Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.06 @ 22:24:03 Player: aperiodic Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (165) 825 Value Destroyed (5400) 5400 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (3022) 3022 TOTAL SCORE: 12487 Bonus ------- High Alert Combat Kills 1268 Follower Combat Kills 354 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/700 Matter 70/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (750) Ox14 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Structural Scanner > --- WEAPON (3) ------- Improved Assault Rifle > --- INVENTORY (20) --- Improved Deuterium Engine Wheel EM Disruption Field Relay Coupler [NC] (41) Relay Coupler [NC] (40) Relay Coupler [Grunt] (42) Relay Coupler [Sentry] (35) Relay Coupler [Specialist] (39) Relay Coupler [Hunter] (24) Relay Coupler [Hunter] (27) Recalibrator Enhanced Coil Gun Plasma Cutter Great Maul Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Cooling System High-capacity Storage Unit Structural Scanner Seismic Detector Medium Reflective Plating Medium Reflective Plating > --- WEAPON ----------- Advanced Beam Rifle Flak Gun Enhanced Coil Gun > --- INVENTORY -------- Micro Nuclear Core Light Treads Wheel Improved Heat Sink Medium Reflective Plating EM Disruption Field Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Specialist] Relay Coupler [Hunter] Relay Coupler [Hunter] Recalibrator Heavy Particle Gun Improved Assault Rifle EMP Blaster Missile Launcher Plasma Cutter Great Maul [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher EMP Blaster Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Gar Slots Evolved 6 | . . . 2 . 2 . 2 . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 5 | . . . 1 . 2 . 2 . Weapon 1 | . . . 1 . . . . . Parts Attached 108 | 8 9 16 28 1 21 13 10 2 Power 9 | 1 1 1 1 . 2 1 2 . Engine 6 | 1 . 1 1 . 1 1 1 . Core 3 | . 1 . . . 1 . 1 . Reactor . | . . . . . . . . . Propulsion 27 | 2 4 7 5 1 4 . 3 1 Treads 12 | . 2 . 4 1 4 . 1 . Leg . | . . . . . . . . . Wheel 15 | 2 2 7 1 . . . 2 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 34 | 2 3 3 8 . 7 9 1 1 Device 12 | 1 2 1 4 . 2 1 . 1 Storage 4 | 1 1 . 2 . . . . . Processor . | . . . . . . . . . Hackware 2 | . . . . . . 2 . . Protection 16 | . . 2 2 . 5 6 1 . Artifact . | . . . . . . . . . Weapon 38 | 3 1 5 14 . 8 3 4 . Energy Gun 19 | 1 . 4 4 . 7 2 1 . Energy Cannon 3 | . . . 3 . . . . . Ballistic Gun 11 | 2 1 1 5 . . . 2 . Ballistic Cannon . | . . . . . . . . . Launcher 4 | . . . 2 . 1 . 1 . Special Weapon 1 | . . . . . . 1 . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . 4 . 1 . 1 . Parts Lost 34 | . . 5 2 . 2 5 11 9 Power 3 | . . 1 . . . . 1 1 Propulsion 7 | . . . . . . 1 4 2 Utility 15 | . . 2 2 . 1 3 5 2 Weapon 9 | . . 2 . . 1 1 1 4 Highest Loss Streak 7 | . . 2 1 . 1 3 6 7 To Critical Strikes . | . . . . . . . . . Average Backups 16 | 3 11 14 15 20 19 19 19 15 Power 1 | . 1 1 1 1 . . . 1 Propulsion 3 | 2 4 6 4 2 2 2 1 . Utility 5 | . 1 2 3 8 7 7 10 9 Weapon 5 | . 3 4 5 9 8 7 5 3 Tool/Special . | . . . . . . . . . Unused Backups 31 | 1 3 1 8 . 2 6 . 10 Power 3 | . 1 . 1 . . 1 . . Propulsion 5 | 1 2 . 2 . . . . . Utility 17 | . . 1 1 . 1 5 . 9 Weapon 6 | . . . 4 . 1 . . 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 98 | . 100 99 99 100 99 99 95 66 Engine 6 | . 8 3 11 11 3 4 6 . Core 4 | . 5 10 . . 5 4 . 5 Treads 10 | . 16 4 15 16 18 8 6 . Wheel 10 | . 11 23 6 5 . 9 6 12 Device 15 | . 14 10 10 15 19 18 29 20 Storage 10 | . 14 14 11 11 9 9 7 7 Protection 8 | . . 3 11 6 15 14 13 . Energy Gun 17 | . . 14 14 33 26 21 7 12 Ballistic Gun 9 | . 28 13 14 . . 5 12 2 Peak Build Rating 48 | 7 10 10 22 22 34 37 48 29 Average Rating 21 | 5 8 9 17 20 27 33 40 25 On Entrance 17 | . 7 10 9 19 22 34 36 23 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 80 | 14 30 33 65 62 70 75 80 59 Greatest Support 43 | 20 40 40 43 43 43 43 42 20 Greatest Overweight (x) 20 | . 1 1 3 3 1 3 20 4 Average Overweight (x) 1 | . . . . 1 1 2 2 2 Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 Average Capacity 17 | 7 13 15 15 20 20 20 20 20 Most Carried 20 | 8 15 15 20 20 20 20 20 18 Average Carried 16 | 4 12 14 15 19 19 19 19 15 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 Final Carried 20 | 8 15 15 20 20 20 20 18 14 Class Distribution -------------------- 50% | Tank 33% | Mutant 6% | Scavenger-Tank 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Tank | -8/Garrison Tank | -7/Factory Scavenger-Skirmisher | -7/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Gar Fac Gar Matter Collected 3056 | 346 380 301 676 66 232 513 450 92 Remotely . | . . . . . . . . . Salvage Created 5426 | 178 497 225 999 155 826 1157 1218 171 Parts 324 | 12 35 15 67 20 41 55 62 17 Haulers Intercepted 6 | . 1 . 4 . 1 . . . Recyclers Shooed 2 | . 1 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Gar Combat Hostiles Destroyed 137 | . 10 8 20 7 22 30 33 7 Guns 99 | . 10 8 12 7 16 27 17 2 AOE 35 | . . . 8 . 3 3 16 5 Classes Destroyed 17 | 2 5 2 3 . 2 2 . 1 Worker 6 | . 1 1 1 1 1 . 1 . Builder 4 | . . . 2 . . . 2 . Tunneler 6 | 3 1 . . 2 . . . . Hauler 6 | . 1 . 4 . 1 . . . Recycler 3 | 1 . . 1 1 . . . . Operator 1 | . . . 1 . . . . . Watcher 6 | . 3 . 2 . 1 . . . Swarmer 50 | . 3 2 7 6 7 7 13 5 Grunt 49 | . 7 . 8 1 10 11 12 . Brawler 5 | . . . . . 2 1 2 . Duelist 6 | . . . 1 . . 2 3 . Sentry 11 | . . 2 4 . 2 3 . . Demolisher 1 | . . . . . . . . 1 Hunter 3 | . . . . . . 1 1 1 Programmer 7 | . . . . . . 5 2 . Heavy 1 | . . . . . 1 . . . Assembled 4 | . . 4 . . . . . . Best Kill Streak 10 | 4 5 2 6 3 4 6 10 3 Combat Bots Only 9 | . 4 2 5 3 4 6 9 3 Max Kills in Single Turn 3 | 1 1 1 3 1 2 2 3 2 Gunslinging 1 | . . . 1 . . 1 . . Exploded 3 | . . . 3 . 2 2 3 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Gar Fac Gar Hostile Shots Fired 600 | . 34 57 49 29 92 146 138 55 Missed 168 | . 5 14 14 6 29 43 43 14 Hits 432 | . 29 43 35 23 63 103 95 41 Melee 18 | . . 3 1 . 1 2 11 . Projectile 414 | . 29 40 34 23 62 101 84 41 AOE 18 | . . 5 . . . 1 . 12 Critical Strikes 13 | . . 2 1 . 3 4 3 . Damage Taken 7180 | . 326 717 508 240 1188 1399 1858 944 Core 1423 | . 10 226 25 86 301 75 334 366 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 118 | . . . . . . 4 114 . Core Remaining (%) 52 | 100 . 5 . 72 . 31 . . Volleys Fired 413 | 14 45 27 59 17 49 121 49 32 Largest 3 | 2 2 2 3 3 3 3 3 2 Hottest 204 | 40 40 106 204 195 195 165 135 116 Shots Fired 956 | 28 90 49 150 51 138 293 115 42 Gun 894 | 28 90 49 124 51 136 284 104 28 Cannon 15 | . . . 15 . . . . . Launcher 47 | . . . 11 . 2 9 11 14 Special . | . . . . . . . . . Kinetic 324 | 28 90 32 71 . . 35 61 7 Thermal 520 | . . 17 68 51 105 233 25 21 Explosive 35 | . . . 10 . 2 9 7 7 Electromagnetic 77 | . . . 1 . 31 16 22 7 Robot Hit Streak 18 | 8 16 11 18 7 8 14 18 7 Robot Miss Streak 9 | 1 3 2 3 9 7 5 6 5 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 21 | . . . 1 1 4 5 9 1 Max Gunslinging Chain 1 | . . . 1 1 1 1 1 1 Shots Hit Robots 558 | 22 60 32 77 40 99 121 87 20 Core Hits 389 | 6 28 16 41 42 84 56 95 21 Critical Kills 2 | . 2 . . . . . . . Critical Parts Destroyed 4 | . . 1 . . . . 2 1 Critical Strikes 21 | . 2 2 2 . 1 9 4 1 Burn 15 | . . 1 2 . 1 9 2 . Destroy 6 | . 2 1 . . . . 2 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12487 | 216 750 400 1811 457 1841 2710 3461 841 Guns 8913 | 216 750 400 1025 424 1661 2301 1775 361 Cannons 143 | . . . 143 . . . . . Explosions 3398 | . . . 643 . 180 409 1686 480 Melee . | . . . . . . . . . Ramming 33 | . . . . 33 . . . . Kinetic 3458 | 216 750 263 593 . . 386 1163 87 Thermal 5371 | . . 137 575 424 1220 1843 898 274 Explosive 2544 | . . . 627 . 180 409 972 356 Electromagnetic 1081 | . . . 16 . 441 72 428 124 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . . . 6 . 1 Average Corruption 5 | . . . . . . 5 . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 24 | . . . . . . 23 . 1 Message Errors 9 | . . . . . . 9 . . Matter Fused 6 | . . . . . . 5 . 1 Heat Flow Errors 2 | . . . . . . 2 . . Energy Discharges 2 | . . . . . . 2 . . Data Loss (minor) 1 | . . . . . . 1 . . Data Loss (major) 1 | . . . . . . 1 . . Misfires 2 | . . . . . . 2 . . Weapon Failures 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 67 | . . . 52 . . 3 12 . Projectiles . | . . . . . . . . . Explosions 67 | . . . 52 . . 3 12 . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 457 | . . . 41 . 127 3 255 31 Shots 14 | . . . 1 . 2 1 9 1 Rammed 7 | . . . . 7 . . . . Targets Rammed 7 | . . . . 7 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 500 | . . 84 212 327 500 212 12 . Average Temperature 75 | . . 42 69 107 94 31 12 . Received Heat Transfer 1485 | . 150 99 147 96 387 273 333 . Effects 3 | . . . . 1 2 . . . Shutdowns 2 | . . . . 1 1 . . . Energy Bleed 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 2 | . . . . . 2 . . . Combat Hostiles 2 | . . . . . 2 . . . Parts Fried 1 | . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Melted 15 | . . . 3 . 1 10 1 . Heat Transferred 10017 | . . 481 1591 560 2012 3859 1201 313 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . . . . 3 . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Gar Maximum Alert Level 4 | . . . 1 . 1 4 4 3 Low Security (%) 58 | 100 100 100 56 100 34 . . . Level 1 17 | . . . 43 . 65 30 . . Level 2 2 | . . . . . . 11 5 . Level 3 17 | . . . . . . 37 91 100 Level 4 3 | . . . . . . 20 3 . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 1379 | 20 150 81 323 111 354 1379 1167 921 Initial 808 | . . 12 29 111 . 210 723 808 Average 283 | 3 42 13 151 26 200 759 835 848 Influence Increases 4712 | 20 299 199 716 287 784 1239 970 198 Destroy 0b10 Robot/C 2900 | . 200 160 400 220 500 620 660 140 Destroy 0b10 Robot/NC 160 | 20 30 5 55 20 15 . 15 . Destroy Leader 464 | . 38 20 112 40 114 20 110 10 Allied During Kill 34 | . . 14 . 7 11 2 . . Successful Hack 65 | . . . 6 . 5 26 28 . Disable Machine 195 | . . . 45 . 45 15 90 . Anti-Garrison Action 350 | . . . . . . 350 . . Destroy Structure 364 | . 1 . 53 . 49 161 67 33 Partial Spotted 30 | . . . . . 15 15 . . Lose Combat Pursuer 150 | . 30 . 45 . 30 30 . 15 Influence Decreases 3796 | 20 266 157 505 573 460 184 1194 437 Entered New Map 1359 | . . 21 46 175 . 114 656 347 Time Decay 2077 | 20 266 106 439 398 420 . 428 . Lost Part 300 | . . 10 20 . 20 50 110 90 Lost Ally 60 | . . 20 . . 20 20 . . Squads Dispatched 16 | . 2 . 1 . 2 . 11 . Investigation 1 | . 1 . . . . . . . Extermination 2 | . . . . . . . 2 . Reinforcement 9 | . 1 . 1 . 1 . 6 . Assault 1 | . . . . . . . 1 . Garrison 3 | . . . . . 1 . 2 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . 1 . . . 2 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Gar Fac Gar Distress Signals 1 | . . . . . . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 192 | . 17 26 27 11 27 34 40 10 Peak Tracking Total 13 | . 3 13 3 3 4 6 6 4 Tactical Retreats 8 | . 2 1 2 . 1 1 . 1 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Gar Traps Triggered 9 | . 1 . 4 . 1 1 1 1 Indirectly 5 | . . . 4 . . . 1 . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Gar Fac Gar Machines Disabled 15 | . . . 3 . 3 3 6 . Max in Single Turn 2 | . . . 1 . 2 1 2 . Garrison Relay 2 | . . . . . . 2 . . Machines Repaired . | . . . . . . . . . Machines Dismantled 1 | . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Gar Fac Gar Machines Accessed 12 | . 1 . 2 . 2 3 4 . Terminals 8 | . 1 . 2 . 1 3 1 . Fabricators 1 | . . . . . . . 1 . Repair Stations 1 | . . . . . . . 1 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 20 | . 1 . 5 . 4 5 5 . Successful 10 | . 1 . 2 . 2 2 3 . Failed 10 | . . . 3 . 2 3 2 . Catastrophic 2 | . . . . . 1 . 1 . Database Lockouts . | . . . . . . . . . Manual 6 | . 1 . 2 . 3 . . . Terminals 15 | . 1 . 5 . 3 5 1 . Fabricators 1 | . . . . . . . 1 . Repair Stations 2 | . . . . . . . 2 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . Terminal Hacks 3 | . . . 1 . . 2 . . Branch Access Points 1 | . . . 1 . . . . . Emergency Access Points 1 | . . . . . . 1 . . Patrol Navigation 1 | . . . . . . 1 . . Fabricator Hacks 1 | . . . . . . . 1 . Build 1 | . . . . . . . 1 . Repair Station Hacks 1 | . . . . . . . 1 . Scan Component 1 | . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . Unlock Access 2 | . . . . . 1 . 1 . Unauthorized Hacks 3 | . 1 . 1 . 1 . . . Terminals 3 | . 1 . 1 . 1 . . . Assimilate 1 | . 1 . . . . . . . Botnet 2 | . . . 1 . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used 1 | . . . 1 . . . . . Hacking Detections 9 | . . . 2 . 1 2 4 . Full Trace Events 1 | . . . . . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 1 | . . . . . . . 1 . Authchips . | . . . . . . . . . Time 84 | . . . . . . . 84 . Total Part Build Rating 6 | . . . . . . . 6 . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Gar Fac Gar Used RIF Installer 2 | . . . . . . 2 . . Coupler Efficiency 1 | . . . . . . 1 . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 6 | . . . . . . 6 . . Machine Destruction 6 | . . . . . . 6 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Gar Fac Gar Total Allies 5 | . . 3 . 1 . 1 . . Largest Group 3 | . . 3 2 1 1 1 . . Highest-Rated Group 40 | . . 40 32 31 31 20 . . Highest-Rated Ally 31 | . . 16 16 31 31 20 . . Total Orders . | . . . . . . . . . Ally Attacks 56 | . . 21 9 9 15 2 . . Total Damage 712 | . . 205 101 163 210 33 . . Kills 12 | . . 4 . 4 3 1 . . Allies Corrupted 1 | . . . . . . 1 . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Gar Active Infowar (turns) 2592 | 27 625 142 193 . 250 28 1037 290 Structural 1548 | . . . 193 . . 28 1037 290 Seismic 2032 | 27 625 142 . . 250 . 988 . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Gar Fac Gar Turns Passed 11161 | 114 1117 2511 1375 1575 1186 1951 1042 290 Spaces Moved 5234 | 69 733 1097 650 772 391 871 482 169 Core 4 | 3 . . . . . . 1 . Treads 2124 | . 251 226 377 457 391 277 145 . Legs . | . . . . . . . . . Wheels 3106 | 66 482 871 273 315 . 594 336 169 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 95 95 125 240 110 125 110 Average Speed 149 | 78 112 108 138 193 240 163 167 112 Slowest Speed 1050 | 80 160 160 240 240 245 245 1050 140 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 55 | 4 89 98 59 98 40 79 12 16 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 2 | . . 1 . 1 . . . . Known Exits Taken 3 | . . . 1 . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . Scrap Searched 3 | . . 2 . 1 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 241 | . . . 51 . 56 23 81 30 Melee . | . . . . . . . . . Projectile 14 | . . . . . . 3 11 . AOE 227 | . . . 51 . 56 20 70 30 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Gar Fac Gar Total 7765 | 100 941 2374 1018 808 533 1150 615 226 Wait 1748 | . 132 1208 206 8 51 88 49 6 Move 5228 | 68 732 1096 649 771 391 870 482 169 Hop . | . . . . . . . . . Pick Up 78 | 8 12 6 26 1 4 16 5 . Fast Attach 33 | 7 . 2 10 . 7 3 4 . Attach 38 | . . 5 7 . 4 7 9 6 Detach 7 | . . 1 4 . . . . 2 Swap 100 | 2 11 16 23 3 12 18 12 3 Drop 95 | 1 9 13 34 1 15 17 5 . Fire 413 | 14 45 27 59 17 49 121 49 32 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 7 | . . . . 7 . . . . Escape Stasis 10 | . . . . . . 2 . 8 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 8 | . . . . . . 8 . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 115 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 416 | -10/Materials | Discovered new exit (range 5) 564 | -10/Materials | Discovered new exit (range 12) 628 | -10/Materials | Discovered new exit (range 4) 836 | -10/Materials | Discovered new exit (range 14) 1182 | -10/Materials | Discovered new exit (range 12) 1232 | -10/Materials | Entered Mines 1248 | -10/Mines | Learned location of Zion (-6) 1449 | -10/Mines | Discovered new exit (range 6) 1551 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1577 | -10/Mines | Discovered new exit (range 9) 1625 | -10/Mines | Assembled infested the area 1630 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1665 | -10/Mines | Core integrity fell below 50% 3127 | -10/Mines | Core integrity fell below 20% 3254 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 3743 | -10/Mines | Entered Materials 3743 | -9/Materials | Accompanied by 2 allies 3743 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 4258 | -9/Materials | Build established: Scavenger-Tank 4738 | -9/Materials | Discovered new exit (range 7) 4837 | -9/Materials | Build established: Tank 5053 | -9/Materials | Discovered new exit (range 10) 5078 | -9/Materials | Discovered new exit (range 15) 5088 | -9/Materials | Identified exit to Mines 5118 | -9/Materials | Entered Mines 5173 | -9/Mines | Found a hidden stash of uninstalled traps 5368 | -9/Mines | Learned location of Storage (-8) 5447 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5447 | -9/Mines | Discovered new exit (range 5) 5529 | -9/Mines | Discovered new exit (range 11) 5554 | -9/Mines | Escorted by a lone wolf Derelict 5565 | -9/Mines | Learned Materials terminal intel 6089 | -9/Mines | Discovered new exit (range 4) 6360 | -9/Mines | Build established: Gunner 6693 | -9/Mines | Entered Materials 6693 | -8/Materials | Accompanied by 1 ally 6693 | -8/Materials | Evolved 2 slots: Utility x2 6694 | -8/Materials | Identified exit to Factory 6695 | -8/Materials | Loaded intel: 12 terminal locations 6984 | -8/Materials | Build established: Tank 7268 | -8/Materials | Garrison activated, responded to threat 7505 | -8/Materials | Discovered exit to Factory (range 3) 7670 | -8/Materials | Core integrity fell below 50% 7879 | -8/Materials | Identified exit to Garrison 7879 | -8/Materials | Entered Garrison 8071 | -8/Garrison | Triggered checkpoint 8415 | -8/Garrison | Triggered checkpoint 8471 | -8/Garrison | Triggered checkpoint 8685 | -8/Garrison | Triggered checkpoint 8706 | -8/Garrison | Garrison Relay disabled 8899 | -8/Garrison | Lost 3 parts (2u1w) 8899 | -8/Garrison | Installed Relay Interface Framework 9097 | -8/Garrison | Discovered exit to Factory (range 11) 9157 | -8/Garrison | Triggered checkpoint 9352 | -8/Garrison | Expanded RIF knowledge: Coupler Efficiency 9434 | -8/Garrison | Rescued a captive Derelict 9443 | -8/Garrison | Garrison Relay disabled 9585 | -8/Garrison | Triggered checkpoint 9816 | -8/Garrison | Discovered exit to Factory (range 12) 9830 | -8/Garrison | Entered Factory 9830 | -7/Factory | Evolved 2 slots: Utility x2 9994 | -7/Factory | Fabricated Enh. Coil Gun? 10630 | -7/Factory | First assault squad dispatched 10716 | -7/Factory | Garrison activated, responded to threat 10779 | -7/Factory | Lost 4 parts (1p1n2u) 10780 | -7/Factory | Destroyed 9 combat bots 10866 | -7/Factory | Destroyed 9 combat bots 10869 | -7/Factory | Lost 6 parts (2n3u1w) 10872 | -7/Factory | Identified exit to Garrison 10872 | -7/Factory | Entered Garrison 10961 | -7/Garrison | Triggered checkpoint 11081 | -7/Garrison | Triggered checkpoint 11089 | -7/Garrison | Core integrity fell below 50% 11141 | -7/Garrison | Lost 7 parts (1p2n2u2w) 11154 | -7/Garrison | Core integrity fell below 20% 11162 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 11108_ Mic. Nuclear Core destroyed. 11110_ The unstable cave ceiling collapses. 11110_ Imp. Heat Sink destroyed. 11110_ Cooling System destroyed. 11111_ The unstable cave ceiling collapses. 11112_ D-53 Grenadier destroyed. 11114_ S-27 Virus destroyed. 11118_ The unstable cave ceiling collapses. 11136_ Acquired 5 matter. 11139_ H-55 Commando destroyed. 11141_ The unstable cave ceiling collapses. 11141_ Cmb. Airjet crushed. 11144_ The unstable cave ceiling collapses. 11147_ Missile Launcher destroyed. 11148_ Adv. Beam Rifle destroyed. 11156_ The unstable cave ceiling collapses. 11159_ S-27 Virus suffers critical hit (Destroy). 11159_ Destroyed VTOL Module. 11162_ System corrupted: Matter fused (-8). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????# ###???????????????????? | | ???????????????????????? #"??????????????????? | | ???????????????????????? [%= ? ??????????????? | | ???????????????????????? ? ?????????????? | | ???????????????????????? ??????????????? | | ????????????????????????# # #?? ???????????? | | ???????????????????????## # ## ???????????? | | ??????????????????????? ??????????? | | ???????????????????????? ??????????? | | ???????????????????????? ???????????? | | ???????????????????????? ?????????????? | | ??????????????????????### # #??? #?????????? | | ??????????????????????# # ## ????????? | | ??????????????????????# #%! p????????? | | ?????????????????????## @ s ????????? | | ?????????????????????# # s ????????? | | ?????????????????????## # # # #?????????? | | ??????????????????????# #?? #??????????????? | | ??????????????????????### [ ###?????????????????? | | ??????????????????????## # ##????????????????? | | ??????????????????????# ## # #????????????????? | | ??????????????????????# # # #????????????????? | | ??????????????????????# # # #????????????????? | | ??????????############## #????????????????? | | ??????????# ^^ # # #????????????????? | | ??????????# ###????????????????? | | ??????????# ################ ##?????????????????? | | ??????????# #???????????????##??????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ?########## #???????????????????????????????????? | | ?# #???????????????????????????????????? | | ?# #???????????????????????????????????? | | ?# ##########???????????????????????????????????? | | ?# #????????????????????????????????????????????? | | ?# #????????????????????????????????????????????? | | ?# #????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: TH 15 Evasion (%) 44 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Enh. Coil Gun | x1 | -7/Factory | Preloaded Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmageddonBoltPit Manual? 0 Play Time 01:20:00 Cumulative 844.3 hours Start 2026.08.06 @ 21:03:49 End 2026.08.06 @ 22:24:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 301 Rogue 297 Adventurer 4 Explorer 0 Win Type - Total 23 Types 9/3/7/0/0/0/2/2/0/0 Lore% 90 Gallery% 80 Achievement% 66 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 40/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d518ecab-8bab-44c1-a149-8bf963e23a1d