Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.06.13 @ 22:18:22 Player: luka.null Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (42) 210 Value Destroyed (1620) 1620 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5110 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 291/300 Energy 99/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Gravmag System Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Huge Storage Unit Improved Power Shielding Hardened Heavy Armor Plating > --- WEAPON ----------- Heavy Laser Heavy Assault Rifle Improved Grenade Launcher Heavy Hammer > --- INVENTORY -------- Gravmag System Light Armor Plating Heavy Assault Rifle Axe Blade Saw [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Protection Light Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Axe Build | -11 -10 -10 -8 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Was Slots Evolved 8 | . . . 4 2 2 . Power 2 | . . . 1 . 1 . Propulsion 2 | . . . 1 . 1 . Utility 2 | . . . 1 1 . . Weapon 2 | . . . 1 1 . . Parts Attached 62 | 6 6 . 31 5 5 9 Power 15 | 1 . . 8 2 1 3 Engine 2 | 1 . . 1 . . . Core 13 | . . . 7 2 1 3 Reactor . | . . . . . . . Propulsion 14 | 2 . . 9 . 1 2 Treads 8 | 2 . . 4 . . 2 Leg 4 | . . . 4 . . . Wheel . | . . . . . . . Hover 2 | . . . 1 . 1 . Flight . | . . . . . . . Utility 10 | 1 3 . 3 2 . 1 Device 2 | . . . 1 1 . . Storage 3 | 1 2 . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 5 | . 1 . 2 1 . 1 Artifact . | . . . . . . . Weapon 23 | 2 3 . 11 1 3 3 Energy Gun 12 | 1 1 . 6 1 2 1 Energy Cannon 1 | . . . 1 . . . Ballistic Gun 4 | 1 . . 2 . . 1 Ballistic Cannon 1 | . . . . . 1 . Launcher 2 | . 1 . . . . 1 Special Weapon . | . . . . . . . Impact Weapon 1 | . 1 . . . . . Slashing Weapon 2 | . . . 2 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . Parts Lost 33 | . . 1 17 . 3 12 Power 6 | . . . 5 . . 1 Propulsion 9 | . . . 6 . 1 2 Utility 6 | . . 1 1 . . 4 Weapon 12 | . . . 5 . 2 5 Highest Loss Streak 9 | . . 1 9 . 2 6 To Critical Strikes 1 | . . . . . . 1 Average Backups 7 | . 4 4 6 11 12 6 Power 1 | . 1 1 . 3 3 . Propulsion . | . . . . . . 1 Utility . | . . . . . 2 1 Weapon 4 | . 2 3 5 7 7 3 Tool/Special . | . . . . . . . Unused Backups 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility . | . . . . . . . Weapon 1 | . . . 1 . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 81 | . 96 91 70 93 85 52 Engine 5 | . 14 14 3 . . . Core 10 | . . . 11 15 19 5 Treads 11 | . 28 28 9 . . 6 Leg 6 | . . . 5 23 14 2 Device 5 | . . . 4 10 13 2 Storage 9 | . 14 14 9 7 6 4 Protection 6 | . 11 5 2 7 6 9 Energy Gun 15 | . 13 14 11 21 23 7 Ballistic Gun 3 | . 5 . 3 . . 3 Impact Weapon 3 | . 8 14 1 . . 3 Slashing Weapon 3 | . . . 7 7 . . Peak Build Rating 51 | 6 9 9 25 37 42 51 Average Rating 20 | 4 7 8 17 31 38 34 On Entrance 17 | . 6 9 8 25 37 38 Avg Prop Armor Cover (%) 6 | . . . 5 . 8 . Naked Turns 21 | . . . . . . 21 Heaviest Build 123 | 14 94 94 117 112 119 123 Greatest Support 140 | 40 40 40 60 30 30 140 Greatest Overweight (x) 39 | . 2 2 33 3 12 39 Average Overweight (x) 2 | . 1 2 4 3 4 . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 24 | 6 23 25 25 25 25 21 Most Carried 15 | 1 6 4 12 14 15 14 Average Carried 7 | . 4 4 6 11 13 6 Final Capacity 25 | 8 25 25 25 25 25 5 Final Carried 14 | 1 4 4 9 14 14 1 Class Distribution -------------------- 47% | Mutant 24% | Scavenger-Mutant 20% | Scavenger-Tank 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Waste Resources | -11 -10 -10 -8 -7 -6 -6 ----------- Run | Yrd Mat Sub Mat Fac Fac Was Matter Collected 1121 | 260 99 35 400 50 42 235 Remotely . | . . . . . . . Salvage Created 1926 | . 334 41 1071 75 100 305 Parts 86 | . 18 3 48 3 11 3 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 8 | . . 8 . . . . Prevented 1 | . . 1 . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -8 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Was Combat Hostiles Destroyed 38 | . 9 1 24 1 2 1 Melee 13 | . 1 . 12 . . . Guns 12 | . 7 1 3 1 . . Cannons 2 | . . . 2 . . . AOE 10 | . 1 . 6 . 2 1 Classes Destroyed 9 | . 2 . 5 . 1 1 Worker 1 | . . . 1 . . . Tunneler 1 | . . . 1 . . . Recycler 1 | . . . 1 . . . Watcher 1 | . . . 1 . . . Swarmer 5 | . 2 . 3 . . . Grunt 24 | . 7 1 16 . . . Sentry 6 | . . . 5 1 . . Programmer 2 | . . . . . 2 . Compactor 1 | . . . . . . 1 Best Kill Streak 6 | . 3 1 6 1 1 1 Combat Bots Only 5 | . 3 1 5 1 1 1 Max Kills in Single Turn 3 | . 1 1 3 1 1 1 Gunslinging . | . . . . . . . Exploded 2 | . 1 . 2 . 1 1 Melee 1 | . 1 . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -8 -7 -6 -6 -------- Run | Yrd Mat Sub Mat Fac Fac Was Hostile Shots Fired 465 | . 84 18 250 27 36 50 Missed 120 | . 32 2 69 7 10 . Hits 345 | . 52 16 181 20 26 50 Melee 50 | . . . . . . 50 Projectile 295 | . 52 16 181 20 26 . Critical Strikes 34 | . 1 . 5 . . 28 Damage Taken 5351 | . 465 213 2162 78 408 2025 Core 1406 | . 54 40 438 3 119 752 Absorbed by Shields 126 | . . . . 27 99 . Redirected to Shielding 65 | . . . . 3 40 22 Ignored by Resistances 1491 | . 146 61 622 35 107 520 Regen/Repaired (Parts) 43 | . 43 . . . . . Core Remaining (%) 70 | 100 . 62 20 99 . . Volleys Fired 92 | . 25 10 33 2 9 13 Largest 4 | . 2 1 2 3 4 4 Hottest 200 | . 60 45 131 150 200 187 Shots Fired 194 | . 50 10 58 6 34 36 Gun 170 | . 50 10 43 6 34 27 Cannon 13 | . . . 9 . . 4 Launcher 11 | . . . 6 . . 5 Special . | . . . . . . . Kinetic 43 | . 25 . 6 . . 12 Thermal 48 | . . . 42 . . 6 Explosive 11 | . . . 6 . . 5 Electromagnetic 92 | . 25 10 4 6 34 13 Robot Hit Streak 36 | . 10 11 36 14 23 13 Robot Miss Streak 3 | . 1 1 2 . 3 2 Penetration Max . | . . . . . . . Secondary Targets 3 | . 2 . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 228 | . 41 9 99 5 32 42 Core Hits 97 | . 20 1 42 4 18 12 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 4 | . . . 4 . . . Critical Strikes 8 | . 1 . 7 . . . Burn 1 | . . . 1 . . . Corrupt 1 | . 1 . . . . . Smash 5 | . . . 5 . . . Sever 1 | . . . 1 . . . Melee Attacks 56 | . . 1 45 . . 10 Impact 18 | . . 1 16 . . 1 Slashing 38 | . . . 29 . . 9 Piercing . | . . . . . . . Sneak Attacks 5 | . . . 5 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5454 | . 697 222 3127 100 298 1010 Guns 1768 | . 575 128 623 100 135 207 Cannons 331 | . . . 200 . . 131 Explosions 1304 | . 85 54 477 . 162 526 Melee 1973 | . . 40 1827 . . 106 Ramming 78 | . 37 . . . 1 40 Kinetic 611 | . 292 . 81 . . 238 Thermal 1192 | . 85 54 721 . 162 170 Explosive 863 | . . . 429 . . 434 Electromagnetic 737 | . 283 128 69 100 135 22 Impact 852 | . . 40 777 . . 35 Slashing 1121 | . . . 1050 . . 71 Piercing . | . . . . . . . Highest Corruption 19 | . . . . . 4 19 Average Corruption 6 | . . . . . 3 12 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 26 | . . . . . 16 10 Message Errors 10 | . . . . . 7 3 Matter Fused 6 | . . . . . 4 2 Heat Flow Errors 2 | . . . . . 2 . Energy Discharges 3 | . . . . . 2 1 Parts Rejected 2 | . . . . . 1 1 Parts Fused 1 | . . . . . . 1 Data Loss (major) 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 432 | . . . 419 . 3 10 Projectiles 5 | . . . 5 . . . Explosions 28 | . . . 15 . 3 10 Melee 399 | . . . 399 . . . Knockbacks 9 | . 1 1 7 . . . Impact 8 | . 1 1 6 . . . Kinetic . | . . . . . . . Secondary 1 | . . . 1 . . . Self-Inflicted Damage 347 | . . 9 58 . 83 197 Shots 10 | . . 1 3 . 2 4 Rammed 31 | . 11 . . . . 20 Targets Rammed 32 | . 11 . . . 1 20 Kicked 1 | . . . . . 1 . Crushed . | . . . . . . . Highest Temperature 545 | . 93 3 323 94 545 448 Average Temperature 133 | . 30 3 121 49 189 210 Received Heat Transfer 1776 | . 294 144 1314 24 . . Effects 17 | . . . 1 . 11 5 Shutdowns 6 | . . . . . 3 3 Energy Bleed 2 | . . . 1 . 1 . Interference 3 | . . . . . 3 . Matter Decay 1 | . . . . . . 1 Damage (minor) 2 | . . . . . 1 1 Damage (major) 2 | . . . . . 2 . Damage (core) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 3 | . . . 3 . . . Combat Hostiles 1 | . . . 1 . . . Parts Fried 9 | . . . 4 2 3 . Impact Corruptions 13 | . . . 13 . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . 2 . . . Heat Transferred 1965 | . 100 50 1567 . 50 198 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 6 | . 1 1 1 . 2 1 Alert | -11 -10 -10 -8 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Was Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 . 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 122 | . 87 . 122 30 35 15 Initial 3 | . . . . . 3 . Average 8 | . 9 . 13 1 1 . Influence Increases 1144 | . 267 35 709 30 77 26 Destroy 0b10 Robot/C 740 | . 180 20 480 20 40 . Destroy 0b10 Robot/NC 20 | . . . 20 . . . Destroy Leader 182 | . 40 . 112 10 20 . Successful Hack 25 | . 15 . 10 . . . Disable Machine 18 | . . . 9 . 9 . Destroy Structure 69 | . 2 . 33 . 8 26 Lose Combat Pursuer 90 | . 30 15 45 . . . Influence Decreases 1144 | . 267 35 709 20 87 26 Entered New Map 7 | . . . . . 7 . Time Decay 1000 | . 267 35 594 20 70 14 Lost Part 137 | . . . 115 . 10 12 Squads Dispatched 6 | . . . 3 . 3 . Investigation 1 | . . . 1 . . . Extermination 3 | . . . . . 3 . Reinforcement 2 | . . . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -8 -7 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Was Distress Signals 6 | . 1 . 5 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 73 | . 20 2 37 3 5 6 Peak Tracking Total 7 | . 4 2 7 2 2 5 Tactical Retreats 6 | . 2 1 3 . . . Traps | -11 -10 -10 -8 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Was Traps Triggered 1 | . . . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -8 -7 -6 -6 ---------- Run | Yrd Mat Sub Mat Fac Fac Was Machines Disabled 2 | . . . 1 . 1 . Max in Single Turn 1 | . . . 1 . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -8 -7 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Was Machines Accessed 8 | . 5 . 2 . 1 . Terminals 6 | . 4 . 2 . . . Fabricators 1 | . . . . . 1 . Repair Stations 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 20 | . 13 . 6 . 1 . Successful 16 | . 11 . 4 . 1 . Failed 4 | . 2 . 2 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 11 | . 7 . 3 1 . . Terminals 17 | . 11 . 6 . . . Fabricators 1 | . . . . . 1 . Repair Stations 2 | . 2 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . 4 . 2 . . . Prototype ID Bank 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Transport Status 1 | . 1 . . . . . Registered Components 1 | . . . 1 . . . Zone Layout 2 | . 1 . 1 . . . Fabricator Hacks 1 | . . . . . 1 . Network Status 1 | . . . . . 1 . Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 7 | . 5 . 2 . . . Terminals 7 | . 5 . 2 . . . Track 1 | . 1 . . . . . Botnet 6 | . 4 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 4 . 1 . . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -8 -7 -6 -6 ------------ Run | Yrd Mat Sub Mat Fac Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -8 -7 -6 -6 -------- Run | Yrd Mat Sub Mat Fac Fac Was Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 31 | . . . . . . 31 Highest-Rated Ally 31 | . . . . . . 31 Total Orders . | . . . . . . . Ally Attacks 5 | . . . . . . 5 Total Damage 107 | . . . . . . 107 Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -8 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Was Active Infowar (turns) . | . . . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -8 -7 -6 -6 ------------- Run | Yrd Mat Sub Mat Fac Fac Was Turns Passed 7191 | 116 1777 138 2922 507 1464 267 Spaces Moved 1807 | 70 528 37 602 148 332 90 Core 47 | 4 . . 16 . . 27 Treads 1097 | 66 528 37 410 . . 56 Legs 659 | . . . 176 148 328 7 Wheels . | . . . . . . . Hover 4 | . . . . . 4 . Flight . | . . . . . . . Fastest Speed 50 | 50 160 320 240 330 330 50 Average Speed 354 | 153 286 320 433 330 427 173 Slowest Speed 2000 | 160 320 320 1700 330 800 2000 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 20 | 3 60 3 29 3 6 40 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 79 | . 1 5 34 . 6 33 Melee . | . . . . . . . Projectile 1 | . . . 1 . . . AOE 78 | . 1 5 33 . 6 33 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -8 -7 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Was Total 2295 | 76 733 47 772 163 355 149 Wait 183 | . 148 . 30 . 5 . Move 1802 | 69 527 36 601 147 332 90 Hop . | . . . . . . . Pick Up 26 | 1 6 . 12 6 1 . Fast Attach 37 | 6 3 . 20 1 3 4 Attach 22 | . 3 . 7 1 2 9 Detach 10 | . 4 . 5 . 1 . Swap 14 | . 1 . 9 3 1 . Drop 21 | . 5 . 10 3 . 3 Fire 92 | . 25 10 33 2 9 13 Melee 56 | . . 1 45 . . 10 Ram 12 | . . . . . . 12 Kick 1 | . . . . . 1 . Crush 19 | . 11 . . . . 8 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sub]) -10/Subcaves -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory -6/Waste History --------- Turn | Location | Event 87 | -11/Scrapyard | Discovered new exit (range 15) 117 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 579 | -10/Materials | Repaired EM Pulse Gun 614 | -10/Materials | Discovered new exit (range 15) 1278 | -10/Materials | Discovered new exit (range 8) 1551 | -10/Materials | Discovered new exit (range 11) 1871 | -10/Materials | Discovered new exit (range 8) 1894 | -10/Materials | Entered Subcaves 2010 | -10/Subcaves | Discovered new exit (range 7) 2032 | -10/Subcaves | Entered Materials 2032 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 2473 | -8/Materials | Discovered new exit (range 15) 2640 | -8/Materials | Lost 3 parts (3n) 3009 | -8/Materials | Build established: Scavenger-Mutant 4255 | -8/Materials | Core integrity fell below 50% 4317 | -8/Materials | Lost 9 parts (3p2n1u3w) 4761 | -8/Materials | Discovered new exit (range 4) 4954 | -8/Materials | Entered Factory 4954 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5405 | -7/Factory | Discovered new exit (range 5) 5461 | -7/Factory | Entered another Factory area 5461 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5636 | -6/Factory | Build established: Tank 6162 | -6/Factory | Build established: Scavenger-Tank 6925 | -6/Factory | Sucked down chute 6925 | -6/Factory | Entered Waste 6926 | -6/Waste | Met a frightened Derelict 6940 | -6/Waste | EMP discharged 6949 | -6/Waste | Spotted C-40 Crusher 6967 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6970 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6973 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6976 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 6979 | -6/Waste | Crushed by Compactor (1 part destroyed) 6985 | -6/Waste | Destroyed C-40 Crusher 7010 | -6/Waste | Lost 6 parts (1p1n1u3w) 7040 | -6/Waste | EMP discharged 7040 | -6/Waste | System corruption reached 10% 7085 | -6/Waste | Spotted C-40 Crusher 7092 | -6/Waste | Spotted C-40 Crusher 7097 | -6/Waste | Spotted C-40 Crusher 7101 | -6/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 7114 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7114 | -6/Waste | Spotted C-40 Crusher 7122 | -6/Waste | Spotted C-40 Crusher 7127 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7140 | -6/Waste | EMP discharged 7144 | -6/Waste | Crushed by Compactor (1 part destroyed) 7150 | -6/Waste | Crushed by Compactor (1 part destroyed) 7158 | -6/Waste | Core integrity fell below 50% 7163 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7171 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7175 | -6/Waste | Core integrity fell below 20% 7192 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 07140_ System corrupted (+4). 07144_ Huge Storage Unit crushed. 07150_ Blade Saw crushed. 07152_ Slammed into C-40 Crusher. 07155_ System corrupted: Substantial component data lost. 07155_ Slammed into C-40 Crusher. 07163_ Hvy. Assault Rifle crushed. 07163_ Slammed into C-40 Crusher. 07166_ Critical hit (Destroy). 07166_ Hvy. Treads destroyed. 07166_ Slammed into C-40 Crusher. 07171_ Lgt. Armor Plating crushed. 07171_ Imp. Power Shielding crushed. 07171_ Slammed into C-40 Crusher. 07172_ Imp. Power Shielding crushed. 07172_ Slammed into C-40 Crusher. 07177_ Destabilizing: Core damaged (-34). 07178_ Slammed into C-40 Crusher. 07182_ Hvy. Assault Rifle crushed. 07188_ System corrupted: Matter fused (-8). Map ----- +----------------------------------------------------+ | ???????????? #???????????????????????????????? | | ???????????? #???????????????????????????????? | | ???????????? #???????????????????????????????? | | ????????????# #???????????????????????????????? | | ##########??# #??????? ????????????????????? | | #??# #??????# #???????????????????? | | #### #??????# #???????????????????? | | # # #??????# ####????????????????? | | #??????# ????????????????? | | ! #??????# ?????????????????? | | % #??????# ??????????????????? | | #?????## ??????????????????? | | #?????# #??????????????????? | | # #?????# #??????????????????? | | #?????# ##?????????????????? | | ########## # #?????# #?????? #???????? | | ?????????#### ####### ###### #???????? | | ??????????# = #???????? | | ??????????# #???????? | | ??????????# #???????? | | ??????????# #???????? | | ??????????### ####### ####### #???????? | | ????????????# #?????# #??????????????????? | | ????????????# #?????## CC ##??????????????????? | | ????????????# #??????# CC #???????????????????? | | ????????????# #????###@ ###?????????????????? | | ????????????######????# CC #?????????????????? | | ??????????????????????# CCCC #?????????????????? | | ??????????????????????# CC #?????????????????? | | ??????????????????????# CC #?????????????????? | | ??????????????????????# CCCC #?????????????????? | | ??????????????????????# CC #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????##########?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 32 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Evasion (%) 50 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- EM Pulse Gun | 4% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% Fist Fight For Emergencies Only Organ Harvest Overwhelming There's More Where That Came From Well Done Challenges ------------ None Game ------ Seed NovaTeleporterDrive Manual? 0 Play Time 00:55:18 Cumulative 18.8 hours Start 2026.06.08 @ 23:17:17 End 2026.06.13 @ 22:18:22 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 21 Rogue 15 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 14 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 64x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f93c95d6-aaad-4684-8b99-2321f2c26f70