Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.25 @ 13:00:40 Player: trisiak Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (37) 185 Value Destroyed (683) 683 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1268 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Core (1450) Ox28 Location -10/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Huge Storage Unit > --- WEAPON (2) ------- Light Assault Rifle Light Assault Rifle > --- INVENTORY (25) --- Ion Engine Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Wheel Flight Unit Flight Unit Flight Unit Medium Storage Unit Large Battery (200) High-capacity Matter Pod (200) High-capacity Matter Pod (200) High-capacity Matter Pod (28) ECM Suite EM Pulse Gun Medium Laser Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Maul Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Sensor Array > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Ion Engine Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Wheel Medium Storage Unit Large Battery High-capacity Matter Pod High-capacity Matter Pod ECM Suite EM Pulse Gun Medium Laser Light Assault Rifle Light Assault Rifle Light Assault Rifle Maul [Rating: 9] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 25 | 1 21 3 Power 4 | . 4 . Engine 4 | . 4 . Core . | . . . Reactor . | . . . Propulsion 7 | . 7 . Treads 7 | . 7 . Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 4 | 1 3 . Device 2 | 1 1 . Storage 2 | . 2 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 10 | . 7 3 Energy Gun 2 | . 1 1 Energy Cannon . | . . . Ballistic Gun 8 | . 6 2 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 4 | . 1 3 Power . | . . . Propulsion 2 | . . 2 Utility 2 | . 1 1 Weapon . | . . . Highest Loss Streak 3 | . 1 3 To Critical Strikes . | . . . Average Slot Usage (%) 94 | . 94 100 Engine 14 | . 14 14 Treads 27 | . 27 28 Device 6 | . 5 14 Storage 16 | . 17 14 Ballistic Gun 27 | . 27 28 Peak Build Rating 9 | 7 9 9 Average Rating 7 | 6 7 8 On Entrance 7 | 6 7 9 Naked Turns . | . . . Heaviest Build 97 | 11 97 86 Greatest Support 40 | 20 40 40 Greatest Overweight (x) 4 | . 2 4 Average Overweight (x) 1 | . 1 2 Largest Inventory Capacity 25 | 8 25 25 Average Capacity 20 | 8 19 25 Most Carried 24 | 6 20 24 Average Carried 15 | 5 13 23 Final Capacity 25 | 8 25 25 Final Carried 24 | 5 20 24 Class Distribution -------------------- 72% | Mutant 27% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 1070 | 213 794 63 Remotely . | . . . Salvage Created 1310 | 115 1120 75 Parts 82 | 5 69 8 Haulers Intercepted 1 | . 1 . Recyclers Shooed 2 | . 2 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 23 | . 20 3 Guns 23 | . 20 3 Classes Destroyed 9 | 2 7 . Worker 1 | . 1 . Builder 3 | . 3 . Tunneler 2 | 1 . 1 Hauler 1 | . 1 . Recycler 4 | 1 3 . Operator 1 | . 1 . Watcher 2 | . 2 . Swarmer 9 | . 6 3 Grunt 14 | . 14 . Best Kill Streak 11 | 2 11 3 Combat Bots Only 6 | . 6 3 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 141 | . 125 16 Missed 25 | . 22 3 Damage Taken 1511 | . 1101 410 Core 261 | . 149 112 Absorbed by Shields . | . . . Regen/Repaired (Parts) 67 | . 67 . Core Remaining (%) 100 | 100 . . Volleys Fired 118 | 3 110 5 Largest 2 | 2 2 2 Hottest 60 | 60 60 40 Shots Fired 233 | 6 220 7 Gun 233 | 6 220 7 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 216 | 3 209 4 Thermal 10 | 3 7 . Explosive . | . . . Electromagnetic 7 | . 4 3 Robot Hit Streak 17 | 3 17 10 Robot Miss Streak 3 | 1 3 . Penetration Max . | . . . Secondary Targets 4 | . 4 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 159 | 4 148 7 Core Hits 76 | 3 68 5 Critical Kills . | . . . Critical Parts Destroyed 1 | 1 . . Critical Strikes 1 | 1 . . Destroy 1 | 1 . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1415 | 35 1308 72 Guns 1405 | 35 1298 72 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 10 | . 10 . Kinetic 1236 | 13 1188 35 Thermal 87 | 22 65 . Explosive . | . . . Electromagnetic 82 | . 45 37 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 4 | . 4 . Projectiles . | . . . Explosions . | . . . Melee 4 | . 4 . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed 2 | . 2 . Targets Rammed 2 | . 2 . Kicked . | . . . Crushed . | . . . Highest Temperature 72 | 40 72 . Average Temperature 22 | 19 22 . Received Heat Transfer 477 | . 477 . Siege Activations . | . . . Robots Corrupted 1 | . 1 . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions 1 | . 1 . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 200 | 50 150 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Peak Influence 228 | 10 228 75 Initial 6 | . 6 . Average 90 | 6 99 50 Maximum Alert Level 1 | . 1 . Low Security (%) 88 | 100 85 100 Level 1 11 | . 14 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 5 | . 5 . Investigation 3 | . 3 . Extermination . | . . . Reinforcement 2 | . 2 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals 3 | . 3 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 40 | . 34 6 Peak Tracking Total 4 | . 4 3 Tactical Retreats . | . . . Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered 2 | . 2 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed 9 | . 9 . Terminals 6 | . 6 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 29 | . 29 . Successful 15 | . 15 . Failed 14 | . 14 . Catastrophic 3 | . 3 . Database Lockouts . | . . . Manual 17 | . 17 . Terminals 21 | . 21 . Fabricators . | . . . Repair Stations 4 | . 4 . Recycling Units 4 | . 4 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 8 | . 8 . Robot Analysis 3 | . 3 . Unreport Threat 1 | . 1 . Hauler Manifests 2 | . 2 . Zone Layout 2 | . 2 . Fabricator Hacks . | . . . Repair Station Hacks 3 | . 3 . Scan Component 2 | . 2 . Repair 1 | . 1 . Recycling Unit Hacks 1 | . 1 . Retrieve Components 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 3 | . 3 . Terminals 3 | . 3 . Botnet 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 8 | . 8 . Full Trace Events 2 | . 2 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . 1 . Time 26 | . 26 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 2 | . 2 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Robot Analysis Total 3 | . 3 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 2898 | 35 2410 453 Spaces Moved 961 | 18 808 135 Core . | . . . Treads 910 | . 775 135 Legs 51 | 18 33 . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 120 | 120 120 320 Average Speed 260 | 120 253 321 Slowest Speed 480 | 120 320 480 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 43 | 2 96 32 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 1164 | 26 991 147 Wait 32 | 2 29 1 Move 959 | 17 807 135 Hop . | . . . Pick Up 14 | 1 10 3 Fast Attach 5 | 1 4 . Attach . | . . . Detach 2 | . 2 . Swap 20 | . 17 3 Drop 12 | 2 10 . Fire 118 | 3 110 5 Melee . | . . . Ram . | . . . Kick . | . . . Crush 2 | . 2 . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 36 | -11/Scrapyard | Entered Materials 272 | -10/Materials | Repaired Lgt. Treads? 493 | -10/Materials | Build established: Scavenger-Mutant 799 | -10/Materials | Discovered new exit (range 7) 1300 | -10/Materials | Build established: Mutant 1732 | -10/Materials | Discovered new exit (range 15) 1795 | -10/Materials | Core integrity fell below 50% 2007 | -10/Materials | Discovered new exit (range 12) 2233 | -10/Materials | Discovered new exit (range 9) 2446 | -10/Materials | Entered Mines 2879 | -10/Mines | Assembled infested the area 2899 | -10/Mines | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- dispatching Demolisher response squad. 02888_ C-30 ARC bursts open, deploying its payload. 02888_ D-53 Grenadier unfolds itself. 02893_ K-01 Serf collects debris. 02893_ Lgt. Treads destroyed. 02893_ Sensor Array destroyed. 02895_ A derelict emerges from the shadows. 02895_ as-69879 destroyed. 02896_ 06-B4N(g): "Some of my friends down here think you need a mining laser when you travel the depths." 02896_ K-01 Serf collects debris. 02897_ 06-B4N(g): "Pshh... whatever." 02897_ Lgt. Treads destroyed. 02898_ 06-B4N(g): "Everyone knows a good old rocket launcher goes a long way." 02899_ 06-B4N(g): "Need to get rid of a swarm? Done. Need a big hole in the wall? Done." 02899_ The unstable cave ceiling collapses. 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