Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.20 @ 15:33:07

Player: Ayera

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (70)      350
Value Destroyed (1820)     1820
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (86)                 86
              TOTAL SCORE: 3376

 Bonus
-------
High Alert Combat Kills    86

 Cogmind 
---------
Core Integrity             0/400
Matter                     500/500
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Walking (190) Ox1
Location                   -9/Storage

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                Aluminum Leg
       Improved Aluminum Leg
>               --- UTILITY (2) ------
          Large Storage Unit
  High-capacity Matter Pod
>               --- WEAPON (3) -------
                Hammer
>               --- INVENTORY (15) ---
                Ion Engine
          Light Ion Engine
                Aluminum Leg
          Light Armor Plating
                EM Pulse Gun

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
       Improved Aluminum Leg
>               --- UTILITY ----------
          Large Storage Unit
  High-capacity Matter Pod
>               --- WEAPON -----------
                Minigun
                Minigun
       Improved Light Cannon
>               --- INVENTORY --------
                Ion Engine
          Light Ion Engine
                Aluminum Leg
          Light Armor Plating
                EM Pulse Gun
[Rating: 17]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    High-capacity Matter Pod
  Device                   Improved Heat Sink
  Storage                  High-capacity Matter Pod
Weapon                     Minigun
  Energy Gun               Particle Gun
  Ballistic Gun            Minigun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   .   1   .   
Parts Attached             39   | 6   13  12  8   
  Power                    8    | 1   1   2   4   
    Engine                 4    | 1   1   1   1   
    Core                   4    | .   .   1   3   
    Reactor                .    | .   .   .   .   
  Propulsion               16   | 2   5   7   2   
    Treads                 .    | .   .   .   .   
    Leg                    16   | 2   5   7   2   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  3    | .   3   .   .   
    Device                 1    | .   1   .   .   
    Storage                2    | .   2   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   12   | 3   4   3   2   
    Energy Gun             7    | 3   3   .   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | .   .   2   .   
    Ballistic Cannon       1    | .   .   1   .   
    Launcher               1    | .   1   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          1    | .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 16   | .   2   7   7   
  Power                    2    | .   .   1   1   
  Propulsion               6    | .   .   4   2   
  Utility                  .    | .   .   .   .   
  Weapon                   8    | .   2   2   4   
  Highest Loss Streak      6    | .   1   6   3   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     85   | .   85  82  91  
  Engine                   6    | .   14  3   .   
  Core                     4    | .   .   4   9   
  Leg                      27   | .   27  25  30  
  Storage                  19   | .   14  22  22  
  Energy Gun               11   | .   25  3   2   
  Ballistic Gun            7    | .   .   9   15  
  Ballistic Cannon         5    | .   .   9   8   
  Launcher                 1    | .   .   3   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             42   | 9   35  39  42  
  Greatest Support         33   | 20  20  33  33  
  Greatest Overweight (x)  9    | .   3   9   2   
  Average Overweight (x)   .    | .   .   1   .   
Largest Inventory Capacity 15   | 5   15  15  15  
  Average Capacity         12   | 5   10  15  15  
  Most Carried             7    | 2   5   5   7   
  Average Carried          3    | 1   3   4   5   
  Final Capacity           15   | 5   15  15  15  
  Final Carried            5    | 2   4   5   5   

 Class Distribution 
--------------------
 60% | Mutant
 33% | Gunner
  3% | Scavenger-Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Gunner | -9/Materials
 Gunner | -9/Storage

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Scr Mat Mat Sto 
Matter Collected           1618 | 260 247 441 670 
  Remotely                 .    | .   .   .   .   
Salvage Created            2212 | 154 695 578 785 
  Parts                    146  | 7   36  66  37  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           5    | 1   .   3   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Combat Hostiles Destroyed  47   | .   9   19  19  
  Melee                    2    | .   .   .   2   
  Guns                     25   | .   7   7   11  
  Cannons                  14   | .   .   10  4   
  AOE                      3    | .   1   2   .   
Classes Destroyed          10   | 3   3   3   1   
  Worker                   4    | 1   1   2   .   
  Builder                  6    | .   2   4   .   
  Tunneler                 1    | 1   .   .   .   
  Recycler                 3    | 1   2   .   .   
  Operator                 1    | .   .   1   .   
  Watcher                  8    | .   3   3   2   
  Swarmer                  6    | .   .   6   .   
  Grunt                    35   | .   9   12  14  
  Brawler                  2    | .   .   .   2   
  Sentry                   4    | .   .   1   3   
Best Kill Streak           9    | 2   4   9   4   
  Combat Bots Only         6    | .   2   6   4   
Max Kills in Single Turn   3    | 1   1   3   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   1   2   .   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Scr  Mat  Mat  Sto  
Damage Taken               2518 | 24   608  874  1012 
  Core                     482  | .    70   168  244  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   197  | .    47   55   95   
Core Remaining (%)         86   | 100  72   .    .    
Volleys Fired              180  | 16   65   52   47   
  Largest                  3    | 2    2    3    3    
  Hottest                  134  | 80   115  134  89   
Shots Fired                382  | 32   120  124  106  
  Gun                      284  | 32   120  61   71   
  Cannon                   83   | .    .    48   35   
  Launcher                 15   | .    .    15   .    
  Special                  .    | .    .    .    .    
  Kinetic                  182  | .    .    82   100  
  Thermal                  96   | .    63   27   6    
  Explosive                15   | .    .    15   .    
  Electromagnetic          89   | 32   57   .    .    
  Robot Hit Streak         10   | 6    10   4    10   
  Robot Miss Streak        6    | 6    5    6    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           216  | 18   69   53   76   
  Core Hits                96   | 4    26   40   26   
  Critical Kills           2    | .    .    .    2    
  Critical Parts Destroyed 4    | .    .    .    4    
  Critical Strikes         9    | .    1    .    8    
    Destroy                1    | .    .    .    1    
    Blast                  2    | .    .    .    2    
    Corrupt                1    | .    1    .    .    
    Smash                  5    | .    .    .    5    
Melee Attacks              21   | .    .    .    21   
  Impact                   21   | .    .    .    21   
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           4507 | 260  1161 1509 1577 
  Guns                     2375 | 223  1001 383  768  
  Cannons                  962  | .    .    620  342  
  Explosions               680  | 37   138  505  .    
  Melee                    452  | .    .    .    452  
  Ramming                  38   | .    22   1    15   
  Kinetic                  1939 | .    .    883  1056 
  Thermal                  909  | 37   698  120  54   
  Explosive                505  | .    .    505  .    
  Electromagnetic          664  | 223  441  .    .    
  Impact                   452  | .    .    .    452  
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            82   | .    11   8    63   
  Projectiles              8    | .    .    8    .    
  Explosions               11   | .    11   .    .    
  Melee                    63   | .    .    .    63   
Knockbacks                 14   | .    .    9    5    
  Impact                   1    | .    .    .    1    
  Kinetic                  12   | .    .    8    4    
  Secondary                1    | .    .    1    .    
Self-Inflicted Damage      223  | 24   52   147  .    
  Shots                    9    | 1    2    6    .    
  Rammed                   1    | .    .    1    .    
Targets Rammed             11   | .    4    2    5    
  Kicked                   10   | .    4    1    5    
  Crushed                  .    | .    .    .    .    
Highest Temperature        450  | 108  372  450  168  
  Average Temperature      96   | 40   114  120  52   
  Received Heat Transfer   1002 | .    294  318  390  
  Effects                  7    | .    3    4    .    
    Shutdowns              1    | .    .    1    .    
    Interference           4    | .    2    2    .    
    Matter Decay           1    | .    .    1    .    
    Damage (minor)         1    | .    1    .    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              6    | .    2    .    4    
  Impact Corruptions       4    | .    .    .    4    
Robots Melted              1    | .    1    .    .    
  Combat Hostiles          1    | .    1    .    .    
  Parts Melted             2    | .    2    .    .    
  Heat Transferred         1964 | .    1543 296  125  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      4    | 1    3    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Peak Influence             545  | 15  268 545 473 
  Initial                  182  | .   9   20  182 
  Average                  228  | 6   78  363 303 
Maximum Alert Level        2    | .   1   2   2   
  Low Security (%)         44   | 100 84  18  13  
  Level 1                  39   | .   15  39  81  
  Level 2                  15   | .   .   42  4   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          11   | .   2   3   6   
  Investigation            2    | .   1   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            6    | .   1   2   3   
  Assault                  .    | .   .   .   .   
  Garrison                 3    | .   .   .   3   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Distress Signals           5    | .   1   1   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              70   | .   18  25  27  
  Peak Tracking Total      5    | .   4   5   4   
  Tactical Retreats        1    | .   .   .   1   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Traps Triggered            4    | .   3   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Scr Mat Mat Sto 
Machines Disabled          5    | .   2   3   .   
  Max in Single Turn       1    | .   1   1   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Machines Accessed          3    | .   1   1   1   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   1   1   1   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                13   | .   5   3   5   
  Successful               10   | .   4   2   4   
  Failed                   3    | .   1   1   1   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          13   | .   5   3   5   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       10   | .   4   2   4   
  Scan Component           5    | .   2   1   2   
  Repair                   5    | .   2   1   2   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   1   1   .   
  Full Trace Events        1    | .   .   1   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             5    | .   2   1   2   
  Time                     174  | .   97  13  64  
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Scr Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Sto 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -9   
-------------              Run  | Scr  Mat  Mat  Sto  
Turns Passed               3769 | 173  1363 1282 951  
Spaces Moved               1598 | 100  674  495  329  
  Core                     19   | 10   .    9    .    
  Treads                   .    | .    .    .    .    
  Legs                     1579 | 90   674  486  329  
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  190  120  
  Average Speed            171  | 113  151  198  187  
  Slowest Speed            500  | 120  330  500  260  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       47   | 5    81   41   61   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          145  | .    18   121  6    
  Melee                    .    | .    .    .    .    
  Projectile               8    | .    .    2    6    
  AOE                      137  | .    18   119  .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Total                      2250 | 125 893 688 544 
  Wait                     379  | 2   124 125 128 
  Move                     1595 | 99  673 494 329 
  Hop                      .    | .   .   .   .   
  Pick Up                  12   | 2   7   1   2   
  Fast Attach              33   | 5   8   12  8   
  Attach                   2    | .   2   .   .   
  Detach                   .    | .   .   .   .   
  Swap                     4    | 1   3   .   .   
  Drop                     13   | .   7   2   4   
  Fire                     180  | 16  65  52  47  
  Melee                    21   | .   .   .   21  
  Ram                      1    | .   .   1   .   
  Kick                     10   | .   4   1   5   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 3 exits: [*Min x2] / *Sto)
-9/Storage

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 14)
  174 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  464 | -10/Materials | Repaired Corrupted Imp. Heat Sink
  678 | -10/Materials | Repaired Corrupted Particle Gun
  752 | -10/Materials | Discovered new exit (range 16)
  966 | -10/Materials | Discovered new exit (range 6)
 1474 | -10/Materials | Discovered new exit (range 14)
 1537 | -10/Materials | Entered another Materials area
 1537 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1674 | -9/Materials  | Repaired Ion Engine
 1729 | -9/Materials  | Discovered new exit (range 6)
 1928 | -9/Materials  | Discovered new exit (range 11)
 1993 | -9/Materials  | Lost 6 parts (1p3n2w)
 2204 | -9/Materials  | Discovered new exit (range 9)
 2534 | -9/Materials  | Build established: Gunner
 2819 | -9/Materials  | Entered Storage
 3396 | -9/Storage    | Core integrity fell below 50%
 3558 | -9/Storage    | Garrison activated, responded to threat
 3631 | -9/Storage    | Core integrity fell below 20%
 3662 | -9/Storage    | Lost 3 parts (1p2n)
 3705 | -9/Storage    | Repaired Lgt. Nuclear Core
 3733 | -9/Storage    | Repaired Aluminum Leg
 3770 | -9/Storage    | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
Scanning Aluminum Leg...
  Ready to Repair:
    Aluminum Leg
    Rating: 1
    Time: 26
>>Repair
Repairing Aluminum Leg...
  ETC: 26
03724_ K-01 Serf cleans the Component Storage.
03724_ R-06 Scavenger collects Ion Engine.
03727_ K-01 Serf cleans the Component Storage.
03733_ Repair station completes Aluminum Leg repairs.
03733_ Acquired Aluminum Leg.
03736_ Acquired 20 matter.
03757_ B-36 Bruiser suffers critical hit (Smash).
03757_ B-36 Bruiser destroyed.
03762_ Sml. Laser destroyed.
03764_ Lgt. Nuclear Core severed.
03766_ R-06 Scavenger collects Rnf. Ion Engine.
03770_ R-06 Scavenger collects Lgt. Nuclear Core.

 Map 
-----
+----------------------------------------------------+
| #??#      #   """"  #????????????????????????????? |
| #????????##  *%  %  #????????????????????????????? |
| #????????######/###############??????????????????? |
| #????????#    %               #??????????????????? |
| #????????#                    #??????????????????? |
| #????????#                    #??????????????????? |
| #????????####+#############   #??????????????????? |
| #???????????#  #####??????#   #??????????????????? |
| ????????????#   ]]]#??????#   #??????????????????? |
| ????????????#  "]]]#??????#   #??????????????????? |
| ????????????##T#####??????#   #??????????????????? |
| ??????????????##??????????#   #??????????????????? |
| ??????????????????????????#   #??????????????????? |
| ??????????????????????????#   #??????????????????? |
| ??????????????????????????#   #??????????????????? |
| ???????????????????###????#   #??????????????????? |
| ?##??????????????###T######   #??????????????????? |
| # ######?????????#        #   #??????????????????? |
|        #?????????#  """"" #   #??????????????????? |
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| T  !   #??????#"""  """"" # % #??????????????????? |
| "      #??????#"R   %     +  %#??????????????????? |
|        #??????#"""  """   # % #####+#+###????????? |
|    !!! #??????####% """ ! #%  %   Y     #????????? |
|    !!! #?????????#  """  r#             a????????? |
|    !!! #?????????#       @lr            #????????? |
| ##" "###?????????# #########+#####      #????????? |
| ???R"#???????????###???????????????     #????????? |
| ????"#??????????????????????????????    #????????? |
| ?????#???????????????????????????????    #???????? |
| ?????????????????????????????????????? ^  ???????? |
| ???????????????????????????????????????   ???????? |
| ???????????????????????????????????????? ????????? |
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| ?????????????????????????????????????????????????? |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          14
Energy Capacity            250
Matter Stores              500
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LauncherThermalWeb
  Manual?         0
Play Time         00:25:06
  Cumulative      24.7 hours
  Start           2022.06.20 @ 14:54:29
  End             2022.06.20 @ 15:33:07
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          44
  Rogue           44
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          30
Achievement%      22
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c5e7c380-4462-4ab8-bcf6-00d79f78fb49