Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.30 @ 15:31:51 Player: HabNab Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (20) 100 Value Destroyed (515) 515 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3555 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 245/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Gravmag System Shock Rifle Light Assault Rifle Katana Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Airjet Gravmag System > --- UTILITY ---------- Small Storage Unit Weight Redist. System Long-range Sensor Array Improved Signal Interpreter Improved Medium Armor Plating > --- WEAPON ----------- Power Maul Katana > --- INVENTORY -------- Light Deuterium Engine Improved Hover Unit Improved Sensor Array Shock Rifle Light Assault Rifle Katana [Rating: 38] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Improved Hover Unit Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon EM Shotgun Energy Gun EM Shotgun Ballistic Gun Light Assault Rifle Impact Weapon Power Maul Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Slots Evolved 6 | . . . 2 . 2 2 . Power 1 | . . . . . 1 . . Propulsion 2 | . . . 1 . . 1 . Utility 3 | . . . 1 . 1 1 . Weapon . | . . . . . . . . Parts Attached 42 | 6 6 2 7 1 14 6 . Power 6 | 1 . . 1 . 4 . . Engine 4 | 1 . . 1 . 2 . . Core 2 | . . . . . 2 . . Reactor . | . . . . . . . . Propulsion 14 | 2 3 . 3 . 3 3 . Treads . | . . . . . . . . Leg 2 | 2 . . . . . . . Wheel . | . . . . . . . . Hover 12 | . 3 . 3 . 3 3 . Flight . | . . . . . . . . Utility 8 | 1 1 . 1 . 3 2 . Device 3 | . . . . . 2 1 . Storage 1 | 1 . . . . . . . Processor 2 | . 1 . . . 1 . . Hackware . | . . . . . . . . Protection 2 | . . . 1 . . 1 . Artifact . | . . . . . . . . Weapon 14 | 2 2 2 2 1 4 1 . Energy Gun 8 | . 2 2 2 1 1 . . Energy Cannon . | . . . . . . . . Ballistic Gun 3 | 2 . . . . 1 . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . 1 . Slashing Weapon 2 | . . . . . 2 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 12 | . 1 . 1 2 . . 8 Power 1 | . . . . . . . 1 Propulsion 6 | . 1 . 1 . . . 4 Utility 2 | . . . . . . . 2 Weapon 3 | . . . . 2 . . 1 Highest Loss Streak 8 | . 1 . 1 2 . . 8 Average Slot Usage (%) 93 | . 85 100 97 100 97 100 77 Engine 8 | . 14 14 10 11 8 . . Core 4 | . . . . . 8 15 11 Leg 3 | . 17 . . . . . . Hover 24 | . 9 28 30 33 27 30 23 Device 5 | . . . . . 13 15 11 Storage 10 | . 14 14 11 11 9 7 5 Processor 7 | . . 14 11 11 9 7 5 Protection 5 | . . . 11 11 3 7 5 Energy Gun 13 | . 24 28 22 22 2 . . Ballistic Gun 1 | . 3 . . . 2 . . Slashing Weapon 4 | . . . . . 13 9 5 Naked Turns 18 | . . . . . . . 18 Heaviest Build 30 | 12 15 15 20 20 26 30 30 Greatest Support 42 | 20 20 16 24 24 30 42 42 Greatest Overweight (x) 3 | 3 1 . 1 . . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 6 6 5 Most Carried 6 | 3 6 5 6 6 6 6 6 Average Carried 4 | 1 4 5 5 5 5 5 5 Final Capacity 6 | 6 6 6 6 6 6 6 4 Final Carried 6 | 2 5 5 6 6 6 6 4 Class Distribution -------------------- 66% | Mutant 33% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Was Matter Collected 545 | 220 80 15 90 10 130 . . Remotely . | . . . . . . . . Salvage Created 625 | . 55 36 243 60 231 . . Parts 43 | . 4 4 10 8 17 . . Haulers Intercepted 1 | . . . . . 1 . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Combat Hostiles Destroyed 16 | . 1 3 5 4 3 . . Melee 3 | . . . . . 3 . . Guns 11 | . 1 2 4 4 . . . AOE 1 | . . 1 . . . . . Classes Destroyed 5 | . 2 1 1 . 1 . . Hauler 1 | . . . . . 1 . . Watcher 3 | . 1 . . . 2 . . Swarmer 7 | . . 3 . 4 . . . Grunt 7 | . 1 . 3 . 3 . . Sentry 2 | . . . 2 . . . . Best Kill Streak 4 | . 1 3 3 4 2 . . Combat Bots Only 4 | . 1 3 3 4 2 . . Max Kills in Single Turn 2 | . 1 2 1 1 1 . . Gunslinging . | . . . . . . . . Exploded 1 | . . 1 . . . . . Melee 1 | . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Was Damage Taken 1580 | . 111 110 214 224 29 95 797 Core 820 | . 18 8 61 14 . 60 659 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 92 | 100 . 89 . 81 100 . . Volleys Fired 29 | . 4 3 16 6 . . . Largest 2 | . 2 2 2 2 . . . Hottest 121 | . 90 90 121 121 . . . Shots Fired 58 | . 8 6 32 12 . . . Gun 58 | . 8 6 32 12 . . . Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic . | . . . . . . . . Thermal 18 | . . . 8 10 . . . Explosive . | . . . . . . . . Electromagnetic 40 | . 8 6 24 2 . . . Robot Hit Streak 10 | . 5 3 10 3 . . . Robot Miss Streak 5 | . 2 4 5 3 . . . Penetration Max . | . . . . . . . . Secondary Targets 3 | . . 1 . 2 . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . Shots Hit Robots 64 | . 8 4 28 10 12 . 2 Core Hits 34 | . 4 3 13 7 6 . 1 Critical Hits . | . . . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks 17 | . . . . . 14 . 3 Impact 2 | . . . . . . . 2 Slashing 15 | . . . . . 14 . 1 Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 3 | . . . . . 2 . 1 Damage Inflicted 1408 | . 153 113 438 159 486 . 59 Guns 633 | . 93 24 388 128 . . . Cannons . | . . . . . . . . Explosions 230 | . 60 89 50 31 . . . Melee 545 | . . . . . 486 . 59 Ramming . | . . . . . . . . Kinetic . | . . . . . . . . Thermal 389 | . 60 89 112 128 . . . Explosive . | . . . . . . . . Electromagnetic 474 | . 93 24 326 31 . . . Impact 59 | . . . . . . . 59 Slashing 486 | . . . . . 486 . . Piercing . | . . . . . . . . Highest Corruption 9 | . . . . 2 . . 9 Average Corruption 8 | . . . . 2 . . 9 Corruption Purged . | . . . . . . . . Effects 1 | . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 45 | . . 23 . 11 11 . . Projectiles . | . . . . . . . . Explosions 34 | . . 23 . 11 . . . Melee 11 | . . . . . 11 . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 67 | . . 19 38 10 . . . Shots 3 | . . 1 1 1 . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 386 | . 78 120 252 386 . 3 112 Average Temperature 115 | . 38 60 99 242 . 3 75 Received Heat Transfer 201 | . 63 21 72 . 18 27 . Effects 1 | . . . . 1 . . . Energy Bleed 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Fried 1 | . 1 . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 711 | . 100 100 236 275 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . 1 1 1 1 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Peak Influence 239 | . 67 107 239 188 179 81 28 Initial 93 | . . 22 41 93 68 81 28 Average 79 | . 20 94 115 163 112 81 11 Maximum Alert Level 1 | . . . 1 . . . . Low Security (%) 92 | 100 100 100 71 100 100 100 100 Level 1 7 | . . . 28 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 3 | . 2 . 1 . . . . Investigation 2 | . 1 . 1 . . . . Extermination . | . . . . . . . . Reinforcement 1 | . 1 . . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Distress Signals 3 | . 1 . 1 . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 49 | . 7 4 10 14 6 3 5 Peak Tracking Total 16 | . 5 2 3 16 3 3 5 Tactical Retreats 2 | . . . 1 . . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Traps Triggered 2 | . . . . . . 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Was Machines Disabled 1 | . . 1 . . . . . Max in Single Turn 1 | . . 1 . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Machines Accessed 9 | . 3 . 2 . 2 2 . Terminals 7 | . 3 . 1 . 1 2 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units 1 | . . . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 24 | . 8 . 5 . 7 4 . Successful 6 | . . . 3 . 2 1 . Failed 18 | . 8 . 2 . 5 3 . Catastrophic 2 | . 1 . . . . 1 . Database Lockouts . | . . . . . . . . Manual 7 | . 6 . . . . 1 . Terminals 20 | . 8 . 2 . 6 4 . Fabricators . | . . . . . . . . Repair Stations 3 | . . . 3 . . . . Recycling Units 1 | . . . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 3 | . . . 1 . 1 1 . Prototype ID Bank 1 | . . . . . . 1 . Locate Traps 1 | . . . . . 1 . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks 1 | . . . . . 1 . . Report Inventory 1 | . . . . . 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 3 . 2 . 2 2 . Full Trace Events 3 | . 2 . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 32 | . . . 32 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Was Total Allies 1 | . . . . . . . 1 Largest Group 1 | . . . . . . . 1 Highest-Rated Group 31 | . . . . . . . 31 Highest-Rated Ally 31 | . . . . . . . 31 Total Orders . | . . . . . . . . Ally Attacks 5 | . . . . . . . 5 Total Damage 84 | . . . . . . . 84 Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Was Turns Passed 933 | 62 167 27 249 37 233 70 88 Spaces Moved 950 | 39 137 26 240 30 266 117 95 Core 12 | 12 . . . . . . . Treads . | . . . . . . . . Legs 91 | 27 64 . . . . . . Wheels . | . . . . . . . . Hover 847 | . 73 26 240 30 266 117 95 Flight . | . . . . . . . . Fastest Speed 48 | 50 56 56 52 52 52 48 48 Average Speed 59 | 130 86 56 53 52 52 48 48 Slowest Speed 200 | 200 120 56 116 52 52 48 48 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 22 | 3 31 9 23 15 23 4 71 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 23 | . 3 15 2 3 . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 23 | . 3 15 2 3 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Total 1228 | 47 178 30 328 39 342 130 134 Wait 143 | . 15 . 57 . 34 . 37 Move 944 | 38 136 25 239 29 265 117 95 Hop . | . . . . . . . . Pick Up 29 | 3 9 . 6 2 6 3 . Fast Attach 18 | 5 4 . 2 . 4 3 . Attach 12 | 1 1 . 3 1 4 2 . Detach 2 | . . . . . 2 . . Swap 12 | . 1 2 2 . 6 1 . Drop 25 | . 8 . 3 1 9 4 . Fire 29 | . 4 3 16 6 . . . Melee 14 | . . . . . 12 . 2 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Discovered new exit (range 15) 229 | -10/Materials | Identified exit to Mines 230 | -10/Materials | Entered Mines 248 | -10/Mines | Discovered new exit (range 15) 256 | -10/Mines | Identified exit to Materials 257 | -10/Mines | Entered Materials 257 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 307 | -9/Materials | Repaired Imp. Hover Unit 328 | -9/Materials | Build established: Mutant 493 | -9/Materials | Discovered new exit (range 13) 506 | -9/Materials | Identified exit to Mines 506 | -9/Materials | Entered Mines 535 | -9/Mines | Discovered new exit (range 14) 536 | -9/Mines | Assembled infested the area 541 | -9/Mines | Assisted by a Guerilla fighting off Assembled 543 | -9/Mines | Identified exit to Materials 543 | -9/Mines | Entered Materials 543 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 774 | -8/Materials | Discovered new exit (range 4) 776 | -8/Materials | Identified exit to Factory 776 | -8/Materials | Entered Factory 776 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 846 | -7/Factory | Manually triggered Chute Trap 846 | -7/Factory | Sucked down chute 846 | -7/Factory | Entered Waste 847 | -7/Waste | Met a frightened Derelict 850 | -7/Waste | Spotted C-40 Crusher 851 | -7/Waste | Spotted C-40 Crusher 857 | -7/Waste | Spotted C-40 Crusher 861 | -7/Waste | EMP discharged 866 | -7/Waste | Spotted C-40 Crusher 870 | -7/Waste | Spotted C-40 Crusher 871 | -7/Waste | Spotted C-40 Crusher 872 | -7/Waste | Discovered new exit (range 16) 902 | -7/Waste | Build established: Scavenger-Mutant 910 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 910 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 913 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 913 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 916 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 926 | -7/Waste | Core integrity fell below 50% 932 | -7/Waste | Core integrity fell below 20% 934 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 00905_ System corrupted: Heat flow error (+126). 00909_ Katana follow-up attack on C-40 Crusher. 00910_ Imp. Medium Armor Plating crushed. 00910_ Sml. Storage Unit crushed. 00910_ Airjet destroyed. 00910_ Lgt. Nuclear Core crushed. 00910_ Nuclear Core crushed. 00913_ Lgt. Deuterium Engine crushed. 00913_ Imp. Signal Interpreter crushed. 00913_ Power Maul crushed. 00913_ Gravmag System destroyed. 00913_ Imp. Hover Unit destroyed. 00913_ Nuclear Core crushed. 00913_ Imp. Hover Unit crushed. 00913_ Lrn. Sensor Array crushed. 00916_ Power Maul crushed. 00916_ Katana crushed. 00916_ Weight Redist. System crushed. 00916_ Lrn. Sensor Array crushed. 00919_ Weight Redist. System crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????######??????######???????????????????????? | | ???????# #??????# #???????????????????????? | | #??????# #??????# #?????######????????????? | | #??????# #??????# #???? * ????????????? | | #??????# #??????# #??? ????????????? | | #??????# ######## #### ???????????? | | #??????# ???????????? | | #??????# ??????????? | | #??????# < ??????????? | | #??????# ??????????? | | #??????# ######## #### ??????????? | | #??????# #??????# #??????? ???????????????? | | #??????# #??????# #???????????????????????? | | #??????# #??????# #???????????????????????? | | ######## #??????# ###?????????????????????? | | #??????# #?????????????????????? | | #??????# #?????????????????????? | | #??????# #?????????????????????? | | ! #??????# #?????????????????????? | | ######## #??????# ###?????????????????????? | | #??????# #??????# #???????????????????????? | | #??????# #??????# #???????????????????????? | | #??????# #??????# #???????????????????????? | | #??????# #??????# CC###?????????????????????? | | ?????? #??????# CC@!#?????????????????????? | | ????? #??????# CCCC #?????????????????????? | | ???? #??????# CCCC #?????????????????????? | | ??? #??????# #?????????????????????? | | ####???# #??????# ###?????????????????????? | | #??????? #??????# #???????????????????????? | | #??????? #??????# #???????????????????????? | | ???????? ???????# #???????????????????????? | | ????????????????????# #???????????????????????? | | ????????????????????######???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 405 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Part-time Mechanic Challenges ------------ None Game ------ Seed ChargeMatterWand Manual? 0 Play Time 00:25:45 Cumulative 3.5 hours Start 2021.06.30 @ 14:59:06 End 2021.06.30 @ 15:31:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 10 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a8c25723-83fe-4d03-bdb6-2e0d6d8b819f