Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.07 @ 17:55:37 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (90) 450 Value Destroyed (3040) 3040 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6970 Bonus ------- None Cogmind --------- Core Integrity 33/850 Matter 228/300 Energy 442/450 System Corruption 4% Temperature Cool (6) Movement Rolling (140) Ox4 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Wheel Wheel > --- UTILITY (4) ------ Huge Storage Unit Energy Well Improved Signal Interpreter Graphene Brace > --- WEAPON (3) ------- Heavy Mace > --- INVENTORY (25) --- Light Armored Exoskeleton Power Amplifier Improved Heat Sink Improved Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Small Matter Pod (0) High-capacity Matter Pod (200) Visual Processing Unit Improved Sensor Array Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Terrain Scan Processor Target Analyzer Transmission Jammer Medium Armor Plating Hardened Light Armor Plating Hardlight Generator Hacking Suite High-powered Tractor Beam Improved Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Light Armored Exoskeleton Light Armored Exoskeleton Light Armored Exoskeleton > --- UTILITY ---------- Cooling System Huge Storage Unit Advanced Targeting Computer Graphene Brace > --- WEAPON ----------- Arc Projector Magnetic Acceleration Cannon Long-range Missile Launcher > --- INVENTORY -------- Light Armored Exoskeleton Flexi-carbon Leg Power Amplifier Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Energy Well High-capacity Matter Pod Visual Processing Unit Improved Terrain Scanner Target Analyzer Transmission Jammer Medium Armor Plating Hardened Light Armor Plating Hardlight Generator Hacking Suite High-powered Tractor Beam Improved Field Recycling Unit Shock Rifle Heavy Ion Cannon Gauss Rifle Gauss Cannon Heavy Mace [Rating: 68] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Armored Exoskeleton Leg Light Armored Exoskeleton Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Cooling System Storage Huge Storage Unit Processor Improved Targeting Computer Protection Weapon Shielding Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Long-range Missile Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power 1 | . . . . . . . 1 Propulsion 4 | . . . 2 . 1 1 . Utility 2 | . . . . . 1 . 1 Weapon 1 | . . . . . . 1 . Parts Attached 92 | 1 7 1 10 18 24 7 24 Power 13 | . . 1 2 1 3 1 5 Engine 10 | . . 1 2 1 3 . 3 Core 3 | . . . . . . 1 2 Reactor . | . . . . . . . . Propulsion 24 | . 2 . 2 7 6 1 6 Treads . | . . . . . . . . Leg 7 | . . . . . 3 1 3 Wheel 4 | . . . . 2 . . 2 Hover 6 | . 2 . 2 1 . . 1 Flight 7 | . . . . 4 3 . . Utility 24 | 1 2 . 3 5 6 2 5 Device 12 | 1 2 . 1 3 2 2 1 Storage 6 | . . . 2 1 1 . 2 Processor 4 | . . . . . 2 . 2 Hackware . | . . . . . . . . Protection 2 | . . . . 1 1 . . Artifact . | . . . . . . . . Weapon 31 | . 3 . 3 5 9 3 8 Energy Gun 16 | . 1 . 1 2 7 2 3 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 3 | . . . 1 1 . 1 . Ballistic Cannon 3 | . . . . 1 . . 2 Launcher 4 | . . . 1 . 1 . 2 Special Weapon 2 | . 2 . . . . . . Impact Weapon 2 | . . . . 1 1 . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . . 3 1 . . Parts Lost 50 | . 2 3 3 3 13 4 22 Power 9 | . . 1 1 . 2 1 4 Propulsion 14 | . . . 2 2 3 . 7 Utility 7 | . 1 1 . 1 2 . 2 Weapon 20 | . 1 1 . . 6 3 9 Highest Loss Streak 6 | . 2 2 2 2 4 2 6 To Critical Strikes . | . . . . . . . . Average Backups 16 | 7 7 6 7 10 13 21 22 Power . | 1 1 . 1 . . . . Propulsion 1 | 3 2 2 . . 1 2 1 Utility 10 | . 2 1 2 5 7 13 16 Weapon 4 | 1 2 2 3 4 4 5 4 Tool/Special . | . . . . . . . . Unused Backups 41 | 7 4 2 . 4 7 1 16 Power 3 | 1 . 1 . 1 . . . Propulsion 7 | 3 3 . . . . . 1 Utility 24 | 1 . . . 2 5 1 15 Weapon 7 | 2 1 1 . 1 2 . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 77 | . 94 84 94 86 82 75 64 Engine 7 | . 14 13 8 11 8 5 5 Core 1 | . . . . . . 1 2 Leg 11 | . 1 . . . 6 22 16 Wheel 1 | . . . . 8 . . . Hover 7 | . 26 28 42 10 . . . Flight 6 | . . . . 12 24 . . Device 7 | . 11 4 8 8 3 7 9 Storage 10 | . 14 14 13 12 9 7 11 Processor 5 | . . . . . 12 7 3 Energy Gun 9 | . 3 . 12 8 12 19 3 Ballistic Gun 2 | . 14 11 5 3 . . 1 Ballistic Cannon 2 | . . . . 5 1 . 4 Impact Weapon 1 | . . . . 2 2 1 . Peak Build Rating 68 | 8 12 12 19 26 44 54 68 Average Rating 37 | 7 10 9 16 16 30 50 53 On Entrance 19 | 6 8 12 8 12 26 44 43 Avg Prop Armor Cover (%) 6 | . . . 11 6 . . 13 Naked Turns . | . . . . . . . . Heaviest Build 124 | 15 15 14 26 35 95 102 124 Greatest Support 95 | 20 20 14 32 32 70 90 95 Greatest Overweight (x) 34 | . 2 . 1 9 2 1 34 Average Overweight (x) . | . . . . . . 1 2 Largest Inventory Capacity 25 | 8 8 8 10 15 25 25 25 Average Capacity 18 | 8 8 8 9 11 15 25 25 Most Carried 25 | 8 8 8 10 15 18 25 25 Average Carried 17 | 7 7 7 7 10 14 22 23 Final Capacity 25 | 8 8 8 10 15 25 25 25 Final Carried 25 | 8 7 8 10 15 18 25 24 Class Distribution -------------------- 67% | Mutant 18% | Gunner 6% | Scavenger-Mutant 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Gunner | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Matter Collected 2458 | 329 60 53 213 391 596 80 736 Remotely 233 | . . . . 233 . . . Salvage Created 3480 | 130 . 31 236 729 960 423 971 Parts 187 | 12 . 6 18 32 53 19 47 Haulers Intercepted 2 | . . . . . 2 . . Recyclers Shooed 6 | 1 . . . 4 . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Combat Hostiles Destroyed 67 | . . 3 10 9 19 7 19 Melee 2 | . . . . . . . 2 Guns 42 | . . 3 5 7 14 7 6 Cannons 12 | . . . . 2 3 . 7 AOE 10 | . . . 5 . 2 . 3 Classes Destroyed 17 | 3 . 1 5 1 3 1 3 Worker 3 | 1 . . . 1 . . 1 Builder 3 | . . . . . . . 3 Tunneler 3 | 3 . . . . . . . Hauler 2 | . . . . . 2 . . Recycler 8 | 1 . . . 5 1 . 1 Mechanic 1 | . . . . 1 . . . Operator 1 | . . . 1 . . . . Watcher 2 | . . . 1 1 . . . Swarmer 13 | . . 3 4 3 3 . . Grunt 27 | . . . 1 3 9 4 10 Brawler 1 | . . . . . . . 1 Duelist 1 | . . . 1 . . . . Sentry 13 | . . . 4 3 4 2 . Specialist 3 | . . . . . 2 . 1 Hunter 1 | . . . . . . . 1 Programmer 5 | . . . . . . 1 4 Heavy 3 | . . . . . 1 . 2 Best Kill Streak 5 | 2 . 3 4 5 4 2 4 Combat Bots Only 4 | . . 3 4 3 4 2 4 Max Kills in Single Turn 3 | 1 . 2 3 1 2 1 2 Gunslinging 1 | . . 1 . . . . . Exploded 3 | . . . 3 . 2 . 1 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Hostile Shots Fired 696 | . . 49 35 52 167 158 235 Missed 197 | . . 17 14 13 33 62 58 Hits 499 | . . 32 21 39 134 96 177 Melee 2 | . . . 2 . . . . Projectile 497 | . . 32 19 39 134 96 177 Critical Strikes 26 | . . . 1 1 10 2 12 Actively Blocked 11 | . . . . . . . 11 Part Disruptions 1 | . . . . . . . 1 Damage Taken 8599 | . 250 318 353 398 2143 943 4194 Core 1681 | . 76 61 92 133 386 116 817 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 45 | . . . . . 45 . . Core Remaining (%) 60 | 100 . 45 . 43 29 83 . Volleys Fired 298 | 8 2 7 37 40 80 32 92 Largest 3 | 2 1 2 2 2 2 3 3 Hottest 177 | 70 100 120 130 88 130 177 164 Shots Fired 509 | 16 3 10 52 68 119 82 159 Gun 370 | 16 1 9 30 61 109 82 62 Cannon 104 | . . . . 7 9 . 88 Launcher 19 | . . . 9 . 1 . 9 Special 16 | . 2 1 13 . . . . Kinetic 144 | 8 1 7 9 33 9 . 77 Thermal 251 | 8 2 3 34 31 85 37 51 Explosive 19 | . . . 9 . 1 . 9 Electromagnetic 95 | . . . . 4 24 45 22 Robot Hit Streak 18 | 11 . 3 18 12 8 15 10 Robot Miss Streak 6 | 1 1 4 4 6 5 4 3 Penetration Max 1 | . . . . . . . 1 Secondary Targets 2 | . . 1 . 1 . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . Shots Hit Robots 371 | 12 . 6 31 58 92 57 115 Core Hits 232 | 6 . 4 43 47 63 24 45 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 2 | . . . . 1 . . 1 Critical Strikes 12 | 1 . . . 1 3 2 5 Burn 7 | 1 . . . . 3 2 1 Destroy 2 | . . . . 1 . . 1 Blast 2 | . . . . . . . 2 Smash 1 | . . . . . . . 1 Melee Attacks 19 | . . . . 6 1 3 9 Impact 19 | . . . . 6 1 3 9 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . 2 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7948 | 145 . 74 658 913 1805 867 3486 Guns 4320 | 145 . 74 376 658 1512 867 688 Cannons 2061 | . . . . 85 145 . 1831 Explosions 1058 | . . . 282 . 148 . 628 Melee 479 | . . . . 170 . . 309 Ramming 30 | . . . . . . . 30 Kinetic 2208 | 83 . 64 74 347 145 . 1495 Thermal 3409 | 62 . 10 302 323 1140 605 967 Explosive 1058 | . . . 282 . 148 . 628 Electromagnetic 764 | . . . . 73 372 262 57 Impact 479 | . . . . 170 . . 309 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 9 | . 9 9 . . . . 4 Average Corruption 4 | . 9 9 . . . . 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 22 | . 2 5 . . . . 15 Message Errors 6 | . 1 2 . . . . 3 Matter Fused 5 | . . 1 . . . . 4 Heat Flow Errors 3 | . . . . . . . 3 Energy Discharges 2 | . . . . . . . 2 Parts Rejected 3 | . . 2 . . . . 1 Data Loss (minor) 2 | . . . . . . . 2 Misfires 1 | . 1 . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 177 | . . . 23 88 . . 66 Projectiles . | . . . . . . . . Explosions 60 | . . . 23 . . . 37 Melee 117 | . . . . 88 . . 29 Knockbacks 11 | . . . . 1 . . 10 Impact 2 | . . . . 1 . . 1 Kinetic 6 | . . . . . . . 6 Secondary 3 | . . . . . . . 3 Self-Inflicted Damage 324 | . . . 42 . 37 . 245 Shots 9 | . . . 2 . 1 . 6 Rammed . | . . . . . . . . Targets Rammed 5 | . . . . . . . 5 Kicked 5 | . . . . . . . 5 Crushed . | . . . . . . . . Highest Temperature 524 | 27 42 60 257 194 524 267 229 Average Temperature 88 | 12 23 23 54 71 132 73 79 Received Heat Transfer 2037 | . . . 75 105 810 345 702 Effects 7 | . . . . . 7 . . Shutdowns 1 | . . . . . 1 . . Energy Bleed 1 | . . . . . 1 . . Interference 2 | . . . . . 2 . . Matter Decay 1 | . . . . . 1 . . Damage (minor) 1 | . . . . . 1 . . Damage (core) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 2 | . . . . . . 2 . Combat Hostiles 2 | . . . . . . 2 . Robots Corrupted 1 | . . . . 1 . . . Combat Hostiles . | . . . . . . . . Parts Fried 6 | . . . . 2 1 3 . Impact Corruptions 2 | . . . . 1 . . 1 Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 12 | . . . . . 6 3 3 Heat Transferred 6103 | 259 . 10 385 390 2284 1221 1554 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 193 | 10 11 70 193 173 110 54 177 Initial 81 | . . . 18 81 35 43 14 Average 45 | 1 . 37 39 97 53 10 53 Influence Increases 2392 | 25 13 108 407 345 583 192 719 Destroy 0b10 Robot/C 1340 | . . 60 200 180 380 140 380 Destroy 0b10 Robot/NC 115 | 25 . . 10 40 15 . 25 Destroy Leader 408 | . . 10 62 62 104 50 120 Successful Hack 90 | . 11 8 30 32 9 . . Disable Machine 75 | . . . 30 15 . . 30 Destroy Structure 154 | . 2 . 45 1 15 2 89 Partial Spotted 15 | . . . . 15 . . . Lose Combat Pursuer 195 | . . 30 30 . 60 . 75 Influence Decreases 2243 | 25 13 60 262 454 571 258 600 Entered New Map 260 | . . . 30 112 49 53 16 Time Decay 1584 | 25 11 50 212 302 420 195 369 Lost Part 389 | . 2 10 20 30 102 10 215 Lost Ally 10 | . . . . 10 . . . Squads Dispatched 20 | . . . . 2 6 4 8 Investigation 4 | . . . . 1 . 2 1 Extermination 5 | . . . . . . 2 3 Reinforcement 8 | . . . . 1 3 . 4 Assault . | . . . . . . . . Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Distress Signals 5 | . . . . 4 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 109 | . 2 12 15 14 29 10 27 Peak Tracking Total 6 | . 3 6 4 3 6 2 5 Tactical Retreats 11 | . . 3 2 . 2 . 4 Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Traps Triggered 3 | . . . . 1 . 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Machines Disabled 5 | . . . 2 1 . . 2 Max in Single Turn 1 | . . . 1 1 . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Machines Accessed 26 | . 2 1 3 8 3 6 3 Terminals 18 | . 1 1 2 7 3 2 2 Fabricators 1 | . . . . . . 1 . Repair Stations 1 | . . . . 1 . . . Recycling Units 3 | . 1 . . . . 1 1 Scanalyzers 3 | . . . 1 . . 2 . Garrison Access . | . . . . . . . . Total Hacks 56 | . 8 1 10 19 4 9 5 Successful 27 | . 3 1 7 11 2 1 2 Failed 29 | . 5 . 3 8 2 8 3 Catastrophic 6 | . 1 . . . . 3 2 Database Lockouts . | . . . . . . . . Manual 11 | . . 1 2 7 . . 1 Terminals 40 | . 4 1 8 17 4 3 3 Fabricators 1 | . . . . . . 1 . Repair Stations 2 | . . . . 2 . . . Recycling Units 7 | . 4 . . . . 1 2 Scanalyzers 6 | . . . 2 . . 4 . Garrison Access . | . . . . . . . . Terminal Hacks 18 | . 2 . 4 9 2 . 1 Part Schematic 2 | . . . . 1 . . 1 Robot Schematic 1 | . . . . 1 . . . Robot Analysis 1 | . 1 . . . . . . Open Door 3 | . . . . 3 . . . Branch Access Points 1 | . . . 1 . . . . Fabricator Index 1 | . . . . 1 . . . Locate Traps 1 | . . . . . 1 . . Maintenance Status 1 | . . . . 1 . . . Security Status 1 | . 1 . . . . . . Hauler Manifests 2 | . . . 1 1 . . . Registered Components 1 | . . . 1 . . . . Zone Layout 3 | . . . 1 1 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . . . 1 . . . Scan Component 1 | . . . . 1 . . . Recycling Unit Hacks 3 | . 1 . . . . 1 1 Report Inventory 2 | . 1 . . . . 1 . Retrieve Matter 1 | . . . . . . . 1 Scanalyzer 2 | . . . 2 . . . . Retrieve Study 2 | . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 3 | . . 1 1 1 . . . Terminals 3 | . . 1 1 1 . . . Track 1 | . . . 1 . . . . Assimilate 1 | . . . . 1 . . . Detonate 1 | . . 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used 1 | . . . 1 . . . . Hacking Detections 20 | . 2 . 1 6 2 6 3 Full Trace Events 3 | . . . . 1 . 1 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . 1 . . 1 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 2 | . . . 2 . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Total Allies 1 | . . . . 1 . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Active Infowar (turns) 1811 | 116 133 35 318 41 845 323 . Terrain 951 | . 28 35 318 41 206 323 . Seismic 221 | 116 105 . . . . . . Machine Analysis 845 | . . . . . 845 . . Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Turns Passed 5540 | 138 168 157 497 668 1047 1076 1789 Spaces Moved 2719 | 37 231 220 399 364 599 372 497 Core 14 | . . . . 2 . . 12 Treads . | . . . . . . . . Legs 1031 | 37 4 . . . 159 372 459 Wheels 171 | . . . . 152 . . 19 Hover 948 | . 227 220 399 95 . . 7 Flight 555 | . . . . 115 440 . . Fastest Speed 48 | 120 56 56 48 100 98 250 140 Average Speed 149 | 120 59 56 52 128 125 250 284 Slowest Speed 1750 | 120 190 56 116 520 250 250 1750 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered 1 | . 1 . . . . . . Exploration Rate (%) 29 | 3 34 49 32 52 43 10 9 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 18 | . 2 . 11 1 1 2 1 Terrain Destroyed 183 | . 2 . 54 1 14 2 110 Melee 5 | . . . . 1 1 2 1 Projectile 30 | . 2 . 11 . . . 17 AOE 148 | . . . 43 . 13 . 92 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Total 3634 | 114 255 241 606 483 779 446 710 Wait 320 | 65 2 7 145 4 29 19 49 Move 2712 | 36 230 219 398 363 598 371 497 Hop . | . . . . . . . . Pick Up 81 | 3 5 3 7 14 22 11 16 Fast Attach 33 | 1 2 1 1 9 8 1 10 Attach 35 | . 2 3 5 2 8 3 12 Detach 4 | . 1 1 . 1 . 1 . Swap 59 | . 4 . 11 15 13 4 12 Drop 55 | 1 7 . 2 16 20 1 8 Fire 298 | 8 2 7 37 40 80 32 92 Melee 19 | . . . . 6 1 3 9 Ram . | . . . . . . . . Kick 5 | . . . . . . . 5 Crush . | . . . . . . . . Escape Stasis 13 | . . . . 13 . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: Min / *Sto) -9/Storage -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 3) 139 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Discovered new exit (range 14) 267 | -10/Materials | Crushed by falling debris 307 | -10/Materials | Entered Mines 312 | -10/Mines | Met a Derelict bent on vengeance 314 | -10/Mines | Build established: Mutant 379 | -10/Mines | Assembled infested the area 451 | -10/Mines | Core integrity fell below 50% 455 | -10/Mines | Discovered new exit (range 10) 464 | -10/Mines | Entered Materials 464 | -9/Materials | Evolved 2 slots: Propulsion x2 782 | -9/Materials | Identified exit to Mines 782 | -9/Materials | Identified exit to Storage 961 | -9/Materials | Entered Storage 1253 | -9/Storage | Core integrity fell below 50% 1420 | -9/Storage | Discovered new exit (range 16) 1629 | -9/Storage | Entered Materials 1629 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1965 | -8/Materials | Garrison activated, responded to threat 2007 | -8/Materials | Core integrity fell below 50% 2029 | -8/Materials | Lost 4 parts (1p2n1w) 2628 | -8/Materials | Discovered new exit (range 3) 2676 | -8/Materials | Entered Factory 2676 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3375 | -7/Factory | Build established: Gunner 3672 | -7/Factory | Discovered new exit (range 14) 3752 | -7/Factory | Entered another Factory area 3752 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4039 | -6/Factory | Build established: Mutant 4748 | -6/Factory | Lost 3 parts (1p1u1w) 5122 | -6/Factory | Build established: Scavenger-Tank 5199 | -6/Factory | Lost 6 parts (4n2w) 5242 | -6/Factory | Core integrity fell below 50% 5390 | -6/Factory | Core integrity fell below 20% 5431 | -6/Factory | Build established: Mutant 5435 | -6/Factory | Lost 3 parts (1p2n) 5541 | -6/Factory | Self-destructed Last Messages --------------- 05414_ G-50 Soldier destroyed. 05417_ R-10 Processor collects Adv. Heat Sink. 05417_ R-10 Processor collects Carbon-fiber Leg. 05418_ G-50 Soldier destroyed. 05420_ R-10 Processor collects Carbon-fiber Leg. 05422_ R-10 Processor collects Adv. Heat Sink. 05443_ Acquired 63 matter. 05445_ NB>YCEB|U R,Y XZB9M::|7M2LVQ CUM2HBA 05463_ System corrupted: Matter fused (-10). 05474_ Acquired Imp. Sensor Array. 05489_ OA 05511_ Acquired 18 matter. 05517_ Acquired Sml. Matter Pod. 05520_ Acquired 13 matter. 05530_ Acquired 6 matter. 05533_ Acquired Imp. Signal Interpreter. 05535_ Acquired 2 matter. 05538_ Acquired Imp. Sensor Array. 05540_ Hvy. Laser destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##########???????????????????????????????????????? | | ! #############?????????########??????????? | | # #?????????# #??????????? | | # #?????????# #??????????? | | # %#?????????# """ #??????????? | | # #?????????# """ #??????????? | | """ # ##????????# """ #??????????? | | """"" # "#????????# % % #??????????? | | """"" # "##??????#####+###???##?????? | | #+##############+################# %### ###???? | | u % %%% #?? | | % ######## ### ##????? | | # #??#######????##?????? | | #+#######################g# #????????????????????? | | # #??????????# ## ###????????????????????? | | # ! #??????????#### #??????????????????????? | | # #????########## ###????????????????????? | | # #????# # #????????????????????? | | # """ """ #????# # #????????????????????? | | # """ """ #????# + #????????????????????? | | # """ """ #????# # @ #????????????????????? | | # #????# ] # #????????????????????? | | ###########????# ## ##????????????????????? | | #??? #??????######### #?????????????????????? | | ## #??? #??????????????# #?????????????????????? | | ?# #??? #??????????????# #?????????????????????? | | ?# #??? #??????????????# #?????????????????????? | | ## #### #??????????????# #?????????????????????? | | # #??????????????# #?????????????????????? | | # ##?????????????# ##????????????????????? | | #?????????????#^ ^##????????????????????? | | #?????????????# ##????????????????????? | | #?????????????# #?????????????????????? | | #?????????????# #?????????????????????? | | #?????????????# #?????????????????????? | | ###???????????# #?????????????????????? | | ##?????????### ###???????????????????? | | ] ! #?????????# #???????????????????? | | #+################# #???????????????????? | | % #???????????????????? | | #???????????????????? | | = ! #???????????????????? | | ####+# ## ########## #???????????????????? | | # ##????????# #???????????????????? | | + ##?????????#########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 38 Energy Capacity 615 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- Imp. Heat Sink | -9/Storage | Hacked Adv. Shield Generator | -6/Factory | Hacked Robot Schematics ------------------ B-36 Bruiser | -9/Storage | Hacked Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Imp. Hover Unit | -9/Materials | Hacked Spread Laser | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- I Laugh At Your Crits Challenges ------------ None Game ------ Seed ScrapoidHardenedHoverbase Manual? 0 Play Time 01:15:22 Cumulative 156.2 hours Start 2026.01.06 @ 18:58:31 End 2026.01.07 @ 17:55:37 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 267 Rogue 263 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 40 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 130x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ef069e57-193a-4594-8dfc-c808bf36a00f