Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.16 @ 21:54:30 Player: MutatedPixel Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (46) 230 Value Destroyed (1354) 1354 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6204 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Flexi-carbon Leg > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Improved Deuterium Engine Improved Deuterium Engine Cloak of Protection Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Airjet Airjet Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Small Storage Unit Advanced Weight Redist. System Structural Scanner ECM Suite > --- WEAPON ----------- Proton Missile Launcher Flail > --- INVENTORY -------- Improved Deuterium Engine Weight Redist. System Sensor Array Cloak of Protection Proton Missile Launcher Rocket Launcher Mini Grenade Launcher [Rating: 32] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Xenon Bombardment Thruster Treads Medium Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Airjet Flight Unit Xenon Bombardment Thruster Utility Sensor Array Device Sensor Array Storage Small Storage Unit Weapon Mini Grenade Launcher Energy Gun Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Flail Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Slots Evolved 8 | . . . . . 4 2 . . 2 Power 1 | . . . . . . 1 . . . Propulsion 3 | . . . . . 2 . . . 1 Utility 4 | . . . . . 2 1 . . 1 Weapon . | . . . . . . . . . . Parts Attached 77 | 9 12 . 2 2 14 18 2 3 15 Power 9 | 1 1 . . . . 3 . 1 3 Engine 6 | 1 1 . . . . 2 . . 2 Core 3 | . . . . . . 1 . 1 1 Reactor . | . . . . . . . . . . Propulsion 32 | 2 4 . . . 9 7 . 1 9 Treads 1 | . . . . . . . . 1 . Leg 3 | . . . . . . . . . 3 Wheel 6 | 2 . . . . . . . . 4 Hover 7 | . . . . . 4 2 . . 1 Flight 15 | . 4 . . . 5 5 . . 1 Utility 16 | 3 3 . 2 1 4 3 . . . Device 14 | 2 3 . 2 1 3 3 . . . Storage 2 | 1 . . . . 1 . . . . Processor . | . . . . . . . . . . Hackware . | . . . . . . . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 20 | 3 4 . . 1 1 5 2 1 3 Energy Gun 1 | 1 . . . . . . . . . Energy Cannon 1 | . . . . . . . 1 . . Ballistic Gun 4 | 2 2 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 8 | . 2 . . 1 . 3 . . 2 Special Weapon . | . . . . . . . . . . Impact Weapon 6 | . . . . . 1 2 1 1 1 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . . Corrupted Parts 1 | . . . . . . . . . 1 System Corruption 2 | . . . . . . . . . 2 Parts Lost 29 | . 2 . . . 2 9 3 1 12 Power 6 | . 1 . . . 1 2 . . 2 Propulsion 16 | . 1 . . . 1 4 3 1 6 Utility 2 | . . . . . . 2 . . . Weapon 5 | . . . . . . 1 . . 4 Highest Loss Streak 6 | . 2 . . . 1 6 3 1 5 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 52 | . 94 100 100 100 93 68 33 14 8 Engine 3 | . 12 14 14 14 9 . . . . Core 1 | . . . . . . 2 . 4 . Hover 2 | . . . . . 10 5 . . . Flight 13 | . 21 28 28 28 20 18 19 . . Device 14 | . 28 28 28 28 25 23 . . . Storage 2 | . . . . . 9 6 . . . Launcher 7 | . 22 28 28 28 11 3 5 . . Impact Weapon 4 | . . . . . 6 6 7 7 5 Peak Build Rating 32 | 9 11 12 17 17 27 32 12 13 20 Average Rating 13 | 4 10 11 12 11 21 24 10 8 7 On Entrance 10 | . 9 11 12 17 11 21 12 3 6 Naked Turns 1 | . . . . . . . . . 1 Heaviest Build 26 | 9 8 7 13 13 18 26 6 17 24 Greatest Support 38 | 20 20 8 14 14 38 26 13 28 20 Greatest Overweight (x) 5 | . 1 . . . 1 1 . 5 3 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 5 5 5 5 5 8 8 5 5 5 Average Capacity 5 | 5 5 5 5 5 7 7 5 5 5 Most Carried 8 | 5 5 5 5 5 8 8 5 5 5 Average Carried 5 | 2 4 4 4 5 6 6 3 4 4 Final Capacity 8 | 5 5 5 5 5 8 5 5 5 5 Final Carried 6 | 5 5 5 5 5 6 3 5 5 4 Class Distribution -------------------- 64% | Mutant 16% | Infiltrator-Ninja 8% | Sprinter 7% | Infiltrator-Mutant 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Infiltrator-Ninja | -8/Materials Infiltrator-Ninja | -7/Factory Sprinter | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Matter Collected 1320 | 371 137 15 . 112 165 88 270 47 115 Remotely . | . . . . . . . . . . Salvage Created 1733 | 102 212 15 . . 203 117 18 410 656 Parts 68 | 11 12 4 . . 12 7 2 8 12 Haulers Intercepted 5 | . 2 . . . 2 1 . . . Recyclers Shooed 1 | . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . 2 1 . Prevented 2 | . . . . . . . . 2 . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Combat Hostiles Destroyed 28 | 1 6 3 . . 3 1 . 3 11 Melee 7 | . . . . . . 1 . 1 5 Guns 1 | 1 . . . . . . . . . AOE 13 | . 6 3 . . 3 . . . 1 Classes Destroyed 16 | 3 3 1 . . 1 1 1 2 4 Worker 1 | 1 . . . . . . . . . Builder 3 | . . . . . . 2 . . 1 Tunneler 4 | 3 . . . . . 1 . . . Hauler 5 | . 2 . . . 2 1 . . . Recycler 1 | . . . . . . . . . 1 Minesweeper 1 | . . . . . . . 1 . . Mechanic 1 | . . . . . . . . . 1 Operator 1 | . 1 . . . . . . . . Watcher 1 | . 1 . . . . . . . . Swarmer 6 | . . 3 . . . 1 . . 2 Grunt 15 | 1 6 . . . . . . 2 6 Brawler 1 | . . . . . . . . 1 . Sentry 3 | . . . . . 3 . . . . Hunter 2 | . . . . . . . . . 2 Programmer 1 | . . . . . . . . . 1 Samaritan 5 | . . . . . . . . 5 . Best Kill Streak 6 | 4 6 3 . . 2 2 1 3 5 Combat Bots Only 5 | 1 4 3 . . 2 1 . 3 5 Max Kills in Single Turn 3 | 1 3 3 . . 1 1 1 1 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . 2 3 . . 1 . . . 1 Melee 1 | . . . . . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Hostile Shots Fired 380 | 5 10 . . 2 23 117 54 11 158 Missed 143 | 1 4 . . 2 10 53 23 1 49 Damage Taken 3806 | 43 165 . . . 268 981 425 195 1729 Core 1705 | . 61 . . . 105 329 241 112 857 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 11 | . 11 . . . . . . . . Core Remaining (%) 64 | 100 . . . 75 80 . . 2 . Volleys Fired 49 | 14 12 1 . 1 10 8 . . 3 Largest 2 | 2 2 1 . 2 1 1 . . 1 Hottest 70 | 70 60 30 . 63 33 39 . . 39 Shots Fired 69 | 28 17 1 . 2 10 8 . . 3 Gun 28 | 28 . . . . . . . . . Cannon . | . . . . . . . . . . Launcher 41 | . 17 1 . 2 10 8 . . 3 Special . | . . . . . . . . . . Kinetic 14 | 14 . . . . . . . . . Thermal 14 | 14 . . . . . . . . . Explosive 30 | . 17 1 . 2 10 . . . . Electromagnetic 11 | . . . . . . 8 . . 3 Robot Hit Streak 10 | 6 10 . . . 3 5 . . 1 Robot Miss Streak 2 | 2 1 . . . 1 1 . . 2 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 90 | 19 13 . . . 6 12 1 9 30 Core Hits 52 | 6 17 3 . . 9 4 1 2 10 Critical Kills 2 | . . . . . . 1 . 1 . Critical Parts Destroyed 8 | . . . . . . . . 4 4 Critical Strikes 12 | 2 . . . . . 1 . 5 4 Burn 2 | 2 . . . . . . . . . Smash 10 | . . . . . . 1 . 5 4 Melee Attacks 65 | . . . . . 2 14 1 10 38 Impact 65 | . . . . . 2 14 1 10 38 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 12 | . . . . . 1 2 1 5 3 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4586 | 193 771 131 . . 415 601 115 573 1787 Guns 193 | 193 . . . . . . . . . Cannons . | . . . . . . . . . . Explosions 1695 | . 771 131 . . 261 295 . . 237 Melee 2698 | . . . . . 154 306 115 573 1550 Ramming . | . . . . . . . . . . Kinetic 80 | 80 . . . . . . . . . Thermal 223 | 113 . . . . . . . . 110 Explosive 1099 | . 771 131 . . 197 . . . . Electromagnetic 486 | . . . . . 64 295 . . 127 Impact 2698 | . . . . . 154 306 115 573 1550 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . . . 1 2 2 2 4 Average Corruption 1 | . . . . . 1 1 2 2 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 12 | . . . . . . 1 6 3 2 Message Errors 2 | . . . . . . 1 . 1 . Matter Fused 4 | . . . . . . . 3 1 . Heat Flow Errors 3 | . . . . . . . 3 . . Energy Discharges 1 | . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 . Data Loss (major) 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 1015 | . 43 . . . 36 38 . 371 527 Projectiles . | . . . . . . . . . . Explosions 50 | . 43 . . . 1 6 . . . Melee 965 | . . . . . 35 32 . 371 527 Knockbacks 11 | . . . . . . 2 . 2 7 Impact 11 | . . . . . . 2 . 2 7 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 255 | . 90 . . . 66 16 . . 83 Shots 11 | . 4 . . . 3 2 . . 2 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 238 | 49 22 . . 9 22 18 238 . 1 Average Temperature 33 | 25 10 . . 6 6 5 97 . 1 Received Heat Transfer 984 | 24 45 . . . 90 285 18 75 447 Siege Activations . | . . . . . . . . . . Robots Corrupted 13 | . . . . . . 2 . 4 7 Combat Hostiles 7 | . . . . . . . . 2 5 Parts Fried 24 | . . . . . 1 4 . 7 12 Impact Corruptions 32 | . . . . . 1 2 . 14 15 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 581 | 481 . . . . . . . . 100 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . 1 . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Peak Influence 383 | 40 356 222 . 21 383 357 . . 165 Initial 173 | . 26 138 . . 7 173 . . 88 Average 123 | 16 178 157 . 4 87 190 . . 71 Maximum Alert Level 1 | . 1 1 . . 1 1 . . . Low Security (%) 74 | 100 49 76 . 100 90 46 . . 100 Level 1 25 | . 50 23 . . 9 53 . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 17 | . 3 . . . 1 7 . . 6 Investigation 4 | . 1 . . . . 3 . . . Extermination 2 | . . . . . . 1 . . 1 Reinforcement 8 | . 2 . . . 1 3 . . 2 Assault . | . . . . . . . . . . Garrison 3 | . . . . . . . . . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 4 | . . . . . 1 2 . . 1 Haulers Reinforced 1 | . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Distress Signals 4 | . 2 . . . 1 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 107 | 1 12 . . 3 11 38 14 4 24 Peak Tracking Total 11 | 1 4 . . 10 7 11 7 2 8 Tactical Retreats 25 | . 1 . . . 4 14 4 . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Traps Triggered 2 | . . . . . . . . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Machines Disabled 10 | . 3 . . . 2 3 . . 2 Max in Single Turn 2 | . 2 . . . 2 1 . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Machines Accessed 22 | . 6 1 4 . 4 6 . . 1 Terminals 10 | . 4 . . . 3 2 . . 1 Fabricators 1 | . . . . . . 1 . . . Repair Stations 2 | . 1 . . . . 1 . . . Recycling Units 2 | . 1 . . . . 1 . . . Scanalyzers 2 | . . . . . 1 1 . . . Garrison Access . | . . . . . . . . . . Total Hacks 97 | . 14 1 43 . 17 21 . . 1 Successful 71 | . 8 1 43 . 10 9 . . . Failed 26 | . 6 . . . 7 12 . . 1 Catastrophic 6 | . . . . . 4 1 . . 1 Database Lockouts . | . . . . . . . . . . Manual 1 | . . . 1 . . . . . . Terminals 33 | . 11 . . . 11 10 . . 1 Fabricators 3 | . . . . . . 3 . . . Repair Stations 5 | . 2 . . . . 3 . . . Recycling Units 3 | . 1 . . . . 2 . . . Scanalyzers 9 | . . . . . 6 3 . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 59 | . 5 1 43 . 4 6 . . . Record 42 | . . . 42 . . . . . . Prototype ID Bank 1 | . . . . . . 1 . . . Open Door 1 | . . 1 . . . . . . . Open DSF 1 | . . . . . . 1 . . . Locate Traps 2 | . . . . . 1 1 . . . Maintenance Status 2 | . 1 . . . 1 . . . . Security Status 1 | . . . . . . 1 . . . Transport Status 1 | . . . . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . . . . Registered Components 2 | . 1 . . . 1 . . . . Zone Layout 4 | . 2 . . . 1 1 . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . Load Schematic 1 | . . . . . . 1 . . . Repair Station Hacks 3 | . 2 . . . . 1 . . . Scan Component 2 | . 1 . . . . 1 . . . Repair 1 | . 1 . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer 7 | . . . . . 6 1 . . . Insert Component 4 | . . . . . 3 1 . . . Analyze 3 | . . . . . 3 . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 13 | . 4 . . . 3 5 . . 1 Full Trace Events 4 | . 1 . . . . 3 . . . Feedback Events 1 | . . . . . . 1 . . . Corruption 1 | . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . Time 26 | . 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . . Parts Scanalyzed 3 | . . . . . 2 1 . . . Part Schematics Acquired 2 | . . . . . 2 . . . . Parts Damaged 1 | . . . . . 1 . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 2 . . 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Turns Passed 4092 | 120 361 104 242 143 316 1051 328 411 1016 Spaces Moved 5504 | 87 610 266 637 352 478 1383 990 406 295 Core 603 | 39 . . . . . . 79 327 158 Treads 79 | . . . . . . . . 79 . Legs 64 | . . . . . . . . . 64 Wheels 169 | 48 54 . . . . . . . 67 Hover 429 | . . . . . 124 303 . . 2 Flight 4160 | . 556 266 637 352 354 1080 911 . 4 Fastest Speed 30 | 50 37 37 37 37 31 30 30 50 35 Average Speed 43 | 66 41 37 37 37 37 39 31 90 78 Slowest Speed 300 | 80 120 37 37 37 117 112 50 300 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 9 | . 2 . . 3 . 4 . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 48 | 6 69 65 93 60 36 22 84 41 9 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 3 | . . 1 1 . . . 1 . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 8 | . . 1 . 2 . . 3 2 . Spaces Dug 61 | . . . . 23 38 . . . . Terrain Destroyed 282 | . 128 15 . 23 92 . . . 24 Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 282 | . 128 15 . 23 92 . . . 24 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Total 7014 | 123 697 270 643 358 604 1856 999 429 1035 Wait 1228 | . 41 . . 6 83 418 4 1 675 Move 5477 | 86 605 265 636 345 477 1374 989 405 295 Hop 9 | . 2 . . 3 . 4 . . . Pick Up 51 | 13 12 2 2 . 6 6 . 1 9 Fast Attach 25 | . 4 . 1 1 6 3 2 3 5 Attach 38 | 7 1 . . . 8 12 . . 10 Detach 15 | . . . . . 5 7 2 1 . Swap 14 | 2 7 . 1 1 . 3 . . . Drop 38 | 1 13 2 3 1 7 7 1 3 . Fire 49 | 14 12 1 . 1 10 8 . . 3 Melee 65 | . . . . . 2 14 1 10 38 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 5 | . . . . . . . . 5 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 56 | -11/Scrapyard | Discovered new exit (range 8) 121 | -11/Scrapyard | Entered Materials 256 | -10/Materials | Discovered new exit (range 13) 286 | -10/Materials | Repaired Flight Unit 318 | -10/Materials | Discovered new exit (range 10) 331 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 13) 482 | -10/Materials | Entered Mines 528 | -10/Mines | Learned location of Zion (-7) 542 | -10/Mines | Found the Drone Emporium 544 | -10/Mines | Found Prototype Device 581 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 582 | -10/Mines | Discovered new exit (range 5) 586 | -10/Mines | Entered Exiles 596 | -10/Exiles | Met 8R-AWN 602 | -10/Exiles | Met EX-HEX 633 | -10/Exiles | Met EX-DEC 662 | -10/Exiles | Discovered new exit (range 10) 700 | -10/Exiles | Visited The Gauntlet 756 | -10/Exiles | Met EX-BIN 763 | -10/Exiles | Aligned with FarCom system 763 | -10/Exiles | Given EX-Vault access code 789 | -10/Exiles | Opened EX-Vault 791 | -10/Exiles | Found Cloak of Protection 802 | -10/Exiles | Warned to stay clear of 0b10 Research branches 828 | -10/Exiles | Left Exiles lab with Cloak of Protection 828 | -10/Exiles | Entered Mines 830 | -9/Mines | Learned Materials emergency access door positions 895 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 910 | -9/Mines | Learned 2 Materials zone layouts 923 | -9/Mines | Discovered new exit (range 5) 930 | -9/Mines | Assembled infested the area 971 | -9/Mines | Entered Materials 971 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1085 | -8/Materials | Discovered new exit (range 15) 1287 | -8/Materials | Entered Factory 1287 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1334 | -7/Factory | Build established: Infiltrator-Ninja 2157 | -7/Factory | Build established: Infiltrator-Mutant 2267 | -7/Factory | Lost 6 parts (2p3n1u) 2320 | -7/Factory | Discovered new exit (range 5) 2338 | -7/Factory | Entered Lower Caves 2339 | -7/Lower Caves | Encountered a Warlord checkpoint 2571 | -7/Lower Caves | Build established: Sprinter 2613 | -7/Lower Caves | Core integrity fell below 50% 2657 | -7/Lower Caves | Lost 3 parts (3n) 2661 | -7/Lower Caves | Discovered new exit (range 11) 2664 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2664 | -7/Lower Caves | Core integrity fell below 20% 2666 | -7/Lower Caves | Entered another Lower Caves area 2904 | -7/Lower Caves | Build established: Mutant 3024 | -7/Lower Caves | Spotted B-75 Beast 3074 | -7/Lower Caves | Discovered new exit (range 6) 3077 | -7/Lower Caves | Entered Factory 3077 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3835 | -6/Factory | Garrison activated, responded to threat 3917 | -6/Factory | Lost 3 parts (1p1n1w) 3989 | -6/Factory | Core integrity fell below 50% 4004 | -6/Factory | Lost 3 parts (1p2n) 4078 | -6/Factory | Core integrity fell below 20% 4093 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04020_ H-66 Slayer system terminally corrupted. 04020_ Lgt. Fission Core fried. 04021_ Acquired 7 matter. 04021_ Destroyed Phase Shifter. 04021_ H-66 Slayer system corrupted by crushing effect. 04022_ H-66 Slayer system terminally corrupted. 04022_ Targeting Computer fried. 04024_ Acquired Corrupted Flexi-carbon Leg. 04024_ Integrated Corrupted Flexi-carbon Leg (+2). 04025_ Acquired 10 matter. 04026_ K-01 Serf collects debris. 04034_ Mak. Hammer destroyed. 04038_ K-01 Serf collects debris. 04038_ Critical hit (Burn: +37). 04041_ K-01 Serf collects debris. 04054_ System corrupted: Substantial component data lost. 04063_ Flail destroyed. 04072_ Acquired Flexi-carbon Leg. 04072_ Flexi-carbon Leg destroyed. 04083_ K-01 Serf suffers critical hit (Burn). Map ----- +----------------------------------------------------+ | ?????????????????? ??????????????????????????? | | ?????????????????? ??????????????????????????? | | ??????????????????# ??????????????????????????? | | ??????????????????# ??????????????????????????? | | ?????????????????## ??????????????????????????? | | ?????????????????? ##+#????+##???????????????? | | ??????????????????# #??? #####???????????? | | ??????????????????# #### ??????????? | | ??????????????????# ??????????? | | ??????????????????# ??????????? | | #######???????????# ?????????? | | #??????????## ?????????? | | " """ #??????????# g ????????? | | " """ #??????????# #??????????? | | " """ ############+###+## g #????????????????? | | ^/ / gg l #gg #????????????????? | | # ####### = # g #????????????????? | | # #?????# # ##????????????????? | | # #?????# ! !# #?????????????????? | | +###### #?????########### #?????????????????? | | ### ##????????????# #?????????????????? | | ####?????????# #?????????????????? | | " +?????????# #?????????????????? | | " #?????????# #?????????????????? | | " ###+###+#?????????# #?????????????????? | | " #?????????????????###@####+#?????????????????? | | #??????????????????! ?????????????????????? | | #???????????????? !! ???????????????????? | | +?????????????? ?????????????????? | | #???????????? """"""""" #???????????????? | | #?????????? #???????????????? | | #?????????# """"""""" #???????????????? | | #?????????# #???????????????? | | #?????????# Y #???????????????? | | #?????????### #############??#???????????????? | | [ #???????????#????????????????????????????????? | | #????????????????????????????????????????????? | | #?????????????????????????????????w??????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 27 Energy Capacity 480 Matter Stores 365 Matter Capacity 400 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Evasion (%) 64 Recoil Reduction 1 Item Schematics ----------------- Mni. Grenade Launcher | -8/Materials | Scanalyzed Xenon Bombardment Thruster | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call I Survived The Infestation Let's See Who's Tougher Slippery One Universal Adapter Challenges ------------ None Game ------ Seed GaussDefenseSlayer Manual? 0 Play Time 01:42:30 Cumulative 16.4 hours Start 2025.04.16 @ 20:10:40 End 2025.04.16 @ 21:54:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 1 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 11 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9c1b6cb0-4e57-4083-b959-c32529d8c210