Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.19 @ 20:17:23 Player: Zable Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (126) 630 Value Destroyed (3893) 3893 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (806) 806 TOTAL SCORE: 8489 Bonus ------- High Alert Combat Kills 106 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 450/450 Energy 99/100 System Corruption 2% Temperature Cool (9) Movement Core (250) Ox4 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Large Matter Pod Advanced Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Light Nuclear Core Light Nuclear Core Improved Cooling System Advanced Visual Processing Unit Hardlight Generator Hacking Suite System Shield Relay Coupler [Grunt] (31) Relay Coupler [Grunt] (33) Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Improved Treads Armored Huge Wheel > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Improved Medium Armor Plating Layered Light Armor Plating System Shield > --- WEAPON ----------- Heavy EM Shotgun Precision Beam Rifle Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Improved Hover Unit Improved Cooling System Large Matter Pod Advanced Visual Processing Unit Hardlight Generator Hacking Suite System Shield Heavy EM Shotgun Missile Launcher [Rating: 43] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Armored Huge Wheel Hover Unit Aerolev Unit Utility Advanced Visual Processing Unit Device Seismic Detector Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Hardened Medium Armor Plating Weapon EM Pulse Cannon Energy Gun Precision Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Build | -11 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Gar Slots Evolved 6 | . . . 2 2 . 2 . Power . | . . . . . . . . Propulsion 2 | . . . . 1 . 1 . Utility 3 | . . . 1 1 . 1 . Weapon 1 | . . . 1 . . . . Parts Attached 69 | 8 2 . 17 4 23 10 5 Power 9 | 1 . . 3 . 3 1 1 Engine 5 | 1 . . 3 . 1 . . Core 4 | . . . . . 2 1 1 Reactor . | . . . . . . . . Propulsion 17 | 2 . . 3 . 8 3 1 Treads 10 | 2 . . 3 . 3 1 1 Leg 1 | . . . . . 1 . . Wheel 3 | . . . . . 1 2 . Hover 3 | . . . . . 3 . . Flight . | . . . . . . . . Utility 19 | 2 1 . 3 3 4 5 1 Device 6 | 1 . . 1 2 1 1 . Storage 5 | 1 1 . 1 . 1 . 1 Processor 2 | . . . 1 1 . . . Hackware 1 | . . . . . . 1 . Protection 5 | . . . . . 2 3 . Artifact . | . . . . . . . . Weapon 24 | 3 1 . 8 1 8 1 2 Energy Gun 10 | 1 . . 2 . 5 . 2 Energy Cannon 4 | . . . 2 1 1 . . Ballistic Gun 7 | 2 1 . 1 . 2 1 . Ballistic Cannon 1 | . . . 1 . . . . Launcher 2 | . . . 2 . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . . . 6 . . Parts Lost 33 | . 1 . 4 . 9 6 13 Power 5 | . . . 2 . 1 . 2 Propulsion 11 | . . . . . 4 4 3 Utility 6 | . . . 1 . 1 1 3 Weapon 11 | . 1 . 1 . 3 1 5 Highest Loss Streak 8 | . 1 . 1 . 5 1 8 To Critical Strikes . | . . . . . . . . Average Backups 8 | 3 7 8 7 6 8 9 9 Power 1 | . 1 1 1 1 1 1 1 Propulsion 1 | 2 4 4 2 . . 1 . Utility 3 | . 1 2 1 3 4 5 6 Weapon 1 | . 1 1 1 2 1 1 . Tool/Special . | . . . . . . . . Unused Backups 15 | . . . 6 . . . 9 Power 2 | . . . . . . . 2 Propulsion 5 | . . . 4 . . . 1 Utility 7 | . . . 1 . . . 6 Weapon 1 | . . . 1 . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 92 | . 99 100 95 99 96 84 75 Engine 5 | . 14 14 10 9 2 . . Core 3 | . . . . . 6 7 6 Treads 19 | . 28 28 22 27 22 12 3 Wheel 3 | . . . . . . 5 13 Device 6 | . 14 14 9 8 3 2 . Storage 11 | . 14 14 12 18 10 7 10 Processor 6 | . . . 6 9 9 7 7 Hackware 1 | . . . . . . 6 3 Protection 5 | . . . . . 11 11 6 Energy Gun 9 | . 6 . 9 . 9 15 8 Energy Cannon 4 | . . . 7 23 4 . . Ballistic Gun 8 | . 21 28 5 . 12 3 6 Ballistic Cannon 1 | . . . 7 . . . . Launcher 1 | . . . 3 3 . . 3 Peak Build Rating 43 | 7 7 7 19 24 34 43 40 Average Rating 25 | 4 6 7 15 23 28 38 33 On Entrance 17 | . 7 7 7 19 24 34 40 Avg Prop Armor Cover (%) 7 | . . . 8 . 6 7 8 Naked Turns . | . . . . . . . . Heaviest Build 90 | 15 90 15 32 33 43 42 40 Greatest Support 66 | 40 40 40 43 63 66 66 44 Greatest Overweight (x) 4 | . 2 . 1 . 2 1 4 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 25 | 8 25 8 8 8 10 10 10 Average Capacity 8 | 7 8 8 8 8 9 10 10 Most Carried 10 | 6 8 8 8 7 10 10 10 Average Carried 8 | 4 7 8 7 6 8 9 9 Final Capacity 10 | 8 8 8 8 8 10 10 10 Final Carried 10 | 6 8 8 7 7 10 9 9 Class Distribution -------------------- 38% | Tank 23% | Mutant 19% | Skirmisher 10% | Scavenger-Skirmisher 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Skirmisher | -8/Materials Tank | -8/Storage Tank | -7/Factory Tank | -7/Garrison Resources | -11 -10 -10 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Gar Matter Collected 2616 | 281 123 . 712 63 537 322 578 Remotely . | . . . . . . . . Salvage Created 4463 | 86 339 . 907 537 1557 616 421 Parts 259 | 8 32 . 67 18 77 38 19 Haulers Intercepted 7 | . 1 . 1 2 3 . . Recyclers Shooed 1 | 1 . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Gar Combat Hostiles Destroyed 89 | . 13 . 21 7 26 11 11 Guns 54 | . 13 . 10 . 19 4 8 Cannons 17 | . . . 9 5 3 . . AOE 15 | . . . 1 2 3 6 3 Classes Destroyed 14 | 2 3 . 5 . 1 3 . Worker 9 | . . . 1 . 4 4 . Builder 5 | . . . . . 3 2 . Tunneler 1 | 1 . . . . . . . Hauler 7 | . 1 . 1 2 3 . . Recycler 3 | 1 . . 1 . 1 . . Operator 4 | . . . 1 . 1 2 . Watcher 8 | . . . 4 2 2 . . Swarmer 28 | . 9 . 8 . 6 . 5 Grunt 37 | . 4 . 9 4 12 5 3 Brawler 2 | . . . . . . 1 1 Duelist 3 | . . . 1 . 1 . 1 Sentry 13 | . . . 3 3 7 . . Specialist 4 | . . . . . . 4 . Programmer 2 | . . . . . . 1 1 Best Kill Streak 8 | 2 3 . 8 3 6 5 4 Combat Bots Only 7 | . 3 . 7 3 5 3 4 Max Kills in Single Turn 3 | 1 1 . 2 1 3 3 2 Gunslinging . | . . . . . . . . Exploded 3 | . . . 1 1 1 3 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Sto Fac Gar Hostile Shots Fired 498 | . 62 . 94 20 141 36 145 Missed 125 | . 12 . 21 7 39 11 35 Hits 373 | . 50 . 73 13 102 25 110 Melee 10 | . . . 1 . 5 . 4 Projectile 363 | . 50 . 72 13 97 25 106 Critical Strikes 12 | . . . . 1 6 3 2 Damage Taken 5782 | . 451 . 832 191 1681 893 1734 Core 1146 | . 86 . 128 13 213 182 524 Absorbed by Shields 20 | . . . . . 20 . . Core Remaining (%) 72 | 100 . 65 68 . 58 . . Volleys Fired 285 | 6 33 . 58 15 94 33 46 Largest 3 | 2 2 . 3 3 3 3 3 Hottest 189 | 60 60 . 162 189 189 166 139 Shots Fired 725 | 12 65 . 149 44 254 97 104 Gun 564 | 12 65 . 78 . 222 87 100 Cannon 143 | . . . 68 44 31 . . Launcher 18 | . . . 3 . 1 10 4 Special . | . . . . . . . . Kinetic 336 | 6 48 . 69 . 147 23 43 Thermal 161 | . . . 43 . 27 44 47 Explosive 18 | . . . 3 . 1 10 4 Electromagnetic 210 | 6 17 . 34 44 79 20 10 Robot Hit Streak 24 | 3 6 . 6 7 24 10 11 Robot Miss Streak 5 | 1 4 . 4 2 5 2 4 Penetration Max 1 | . . . . . . 1 . Secondary Targets 8 | . . . . . 5 1 2 Max Gunslinging Chain 1 | . . . . . 1 1 1 Shots Hit Robots 382 | 7 33 . 75 25 149 47 46 Core Hits 192 | 3 19 . 35 14 67 27 27 Critical Kills 5 | . . . 2 . 3 . . Critical Parts Destroyed 2 | . . . . . . . 2 Critical Strikes 15 | . . . 4 1 4 1 5 Burn 6 | . . . 1 . 1 1 3 Destroy 7 | . . . 2 . 3 . 2 Blast 1 | . . . 1 . . . . Corrupt 1 | . . . . 1 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9158 | 83 417 . 1548 877 2982 2201 1050 Guns 4513 | 83 417 . 557 . 1882 738 836 Cannons 2103 | . . . 798 724 581 . . Explosions 2533 | . . . 193 153 513 1463 211 Melee . | . . . . . . . . Ramming 9 | . . . . . 6 . 3 Kinetic 2289 | 57 352 . 526 . 929 136 289 Thermal 3467 | . . . 497 153 665 1648 504 Explosive 536 | . . . . . 184 198 154 Electromagnetic 2857 | 26 65 . 525 724 1198 219 100 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . 1 1 2 . . 1 2 Average Corruption 1 | . 1 1 2 . . 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 28 | . 2 . 10 . . 5 11 Message Errors 8 | . 1 . 2 . . 1 4 Matter Fused 3 | . . . 1 . . 1 1 Heat Flow Errors 4 | . 1 . 1 . . 1 1 Energy Discharges 3 | . . . 2 . . 1 . Parts Rejected 1 | . . . 1 . . . . Data Loss (minor) 6 | . . . 2 . . . 4 Misfires 2 | . . . . . . 1 1 Alerts 1 | . . . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 518 | . . . 35 21 67 395 . Projectiles 41 | . . . 20 21 . . . Explosions 477 | . . . 15 . 67 395 . Melee . | . . . . . . . . Knockbacks 1 | . . . 1 . . . . Impact . | . . . . . . . . Kinetic 1 | . . . 1 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 656 | . . . 88 . 221 325 22 Shots 15 | . . . 3 . 5 6 1 Rammed 5 | . . . . . 3 . 2 Targets Rammed 6 | . . . . . 4 . 2 Kicked 1 | . . . . . 1 . . Crushed . | . . . . . . . . Highest Temperature 621 | . 137 . 378 186 512 621 430 Average Temperature 117 | . 71 . 97 66 114 160 121 Received Heat Transfer 1434 | . 96 . 177 108 495 171 387 Effects 28 | . . . 3 . 9 13 3 Shutdowns 5 | . . . . . 2 3 . Energy Bleed 7 | . . . 1 . 1 4 1 Interference 3 | . . . 1 . 2 . . Matter Decay 2 | . . . . . . 1 1 Short Circuit 1 | . . . 1 . . . . Damage (minor) 3 | . . . . . . 2 1 Damage (major) 5 | . . . . . 3 2 . Damage (core) 2 | . . . . . 1 1 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 2 | . . . 1 . 1 . . Combat Hostiles 2 | . . . 1 . 1 . . Parts Fried 15 | . . . 2 6 6 1 . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 5 | . . . 1 . . 3 1 Heat Transferred 4852 | . . . 1101 100 903 1564 1184 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 13 | . . . 2 2 6 2 1 Alert | -11 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Gar Maximum Alert Level 2 | . . . 1 . 2 1 2 Low Security (%) 70 | 100 100 100 91 100 26 89 33 Level 1 17 | . . . 8 . 29 10 52 Level 2 12 | . . . . . 43 . 13 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 534 | 5 130 40 259 135 534 236 500 Initial 231 | . . 40 11 102 56 231 107 Average 172 | . 83 35 127 49 334 94 276 Influence Increases 3501 | 10 367 . 724 285 1050 592 473 Destroy 0b10 Robot/C 1780 | . 260 . 420 140 520 220 220 Destroy 0b10 Robot/NC 185 | 10 5 . 40 20 70 40 . Destroy Leader 410 | . 52 . 100 58 130 50 20 Successful Hack 84 | . 19 . 37 . 16 12 . Disable Machine 345 | . . . 75 45 90 135 . Anti-Garrison Action 50 | . . . . . . . 50 Destroy Structure 302 | . 1 . 37 7 74 135 48 Lose Combat Pursuer 345 | . 30 . 15 15 150 . 135 Influence Decreases 3051 | 10 262 75 511 394 674 948 177 Entered New Map 629 | . . 65 19 141 78 279 47 Time Decay 1945 | 10 252 10 446 253 506 468 . Lost Part 321 | . 10 . 40 . 90 51 130 Purge Threat 156 | . . . 6 . . 150 . Squads Dispatched 16 | . 2 . 1 2 5 6 . Investigation 2 | . 1 . . 1 . . . Extermination 2 | . . . . . . 2 . Reinforcement 9 | . 1 . 1 . 3 4 . Assault . | . . . . . . . . Garrison 3 | . . . . 1 2 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Sto Fac Gar Distress Signals 7 | . 1 . 2 1 3 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 144 | . 20 . 29 10 48 14 23 Peak Tracking Total 9 | . 5 . 4 2 6 4 9 Tactical Retreats 15 | . 1 . 1 1 9 . 3 Traps | -11 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Gar Traps Triggered 5 | . 1 . 1 . 2 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Gar Machines Disabled 25 | . 1 . 5 3 6 9 1 Max in Single Turn 4 | . 1 . 1 1 1 4 1 Garrison Access 1 | . . . . . 1 . . Garrison Relay 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Sto Fac Gar Machines Accessed 22 | . 6 . 5 1 6 4 . Terminals 19 | . 5 . 5 1 5 3 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 1 1 . Total Hacks 70 | . 24 . 21 4 11 10 . Successful 36 | . 11 . 11 3 6 5 . Failed 33 | . 13 . 9 1 5 5 . Catastrophic 6 | . 1 . 1 . 1 3 . Database Lockouts 1 | . . . 1 . . . . Manual 55 | . 19 . 19 4 7 6 . Terminals 60 | . 20 . 21 4 8 7 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . 4 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 6 | . . . . . 3 3 . Terminal Hacks 16 | . 5 . 6 1 2 2 . Prototype ID Bank 6 | . 5 . 1 . . . . Open Door 1 | . . . . . 1 . . Open DSF 1 | . . . . . . 1 . Level Access Points 1 | . . . 1 . . . . Branch Access Points 1 | . . . . . 1 . . Emergency Access Points 1 | . . . . 1 . . . Terminal Index 1 | . . . 1 . . . . Unreport Threat 2 | . . . 1 . . 1 . Zone Layout 2 | . . . 2 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 1 . Unlock Access 1 | . . . . . . 1 . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks 17 | . 5 . 5 2 3 2 . Terminals 17 | . 5 . 5 2 3 2 . Track 2 | . . . 1 1 . . . Botnet 15 | . 5 . 4 1 3 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used 1 | . . . . . . 1 . Hacking Detections 18 | . 6 . 5 1 3 3 . Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Gar Used RIF Installer 1 | . . . . . . . 1 Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 5 | . . . . . . . 5 Machine Destruction 5 | . . . . . . . 5 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Sto Fac Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Gar Active Infowar (turns) 5496 | 13 562 32 1203 555 1261 1226 644 Optics 4426 | . . . 740 555 1261 1226 644 Structural 34 | . . . 34 . . . . Seismic 1642 | 13 562 32 1035 . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Gar Turns Passed 5731 | 119 562 32 1203 555 1390 1226 644 Spaces Moved 2879 | 53 260 21 547 260 659 737 342 Core 12 | 3 . . . . . . 9 Treads 1881 | 50 260 21 547 260 522 221 . Legs 31 | . . . . . 31 . . Wheels 879 | . . . . . 30 516 333 Hover 76 | . . . . . 76 . . Flight . | . . . . . . . . Fastest Speed 45 | 50 160 160 160 160 45 100 100 Average Speed 143 | 153 162 160 161 160 151 126 103 Slowest Speed 320 | 160 320 160 240 160 200 240 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 4 | . . . . . . 4 . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 3 52 10 47 27 75 13 30 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 2 | . . . 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug 125 | . . . 23 . . 101 1 Terrain Destroyed 397 | . . . 43 5 70 235 44 Melee . | . . . . . . . . Projectile 13 | . . . 2 . . 7 4 AOE 384 | . . . 41 5 70 228 40 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Sto Fac Gar Total 3922 | 75 334 20 747 366 888 957 535 Wait 605 | 4 36 . 96 83 87 167 132 Move 2872 | 52 259 20 546 259 658 736 342 Hop . | . . . . . . . . Pick Up 32 | 5 2 . 10 2 6 3 4 Fast Attach 32 | 7 1 . 1 . 13 6 4 Attach 18 | . . . 7 3 5 1 2 Detach 4 | . . . . 1 3 . . Swap 34 | 1 2 . 16 2 9 4 . Drop 33 | . 1 . 13 1 9 7 2 Fire 285 | 6 33 . 58 15 94 33 46 Melee . | . . . . . . . . Ram 2 | . . . . . . . 2 Kick 1 | . . . . . 1 . . Crush 3 | . . . . . 3 . . Escape Stasis . | . . . . . . . . Rewire 1 | . . . . . . . 1 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -7/Garrison History --------- Turn | Location | Event 46 | -11/Scrapyard | Discovered new exit (range 15) 120 | -11/Scrapyard | Entered Materials 292 | -10/Materials | Discovered new exit (range 9) 318 | -10/Materials | Build established: Mutant 407 | -10/Materials | Discovered new exit (range 3) 620 | -10/Materials | Discovered new exit (range 9) 682 | -10/Materials | Entered Mines 684 | -10/Mines | Met a Derelict bent on vengeance 686 | -10/Mines | Discovered new exit (range 11) 692 | -10/Mines | Learned location of Mines (-8) 714 | -10/Mines | Entered Materials 714 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 768 | -9/Materials | Central database locked down 988 | -9/Materials | Identified exit to Materials 1105 | -9/Materials | Destroyed 7 combat bots 1128 | -9/Materials | Build established: Scavenger-Gunner 1429 | -9/Materials | Build established: Scavenger-Skirmisher 1917 | -9/Materials | Entered another Materials area 1917 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2060 | -8/Materials | Build established: Skirmisher 2253 | -8/Materials | Discovered new exit (range 4) 2389 | -8/Materials | Garrison activated, responded to threat 2472 | -8/Materials | Entered Storage 2647 | -8/Storage | Garrison activated, responded to threat 2712 | -8/Storage | Lost 5 parts (2n3w) 3161 | -8/Storage | Build established: Tank 3634 | -8/Storage | Discovered new exit (range 20) 3643 | -8/Storage | Identified exit to Recycling 3862 | -8/Storage | Entered Factory 3862 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4861 | -7/Factory | Build established: Mutant 5087 | -7/Factory | Identified exit to Garrison 5088 | -7/Factory | Entered Garrison 5143 | -7/Garrison | Installed Relay Interface Framework 5202 | -7/Garrison | Triggered checkpoint 5230 | -7/Garrison | Build established: Tank 5304 | -7/Garrison | Triggered checkpoint 5331 | -7/Garrison | Garrison Relay disabled 5473 | -7/Garrison | Lost 4 parts (1p2u1w) 5695 | -7/Garrison | Core integrity fell below 50% 5711 | -7/Garrison | Core integrity fell below 20% 5732 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05699_ G-50 Soldier suffers critical hit (Burn). 05700_ Overheating: Matter decay (-98). 05701_ Acquired 30 matter. 05702_ Penetrated by Slug. 05704_ Acquired 58 matter. 05705_ Overheating: Adv. Visual Processing Unit damaged (-9). 05705_ Penetrated by Slug. 05708_ Prc. Beam Rifle destroyed. 05709_ Acquired Particle Gun. 05710_ G-50 Soldier heat damages Hvy. Laser. 05711_ Penetrated by Slug. 05712_ G-50 Soldier heat short circuits Carbon-fiber Leg. 05714_ Penetrated by Slug. 05714_ Particle Gun destroyed. 05714_ Slammed into G-47 Trooper. 05717_ Slug penetrates Wall. 05717_ Slammed into G-47 Trooper. 05718_ G-50 Soldier heat spikes uncontrollably. 05718_ G-50 Soldier overheating. 05722_ Acquired 63 matter. Map ----- +----------------------------------------------------+ | ????????????????# #?????????????????????????????? | | ????????????????# #?????????????????????????????? | | ????????????????# #?????????????????????????????? | | ??????????????### ###???????????####????????????? | | ??????????????## # #?????????? #???#????????? | | ??????????????# #= ##????###### ## ##???????? | | ################ = ######## *% ###?????? | | ?? | | = ?? | | ############### ###"""# ## ## ##??????? | | ??????????????# ## ### ## ## ^#???????? | | ??????????????# ## ##### "???????? | | ??????????????# # #???# * "???????? | | ??????????????#######???#=% "???????? | | ????????????????????????#*= "???????? | | ????????????????????????#%# ## ## #???????? | | ????????????????????????#=# ## ## #???????? | | ????????????????????????# # #???????? | | ????????????????????????# + #???????? | | ????????????????????????#g# #???????? | | ????????????????????????#g# ##""""## #???????? | | ????????????????????????#*h #??????? #???????? | | ????????????????????????#g# #???????? #???????? | | ????????????????????????#%# #??????????#???????? | | ????????????????????????# # #??????????????????? | | ????????????????????????#@# #??????????????????? | | ????????????????????????# # #??????????????????? | | ????????????????????????#+# #??????????????????? | | ????????????????????????? ? #??????????????????? | | ????????????????????????? ? #??????????????????? | | ????????????????????????? ? #??????????????????? | | ?????????????????????????#???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 415 Matter Stores 450 Matter Capacity 450 Sight Range 20 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 56 Recoil Reduction 3 Energy Filtering 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Throw Away The Key Challenges ------------ None Game ------ Seed SignalBorgCore Manual? 0 Play Time 00:51:03 Cumulative 33.1 hours Start 2026.02.19 @ 19:27:51 End 2026.02.19 @ 20:17:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 18 Adventurer 20 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 30 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 183x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7820f6f0-d3f1-4e3d-993a-3fa570034344