Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 01:05:21

Player: desiring-machine

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (51)      255
Value Destroyed (1625)     1625
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3500

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     188/300
Energy                     100/100
System Corruption          0%
Temperature                Hot (290)
Movement                   Core (100) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
           Terrain Scan Processor
>          --- WEAPON (2) -------
           Backup Laser I
           Beam Rifle
>          --- INVENTORY (5) ----
     Light Deuterium Engine
           Wheel
  Advanced Beam Rifle

 Peak State 
------------
>               --- POWER ------------
          Light Deuterium Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
       Improved Aluminum Leg
                Carbon-fiber Leg
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Battery
       Improved Sensor Array
                Terrain Scan Processor
>               --- WEAPON -----------
       Advanced Beam Rifle
       Advanced Beam Rifle
>               --- INVENTORY --------
          Light Deuterium Engine
          Light Deuterium Engine
       Advanced Beam Rifle
       Advanced Beam Rifle
[Rating: 28]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Terrain Scan Processor
  Device                   Improved Heat Sink
  Storage                  High-capacity Battery
  Processor                Terrain Scan Processor
  Protection               Light Armor Plating
Weapon                     Advanced Beam Rifle
  Energy Gun               Advanced Beam Rifle
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   2   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             51   | 6   1   21  23  
  Power                    6    | 1   .   3   2   
    Engine                 6    | 1   .   3   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               14   | 2   .   7   5   
    Treads                 2    | .   .   .   2   
    Leg                    12   | 2   .   7   3   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  10   | 1   .   3   6   
    Device                 3    | .   .   .   3   
    Storage                2    | 1   .   .   1   
    Processor              2    | .   .   2   .   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   .   1   2   
    Artifact               .    | .   .   .   .   
  Weapon                   21   | 2   1   8   10  
    Energy Gun             14   | 1   1   4   8   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          5    | 1   .   2   2   
    Ballistic Cannon       1    | .   .   1   .   
    Launcher               1    | .   .   1   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 29   | .   .   11  18  
  Power                    4    | .   .   2   2   
  Propulsion               14   | .   .   7   7   
  Utility                  7    | .   .   1   6   
  Weapon                   4    | .   .   1   3   
  Highest Loss Streak      8    | .   .   6   8   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     76   | .   85  74  76  
  Engine                   9    | .   14  9   8   
  Treads                   4    | .   .   .   8   
  Leg                      18   | .   28  24  12  
  Device                   3    | .   .   .   6   
  Storage                  8    | .   14  7   8   
  Processor                7    | .   .   8   9   
  Protection               4    | .   .   1   6   
  Energy Gun               12   | .   14  8   15  
  Ballistic Gun            4    | .   14  4   2   
  Ballistic Cannon         2    | .   .   6   .   
  Launcher                 1    | .   .   2   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             29   | 13  14  21  29  
  Greatest Support         48   | 20  20  40  48  
  Greatest Overweight (x)  5    | 2   .   4   5   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   5   
  Average Capacity         6    | 6   8   7   5   
  Most Carried             8    | 3   6   8   5   
  Average Carried          4    | 1   4   5   3   
  Final Capacity           8    | 8   8   5   5   
  Final Carried            5    | 3   5   3   3   

 Class Distribution 
--------------------
 77% | Mutant
 22% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  
Matter Collected           879  | 226  86   370  197  
  Remotely                 .    | .    .    .    .    
Salvage Created            1754 | .    167  569  1018 
  Parts                    87   | .    15   18   54   
Haulers Intercepted        .    | .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  48   | .   8   18  22  
  Guns                     37   | .   8   9   20  
  Cannons                  9    | .   .   9   .   
Classes Destroyed          7    | .   2   3   2   
  Worker                   1    | .   .   1   .   
  Mechanic                 1    | .   .   .   1   
  Operator                 1    | .   .   1   .   
  Swarmer                  13   | .   6   3   4   
  Grunt                    27   | .   2   12  13  
  Duelist                  1    | .   .   .   1   
  Sentry                   7    | .   .   3   4   
Best Kill Streak           6    | .   5   6   6   
  Combat Bots Only         6    | .   5   6   5   
Max Kills in Single Turn   2    | .   2   1   2   
  Gunslinging              1    | .   1   .   1   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        358  | .    43   96   219  
  Missed                   62   | .    6    15   41   
Damage Taken               3842 | .    340  971  2531 
  Core                     801  | .    49   199  553  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         76   | 100  80   50   .    
Volleys Fired              166  | .    17   61   88   
  Largest                  2    | .    2    2    2    
  Hottest                  122  | .    70   104  122  
Shots Fired                295  | .    34   110  151  
  Gun                      241  | .    34   56   151  
  Cannon                   54   | .    .    54   .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  91   | .    17   57   17   
  Thermal                  201  | .    17   50   134  
  Explosive                .    | .    .    .    .    
  Electromagnetic          3    | .    .    3    .    
  Robot Hit Streak         11   | .    7    11   10   
  Robot Miss Streak        5    | .    5    2    5    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        8    | .    2    .    6    
    Max Gunslinging Chain  1    | .    1    .    1    
Shots Hit Robots           194  | .    17   78   99   
  Core Hits                79   | .    10   27   42   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    
  Critical Strikes         10   | .    .    2    8    
    Burn                   7    | .    .    .    7    
    Destroy                1    | .    .    .    1    
    Blast                  2    | .    .    2    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3686 | .    236  1428 2022 
  Guns                     2842 | .    236  607  1999 
  Cannons                  820  | .    .    820  .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  24   | .    .    1    23   
  Kinetic                  1200 | .    122  833  245  
  Thermal                  2416 | .    114  548  1754 
  Explosive                .    | .    .    .    .    
  Electromagnetic          46   | .    .    46   .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            14   | .    .    14   .    
  Projectiles              14   | .    .    14   .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 16   | .    .    16   .    
  Impact                   .    | .    .    .    .    
  Kinetic                  10   | .    .    10   .    
  Secondary                6    | .    .    6    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   4    | .    .    .    4    
Targets Rammed             8    | .    .    1    7    
  Kicked                   4    | .    .    1    3    
  Crushed                  .    | .    .    .    .    
Highest Temperature        548  | .    72   519  548  
  Average Temperature      185  | .    32   229  171  
  Received Heat Transfer   1818 | .    54   405  1359 
  Effects                  42   | .    .    21   21   
    Shutdowns              3    | .    .    2    1    
    Energy Bleed           5    | .    .    2    3    
    Interference           4    | .    .    2    2    
    Matter Decay           2    | .    .    .    2    
    Short Circuit          7    | .    .    5    2    
    Damage (minor)         4    | .    .    3    1    
    Damage (major)         17   | .    .    7    10   
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       1    | .    .    1    .    
Robots Melted              2    | .    .    .    2    
  Combat Hostiles          2    | .    .    .    2    
  Parts Melted             12   | .    2    2    8    
  Heat Transferred         5429 | .    286  1332 3811 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             394  | .   225 394 275 
  Initial                  94   | .   .   94  74  
  Average                  179  | .   87  225 180 
Maximum Alert Level        1    | .   1   1   1   
  Low Security (%)         57   | 100 86  43  58  
  Level 1                  42   | .   13  56  41  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          11   | .   .   5   6   
  Investigation            3    | .   .   2   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            5    | .   .   3   2   
  Assault                  .    | .   .   .   .   
  Garrison                 3    | .   .   .   3   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           4    | .   .   2   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              85   | .   11  27  47  
  Peak Tracking Total      9    | .   5   7   9   
  Tactical Retreats        12   | .   2   1   9   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            3    | .   .   2   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                .    | .   .   .   .   
  Successful               .    | .   .   .   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               2517 | 76   277  806  1358 
Spaces Moved               1217 | 54   179  393  591  
  Core                     82   | 14   .    28   40   
  Treads                   288  | .    .    .    288  
  Legs                     847  | 40   179  365  263  
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  50   50   
  Average Speed            144  | 114  120  142  156  
  Slowest Speed            300  | 150  120  250  300  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       27   | 4    26   41   38   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          3    | .    .    3    .    
  Melee                    .    | .    .    .    .    
  Projectile               3    | .    .    3    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1695 | 68  208 537 882 
  Wait                     157  | .   2   26  129 
  Move                     1214 | 53  178 392 591 
  Hop                      .    | .   .   .   .   
  Pick Up                  67   | 9   6   23  29  
  Fast Attach              .    | .   .   .   .   
  Attach                   41   | 6   .   18  17  
  Detach                   1    | .   .   1   .   
  Swap                     10   | .   1   3   6   
  Drop                     31   | .   4   12  15  
  Fire                     166  | .   17  61  88  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     4    | .   .   1   3   
  Crush                    4    | .   .   .   4   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 15)
   77 | -11/Scrapyard | Entered Materials
  268 | -10/Materials | Discovered new exit (range 9)
  309 | -10/Materials | Build established: Mutant
  354 | -10/Materials | Entered another Materials area
  354 | -9/Materials  | Evolved 2 slots: Propulsion x2
  748 | -9/Materials  | Lost 3 parts (3n)
  944 | -9/Materials  | Lost 6 parts (1p3n1u1w)
 1149 | -9/Materials  | Discovered new exit (range 4)
 1160 | -9/Materials  | Entered another Materials area
 1160 | -8/Materials  | Evolved 2 slots: Utility x2
 1635 | -8/Materials  | Build established: Scavenger-Mutant
 1655 | -8/Materials  | Garrison activated, responded to threat
 1706 | -8/Materials  | Discovered new exit (range 12)
 1784 | -8/Materials  | Lost 7 parts (1p5n1u)
 2219 | -8/Materials  | Build established: Mutant
 2491 | -8/Materials  | Core integrity fell below 50%
 2507 | -8/Materials  | Core integrity fell below 20%
 2518 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02494_ Acquired Beam Rifle.
02495_ Overheating: Terrain Scan Processor
  damaged (-3).
02495_ Overheating: Hcp. Battery damaged (-4).
02497_ K-01 Serf collects debris.
02497_ R-06 Scavenger collects Lgt. Treads.
02497_ Hcp. Battery destroyed.
02500_ Overheating: System interference.
02500_ Beam Rifle temporarily disabled.
02500_ K-01 Serf collects debris.
02501_ Acquired Wheel.
02502_ R-06 Scavenger collects Imp. Heat Sink.
02502_ Acquired 17 matter.
02503_ Acquired Backup Laser I.
02504_ K-01 Serf collects debris.
02506_ R-06 Scavenger collects Lgt. Treads.
02508_ K-01 Serf collects debris.
02508_ G-47 Trooper destroyed.
02509_ R-06 Scavenger collects Aluminum Leg.
02511_ K-01 Serf collects debris. <x3>

 Map 
-----
+----------------------------------------------------+
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|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            515
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       85
Armor Coverage             600
Evasion (%)                55
Recoil Reduction           2
Particle Charging          15
Salvage Targeting          1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              ControlDeepKit
  Manual?         0
Play Time         00:26:35
  Cumulative      4.8 hours
  Start           2024.04.07 @ 00:33:25
  End             2024.04.07 @ 01:05:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          10
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 4c894e36-d33a-4331-82df-3c47b245e065