Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.06 @ 21:51:16 Player: CrossedViper Result: Destroyed by Architect with Modified Sigix Sheargun Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (266) 1330 Value Destroyed (15477) 15477 Prototype IDs (323) 6460 Alien Tech Used (13) 2600 Bonus (31335) 31335 TOTAL SCORE: 67902 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3846 Follower Combat Kills 5358 Delivered SUBCON Basin 2000 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Friendly Fire -7069 Cogmind --------- Core Integrity 0/1600 Matter 27/300 Energy 84/1100 System Corruption 0% Temperature Cool (0) Movement Immobile (Siege) Location -1/Access_0 Parts ------- > --- POWER (3) -------- Singularity Reactor > --- PROPULSION (8) --- Armored Heavy Treads Enhanced Armored Heavy Treads Advanced Heavy Siege Treads > --- UTILITY (10) ----- Desublimator Experimental Power Amplifier Huge Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Weapon Cycler Experimental Phase Shifter Layered Medium Armor Plating Improved Force Field > --- WEAPON (4) ------- Hypervelocity Linear Accelerator Graviton Cannon Graviton Cannon Graviton Cannon > --- INVENTORY (25) --- Zero-point Reactor Vortex Chain Reactor Advanced Power Amplifier Advanced Cooling System Advanced Cooling System Advanced Cooling System Coolant Network Advanced Energy Well (500) Experimental Core Analyzer Advanced Particle Charger Advanced Particle Charger Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Singularity Reactor > --- PROPULSION ------- Experimental Biometal Heavy Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Desublimator Coolant Network Huge Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Weapon Cycler Zionite Shade Armor Improved Force Field > --- WEAPON ----------- Hypervelocity Linear Accelerator Graviton Cannon Graviton Cannon Graviton Cannon > --- INVENTORY -------- Zero-point Reactor Vortex Chain Reactor Armored Heavy Treads Enhanced Armored Heavy Treads Advanced Power Amplifier Experimental Power Amplifier Advanced Cooling System Advanced Cooling System Advanced Cooling System Coolant Network Advanced Energy Well Experimental Core Analyzer Advanced Particle Charger Advanced Particle Charger Experimental Phase Shifter Experimental Phase Shifter Layered Medium Armor Plating Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon [Rating: 249] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Neutrino Core Reactor Singularity Reactor Propulsion Enhanced Armored Leg Treads Advanced Heavy Siege Treads Leg Enhanced Armored Leg Wheel Armored Huge Wheel Hover Unit Combat Linear Gravjet Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Tech Extrapolator Hackware Improved System Shield Protection Layered Medium Armor Plating Artifact Spacefold Activator Weapon Advanced Plasma Rifle Energy Gun Advanced Plasma Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Subdweller Machine Gun Ballistic Cannon Graviton Cannon Launcher Experimental Neutron Missile Launcher Special Weapon Advanced Remote Datajack Impact Weapon Power Maul Slashing Weapon Makeshift Sword Piercing Weapon Heavy Pick Build | -11 -10 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Slots Evolved 18 | . . . . . 6 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 2 . . Power 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . Propulsion 6 | . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . 2 . . . . . . Utility 8 | . . . . . 4 . . . . 1 . . . . . . . . . 1 . . . . . . . . 2 . . Weapon 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Attached 489 | 7 6 2 12 5 12 8 . 9 23 34 5 . 2 3 22 2 . 2 10 28 11 2 34 8 7 33 8 2 39 120 33 Power 45 | 1 . . 2 . 1 . . . . 2 . . . . 5 1 . . 1 4 . . 5 . 1 3 . . 4 15 . Engine 5 | 1 . . 2 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Core 11 | . . . . . . . . . . . . . . . 5 1 . . 1 . . . 2 . . 1 . . 1 . . Reactor 29 | . . . . . . . . . . 1 . . . . . . . . . 4 . . 3 . 1 2 . . 3 15 . Propulsion 95 | 2 . . 1 . 2 1 . . 4 3 . . . . 2 . . 2 4 12 7 . 8 . 2 2 2 . 16 23 2 Treads 20 | 2 . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . 14 2 Leg 33 | . . . . . . . . . 4 3 . . . . 2 . . 2 4 10 . . 1 . . . . . . 7 . Wheel 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 40 | . . . . . . . . . . . . . . . . . . . . 2 7 . 7 . 2 2 2 . 16 2 . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 206 | 1 4 . 5 4 4 2 . 4 6 24 5 . . 2 7 . . . 5 9 4 1 11 . 1 20 6 1 6 49 25 Device 111 | . 1 . 4 3 1 1 . 4 2 7 3 . . 1 6 . . . 4 4 2 1 7 . 1 10 3 1 3 22 20 Storage 22 | 1 3 . 1 1 1 . . . 3 3 . . . . . . . . 1 . 1 . . . . . . . . 7 . Processor 18 | . . . . . 2 1 . . . 1 . . . . . . . . . . 1 . 1 . . 4 . . . 8 . Hackware 8 | . . . . . . . . . . 2 . . . . . . . . . 2 . . . . . . . . 2 2 . Protection 40 | . . . . . . . . . 1 11 2 . . 1 1 . . . . 3 . . 3 . . 4 1 . . 8 5 Artifact 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . 1 2 . Weapon 143 | 3 2 2 4 1 5 5 . 5 13 5 . . 2 1 8 1 . . . 3 . 1 10 8 3 8 . 1 13 33 6 Energy Gun 62 | 2 . . 1 . 2 1 . . 4 4 . . 1 1 6 1 . . . 2 . . 2 3 1 2 . 1 8 20 . Energy Cannon 20 | . . . . . . 1 . 1 7 . . . . . . . . . . . . . 1 . 1 . . . 3 6 . Ballistic Gun 17 | 1 2 1 2 1 2 1 . 2 . . . . . . 1 . . . . 1 . . 1 . . 1 . . . 1 . Ballistic Cannon 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 6 Launcher 15 | . . . 1 . 1 1 . . 2 . . . . . . . . . . . . . 1 3 1 . . . 1 4 . Special Weapon 9 | . . 1 . . . . . . . . . . 1 . 1 . . . . . . . 4 . . 1 . . 1 . . Impact Weapon 4 | . . . . . . 1 . 1 . 1 . . . . . . . . . . . . . . . 1 . . . . . Slashing Weapon 7 | . . . . . . . . 1 . . . . . . . . . . . . . 1 1 2 . 2 . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 57 | . . . . . . . . 1 4 6 . . . . 3 . . . . 4 . . 10 . 1 10 5 . 5 5 3 Corrupted Parts 4 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 2 . System Corruption 16 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . 12 . Parts Lost 90 | . . . 1 . . . . . 2 . . . . 1 3 2 . . 1 16 . . 1 . 1 11 . 1 4 37 9 Power 13 | . . . 1 . . . . . . . . . . . . 1 . . . 3 . . 1 . . 1 . . 1 5 . Propulsion 20 | . . . . . . . . . 1 . . . . . . . . . . 5 . . . . . 1 . . . 10 3 Utility 36 | . . . . . . . . . . . . . . . 2 . . . 1 5 . . . . . 8 . . 2 12 6 Weapon 21 | . . . . . . . . . 1 . . . . 1 1 1 . . . 3 . . . . 1 1 . 1 1 10 . Highest Loss Streak 13 | . . . 1 . . . . . 1 . . . . 1 1 1 . . 1 6 . . 1 . 1 4 . 1 2 13 3 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Average Slot Usage (%) 88 | . 97 100 100 98 75 91 92 67 92 99 100 100 100 100 98 99 100 100 99 93 82 86 93 100 95 88 84 81 85 74 72 Engine 4 | . 14 14 14 14 7 7 7 7 7 5 6 6 6 6 . . . . . . . . 3 5 . . . . . . . Core 1 | . . . . . . . . . . . . . . . 10 10 11 11 11 2 . . . 5 . 1 4 4 2 . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . 6 5 5 4 . 3 3 4 4 7 7 4 Treads 7 | . 28 28 28 28 9 7 7 7 2 . . . . . . . . . . . . . . . . . . . . 12 15 Leg 9 | . . . . . . . . . 8 26 26 26 26 26 29 29 29 29 28 30 . . . . . . . . . 3 . Wheel 1 | . . . . . 6 7 7 7 4 . . . . . . . . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . . . . . . . . . 30 31 30 31 38 34 30 30 26 1 . Device 16 | . 11 14 14 12 10 22 23 18 20 14 15 20 20 20 20 23 23 23 22 16 14 15 14 21 19 11 9 11 13 12 19 Storage 6 | . 14 14 14 14 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 5 4 Processor 11 | . . . . . 8 15 15 15 15 13 13 13 13 13 11 11 11 11 11 10 14 15 14 10 9 14 14 13 12 13 12 Protection 2 | . . . . . . . . . 2 11 10 6 6 5 1 . . . . 1 5 5 5 5 4 3 2 . . 2 1 Energy Gun 8 | . 3 . 7 . 7 11 7 . 2 8 20 20 18 20 15 16 17 17 17 12 5 5 4 4 4 5 . . 9 5 . Energy Cannon 2 | . . . . . . 2 7 . 15 10 . . . . . . . . . . . . . . . . . . . 5 7 Ballistic Gun 3 | . 24 26 19 28 14 6 7 2 5 . . . . . . . . . . . . . . . . . . . . . . Peak Build Rating 249 | 6 10 11 29 29 36 44 44 51 79 97 95 92 92 93 112 108 106 106 112 132 103 110 149 154 180 189 195 202 206 238 249 Average Rating 110 | 4 8 10 17 25 26 40 44 39 56 87 93 91 91 92 104 106 106 105 106 119 101 105 121 149 171 171 184 191 187 197 239 On Entrance 93 | . 6 10 11 29 12 36 44 44 51 64 95 92 92 92 93 108 106 106 106 107 66 103 110 149 149 163 174 186 174 188 235 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 217 | 11 30 30 94 94 68 73 73 73 124 110 99 80 80 80 94 87 80 80 116 135 61 63 81 81 100 106 82 81 114 217 217 Greatest Support 325 | 40 40 40 40 40 40 28 28 28 80 100 100 100 100 100 128 108 108 108 98 143 64 64 82 82 107 109 108 104 112 325 325 Greatest Overweight (x) 2 | . . . 2 2 2 2 2 2 2 1 . . . . . . . . 1 2 . . 1 . . . . . 1 2 . Average Overweight (x) . | . . . . 1 1 2 2 2 1 . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 20 15 25 25 20 20 20 20 25 25 20 20 20 20 20 20 20 20 25 25 25 20 20 20 20 20 20 20 20 25 25 Average Capacity 20 | 7 10 15 20 23 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 20 20 20 20 20 20 20 20 20 20 25 Most Carried 25 | 3 11 15 25 24 18 20 20 20 24 24 20 20 20 20 20 20 20 20 21 25 22 18 20 20 20 20 20 20 20 25 25 Average Carried 18 | 1 6 11 17 20 13 17 20 18 19 19 19 19 20 19 18 19 20 19 20 23 15 17 19 20 18 19 19 18 19 14 22 Final Capacity 25 | 8 15 15 25 15 20 20 20 20 25 20 20 20 20 20 20 20 20 20 25 25 20 20 20 20 20 20 20 20 20 25 25 Final Carried 25 | 2 11 15 24 10 18 20 20 18 25 20 20 20 20 19 20 20 20 20 21 22 17 18 20 20 20 20 20 18 20 21 17 Class Distribution -------------------- 27% | Scavenger-Gunner 17% | Mutant 15% | Messiah-Gunner 9% | Scavenger-Mutant 6% | Gunner 5% | Scavenger-Tank 4% | Sprinter 4% | Messiah-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -9/Recycling Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Mutant | -7/Zion Gunner | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Messiah-Gunner | -5/Factory Messiah-Gunner | -5/Upper Caves Messiah-Gunner | -5/Upper Caves Messiah-Gunner | -5/Zhirov Messiah-Gunner | -4/Proximity Caves Messiah-Gunner | -4/Factory Sprinter | -4/Upper Caves Sprinter | -4/Upper Caves Sprinter | -4/Warlord Scavenger-Mutant | -3/Proximity Caves Scavenger-Sprinter | -3/Research Scavenger-Sprinter | -3/Quarantine Scavenger-Mutant | -3/Section 7 Alien-Mutant | -2/Research Scavenger-Gunner | -1/Access Scavenger-Gunner | -1/Command Scavenger-Gunner | -1/Access_0 Resources | -11 -10 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Matter Collected 6277 | 207 98 151 192 118 180 129 2 75 462 543 58 15 . 71 220 10 10 . 120 246 65 66 592 137 18 373 82 . 374 1259 404 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 13958 | . 150 188 110 125 406 311 61 54 536 778 50 132 . 320 909 53 268 . 819 1437 65 . 168 191 18 1285 98 . 321 3497 1608 Parts 562 | . 10 9 8 4 16 13 4 . 20 57 2 5 . 9 35 1 6 . 22 54 . . 5 12 . 36 4 . 17 114 99 Haulers Intercepted 5 | . 1 . . . . . . . . 1 . . . . 1 . . . . 2 . . . . . . . . . . . Recyclers Shooed 9 | . . . . . . . . . . 3 . . . . 2 . . . . 2 . . . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 86 | . . . 6 . . 7 3 . 27 . 2 5 . 9 . 3 6 . 10 . . . . 8 . . . . . . . Prevented 21 | . . . . . . . . . 13 . . 1 . . . 1 3 . . . 3 . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Combat Hostiles Destroyed 213 | . . 2 3 1 8 3 1 . 9 13 1 4 . 5 19 1 3 . 13 25 1 . . 10 1 15 1 . 8 44 22 Melee 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 1 . . . . Guns 118 | . . 2 3 1 7 3 1 . 2 3 1 4 . 5 18 . 3 . 13 24 . . . 2 . 8 . . 4 14 . Cannons 30 | . . . . . . . . . 1 9 . . . . . . . . . . . . . . . . . . . 1 19 AOE 47 | . . . . . 1 . . . 6 . . . . . . . . . . . . . . 8 . 1 . . 4 27 . Classes Destroyed 27 | . 4 2 1 1 2 2 . . 2 4 . . . . . 1 . . . 2 . . . . . 1 . . . 5 . Worker 8 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . . 1 4 . Builder 9 | . 2 . . . . . . . . 3 . . . . 1 . . . . 1 . . . . . 2 . . . . . Tunneler 3 | . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . Hauler 5 | . 1 . . . . . . . . 1 . . . . 1 . . . . 2 . . . . . . . . . . . Recycler 8 | . 1 1 . 1 . . . . . . . . . . 1 . . . . . . . . . . 3 . . . 1 . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Operator 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 . . . . Watcher 6 | . 1 . . . . . . . . 1 . . . . 2 . . . . . . . . . . 2 . . . . . Swarmer 44 | . . . . . . . . . 1 8 . 3 . . 13 . . . 1 2 . . . 10 . . . . 6 . . Saboteur 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Grunt 51 | . . 2 . . 6 3 . . 4 2 . 1 . . . . 2 . 1 7 . . . . 1 3 . . 1 18 . Brawler 10 | . . . . . 1 . . . 3 . . . . 2 . . . . . . . . . . . . . . . 4 . Duelist 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . Protector 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Sentry 12 | . . . . 1 . . 1 . . . . . . 1 1 . . . 1 4 . . . . . . 1 . . 2 . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hunter 21 | . . . . . . . . . . 2 . . . . 2 . . . 2 1 . . . . . 7 . . 1 6 . Programmer 29 | . . . . . 1 . . . . 1 1 . . 2 3 . 1 . 2 9 . . . . . 4 . . . 5 . Behemoth 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Subdweller 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z-Light 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Z-Heavy 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Z-EX 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Assembled 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . Thug 2 | . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . Savage 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Butcher 5 | . . . . . . 1 . . . . . . . . . . . . 4 . . . . . . . . . . . . Mutant 3 | . . . . . . 1 . . . . . . . . . . . . 1 . 1 . . . . . . . . . . Best Kill Streak 14 | . 3 2 2 1 4 2 1 . 4 4 1 3 . 2 7 1 2 . 6 4 1 . . 6 1 7 2 . 8 14 3 Combat Bots Only 13 | . . 2 2 1 4 2 1 . 4 3 1 3 . 2 5 1 2 . 6 4 1 . . 6 1 5 1 . 6 13 3 Max Kills in Single Turn 5 | . 1 1 1 1 1 1 1 . 2 2 1 2 . 1 2 1 1 . 2 2 1 . 1 3 1 2 1 . 5 4 1 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Exploded 4 | . . . . . 1 . . . 2 . . . . . . . . . . . . . . 3 . 1 . . 4 4 . Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 . . . . Uniques/NPCs Destroyed 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 2 LV-01A (-4/Warlord) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Combat | -11 -10 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 -------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Hostile Shots Fired 1935 | . . 6 23 . 39 5 . . 41 80 4 5 . 28 77 16 1 . 53 196 18 . 2 19 32 212 117 10 113 341 497 Missed 688 | . . 3 3 . 15 2 . . 12 20 1 1 . 7 34 6 . . 23 59 3 . 1 7 17 62 60 5 45 133 169 Damage Taken 26184 | . . 39 516 . 437 53 . . 556 766 43 58 . 432 733 171 18 . 507 3015 106 . 134 204 306 2671 1370 191 1605 5483 6770 Core 4216 | . . . 209 . 70 . . . 35 114 . . . 64 81 48 . . 101 457 5 . 34 14 44 299 419 27 435 1000 760 Absorbed by Shields 2381 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 2356 Reduced by Siege Mode 926 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 926 Redirected to Shielding 505 | . . . . . . . . . . . . . . . . . . . . 140 23 . . . . . 14 . . 328 . Ignored by Resistances 2264 | . . . . . . . . . . 252 . . . . . . . . . . . . . 93 . 260 . . . . 1659 Regen/Repaired (Parts) 706 | . . . . . . . . . . . . . . . . . . . . . . . 9 . . 175 452 70 . . . Core Remaining (%) 68 | 100 . . . 16 . . . . 85 . . . . 79 . . . . 77 . . . . 55 . . 41 98 . . . Volleys Fired 755 | 1 10 14 28 1 20 26 2 . 20 68 3 4 1 14 36 9 7 . 38 66 6 . 6 12 8 36 3 3 29 164 120 Largest 4 | 2 2 2 2 2 3 3 3 . 3 3 3 3 1 3 3 3 3 . 3 3 1 . 1 1 1 2 1 1 3 4 4 Hottest 480 | 60 60 100 90 60 155 165 165 . 225 236 236 236 5 264 276 288 288 . 288 300 100 . 7 100 100 145 10 45 262 480 480 Shots Fired 1752 | 2 20 24 45 2 50 55 5 . 44 130 9 12 1 42 88 11 21 . 90 143 6 . 6 12 8 63 3 3 43 364 450 Gun 1000 | 2 20 20 41 2 49 31 3 . 17 54 9 12 . 42 87 11 21 . 90 143 6 . . 9 7 59 . 3 37 225 . Cannon 691 | . . . . . . 24 2 . 21 76 . . . . . . . . . . . . . . . . . . 5 113 450 Launcher 42 | . . . 4 . 1 . . . 6 . . . . . . . . . . . . . . 3 1 . . . 1 26 . Special 19 | . . 4 . . . . . . . . . . 1 . 1 . . . . . . . 6 . . 4 3 . . . . Kinetic 379 | 1 17 20 33 2 35 15 2 . 16 . . . . . . . . . . . . . . . . 3 . . . 14 221 Thermal 1059 | 1 3 4 8 . 14 40 3 . 22 82 6 8 . 31 87 11 21 . 90 143 6 . . 8 7 26 . . 39 170 229 Explosive 29 | . . . . . . . . . 6 . . . . . . . . . . . . . . 3 . . . . 1 19 . Electromagnetic 13 | . . . 4 . 1 . . . . . . . . . . . . . . . . . . . . . . . . 8 . Entropic 57 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 30 . 3 3 19 . Phasic 200 | . . . . . . . . . . 48 3 4 . 11 . . . . . . . . . . . . . . . 134 . Robot Hit Streak 32 | 2 6 5 7 3 6 7 3 . 12 10 1 5 2 8 10 6 6 . 14 16 14 . 19 20 21 23 13 4 8 32 32 Robot Miss Streak 10 | . 8 3 4 . 3 2 1 . 3 6 3 1 . 5 4 1 3 . 6 10 1 . . 6 . 4 1 . 1 4 4 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . Secondary Targets 22 | . . 1 . . . . . . . . . . . 1 3 . 1 . 6 3 . . . . . 1 . . . 6 . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . 1 1 . 1 . 1 1 . . . . . 1 . . . 1 . Capacitor 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . Shots Hit Robots 1126 | 2 12 16 23 1 32 25 4 1 26 55 2 6 1 23 54 3 13 . 70 114 5 . 10 6 10 76 7 4 21 185 319 Core Hits 712 | . 9 12 7 2 20 12 2 . 33 31 1 4 . 11 42 . 13 . 53 109 5 . 3 12 5 45 2 1 14 135 129 Critical Kills 14 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . 2 9 Critical Parts Destroyed 7 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 . 1 . 1 2 Critical Strikes 72 | . . 1 1 . 1 . . 1 . 2 . 1 . 2 6 . . . 1 1 . . 1 . . 5 . 1 2 12 34 Burn 14 | . . . . . . . . . . . . 1 . 2 6 . . . 1 1 . . . . . . . . 2 1 . Meltdown 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 Destroy 25 | . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . 21 Blast 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 10 Smash 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Impale 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Detonate 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . 1 . Intensify 9 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 7 . Melee Attacks 90 | . . . . . . 3 . 2 . 3 . . . . . . . . . . . . 11 4 4 46 16 1 . . . Kinetic 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . . . . . Impact 7 | . . . . . . 3 . 1 . 3 . . . . . . . . . . . . . . . . . . . . . Slashing 43 | . . . . . . . . 1 . . . . . . . . . . . . . . 11 4 4 6 16 1 . . . Piercing 29 | . . . . . . . . . . . . . . . . . . . . . . . . . . 29 . . . . . Sneak Attacks 11 | . . . . . . . . . . 1 . . . . . . . . . . . . 3 . 1 5 1 . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Follow-up Attacks 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Damage Inflicted 54325 | 16 143 249 418 51 973 557 94 80 1633 2165 68 212 . 729 1755 126 500 . 2224 3715 210 . 305 1264 591 3146 499 252 1333 17013 14004 Guns 21115 | 16 141 235 418 26 695 332 69 . 181 707 68 212 . 729 1706 126 500 . 2224 3636 210 . . 148 311 1686 . 99 638 6002 . Cannons 17251 | . . . . . . 225 25 . 345 1052 . . . . . . . . . . . . . . . . . . . 1600 14004 Explosions 13324 | . . . . . 278 . . . 1107 269 . . . . . . . . . . . . . 1116 124 281 . 88 695 9366 . Melee 2374 | . . . . . . . . 80 . 90 . . . . . . . . . . . . 305 . 156 1179 499 65 . . . Ramming 261 | . 2 14 . 25 . . . . . 47 . . . . 49 . . . . 79 . . . . . . . . . 45 . Kinetic 7573 | 6 119 235 312 26 493 103 48 . 153 . . . . . . . . . . . . . . . . 488 . . . 252 5338 Thermal 25520 | 10 22 . 106 . 202 454 46 . 373 1434 68 113 . 531 1706 126 500 . 2224 3636 210 . . 148 311 1029 . 88 638 2879 8666 Explosive 8864 | . . . . . . . . . 1107 . . . . . . . . . . . . . . 1116 . . . . 695 5946 . Electromagnetic 363 | . . . . . 278 . . . . . . . . . . . . . . . . . . . . . . . . 85 . Impact 170 | . . . . . . . . 80 . 90 . . . . . . . . . . . . . . . . . . . . . Slashing 1073 | . . . . . . . . . . . . . . . . . . . . . . . 305 . 156 48 499 65 . . . Piercing 733 | . . . . . . . . . . . . . . . . . . . . . . . . . . 733 . . . . . Entropic 4785 | . . . . . . . . . . . . . . . . . . . . . . . . . 124 848 . 99 . 3714 . Phasic 4983 | . . . . . . . . . . 594 . 99 . 198 . . . . . . . . . . . . . . . 4092 . Highest Corruption 20 | . . . . . 1 1 1 1 4 1 1 1 1 5 . . . . 1 10 10 10 10 . . 5 5 . . 20 . Average Corruption 6 | . . . . . 1 1 1 1 3 1 1 1 1 4 . . . . 1 4 10 10 10 . . 3 2 . . 16 . Corruption Purged 36 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 3 . . . 32 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 244 | . . . . . . 5 5 1 . 17 2 4 1 1 . . . . 6 23 13 13 . . . 13 . . . 140 . Message Errors 56 | . . . . . . 2 . . . 4 . 1 . 1 . . . . 4 7 . 1 . . . . . . . 36 . Matter Fused 49 | . . . . . . 1 2 1 . 3 1 3 1 . . . . . . 4 4 1 . . . 4 . . . 24 . Heat Flow Errors 31 | . . . . . . 1 2 . . 1 . . . . . . . . . 4 2 2 . . . 1 . . . 18 . Energy Discharges 28 | . . . . . . . . . . 1 . . . . . . . . . 2 2 3 . . . 3 . . . 17 . Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Parts Fused 4 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 3 . Data Loss (minor) 36 | . . . . . . 1 . . . 6 . . . . . . . . 1 . 3 5 . . . 3 . . . 17 . Data Loss (major) 12 | . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . . 2 . . . 7 . Misfires 11 | . . . . . . . . . . 1 1 . . . . . . . . 3 . . . . . . . . . 6 . Alerts 3 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . 1 . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Weapon Failures 10 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 8 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 991 | . . . . . . . 5 80 1 50 . . . . 1 . . . . . . . 3 109 35 107 140 . 32 322 106 Projectiles 144 | . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . 33 106 Explosions 451 | . . . . . . . . . 1 . . . . . . . . . . . . . . 109 . 25 . . 32 284 . Melee 396 | . . . . . . . . 80 . 50 . . . . 1 . . . . . . . 3 . 35 82 140 . . 5 . Knockbacks 39 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 37 Impact 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Kinetic 37 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 246 | . . . 5 . 22 . . . . . . . . . . . . . . . . . . . . . . 60 66 93 . Shots 5 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . Rammed 7 | . 1 4 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 22 | . 1 4 . 2 . . . . . 5 . . . . 3 . . . . 6 . . . . . . . . . 1 . Kicked 15 | . . . . . . . . . . 5 . . . . 3 . . . . 6 . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 384 | 20 40 42 . . 79 192 185 . 182 236 170 174 . 199 197 123 191 . 197 255 184 110 4 74 104 88 . . 138 384 309 Average Temperature 85 | 10 23 15 . . 28 60 56 . 61 75 63 96 . 122 98 66 96 . 114 75 90 59 2 40 46 30 . . 41 119 124 Received Heat Transfer 1704 | . . 24 42 . 180 27 . . 156 45 . . . 36 9 12 9 . 56 400 60 . 12 . 96 168 111 9 36 216 . Effects 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Interference 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Total Turns 153 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153 Longest Duration 33 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 Robots Corrupted 2 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 12 | . . . . . . . . . . 2 . . . . 2 . . . . 1 . . . . . . . . . 7 . Impact Corruptions 6 | . . . . . . . . 2 . 2 . . . . 1 . . . . . . . . . . . . . . 1 . Robots Melted 11 | . . . . . . . . . . 1 . . . . 1 1 . . . . 1 . . . 1 . . . . 3 3 Combat Hostiles 10 | . . . . . . . . . . 1 . . . . 1 1 . . . . 1 . . . 1 . . . . 2 3 Parts Melted 70 | . . . . . . 2 . . . 6 . 1 . 5 13 . . . 7 15 2 . . . 1 . . . 3 8 7 Heat Transferred 28966 | 25 50 . 125 . 274 620 62 . 531 1867 100 300 . 1050 3425 200 800 . 3800 5875 350 . . 250 525 1425 . 50 925 2989 3348 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped 40 | . . . . . . . . . . . . . . . . . . . . . . . . . . 40 . . . . . Power Chain Reactions 4 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Alert | -11 -10 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Peak Influence 3741 | . 29 70 . 90 457 . . . . 697 . . . . 598 . . . . 638 . . . . 375 759 970 586 975 3741 . Initial 592 | . . 10 . . 208 . . . . 154 . . . . 63 . . . . . . . . . 165 210 426 545 345 592 . Average 445 | . 20 64 . 45 297 . . . . 465 . . . . 264 . . . . 200 . . . . 211 497 667 550 574 1851 . Maximum Alert Level 5 | . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . . . 1 3 3 2 3 5 . Low Security (%) 20 | 100 100 100 . 100 . . . . . 6 . . . . 36 . . . . 55 . . . . 66 . . . . . . Level 1 20 | . . . . . 95 . . . . 29 . . . . 51 . . . . 25 . . . . 33 45 . . 53 . . Level 2 15 | . . . . . 4 . . . . 64 . . . . 11 . . . . 19 . . . . . 35 55 100 7 1 . Level 3 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 18 44 . 39 2 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Level 5 35 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86 . High Security 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 52 | . 1 . . . 2 . . . 1 5 . . . . 1 . . . . 11 . . . . . 4 3 . 5 19 . Investigation 8 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 2 . 1 3 . Extermination 9 | . . . . . 1 . . . . 1 . . . . 1 . . . . 3 . . . . . 1 1 . 1 . . Reinforcement 10 | . 1 . . . 1 . . . . 2 . . . . . . . . . 3 . . . . . 1 . . 2 . . Assault 22 | . . . . . . . . . 1 1 . . . . . . . . . 2 . . . . . 1 . . 1 16 . Garrison 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . 1 . . 1 . . Haulers Reinforced 3 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 --------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Distress Signals 22 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . 1 1 . 1 17 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 465 | . 2 2 4 . 14 3 1 . 22 33 1 4 . 6 29 2 5 . 15 46 1 . 14 10 10 37 29 2 28 104 41 Peak Tracking Total 16 | . 1 2 2 . 4 2 1 . 7 5 1 2 . 3 5 1 3 . 6 7 1 . 11 4 6 7 13 3 12 16 5 Tactical Retreats 33 | . . . . . 1 . . . 3 2 . . . . 3 . . . . 1 . . . 1 1 4 7 . 2 8 . Traps | -11 -10 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Traps Triggered 12 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . . 1 2 . . 4 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 19 | . . . . . . . . . . . 1 1 . . . 1 . . . . 1 . 15 . . . . . . . . Machines | -11 -10 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Machines Disabled 46 | . . . . . 4 . . . 2 6 . . . . 3 . . . . . 1 . . . 2 10 3 . 3 11 1 Max in Single Turn 2 | . . . . . 2 . . . 2 1 . . . . 1 . . . . . 1 . . . 2 1 1 . 1 2 1 Garrison Access 3 | . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 --------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Machines Accessed 44 | . . . 3 7 5 . . . . 4 1 1 4 . 2 1 . 4 . 2 1 . 4 . . 3 1 . . 1 . Terminals 8 | . . . . 2 4 . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Fabricators 3 | . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recycling Units 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . 2 . . . . . Garrison Access 4 | . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . Total Hacks 120 | . . . 4 22 14 . . . . 9 1 1 29 . 2 1 . 16 . 3 1 . 7 . . 7 1 . . 2 . Successful 86 | . . . 4 12 3 . . . . 5 1 1 29 . 1 1 . 16 . . 1 . 7 . . 3 1 . . 1 . Failed 33 | . . . . 9 11 . . . . 4 . . . . 1 . . . . 3 . . . . . 4 . . . 1 . Catastrophic 7 | . . . . . 3 . . . . . . . . . . . . . . 2 . . . . . 1 . . . 1 . Database Lockouts 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 137 | . . . . 17 9 . . . . 24 . . . . 12 . . . . 14 . . 1 . 4 28 9 3 14 2 . Terminals 25 | . . . . 9 12 . . . . . . . . . . . . . . . . . . . . 2 . . . 2 . Fabricators 6 | . . . . . . . . . . 5 . . . . 1 . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recycling Units 8 | . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 9 | . . . . . . . . . . 3 . . . . . . . . . 1 . . . . . 5 . . . . . Garrison Access 6 | . . . . . 2 . . . . 1 . . . . 1 . . . . 2 . . . . . . . . . . . Terminal Hacks 70 | . . . 4 6 2 . . . . . 1 1 29 . . 1 . 16 . . 1 . 7 . . 1 . . . 1 . Record 28 | . . . 1 5 . . . . . . . . 11 . . . . 5 . . . . 6 . . . . . . . . Part Schematic 13 | . . . . . 1 . . . . . . . 9 . . . . 3 . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . . . . 1 . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . 3 . . . . 4 . . . . . . . . . . . . . Open Door 7 | . . . 1 . . . . . . . 1 1 . . . 1 . . . . 1 . 1 . . 1 . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Release Object 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . 2 . . . . . Insert Component 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . Analyze 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Seal Access 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Unauthorized Hacks 8 | . . . . 5 1 . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . Terminals 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Recompile 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Patch 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recycling Units 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 16 | . . . . 3 5 . . . . 3 . . . . 1 . . . . 2 . . . . . 1 . . . 1 . Full Trace Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . 3 . . . . 6 . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 136 | . . . . . 1 2 1 23 5 17 1 6 10 1 5 . 1 4 4 2 1 . 1 1 . 28 14 . 7 1 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 11 | . . . . . . . . . . . . . 1 . 1 . . . . . . . 6 . . 1 2 . . . . Non-combat 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . Combat 9 | . . . . . . . . . . . . . 1 . 1 . . . . . . . 5 . . 1 1 . . . . Robot Hacks Applied 11 | . . . . . . . . . . . . . 1 . 1 . . . . . . . 6 . . 1 2 . . . . parse_system 11 | . . . . . . . . . . . . . 1 . 1 . . . . . . . 6 . . 1 2 . . . . Relay Couplers Released 9 | . . . . . . . . . . 3 . . . . 6 . . . . . . . . . . . . . . . . Machine Destruction 6 | . . . . . . . . . . 3 . . . . 3 . . . . . . . . . . . . . . . . Programmers 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . 2 . 3 . . . . . . . . . . Allies Hacked 4 | . . . . . . . . . . . . . . . . . 1 . 1 . . . 1 . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 -------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Total Allies 85 | . . . . . . . . 4 . 5 . . . . 7 . . . 2 5 3 . . . . . . 1 8 50 . Largest Group 13 | . . . . . . . . 4 4 5 . . . . 5 5 4 2 2 3 3 3 3 . . . . 1 4 13 . Highest-Rated Group 992 | . . . . . . . . 154 154 254 . . . . 186 186 135 79 79 288 138 138 138 . . . . 28 406 992 . Highest-Rated Ally 269 | . . . . . . . . 39 39 85 . . . . 85 51 51 51 51 96 46 46 46 . . . . 28 122 269 . Zionite Dispatches 14 | . . . . . . . . . . 2 . . . . 3 . . . . 3 . . . . . . . 1 5 . . Heavy 4 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . 2 . . Light 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Fire 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Hacker 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hover Resupply 3 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . . Total Orders 14 | . . . . . . . . . . 4 . . . . 1 . . . 1 1 . . 1 . . 1 . 3 2 . . STAY 3 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . 1 . . . DROP 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 2 . . RETURN 7 | . . . . . . . . . . 4 . . . . 1 . . . . . . . . . . 1 . 1 . . . Ally Attacks 536 | . . . . . . . . . 61 52 . . . . 5 5 18 . 9 53 . . 28 . . . . . 33 272 . Total Damage 29676 | . . . . . . . . . 1192 1710 . . . . 743 99 416 . 221 1701 . . 465 . . . . . 2853 20276 . Kills 145 | . . . . . . . . . 12 20 . . . . 6 1 4 . 2 9 . . 3 . . . . . 13 75 . Allies Corrupted 5 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . 2 . Allies Melted 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . Intel | -11 -10 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Robot Analysis Total 5 | . . . . 1 . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Derelict Logs Recovered 14 | . . . 1 . . 1 1 2 2 . 1 . . 2 . . 3 . . . . 1 . . . . . . . . . Drone Launches 7 | . . . . . . . . . . 4 . . . . 1 . . . . . . . . . . 1 . 1 . . . Drone Recoveries 7 | . . . . . . . . . . 4 . . . . 1 . . . . . . . . . . 1 . 1 . . . Zionite Intel Received 15 | . . . . . . . . . . 4 . . . . 1 . . . . 1 . . . . . 7 2 . . . . Branch Access 2 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Prototype Stockpiles 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Prototype Schematics 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Depthwide Sectors/0 3 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Turns Passed 26725 | 61 299 290 1846 930 728 905 385 1571 1198 1731 408 727 111 624 969 639 459 195 1324 1188 451 320 1029 189 101 999 269 40 437 5574 728 Spaces Moved 18186 | 31 156 143 718 308 504 594 287 1170 731 844 324 331 89 463 588 529 373 159 630 725 266 274 1585 347 184 1181 485 47 645 3257 218 Core 23 | 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . Treads 4014 | 26 156 143 718 308 3 . . . . . . . . . . . . . . . . . . . . . . . . 2442 218 Legs 5847 | . . . . . . . . . 235 844 324 331 89 463 588 529 373 159 630 725 . . . . . . . . . 557 . Wheels 3048 | . . . . . 501 594 287 1170 496 . . . . . . . . . . . . . . . . . . . . . . Hover 5198 | . . . . . . . . . . . . . . . . . . . . . 266 274 1585 347 184 1181 457 47 632 225 . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 30 | 50 160 160 160 160 115 130 130 130 120 120 120 120 120 120 115 115 115 112 115 116 30 30 30 39 32 32 36 36 36 39 153 Average Speed 113 | 142 160 160 233 292 123 130 130 130 142 152 120 120 120 120 115 115 115 114 131 116 30 30 34 39 32 35 38 36 41 146 153 Slowest Speed 320 | 160 160 160 320 320 160 130 130 130 260 190 120 120 120 120 116 115 115 115 203 260 30 30 84 39 32 43 43 36 139 260 153 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Spacefolds 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . 4 6 . Exploration Rate (%) 46 | 5 25 44 29 78 15 76 54 89 63 21 50 50 75 71 22 61 60 60 49 22 44 53 84 56 8 88 37 3 20 61 22 Regions Visited 31 Branch Regions 23 Pre-discovered Areas 28 | . . . 1 4 . . . . . 6 . . 1 . 4 . 1 3 . . . 1 1 . . 6 . . . . . Known Exits Taken 10 | . . . . . 1 . . . 1 1 1 . . 1 1 . . . . 1 . 1 . . 1 . 1 . . . . Unknown Exits Taken 21 | 1 1 1 1 1 . 1 1 1 . . . 1 1 . . 1 1 1 1 . 1 . 1 1 . 1 . 1 1 1 . Scrap Searched 33 | . . 1 . . . 8 1 4 5 . 1 3 . 3 . . 1 . 1 . 1 2 . 2 . . . . . . . Spaces Dug 290 | . . . 13 . 5 4 . . 18 66 2 . . . 1 3 . . . 1 . . 2 93 1 7 7 . 59 8 . Terrain Destroyed 1050 | . . . 13 . 5 12 . . 72 76 5 3 . 13 12 8 1 . 6 3 . . 2 123 34 61 7 12 64 371 147 Melee 25 | . . . . . . 3 . . . 2 . . . . . . . . . . . . 2 4 1 6 7 . . . . Projectile 374 | . . . . . . 9 . . . 33 5 3 . 13 12 8 1 . 6 3 . . . 2 . 39 . . 14 79 147 AOE 651 | . . . 13 . 5 . . . 72 41 . . . . . . . . . . . . . 117 33 16 . 12 50 292 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 --------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Total 22878 | 46 185 170 845 328 567 676 297 1220 856 1170 335 653 91 504 807 549 384 174 1044 921 630 510 2059 384 217 1633 519 64 765 3836 439 Wait 2691 | . . . 57 10 8 34 7 22 40 176 . 315 . 15 128 7 5 . 332 59 318 234 358 14 8 302 11 12 26 147 46 Move 18119 | 30 155 142 717 307 503 593 286 1169 730 843 323 330 88 462 587 528 372 158 629 724 265 273 1584 346 183 1180 466 46 635 3247 218 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 267 | 8 9 6 13 1 11 7 1 5 23 13 2 2 . 4 15 2 . 7 3 17 2 1 20 . 2 10 5 . 7 59 12 Fast Attach 227 | . 3 . 1 . 6 1 . 3 5 9 . . . 2 7 1 . . 6 13 1 1 25 . 2 24 8 . 31 72 6 Attach 148 | 6 . . 1 1 3 2 . 4 4 10 . . . 1 6 1 . 1 1 9 10 . 6 . 5 10 3 2 7 42 13 Detach 36 | . . . . 1 . . . 2 1 1 . . . . . . . . . . 1 . 3 . 4 2 . . 6 15 . Swap 121 | 1 3 2 10 4 3 5 . 2 14 15 5 . 2 . 9 . . 1 3 6 . 1 3 8 . . . . 1 9 14 Drop 340 | . 4 2 18 1 5 5 1 10 19 24 2 2 . 6 16 1 . 7 8 21 2 . 43 . 1 26 7 . 23 76 10 Fire 755 | 1 10 14 28 1 20 26 2 . 20 68 3 4 1 14 36 9 7 . 38 66 6 . 6 12 8 36 3 3 29 164 120 Melee 87 | . . . . . . 3 . 2 . 3 . . . . . . . . . . . . 11 4 4 43 16 1 . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 15 | . . . . . . . . . . 5 . . . . 3 . . . . 6 . . . . . . . . . 1 . Crush 7 | . 1 4 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 12 | . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . 4 . Rewire 53 | . . . . . . . . 1 . 3 . . . . . . . . 24 . 25 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec) -9/Recycling (discovered 2 exits: *Fac / [Scr]) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: Arm / *Qua) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 170 | -10/Materials | Discovered new exit (range 16) 322 | -10/Materials | Build established: Mutant 361 | -10/Materials | Entered Mines 462 | -10/Mines | Discovered new exit (range 7) 605 | -10/Mines | Found DCF Scrap (12 items) 634 | -10/Mines | Discovered new exit (range 5) 651 | -10/Mines | Entered Subcaves 651 | -10/Subcaves | Discovered new exit (range 17) 699 | -10/Subcaves | Discovered new exit (range 7) 936 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 936 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 947 | -10/Subcaves | Learned location of Zion (-7) 947 | -10/Subcaves | Met a Zionite searching for "candidates" 1050 | -10/Subcaves | Discovered new exit (range 11) 1055 | -10/Subcaves | Learned Materials emergency access door positions 1181 | -10/Subcaves | Visited 4L-MR0's lab 1297 | -10/Subcaves | Core integrity fell below 50% 1304 | -10/Subcaves | Core integrity fell below 20% 1404 | -10/Subcaves | Found SUBCON Basin 2224 | -10/Subcaves | Build established: Scavenger-Mutant 2497 | -10/Subcaves | Entered Recycling 2689 | -9/Recycling | Build established: Mutant 3113 | -9/Recycling | Scanned before Scraplab entrance 3148 | -9/Recycling | Discovered new exit (range 11) 3158 | -9/Recycling | Entered Scraplab 3379 | -9/Recycling | Discovered new exit (range 19) 3427 | -9/Recycling | Entered Factory 3427 | -7/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 3597 | -7/Factory | Identified exit to Lower Caves 3856 | -7/Factory | Discovered new exit (range 2) 4099 | -7/Factory | Build established: Scavenger-Gunner 4155 | -7/Factory | Entered Lower Caves 4384 | -7/Lower Caves | Learned Factory emergency access door positions 4427 | -7/Lower Caves | Spotted B-75 Beast 4964 | -7/Lower Caves | Encountered a Warlord checkpoint 4971 | -7/Lower Caves | Discovered new exit (range 11) 5060 | -7/Lower Caves | Entered another Lower Caves area 5088 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5103 | -7/Lower Caves | Discovered new exit (range 18) 5110 | -7/Lower Caves | Learned Factory terminal intel 5216 | -7/Lower Caves | Encountered a Warlord checkpoint 5310 | -7/Lower Caves | Discovered new exit (range 8) 5429 | -7/Lower Caves | Build established: Scavenger-Mutant 5445 | -7/Lower Caves | Entered Zion 5463 | -7/Zion | Given the Hacking Drone Bay 5463 | -7/Zion | Found Prototype Device 5506 | -7/Zion | System corruption cleaned by Quarantine Array 5545 | -7/Zion | Learned location of 1 exit from Lower Caves 5554 | -7/Zion | Discovered new exit (range 13) 5808 | -7/Zion | Build established: Mutant 5985 | -7/Zion | Met Imprinter 6138 | -7/Zion | Learned 12 Factory zone layouts 6192 | -7/Zion | Tech Extrapolator generated special schematic: Heat Bomb Trap 6325 | -7/Zion | Identified Hacking Drone Bay 6715 | -7/Zion | Imprinted 6718 | -7/Zion | Declared Zion's savior 7016 | -7/Zion | Entered Proximity Caves 7016 | -6/Proximity Caves | Accompanied by 4 allies 7232 | -6/Proximity Caves | Build established: Gunner 7284 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7341 | -6/Proximity Caves | Learned location of 2 exits from Factory 7367 | -6/Proximity Caves | Identified exit to Factory 7415 | -6/Proximity Caves | Spotted B-75 Beast 7451 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8214 | -6/Proximity Caves | Entered Factory 8214 | -6/Factory | Accompanied by 3 allies 8214 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8215 | -6/Factory | Identified exit to Lower Caves 8215 | -6/Factory | Identified exit to Factory 8218 | -6/Factory | Loaded intel: 26 terminal locations 8447 | -6/Factory | Retrieved Zion intel report: Branch Access 8513 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 8514 | -6/Factory | Zion Heavy squad teleported in 8717 | -6/Factory | Zion Fire squad teleported in 8786 | -6/Factory | Found Prototype Protection 8786 | -6/Factory | Identified Zio. Weapon Casing 9071 | -6/Factory | Build established: Scavenger-Tank 9219 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 9227 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 9732 | -6/Factory | Terminal network hard line cut 9945 | -6/Factory | Entered Lower Caves 9946 | -6/Lower Caves | Encountered a Warlord checkpoint 9946 | -6/Lower Caves | Identified exit to Lower Caves 10353 | -6/Lower Caves | Entered another Lower Caves area 10604 | -6/Lower Caves | Build established: Scavenger-Gunner 10617 | -6/Lower Caves | Discovered new exit (range 9) 10996 | -6/Lower Caves | Tech Extrapolator generated special schematic: Machine Rigger 11080 | -6/Lower Caves | Entered Data Miner 11080 | -6/Data Miner | Discovered new exit (range 6) 11103 | -6/Data Miner | Met Data Miner 11134 | -6/Data Miner | Learned location of Section 7 (-3) 11134 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11144 | -6/Data Miner | Received God Mode back door access code from Data Miner 11191 | -6/Data Miner | Entered Proximity Caves 11602 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11807 | -5/Proximity Caves | Discovered exit to Factory (range 6) 11815 | -5/Proximity Caves | Entered Factory 11815 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 11816 | -5/Factory | Identified exit to Upper Caves 12105 | -5/Factory | Build established: Messiah-Gunner 12577 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 12578 | -5/Factory | Zion Heavy squad teleported in 12678 | -5/Factory | Found Zio. Weapon Casing 12731 | -5/Factory | Zion Hacker squad teleported in 12739 | -5/Factory | Zion Fire squad teleported in 12784 | -5/Factory | Entered Upper Caves 12784 | -5/Upper Caves | Accompanied by 5 allies 13206 | -5/Upper Caves | Spotted B-75 Beast 13224 | -5/Upper Caves | Destroyed B-75 Beast 13356 | -5/Upper Caves | Discovered new exit (range 5) 13423 | -5/Upper Caves | Entered another Upper Caves area 13423 | -5/Upper Caves | Accompanied by 4 allies 13592 | -5/Upper Caves | Learned Factory trap positions 13839 | -5/Upper Caves | Discovered new exit (range 15) 13882 | -5/Upper Caves | Entered Zhirov 13882 | -5/Zhirov | Accompanied by 2 allies 13882 | -5/Zhirov | Discovered new exit (range 3) 13903 | -5/Zhirov | Met Zhirov 13930 | -5/Zhirov | Found Alien Artifact 13989 | -5/Zhirov | Found Alien Artifact 14028 | -5/Zhirov | Learned location of Quarantine (-3) 14028 | -5/Zhirov | Learned location of Testing (-2) 14035 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14077 | -5/Zhirov | Entered Proximity Caves 14077 | -4/Proximity Caves | Accompanied by 2 allies 14084 | -4/Proximity Caves | Attacked by a faux Warlord 14307 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 14785 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14905 | -4/Proximity Caves | Discovered new exit (range 7) 15401 | -4/Proximity Caves | Entered Factory 15401 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15402 | -4/Factory | Identified exit to Extension 15403 | -4/Factory | Loaded intel: 72 trap records 15537 | -4/Factory | Discovered new exit (range 5) 15628 | -4/Factory | Spotted B-86 Titan 15660 | -4/Factory | Retrieved Zion intel report: Branch Access 15660 | -4/Factory | Identified exit to Upper Caves 15661 | -4/Factory | Zion Hover Resupply teleported in 15769 | -4/Factory | Zion Hover Resupply teleported in 15975 | -4/Factory | Zion Light squad teleported in 16017 | -4/Factory | Build established: Hacker-Gunner 16183 | -4/Factory | Found Zio. Weapon Casing 16251 | -4/Factory | Garrison activated, responded to threat 16351 | -4/Factory | Found Zio. Weapon Casing 16430 | -4/Factory | First assault squad dispatched 16553 | -4/Factory | System corruption reached 10% 16580 | -4/Factory | Lost 6 parts (2p1n2u1w) 16589 | -4/Factory | Entered Upper Caves 16620 | -4/Upper Caves | Lost 5 parts (3n2u) 16637 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 16816 | -4/Upper Caves | Discovered new exit (range 7) 16897 | -4/Upper Caves | Build established: Sprinter 17040 | -4/Upper Caves | Entered another Upper Caves area 17040 | -4/Upper Caves | Accompanied by 3 allies 17041 | -4/Upper Caves | Identified exit to Warlord 17279 | -4/Upper Caves | Learned location of Armory (-3) 17360 | -4/Upper Caves | Entered Warlord 17360 | -4/Warlord | Accompanied by 3 allies 17371 | -4/Warlord | System corruption cleaned by Quarantine Array 17434 | -4/Warlord | Learned Armory terminal intel 17434 | -4/Warlord | Learned 4 Testing zone layouts 17434 | -4/Warlord | Learned 4 Quarantine zone layouts 17434 | -4/Warlord | Learned 4 Command zone layouts 17480 | -4/Warlord | Visited the Vortex Lab 17482 | -4/Warlord | Found Prototype Launcher 17483 | -4/Warlord | Found Prototype Energy Cannon 17483 | -4/Warlord | Identified Vortex Cannon 17487 | -4/Warlord | Found Prototype Energy Gun 17487 | -4/Warlord | Identified Vortex Rail 17490 | -4/Warlord | Identified Vortex Catalyst Activator 17494 | -4/Warlord | Found Vortex Rail 17495 | -4/Warlord | Warlord's base attacked by MAIN.C 17498 | -4/Warlord | Found Vortex Cannon 17548 | -4/Warlord | Rebuked by Warlord 17551 | -4/Warlord | Opened Warlord's prototype stash 17560 | -4/Warlord | Found Prototype Reactor 17560 | -4/Warlord | Identified Vortex Chain Reactor 17571 | -4/Warlord | Found Prototype Processor 17571 | -4/Warlord | Identified Exp. Armor Integrity Analyzer 17576 | -4/Warlord | Found Exp. Targeting Computer 17707 | -4/Warlord | Lost 4 allies 17795 | -4/Warlord | Warlord forces counterattacked 18170 | -4/Warlord | Warlord base infiltrated, sounded retreat 18295 | -4/Warlord | Spotted Executioner 18298 | -4/Warlord | Discovered new exit (range 15) 18298 | -4/Warlord | Spotted Striker 18299 | -4/Warlord | Spotted Striker 18300 | -4/Warlord | Found Exp. Neutron Missile Launcher 18340 | -4/Warlord | Lost 10 allies 18356 | -4/Warlord | Murdered LV-01A 18371 | -4/Warlord | Found Exp. Focal Shield 18379 | -4/Warlord | Found Spectral Analyzer 18389 | -4/Warlord | Entered Proximity Caves 18402 | -3/Proximity Caves | Spotted B-86 Titan 18456 | -3/Proximity Caves | Tech Extrapolator generated special schematic: Energy Deflector 18542 | -3/Proximity Caves | Build established: Scavenger-Mutant 18558 | -3/Proximity Caves | Discovered new exit (range 14) 18578 | -3/Proximity Caves | Entered Research 18578 | -3/Research | Evolved 2 slots: Propulsion x2 18579 | -3/Research | Identified exit to Armory 18579 | -3/Research | Identified exit to Quarantine 18679 | -3/Research | Entered Quarantine 18680 | -3/Quarantine | Identified exit to Research 18706 | -3/Quarantine | Found Alien Artifact 18706 | -3/Quarantine | Identified Phase Armor 18716 | -3/Quarantine | Identified Integrated Dissipator 18716 | -3/Quarantine | Identified Transdimensional Reconstructor 18731 | -3/Quarantine | Tech Extrapolator generated special schematic: Telecube 18737 | -3/Quarantine | Found Alien Artifact 18737 | -3/Quarantine | Identified Phase Redirector 18757 | -3/Quarantine | Found Alien Artifact 18757 | -3/Quarantine | Identified Terrabomb 18757 | -3/Quarantine | Used Terrabomb 18790 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 18833 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 18836 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 18869 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 18886 | -3/Quarantine | Build established: Scavenger-Sprinter 19209 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-2 19222 | -3/Quarantine | Found Alien Artifact 19228 | -3/Quarantine | Lost 3 parts (3u) 19286 | -3/Quarantine | Found Alien Impact Weapon 19286 | -3/Quarantine | Identified Core Stripper 19294 | -3/Quarantine | Spotted Alpha 7 19315 | -3/Quarantine | Destroyed Alpha 7 19319 | -3/Quarantine | Found Prototype Device 19319 | -3/Quarantine | Identified Exp. ECM Suite 19330 | -3/Quarantine | Found Exp. Targeting Computer 19332 | -3/Quarantine | Found Prototype Processor 19332 | -3/Quarantine | Identified Exp. Target Analyzer 19399 | -3/Quarantine | Found Alien Launcher 19407 | -3/Quarantine | Found Prototype Ballistic Gun 19407 | -3/Quarantine | Identified Multirail 19420 | -3/Quarantine | Lost 4 parts (1p2u1w) 19429 | -3/Quarantine | First assault squad dispatched 19484 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 19488 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-3 19527 | -3/Quarantine | Found Alien Slashing Weapon 19527 | -3/Quarantine | Identified Sigix Broadsword 19542 | -3/Quarantine | Found Alien Artifact 19575 | -3/Quarantine | Spotted Fortress 19600 | -3/Quarantine | Build established: Scavenger-Mutant 19614 | -3/Quarantine | Discovered new exit (range 5) 19678 | -3/Quarantine | Entered Section 7 19683 | -3/Section 7 | Identified Core Reset Matrix 19683 | -3/Section 7 | Identified Sigix Terminator 19683 | -3/Section 7 | Identified Subatomic Replicator 19683 | -3/Section 7 | Used Core Reset Matrix 19687 | -3/Section 7 | Sensed 18 artifacts in vicinity 19687 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 19740 | -3/Section 7 | Found Spacefold Activator 19830 | -3/Section 7 | Spotted B-86 Titan 19839 | -3/Section 7 | Found Integrity Redistributor 19848 | -3/Section 7 | Retrieved Zion intel report: Emergency Access 19849 | -3/Section 7 | Found Prototype Device 19849 | -3/Section 7 | Identified Adv. Kinecellerator 19869 | -3/Section 7 | Retrieved Zion intel report: Prototype Schematics 19872 | -3/Section 7 | Found Prototype Device 19872 | -3/Section 7 | Identified Exp. Shield Generator 19877 | -3/Section 7 | Spotted Alpha 7 19913 | -3/Section 7 | Core integrity fell below 50% 19926 | -3/Section 7 | Found Integrated Mediator 19926 | -3/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 19943 | -3/Section 7 | Discovered exit to Research (range 12) 19947 | -3/Section 7 | Entered Research 19947 | -2/Research | Evolved 2 slots: Power x1, Weapon x1 19963 | -2/Research | Zion Infowar Resupply teleported in 19974 | -2/Research | Discovered new exit (range 8) 19987 | -2/Research | Entered Access 19987 | -1/Access | Evolved 2 slots: Utility x2 20017 | -1/Access | Zion Thermal Resupply teleported in 20113 | -1/Access | Zion Hover Resupply teleported in 20248 | -1/Access | Zion Heavy squad teleported in 20267 | -1/Access | First assault squad dispatched 20354 | -1/Access | Spotted B-99 Colossus 20370 | -1/Access | Zion Heavy squad teleported in 20379 | -1/Access | Zion Hacker squad teleported in 20421 | -1/Access | Spotted B-99 Colossus 20421 | -1/Access | Spotted B-99 Colossus 20424 | -1/Access | Discovered new exit (range 3) 20424 | -1/Access | Entered Command 20441 | -1/Command | Spotted B-99 Colossus 20442 | -1/Command | Lost 4 allies 20600 | -1/Command | Core integrity fell below 50% 20614 | -1/Command | Lost 11 parts (1p4n2u4w) 20632 | -1/Command | Disengaged cave seal 20632 | -1/Command | Zionites emerged from the dark tunnel 20655 | -1/Command | Found Prototype Protection 20655 | -1/Command | Identified Zio. Heavy Carapace 20664 | -1/Command | Allies destroyed B-99 Colossus 20674 | -1/Command | First assault squad dispatched 20678 | -1/Command | Found Prototype Protection 20678 | -1/Command | Identified Zio. Weapon Casing 20696 | -1/Command | Lost 6 allies 20763 | -1/Command | Zionites emerged from the dark tunnel 20765 | -1/Command | High security lockdown imminent 20809 | -1/Command | Found Zio. Weapon Casing 20823 | -1/Command | Lost 4 allies 20845 | -1/Command | High security lockdown engaged 20923 | -1/Command | Spotted M Guard 20923 | -1/Command | Spotted Combat Programmer 20924 | -1/Command | Spotted M Guard 20924 | -1/Command | Spotted Combat Programmer 20969 | -1/Command | Destroyed 13 combat bots 20980 | -1/Command | Destroyed Combat Programmer 20981 | -1/Command | System corruption reached 10% 20990 | -1/Command | Allies destroyed Combat Programmer 20992 | -1/Command | Destroyed M Guard 20996 | -1/Command | Allies destroyed M Guard 20996 | -1/Command | All MAIN.C guards destroyed 21022 | -1/Command | Lost 4 parts (3u1w) 21054 | -1/Command | Found Zio. Weapon Casing 21056 | -1/Command | Spotted Investigator 21059 | -1/Command | Destroyed Investigator 21126 | -1/Command | Met MAIN.C 21155 | -1/Command | Allies destroyed MAIN.C Shell 21155 | -1/Command | 0b10 Conduit disabled 21156 | -1/Command | Emitted hypermatrix ping 21156 | -1/Command | MAIN.C activated Command garrisons 21161 | -1/Command | Assembled emerged from beneath the floor 21178 | -1/Command | Core integrity fell below 20% 21181 | -1/Command | Destroyed MAIN.C 21189 | -1/Command | Discovered new exit (range 45) 21189 | -1/Command | Discovered new exit (range 97) 21189 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 21191 | -1/Command | Found Exp. Targeting Computer 21204 | -1/Command | Lost 5 allies 21208 | -1/Command | Lost 13 parts (2p3n4u4w) 21212 | -1/Command | Spotted B-99 Colossus 21222 | -1/Command | Destroyed B-99 Colossus 21247 | -1/Command | Lost 3 parts (1p1n1w) 21255 | -1/Command | Lost 3 allies 21340 | -1/Command | Used Subatomic Replicator to create Supercharged Sigix Terminator 21405 | -1/Command | Phase Generator disabled 21442 | -1/Command | Build established: Messiah-Mutant 21532 | -1/Command | Found Quantum Capacitor 22361 | -1/Command | Assembled emerged from beneath the floor 22522 | -1/Command | Build established: Scavenger-Gunner 22783 | -1/Command | Used Integrity Redistributor, redistributed integrity to core (+667) 22795 | -1/Command | Found Multirail 22801 | -1/Command | Found Multirail 22854 | -1/Command | Found Exp. Core Analyzer 22858 | -1/Command | Found Exp. Targeting Computer 22871 | -1/Command | Found Exp. Core Analyzer 22887 | -1/Command | Found Exp. Core Analyzer 23529 | -1/Command | Found Singularity Reactor 23544 | -1/Command | Found Vortex Chain Reactor 23547 | -1/Command | Found Zero-point Reactor 23565 | -1/Command | Found Exp. Targeting Computer 23568 | -1/Command | Found Exp. EM Disruption Field 23570 | -1/Command | Found Exp. Phase Shifter 23573 | -1/Command | Found Exp. Phase Shifter 23576 | -1/Command | Found Exp. System Purifier 23578 | -1/Command | Found Exp. Hardlight Generator 23640 | -1/Command | Murdered 3 allies 24035 | -1/Command | Assembled emerged from beneath the floor 24077 | -1/Command | Murdered 5 allies 24149 | -1/Command | Murdered Z-Experimental 24159 | -1/Command | Found Prototype Protection 24159 | -1/Command | Identified Zio. Shade Armor 24164 | -1/Command | Found Zio. Shade Armor 24171 | -1/Command | Found Zio. Shade Armor 24366 | -1/Command | Assembled emerged from beneath the floor 25991 | -1/Command | Warped through subspace to slip node 25991 | -1/Command | Discovered new exit (range 5) 25998 | -1/Command | Entered Access_0 25999 | -1/Access_0 | Sensed 4 artifacts in vicinity 26001 | -1/Access_0 | Met Architect 26005 | -1/Access_0 | Destroyed A8 26028 | -1/Access_0 | Architect warped through subspace 26068 | -1/Access_0 | Architect warped through subspace 26096 | -1/Access_0 | Architect warped through subspace 26130 | -1/Access_0 | Architect warped through subspace 26156 | -1/Access_0 | Architect warped through subspace 26169 | -1/Access_0 | Found Prototype Device 26170 | -1/Access_0 | Identified Desublimator 26184 | -1/Access_0 | Architect warped through subspace 26194 | -1/Access_0 | Found Prototype Device 26194 | -1/Access_0 | Identified Exp. Weapon Cycler 26227 | -1/Access_0 | Architect warped through subspace 26253 | -1/Access_0 | Architect warped through subspace 26279 | -1/Access_0 | Architect warped through subspace 26297 | -1/Access_0 | Architect warped through subspace 26303 | -1/Access_0 | Subspace Access Node disabled 26325 | -1/Access_0 | Architect warped through subspace 26342 | -1/Access_0 | Architect warped through subspace 26387 | -1/Access_0 | Architect warped through subspace 26435 | -1/Access_0 | Architect warped through subspace 26443 | -1/Access_0 | Found Desublimator 26462 | -1/Access_0 | A6 warped into view 26480 | -1/Access_0 | Destroyed A6 26497 | -1/Access_0 | Architect warped through subspace 26566 | -1/Access_0 | Architect warped through subspace 26613 | -1/Access_0 | Architect warped through subspace 26657 | -1/Access_0 | Architect warped through subspace 26726 | -1/Access_0 | Destroyed by Architect with Modified Sigix Sheargun Last Messages --------------- 26711_ Destroyed Adv. Particle Charger. 26714_ Enhanced Grunt suffers critical hit (Destroy). 26714_ Exp. Biometal Heavy Treads destroyed. 26715_ Architect regenerates Exp. Core Analyzer. 26715_ Dropped Coolant Network. 26717_ Penetrated by Quantum Shear. 26718_ HV Slug penetrates Enhanced Grunt. 26718_ HV Slug penetrates Wall. 26719_ HV Slug penetrates Enhanced Grunt. 26719_ Enhanced Grunt knocked back. 26719_ Penetrated by Quantum Shear. 26720_ HV Slug penetrates Enhanced Grunt. 26720_ Enhanced Grunt suffers critical hit (Destroy). 26720_ Destroyed Exp. Thermal Shield. 26722_ HV Slug penetrates Enhanced Grunt. 26722_ Enhanced Grunt suffers critical hit (Destroy). 26722_ Enhanced Grunt destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????; ???????????????????????? | | ????????????????????????;%#??????????????????????? | | ????????????????????????;0;??????????????????????? | | ???????????????????????#; ;#?????????????????????? | | ???????????????????????#; ;#?????????????????????? | | ???????????????????????#; ;#?????????????????????? | | ???????????????????????#; ; ?????????????????????? | | ???????????????????????#; ; ?????????????????????? | | ???????????????????????#; ; ?????????????????????? | | ???????????????????????#; ;##????????????????????? | | ???????????????????????#; ; #????????????????????? | | ???????????????????????#; ;;####?????????????????? | | ???????????????????????#; ;;% ? #??????????????? | | ??????????????????????##; ;; #;;;#???????????????? | | ??????????????????????# ; ;%=%; #????????????????? | | ????????????????????####;@ % ##??????##?????????? | | ????????????????????# % ##???## #?????????? | | ????????????????????# #??# #?????????? | | ???????????????????## #?#% #??????????? | | ???????????????????# #; ##"""#???????????? | | ???????????????????# ;;; ;;%=!###?????????? | | ??????????????????## ## #!=*% "#?????????? | | ??????????????????# ## =%! #?????????? | | ??????????????????#;# ## != #???? ???? | | ??????????????????#### #???? #??? | | ?????????????????????# ##??# #??? | | ?????????????????????## #??# #??? | | ??????????????????????##;### ##### ##??# #??? | | ??????????????????????###"## #######????# #??? | | ??????????????????????# "#?# ##???# #??? | | ??????????????????????# ###?? #???# #??? | | ??????????????????????## "#????# #?### #??? | | ???????????????????????##" "#??### ### # #??? | | ????????????????????????### "#?## " ### #??? | | ??????????????????????????# %"###""" ## #??? | | ??????????????????????????# % #??? | | ??????????????????????????# %"####"" ###? | | ??????????????????????????# ##??### "## | | ??????????????????????????# #?????## """ | | ??????????????????????????# #??????## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 210 Coolant Potential 100 Energy Generation 103 Energy Capacity 1700 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Range 20 Terrain Scan Density 135 ECM Strength 3 Cloak Strength 2 Power Amplification 40 Additional Mass Support 12 Base Temperature (-) 200 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 30 Utility Shielding 66 Weapon Shielding 100 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 67 Targeting Accuracy 24 Launcher Accuracy 20 Target Analysis 10 Core Analysis 8 Recoil Reduction 8 Particle Charging 30 Kinecelleration 50 Salvage Targeting 6 Offensive Hacking 22 Defensive Hacking 22 Authchip Count 2 Item Schematics ----------------- Mak. Power Source | -3/Section 7 | Extrapolated Spk. Treads | -3/Section 7 | Extrapolated Spk. Medium Treads | -3/Section 7 | Extrapolated Quantum Shading Machine | -3/Section 7 | Z-intel Enh. Coil Gun | -3/Section 7 | Z-intel Adv. Gravity Neutralizer | -3/Section 7 | Z-intel Com. Particle Reactor | -3/Section 7 | Z-intel Adv. Matter Compressor | -3/Section 7 | Z-intel Hvy. Dispersion Rifle | -3/Section 7 | Z-intel Imp. Matter Compressor | -3/Section 7 | Z-intel Cld. Impulse Thruster | -3/Section 7 | Z-intel Cld. Antigrav System | -3/Section 7 | Z-intel Gravity Flail | -3/Section 7 | Z-intel Spk. Heavy Treads | -3/Section 7 | Extrapolated Mak. Leg | -1/Access | Extrapolated Mak. Hover Unit | -1/Access | Extrapolated Mak. Coolant Network | -1/Access | Extrapolated Humpback | -1/Access | Extrapolated Mak. Trap Scanner | -1/Access | Extrapolated Mak. Terrain Scanner | -1/Access | Extrapolated 0b10 Decoder Chip [Generic] | -1/Access | Extrapolated 0b10 Decoder Chip [Scout] | -1/Command | Extrapolated Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Phase Armor Phase Redirector Terrabomb Core Stripper Sigix Broadsword Core Reset Matrix Integrated Dissipator Spacefold Activator Integrated Mediator Subatomic Replicator Supercharged Sigix Terminator Integrity Redistributor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed MassWeaponsCompactor Manual? 0 Play Time 04:36:59 Cumulative 865.3 hours Start 2024.08.06 @ 15:41:36 End 2024.08.06 @ 21:51:16 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 543 Rogue 536 Adventurer 0 Explorer 7 Win Type - Total 58 Types 21/6/20/2/0/1/6/1/1 Lore% 72 Gallery% 92 Achievement% 84 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 09a82380-5fd7-448c-99fe-895d0860fd02