Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.25 @ 13:00:40

Player: trisiak

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (37)      185
Value Destroyed (683)      683
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1268

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (1450) Ox28
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
          Light Ion Engine
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
                Huge Storage Unit
>               --- WEAPON (2) -------
          Light Assault Rifle
          Light Assault Rifle
>               --- INVENTORY (25) ---
                Ion Engine
                Ion Engine
          Light Treads
          Light Treads
          Light Treads
          Light Treads
          Light Treads
                Wheel
                Flight Unit
                Flight Unit
                Flight Unit
         Medium Storage Unit
          Large Battery (200)
  High-capacity Matter Pod (200)
  High-capacity Matter Pod (200)
  High-capacity Matter Pod (28)
                ECM Suite
                EM Pulse Gun
         Medium Laser
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
                Maul

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
                Huge Storage Unit
                Sensor Array
>               --- WEAPON -----------
          Light Assault Rifle
          Light Assault Rifle
>               --- INVENTORY --------
                Ion Engine
                Ion Engine
          Light Treads
          Light Treads
          Light Treads
          Light Treads
          Light Treads
                Wheel
         Medium Storage Unit
          Large Battery
  High-capacity Matter Pod
  High-capacity Matter Pod
                ECM Suite
                EM Pulse Gun
         Medium Laser
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
                Maul
[Rating: 9]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Huge Storage Unit
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             25   | 1   21  3   
  Power                    4    | .   4   .   
    Engine                 4    | .   4   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               7    | .   7   .   
    Treads                 7    | .   7   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 1   3   .   
    Device                 2    | 1   1   .   
    Storage                2    | .   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   10   | .   7   3   
    Energy Gun             2    | .   1   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          8    | .   6   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 4    | .   1   3   
  Power                    .    | .   .   .   
  Propulsion               2    | .   .   2   
  Utility                  2    | .   1   1   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      3    | .   1   3   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     94   | .   94  100 
  Engine                   14   | .   14  14  
  Treads                   27   | .   27  28  
  Device                   6    | .   5   14  
  Storage                  16   | .   17  14  
  Ballistic Gun            27   | .   27  28  
Peak Build Rating          9    | 7   9   9   
  Average Rating           7    | 6   7   8   
  On Entrance              7    | 6   7   9   
Naked Turns                .    | .   .   .   
Heaviest Build             97   | 11  97  86  
  Greatest Support         40   | 20  40  40  
  Greatest Overweight (x)  4    | .   2   4   
  Average Overweight (x)   1    | .   1   2   
Largest Inventory Capacity 25   | 8   25  25  
  Average Capacity         20   | 8   19  25  
  Most Carried             24   | 6   20  24  
  Average Carried          15   | 5   13  23  
  Final Capacity           25   | 8   25  25  
  Final Carried            24   | 5   20  24  

 Class Distribution 
--------------------
 72% | Mutant
 27% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11  -10  -10  
-----------                Run  | Yrd  Mat  Min  
Matter Collected           1070 | 213  794  63   
  Remotely                 .    | .    .    .    
Salvage Created            1310 | 115  1120 75   
  Parts                    82   | 5    69   8    
Haulers Intercepted        1    | .    1    .    
Recyclers Shooed           2    | .    2    .    
Parts Field Recycled       .    | .    .    .    
  Retrieved Matter         .    | .    .    .    
Parts Self-Destructed      .    | .    .    .    
  Prevented                .    | .    .    .    

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  23   | .   20  3   
  Guns                     23   | .   20  3   
Classes Destroyed          9    | 2   7   .   
  Worker                   1    | .   1   .   
  Builder                  3    | .   3   .   
  Tunneler                 2    | 1   .   1   
  Hauler                   1    | .   1   .   
  Recycler                 4    | 1   3   .   
  Operator                 1    | .   1   .   
  Watcher                  2    | .   2   .   
  Swarmer                  9    | .   6   3   
  Grunt                    14   | .   14  .   
Best Kill Streak           11   | 2   11  3   
  Combat Bots Only         6    | .   6   3   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Min  
Hostile Shots Fired        141  | .    125  16   
  Missed                   25   | .    22   3    
Damage Taken               1511 | .    1101 410  
  Core                     261  | .    149  112  
  Absorbed by Shields      .    | .    .    .    
  Regen/Repaired (Parts)   67   | .    67   .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              118  | 3    110  5    
  Largest                  2    | 2    2    2    
  Hottest                  60   | 60   60   40   
Shots Fired                233  | 6    220  7    
  Gun                      233  | 6    220  7    
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  216  | 3    209  4    
  Thermal                  10   | 3    7    .    
  Explosive                .    | .    .    .    
  Electromagnetic          7    | .    4    3    
  Robot Hit Streak         17   | 3    17   10   
  Robot Miss Streak        3    | 1    3    .    
  Penetration Max          .    | .    .    .    
  Secondary Targets        4    | .    4    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           159  | 4    148  7    
  Core Hits                76   | 3    68   5    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 1    | 1    .    .    
  Critical Strikes         1    | 1    .    .    
    Destroy                1    | 1    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1415 | 35   1308 72   
  Guns                     1405 | 35   1298 72   
  Cannons                  .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  10   | .    10   .    
  Kinetic                  1236 | 13   1188 35   
  Thermal                  87   | 22   65   .    
  Explosive                .    | .    .    .    
  Electromagnetic          82   | .    45   37   
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            4    | .    4    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    4    | .    4    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   2    | .    2    .    
Targets Rammed             2    | .    2    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        72   | 40   72   .    
  Average Temperature      22   | 19   22   .    
  Received Heat Transfer   477  | .    477  .    
Siege Activations          .    | .    .    .    
Robots Corrupted           1    | .    1    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       1    | .    1    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         200  | 50   150  .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             228  | 10  228 75  
  Initial                  6    | .   6   .   
  Average                  90   | 6   99  50  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         88   | 100 85  100 
  Level 1                  11   | .   14  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          5    | .   5   .   
  Investigation            3    | .   3   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           3    | .   3   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              40   | .   34  6   
  Peak Tracking Total      4    | .   4   3   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          9    | .   9   .   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                29   | .   29  .   
  Successful               15   | .   15  .   
  Failed                   14   | .   14  .   
    Catastrophic           3    | .   3   .   
  Database Lockouts        .    | .   .   .   
  Manual                   17   | .   17  .   
  Terminals                21   | .   21  .   
  Fabricators              .    | .   .   .   
  Repair Stations          4    | .   4   .   
  Recycling Units          4    | .   4   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             8    | .   8   .   
  Robot Analysis           3    | .   3   .   
  Unreport Threat          1    | .   1   .   
  Hauler Manifests         2    | .   2   .   
  Zone Layout              2    | .   2   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       3    | .   3   .   
  Scan Component           2    | .   2   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       1    | .   1   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         3    | .   3   .   
  Terminals                3    | .   3   .   
    Botnet                 3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         8    | .   8   .   
  Full Trace Events        2    | .   2   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     2    | .   2   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       3    | .   3   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               2898 | 35   2410 453  
Spaces Moved               961  | 18   808  135  
  Core                     .    | .    .    .    
  Treads                   910  | .    775  135  
  Legs                     51   | 18   33   .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            120  | 120  120  320  
  Average Speed            260  | 120  253  321  
  Slowest Speed            480  | 120  320  480  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       43   | 2    96   32   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      1164 | 26  991 147 
  Wait                     32   | 2   29  1   
  Move                     959  | 17  807 135 
  Hop                      .    | .   .   .   
  Pick Up                  14   | 1   10  3   
  Fast Attach              5    | 1   4   .   
  Attach                   .    | .   .   .   
  Detach                   2    | .   2   .   
  Swap                     20   | .   17  3   
  Drop                     12   | 2   10  .   
  Fire                     118  | 3   110 5   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    2    | .   2   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 2)
   36 | -11/Scrapyard | Entered Materials
  272 | -10/Materials | Repaired Lgt. Treads?
  493 | -10/Materials | Build established: Scavenger-Mutant
  799 | -10/Materials | Discovered new exit (range 7)
 1300 | -10/Materials | Build established: Mutant
 1732 | -10/Materials | Discovered new exit (range 15)
 1795 | -10/Materials | Core integrity fell below 50%
 2007 | -10/Materials | Discovered new exit (range 12)
 2233 | -10/Materials | Discovered new exit (range 9)
 2446 | -10/Materials | Entered Mines
 2879 | -10/Mines     | Assembled infested the area
 2899 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
  dispatching Demolisher response squad.
02888_ C-30 ARC bursts open, deploying its
  payload.
02888_ D-53 Grenadier unfolds itself.
02893_ K-01 Serf collects debris.
02893_ Lgt. Treads destroyed.
02893_ Sensor Array destroyed.
02895_ A derelict emerges from the shadows.
02895_ as-69879 destroyed.
02896_ 06-B4N(g): "Some of my friends down here
  think you need a mining laser when you travel
  the depths."
02896_ K-01 Serf collects debris.
02897_ 06-B4N(g): "Pshh... whatever."
02897_ Lgt. Treads destroyed.
02898_ 06-B4N(g): "Everyone knows a good old
  rocket launcher goes a long way."
02899_ 06-B4N(g): "Need to get rid of a swarm?
  Done. Need a big hole in the wall? Done."
02899_ The unstable cave ceiling collapses. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????# |
| ????????????????????????????????????????????????## |
| ????????????????????????????????????????????????#  |
| ???????????????????????????????????????????????##  |
| ????????????????????? ????????? ??????????????##   |
| ??????????????????    ????????  r ????????????#    |
| ????????????????       ???????  t  ???????????#    |
| ????????????????tt     ??????#%   ???????????##  # |
| ?????????????????      ????##    ????????????#   # |
| ?????????????????#     ####     k????????????#  ## |
| ????????????????##   g      dd  ????????????##  ## |
| ?????????????####              ???????????###    # |
| ??????????????                #????########        |
| ???????????????#              #????#               |
| ???????????????#              ##???#               |
| ?????????????????              #???#  ####         |
| ???????????????????#           #???#  #??##        |
| ???????????????????#           #####  #???##       |
| ???????????????????#     @            #????####### |
| ???????????????????##         ######   #?????????? |
| ????????????????????#         #????##   #????????? |
| ????????????????????##        #?????#   #????????? |
| ?????????????????????##     ###?????#   #????????? |
| ??????????????????????  %    ????????   #????????? |
| ?????????????????????#########???????  ##??#?????? |
| ????????????????????????????????????? ##???? ###?? |
| ?????????????????????????????????????##??????   ## |
| ??????????????????????????????????????????????   # |
| ???????????????????????????????????????????????# # |
| ???????????????????????????????????????????????#   |
| ??????????????????????????????????????????????## # |
| ?????????????????????????????????????????????##  # |
| ????????????????????????????????????########?#     |
| ????????????????????????????????????#      #?#     |
| ????????????????????????????????????# """  #?#% "" |
| ????????????????????????????????????# """  #### "" |
| ????????????????????????????????????# """       "" |
| ????????????????????????????????????#      ####    |
| ????????????????????????????????????#      #??##   |
| ????????????????????????????????????#      #???#   |
| ????????????????????????????????????########???#   |
| ???????????????????????????????????????????????#   |
| ???????????????????????????????????????????????#   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SingularityReactiveCapacitor
  Manual?         0
Play Time         00:13:27
  Cumulative      169.5 hours
  Start           2024.09.25 @ 12:48:19
  End             2024.09.25 @ 13:00:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          44
  Rogue           38
  Adventurer      6
  Explorer        0
Win Type          -
  Total           4
  Types           3/0/1/0/0/0/0/0/0
Lore%             44
Gallery%          63
Achievement%      53
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c1f62662-2d64-4572-8974-e292ecbf50d0