility 8 | . . . 2 1 . . . . . . . 1 . 2 . . 2 Weapon 1 | . . . . . . 1 . . . . . . . . . . . Parts Attached 113 | . . . . . 2 10 1 . 12 14 . 1 2 8 13 11 39 Power 13 | . . . . . . . . . 2 6 . . . . 2 3 . Engine 2 | . . . . . . . . . 1 1 . . . . . . . Core 6 | . . . . . . . . . 1 5 . . . . . . . Reactor 5 | . . . . . . . . . . . . . . . 2 3 . Propulsion 41 | . . . . . 2 6 1 . 6 5 . . 1 3 7 1 9 Treads 6 | . . . . . . . . . . . . . . . . . 6 Leg . | . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover 8 | . . . . . . 4 . . 1 2 . . 1 . . . . Flight 27 | . . . . . 2 2 1 . 5 3 . . . 3 7 1 3 Utility 54 | . . . . . . 4 . . 4 3 . 1 1 5 4 7 25 Device 37 | . . . . . . 1 . . 4 1 . 1 . 4 3 7 16 Storage . | . . . . . . . . . . . . . . . . . . Processor 2 | . . . . . . . . . . . . . . . 1 . 1 Hackware 3 | . . . . . . 2 . . . . . . . . . . 1 Protection 12 | . . . . . . 1 . . . 2 . . 1 1 . . 7 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 5 | . . . . . . . . . . . . . . . . . 5 Energy Gun . | . . . . . . . . . . . . . . . . . . Energy Cannon 5 | . . . . . . . . . . . . . . . . . 5 Ballistic Gun . | . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . . . . 1 . . . 1 1 1 . Parts Lost 44 | . . . . . 1 5 . . 2 4 . . 2 2 2 1 25 Power 3 | . . . . . . . . . . . . . . . 1 . 2 Propulsion 25 | . . . . . 1 4 . . 2 3 . . 1 . 1 . 13 Utility 15 | . . . . . . 1 . . . 1 . . 1 2 . 1 9 Weapon 1 | . . . . . . . . . . . . . . . . . 1 Highest Loss Streak 17 | . . . . . 1 3 . . 2 2 . . 2 2 2 1 17 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 55 | . . . . . 2 34 40 40 56 74 76 70 73 63 65 60 53 Core 3 | . . . . . . . . . 1 4 11 10 10 9 . . . Reactor 2 | . . . . . . . . . . . . . . . 7 6 6 Hover 4 | . . . . . . 10 13 13 4 4 11 10 10 2 . . . Flight 19 | . . . . . 2 7 6 6 22 29 23 21 21 20 27 24 19 Device 13 | . . . . . . 3 . . 9 14 11 12 15 17 19 20 18 Processor 1 | . . . . . . . . . . . . . . . 2 4 4 Hackware 4 | . . . . . . 12 13 13 13 9 5 5 5 4 2 . 1 Protection 4 | . . . . . . . 6 6 1 2 11 10 10 7 4 3 2 Naked Turns 274 | . 46 81 77 36 34 . . . . . . . . . . . . Heaviest Build 70 | . . . . . . 8 8 8 18 27 26 27 27 34 41 53 70 Greatest Support 140 | 3 3 3 3 3 6 40 20 13 18 34 28 28 32 59 72 66 140 Greatest Overweight (x) 8 | . . . . . . . . . 2 1 8 . . . . . 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . . . . 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 3 | . . . . . 2 . 4 5 4 3 3 4 4 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . . . . 5 4 5 5 4 3 5 4 5 5 5 5 2 Class Distribution -------------------- 52% | Sprinter 28% | Mutant 9% | Scavenger-Sprinter 8% | Commander-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Scavenger-Sprinter | -6/DSF Sprinter | -5/Factory Commander-Sprinter | -5/Extension Commander-Sprinter | -4/Factory Sprinter | -4/DSF Sprinter | -3/Research Sprinter | -2/Research Sprinter | -2/Quarantine Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac DSF Fac Ext Fac DSF Res Res Qua Acc Matter Collected 1076 | . . . . . . . . . 415 176 32 . . . 158 50 245 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac DSF Fac Ext Fac DSF Res Res Qua Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac DSF Fac Ext Fac DSF Res Res Qua Acc Hostile Shots Fired 715 | . 1 27 11 . 32 102 . . 10 61 19 2 10 38 38 20 344 Missed 332 | . 1 12 5 . 15 55 . . 5 34 9 . 4 22 21 12 137 Damage Taken 8702 | . . 205 87 . 509 674 . . 140 503 155 41 235 410 391 178 5174 Core 3010 | . . 205 87 . 479 403 . . 18 60 19 18 99 13 . . 1609 Absorbed by Shields 252 | . . . . . . . . . . . 55 . . . . 11 186 Regen/Repaired (Parts) 110 | . . . . . . . . . . . . . . . . 110 . Core Remaining (%) 79 | 100 100 48 84 . 31 . . . 50 . 92 . 89 99 . 100 . Volleys Fired 2 | . . . . . . . . . . . . . . . . . 2 Largest 1 | . . . . . . . . . . . . . . . . . 1 Hottest 113 | . . . . . . . . . . . . . . . . . 113 Shots Fired 2 | . . . . . . . . . . . . . . . . . 2 Gun . | . . . . . . . . . . . . . . . . . . Cannon 2 | . . . . . . . . . . . . . . . . . 2 Launcher . | . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Thermal 2 | . . . . . . . . . . . . . . . . . 2 Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . . . . . . . Core Hits . | . . . . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 260 | . . . . . . . . . . . . . . 4 . . 256 Guns . | . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Ramming 260 | . . . . . . . . . . . . . . 4 . . 256 Kinetic . | . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 13 | . . . . 1 1 . 5 5 5 1 2 . . . . 2 13 Average Corruption 3 | . . . . 1 1 . 5 5 5 1 1 . . . . 1 10 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 27 | . . . . . . . 1 2 6 . 6 . . . . 2 10 Message Errors 4 | . . . . . . . . 1 . . . . . . . 1 2 Matter Fused 8 | . . . . . . . . . 1 . 4 . . . . 1 2 Heat Flow Errors 3 | . . . . . . . . . 1 . 2 . . . . . . Energy Discharges 2 | . . . . . . . 1 . 1 . . . . . . . . Parts Rejected 3 | . . . . . . . . . 1 . . . . . . . 2 Parts Fused 1 | . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . . . 2 . . . . . . . 2 Data Loss (major) 2 | . . . . . . . . 1 . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 254 | . . . . . . . . . . . . . . 2 . . 252 Shots . | . . . . . . . . . . . . . . . . . . Rammed 2 | . . . . . . . . . . . . . . 1 . . 1 Targets Rammed 2 | . . . . . . . . . . . . . . 1 . . 1 Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 352 | . . . . . . . . . 145 352 220 . . . . . 15 Average Temperature 132 | . . . . . . . . . 83 138 113 . . . . . 7 Received Heat Transfer 376 | . . 102 54 . . 12 . . 54 9 18 . . 30 81 . 16 Effects 4 | . . . . . . . . . . 4 . . . . . . . Shutdowns 2 | . . . . . . . . . . 2 . . . . . . . Energy Bleed 1 | . . . . . . . . . . 1 . . . . . . . Damage (minor) 1 | . . . . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac DSF Fac Ext Fac DSF Res Res Qua Acc Peak Influence 614 | . 30 57 114 51 35 197 110 77 53 209 614 226 161 379 514 397 551 Initial 288 | . . 12 24 51 35 12 65 77 53 16 102 226 161 78 213 288 237 Average 243 | . 15 39 57 51 27 127 82 77 37 112 392 226 159 174 289 337 339 Maximum Alert Level 2 | . . . . . . . . . . 1 2 1 . 1 2 1 2 Low Security (%) 42 | 100 100 100 100 100 100 100 100 100 100 90 18 . 100 64 . . 2 Level 1 39 | . . . . . . . . . . 9 23 100 . 35 91 100 71 Level 2 17 | . . . . . . . . . . . 58 . . . 8 . 26 Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 23 | . 1 . . . 1 . . 1 2 2 4 . 1 2 2 4 3 Investigation 8 | . . . . . . . . 1 . 1 3 . . 1 1 1 . Extermination 2 | . . . . . . . . . . . . . . . . 1 1 Reinforcement 13 | . 1 . . . 1 . . . 2 1 1 . 1 1 1 2 2 Assault . | . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac DSF Fac Ext Fac DSF Res Res Qua Acc Distress Signals 10 | . . . . . . . . . . 3 4 . . 1 . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 212 | . 4 8 5 . 6 16 4 . 10 18 26 1 4 25 25 8 52 Peak Tracking Total 18 | . 4 7 3 . 5 5 4 . 6 13 6 1 4 13 14 6 18 Tactical Retreats 26 | . . . 1 . . 5 . . . 2 3 . . 3 2 . 10 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac DSF Fac Ext Fac DSF Res Res Qua Acc Traps Triggered 11 | . . . . 1 . 1 . . 1 1 1 . . . 2 . 4 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac DSF Fac Ext Fac DSF Res Res Qua Acc Machines Disabled 2 | . . . . . . . . . . . . . . . . . 2 Max in Single Turn 1 | . . . . . . . . . . . . . . . . . 1 Garrison Access 2 | . . . . . . . . . . . . . . 1 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac DSF Fac Ext Fac DSF Res Res Qua Acc Machines Accessed 45 | . . . . 1 . . . 3 . 6 6 1 . 6 8 9 5 Terminals 31 | . . . . 1 . . . 3 . 4 5 1 . 3 5 8 1 Fabricators 1 | . . . . . . . . . . . . . . . . . 1 Repair Stations 2 | . . . . . . . . . . . . . . . . 1 1 Recycling Units 3 | . . . . . . . . . . . 1 . . 1 . . 1 Scanalyzers 4 | . . . . . . . . . . 1 . . . 1 2 . . Garrison Access 4 | . . . . . . . . . . 1 . . . 1 1 . 1 Total Hacks 88 | . . . . 3 . . . 5 . 10 14 1 . 11 13 23 8 Successful 36 | . . . . 1 . . . 2 . 4 5 1 . 5 4 12 2 Failed 52 | . . . . 2 . . . 3 . 6 9 . . 6 9 11 6 Catastrophic 21 | . . . . . . . . 1 . 2 3 . . 2 3 6 4 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 13 | . . . . . . . . 1 . 6 1 . . . 1 4 . Terminals 58 | . . . . 3 . . . 5 . 6 12 1 . 7 8 15 1 Fabricators 1 | . . . . . . . . . . . . . . . . . 1 Repair Stations 10 | . . . . . . . . . . . . . . . . 8 2 Recycling Units 7 | . . . . . . . . . . . 2 . . 2 . . 3 Scanalyzers 6 | . . . . . . . . . . 3 . . . 1 2 . . Garrison Access 6 | . . . . . . . . . . 1 . . . 1 3 . 1 Terminal Hacks 23 | . . . . 1 . . . 2 . 1 5 1 . 4 3 6 . Record 5 | . . . . . . . . . . . 2 . . 1 1 1 . Open Door 4 | . . . . . . . . . . . 2 . . . . 2 . Open DSF 5 | . . . . 1 . . . 1 . 1 . 1 . . 1 . . Branch Access Points 2 | . . . . . . . . . . . 1 . . . . 1 . Alert Level 1 | . . . . . . . . . . . . . . 1 . . . Locate Traps 3 | . . . . . . . . 1 . . . . . 1 . 1 . Security Status 1 | . . . . . . . . . . . . . . . . 1 . Zone Layout 2 | . . . . . . . . . . . . . . 1 1 . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 7 | . . . . . . . . . . . . . . . . 6 1 Scan Component 5 | . . . . . . . . . . . . . . . . 4 1 Repair 2 | . . . . . . . . . . . . . . . . 2 . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . . . . . . . . . . 1 Scanalyzer 2 | . . . . . . . . . . 2 . . . . . . . Insert Component 1 | . . . . . . . . . . 1 . . . . . . . Analyze 1 | . . . . . . . . . . 1 . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . 1 . . . 1 1 . . Unlock Access 1 | . . . . . . . . . . 1 . . . . . . . Seal Access 2 | . . . . . . . . . . . . . . 1 1 . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 32 | . . . . 1 . . . 2 . 3 3 . . 5 6 7 5 Full Trace Events 6 | . . . . . . . . 1 . . 3 . . 1 . 1 . Feedback Events 1 | . . . . . . . . . . . 1 . . . . . . Corruption 1 | . . . . . . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . . . . . . 2 . Time 116 | . . . . . . . . . . . . . . . . 116 . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . . . . . . . Parts Damaged 1 | . . . . . . . . . . 1 . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac DSF Fac Ext Fac DSF Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 11 | . . . . . . . . . . . 11 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac DSF Fac Ext Fac DSF Res Res Qua Acc Total Allies 34 | . . . . . . . . . . . 12 . . . . . 22 Largest Group 14 | . . . . . . . . . . . 7 . . . . . 14 Highest-Rated Group 323 | . . . . . . . . . . . 323 . . . . . 202 Highest-Rated Ally 159 | . . . . . . . . . . . 159 . . . . . 15 Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 168 | . . . . . . . . . . . 123 . . . . . 45 Total Damage 3867 | . . . . . . . . . . . 2927 . . . . . 940 Kills 27 | . . . . . . . . . . . 21 . . . . . 6 Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac DSF Fac Ext Fac DSF Res Res Qua Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac DSF Fac Ext Fac DSF Res Res Qua Acc Turns Passed 3284 | 9 46 81 77 36 56 197 34 98 138 385 591 17 33 192 191 290 813 Spaces Moved 7336 | 18 92 162 154 72 104 384 77 212 277 1052 819 57 102 536 719 572 1927 Core 723 | 18 92 162 154 72 52 1 . . 4 . 2 . . . . . 166 Treads 26 | . . . . . . . . . . . . . . . . . 26 Legs . | . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover 143 | . . . . . . 135 3 . . 5 . . . . . . . Flight 6444 | . . . . . 52 248 74 212 273 1047 817 57 102 536 719 572 1735 Fastest Speed 16 | 50 50 50 50 50 40 37 40 40 24 21 28 28 21 27 19 19 16 Average Speed 29 | 50 50 50 50 50 45 45 40 40 28 24 29 28 27 28 21 22 28 Slowest Speed 450 | 50 50 50 50 50 50 60 56 40 150 110 450 28 30 30 27 23 200 Overloaded Moves 83 | . . . . . . . . . . . . . 11 . 40 20 12 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 100 | . . . . . . 4 . . . 18 15 . . 15 4 8 36 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 3 28 28 23 3 91 18 70 5 90 26 47 2 87 24 19 48 38 Regions Visited 17 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . Known Exits Taken 3 | . . . . 1 . . . 1 . . . 1 . . . . . Unknown Exits Taken 9 | 1 1 1 1 . . . . . . 1 1 . . 1 1 1 . Scrap Searched . | . . . . . . . . . . . . . . . . . . Spaces Dug 1 | . . . . . . . . . . . . . . . . . 1 Terrain Destroyed 1 | . . . . . . . . . . . . . . . . . 1 Melee . | . . . . . . . . . . . . . . . . . . Projectile 1 | . . . . . . . . . . . . . . . . . 1 AOE . | . . . . . . . . . . . . . . . . . . Terrain Rammed 6 | . . . . . . . . . . . . . . . . . 6 Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled 2 | . . . . . . . . . . . . . . . . . 2 Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac DSF Fac Ext Fac DSF Res Res Qua Acc Total 8306 | 17 91 161 153 71 112 404 78 225 334 1158 1157 57 106 559 753 721 2149 Wait 656 | . . . . . . 5 . 12 16 94 252 . . 19 8 135 115 Move 7135 | 17 91 161 153 71 103 376 76 211 276 1020 791 56 101 509 710 556 1857 Hop 86 | . . . . . . 4 . . . 13 12 . . 12 4 7 34 Pick Up 66 | . . . . . 7 9 1 1 6 8 2 . 2 4 6 3 17 Fast Attach 45 | . . . . . . . 1 . 6 4 . . 1 8 6 9 10 Attach 46 | . . . . . 2 10 . . 4 4 . 1 1 . 4 . 20 Detach 9 | . . . . . . . . . . . . . 1 . 1 . 7 Swap 23 | . . . . . . . . . 2 6 . . . . 3 3 9 Drop 60 | . . . . . . . . 1 6 9 1 . . 7 11 8 17 Fire 2 | . . . . . . . . . . . . . . . . . 2 Melee . | . . . . . . . . . . . . . . . . . . Ram 7 | . . . . . . . . . . . . . . . . . 7 Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 90 | . . . . . . . . . 18 . 18 . . . . . 54 Rewire 81 | . . . . . . . . . . . 81 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory -6/Waste -6/Factory -6/DSF -5/Factory (discovered 2 exits: *Ext / Gar) -5/Extension (discovered 2 exits: *Fac / Cet) -4/Factory (discovered 2 exits: [*Upp] / DSF) -4/DSF -3/Research -2/Research -2/Quarantine -1/Access History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 13) 10 | -11/Scrapyard | Entered Materials 49 | -10/Materials | Discovered new exit (range 15) 56 | -10/Materials | Entered another Materials area 56 | -9/Materials | Evolved 2 slots: Propulsion x2 124 | -9/Materials | Core integrity fell below 50% 132 | -9/Materials | Discovered new exit (range 13) 137 | -9/Materials | Entered another Materials area 137 | -8/Materials | Evolved 2 slots: Utility x2 211 | -8/Materials | Discovered new exit (range 7) 214 | -8/Materials | Entered Factory 214 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 250 | -7/Factory | Identified exit to DSF 250 | -7/Factory | Entered DSF 274 | -7/DSF | Additional patrols routed to DSF 293 | -7/DSF | Core integrity fell below 50% 299 | -7/DSF | Discovered new exit (range 14) 303 | -7/DSF | Build established: Mutant 306 | -7/DSF | Entered Factory 306 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 340 | -6/Factory | Discovered new exit (range 5) 445 | -6/Factory | Lost 3 parts (2n1u) 503 | -6/Factory | Sucked down chute 503 | -6/Factory | Entered Waste 510 | -6/Waste | Spotted C-40 Crusher 517 | -6/Waste | Spotted C-40 Crusher 518 | -6/Waste | EMP discharged 520 | -6/Waste | Spotted C-40 Crusher 522 | -6/Waste | Spotted C-40 Crusher 529 | -6/Waste | Spotted C-40 Crusher 530 | -6/Waste | Discovered new exit (range 13) 537 | -6/Waste | Entered Factory 582 | -6/Factory | Identified exit to DSF 635 | -6/Factory | Entered DSF 636 | -6/DSF | Joined Warlord attack on 0b10 via DSF 665 | -6/DSF | Additional patrols routed to DSF 671 | -6/DSF | Discovered new exit (range 15) 692 | -6/DSF | Found Unknown Device 693 | -6/DSF | Identified Launcher Loader 711 | -6/DSF | Lost 7 allies 773 | -6/DSF | Entered Factory 773 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 1123 | -5/Factory | Identified exit to Garrison 1147 | -5/Factory | Discovered new exit (range 15) 1158 | -5/Factory | Entered Extension 1170 | -5/Extension | Identified exit to Cetus 1175 | -5/Extension | Rescued A7 1252 | -5/Extension | Build established: Sprinter 1494 | -5/Extension | Lost 4 allies 1502 | -5/Extension | Spotted B-75 Beast 1686 | -5/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 1730 | -5/Extension | Spotted B-75 Beast 1735 | -5/Extension | Discovered new exit (range 3) 1749 | -5/Extension | Entered Factory 1749 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1759 | -4/Factory | Discovered new exit (range 14) 1766 | -4/Factory | Identified exit to DSF 1766 | -4/Factory | Entered DSF 1777 | -4/DSF | Lost 4 allies 1783 | -4/DSF | Additional patrols routed to DSF 1793 | -4/DSF | Discovered new exit (range 16) 1799 | -4/DSF | Entered Research 1799 | -3/Research | Evolved 2 slots: Utility x2 1867 | -3/Research | Spotted B-86 Titan 1867 | -3/Research | Spotted B-86 Titan 1929 | -3/Research | Spotted B-86 Titan 1986 | -3/Research | Discovered new exit (range 15) 1991 | -3/Research | Entered another Research area 1991 | -2/Research | Evolved 2 slots: Propulsion x2 2179 | -2/Research | Discovered new exit (range 16) 2182 | -2/Research | Entered Quarantine 2224 | -2/Quarantine | Repaired Reaction Control System 2304 | -2/Quarantine | Repaired Broken Nuclear Pulse Array 2354 | -2/Quarantine | Found Alien Artifact 2354 | -2/Quarantine | Identified Core Reset Matrix 2354 | -2/Quarantine | Used Core Reset Matrix 2358 | -2/Quarantine | Detected hypermatrix surge 2358 | -2/Quarantine | Sensed 15 artifacts in vicinity 2386 | -2/Quarantine | Met incapacitated Sigix Warrior 2386 | -2/Quarantine | Lockdown squad dispatched 2387 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 2400 | -2/Quarantine | Unlocked Sigix quarantine chamber 2408 | -2/Quarantine | Spotted Alpha 7 2464 | -2/Quarantine | Discovered new exit (range 5) 2472 | -2/Quarantine | Entered Access 2472 | -1/Access | Evolved 2 slots: Utility x2 2486 | -1/Access | Spotted B-99 Colossus 2562 | -1/Access | Found Unknown Device 2562 | -1/Access | Identified Heavy Servo Lattice 2722 | -1/Access | Search patrols dispatched 2998 | -1/Access | Spotted B-99 Colossus 2998 | -1/Access | Spotted B-99 Colossus 3036 | -1/Access | Lost 4 parts (1n3u) 3119 | -1/Access | System corruption reached 10% 3160 | -1/Access | Core integrity fell below 50% 3183 | -1/Access | Emitted hypermatrix ping 3186 | -1/Access | Assembled emerged from beneath the floor 3188 | -1/Access | Assembled emerged from beneath the floor 3207 | -1/Access | Lost 17 parts (2p11n4u) 3239 | -1/Access | Assembled emerged from beneath the floor 3277 | -1/Access | Core integrity fell below 20% 3285 | -1/Access | Destroyed by B-99 Colossus with Multirail Last Messages --------------- 03281_ Slug penetrates Wall. 03281_ Penetrated by Slug. 03281_ Slug penetrates Wall. 03281_ Penetrated by Slug. 03281_ Slug penetrates Wall. 03281_ Penetrated by Slug. 03281_ System Shield destroyed. 03281_ Slug penetrates Sealed Heavy Doors. 03281_ Penetrated by Slug. 03281_ Slug penetrates Sealed Heavy Doors. 03281_ Slug penetrates B-99 Colossus. 03282_ Penetrated by Slug. 03283_ B-99 Colossus activates siege mode. 03284_ Penetrated by Slug. 03284_ Slug penetrates H-88 Terminator. 03284_ Penetrated by Slug. 03285_ Imp. Heavy Siege Treads destroyed. 03285_ Penetrated by Slug. [Achievement: 20k Club] [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ??# # #???????????????????????????????# | | ### " =# #?????##############????????????# | | # """ # #?????# #????????????# | | # """ # #?????# #????????????# | | + " / #?????# #??########### | | # # #?????# #??# ## | | ## #####+#?????# #??# | | ## #???# #?????# #??# | | ###############+####### #??# | | #????????# # #??# | | #????????# # #??# | | #????????# # #??# | | !#????????# " # #??# | | %#????????# """" # #??# | | |#????????# """"" #######+#############+### | | #????????# """"" # % | | ########## """" # | | ## # " # | | ## # + H##########+"########### | | ##] " # #???????# #?# | | # # # u #???????# #?# | | # ##############%p ###?????# #?# | | / #????##;;##;##" ;;####### " " #?# | | # #????# % % # "Y" #?# | | ## #????# h # """ #?# | | ## #????#BB @ BB# #?# | | ## #????#BB #####" "##### BB# #?# | | ## #????###??????" "??##??#############?# | | ##########?????????????"""????????????????????### | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????#######???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 142 Energy Generation 57 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Cloak Strength 3 Power Amplification 30 Armor Coverage 450 Point Defense Rating 240 Phase Shifting 10 Evasion (%) 74 Recoil Reduction 4 Defensive Hacking 10 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Reset Matrix Achievements -------------- 20k Club Alien Roots Alien Tech Cya! Dangerous Findings Denied? False Reunion Just Browsing Prison Break Respectable Loadout Rockin' Loadout Slippery One Challenges ------------ None Game ------ Seed TrackerPowerSabre Manual? 0 Play Time 01:42:22 Cumulative 20.1 hours Start 2024.04.12 @ 15:31:00 End 2024.04.12 @ 17:12:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 25 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 5dcc4649-4aa3-4374-8fec-7ea0f05d4262