Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.18 @ 22:01:29 Player: Cracklepappy Result: Destroyed by DZ-HI4(R) with Subdweller Beam Cannon Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (54) 270 Value Destroyed (906) 906 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1816 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 238/300 Energy 174/275 System Corruption 2% Temperature Critical (532) Movement Rolling (230) Ox10 Location -10/Subcaves Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (2) --- Wheel > --- UTILITY (2) ------ Huge Storage Unit Light Armor Plating > --- WEAPON (2) ------- Subdweller Beam Cannon Subdweller Machine Gun > --- INVENTORY (25) --- Subdweller Power Source Wheel Wheel Compact Wheel Disposable Heat Sink Medium Matter Pod (100) Terrain Scanner Seismic Detector Tractor Beam Improved Trap Extractor (0/6) Beam Rifle Subdweller Laser Subdweller Laser Beam Cannon Assault Rifle Heavy Assault Rifle Heavy Assault Rifle High-powered Shotgun Grenade Launcher Mining Laser Stasis Trap (100%) Stasis Trap (100%) Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Huge Storage Unit Light Armor Plating > --- WEAPON ----------- Riot Gun Subdweller Laser > --- INVENTORY -------- Subdweller Power Source Wheel Wheel Compact Wheel Disposable Heat Sink Medium Matter Pod Terrain Scanner Seismic Detector Light Armor Plating Tractor Beam Improved Trap Extractor Riot Gun Beam Rifle Subdweller Laser Beam Cannon Subdweller Beam Cannon Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Subdweller Machine Gun High-powered Shotgun Grenade Launcher Mining Laser Stasis Trap Stasis Trap [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Wheel Wheel Utility Huge Storage Unit Device Tractor Beam Storage Huge Storage Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Special Weapon Mining Laser Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 38 | 7 6 11 14 Power 5 | 1 . 2 2 Engine 5 | 1 . 2 2 Core . | . . . . Reactor . | . . . . Propulsion 10 | 2 2 3 3 Treads . | . . . . Leg . | . . . . Wheel 10 | 2 2 3 3 Hover . | . . . . Flight . | . . . . Utility 10 | 2 2 3 3 Device 1 | 1 . . . Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection 7 | . 1 3 3 Artifact . | . . . . Weapon 13 | 2 2 3 6 Energy Gun 4 | . 1 . 3 Energy Cannon 3 | . . 2 1 Ballistic Gun 4 | 2 . 1 1 Ballistic Cannon 1 | . 1 . . Launcher . | . . . . Special Weapon 1 | . . . 1 Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 11 | . . . 11 Power 1 | . . . 1 Propulsion 4 | . . . 4 Utility 3 | . . . 3 Weapon 3 | . . . 3 Highest Loss Streak 6 | . . . 6 To Critical Strikes . | . . . . Average Backups 21 | 5 21 23 21 Power . | . 1 1 1 Propulsion 4 | 2 6 4 4 Utility 9 | . 10 10 7 Weapon 6 | 1 4 6 9 Tool/Special . | . . . . Unused Backups 30 | 1 5 7 17 Power . | . . . . Propulsion 5 | 1 . 1 3 Utility 14 | . 1 5 8 Weapon 10 | . 4 . 6 Tool/Special 1 | . . 1 . Average Slot Usage (%) 98 | . 98 100 96 Engine 13 | . 13 14 13 Wheel 27 | . 27 28 26 Storage 14 | . 14 14 14 Protection 12 | . 11 14 12 Energy Gun 3 | . 5 . 4 Energy Cannon 4 | . . 2 14 Ballistic Gun 13 | . 17 13 7 Ballistic Cannon 5 | . 5 11 . Peak Build Rating 16 | 7 9 13 16 Average Rating 10 | 5 8 11 12 On Entrance 6 | . 7 9 11 Naked Turns . | . . . . Heaviest Build 100 | 15 93 96 100 Greatest Support 32 | 32 32 26 20 Greatest Overweight (x) 5 | . 5 4 4 Average Overweight (x) 2 | . 1 3 4 Largest Inventory Capacity 25 | 8 25 25 25 Average Capacity 23 | 7 22 25 25 Most Carried 25 | 8 25 25 25 Average Carried 22 | 5 21 24 24 Final Capacity 25 | 8 25 25 25 Final Carried 25 | 8 25 25 22 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Sub Matter Collected 1525 | 408 495 313 309 Remotely 152 | 46 106 . . Salvage Created 1633 | 254 762 338 279 Parts 115 | 33 41 27 14 Haulers Intercepted 2 | . 2 . . Recyclers Shooed 4 | 1 2 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 7 | . . . 7 Prevented . | . . . . Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Combat Hostiles Destroyed 23 | . 12 4 7 Guns 13 | . 6 2 5 Cannons 10 | . 6 2 2 Classes Destroyed 9 | 3 4 1 1 Worker 8 | 2 4 2 . Builder 1 | . . 1 . Tunneler 12 | 8 1 3 . Hauler 2 | . 2 . . Recycler 6 | 1 2 3 . Operator 2 | . 2 . . Swarmer 5 | . 2 3 . Grunt 11 | . 10 1 . Subdweller 7 | . . . 7 Best Kill Streak 5 | 5 5 3 2 Combat Bots Only 4 | . 4 3 2 Max Kills in Single Turn 2 | 1 2 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Hostile Shots Fired 110 | . 40 7 63 Missed 25 | . 13 . 12 Hits 85 | . 27 7 51 Projectile 85 | . 27 7 51 Critical Strikes 4 | . . . 4 Damage Taken 1654 | . 335 68 1251 Core 264 | . 30 6 228 Absorbed by Shields 90 | . . . 90 Regen/Repaired (Parts) 127 | . 127 . . Core Remaining (%) 100 | 100 . . . Volleys Fired 162 | 23 57 26 56 Largest 2 | 2 2 2 2 Hottest 130 | 40 80 60 130 Shots Fired 301 | 46 116 43 96 Gun 197 | 46 90 17 44 Cannon 100 | . 26 26 48 Launcher . | . . . . Special 4 | . . . 4 Kinetic 203 | 46 90 33 34 Thermal 83 | . 26 10 47 Explosive . | . . . . Electromagnetic 15 | . . . 15 Robot Hit Streak 16 | 5 10 8 16 Robot Miss Streak 6 | 3 4 6 2 Penetration Max . | . . . . Secondary Targets 2 | . 1 . 1 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 186 | 24 68 25 69 Core Hits 76 | 12 30 15 19 Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 1 | . 1 . . Destroy 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2611 | 309 914 475 913 Guns 1692 | 309 617 201 565 Cannons 919 | . 297 274 348 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 1823 | 309 776 352 386 Thermal 533 | . 138 123 272 Explosive . | . . . . Electromagnetic 255 | . . . 255 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . 2 2 2 Average Corruption 2 | . 2 2 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 52 | . 12 23 17 Message Errors 13 | . . 7 6 Matter Fused 12 | . 3 6 3 Heat Flow Errors 10 | . 2 4 4 Energy Discharges 5 | . 2 2 1 Data Loss (minor) 4 | . 1 3 . Data Loss (major) 3 | . 1 . 2 Misfires 4 | . 2 1 1 Alerts 1 | . 1 . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 9 | . 8 1 . Impact . | . . . . Kinetic 9 | . 8 1 . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 668 | 6 198 245 668 Average Temperature 98 | 6 75 61 183 Received Heat Transfer 1448 | . 126 12 1310 Effects 14 | . . . 14 Shutdowns 2 | . . . 2 Energy Bleed 2 | . . . 2 Interference 2 | . . . 2 Matter Decay 1 | . . . 1 Damage (minor) 1 | . . . 1 Damage (major) 4 | . . . 4 Damage (core) 2 | . . . 2 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . . 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . . 2 Heat Transferred 1221 | . 407 259 555 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 151 | 15 151 70 . Initial 52 | . 3 52 . Average 17 | 1 24 11 . Influence Increases 630 | 55 415 160 . Destroy 0b10 Robot/C 320 | . 240 80 . Destroy 0b10 Robot/NC 155 | 55 55 45 . Destroy Leader 84 | . 64 20 . Successful Hack 37 | . 37 . . Disable Machine 30 | . 15 15 . Destroy Structure 4 | . 4 . . Influence Decreases 630 | 50 284 291 5 Entered New Map 89 | . 2 84 3 Time Decay 541 | 50 282 207 2 Squads Dispatched 5 | . 4 1 . Investigation 3 | . 2 1 . Extermination . | . . . . Reinforcement 2 | . 2 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 34 | . 22 4 8 Peak Tracking Total 4 | . 4 3 2 Tactical Retreats . | . . . . Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Traps Triggered 9 | . 7 . 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed 1 | . . . 1 Triggered . | . . . . Most Traps Carried 3 | . . 3 3 Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Sub Machines Disabled 2 | . 1 1 . Max in Single Turn 1 | . 1 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Machines Accessed 10 | . 8 2 . Terminals 7 | . 7 . . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 26 | . 24 2 . Successful 17 | . 15 2 . Failed 9 | . 9 . . Catastrophic 2 | . 2 . . Database Lockouts . | . . . . Manual 17 | . 17 . . Terminals 18 | . 18 . . Fabricators . | . . . . Repair Stations 6 | . 6 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 3 2 . Part Schematic 2 | . 2 . . Prototype ID Bank 1 | . 1 . . Open Door 2 | . . 2 . Fabricator Hacks . | . . . . Repair Station Hacks 5 | . 5 . . Scan Component 3 | . 3 . . Repair 2 | . 2 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 6 | . 6 . . Terminals 6 | . 6 . . Operators 1 | . 1 . . Skim 5 | . 5 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 8 . . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . 2 . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . 2 . . Time 52 | . 52 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Sub Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered 2 | . . 1 1 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Sub Turns Passed 4399 | 235 1824 1281 1059 Spaces Moved 2629 | 148 1054 828 599 Core 3 | 3 . . . Treads . | . . . . Legs . | . . . . Wheels 2626 | 145 1054 828 599 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 100 135 140 Average Speed 131 | 98 125 137 140 Slowest Speed 175 | 100 175 140 140 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 63 | 7 98 94 55 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 6 | . . 2 4 Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Total 3273 | 187 1438 935 713 Wait 323 | . 273 33 17 Move 2626 | 147 1053 827 599 Hop . | . . . . Pick Up 62 | 9 28 14 11 Fast Attach 17 | 7 8 1 1 Attach 12 | . 3 . 9 Detach . | . . . . Swap 34 | . 7 13 14 Drop 36 | 1 9 21 5 Fire 162 | 23 57 26 56 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap 1 | . . . 1 Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves (discovered 1 exit: [*Scr]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 18 | -11/Scrapyard | Discovered new exit (range 16) 236 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 360 | -10/Materials | Discovered new exit (range 3) 746 | -10/Materials | Discovered new exit (range 12) 866 | -10/Materials | Discovered new exit (range 16) 967 | -10/Materials | Repaired Assault Rifle 994 | -10/Materials | Repaired Lgt. Armor Plating 1092 | -10/Materials | Discovered new exit (range 12) 1223 | -10/Materials | Discovered new exit (range 10) 2060 | -10/Materials | Entered Mines 2126 | -10/Mines | Met a Derelict shopkeep closing up shop 2206 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 2376 | -10/Mines | Learned location of Storage (-7) 2468 | -10/Mines | Found a hidden stash of uninstalled traps 2728 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2805 | -10/Mines | Discovered new exit (range 7) 2826 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2885 | -10/Mines | Discovered new exit (range 6) 3040 | -10/Mines | Discovered new exit (range 15) 3341 | -10/Mines | Entered Subcaves 3342 | -10/Subcaves | Approached by a straggling Scientist 3445 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 3813 | -10/Subcaves | Core integrity fell below 50% 3847 | -10/Subcaves | Lost 6 parts (1p2n2u1w) 3986 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 4053 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 4391 | -10/Subcaves | Core integrity fell below 20% 4400 | -10/Subcaves | Destroyed by DZ-HI4(R) with Subdweller Beam Cannon Last Messages --------------- 04345_ Acquired 17 matter. 04362_ Subatomizers dissect the Corrupted Sub. Optics. 04387_ Lgt. Armor Plating destroyed. 04389_ Riot Gun destroyed. 04390_ Critical hit (Meltdown: +290). 04392_ Sub. Monowheel melted. 04392_ Sub. Optics melted. 04392_ LH-YG3(R) destroyed. 04392_ Riot Gun destroyed. 04392_ Critical hit (Meltdown: +260). 04393_ Overheating: Energy bleed (-28). 04394_ Overheating: Energy bleed (-26). 04396_ Wheel destroyed. 04397_ Overheating: Sub. Machine Gun damaged (-55). 04397_ Overheating: Huge Storage Unit damaged (-293). 04397_ Overheating: Sub. Beam Cannon damaged (-10). 04397_ Overheating: Deuterium Engine damaged (-30). 04399_ Power failure, Deuterium Engine shutdown. 04399_ Overheating: Core damaged (-30). 04400_ Overheating: Matter decay (-38). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#########??????????????## | | ?????????????????## ###### ;## ##????????????## | | ????????????????## R ## ##??????????## | | ???????????????# % #?????????#" | | ?????????????# #@ #?????????## | | ?????????? #??## #????????## | | ??????????? # ?????# ##??????## ### | | ?????????????###????????## ####???# #?# | | ????????????????????????# ##??#= ### | | ??????????????????????# """ ####%* | | ??????????????????? """" *%& | | ?????????????????? ## """"" !! | | ?????????????????? ##?#### " # | | ??????????????????######??????### ######## | | ????????????????????????????????###??????## | | ??????????????????????????????????????????## | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ?????????????????????????????????????????### | | ????????????????????????????????????????# ## | | ???????????????????????????????????????# ## | | ??????????????????????????????????????## ## | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# ### | | ??????????????????????????????????????# ### #??## | | ????????????????????????#??????##????## ### ????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Item Schematics ----------------- Wheel | -10/Materials | Hacked Lgt. Assault Rifle | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 30% | -10/Materials Lgt. Armor Plating | 36% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CobblerNetworkedFilter Manual? 0 Play Time 00:26:17 Cumulative 1076.8 hours Start 2025.07.18 @ 21:37:43 End 2025.07.18 @ 22:01:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 535 Rogue 535 Adventurer 0 Explorer 0 Win Type - Total 23 Types 10/4/3/0/1/1/2/2/0/0 Lore% 89 Gallery% 89 Achievement% 83 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SHIFT_HUE(315) Steam 1 RUN: 6adb78dc-6fb1-450d-860e-5d3fcf98a959