Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.16 @ 21:54:30

Player: MutatedPixel

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (46)      230
Value Destroyed (1354)     1354
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 6204

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/850
Matter                     290/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (9)
Movement                   Walking (120)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
           Flexi-carbon Leg
>          --- UTILITY (6) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Light Ion Engine
  Improved Deuterium Engine
  Improved Deuterium Engine
           Cloak of Protection

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
           Airjet
           Airjet
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
>          --- UTILITY ----------
     Small Storage Unit
  Advanced Weight Redist. System
           Structural Scanner
           ECM Suite
>          --- WEAPON -----------
           Proton Missile Launcher
           Flail
>          --- INVENTORY --------
  Improved Deuterium Engine
           Weight Redist. System
           Sensor Array
           Cloak of Protection
           Proton Missile Launcher
           Rocket Launcher
      Mini Grenade Launcher
[Rating: 32]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Xenon Bombardment Thruster
  Treads                   Medium Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Wheel
  Hover Unit               Airjet
  Flight Unit              Xenon Bombardment Thruster
Utility                    Sensor Array
  Device                   Sensor Array
  Storage                  Small Storage Unit
Weapon                     Mini Grenade Launcher
  Energy Gun               Medium Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Flail

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac 
Slots Evolved              8    | .   .   .   .   .   4   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   
  Propulsion               3    | .   .   .   .   .   2   .   .   .   1   
  Utility                  4    | .   .   .   .   .   2   1   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             77   | 9   12  .   2   2   14  18  2   3   15  
  Power                    9    | 1   1   .   .   .   .   3   .   1   3   
    Engine                 6    | 1   1   .   .   .   .   2   .   .   2   
    Core                   3    | .   .   .   .   .   .   1   .   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               32   | 2   4   .   .   .   9   7   .   1   9   
    Treads                 1    | .   .   .   .   .   .   .   .   1   .   
    Leg                    3    | .   .   .   .   .   .   .   .   .   3   
    Wheel                  6    | 2   .   .   .   .   .   .   .   .   4   
    Hover                  7    | .   .   .   .   .   4   2   .   .   1   
    Flight                 15   | .   4   .   .   .   5   5   .   .   1   
  Utility                  16   | 3   3   .   2   1   4   3   .   .   .   
    Device                 14   | 2   3   .   2   1   3   3   .   .   .   
    Storage                2    | 1   .   .   .   .   1   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   20   | 3   4   .   .   1   1   5   2   1   3   
    Energy Gun             1    | 1   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   1   .   .   
    Ballistic Gun          4    | 2   2   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               8    | .   2   .   .   1   .   3   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          6    | .   .   .   .   .   1   2   1   1   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   1   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   1   
    System Corruption      2    | .   .   .   .   .   .   .   .   .   2   
Parts Lost                 29   | .   2   .   .   .   2   9   3   1   12  
  Power                    6    | .   1   .   .   .   1   2   .   .   2   
  Propulsion               16   | .   1   .   .   .   1   4   3   1   6   
  Utility                  2    | .   .   .   .   .   .   2   .   .   .   
  Weapon                   5    | .   .   .   .   .   .   1   .   .   4   
  Highest Loss Streak      6    | .   2   .   .   .   1   6   3   1   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     52   | .   94  100 100 100 93  68  33  14  8   
  Engine                   3    | .   12  14  14  14  9   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   2   .   4   .   
  Hover                    2    | .   .   .   .   .   10  5   .   .   .   
  Flight                   13   | .   21  28  28  28  20  18  19  .   .   
  Device                   14   | .   28  28  28  28  25  23  .   .   .   
  Storage                  2    | .   .   .   .   .   9   6   .   .   .   
  Launcher                 7    | .   22  28  28  28  11  3   5   .   .   
  Impact Weapon            4    | .   .   .   .   .   6   6   7   7   5   
Peak Build Rating          32   | 9   11  12  17  17  27  32  12  13  20  
  Average Rating           13   | 4   10  11  12  11  21  24  10  8   7   
  On Entrance              10   | .   9   11  12  17  11  21  12  3   6   
Naked Turns                1    | .   .   .   .   .   .   .   .   .   1   
Heaviest Build             26   | 9   8   7   13  13  18  26  6   17  24  
  Greatest Support         38   | 20  20  8   14  14  38  26  13  28  20  
  Greatest Overweight (x)  5    | .   1   .   .   .   1   1   .   5   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 5   5   5   5   5   8   8   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   7   7   5   5   5   
  Most Carried             8    | 5   5   5   5   5   8   8   5   5   5   
  Average Carried          5    | 2   4   4   4   5   6   6   3   4   4   
  Final Capacity           8    | 5   5   5   5   5   8   5   5   5   5   
  Final Carried            6    | 5   5   5   5   5   6   3   5   5   4   

 Class Distribution 
--------------------
 64% | Mutant
 16% | Infiltrator-Ninja
  8% | Sprinter
  7% | Infiltrator-Mutant
  3% | Scout

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -10/Exiles
            Mutant | -9/Mines
 Infiltrator-Ninja | -8/Materials
 Infiltrator-Ninja | -7/Factory
          Sprinter | -7/Lower Caves
            Mutant | -7/Lower Caves
            Mutant | -6/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac 
Matter Collected           1320 | 371 137 15  .   112 165 88  270 47  115 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            1733 | 102 212 15  .   .   203 117 18  410 656 
  Parts                    68   | 11  12  4   .   .   12  7   2   8   12  
Haulers Intercepted        5    | .   2   .   .   .   2   1   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      3    | .   .   .   .   .   .   .   2   1   .   
  Prevented                2    | .   .   .   .   .   .   .   .   2   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac 
Combat Hostiles Destroyed  28   | 1   6   3   .   .   3   1   .   3   11  
  Melee                    7    | .   .   .   .   .   .   1   .   1   5   
  Guns                     1    | 1   .   .   .   .   .   .   .   .   .   
  AOE                      13   | .   6   3   .   .   3   .   .   .   1   
Classes Destroyed          16   | 3   3   1   .   .   1   1   1   2   4   
  Worker                   1    | 1   .   .   .   .   .   .   .   .   .   
  Builder                  3    | .   .   .   .   .   .   2   .   .   1   
  Tunneler                 4    | 3   .   .   .   .   .   1   .   .   .   
  Hauler                   5    | .   2   .   .   .   2   1   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   .   .   .   1   
  Minesweeper              1    | .   .   .   .   .   .   .   1   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   1   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   .   .   
  Swarmer                  6    | .   .   3   .   .   .   1   .   .   2   
  Grunt                    15   | 1   6   .   .   .   .   .   .   2   6   
  Brawler                  1    | .   .   .   .   .   .   .   .   1   .   
  Sentry                   3    | .   .   .   .   .   3   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   2   
  Programmer               1    | .   .   .   .   .   .   .   .   .   1   
  Samaritan                5    | .   .   .   .   .   .   .   .   5   .   
Best Kill Streak           6    | 4   6   3   .   .   2   2   1   3   5   
  Combat Bots Only         5    | 1   4   3   .   .   2   1   .   3   5   
Max Kills in Single Turn   3    | 1   3   3   .   .   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   3   .   .   1   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   1   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  
Hostile Shots Fired        380  | 5    10   .    .    2    23   117  54   11   158  
  Missed                   143  | 1    4    .    .    2    10   53   23   1    49   
Damage Taken               3806 | 43   165  .    .    .    268  981  425  195  1729 
  Core                     1705 | .    61   .    .    .    105  329  241  112  857  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   11   | .    11   .    .    .    .    .    .    .    .    
Core Remaining (%)         64   | 100  .    .    .    75   80   .    .    2    .    
Volleys Fired              49   | 14   12   1    .    1    10   8    .    .    3    
  Largest                  2    | 2    2    1    .    2    1    1    .    .    1    
  Hottest                  70   | 70   60   30   .    63   33   39   .    .    39   
Shots Fired                69   | 28   17   1    .    2    10   8    .    .    3    
  Gun                      28   | 28   .    .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    
  Launcher                 41   | .    17   1    .    2    10   8    .    .    3    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  14   | 14   .    .    .    .    .    .    .    .    .    
  Thermal                  14   | 14   .    .    .    .    .    .    .    .    .    
  Explosive                30   | .    17   1    .    2    10   .    .    .    .    
  Electromagnetic          11   | .    .    .    .    .    .    8    .    .    3    
  Robot Hit Streak         10   | 6    10   .    .    .    3    5    .    .    1    
  Robot Miss Streak        2    | 2    1    .    .    .    1    1    .    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           90   | 19   13   .    .    .    6    12   1    9    30   
  Core Hits                52   | 6    17   3    .    .    9    4    1    2    10   
  Critical Kills           2    | .    .    .    .    .    .    1    .    1    .    
  Critical Parts Destroyed 8    | .    .    .    .    .    .    .    .    4    4    
  Critical Strikes         12   | 2    .    .    .    .    .    1    .    5    4    
    Burn                   2    | 2    .    .    .    .    .    .    .    .    .    
    Smash                  10   | .    .    .    .    .    .    1    .    5    4    
Melee Attacks              65   | .    .    .    .    .    2    14   1    10   38   
  Impact                   65   | .    .    .    .    .    2    14   1    10   38   
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            12   | .    .    .    .    .    1    2    1    5    3    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4586 | 193  771  131  .    .    415  601  115  573  1787 
  Guns                     193  | 193  .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               1695 | .    771  131  .    .    261  295  .    .    237  
  Melee                    2698 | .    .    .    .    .    154  306  115  573  1550 
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  80   | 80   .    .    .    .    .    .    .    .    .    
  Thermal                  223  | 113  .    .    .    .    .    .    .    .    110  
  Explosive                1099 | .    771  131  .    .    197  .    .    .    .    
  Electromagnetic          486  | .    .    .    .    .    64   295  .    .    127  
  Impact                   2698 | .    .    .    .    .    154  306  115  573  1550 
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    1    2    2    2    4    
  Average Corruption       1    | .    .    .    .    .    1    1    2    2    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  12   | .    .    .    .    .    .    1    6    3    2    
    Message Errors         2    | .    .    .    .    .    .    1    .    1    .    
    Matter Fused           4    | .    .    .    .    .    .    .    3    1    .    
    Heat Flow Errors       3    | .    .    .    .    .    .    .    3    .    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    1    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1015 | .    43   .    .    .    36   38   .    371  527  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               50   | .    43   .    .    .    1    6    .    .    .    
  Melee                    965  | .    .    .    .    .    35   32   .    371  527  
Knockbacks                 11   | .    .    .    .    .    .    2    .    2    7    
  Impact                   11   | .    .    .    .    .    .    2    .    2    7    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      255  | .    90   .    .    .    66   16   .    .    83   
  Shots                    11   | .    4    .    .    .    3    2    .    .    2    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        238  | 49   22   .    .    9    22   18   238  .    1    
  Average Temperature      33   | 25   10   .    .    6    6    5    97   .    1    
  Received Heat Transfer   984  | 24   45   .    .    .    90   285  18   75   447  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           13   | .    .    .    .    .    .    2    .    4    7    
  Combat Hostiles          7    | .    .    .    .    .    .    .    .    2    5    
  Parts Fried              24   | .    .    .    .    .    1    4    .    7    12   
  Impact Corruptions       32   | .    .    .    .    .    1    2    .    14   15   
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         581  | 481  .    .    .    .    .    .    .    .    100  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    1    .    .    .    1    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac 
Peak Influence             383  | 40  356 222 .   21  383 357 .   .   165 
  Initial                  173  | .   26  138 .   .   7   173 .   .   88  
  Average                  123  | 16  178 157 .   4   87  190 .   .   71  
Maximum Alert Level        1    | .   1   1   .   .   1   1   .   .   .   
  Low Security (%)         74   | 100 49  76  .   100 90  46  .   .   100 
  Level 1                  25   | .   50  23  .   .   9   53  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   3   .   .   .   1   7   .   .   6   
  Investigation            4    | .   1   .   .   .   .   3   .   .   .   
  Extermination            2    | .   .   .   .   .   .   1   .   .   1   
  Reinforcement            8    | .   2   .   .   .   1   3   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   .   1   2   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac 
Distress Signals           4    | .   2   .   .   .   1   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              107  | 1   12  .   .   3   11  38  14  4   24  
  Peak Tracking Total      11   | 1   4   .   .   10  7   11  7   2   8   
  Tactical Retreats        25   | .   1   .   .   .   4   14  4   .   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac 
Traps Triggered            2    | .   .   .   .   .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac 
Machines Disabled          10   | .   3   .   .   .   2   3   .   .   2   
  Max in Single Turn       2    | .   2   .   .   .   2   1   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac 
Machines Accessed          22   | .   6   1   4   .   4   6   .   .   1   
  Terminals                10   | .   4   .   .   .   3   2   .   .   1   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   
  Repair Stations          2    | .   1   .   .   .   .   1   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   1   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                97   | .   14  1   43  .   17  21  .   .   1   
  Successful               71   | .   8   1   43  .   10  9   .   .   .   
  Failed                   26   | .   6   .   .   .   7   12  .   .   1   
    Catastrophic           6    | .   .   .   .   .   4   1   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   .   .   .   .   
  Terminals                33   | .   11  .   .   .   11  10  .   .   1   
  Fabricators              3    | .   .   .   .   .   .   3   .   .   .   
  Repair Stations          5    | .   2   .   .   .   .   3   .   .   .   
  Recycling Units          3    | .   1   .   .   .   .   2   .   .   .   
  Scanalyzers              9    | .   .   .   .   .   6   3   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             59   | .   5   1   43  .   4   6   .   .   .   
  Record                   42   | .   .   .   42  .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   1   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   .   
  Locate Traps             2    | .   .   .   .   .   1   1   .   .   .   
  Maintenance Status       2    | .   1   .   .   .   1   .   .   .   .   
  Security Status          1    | .   .   .   .   .   .   1   .   .   .   
  Transport Status         1    | .   .   .   .   .   .   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   1   .   .   .   1   .   .   .   .   
  Zone Layout              4    | .   2   .   .   .   1   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       3    | .   2   .   .   .   .   1   .   .   .   
  Scan Component           2    | .   1   .   .   .   .   1   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   .   .   .   6   1   .   .   .   
  Insert Component         4    | .   .   .   .   .   3   1   .   .   .   
  Analyze                  3    | .   .   .   .   .   3   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   4   .   .   .   3   5   .   .   1   
  Full Trace Events        4    | .   1   .   .   .   .   3   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   1   .   .   .   
    Corruption             1    | .   .   .   .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   2   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   10  .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   2   1   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   2   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   2   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  
Turns Passed               4092 | 120  361  104  242  143  316  1051 328  411  1016 
Spaces Moved               5504 | 87   610  266  637  352  478  1383 990  406  295  
  Core                     603  | 39   .    .    .    .    .    .    79   327  158  
  Treads                   79   | .    .    .    .    .    .    .    .    79   .    
  Legs                     64   | .    .    .    .    .    .    .    .    .    64   
  Wheels                   169  | 48   54   .    .    .    .    .    .    .    67   
  Hover                    429  | .    .    .    .    .    124  303  .    .    2    
  Flight                   4160 | .    556  266  637  352  354  1080 911  .    4    
  Fastest Speed            30   | 50   37   37   37   37   31   30   30   50   35   
  Average Speed            43   | 66   41   37   37   37   37   39   31   90   78   
  Slowest Speed            300  | 80   120  37   37   37   117  112  50   300  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            9    | .    2    .    .    3    .    4    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       48   | 6    69   65   93   60   36   22   84   41   9    
  Regions Visited          9
    Branch Regions         5
  Pre-discovered Areas     3    | .    .    1    1    .    .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    1    1    1    1    .    
Scrap Searched             8    | .    .    1    .    2    .    .    3    2    .    
Spaces Dug                 61   | .    .    .    .    23   38   .    .    .    .    
Terrain Destroyed          282  | .    128  15   .    23   92   .    .    .    24   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    
  AOE                      282  | .    128  15   .    23   92   .    .    .    24   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  
Total                      7014 | 123  697  270  643  358  604  1856 999  429  1035 
  Wait                     1228 | .    41   .    .    6    83   418  4    1    675  
  Move                     5477 | 86   605  265  636  345  477  1374 989  405  295  
  Hop                      9    | .    2    .    .    3    .    4    .    .    .    
  Pick Up                  51   | 13   12   2    2    .    6    6    .    1    9    
  Fast Attach              25   | .    4    .    1    1    6    3    2    3    5    
  Attach                   38   | 7    1    .    .    .    8    12   .    .    10   
  Detach                   15   | .    .    .    .    .    5    7    2    1    .    
  Swap                     14   | 2    7    .    1    1    .    3    .    .    .    
  Drop                     38   | 1    13   2    3    1    7    7    1    3    .    
  Fire                     49   | 14   12   1    .    1    10   8    .    .    3    
  Melee                    65   | .    .    .    .    .    2    14   1    10   38   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   5    | .    .    .    .    .    .    .    .    5    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Min)
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory

 History 
---------
 Turn | Location       | Event
    2 | -11/Scrapyard  | Met Revision 17
   56 | -11/Scrapyard  | Discovered new exit (range 8)
  121 | -11/Scrapyard  | Entered Materials
  256 | -10/Materials  | Discovered new exit (range 13)
  286 | -10/Materials  | Repaired Flight Unit
  318 | -10/Materials  | Discovered new exit (range 10)
  331 | -10/Materials  | Build established: Mutant
  400 | -10/Materials  | Discovered new exit (range 13)
  482 | -10/Materials  | Entered Mines
  528 | -10/Mines      | Learned location of Zion (-7)
  542 | -10/Mines      | Found the Drone Emporium
  544 | -10/Mines      | Found Prototype Device
  581 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  582 | -10/Mines      | Discovered new exit (range 5)
  586 | -10/Mines      | Entered Exiles
  596 | -10/Exiles     | Met 8R-AWN
  602 | -10/Exiles     | Met EX-HEX
  633 | -10/Exiles     | Met EX-DEC
  662 | -10/Exiles     | Discovered new exit (range 10)
  700 | -10/Exiles     | Visited The Gauntlet
  756 | -10/Exiles     | Met EX-BIN
  763 | -10/Exiles     | Aligned with FarCom system
  763 | -10/Exiles     | Given EX-Vault access code
  789 | -10/Exiles     | Opened EX-Vault
  791 | -10/Exiles     | Found Cloak of Protection
  802 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
  828 | -10/Exiles     | Left Exiles lab with Cloak of Protection
  828 | -10/Exiles     | Entered Mines
  830 | -9/Mines       | Learned Materials emergency access door positions
  895 | -9/Mines       | Received a Rocket Launcher from a helpful Derelict
  910 | -9/Mines       | Learned 2 Materials zone layouts
  923 | -9/Mines       | Discovered new exit (range 5)
  930 | -9/Mines       | Assembled infested the area
  971 | -9/Mines       | Entered Materials
  971 | -8/Materials   | Evolved 4 slots: Propulsion x2, Utility x2
 1085 | -8/Materials   | Discovered new exit (range 15)
 1287 | -8/Materials   | Entered Factory
 1287 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 1334 | -7/Factory     | Build established: Infiltrator-Ninja
 2157 | -7/Factory     | Build established: Infiltrator-Mutant
 2267 | -7/Factory     | Lost 6 parts (2p3n1u)
 2320 | -7/Factory     | Discovered new exit (range 5)
 2338 | -7/Factory     | Entered Lower Caves
 2339 | -7/Lower Caves | Encountered a Warlord checkpoint
 2571 | -7/Lower Caves | Build established: Sprinter
 2613 | -7/Lower Caves | Core integrity fell below 50%
 2657 | -7/Lower Caves | Lost 3 parts (3n)
 2661 | -7/Lower Caves | Discovered new exit (range 11)
 2664 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 2664 | -7/Lower Caves | Core integrity fell below 20%
 2666 | -7/Lower Caves | Entered another Lower Caves area
 2904 | -7/Lower Caves | Build established: Mutant
 3024 | -7/Lower Caves | Spotted B-75 Beast
 3074 | -7/Lower Caves | Discovered new exit (range 6)
 3077 | -7/Lower Caves | Entered Factory
 3077 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 3835 | -6/Factory     | Garrison activated, responded to threat
 3917 | -6/Factory     | Lost 3 parts (1p1n1w)
 3989 | -6/Factory     | Core integrity fell below 50%
 4004 | -6/Factory     | Lost 3 parts (1p2n)
 4078 | -6/Factory     | Core integrity fell below 20%
 4093 | -6/Factory     | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
04020_ H-66 Slayer system terminally corrupted.
04020_ Lgt. Fission Core fried.
04021_ Acquired 7 matter.
04021_ Destroyed Phase Shifter.
04021_ H-66 Slayer system corrupted by crushing effect.
04022_ H-66 Slayer system terminally corrupted.
04022_ Targeting Computer fried.
04024_ Acquired Corrupted Flexi-carbon Leg.
04024_ Integrated Corrupted Flexi-carbon Leg (+2).
04025_ Acquired 10 matter.
04026_ K-01 Serf collects debris. <x2>
04034_ Mak. Hammer destroyed.
04038_ K-01 Serf collects debris.
04038_ Critical hit (Burn: +37).
04041_ K-01 Serf collects debris.
04054_ System corrupted: Substantial component data lost.
04063_ Flail destroyed.
04072_ Acquired Flexi-carbon Leg.
04072_ Flexi-carbon Leg destroyed.
04083_ K-01 Serf suffers critical hit (Burn).

 Map 
-----
+----------------------------------------------------+
| ??????????????????     ??????????????????????????? |
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|       #??????????##                     ?????????? |
| " """ #??????????#        g              ????????? |
| " """ #??????????#                    #??????????? |
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|       # #?????#         #      ##????????????????? |
|       # #?????#   !    !#      #?????????????????? |
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| "   #?????????????????###@####+#?????????????????? |
|     #??????????????????!    ?????????????????????? |
|     #???????????????? !!      ???????????????????? |
|     +??????????????             ?????????????????? |
|     #????????????     """""""""  #???????????????? |
|     #??????????                  #???????????????? |
|     #?????????#       """""""""  #???????????????? |
|     #?????????#                  #???????????????? |
|     #?????????#   Y              #???????????????? |
|     #?????????### #############??#???????????????? |
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|     #????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          27
Energy Capacity            480
Matter Stores              365
Matter Capacity            400
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Additional Mass Support    9
Evasion (%)                64
Recoil Reduction           1

 Item Schematics 
-----------------
      Mni. Grenade Launcher | -8/Materials | Scanalyzed
 Xenon Bombardment Thruster | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call
I Survived The Infestation
Let's See Who's Tougher
Slippery One
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              GaussDefenseSlayer
  Manual?         0
Play Time         01:42:30
  Cumulative      16.4 hours
  Start           2025.04.16 @ 20:10:40
  End             2025.04.16 @ 21:54:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           1
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          11
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9c1b6cb0-4e57-4083-b959-c32529d8c210