Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.02 @ 16:56:43 Player: Mr Goldstein Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (10) 50 Value Destroyed (131) 131 Prototype IDs (216) 4320 Alien Tech Used (0) 0 Bonus (4078) 4078 TOTAL SCORE: 14079 Bonus ------- Pacifist 200 High Alert Combat Kills 4 Follower Combat Kills 74 Met Data Miner 300 Used Data Conduit 3000 Pursued by Intercept 500 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Advanced Visual Processing Unit Authchip [Propulsion] > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Fission Core Advanced Visual Processing Unit Improved Signal Interpreter Authchip [Propulsion] Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Cesium-ion Thruster Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Power Amplifier Small Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Core Analyzer System Shield > --- WEAPON ----------- Heavy Flail > --- INVENTORY -------- Light Angular Momentum Engine Advanced Visual Processing Unit Improved Signal Interpreter Authchip [Propulsion] Authchip [Propulsion] Scythe [Rating: 48] Favorites ----------- Power Fission Core Engine Light Angular Momentum Engine Power Core Fission Core Propulsion Improved VTOL Module Flight Unit Improved VTOL Module Utility Improved Signal Interpreter Device Power Amplifier Storage Small Storage Unit Processor Improved Signal Interpreter Hackware System Shield Weapon Heavy Flail Energy Gun Advanced Beam Rifle Launcher Rocket Launcher Impact Weapon Heavy Flail Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . 2 . . . 2 . . 4 . . . . 2 Power 1 | . . . . . . . . . . . . . . . 1 Propulsion 4 | . . . 1 . . . 1 . . 2 . . . . . Utility 5 | . . . 1 . . . 1 . . 2 . . . . 1 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 34 | . . . 5 . . 2 1 15 1 4 1 . 1 2 2 Power 2 | . . . . . . . . 1 . 1 . . . . . Engine 1 | . . . . . . . . 1 . . . . . . . Core 1 | . . . . . . . . . . 1 . . . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 12 | . . . . . . 1 1 8 . . 1 . . . 1 Treads . | . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 12 | . . . . . . 1 1 8 . . 1 . . . 1 Utility 11 | . . . 4 . . . . . 1 3 . . . 2 1 Device 1 | . . . . . . . . . . 1 . . . . . Storage 1 | . . . . . . . . . 1 . . . . . . Processor 5 | . . . 4 . . . . . . 1 . . . . . Hackware 4 | . . . . . . . . . . 1 . . . 2 1 Protection . | . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 9 | . . . 1 . . 1 . 6 . . . . 1 . . Energy Gun 1 | . . . 1 . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 5 | . . . . . . 1 . 4 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . 2 . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . 1 . . . . . . . Corrupted Parts 1 | . . . . . . . . . . . . . . 1 . System Corruption 1 | . . . . . . . . . . . . . . 1 . Parts Lost 24 | . . . . . . 1 . 8 . . 1 . 2 4 8 Power 1 | . . . . . . . . 1 . . . . . . . Propulsion 12 | . . . . . . 1 . 5 . . . . 2 1 3 Utility 8 | . . . . . . . . 1 . . . . . 2 5 Weapon 3 | . . . . . . . . 1 . . 1 . . 1 . Highest Loss Streak 7 | . . . . . . 1 . 6 . . 1 . 2 3 7 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 46 | . . . 25 33 33 43 36 54 71 60 86 80 77 48 41 Flight 14 | . . . . . . 9 9 23 36 26 33 33 28 13 8 Device 1 | . . . . . . . . . . 1 6 6 6 4 . Storage 2 | . . . . . . . . . 8 6 6 6 6 6 3 Processor 20 | . . . 25 33 33 33 27 21 18 15 20 20 20 14 10 Hackware 3 | . . . . . . . . . . 1 6 6 6 6 16 Impact Weapon 2 | . . . . . . . . 6 9 6 6 . . . . Naked Turns 122 | . 27 82 13 . . . . . . . . . . . . Heaviest Build 19 | . . . . . . . . 12 8 19 19 16 18 8 5 Greatest Support 25 | 3 3 3 3 3 3 4 4 20 20 20 25 25 25 15 16 Greatest Overweight (x) . | . . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 5 5 5 5 5 5 5 5 5 8 8 8 8 8 8 8 Average Capacity 6 | 5 5 5 5 5 5 5 5 5 7 8 8 8 8 8 7 Most Carried 7 | 1 1 1 4 5 5 5 5 5 5 6 7 7 7 6 5 Average Carried 4 | . 1 1 3 4 5 4 5 4 4 5 6 7 6 5 5 Final Capacity 8 | 5 5 5 5 5 5 5 5 5 8 8 8 8 8 8 5 Final Carried 7 | 1 1 1 4 5 5 5 5 3 5 6 7 7 6 5 5 Class Distribution -------------------- 48% | Mutant 37% | Sprinter 8% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Storage Sprinter | -8/Recycling Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Data Miner Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Matter Collected 583 | 192 . 1 . 43 . 18 . 144 102 . 20 25 . 10 28 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 46 | . . . . . . 17 . 29 . . . . . . . Parts 16 | . . . . . . 4 . 12 . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . 1 . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented 1 | . . . . . . . . . . . . 1 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 9 | . . . . . . 4 . 5 . . . . . . . AOE 9 | . . . . . . 4 . 5 . . . . . . . Classes Destroyed 2 | . . . . . . 1 . 1 . . . . . . . Worker 1 | . . . . . . . . 1 . . . . . . . Swarmer 9 | . . . . . . 4 . 5 . . . . . . . Best Kill Streak 4 | . . . . . . 4 . 3 . . . . . . . Combat Bots Only 4 | . . . . . . 4 . 3 . . . . . . . Max Kills in Single Turn 3 | . . . . . . 3 . 3 . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . 3 . 2 . . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Damage Taken 3279 | . 83 79 249 . . 170 . 636 . 145 54 . 183 443 1237 Core 2128 | . 83 79 235 . . 145 . 241 . 57 . . 116 171 1001 Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 51 | 100 . 35 . . . 5 . . 56 . . . . 59 . Volleys Fired 8 | . . . . . . 2 . 6 . . . . . . . Largest 1 | . . . . . . 1 . 1 . . . . . . . Hottest 33 | . . . . . . 33 . 33 . . . . . . . Shots Fired 8 | . . . . . . 2 . 6 . . . . . . . Gun . | . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . Launcher 8 | . . . . . . 2 . 6 . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . Explosive 8 | . . . . . . 2 . 6 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 1 | . . . . . . . . 1 . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 2 | . . . . . . . . 1 . . . . 1 . . Core Hits 15 | . . 1 . . . 4 . 8 . . . . . . 2 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . Melee Attacks 10 | . . . . . . . . 7 . 2 . . 1 . . Impact 9 | . . . . . . . . 7 . 2 . . . . . Slashing 1 | . . . . . . . . . . . . . 1 . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 890 | . . 22 12 . . 262 . 491 . . . . 76 . 27 Guns . | . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . Explosions 753 | . . . . . . 262 . 491 . . . . . . . Melee 76 | . . . . . . . . . . . . . 76 . . Ramming 61 | . . 22 12 . . . . . . . . . . . 27 Kinetic . | . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . Explosive 753 | . . . . . . 262 . 491 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 76 | . . . . . . . . . . . . . 76 . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . . . 8 8 . . . . 1 . Average Corruption 6 | . . . . . . . . 5 8 . . . . 1 . Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 9 | . . . . . . . . 6 3 . . . . . . Message Errors 2 | . . . . . . . . 1 1 . . . . . . Matter Fused 4 | . . . . . . . . 3 1 . . . . . . Heat Flow Errors 1 | . . . . . . . . 1 . . . . . . . Energy Discharges 1 | . . . . . . . . . 1 . . . . . . Data Loss (minor) 1 | . . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 36 | . . . . . . 10 . 26 . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . Explosions 36 | . . . . . . 10 . 26 . . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 112 | . . 11 5 . . 35 . 49 . . . . . . 12 Shots 4 | . . . . . . 2 . 2 . . . . . . . Rammed 13 | . . 5 2 . . . . . . . . . . . 6 Targets Rammed 13 | . . 5 2 . . . . . . . . . . . 6 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 211 | . . . . . . . . 211 . . 6 1 1 7 . Average Temperature 51 | . . . . . . . . 113 . . 1 1 1 7 . Received Heat Transfer 528 | . . 39 114 . . 18 . 99 . 30 18 . . 135 75 Effects 2 | . . . . . . . . 2 . . . . . . . Interference 2 | . . . . . . . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Peak Influence 582 | . 8 3 263 102 . 136 48 582 413 545 . . . . 446 Initial 472 | . . 3 . 102 . . 48 20 226 472 . . . . 151 Average 185 | . 6 3 94 102 . 112 48 256 285 516 . . . . 223 Maximum Alert Level 2 | . . . 1 . . . . 2 2 2 . . . . 2 Low Security (%) 61 | 100 100 100 80 100 . 100 100 36 . . . . . . 65 Level 1 27 | . . . 19 . . . . 51 94 . . . . . 20 Level 2 10 | . . . . . . . . 12 5 100 . . . . 14 Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 14 | . . . 3 . . . . 7 . . . . . . 4 Investigation 5 | . . . 2 . . . . 2 . . . . . . 1 Extermination . | . . . . . . . . . . . . . . . . Reinforcement 4 | . . . 1 . . . . 2 . . . . . . 1 Assault 2 | . . . . . . . . 2 . . . . . . . Garrison 1 | . . . . . . . . 1 . . . . . . . Intercept 2 | . . . . . . . . . . . . . . . 2 Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Distress Signals 5 | . . . 3 . . . . 2 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 155 | . 4 2 15 . . 13 . 37 . 9 3 8 4 20 40 Peak Tracking Total 20 | . 4 2 9 . . 9 . 20 . 8 2 9 4 12 19 Tactical Retreats 19 | . . . 3 . . . . 3 . 1 1 . . 6 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Traps Triggered . | . . . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . 1 . 1 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Machines Disabled 4 | . . . . . . . . 4 . . . . . . . Max in Single Turn 1 | . . . . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Machines Accessed 23 | . 1 . 2 . 1 . . 3 7 2 1 1 3 . 2 Terminals 8 | . 1 . 1 . . . . 2 1 1 . . . . 2 Fabricators 1 | . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 8 | . . . 1 . . . . 1 6 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 52 | . 1 . 3 . 1 . . 7 10 4 1 1 21 . 3 Successful 42 | . 1 . 2 . 1 . . 3 8 3 1 1 21 . 1 Failed 10 | . . . 1 . . . . 4 2 1 . . . . 2 Catastrophic 3 | . . . 1 . . . . 1 . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 25 | . 1 . 3 . . . . 6 9 3 . . . . 3 Terminals 17 | . 1 . 2 . . . . 6 2 3 . . . . 3 Fabricators 1 | . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 10 | . . . 1 . . . . 1 8 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 31 | . 1 . 1 . 1 . . 2 1 1 1 1 21 . 1 Record 3 | . . . . . 1 . . . . . . . 2 . . Part Schematic 12 | . . . . . . . . . . . . . 12 . . Robot Schematic 4 | . . . . . . . . . . . . . 4 . . Robot Analysis 1 | . . . . . . . . 1 . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . 3 . . Open Door 2 | . . . . . . . . . . . 1 1 . . . Branch Access Points 4 | . 1 . 1 . . . . . . 1 . . . . 1 Recycling Unit Index 1 | . . . . . . . . . 1 . . . . . . Registered Components 1 | . . . . . . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . . . . Network Status 1 | . . . . . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . 1 . . . . . . Retrieve Components 1 | . . . . . . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 9 | . . . 1 . . . . 1 6 1 . . . . . Terminals 1 | . . . . . . . . . . 1 . . . . . Assimilate 1 | . . . . . . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 8 | . . . 1 . . . . 1 6 . . . . . . Tunnel 8 | . . . 1 . . . . 1 6 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 6 | . . . 1 . . . . 2 1 1 . . . . 1 Full Trace Events 3 | . . . 1 . . . . 1 . . . . . . 1 Feedback Events 2 | . . . . . . . . 1 . . . . . . 1 Corruption 1 | . . . . . . . . 1 . . . . . . . Hackware Fried 1 | . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . 4 . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . . . . . 12 . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Total Allies 13 | . . . . . . . . 12 . 1 . . . . . Largest Group 10 | . . . . . . . . 10 . 1 . . . . . Highest-Rated Group 173 | . . . . . . . . 173 . 10 . . . . . Highest-Rated Ally 31 | . . . . . . . . 31 . 10 . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 73 | . . . . . . . . 73 . . . . . . . Total Damage 1103 | . . . . . . . . 1103 . . . . . . . Kills 9 | . . . . . . . . 9 . . . . . . . Allies Corrupted 1 | . . . . . . . . 1 . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Robot Analysis Total 132 | . . . . . . . . 1 . . . . 131 . . Derelict Logs Recovered 6 | . . 1 . 1 . . . . . . 1 2 . 1 . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Turns Passed 1512 | 17 27 82 128 130 63 134 17 207 152 62 63 71 26 158 175 Spaces Moved 3797 | 33 54 153 230 257 126 310 36 460 386 137 247 307 91 485 485 Core 962 | 33 54 153 230 257 126 30 12 7 . . . . . . 60 Treads . | . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 2835 | . . . . . . 280 24 453 386 137 247 307 91 485 425 Fastest Speed 23 | 50 50 50 50 50 50 40 40 26 26 26 23 23 23 29 30 Average Speed 35 | 50 50 50 50 50 50 40 43 32 30 31 23 23 23 31 34 Slowest Speed 50 | 50 50 50 50 50 50 50 50 50 32 32 23 23 29 32 50 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 43 | . . . . . . 7 . 15 5 3 1 . 2 8 2 Cave-ins Triggered 1 | . . . . . . . . 1 . . . . . . . Exploration Rate (%) 46 | 4 21 41 37 64 53 76 4 71 90 7 43 48 81 76 26 Regions Visited 15 Branch Regions 10 Pre-discovered Areas 21 | . . . 1 . 1 . . 1 6 . . . 12 . . Known Exits Taken 12 | . 1 . 1 1 1 1 1 . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 . 1 . . . . . 1 . . . . . . . Scrap Searched 12 | . . 1 . 1 . 1 . . . . 2 6 . 1 . Spaces Dug 44 | . . . . . . 21 . 21 . 2 . . . . . Terrain Destroyed 69 | . . . . . . 21 . 46 . 2 . . . . . Melee 3 | . . . . . . . . 1 . 2 . . . . . Projectile . | . . . . . . . . . . . . . . . . AOE 66 | . . . . . . 21 . 45 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Total 3868 | 33 53 157 240 257 125 307 36 480 416 147 251 306 91 478 491 Wait 46 | . . . . . . . . 4 32 7 3 . . . . Move 3701 | 32 53 152 229 256 125 295 35 431 375 130 244 306 87 470 481 Hop 38 | . . . . . . 7 . 13 5 3 1 . 1 6 2 Pick Up 12 | 1 . . 3 1 . . . 1 3 1 2 . . . . Fast Attach 22 | . . . 4 . . 1 1 9 . 4 . . . 1 2 Attach 9 | . . . . . . 1 . 4 1 . 1 . 1 1 . Detach 3 | . . . . . . 1 . 2 . . . . . . . Swap 3 | . . . 1 . . . . 2 . . . . . . . Drop 3 | . . . 1 . . . . 1 . . . . 1 . . Fire 8 | . . . . . . 2 . 6 . . . . . . . Melee 10 | . . . . . . . . 7 . 2 . . 1 . . Ram 13 | . . 5 2 . . . . . . . . . . . 6 Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: [*Fac x2] / *Upp x2) History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 16) 18 | -11/Junkyard | Entered Materials 23 | -10/Materials | Identified exit to Mines 45 | -10/Materials | Entered Mines 57 | -10/Mines | Learned location of 1 exit from Materials 104 | -10/Mines | Core integrity fell below 50% 121 | -10/Mines | Discovered new exit (range 12) 127 | -10/Mines | Entered Materials 127 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 128 | -9/Materials | Identified exit to Materials 184 | -9/Materials | Identified exit to Mines 237 | -9/Materials | Core integrity fell below 50% 238 | -9/Materials | Discovered exit to Materials (range 6) 255 | -9/Materials | Entered Mines 298 | -9/Mines | Assembled infested the area 301 | -9/Mines | Build established: Mutant 344 | -9/Mines | Discovered exit to Materials (range 16) 351 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 358 | -9/Mines | Discovered exit to Materials (range 9) 382 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 382 | -9/Mines | Discovered new exit (range 5) 384 | -9/Mines | Identified exit to Exiles 385 | -9/Mines | Entered Exiles 392 | -9/Exiles | Discovered new exit (range 15) 399 | -9/Exiles | Met 8R-AWN 406 | -9/Exiles | Met EX-HEX 424 | -9/Exiles | Met EX-DEC 429 | -9/Exiles | Learned location of Zion (-7) 442 | -9/Exiles | Discovered new exit (range 15) 448 | -9/Exiles | Identified exit to Mines 448 | -9/Exiles | Entered Mines 532 | -8/Mines | Core integrity fell below 20% 579 | -8/Mines | Discovered exit to Materials (range 10) 582 | -8/Mines | Entered Materials 582 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 583 | -8/Materials | Identified exit to Storage 591 | -8/Materials | Discovered exit to Storage (range 17) 599 | -8/Materials | Entered Storage 686 | -8/Storage | Crushed by falling debris 704 | -8/Storage | Discovered new exit (range 19) 722 | -8/Storage | Met a pair of Derelict thieves 751 | -8/Storage | Lost 6 parts (5n1u) 769 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 786 | -8/Storage | Garrison activated, responded to threat 805 | -8/Storage | Used back door to open Recycling access 805 | -8/Storage | Discovered new exit (range 4) 806 | -8/Storage | Entered Recycling 946 | -8/Recycling | Discovered new exit (range 20) 958 | -8/Recycling | Identified exit to Factory 958 | -8/Recycling | Entered Factory 958 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 967 | -6/Factory | Identified exit to Lower Caves 1020 | -6/Factory | Entered Lower Caves 1024 | -6/Lower Caves | Identified exit to Lower Caves 1083 | -6/Lower Caves | Entered another Lower Caves area 1084 | -6/Lower Caves | Discovered new exit (range 9) 1091 | -6/Lower Caves | Identified exit to Factory 1117 | -6/Lower Caves | Build established: Sprinter 1141 | -6/Lower Caves | Learned 12 Factory zone layouts 1152 | -6/Lower Caves | Discovered new exit (range 11) 1154 | -6/Lower Caves | Identified exit to Data Miner 1154 | -6/Lower Caves | Entered Data Miner 1154 | -6/Data Miner | Discovered new exit (range 6) 1158 | -6/Data Miner | Met Data Miner 1163 | -6/Data Miner | Learned location of Section 7 (-2) 1163 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 1167 | -6/Data Miner | Received God Mode back door access code from Data Miner 1172 | -6/Data Miner | Interfaced with the Data Conduit 1180 | -6/Data Miner | Identified exit to Proximity Caves 1180 | -6/Data Miner | Entered Proximity Caves 1214 | -5/Proximity Caves | Lost 3 parts (3n) 1215 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1221 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves 1335 | -5/Proximity Caves | Discovered exit to Factory (range 5) 1338 | -5/Proximity Caves | Entered Factory 1338 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 1339 | -5/Factory | Identified exit to Upper Caves 1340 | -5/Factory | Loaded intel: 219 machine locations 1437 | -5/Factory | Hacking Suite fried by hacking feedback 1456 | -5/Factory | Discovered new exit (range 18) 1469 | -5/Factory | Discovered new exit (range 19) 1470 | -5/Factory | Intercept squad dispatched 1488 | -5/Factory | Core integrity fell below 50% 1493 | -5/Factory | Spotted Tracker 1502 | -5/Factory | Core integrity fell below 20% 1513 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01477_ Imp. VTOL Module destroyed. 01481_ K-01 Serf destroyed. 01482_ K-01 Serf collects debris. 01484_ Core Analyzer destroyed. 01486_ K-01 Serf collects debris. 01487_ Hacking Suite destroyed. 01489_ K-01 Serf collects debris. Tracker: "THREAT CONFIRMED. DEPLOY COMBAT PROGRAMMER." 01498_ Penetrated by Slug. 01498_ System Shield destroyed. 01499_ K-01 Serf collects debris. 01504_ S-27 Virus destroyed. 01505_ Slammed into R-10 Processor. 01506_ Slammed into K-01 Serf. 01510_ Slammed into G-50 Soldier. 01510_ Destabilizing: System interference. 01510_ Adv. Visual Processing Unit temporarily disabled. 01511_ Slammed into G-50 Soldier. 01511_ Penetrated by Slug. 01512_ Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | ?# T #?############## #?????? | | ?# #?????# #?????? | | ?# #?????# ##########/###?????? | | ?### ###?????# #???# ?????????? | | ???# #??????## ##??# ?????????" | | ???# ######## #### # " | | ???# ! / # " | | ???# [## #### # | | ???# *%###+####????? ### | | ???# =+ #?????? #?? | | ???# =# !#?????? ### | | ???#+## #? #?????? ## | | ??????# s#?? #?????? ## | | ??????# #???? #?????? ## | | ??????# #????? #?????? ## | | ??"???+ s#??????#??????######### | | ??T???####%#?????????????????????# | | ??"??????# #?????????????????????# | | ?????????#s#?????????????????????# | | ?????????# #?????????????????????# | | ?????????#s#?????????????????????# | | ??"""""??# #?????????????????????# | | ??"""""??#s#?????????????????????# | | ??"""????#g#????"""""????????????# | | ????????##%####?"""""????????????# | | ??"""""?# @Y #?"""??????????????# | | ??"""""?#ggg #?????????????####### | | ??"""?? + g +?????""??????# | | ?????? # #?????T"??????# | | ??""""" # #?????""??????# | | ??"""""?### ###???????????????????? | | ??""" ???? #?????????????????????? | | ???? ????? #?????????????????????? | | ??"""""???? #????""""?""""????????? | | ??"""""???? #????""""?""""????????? | | ??"""?????? #????""""?""""????????? | | ??????????? #????""""?""""??????""" | | ??????????? #????""""?""""??????""" | | ??????????? ?????""""?""""??????""" | | ??????????? ?????""""?""""??????""" | | ??????????????????????????????????? | | ??????????????????????????????????? | | ?"""??"""?????????????????????????? | | ?"Y???"""?????????????????????????? | | ?"""??"""?????????????????????????? | | ??????????????????????????????????? | | ??"""?"""?????????????????????????? | | ??"""?"""?????????????????????????? | | ??"""?"""?????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 20 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Power Amplification 20 Evasion (%) 65 Core Analysis 6 Offensive Hacking 20 Defensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Cld. Plasma Rifle | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Arm. Heavy Treads | -6/Data Miner | Free Linear Accelerator | -6/Data Miner | Free Antigrav System | -6/Data Miner | Free Robot Schematics ------------------ H-66 Slayer | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free H-77 Assassin | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SegregatorModifiedFalx Manual? 0 Play Time 00:26:55 Cumulative 268.6 hours Start 2023.06.02 @ 16:14:11 End 2023.06.02 @ 16:56:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 790 Rogue 790 Adventurer 0 Explorer 0 Win Type - Total 15 Types 8/0/5/2/0/0/0/0/0 Lore% 88 Gallery% 86 Achievement% 77 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8dc9bc83-914d-4c7b-8ce5-1efca27de7de