Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 16:21:36

Player: Chadwick Daniels

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (31)      155
Value Destroyed (686)      686
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (8)                  8
              TOTAL SCORE: 2849

 Bonus
-------
High Alert Combat Kills    8

 Cogmind 
---------
Core Integrity             0/550
Matter                     20/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (43)
Movement                   Core (350) Ox6
Location                   -8/Storage

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (5) ------
     Large Storage Unit
  Advanced Targeting Computer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (15) ---
     Large Storage Unit
           Seismic Detector
     Light Armor Plating
    Medium Armor Plating
           Pulse Rifle
           Assault Rifle
           Assault Rifle
           Grenade Launcher
  Improved Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
           Terrain Scanner
  Advanced Targeting Computer
    Medium Armor Plating
>          --- WEAPON -----------
           Autogun
           Rocket Launcher
>          --- INVENTORY --------
     Light Treads
     Large Storage Unit
           Seismic Detector
     Light Armor Plating
    Medium Armor Plating
           Pulse Rifle
           Assault Rifle
           Assault Rifle
           Assault Rifle
           Grenade Launcher
  Improved Grenade Launcher
  Improved Grenade Launcher
[Rating: 19]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Medium Armor Plating
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Slots Evolved              4    | .   .   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   
  Utility                  3    | .   .   2   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             27   | 5   4   5   5   5   3   
  Power                    2    | 1   .   .   1   .   .   
    Engine                 2    | 1   .   .   1   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               4    | 1   1   .   .   1   1   
    Treads                 4    | 1   1   .   .   1   1   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  11   | 1   2   4   1   3   .   
    Device                 4    | .   .   2   .   2   .   
    Storage                3    | 1   1   1   .   .   .   
    Processor              1    | .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | .   1   1   1   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   10   | 2   1   1   3   1   2   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          6    | 2   .   1   1   1   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               4    | .   1   .   2   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 15   | .   .   1   2   8   4   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               4    | .   .   .   .   3   1   
  Utility                  5    | .   .   1   1   2   1   
  Weapon                   5    | .   .   .   1   2   2   
  Highest Loss Streak      7    | .   .   1   1   7   4   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   90  100 94  74  53  
  Engine                   9    | .   14  11  11  4   .   
  Treads                   19   | .   25  22  22  16  9   
  Device                   14   | .   .   22  22  18  8   
  Storage                  11   | .   14  11  11  9   9   
  Processor                2    | .   .   .   .   7   9   
  Protection               6    | .   8   11  7   5   .   
  Ballistic Gun            10   | .   14  11  11  6   8   
  Launcher                 9    | .   13  11  9   5   9   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             40   | 11  35  38  38  40  29  
  Greatest Support         60   | 20  40  40  40  60  20  
  Greatest Overweight (x)  7    | .   1   .   .   7   6   
  Average Overweight (x)   .    | .   .   .   .   1   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         14   | 7   14  15  15  15  15  
  Most Carried             15   | 3   12  15  13  12  11  
  Average Carried          10   | 1   7   12  10  11  9   
  Final Capacity           15   | 8   15  15  15  15  15  
  Final Carried            13   | 2   12  13  10  12  9   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -8/Storage

 Resources                      | -11 -10 -9  -9  -8  -8  
-----------                Run  | Yrd Mat Mat Min Mat Sto 
Matter Collected           645  | 217 133 47  237 11  .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            506  | .   202 161 104 39  .   
  Parts                    46   | .   9   13  16  8   .   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Combat Hostiles Destroyed  22   | .   4   4   13  1   .   
  Guns                     6    | .   1   3   1   1   .   
  AOE                      16   | .   3   1   12  .   .   
Classes Destroyed          8    | .   5   1   1   1   .   
  Worker                   1    | .   1   .   .   .   .   
  Builder                  3    | .   1   1   .   1   .   
  Recycler                 1    | .   1   .   .   .   .   
  Operator                 1    | .   .   .   .   1   .   
  Watcher                  3    | .   1   2   .   .   .   
  Swarmer                  11   | .   .   .   11  .   .   
  Grunt                    8    | .   4   2   2   .   .   
  Sentry                   3    | .   .   2   .   1   .   
Best Kill Streak           7    | .   4   3   7   3   .   
  Combat Bots Only         6    | .   2   2   6   1   .   
Max Kills in Single Turn   3    | .   2   1   3   1   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   2   1   3   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -8  -8  
--------                   Run  | Yrd Mat Mat Min Mat Sto 
Hostile Shots Fired        247  | .   15  6   72  90  64  
  Missed                   72   | .   5   2   18  26  21  
Damage Taken               2503 | .   136 141 609 949 668 
  Core                     674  | .   .   34  88  212 340 
  Absorbed by Shields      .    | .   .   .   .   .   .   
Core Remaining (%)         89   | 100 100 .   69  .   .   
Volleys Fired              46   | .   13  13  13  7   .   
  Largest                  2    | .   2   2   2   2   .   
  Hottest                  56   | .   50  53  53  56  .   
Shots Fired                84   | .   25  24  23  12  .   
  Gun                      46   | .   13  13  13  7   .   
  Cannon                   .    | .   .   .   .   .   .   
  Launcher                 38   | .   12  11  10  5   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  46   | .   13  13  13  7   .   
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                38   | .   12  11  10  5   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Robot Hit Streak         3    | .   1   3   3   3   .   
  Robot Miss Streak        4    | .   4   3   3   1   .   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   
Shots Hit Robots           27   | .   3   7   9   8   .   
  Core Hits                51   | .   18  12  14  7   .   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           2011 | .   605 447 747 212 .   
  Guns                     219  | .   40  54  46  79  .   
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               1792 | .   565 393 701 133 .   
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   .   
  Kinetic                  219  | .   40  54  46  79  .   
  Thermal                  86   | .   .   86  .   .   .   
  Explosive                1706 | .   565 307 701 133 .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            35   | .   7   12  16  .   .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               35   | .   7   12  16  .   .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      258  | .   9   101 99  49  .   
  Shots                    14   | .   1   4   6   3   .   
  Rammed                   .    | .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        34   | .   32  6   9   18  34  
  Average Temperature      15   | .   20  4   6   13  19  
  Received Heat Transfer   909  | .   72  24  120 288 405 
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         50   | .   .   50  .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Peak Influence             491  | .   234 342 491 223 66  
  Initial                  133  | .   .   14  133 113 64  
  Average                  155  | .   43  139 331 151 63  
Maximum Alert Level        2    | .   1   1   2   1   .   
  Low Security (%)         63   | 100 88  69  .   85  100 
  Level 1                  31   | .   11  30  80  14  .   
  Level 2                  5    | .   .   .   18  .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          7    | .   1   3   .   .   3   
  Investigation            1    | .   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            6    | .   1   3   .   .   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Sto 
Distress Signals           1    | .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              46   | .   8   7   15  4   12  
  Peak Tracking Total      14   | .   5   2   4   5   14  
  Tactical Retreats        2    | .   .   .   1   1   .   

 Traps                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  
----------                 Run  | Yrd Mat Mat Min Mat Sto 
Machines Disabled          7    | .   4   3   .   .   .   
  Max in Single Turn       2    | .   2   2   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Sto 
Machines Accessed          2    | .   .   1   .   .   1   
  Terminals                2    | .   .   1   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                5    | .   .   1   .   .   4   
  Successful               4    | .   .   1   .   .   3   
  Failed                   1    | .   .   .   .   .   1   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                5    | .   .   1   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             4    | .   .   1   .   .   3   
  Record                   4    | .   .   1   .   .   3   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   .   1   
  Full Trace Events        1    | .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  
------------               Run  | Yrd Mat Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  
--------                   Run  | Yrd Mat Mat Min Mat Sto 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -8  
-------------              Run  | Yrd Mat Mat Min Mat Sto 
Turns Passed               1855 | 76  417 305 503 288 266 
Spaces Moved               949  | 44  219 161 287 128 110 
  Core                     28   | 5   .   .   .   21  2   
  Treads                   921  | 39  219 161 287 107 108 
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 160 160 
  Average Speed            175  | 147 165 160 160 204 241 
  Slowest Speed            400  | 160 240 160 160 400 350 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       22   | 4   45  14  49  15  9   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             1    | .   .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          265  | .   50  98  70  47  .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      265  | .   50  98  70  47  .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Sto 
Total                      1054 | 55  249 185 307 145 113 
  Wait                     .    | .   .   .   .   .   .   
  Move                     944  | 43  218 160 286 127 110 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  31   | 7   13  5   1   5   .   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   18   | 5   2   4   2   2   3   
  Detach                   1    | .   .   1   .   .   .   
  Swap                     9    | .   2   1   3   3   .   
  Drop                     5    | .   1   1   2   1   .   
  Fire                     46   | .   13  13  13  7   .   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 16)
   77 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  447 | -10/Materials | Discovered new exit (range 14)
  494 | -10/Materials | Entered another Materials area
  494 | -9/Materials  | Evolved 2 slots: Utility x2
  533 | -9/Materials  | Discovered new exit (range 13)
  799 | -9/Materials  | Entered Mines
 1267 | -9/Mines      | Discovered new exit (range 9)
 1272 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1302 | -9/Mines      | Entered Materials
 1302 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1543 | -8/Materials  | Lost 7 parts (1p3n1u2w)
 1562 | -8/Materials  | Discovered new exit (range 8)
 1590 | -8/Materials  | Entered Storage
 1851 | -8/Storage    | Core integrity fell below 50%
 1855 | -8/Storage    | Core integrity fell below 20%
 1856 | -8/Storage    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
>>Query(Battle Rifle)
A prime example of [Derelict] Weaponry, the
  common Battle Rifle and its heavy variant have
  greater damage potential than other ballistic
  weapons of their class, but at the same time
  suffer from inconsistent application of force
  at the point of impact, leading to less
  effective results under some conditions.
  Nonetheless, quite a few Derelicts rely on it
  as a primary or secondary weapon.
>>Query(Storage)
Holding area for both raw materials and
  components based on old technology.
ALERT: Suspicious activity at Terminal S014.
  Dispatching Investigation squad.
Terrain Scanner destroyed.
Assault Rifle destroyed.
Imp. Grenade Launcher destroyed.
Lgt. Treads destroyed.
Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
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| ??????????????????????"??#   #????????             |
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| ?????????????????????????#   #????????             |
| ??????????????????????  ?#   #????????             |
| ?????????????????????????#   #??? ????             |
| ?????????????????????"?? /   +????????             |
| ?????????????????????????#   #???"???#             |
| ???????????????????? ? ??#   #?????"??             |
| ???????????????#? ???? ??#   #????  ??             |
| ???????    ##???????????##   ##???????             |
| ???????        ##########g    #??"#???             |
| ??????             gg   gggg  #???????             |
| ??????                     T  #?#?????             |
| ??????            ^        g  #??????#             |
| ?????????#     ####+#####@    #??#??#?             |
| ???????????????#?? ??? ####;#####?????             |
| ???????????????????????#        #?????             |
| ???????????? ?????"?"??#  """"" ###???             |
| ?????????? ??? ?? "?"??#  """"" ""#???             |
| ?????????? ??  ???"?? ?#  """"" T"#???             |
| ????????????????????"??#        ""#???             |
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| ???????????? ??????????#  """"" #?????             |
| ??????????????????"????#  """"" #?????             |
| ?????????????  ???"????#        #?????             |
| ????????????????????"? #####T####????#             |
| ????????????????????? ?#???#####???#??             |
| ????????????????#????  ???#?????????#?             |
| ??????????????????#?????#?????????????             |
| ???????????????#??#????#?##???????##??             |
| ?????????????????????#????????????????             |
| ??????????????????????????????????????             |
| ???????????????????????????????#??????             |
| ?????????????????????????????#????????             |
| ????????????????????????#?????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          10
Energy Capacity            125
Matter Stores              267
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                40
Targeting Accuracy         8
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Oops
Remodeling

 Challenges 
------------
None

 Game 
------
Seed              MissileControlRigger
  Manual?         0
Play Time         00:20:21
  Cumulative      2.2 hours
  Start           2024.04.01 @ 16:02:19
  End             2024.04.01 @ 16:21:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          5
Achievement%      4
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c57a2c80-ea6d-4ece-9d34-dd48e596addd