Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.06 @ 23:15:00 Player: reason Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (37) 185 Value Destroyed (1041) 1041 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3306 Bonus ------- None Cogmind --------- Core Integrity 504/550 Matter 259/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (200) Ox3 Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Flight Unit Improved VTOL Module > --- UTILITY (4) ------ Structural Scanner Visual Processing Unit Advanced Signal Interpreter Improved Terrain Scanner > --- WEAPON (2) ------- Ion Burst Cannon > --- INVENTORY (4) ---- System Shield Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Flight Unit Flight Unit Improved Flight Unit Improved VTOL Module > --- UTILITY ---------- Visual Processing Unit Advanced Signal Interpreter Improved Targeting Computer Light Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Missile Launcher > --- INVENTORY -------- Structural Scanner Improved Terrain Scanner System Shield Backup Laser I [Rating: 27] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Visual Processing Unit Device Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Ion Burst Cannon Launcher Missile Launcher Build | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 48 | 6 6 14 3 13 6 Power 11 | 1 1 4 1 3 1 Engine 8 | 1 1 3 1 2 . Core 3 | . . 1 . 1 1 Reactor . | . . . . . . Propulsion 9 | 2 . 2 . 5 . Treads . | . . . . . . Leg . | . . . . . . Wheel 2 | 2 . . . . . Hover 2 | . . 2 . . . Flight 5 | . . . . 5 . Utility 15 | 1 2 5 1 3 3 Device 6 | . 1 2 1 . 2 Storage 2 | 1 1 . . . . Processor 4 | . . 3 . 1 . Hackware . | . . . . . . Protection 3 | . . . . 2 1 Artifact . | . . . . . . Weapon 13 | 2 3 3 1 2 2 Energy Gun 10 | 2 3 3 1 1 . Energy Cannon 1 | . . . . . 1 Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher 2 | . . . . 1 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . . 3 1 Parts Lost 12 | . . 4 1 5 2 Power 4 | . . 1 1 1 1 Propulsion 3 | . . 1 . 1 1 Utility 2 | . . 1 . 1 . Weapon 3 | . . 1 . 2 . Highest Loss Streak 5 | . . 4 1 5 2 Average Slot Usage (%) 91 | . 94 89 96 93 75 Engine 7 | . 14 6 10 6 . Core 2 | . . 3 . 2 6 Wheel 9 | . 28 16 . . . Hover 6 | . . 5 22 4 . Flight 10 | . . . . 30 26 Device 10 | . 9 16 11 2 12 Storage 4 | . 14 8 . . . Processor 18 | . . 12 33 26 18 Protection 2 | . . . . 6 5 Energy Gun 17 | . 27 20 18 12 . Naked Turns . | . . . . . . Heaviest Build 30 | 11 26 30 12 16 15 Greatest Support 32 | 32 32 32 12 20 16 Greatest Overweight (x) 3 | . . 1 . . 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 12 | 6 12 10 4 4 4 Average Capacity 6 | 5 8 8 4 4 4 Most Carried 10 | 5 8 10 4 4 4 Average Carried 4 | 3 5 6 3 3 2 Final Capacity 10 | 6 10 4 4 4 4 Final Carried 5 | 3 5 3 4 4 1 Class Distribution -------------------- 43% | Mutant 21% | Scavenger-Mutant 19% | Sprinter 11% | Scavenger-Scout 5% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Scout | -9/Mines Sprinter | -8/Materials Sprinter | -8/Storage Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Scr Mat Mat Min Mat Sto Matter Collected 796 | 240 57 130 60 269 40 Remotely . | . . . . . . Salvage Created 1155 | . 57 537 82 439 40 Parts 62 | . 6 31 5 18 2 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Combat Hostiles Destroyed 27 | . 1 10 5 10 1 Guns 13 | . . 6 5 2 . Cannons 1 | . . . . . 1 AOE 13 | . 1 4 . 8 . Classes Destroyed 12 | . 2 7 1 2 . Worker 4 | . . 1 . 3 . Builder 2 | . . . . 2 . Tunneler 1 | . . . . 1 . Hauler 1 | . 1 . . . . Recycler 1 | . . 1 . . . Operator 1 | . . 1 . . . Watcher 2 | . . 1 . 1 . Swarmer 6 | . . 3 3 . . Grunt 15 | . 1 5 . 8 1 Duelist 1 | . . 1 . . . Sentry 3 | . . 1 . 2 . Assembled 2 | . . . 2 . . Best Kill Streak 12 | . 2 4 3 12 1 Combat Bots Only 7 | . 1 4 3 7 1 Max Kills in Single Turn 4 | . 2 2 1 4 1 Gunslinging . | . . . . . . Exploded 2 | . 1 2 . 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Mat Sto Damage Taken 1270 | . 90 372 196 419 193 Core 141 | . . 59 36 15 31 Absorbed by Shields 109 | . . 109 . . . Core Remaining (%) 92 | 100 100 . 76 . . Volleys Fired 90 | . 1 28 18 41 2 Largest 2 | . 2 2 2 1 1 Hottest 100 | . 80 80 85 36 100 Shots Fired 122 | . 2 53 24 41 2 Gun 105 | . 2 53 24 26 . Cannon 2 | . . . . . 2 Launcher 15 | . . . . 15 . Special . | . . . . . . Kinetic . | . . . . . . Thermal 38 | . . . 10 26 2 Explosive 15 | . . . . 15 . Electromagnetic 69 | . 2 53 14 . . Robot Hit Streak 21 | . . 9 8 21 5 Robot Miss Streak 7 | . 2 7 4 2 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 86 | . . 33 14 37 2 Core Hits 65 | . 3 17 8 35 2 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2565 | . 252 586 150 1474 103 Guns 815 | . 13 435 150 217 . Cannons 103 | . . . . . 103 Explosions 1641 | . 239 145 . 1257 . Melee . | . . . . . . Ramming 6 | . . 6 . . . Kinetic . | . . . . . . Thermal 565 | . 54 145 46 217 103 Explosive 1442 | . 185 . . 1257 . Electromagnetic 552 | . 13 435 104 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . 2 2 Average Corruption 2 | . . . . 2 2 Corruption Purged . | . . . . . . Effects 7 | . . . . 5 2 Message Errors 3 | . . . . 2 1 Energy Discharges 1 | . . . . 1 . Data Loss (minor) 2 | . . . . 1 1 Targeting Errors 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 17 | . . . . 17 . Projectiles . | . . . . . . Explosions 17 | . . . . 17 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 116 | . 91 25 . . . Shots 3 | . 2 1 . . . Rammed 2 | 1 . 1 . . . Targets Rammed 2 | 1 . 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 125 | . 30 125 124 27 104 Average Temperature 30 | . 20 33 36 6 57 Received Heat Transfer 446 | . . 103 100 189 54 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . 2 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . 2 . Heat Transferred 1363 | . 100 150 100 888 125 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . 1 3 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Peak Influence 390 | . 72 324 156 390 265 Initial 160 | . . 29 51 60 160 Average 113 | . 30 158 72 128 183 Maximum Alert Level 1 | . . 1 . 1 1 Low Security (%) 84 | 100 100 66 100 89 74 Level 1 15 | . . 33 . 10 25 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . . 1 . 2 . Investigation 1 | . . . . 1 . Extermination . | . . . . . . Reinforcement 2 | . . 1 . 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Distress Signals 5 | . . 1 . 3 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 57 | . 1 16 9 26 5 Peak Tracking Total 12 | . 1 3 3 12 4 Tactical Retreats 6 | . . 1 2 3 . Traps | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Traps Triggered 2 | . . 1 . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . 1 . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Scr Mat Mat Min Mat Sto Machines Disabled 7 | . 3 1 . 3 . Max in Single Turn 2 | . 2 1 . 2 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Machines Accessed 7 | . . 2 . 3 2 Terminals 4 | . . 1 . 1 2 Fabricators . | . . . . . . Repair Stations 3 | . . 1 . 2 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 18 | . . 6 . 10 2 Successful 13 | . . 4 . 7 2 Failed 5 | . . 2 . 3 . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 8 | . . 4 . 2 2 Fabricators . | . . . . . . Repair Stations 10 | . . 2 . 8 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . . 2 . . 2 Robot Analysis 1 | . . 1 . . . Open Door 2 | . . . . . 2 Emergency Access Points 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 9 | . . 2 . 7 . Scan Component 4 | . . 1 . 3 . Repair 4 | . . 1 . 3 . Refit 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . . . 2 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . . 1 . 3 . Time 110 | . . 26 . 84 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Scr Mat Mat Min Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Scr Mat Mat Min Mat Sto Turns Passed 2009 | 50 320 604 342 521 172 Spaces Moved 2424 | 39 295 482 428 834 346 Core 20 | 8 . . . . 12 Treads . | . . . . . . Legs . | . . . . . . Wheels 669 | 31 295 343 . . . Hover 593 | . . 139 428 26 . Flight 1142 | . . . . 808 334 Fastest Speed 28 | 50 100 56 56 28 30 Average Speed 57 | 89 100 87 56 32 36 Slowest Speed 200 | 100 100 116 56 56 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 10 | . . . . 7 3 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 3 23 31 63 53 53 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 2 | . . . 1 . 1 Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 101 | . 28 10 . 63 . Melee . | . . . . . . Projectile . | . . . . . . AOE 101 | . 28 10 . 63 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Total 2916 | 54 318 611 508 1038 387 Wait 265 | . 4 64 43 124 30 Move 2401 | 38 294 481 427 821 340 Hop 8 | . . . . 5 3 Pick Up 64 | 9 8 15 9 20 3 Fast Attach . | . . . . . . Attach 30 | 6 3 10 1 5 5 Detach . | . . . . . . Swap 18 | . 3 4 2 8 1 Drop 38 | . 5 8 8 14 3 Fire 90 | . 1 28 18 41 2 Melee . | . . . . . . Ram 2 | 1 . 1 . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 51 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Discovered new exit (range 5) 340 | -10/Materials | Build established: Mutant 371 | -10/Materials | Entered another Materials area 371 | -9/Materials | Evolved 2 slots: Utility x2 837 | -9/Materials | Lost 4 parts (1p1n1u1w) 919 | -9/Materials | Repaired Sensor Array 926 | -9/Materials | Discovered new exit (range 17) 974 | -9/Materials | Identified exit to Mines 975 | -9/Materials | Entered Mines 991 | -9/Mines | Learned Materials garrison access intel 991 | -9/Mines | Discovered new exit (range 12) 992 | -9/Mines | Discovered new exit (range 16) 997 | -9/Mines | Identified exit to Materials 1110 | -9/Mines | Assembled infested the area 1205 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1317 | -9/Mines | Entered Materials 1317 | -8/Materials | Evolved 2 slots: Propulsion x2 1318 | -8/Materials | Loaded intel: 1 garrison access location 1366 | -8/Materials | Repaired Sensor Array 1576 | -8/Materials | Repaired Flight Unit 1612 | -8/Materials | Repaired Imp. Terrain Scanner 1830 | -8/Materials | Destroyed 7 combat bots 1836 | -8/Materials | Discovered new exit (range 7) 1838 | -8/Materials | Identified exit to Storage 1838 | -8/Materials | Entered Storage 1869 | -8/Storage | Lost 5 parts (1p1n1u2w) 1912 | -8/Storage | Learned location of Armory (-3) 2010 | -8/Storage | Self-destructed Last Messages --------------- 01929_ Connecting with Door Terminal... >>Open Sealed Heavy Doors opened. 01931_ #EG1SH||NAK5XBK|E2=8ZN#JL 01950_ System corrupted: Component data lost. 01974_ W-25 Informer sends out distress signal. 01975_ Lgt. Nuclear Core destroyed. 01976_ K-01 Serf collects debris. 01976_ G-47 Trooper destroyed. 01979_ Dropped Missile Launcher. 01983_ K-01 Serf collects debris. 01995_ Flight Unit destroyed. 01998_ K-01 Serf collects debris. 02000_ Acquired 40 matter. 02000_ K-01 Serf cleans the Terminal. 02001_ K-01 Serf destroyed. 02002_ K-01 Serf collects debris. 02004_ R-06 Scavenger collects Wheel. 02004_ K-01 Serf collects debris. 02008_ R-06 Scavenger collects Lgt. Ion Engine. Map ----- +----------------------------------------------------+ | ?????????????????????????????????# """"" # ## | | ?????????????????????????????????# """"" ## #? | | ??????????????????????????????????######### #? | | ?????????????????????????????????## # ## | | ?????????????????????????????????? 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""???????? | | ?????????????????????# ##^ ^# """ """??????? | | ?????????????????????# ## # """ """ T#???? | | ?????????????????????# ## + #????? | | ?????????????????????# ## # #????# | | ?????????????????????# ## + #???? | | ?????????????????????# ## #? ##???? | | ?????????????????????# + #? #????? | | ?????????????????????##########+##??########????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 10 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 64 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Challenges ------------ None Game ------ Seed ReactiveFocalFlakker Manual? 0 Play Time 00:38:57 Cumulative 12.0 hours Start 2021.05.06 @ 22:35:38 End 2021.05.06 @ 23:15:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 21 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3a7be77e-40f6-45c0-85f7-79f1bffc48d9