Cogmind - Beta 16 *** ADVENTURER MODE // 2025.11.29 @ 02:52:55 Player: SearedSteak Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (115) 575 Value Destroyed (2603) 2603 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4838 Bonus ------- None Cogmind --------- Core Integrity 361/550 Matter 198/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Walking (193) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Backup Power I Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Improved Aluminum Leg Titanium Leg > --- UTILITY (4) ------ High-capacity Storage Unit Hacking Suite > --- WEAPON (2) ------- Shock Bomb Launcher > --- INVENTORY (20) --- Ion Engine Light Nuclear Core Improved Aluminum Leg High-capacity Battery (250) High-capacity Battery (250) Improved Sensor Array Improved Terrain Scanner Targeting Computer Particle Charger Particle Charger Improved Utility Shielding Improved Utility Shielding Weapon Shielding Pulse Rifle Rocket Launcher Rocket Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Propulsion Shielding Improved Propulsion Shielding Hacking Suite > --- WEAPON ----------- Pulse Rifle Pulse Rifle > --- INVENTORY -------- Ion Engine High-capacity Battery High-capacity Battery Improved Terrain Scanner Targeting Computer Particle Charger Particle Charger Improved Utility Shielding Improved Utility Shielding Pulse Rifle Pulse Rifle Rocket Launcher Rocket Launcher Rocket Launcher [Rating: 31] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Advanced Treads Leg Improved Aluminum Leg Utility High-capacity Storage Unit Device ECM Suite Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Beam Cannon Energy Gun Pulse Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 57 | 4 11 27 15 Power 9 | 1 2 1 5 Engine 5 | 1 1 1 2 Core 4 | . 1 . 3 Reactor . | . . . . Propulsion 20 | . 4 13 3 Treads 3 | . . 3 . Leg 17 | . 4 10 3 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 9 | 1 2 4 2 Device 3 | . 2 1 . Storage 2 | 1 . 1 . Processor 1 | . . 1 . Hackware 1 | . . 1 . Protection 2 | . . . 2 Artifact . | . . . . Weapon 19 | 2 3 9 5 Energy Gun 6 | 1 . 3 2 Energy Cannon 5 | . 2 3 . Ballistic Gun 4 | 1 1 2 . Ballistic Cannon 1 | . . 1 . Launcher 3 | . . . 3 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 2 1 Parts Lost 8 | . 1 1 6 Power 3 | . 1 . 2 Propulsion . | . . . . Utility 2 | . . . 2 Weapon 3 | . . 1 2 Highest Loss Streak 2 | . 1 1 2 To Critical Strikes . | . . . . Average Backups 12 | 2 5 14 14 Power . | . . 1 1 Propulsion 1 | 1 1 1 . Utility 6 | . 1 7 9 Weapon 3 | . 2 4 3 Tool/Special . | . . . . Unused Backups 18 | . 3 3 12 Power 1 | . . . 1 Propulsion . | . . . . Utility 15 | . 3 2 10 Weapon 2 | . . 1 1 Tool/Special . | . . . . Average Slot Usage (%) 93 | . 94 95 87 Engine 10 | . 12 10 8 Core 2 | . 1 . 7 Leg 28 | . 26 30 26 Device 5 | . 9 6 . Storage 11 | . 14 11 9 Processor 2 | . . 5 . Hackware 5 | . . 7 9 Protection 2 | . . . 10 Energy Gun 6 | . 1 6 10 Energy Cannon 10 | . 21 9 . Ballistic Gun 3 | . 4 3 . Ballistic Cannon 1 | . . 2 . Launcher 1 | . . . 5 Peak Build Rating 31 | 4 9 26 31 Average Rating 16 | 3 7 18 25 On Entrance 8 | . 4 8 21 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 63 | 11 18 60 63 Greatest Support 44 | 3 20 44 43 Greatest Overweight (x) 19 | 3 3 19 1 Average Overweight (x) . | 2 . . 1 Largest Inventory Capacity 20 | 8 8 20 20 Average Capacity 15 | 7 8 17 20 Most Carried 20 | 5 8 20 18 Average Carried 12 | 3 5 14 14 Final Capacity 20 | 8 8 20 20 Final Carried 17 | 3 8 17 17 Class Distribution -------------------- 57% | Hacker-Mutant 38% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1374 | 217 161 621 375 Remotely . | . . . . Salvage Created 3789 | . 701 1824 1264 Parts 211 | . 40 122 49 Haulers Intercepted . | . . . . Recyclers Shooed 8 | . . 6 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 72 | . 9 37 26 Guns 28 | . 3 11 14 Cannons 27 | . 6 21 . AOE 15 | . . 5 10 Classes Destroyed 12 | . 5 4 3 Worker 9 | . 6 2 1 Builder 1 | . . . 1 Tunneler 2 | . . 1 1 Recycler 19 | . 3 9 7 Mechanic 1 | . . . 1 Operator 2 | . . 2 . Watcher 9 | . 3 5 1 Swarmer 26 | . 3 16 7 Grunt 33 | . 6 11 16 Brawler 1 | . . 1 . Duelist 1 | . . . 1 Sentry 11 | . . 9 2 Best Kill Streak 13 | . 3 7 13 Combat Bots Only 7 | . 3 4 7 Max Kills in Single Turn 4 | . 1 3 4 Gunslinging 1 | . . 1 . Exploded 2 | . . 2 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 328 | . 27 165 136 Missed 97 | . 5 47 45 Hits 231 | . 22 118 91 Melee 3 | . . 1 2 Projectile 228 | . 22 117 89 Critical Strikes 7 | . . 4 3 Actively Blocked 1 | . . . 1 Damage Taken 2395 | . 231 977 1187 Core 399 | . 45 165 189 Absorbed by Shields . | . . . . Redirected to Shielding 196 | . . . 196 Ignored by Resistances 707 | . 69 298 340 Regen/Repaired (Parts) 36 | . . . 36 Core Remaining (%) 80 | 100 82 58 . Volleys Fired 230 | . 50 104 76 Largest 2 | . 2 2 2 Hottest 126 | . 120 126 126 Shots Fired 416 | . 88 209 119 Gun 187 | . 20 85 82 Cannon 192 | . 68 124 . Launcher 37 | . . . 37 Special . | . . . . Kinetic 89 | . 13 76 . Thermal 245 | . 68 95 82 Explosive 22 | . . . 22 Electromagnetic 60 | . 7 38 15 Robot Hit Streak 20 | . 16 20 17 Robot Miss Streak 5 | . 1 5 2 Penetration Max . | . . . . Secondary Targets 2 | . . 2 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 280 | . 58 148 74 Core Hits 152 | . 27 64 61 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 3 | . . 1 2 Burn 2 | . . . 2 Corrupt 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 6959 | . 987 2793 3179 Guns 2152 | . 135 984 1033 Cannons 2431 | . 804 1627 . Explosions 2342 | . 48 182 2112 Melee . | . . . . Ramming 34 | . . . 34 Kinetic 904 | . 93 811 . Thermal 3296 | . 852 1411 1033 Explosive 1606 | . . . 1606 Electromagnetic 1119 | . 42 571 506 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . 1 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 3 | . . 3 . Energy Discharges 1 | . . 1 . Misfires 2 | . . 2 . Overload Shots . | . . . . Overflow Damage 121 | . 3 35 83 Projectiles 38 | . 3 35 . Explosions 83 | . . . 83 Melee . | . . . . Knockbacks 5 | . . 4 1 Impact 1 | . . . 1 Kinetic 4 | . . 4 . Secondary . | . . . . Self-Inflicted Damage 148 | . 12 24 112 Shots 7 | . 1 1 5 Rammed . | . . . . Targets Rammed 6 | . . . 6 Kicked 6 | . . . 6 Crushed . | . . . . Highest Temperature 492 | . 312 216 492 Average Temperature 82 | . 99 63 98 Received Heat Transfer 1125 | . 111 330 684 Effects 9 | . 1 . 8 Energy Bleed 2 | . 1 . 1 Interference 3 | . . . 3 Damage (major) 4 | . . . 4 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 2 | . . . 2 Combat Hostiles 2 | . . . 2 Parts Fried 7 | . . 4 3 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 17 | . 4 10 3 Heat Transferred 7182 | . 1802 2975 2405 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 4 | . 1 3 . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . 1 1 Low Security (%) 90 | 100 100 99 61 Level 1 9 | . . . 38 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 338 | . 81 208 338 Initial . | . . . . Average 60 | . 13 48 142 Influence Increases 2310 | . 353 1067 890 Destroy 0b10 Robot/C 1440 | . 180 740 520 Destroy 0b10 Robot/NC 215 | . 60 95 60 Destroy Leader 318 | . 46 180 92 Successful Hack 5 | . . 5 . Disable Machine 45 | . . 27 18 Destroy Structure 152 | . 7 20 125 Partial Spotted 15 | . . . 15 Lose Combat Pursuer 120 | . 60 . 60 Influence Decreases 2090 | . 353 1067 670 Time Decay 2020 | . 353 1057 610 Lost Part 70 | . . 10 60 Squads Dispatched 8 | . . 5 3 Investigation 4 | . . 3 1 Extermination . | . . . . Reinforcement 4 | . . 2 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 9 | . 3 4 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 106 | . 21 45 40 Peak Tracking Total 5 | . 5 5 5 Tactical Retreats 12 | . 5 4 3 ECM-based Alert Blocks 10 | . 5 5 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 5 | . . 3 2 Max in Single Turn 1 | . . 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 11 | . 2 8 1 Terminals 5 | . . 5 . Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units 4 | . 2 2 . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 41 | . 7 28 6 Successful 31 | . 6 19 6 Failed 10 | . 1 9 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 14 | . . 14 . Fabricators . | . . . . Repair Stations 6 | . . . 6 Recycling Units 13 | . 7 6 . Scanalyzers 8 | . . 8 . Garrison Access . | . . . . Terminal Hacks 10 | . . 10 . Record 6 | . . 6 . Robot Analysis 1 | . . 1 . Emergency Access Points 1 | . . 1 . Registered Components 1 | . . 1 . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 6 | . . . 6 Scan Component 3 | . . . 3 Repair 2 | . . . 2 Refit 1 | . . . 1 Recycling Unit Hacks 7 | . 6 1 . Recycle Component 1 | . 1 . . Process 2 | . 1 1 . Report Inventory 1 | . 1 . . Retrieve Components 3 | . 3 . . Scanalyzer 8 | . . 8 . Insert Component 4 | . . 4 . Analyze 4 | . . 4 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 9 | . 1 7 1 Full Trace Events 6 | . 1 4 1 Feedback Events 1 | . . 1 . Corruption 1 | . . 1 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 4 | . . 4 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 2 | . . . 2 Time 76 | . . . 76 Parts Recycled 1 | . 1 . . Recycled Matter 167 | . . 167 . Retrieved Matter . | . . . . Retrieved Components 6 | . 6 . . Parts Scanalyzed 4 | . . 4 . Part Schematics Acquired 4 | . . 4 . Parts Damaged 1 | . . 1 . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 1809 | . 1045 764 . ECM 1809 | . 1045 764 . Robot Analysis Total 1 | . . 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 5830 | 119 1476 2914 1321 Spaces Moved 2899 | 68 971 1363 497 Core 104 | 68 21 15 . Treads 1 | . . 1 . Legs 2794 | . 950 1347 497 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 190 Average Speed 161 | 162 121 177 192 Slowest Speed 1000 | 200 200 1000 193 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 53 | 4 95 82 34 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 160 | . 4 13 143 Melee . | . . . . Projectile 1 | . . 1 . AOE 159 | . 4 12 143 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 3649 | 76 1181 1658 734 Wait 309 | . 118 77 114 Move 2896 | 67 970 1362 497 Hop . | . . . . Pick Up 81 | 5 20 42 14 Fast Attach 5 | 2 1 2 . Attach 33 | 2 10 10 11 Detach 4 | . 2 1 1 Swap 36 | . 2 26 8 Drop 49 | . 8 34 7 Fire 230 | . 50 104 76 Melee . | . . . . Ram . | . . . . Kick 6 | . . . 6 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 120 | -11/Scrapyard | Entered Materials 215 | -10/Materials | Discovered new exit (range 14) 301 | -10/Materials | Build established: Mutant 363 | -10/Materials | Discovered new exit (range 9) 581 | -10/Materials | Discovered new exit (range 4) 928 | -10/Materials | Discovered new exit (range 12) 1596 | -10/Materials | Entered another Materials area 1596 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2138 | -9/Materials | Discovered new exit (range 16) 2716 | -9/Materials | Discovered new exit (range 3) 2761 | -9/Materials | Build established: Hacker-Mutant 4510 | -9/Materials | Entered another Materials area 4510 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 5007 | -8/Materials | Discovered new exit (range 15) 5299 | -8/Materials | Destroyed 7 combat bots 5665 | -8/Materials | Repaired Titanium Leg 5703 | -8/Materials | Repaired Lgt. Nuclear Core 5831 | -8/Materials | Self-destructed Last Messages --------------- Repair Station disabled. Backup Plating I tumbles out of repair station. Backup Laser I tumbles out of repair station. G-47 Trooper misfires. Imp. Heat Sink fried. G-47 Trooper destroyed. K-01 Serf destroyed. G-47 Trooper misfires. Imp. Heat Sink fried. G-47 Trooper destroyed. U-05 Engineer lays Concrete. Acquired 49 matter. U-05 Engineer lays Concrete. R-06 Scavenger collects Corrupted Particle Gun. Kicked U-05 Engineer out of the way. U-05 Engineer knocked back. Acquired 49 matter. Acquired 21 matter. K-01 Serf collects debris. Kicked K-01 Serf out of the way. 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"""??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed EM Pulse Cannon | -9/Materials | Scanalyzed Hcp. Battery | -9/Materials | Scanalyzed ECM Suite | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Nuclear Core | 28% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Fitting Room That Tickles Challenges ------------ None Game ------ Seed UtilityMissileRipper Manual? 0 Play Time 01:07:03 Cumulative 7.6 hours Start 2025.11.28 @ 23:13:19 End 2025.11.29 @ 02:52:55 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 24 Rogue 19 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 10 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 087cc58f-af8c-47f9-abf6-e65cbe540d93