Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.16 @ 10:58:24 // Halloween2020/ForbiddenLore

Player: slanderous_mambo

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (85)      425
Value Destroyed (2672)     2672
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (245)                245
              TOTAL SCORE: 5322

 Bonus
-------
High Alert Combat Kills    45
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     290/300
Energy                     69/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (210) Ox3
Location                   -8/Garrison

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (3) ---
                Aluminum Leg
>               --- UTILITY (4) ------
       Improved Heat Sink
  High-capacity Storage Unit
       Enhanced Optical Array
       Improved ECM Suite
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (12) ---
          Light Nuclear Core
          Light Nuclear Core
          Light Nuclear Core
                Aluminum Leg
                Aluminum Leg
       Improved Heat Sink
       Advanced Heat Sink
          Large Storage Unit
                Weight Redist. System

 Peak State 
------------
>               --- POWER ------------
          Light Deuterium Engine
          Light Nuclear Core
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Carbon-fiber Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
       Enhanced Optical Array
       Advanced Targeting Computer
                Matter Filter
>               --- WEAPON -----------
                Electrolaser
                Minigun
>               --- INVENTORY --------
          Light Nuclear Core
       Improved Heat Sink
          Large Storage Unit
                Weight Redist. System
       Advanced Targeting Computer
       Improved ECM Suite
       Improved Utility Shielding
          Heavy Particle Cannon
                Shotgun
                Flak Cannon
                EMP Blaster
          Heavy Hammer
[Rating: 32]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Flak Cannon
  Energy Gun               Beam Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar 
Slots Evolved              4    | .   .   2   2   .   
  Power                    1    | .   .   1   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  2    | .   .   1   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             109  | 4   8   50  24  23  
  Power                    27   | 1   1   12  9   4   
    Engine                 19   | 1   1   12  4   1   
    Core                   8    | .   .   .   5   3   
    Reactor                .    | .   .   .   .   .   
  Propulsion               24   | .   2   9   4   9   
    Treads                 .    | .   .   .   .   .   
    Leg                    23   | .   2   9   3   9   
    Wheel                  1    | .   .   .   1   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  23   | 1   3   8   5   6   
    Device                 7    | .   .   2   2   3   
    Storage                3    | 1   2   .   .   .   
    Processor              6    | .   1   2   2   1   
    Hackware               2    | .   .   1   1   .   
    Protection             5    | .   .   3   .   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   35   | 2   2   21  6   4   
    Energy Gun             13   | .   .   9   2   2   
    Energy Cannon          3    | .   .   1   1   1   
    Ballistic Gun          11   | 2   1   7   1   .   
    Ballistic Cannon       5    | .   .   2   2   1   
    Launcher               3    | .   1   2   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   2   1   
Parts Lost                 37   | .   .   13  5   19  
  Power                    10   | .   .   3   3   4   
  Propulsion               10   | .   .   4   .   6   
  Utility                  3    | .   .   .   .   3   
  Weapon                   14   | .   .   6   2   6   
  Highest Loss Streak      7    | .   .   4   2   7   
Average Slot Usage (%)     94   | .   96  96  92  90  
  Engine                   14   | .   14  21  8   8   
  Core                     3    | .   .   .   9   7   
  Leg                      21   | .   26  19  17  24  
  Device                   3    | .   .   .   7   7   
  Storage                  11   | .   16  11  9   9   
  Processor                10   | .   10  7   13  13  
  Hackware                 5    | .   .   9   6   .   
  Protection               2    | .   .   4   .   4   
  Energy Gun               5    | .   .   10  6   .   
  Energy Cannon            1    | .   .   .   .   6   
  Ballistic Gun            11   | .   27  10  5   1   
  Ballistic Cannon         2    | .   .   .   6   6   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             66   | 12  56  59  59  66  
  Greatest Support         35   | 3   20  20  35  35  
  Greatest Overweight (x)  17   | 3   3   17  5   11  
  Average Overweight (x)   1    | 2   1   2   2   1   
Largest Inventory Capacity 18   | 6   18  12  12  12  
  Average Capacity         12   | 5   12  12  12  12  
  Most Carried             12   | 5   12  12  12  12  
  Average Carried          10   | 3   9   11  11  10  
  Final Capacity           12   | 6   12  12  12  12  
  Final Carried            12   | 5   12  12  12  9   

 Class Distribution 
--------------------
 50% | Mutant
 49% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison

 Resources                      | -11  -10  -9   -8   -8   
-----------                Run  | Scr  Mat  Mat  Mat  Gar  
Matter Collected           2636 | 238  398  907  403  690  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2831 | .    197  1497 403  734  
  Parts                    183  | .    20   99   23   41   
Haulers Intercepted        .    | .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar 
Combat Hostiles Destroyed  72   | .   7   35  8   22  
  Guns                     47   | .   6   30  7   4   
  Cannons                  19   | .   .   .   1   18  
  AOE                      5    | .   1   4   .   .   
Classes Destroyed          9    | .   3   5   1   .   
  Worker                   1    | .   .   1   .   .   
  Builder                  2    | .   .   2   .   .   
  Operator                 1    | .   .   1   .   .   
  Watcher                  9    | .   3   4   2   .   
  Swarmer                  19   | .   3   10  .   6   
  Grunt                    37   | .   4   16  3   14  
  Duelist                  1    | .   .   1   .   .   
  Sentry                   14   | .   .   8   4   2   
  Hunter                   1    | .   .   .   1   .   
Best Kill Streak           9    | .   4   9   2   5   
  Combat Bots Only         7    | .   3   7   2   5   
Max Kills in Single Turn   4    | .   1   4   1   1   
  Gunslinging              1    | .   .   1   .   .   
  Exploded                 3    | .   1   3   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Scr  Mat  Mat  Mat  Gar  
Damage Taken               5404 | .    229  2237 669  2269 
  Core                     953  | .    26   373  68   486  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         65   | 100  89   6    .    .    
Volleys Fired              296  | .    29   146  45   76   
  Largest                  2    | .    2    2    2    2    
  Hottest                  119  | .    50   112  105  119  
Shots Fired                544  | .    58   275  87   124  
  Gun                      417  | .    54   260  65   38   
  Cannon                   120  | .    .    12   22   86   
  Launcher                 7    | .    4    3    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  286  | .    54   118  46   68   
  Thermal                  239  | .    .    142  41   56   
  Explosive                5    | .    4    1    .    .    
  Electromagnetic          14   | .    .    14   .    .    
  Robot Hit Streak         16   | .    6    16   14   13   
  Robot Miss Streak        7    | .    4    7    6    7    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        11   | .    2    6    1    2    
    Max Gunslinging Chain  1    | .    1    1    1    1    
Shots Hit Robots           343  | .    27   171  62   83   
  Core Hits                167  | .    17   66   27   57   
  Critical Hits            .    | .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           5628 | .    443  2408 1033 1744 
  Guns                     3502 | .    255  2061 736  450  
  Cannons                  1736 | .    .    145  297  1294 
  Explosions               390  | .    188  202  .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  2472 | .    255  772  570  875  
  Thermal                  2679 | .    .    1347 463  869  
  Explosive                269  | .    188  81   .    .    
  Electromagnetic          208  | .    .    208  .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            30   | .    5    23   2    .    
  Projectiles              25   | .    .    23   2    .    
  Explosions               5    | .    5    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 28   | .    .    .    9    19   
  Impact                   .    | .    .    .    .    .    
  Kinetic                  28   | .    .    .    9    19   
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      39   | .    18   21   .    .    
  Shots                    2    | .    1    1    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        560  | .    9    498  358  560  
  Average Temperature      149  | .    6    122  87   241  
  Received Heat Transfer   2016 | .    63   774  144  1035 
  Effects                  45   | .    .    15   2    28   
    Shutdowns              10   | .    .    2    .    8    
    Energy Bleed           7    | .    .    2    .    5    
    Interference           9    | .    .    4    2    3    
    Matter Decay           3    | .    .    .    .    3    
    Short Circuit          6    | .    .    2    .    4    
    Damage (minor)         3    | .    .    .    .    3    
    Damage (major)         7    | .    .    5    .    2    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              3    | .    .    3    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    1    .    .    
  Combat Hostiles          1    | .    .    1    .    .    
  Parts Melted             11   | .    .    9    1    1    
  Heat Transferred         5495 | .    .    3164 888  1443 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      3    | .    .    3    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar 
Peak Influence             734  | .   222 348 192 734 
  Initial                  120  | .   .   9   120 29  
  Average                  149  | .   41  181 68  338 
Maximum Alert Level        3    | .   1   1   .   3   
  Low Security (%)         69   | 100 96  56  100 21  
  Level 1                  24   | .   3   43  .   46  
  Level 2                  4    | .   .   .   .   28  
  Level 3                  .    | .   .   .   .   3   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          9    | .   .   8   1   .   
  Investigation            4    | .   .   4   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            5    | .   .   4   1   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Gar 
Distress Signals           7    | .   .   5   2   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              125  | .   13  52  22  38  
  Peak Tracking Total      7    | .   3   6   3   7   
  Tactical Retreats        9    | .   .   4   .   5   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar 
Traps Triggered            5    | .   .   1   .   4   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             6    | .   .   6   .   .   
  Reused                   1    | .   .   1   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                1    | .   .   1   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Scr Mat Mat Mat Gar 
Machines Disabled          4    | .   1   1   2   .   
  Max in Single Turn       1    | .   1   1   1   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Gar 
Machines Accessed          25   | .   9   8   8   .   
  Terminals                16   | .   6   5   5   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   1   1   1   .   
  Recycling Units          5    | .   2   2   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                55   | .   17  21  17  .   
  Successful               38   | .   8   18  12  .   
  Failed                   17   | .   9   3   5   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                36   | .   11  14  11  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          7    | .   1   4   2   .   
  Recycling Units          9    | .   5   3   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          3    | .   .   .   3   .   
Terminal Hacks             24   | .   4   12  8   .   
  Record                   4    | .   .   3   1   .   
  Prototype ID Bank        3    | .   1   1   1   .   
  Alert Level              4    | .   .   3   1   .   
  Unreport Threat          1    | .   .   1   .   .   
  Locate Traps             4    | .   1   1   2   .   
  Reprogram Traps          1    | .   .   1   .   .   
  Dispatch Records         2    | .   1   1   .   .   
  Surveillance Status      1    | .   .   .   1   .   
  Investigation Status     2    | .   .   .   2   .   
  Hauler Manifests         1    | .   .   1   .   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       5    | .   .   3   2   .   
  Scan Component           2    | .   .   1   1   .   
  Repair                   2    | .   .   1   1   .   
  Refit                    1    | .   .   1   .   .   
Recycling Unit Hacks       8    | .   4   3   1   .   
  Report Inventory         6    | .   3   2   1   .   
  Retrieve Components      2    | .   1   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   
  Unlock Access            1    | .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         13   | .   4   5   4   .   
  Full Trace Events        3    | .   .   2   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             2    | .   .   1   1   .   
  Time                     77   | .   .   51  26  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     10   | .   1   9   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Scr Mat Mat Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Scr Mat Mat Mat Gar 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   
-------------              Run  | Scr  Mat  Mat  Mat  Gar  
Turns Passed               5795 | 72   1194 2240 1361 928  
Spaces Moved               2551 | 35   682  848  590  396  
  Core                     77   | 35   38   3    .    1    
  Treads                   .    | .    .    .    .    .    
  Legs                     2474 | .    644  845  590  395  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   150  180  150  150  
  Average Speed            179  | 174  156  197  189  166  
  Slowest Speed            900  | 200  200  900  270  600  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       55   | 4    96   75   48   55   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          19   | .    3    16   .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      19   | .    3    16   .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   
---------                  Run  | Scr  Mat  Mat  Mat  Gar  
Total                      3248 | 47   756  1142 756  547  
  Wait                     76   | .    10   21   41   4    
  Move                     2547 | 34   681  847  589  396  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  127  | 9    19   46   34   19   
  Fast Attach              .    | .    .    .    .    .    
  Attach                   48   | 4    4    17   9    14   
  Detach                   1    | .    .    1    .    .    
  Swap                     62   | .    4    33   16   9    
  Drop                     71   | .    9    31   22   9    
  Fire                     296  | .    29   146  45   76   
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            20   | .    .    .    .    20   
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-8/Materials (discovered 3 exits: [*Fac] / [*Sto] / Gar)
-8/Garrison (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
   73 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  540 | -10/Materials | Discovered new exit (range 18)
  582 | -10/Materials | Discovered new exit (range 14)
  928 | -10/Materials | Discovered new exit (range 10)
 1102 | -10/Materials | Discovered new exit (range 6)
 1231 | -10/Materials | Discovered new exit (range 13)
 1267 | -10/Materials | Entered another Materials area
 1267 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1498 | -9/Materials  | Discovered new exit (range 14)
 1883 | -9/Materials  | Build established: Scavenger-Mutant
 2333 | -9/Materials  | Core integrity fell below 50%
 2428 | -9/Materials  | Discovered new exit (range 12)
 2601 | -9/Materials  | Repaired Imp. Assault Rifle?
 2666 | -9/Materials  | Discovered new exit (range 10)
 3111 | -9/Materials  | Core integrity fell below 20%
 3155 | -9/Materials  | Destroyed 7 combat bots
 3160 | -9/Materials  | Lost 4 parts (2n2w)
 3215 | -9/Materials  | Build established: Mutant
 3437 | -9/Materials  | Discovered new exit (range 15)
 3507 | -9/Materials  | Entered another Materials area
 3507 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3925 | -8/Materials  | Repaired Aluminum Leg
 4026 | -8/Materials  | Discovered new exit (range 4)
 4272 | -8/Materials  | Discovered new exit (range 3)
 4284 | -8/Materials  | Build established: Scavenger-Mutant
 4827 | -8/Materials  | Identified exit to Garrison
 4868 | -8/Materials  | Entered Garrison
 4912 | -8/Garrison   | Triggered checkpoint
 5122 | -8/Garrison   | Lost 6 parts (1p1n4w)
 5221 | -8/Garrison   | Discovered new exit (range 10)
 5294 | -8/Garrison   | Triggered checkpoint
 5564 | -8/Garrison   | Triggered checkpoint
 5595 | -8/Garrison   | Core integrity fell below 50%
 5640 | -8/Garrison   | Triggered checkpoint
 5708 | -8/Garrison   | Triggered checkpoint
 5778 | -8/Garrison   | Core integrity fell below 20%
 5796 | -8/Garrison   | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
S-10 Pest destroyed.
S-10 Pest knocked back. <x2>
S-10 Pest destroyed. <x2>
Acquired 15 matter.
Acquired 5 matter.
Acquired 12 matter.
Acquired 10 matter.
Beams of light sweep through the air. An alarm sounds.
S-10 Pest destroyed.
Aluminum Leg destroyed.
S-10 Pest knocked back.
S-10 Pest destroyed.
Aluminum Leg destroyed.
Acquired 15 matter.
Acquired 3 matter.
Lgt. Nuclear Core destroyed.
Flak Cannon destroyed.
Imp. Ion Engine destroyed.
Aluminum Leg destroyed. <x2>
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ???????????????????????????# #???#####???????????? |
| ???????????????????????????# #???#"""#???????????? |
| ???????????????????????????# #???#" "#???????????? |
| ########???????????????????#^#???#" "#???????????? |
|        #???????????????????# #???#" "#???????????? |
|        #???????????????????# #???## ##???????????? |
| #####  #???????????????????# #???#   #???????????? |
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| #???#  #?????????????????#           #???????????? |
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| #???#  #???????? ????????#  ##########???????????? |
| #???#  #######?? ????????#  #????????????????????? |
| #???#  ##    #?? ????????#  #????????????????????? |
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| ####              ########  #????????????????????? |
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|     [            =s         #????????????????????? |
| #### = ##    ##!* ###########????????????????????? |
| ?###=  ##    ##   ###????????????????????????????? |
| ?#     ^            #????????????????????????????? |
| ?#     ^            #????????????????????????????? |
| ?#     ^            #????????????????????????????? |
| ?#%                 #????????????????????????????? |
| ?###   ## ^ ^##   ###????????????????????????????? |
| ####   ##^^ ^##   #??????????????????????????????? |
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| ####    = =       ###### ###?????????????????????? |
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|        #??????#  =###### #???????????????????????? |
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| ?????# #??????#   ###### #####   ###?????????????? |
| ?????# #??????#                               ???? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          23
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       110
ECM Strength               2
Armor Coverage             225
Evasion (%)                40
Targeting Accuracy         8
Matter Filtering           30
Salvage Targeting          1
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Close Call
Everything Is Under Control
It's Just You

 Challenges 
------------
None

 Game 
------
Seed              CannonLayeredBeamcaster
  Manual?         0
Play Time         01:25:10
  Cumulative      8.7 hours
  Start           2020.11.11 @ 18:39:53
  End             2020.11.16 @ 10:58:24
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          10
  Rogue           9
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          14
Achievement%      8
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          1
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a85e53c7-6924-4bc8-b2b0-9460b1b6232c