Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.31 @ 14:58:03 Player: the Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (481) 2405 Value Destroyed (22251) 22251 Prototype IDs (142) 2840 Alien Tech Used (4) 800 Bonus (19289) 19289 TOTAL SCORE: 58085 Bonus ------- High Alert Combat Kills 2887 Follower Combat Kills 3643 Awakened Behemoth Slayer 1000 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Found Hidden Lab 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Friendly Fire -2941 Cogmind --------- Core Integrity 0/1600 Matter 259/300 Energy 55/100 System Corruption 25% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- Experimental Core Analyzer > --- WEAPON (4) ------- CR-A16's Behemoth Slayer > --- INVENTORY (5) ---- Zionite Composite Leg II Advanced Recoil Stabilizer Authchip [Weapon] Peak State ------------ > --- POWER ------------ Particle Reactor Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Advanced Myomer Leg Advanced Myomer Leg Biometal Leg Heavy Shield Leg High-density Centrium Leg > --- UTILITY ---------- Experimental Coolant Injector High-capacity Storage Unit Spectral Analyzer Experimental Targeting Computer Experimental Target Analyzer Experimental Core Analyzer Zionite Shade Armor Experimental Powered Armor Heavy Regenerative Plating Graphene Brace AEGIS Remote Shield > --- WEAPON ----------- Cooled Nova Cannon Hypervelocity Railgun Multirail Hypervelocity Multirail > --- INVENTORY -------- Particle Reactor Quantum Reactor Quantum Reactor Zionite Composite Leg II Biometal Leg Biometal Leg Zionite Supercomposite Leg Experimental Matter Compressor Long-range Terrain Scanner Experimental Targeting Computer Advanced Recoil Stabilizer Heavy Regenerative Plating Advanced Point Defense System Authchip [Weapon] Long-range Tractor Beam Drone Bay Warp Cannon Advanced Micro-nuke Launcher CR-A16's Behemoth Slayer [Rating: 249] Favorites ----------- Power Light Quantum Reactor Engine Light Angular Momentum Engine Power Core Neutrino Core Reactor Light Quantum Reactor Propulsion Advanced Myomer Leg Treads Light Treads Leg Advanced Myomer Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Sensor Drone Bay Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Enhanced Autogun Energy Gun Cooled Pulse Rifle Energy Cannon Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Advanced Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Axe Piercing Weapon CR-A16's Behemoth Slayer Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Tes Res Acc Com Slots Evolved 18 | . . . . . 4 . 2 . . . . . . 2 . 2 . . . . 2 . . . . 2 . 2 2 . Power 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Propulsion 4 | . . . . . 2 . 1 . . . . . . 1 . . . . . . . . . . . . . . . . Utility 10 | . . . . . 1 . 1 . . . . . . 1 . 1 . . . . 2 . . . . 1 . 1 2 . Weapon 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 330 | 7 16 6 2 . 31 15 11 8 15 . . 6 3 29 18 4 . 1 4 . 25 4 14 27 . 23 27 7 10 17 Power 52 | 1 4 2 . . 2 1 1 . 4 . . 1 1 6 . 2 . . 2 . 2 1 1 2 . 6 4 2 3 4 Engine 16 | 1 3 1 . . 1 1 1 . 4 . . 1 1 2 . . . . . . . . . . . . . . . . Core 7 | . 1 1 . . 1 . . . . . . . . 1 . 2 . . 1 . . . . . . . . . . . Reactor 29 | . . . . . . . . . . . . . . 3 . . . . 1 . 2 1 1 2 . 6 4 2 3 4 Propulsion 76 | 2 3 . . . 9 7 4 2 3 . . 2 2 5 9 . . . . . 10 . 3 2 . 3 2 3 3 2 Treads 27 | 2 1 . . . 9 7 4 1 1 . . . . . 2 . . . . . . . . . . . . . . . Leg 47 | . . . . . . . . 1 2 . . 2 2 5 7 . . . . . 10 . 3 2 . 3 2 3 3 2 Wheel 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 112 | 2 2 2 1 . 7 3 3 4 3 . . 1 . 8 5 1 . 1 2 . 9 . 6 12 . 12 15 . 2 11 Device 56 | 1 1 2 . . 5 1 2 2 3 . . 1 . 2 3 . . 1 1 . 6 . 5 4 . 3 7 . . 6 Storage 12 | 1 1 . 1 . 1 . . . . . . . . 1 1 . . . . . 1 . . 1 . 3 . . . 1 Processor 17 | . . . . . 1 . . . . . . . . . . 1 . . . . 1 . . 2 . 4 5 . 2 1 Hackware 6 | . . . . . . . 1 . . . . . . 2 . . . . . . . . . 3 . . . . . . Protection 21 | . . . . . . 2 . 2 . . . . . 3 1 . . . 1 . 1 . 1 2 . 2 3 . . 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 90 | 2 7 2 1 . 13 4 3 2 5 . . 2 . 10 4 1 . . . . 4 3 4 11 . 2 6 2 2 . Energy Gun 22 | . 1 1 . . 4 1 . . 1 . . . . 1 3 . . . . . 2 . 4 3 . . 1 . . . Energy Cannon 17 | . . . . . . . . 1 4 . . . . 4 . 1 . . . . 2 . . 3 . . 2 . . . Ballistic Gun 31 | 2 2 1 . . 9 1 . . . . . . . 4 1 . . . . . . 1 . 3 . 2 3 1 1 . Ballistic Cannon 3 | . 1 . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . Launcher 9 | . 2 . . . . 1 2 1 . . . . . . . . . . . . . 1 . 1 . . . 1 . . Special Weapon 3 | . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Impact Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 72 | . 1 2 . . 2 4 1 2 1 . . 1 . 6 4 . . . 4 . 4 3 . 10 . 7 14 . 1 5 Corrupted Parts 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . System Corruption 8 | . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . Parts Lost 56 | . . . . . 2 . . . 1 . . . . 2 7 . . . . . . . 4 1 . 1 1 . 2 35 Power 11 | . . . . . . . . . 1 . . . . 1 1 . . . . . . . 2 . . . . . . 6 Propulsion 12 | . . . . . 2 . . . . . . . . . 2 . . . . . . . . . . . . . . 8 Utility 20 | . . . . . . . . . . . . . . 1 3 . . . . . . . 1 1 . . . . 1 13 Weapon 13 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . 1 1 . 1 8 Highest Loss Streak 32 | . . . . . 1 . . . 1 . . . . 1 6 . . . . . . . 3 1 . 1 1 . 1 32 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 18 | 3 11 15 14 15 14 19 18 18 18 19 19 18 19 19 19 16 17 20 19 20 19 20 19 19 17 19 19 19 19 18 Power 1 | . 1 1 1 1 . 1 1 1 . . 1 . 1 1 . 2 2 2 2 2 1 1 . 1 1 1 2 2 3 3 Propulsion 1 | . 1 2 2 2 1 2 1 2 1 2 2 1 . . . 1 1 1 1 3 2 2 1 1 1 2 1 2 3 3 Utility 8 | 1 3 4 5 5 6 7 7 7 8 9 9 9 10 9 10 8 8 10 9 8 9 9 8 6 10 7 10 10 7 7 Weapon 6 | 1 5 5 6 6 6 8 8 7 7 7 7 6 8 8 7 5 6 6 4 4 4 6 6 8 2 7 6 5 5 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 70 | . 2 3 . 1 6 3 4 2 6 1 1 . 1 1 2 1 . 2 3 . 2 1 4 12 5 2 1 . 1 3 Power 9 | . . . . . . 1 1 1 . . 1 . . . 1 1 . . . . 1 . . . . 1 . . . 1 Propulsion 5 | . . 2 . . . . 1 . . . . . . . 1 . . . . . . . . . . 1 . . . . Utility 20 | . 1 . . . 2 1 . 1 3 1 . . . . . . . . 2 . . . . 3 2 . 1 . 1 2 Weapon 33 | . 1 1 . 1 4 1 2 . 3 . . . 1 1 . . . 2 1 . . 1 4 9 1 . . . . . Tool/Special 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . . . . . Average Slot Usage (%) 95 | . 99 100 89 100 99 98 99 97 91 92 92 87 90 91 90 91 94 94 94 94 97 100 99 99 100 98 96 94 94 86 Engine 3 | . 9 2 . . 4 9 7 7 7 7 7 7 7 . . . . . . . . . . . . . . . . . Core 2 | . 4 11 14 14 4 . . . . . . . . 4 3 4 11 11 11 11 9 1 . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . 2 3 . . . . . 8 9 10 10 17 18 16 14 14 Treads 14 | . 18 28 28 28 35 35 38 35 24 23 23 15 . . 3 . . . . . . . . . . . . . . . Leg 15 | . . . . . . . . . 5 7 7 11 28 33 27 29 29 29 29 29 29 31 31 31 31 27 27 25 22 18 Device 12 | . 14 14 14 14 10 8 8 12 14 14 14 15 13 12 13 10 11 11 11 11 14 15 14 14 15 16 5 7 9 11 Storage 6 | . 14 14 14 14 9 9 7 7 7 7 7 7 7 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 3 2 Processor 9 | . . . . . 7 9 7 7 7 7 7 7 7 6 6 10 11 11 11 11 14 15 15 15 15 14 21 20 24 14 Protection 2 | . . . . . . . . 2 . . . . 1 5 5 5 5 5 5 5 5 5 4 4 5 3 4 4 3 7 Energy Gun 3 | . . 1 4 14 6 . . . . . . . . . . 14 13 17 17 16 12 14 13 1 . . . . . . Energy Cannon 4 | . . . . . . . . 1 11 22 22 21 23 6 . 2 2 . . . 2 . 1 2 5 1 1 . 1 2 Ballistic Gun 10 | . 24 9 4 14 20 25 18 18 10 . . . . 12 19 . . . . . . . . 10 10 11 11 15 11 10 Peak Build Rating 249 | 7 13 20 14 20 38 40 57 65 67 70 70 67 65 83 89 101 102 98 102 104 130 133 135 149 151 175 191 207 223 249 Average Rating 87 | 4 9 11 11 19 31 37 52 60 65 66 66 63 61 77 79 96 98 97 99 101 121 128 131 139 147 169 180 201 216 225 On Entrance 87 | . 7 10 14 14 20 38 40 57 65 67 67 67 61 64 80 87 97 98 98 102 102 126 130 134 148 150 171 186 202 221 Avg Prop Armor Cover (%) 4 | . . . . . . . . . 3 4 4 4 . . 9 . . . . . . . . . . . 1 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 206 | 11 31 32 32 45 72 72 81 92 92 86 88 92 93 102 92 103 107 102 102 107 114 118 120 133 133 167 149 163 175 206 Greatest Support 180 | 40 40 40 40 40 83 85 118 148 148 126 126 126 84 106 122 122 122 122 134 134 176 174 176 176 174 174 174 174 178 180 Greatest Overweight (x) 5 | . 2 . . 1 . 1 . . . . . 1 1 1 1 . . . . . . . . . . 1 1 . 1 5 Average Overweight (x) . | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 20 20 20 20 Average Capacity 19 | 7 13 15 15 15 17 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 6 15 15 15 15 17 20 20 20 20 20 20 20 20 20 20 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | 3 11 14 14 14 14 19 19 19 19 19 19 19 19 19 19 16 17 19 19 20 19 19 19 19 17 19 19 19 19 18 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 5 15 15 15 15 17 20 19 20 20 20 20 19 20 20 16 17 20 20 20 20 20 20 20 20 20 20 20 20 20 3 Class Distribution -------------------- 24% | Gunner 12% | Scavenger-Gunner 11% | Mutant 10% | Tank 10% | Scientist-Gunner 9% | Messiah-Gunner 5% | Commander-Gunner 3% | Scavenger-Mutant 3% | Generator-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Commander-Gunner | -8/Storage Gunner | -7/Factory Gunner | -7/Waste Gunner | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Scientist-Gunner | -6/Proximity Caves Scientist-Gunner | -6/Factory Scientist-Gunner | -6/Extension Gunner | -5/Factory Scientist-Gunner | -5/Upper Caves Gunner | -5/Upper Caves Gunner | -5/Zhirov Gunner | -4/Proximity Caves Gunner | -4/Factory Scavenger-Gunner | -4/Waste Scavenger-Gunner | -4/Factory Messiah-Gunner | -4/Armory Messiah-Gunner | -4/Lab Generator-Gunner | -3/Research Messiah-Gunner | -3/Testing Messiah-Skirmisher | -2/Research Messiah-Skirmisher | -1/Access Scavenger-Gunner | -1/Command Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Tes Res Acc Com Matter Collected 21039 | 258 871 284 . 93 1350 1066 1000 254 1130 292 202 60 140 1201 2039 126 237 130 120 34 699 354 434 1097 . 1225 2052 791 994 2506 Remotely 2422 | . . . . . . . . . . . . . . . . . . . . . . . . . . 164 395 . 795 1068 Salvage Created 26740 | 135 926 319 . . 1589 1156 1023 704 1736 458 134 . 361 1200 1329 207 119 115 . 262 1221 811 1349 1458 . 1994 3771 586 1116 2661 Parts 1325 | 21 56 21 . . 90 76 43 9 81 18 9 . 16 64 62 11 16 7 . 10 70 8 50 87 . 114 194 23 76 93 Haulers Intercepted 15 | . 2 . . . 4 6 . . . . . . . 1 . . . . . . . . . . . . 2 . . . Recyclers Shooed 22 | . 6 . . . 1 2 . . . . . . . 3 1 . . . . . 3 . 3 . . 1 1 . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 76 | . . . . . . . . . . 19 9 4 13 . . . 11 11 . 9 . . . . . . . . . . Prevented 17 | . . . . . . . . . . 1 . . 16 . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Tes Res Acc Com Combat Hostiles Destroyed 359 | . 13 6 . . 27 19 10 . 32 12 8 . 6 21 18 3 5 2 . 5 22 3 23 19 . 16 39 10 16 24 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Guns 241 | . 8 2 . . 22 16 10 . 10 . . . . 11 12 3 . 2 . 2 20 2 18 14 . 16 38 6 10 19 Cannons 49 | . 1 4 . . . . . . 17 6 4 . 5 5 . . . . . . . . 1 3 . . . . . 3 AOE 55 | . 4 . . . 4 3 . . 4 6 4 . . 3 4 . 4 . . 3 2 . 4 . . . . 3 6 1 Classes Destroyed 26 | 2 7 1 . . 2 . 1 1 6 . . . . 1 1 . . . . . . 1 . 1 . . 2 . . . Worker 25 | . 3 . . . 4 1 . . 6 . . . . 2 . . . . . . 1 . . . . 3 2 . . 3 Builder 15 | . 2 . . . 1 2 . . . . . . . 1 2 . . . . . 2 . . . . 1 2 . 2 . Tunneler 6 | 5 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Hauler 15 | . 2 . . . 4 6 . . . . . . . 1 . . . . . . . . . . . . 2 . . . Recycler 32 | 1 5 1 . . 1 2 5 . 2 . . . . 1 3 . . . . . 1 . . . . 4 3 . 1 2 Mechanic 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . Operator 6 | . 1 . . . 1 . . . 1 . . . . 1 . 1 . . . . . . . . . . 1 . . . Watcher 13 | . 2 . . . 3 1 3 . 1 . . . . 1 1 . . . . . . . . . . . . . 1 . Swarmer 68 | . 6 . . . 7 8 . . 4 2 7 . . 4 1 . 4 . . . 6 . 4 . . . 4 5 6 . Cutter 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Grunt 119 | . 7 4 . . 13 6 4 . 12 5 . . 2 9 8 . . . . 4 3 . 7 7 . 3 12 . 1 12 Brawler 5 | . . . . . 1 . . . . 1 . . 1 . . . . . . . 1 . . . . . . . . 1 Duelist 5 | . . . . . . . . . 1 1 . . 1 1 . . . . . . . . . . . . . . 1 . Protector 2 | . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 42 | . . 2 . . 6 5 2 . 1 1 . . . 3 4 1 . . . 1 1 . 3 2 . 5 . 3 1 1 Specialist 8 | . . . . . . . . . 1 . . . . . . . . . . . . . . 4 . . 3 . . . Hunter 26 | . . . . . . . . . 4 . 1 . . 1 1 . . 2 . . 2 . 3 1 . 2 5 2 2 . Programmer 63 | . . . . . . . 4 . 5 2 . . 1 2 1 2 . . . . 9 . 5 4 . 6 12 . 5 5 Heavy 3 | . . . . . . . . . 2 . . . . . . . . . . . . . 1 . . . . . . . Behemoth 4 | . . . . . . . . . . . . . . 1 2 . 1 . . . . . . . . . . . . . Compactor 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Protovariant L 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Z-Light 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Butcher 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Martyr 3 | . . . . . . . . 2 . . . . . . . . . . . . . 1 . . . . . . . . Guerrilla 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Best Kill Streak 10 | 4 10 2 . . 9 8 2 . 7 5 4 . 3 8 6 2 4 2 . 4 7 1 6 6 . 3 7 6 9 5 Combat Bots Only 7 | . 4 2 . . 6 5 2 . 7 5 4 . 3 4 5 2 4 2 . 4 7 1 6 6 . 3 4 6 6 5 Max Kills in Single Turn 4 | 1 1 1 . . 4 3 1 2 2 4 2 . 1 3 2 1 2 2 . 1 3 1 4 3 . 2 2 3 4 2 Gunslinging 1 | . . . . . 1 1 . . . . . . . 1 . . . 1 . . 1 . . . . 1 1 . . 1 Exploded 4 | . 1 . . . 4 3 . . 2 4 2 . . 2 2 . 2 . . 1 2 . 4 . . . . 3 4 1 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed 3 | . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . 1 01-MTF (-8/Storage) A7 (-6/Extension) MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Tes Res Acc Com Hostile Shots Fired 2100 | . 45 17 3 . 78 32 43 . 93 73 15 . . 70 264 9 10 6 . 9 92 . 131 213 . 50 219 40 79 509 Missed 669 | . 19 4 1 . 24 6 11 . 26 30 2 . . 27 84 6 4 2 . 3 40 . 35 75 . 13 91 14 23 129 Intercepted 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Deflected 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Hits 1431 | . 26 13 2 . 54 26 32 . 67 43 13 . . 43 180 3 6 4 . 6 52 . 96 138 . 37 128 26 56 380 Melee 8 | . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . 2 4 Projectile 1423 | . 26 13 2 . 54 26 32 . 66 42 13 . . 43 180 3 6 4 . 6 52 . 96 138 . 37 128 26 54 376 AOE 7 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 6 Critical Strikes 77 | . 1 1 . . 3 . 1 . . 1 . . . 1 13 . . . . . 2 . 6 2 . 1 4 1 7 33 Actively Blocked 55 | . . . . . . . . . . . . . . 1 13 . . . . . 1 . 6 . . 1 . . 1 32 Part Disruptions 7 | . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . 4 Damage Taken 23796 | . 337 175 30 . 774 377 406 . 1283 472 258 . . 832 2894 66 98 36 . 128 825 . 1319 1803 . 393 1514 327 853 8596 Core 2836 | . 48 23 . . 76 33 47 . 83 22 17 . . 33 285 . 73 . . 23 43 . 153 129 . 19 94 21 45 1569 Absorbed by Shields 5395 | . . . . . . . . . . . . . . . . . . . . . 258 . 734 419 . 412 578 216 372 2406 Redirected to Shielding 221 | . . . . . . . . . . . . . . . 120 . . . . . . . . . . . . . . 101 Ignored by Resistances 677 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 677 Regen/Repaired (Parts) 2918 | . 17 . . . 78 337 . 277 224 . . . . . . 116 . . . . . 182 120 . . . 419 168 186 794 Core Remaining (%) 81 | 100 . . . 71 . 80 . . . . . . 75 . 62 . . . . 90 . . . . 65 . 91 98 . . Volleys Fired 1352 | 14 100 13 1 . 95 60 27 12 92 20 9 1 22 59 83 29 27 3 . 7 98 31 53 92 22 73 128 20 55 106 Largest 4 | 2 2 2 1 . 3 3 3 3 3 3 3 1 3 3 3 3 1 3 . 3 3 3 3 3 1 3 3 4 4 4 Hottest 285 | 40 100 50 23 . 168 75 75 90 250 240 240 80 250 250 90 180 98 180 . 180 208 128 236 178 120 120 130 160 270 285 Shots Fired 3023 | 28 183 26 1 3 282 178 81 32 221 44 20 1 40 140 224 41 27 9 . 11 162 35 142 158 22 140 297 56 122 297 Gun 2298 | 28 154 13 1 3 281 177 81 31 109 . . . . 85 220 18 . 9 . 6 105 34 128 102 . 101 253 48 94 217 Cannon 675 | . 18 13 . . . . . 1 109 39 16 1 40 52 . 23 25 . . 2 57 . 13 56 22 39 44 7 23 75 Launcher 42 | . 6 . . . 1 1 . . 3 5 4 . . 3 4 . 2 . . 3 . 1 1 . . . . 1 2 5 Special 8 | . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Kinetic 1936 | 28 172 26 1 2 201 177 81 31 109 . . . . 85 213 . . . . . . . . 97 . 101 253 48 94 217 Thermal 1030 | . 5 . . 1 80 . . 1 109 39 16 1 40 52 7 41 25 9 . 8 162 34 141 49 22 39 44 7 23 75 Explosive 42 | . 6 . . . 1 1 . . 3 5 4 . . 3 4 . 2 . . 3 . 1 1 . . . . 1 2 5 Electromagnetic 12 | . . . . . . . . . . . . . . . . . . . . . . . . 12 . . . . . . Robot Hit Streak 73 | 8 6 7 . . 35 13 11 17 30 14 4 . 7 37 28 13 2 4 . 6 15 19 35 19 . 8 18 12 15 73 Robot Miss Streak 5 | 1 5 1 . . 4 4 3 1 4 1 1 . 3 2 4 2 . 1 . 1 2 1 3 2 . 4 3 4 4 4 Penetration Max 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 3 1 2 1 Secondary Targets 33 | . 1 . . . 2 2 . . 2 . . . . 2 2 . . 1 . . 3 . 4 2 . 3 7 . 1 1 Max Gunslinging Chain 1 | . 1 . . . 1 1 . . 1 . . . . 1 1 . . 1 . . 1 . 1 1 . 1 1 . 1 1 Shots Hit Robots 1830 | 17 88 18 4 . 183 111 59 33 130 21 9 . 16 104 157 14 2 6 . 7 72 33 107 75 . 74 176 29 64 221 Core Hits 974 | 7 48 12 . . 68 47 25 6 62 19 11 . 7 47 60 5 5 2 . 9 43 11 65 38 . 39 116 13 35 174 Critical Kills 130 | . 1 . . . . . 2 . 1 . . . 1 1 . . . . . . . 2 6 13 . 18 47 7 11 20 Critical Parts Destroyed 142 | . 1 . . . . . 1 . 1 . . . . . 2 . . . . . 3 . 7 9 . 15 43 5 15 40 Critical Strikes 317 | . 2 1 . . 4 . 3 . 2 . . . 1 1 2 . . . . . 5 4 15 23 . 33 92 14 26 89 Burn 8 | . . . . . 4 . . . . . . . . . . . . . . . 2 . 2 . . . . . . . Meltdown 5 | . . . . . . . . . 1 . . . 1 1 . . . . . . . . . . . . . 1 . 1 Destroy 297 | . 2 . . . . . 1 . . . . . . . 2 . . . . . 3 4 13 23 . 33 91 13 26 86 Blast 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 3 | . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . Impale 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Melee Attacks 60 | . . . 4 . . 2 22 4 5 . . . . 11 3 . 1 . . . . . . . . . 4 . . 4 Impact 24 | . . . . . . . 15 4 5 . . . . . . . . . . . . . . . . . . . . . Slashing 9 | . . . . . . 2 7 . . . . . . . . . . . . . . . . . . . . . . . Piercing 23 | . . . . . . . . . . . . . . 11 3 . 1 . . . . . . . . . 4 . . 4 Sneak Attacks 14 | . . . 4 . . 1 4 4 1 . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 49509 | 210 1297 267 . 33 3202 2460 1371 867 3979 1220 621 . 479 3552 4690 629 417 187 . 787 3286 1017 3857 1087 . 1074 2533 709 1348 8330 Guns 28274 | 210 802 80 . 15 2993 1965 977 541 1326 . . . . 1509 3381 595 . 187 . 190 2854 871 2821 540 . 647 1651 216 542 3361 Cannons 9791 | . 137 167 . . . . . 31 1931 509 205 . 479 828 . 34 . . . . 35 . 207 537 . 392 498 133 138 3530 Explosions 9713 | . 324 . . . 167 192 . . 629 711 401 . . 1108 1309 . 417 . . 597 387 146 819 . . . 194 360 668 1284 Melee 1292 | . . . . . . 119 394 295 70 . . . . 69 . . . . . . . . . . . . 190 . . 155 Ramming 439 | . 34 20 . 18 42 184 . . 23 . 15 . . 38 . . . . . . 10 . 10 10 . 35 . . . . Kinetic 20250 | 210 939 247 . 15 2183 1965 977 541 1326 . . . . 1509 3381 . . . . . . . . 540 . 647 1651 216 542 3361 Thermal 17392 | . . . . . 810 . . 31 1931 509 205 . 479 828 . 629 . 187 . 190 2889 871 3028 114 . 392 498 133 138 3530 Explosive 9360 | . 324 . . . 167 192 . . 629 711 401 . . 1108 1309 . 417 . . 597 387 146 466 . . . 194 360 668 1284 Electromagnetic 776 | . . . . . . . . . . . . . . . . . . . . . . . 353 423 . . . . . . Impact 694 | . . . . . . . 329 295 70 . . . . . . . . . . . . . . . . . . . . . Slashing 184 | . . . . . . 119 65 . . . . . . . . . . . . . . . . . . . . . . . Piercing 414 | . . . . . . . . . . . . . . 69 . . . . . . . . . . . . 190 . . 155 Highest Corruption 25 | . 4 4 4 4 . . 2 . 2 2 2 2 8 2 7 1 1 1 . . 4 4 8 14 14 4 13 . 1 25 Average Corruption 4 | . 3 4 4 4 . . 1 . 2 2 2 2 8 1 6 1 1 1 . . 2 4 5 8 14 1 7 . 1 5 Corruption Purged 4 | . . . . . . . 3 . . . . . . . . . . 1 . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 466 | . 31 19 14 22 . . 9 . 10 9 11 . . 27 49 1 5 3 . . 20 19 29 48 36 5 63 . 2 34 Message Errors 104 | . 5 4 3 3 . . . . 4 1 2 . . 7 11 1 2 1 . . . 5 9 14 11 3 10 . . 8 Matter Fused 111 | . 7 4 4 6 . . 5 . 3 5 1 . . 6 12 . 1 1 . . 6 5 6 8 1 1 20 . . 9 Heat Flow Errors 64 | . 6 3 3 3 . . 2 . 2 1 1 . . 4 9 . 2 . . . 1 2 3 4 7 . 8 . 1 2 Energy Discharges 54 | . 2 3 2 2 . . 2 . 1 . 2 . . 2 3 . . . . . 3 4 3 9 7 . 5 . 1 3 Parts Rejected 6 | . 1 . . . . . . . . . . . . 1 2 . . . . . . . . . . . 1 . . 1 Parts Fused 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Data Loss (minor) 60 | . 5 4 1 3 . . . . . 2 4 . . 5 3 . . 1 . . 5 1 5 7 3 . 9 . . 2 Data Loss (major) 13 | . 1 . 1 2 . . . . . . . . . 1 . . . . . . 1 . . 2 4 . 1 . . . Misfires 20 | . 1 . . 3 . . . . . . 1 . . 1 6 . . . . . . . 2 2 . . 3 . . 1 Alerts 9 | . . 1 . . . . . . . . . . . . 1 . . . . . . . . 1 3 . 3 . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 22 | . 3 . . . . . . . . . . . . . 2 . . . . . 3 2 1 1 . 1 3 . . 6 Overload Shots 153 | . . . . . . . . . . . . . . . 7 18 . 6 . 6 59 . 14 . . . . . 1 42 Effects 18 | . . . . . . . . . . . . . . . 1 1 . 1 . 1 3 . 3 . . . . . 1 7 Energy Bleed 10 | . . . . . . . . . . . . . . . . 1 . 1 . 1 2 . 3 . . . . . . 2 Heat Surge 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 Short Circuit 3 | . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . 1 Overflow Damage 1118 | . 18 . . . 1 9 180 161 113 78 8 . 2 45 60 . 28 . . 10 66 . 8 17 . 21 78 46 10 159 Projectiles 252 | . . . . . . . . 6 30 23 . . 2 . . . . . . . . . . 17 . 21 43 . . 110 Explosions 457 | . 18 . . . 1 5 . . 13 55 8 . . 45 60 . 28 . . 10 66 . 8 . . . 35 46 10 49 Melee 409 | . . . . . . 4 180 155 70 . . . . . . . . . . . . . . . . . . . . . Knockbacks 12 | . 1 1 . . 1 1 . 6 2 . . . . . . . . . . . . . . . . . . . . . Impact 7 | . 1 . . . 1 1 . 3 1 . . . . . . . . . . . . . . . . . . . . . Kinetic 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 4 | . . . . . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 517 | . 9 . . . . . . . 63 75 . . . . . . . . . . 141 . 29 . . . 74 . . 126 Shots 9 | . . . . . . . . . 2 1 . . . . . . . . . . 2 . 1 . . . 1 . . 2 Rammed 33 | 2 4 4 . 2 4 11 . . 4 . 2 . . . . . . . . . . . . . . . . . . . Targets Rammed 46 | 2 5 4 . 2 5 12 . . 5 . 2 . . 2 . . . . . . 3 . 1 1 . 2 . . . . Kicked 9 | . . . . . . . . . . . . . . 2 . . . . . . 3 . 1 1 . 2 . . . . Crushed 4 | . 1 . . . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . Highest Temperature 494 | . 353 183 257 269 203 135 205 96 393 385 321 . 316 463 494 225 232 90 . 50 198 168 226 239 219 192 373 216 343 331 Average Temperature 88 | . 74 48 110 100 71 41 47 32 119 158 129 . 97 89 100 52 37 45 . 37 29 80 54 57 104 68 104 89 125 102 Received Heat Transfer 3309 | . 177 87 . . 423 126 60 . 198 120 . . . 123 426 9 . . . 42 55 . 221 542 . 8 26 9 9 648 Effects 45 | . 5 . 1 . . . . . 11 5 2 . . 3 1 . . . . . . . . . . . 11 . 6 . Shutdowns 7 | . 1 . . . . . . . 1 . . . . 2 . . . . . . . . . . . . 2 . 1 . Energy Bleed 10 | . 1 . 1 . . . . . 1 3 . . . . 1 . . . . . . . . . . . 1 . 2 . Interference 23 | . 3 . . . . . . . 7 2 2 . . . . . . . . . . . . . . . 6 . 3 . Matter Decay 3 | . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Total Turns 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 Longest Duration 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Robots Disrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Robots Corrupted 8 | . . . . . . 1 1 3 1 . . . . . . . . . . . . . . 2 . . . . . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Parts Fried 21 | . . . . . . 4 2 7 1 . . . 1 . . . . . . . . . . 6 . . . . . . Impact Corruptions 15 | . . . . . . 1 5 6 3 . . . . . . . . . . . . . . . . . . . . . Robots Melted 7 | . . . . . 1 . . . 1 . . . 1 1 . . . . . . . 1 . . . . . 1 . 1 Combat Hostiles 7 | . . . . . 1 . . . 1 . . . 1 1 . . . . . . . 1 . . . . . 1 . 1 Parts Melted 47 | . . . . . 4 . . . 10 2 1 . 3 3 1 4 . 4 . . 8 . 5 . . . . 1 . 1 Heat Transferred 22323 | . . . . . 2257 . . 50 3500 1000 400 . 704 1550 . 750 . 274 . 250 3532 1258 4389 111 . 333 481 111 92 1281 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Tes Res Acc Com Maximum Alert Level 4 | . . . . . 1 2 . . 2 . . . . 1 2 1 . . . . 2 1 2 2 . 1 3 2 3 4 Low Security (%) 58 | 100 100 100 . 100 82 10 100 100 32 . . . . 82 65 92 . . . . 66 55 15 1 . 98 46 . . . Level 1 23 | . . . . . 17 82 . . 31 . . . . 17 26 7 . . . . 7 44 20 58 . 1 40 3 17 . Level 2 13 | . . . . . . 6 . . 36 . . . . . 8 . . . . . 25 . 64 39 . . 11 96 43 2 Level 3 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 39 23 Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1473 | 10 136 87 . . 291 427 123 22 686 . . . . 274 510 227 . . . . 696 280 608 507 . 206 759 601 1098 1473 Initial 694 | . . 22 . . . 86 123 22 . . . . . 117 112 227 . . . . 39 240 35 274 . . 114 424 340 694 Average 218 | 2 43 16 . . 88 309 25 1 343 . . . . 107 201 70 . . . . 207 175 406 354 . 43 212 487 619 1130 Influence Increases 15776 | 30 506 160 . . 899 924 386 . 1602 280 190 . 329 845 1298 111 120 50 . 110 1138 96 1139 832 . 607 1228 323 1166 1407 Destroy 0b10 Robot/C 8900 | . 260 120 . . 560 480 200 . 820 240 160 . 220 520 780 60 100 40 . 100 560 . 640 420 . 360 800 200 560 700 Destroy 0b10 Robot/NC 625 | 30 75 5 . . 75 65 45 . 60 . . . 5 40 40 5 . . . . 25 . . 5 . 40 55 . 20 35 Destroy Leader 1890 | . 68 20 . . 144 146 78 . 204 40 30 . 20 146 84 20 20 10 . 10 122 . 140 80 . 120 104 50 132 102 Allied During Kill 1485 | . . . . . 5 115 10 . 277 . . . 84 32 229 . . . . . 61 . 254 16 . 17 . 7 139 239 Successful Hack 290 | . 25 . . . 16 33 20 . 99 . . . . 18 14 . . . . . . . . 7 . . 30 . 24 4 Disable Machine 855 | . 15 15 . . 75 45 15 . 30 . . . . 30 45 . . . . . 120 . 75 195 . . 135 . 45 15 Destroy Structure 1326 | . 33 . . . 9 10 18 . 52 . . . . 59 46 26 . . . . 190 96 30 94 . 70 104 66 216 207 Partial Spotted 15 | . . . . . . 15 . . . . . . . . . . . . . . . . . . . . . . . . Lose Combat Pursuer 390 | . 30 . . . 15 15 . . 60 . . . . . 60 . . . . . 60 . . 15 . . . . 30 105 Influence Decreases 14495 | 30 448 218 . . 693 858 595 63 930 609 416 117 142 802 1063 549 123 74 . 46 515 733 629 956 436 403 677 511 647 1212 Entered New Map 3470 | . . 36 . . . 120 149 41 . 249 66 117 . 70 118 238 11 6 . . 25 447 15 286 436 . 90 331 227 392 Time Decay 8967 | 30 448 182 . . 518 678 413 22 670 350 350 . 122 572 565 281 112 68 . 46 410 286 434 530 . 333 577 180 380 410 Lost Part 540 | . . . . . 10 . . . 10 . . . . 10 70 . . . . . . . 40 10 . 10 10 . 20 350 Lost Ally 1368 | . . . . . 15 60 33 . 250 10 . . 20 150 310 30 . . . . 80 . 140 130 . 60 . . 20 60 Purge Threat 150 | . . . . . 150 . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 107 | . 2 . . . 1 2 6 . 22 . . . 1 8 4 4 . . . . 10 . 10 7 . 6 10 2 6 6 Investigation 17 | . . . . . . 2 2 . 3 . . . . 2 1 1 . . . . 2 . 1 1 . . 2 . . . Extermination 39 | . . . . . . . 4 . 6 . . . . 4 . 1 . . . . 4 . 2 4 . 3 5 1 2 3 Reinforcement 30 | . 2 . . . 1 . . . 10 . . . . 1 3 2 . . . . 1 . 1 2 . 3 2 . 1 1 Assault 5 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 1 . 2 Garrison 16 | . . . . . . . . . 3 . . . . 1 . . . . . . 3 . 6 . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unchained Authorized 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . 1 . . . . 1 1 1 . . . . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Tes Res Acc Com Distress Signals 37 | . 2 1 . . 4 3 3 . 3 . . . . 3 2 . . . . . 2 . . 4 . 1 3 . 6 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 567 | . 27 6 3 . 43 30 17 . 48 10 7 . 13 31 45 4 4 2 . 3 43 6 23 46 . 18 45 6 30 57 Peak Tracking Total 18 | . 4 2 9 . 4 6 2 . 8 4 3 . 6 4 6 2 4 2 . 4 8 2 6 18 . 3 7 2 8 11 Tactical Retreats 21 | . 2 . . . 1 1 . . 2 . . . . . 3 . . . . . 2 . . 1 . . . . 2 7 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Tes Res Acc Com Traps Triggered 25 | . 3 . . . . 1 2 . 2 . 1 . . 1 2 1 . . . . 2 . 2 3 . 1 1 1 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Tes Res Acc Com Machines Disabled 65 | . 1 1 1 . 5 3 1 . 2 . . . 1 2 4 . . . . . 8 . 5 13 3 . 11 . 3 1 Max in Single Turn 3 | . 1 1 1 . 1 1 1 . 1 . . . . . 1 . . . . . 3 . 2 2 1 . 2 . 1 1 Garrison Access 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Tes Res Acc Com Machines Accessed 97 | . 7 1 2 . 10 14 10 . 15 1 2 . . 7 5 4 1 1 4 . 2 . . 2 . . 4 2 1 2 Terminals 41 | . 6 . . . 7 9 5 . 5 . . . . 1 5 . . . . . . . . . . . 2 . . 1 Fabricators 13 | . . . . . . . 2 . 4 . . . . 2 . 2 . . . . 1 . . 2 . . . . . . Repair Stations 10 | . 1 . . . 1 2 . . 2 . . . . 1 . 1 . . . . . . . . . . . . 1 1 Recycling Units 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 14 | . . . . . 1 . 2 . 4 . . . . 2 . 1 . . . . 1 . . . . . 2 1 . . Garrison Access 5 | . . . . . 1 1 1 . . . . . . 1 . . . . . . . . . . . . . 1 . . Total Hacks 254 | . 24 1 2 . 26 35 26 . 35 1 5 . . 20 10 13 1 1 17 . 9 . . 7 . . 11 4 3 3 Successful 152 | . 11 1 2 . 12 22 17 . 18 1 5 . . 16 2 5 1 1 17 . 8 . . 5 . . 6 . 1 1 Failed 100 | . 13 . . . 13 13 9 . 17 . . . . 4 8 8 . . . . . . . 2 . . 5 4 2 2 Catastrophic 18 | . . . . . 2 5 1 . 5 . . . . 1 1 2 . . . . . . . . . . . 1 . . Database Lockouts 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . Manual 227 | . 20 . 1 . 7 11 10 . 12 . . . . 37 20 7 . . . . 23 . 8 21 . 15 8 16 8 3 Terminals 96 | . 22 . . . 17 19 11 . 10 . . . . 2 10 . . . . . . . . . . . 3 . . 2 Fabricators 39 | . . . . . . . 5 . 11 . . . . 11 . 4 . . . . 1 . . 7 . . . . . . Repair Stations 33 | . 2 . . . 6 11 . . 4 . . . . 2 . 4 . . . . . . . . . . . . 3 1 Recycling Units 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 48 | . . . . . 2 . 9 . 10 . . . . 4 . 5 . . . . 8 . . . . . 8 2 . . Garrison Access 6 | . . . . . 1 1 1 . . . . . . 1 . . . . . . . . . . . . . 2 . . Terminal Hacks 57 | . 7 1 2 . 4 8 3 . 2 1 5 . . 1 2 . 1 1 17 . . . . . . . 1 . . 1 Record 10 | . . . 1 . . . . . . . 4 . . . . . . . 5 . . . . . . . . . . . Part Schematic 7 | . 1 . . . . 2 . . . . . . . . . . . . 4 . . . . . . . . . . . Robot Analysis 7 | . 2 . . . 1 . . . . . . . . . . . . . 4 . . . . . . . . . . . Prototype ID Bank 11 | . 2 . . . 2 2 1 . . . . . . . . . . . 4 . . . . . . . . . . . Open Door 11 | . . 1 . . . 1 . . . 1 1 . . 1 2 . 1 1 . . . . . . . . 1 . . 1 Terminal Index 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . 1 . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 17 | . . . . . . . 2 . 3 . . . . 7 . . . . . . 1 . . 4 . . . . . . Network Status 2 | . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . Load Schematic 11 | . . . . . . . 2 . 3 . . . . 4 . . . . . . . . . 2 . . . . . . Build 4 | . . . . . . . . . . . . . . 2 . . . . . . . . . 2 . . . . . . Repair Station Hacks 23 | . 2 . . . 5 9 . . 3 . . . . 1 . 2 . . . . . . . . . . . . 1 . Scan Component 14 | . 1 . . . 3 5 . . 2 . . . . 1 . 1 . . . . . . . . . . . . 1 . Repair 9 | . 1 . . . 2 4 . . 1 . . . . . . 1 . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 34 | . . . . . 1 . 8 . 6 . . . . 4 . 3 . . . . 7 . . . . . 5 . . . Insert Component 11 | . . . . . 1 . 3 . 2 . . . . . . 1 . . . . 2 . . . . . 2 . . . Analyze 12 | . . . . . . . 2 . 2 . . . . . . 1 . . . . 4 . . . . . 3 . . . Retrieve Study 11 | . . . . . . . 3 . 2 . . . . 4 . 1 . . . . 1 . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 18 | . 2 . . . 1 3 4 . 4 . . . . 3 . . . . . . . . . 1 . . . . . . Terminals 10 | . 2 . . . 1 2 3 . 2 . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Botnet 9 | . 2 . . . 1 2 2 . 2 . . . . . . . . . . . . . . . . . . . . . Fabricators 7 | . . . . . . . 1 . 2 . . . . 3 . . . . . . . . . 1 . . . . . . Prioritize 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . Recompile 5 | . . . . . . . 1 . 2 . . . . 2 . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Mask 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 69 | . 7 . . . 9 9 8 . 14 . . . . 5 4 3 . . . . 1 . . 1 . . 3 2 1 2 Full Trace Events 6 | . . . . . . . 1 . 1 . . . . . 1 1 . . . . . . . . . . 2 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . . 3 . 5 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 83 | . 1 . . . . 2 2 . 2 . . 14 . 16 11 1 . . 4 . 2 . . . . . 14 14 . . Parts Built 5 | . . . . . . . . . . . . . . 3 . . . . . . . . . 2 . . . . . . Authchips 4 | . . . . . . . . . . . . . . 2 . . . . . . . . . 2 . . . . . . Time 206 | . . . . . . . . . . . . . . 100 . . . . . . . . . 106 . . . . . . Total Part Build Rating 28 | . . . . . . . . . . . . . . 16 . . . . . . . . . 12 . . . . . . Part Studies Acquired 11 | . . . . . . . 3 . 2 . . . . 4 . 1 . . . . 1 . . . . . . . . . Parts Repaired 9 | . 1 . . . 2 4 . . 1 . . . . . . 1 . . . . . . . . . . . . . . Time 475 | . 36 . . . 62 238 . . 50 . . . . . . 89 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 9 | . . . . . . . 2 . 2 . . . . . . 1 . . . . 2 . . . . . 2 . . . Part Schematics Acquired 8 | . . . . . . . 2 . 2 . . . . . . 1 . . . . 2 . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Tes Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 6 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Non-combat 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Robot Hacks Applied 5 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . parse_system 5 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Manual 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 11 | . . . . . . . . . . . . . 1 . 6 . . . . . . . . 4 . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Tes Res Acc Com Total Allies 106 | . . . . 3 . 10 1 20 . . . 7 1 6 19 . . . . . 5 19 . 6 . 5 . 1 3 . Largest Group 20 | . . . . 3 3 10 7 20 17 . . 7 7 3 8 1 . . . . 3 19 11 3 . 3 . 1 3 3 Highest-Rated Group 707 | . . . . 40 40 173 112 490 389 . . 233 233 210 393 61 . . . . 206 702 463 206 . 288 . 269 707 707 Highest-Rated Ally 269 | . . . . 16 16 29 16 35 31 . . 39 39 70 159 61 . . . . 103 50 50 103 . 96 . 269 269 269 Zionite Dispatches 11 | . . . . . . . . . . . . . . 2 1 . . . . . 2 . . 1 . 3 . 1 1 . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . Light 3 | . . . . . . . . . . . . . . 1 1 . . . . . . . . . . 1 . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Experimental 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Resource Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Total Orders 242 | . . . . 3 9 4 49 . 41 8 5 1 5 17 . 16 7 3 . . 23 1 12 22 . 15 . . . 1 STAY 20 | . . . . . . . 6 . 1 . . . . 1 . . 1 1 . . 2 . 1 6 . 1 . . . . ROAM 3 | . . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . FOLLOW 17 | . . . . 2 . . 4 . 3 . . . . 1 . 2 2 . . . . . 1 1 . 1 . . . . DROP 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . EXPLORE 51 | . . . . 1 . . 14 . 14 2 3 . 2 6 . 5 . . . . . . 3 . . . . . . 1 RETURN 147 | . . . . . 9 4 24 . 21 6 2 1 3 9 . 9 4 2 . . 21 1 7 15 . 9 . . . . Ally Attacks 728 | . . . . . 9 48 20 . 109 . . . 39 47 145 . . . . . 23 79 99 26 . 9 . . 26 49 Total Damage 23400 | . . . . . 77 562 183 . 1577 . . . 1836 808 3097 . . . . . 856 4275 1961 1311 . 476 . . 2927 3454 Kills 114 | . . . . . 1 7 1 . 11 . . . 8 6 22 . . . . . 7 10 10 3 . 2 . . 12 14 Allies Corrupted 10 | . . . . . . . 1 3 . . . . . . 1 . . . . . . . 1 1 . . . . 1 2 Allies Melted 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Tes Res Acc Com Active Infowar (turns) 17550 | 3 1644 1019 733 45 54 . . . . . . . . . . 819 683 626 213 432 1728 632 1062 1496 1163 1250 2093 370 882 603 Optics 14052 | . . . . . . . . . . . . . . . . 819 683 626 213 432 1728 632 1062 1496 1163 1250 2093 370 882 603 Sensors 2786 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 1605 306 811 62 Terrain 5947 | . . . . . . . . . . . . . . . . . . . . . 505 624 663 1048 . 1154 724 369 858 2 Seismic 3499 | 3 1644 1018 733 45 54 . . . . . . . . . . . . . . . . . 2 . . . . . . . Robot Analysis Total 7 | . 2 . . . 1 . . . . . . . . . . . . . 4 . . . . . . . . . . . Derelict Logs Recovered 13 | . . 1 . 2 . . . . . . 2 2 3 . . . 1 2 . . . . . . . . . . . . Drone Launches 167 | . . . . 1 11 5 21 1 29 9 4 1 2 16 4 7 2 1 . . 21 1 6 15 . 9 . . . 1 Drone Recoveries 146 | . . . . . 11 6 20 . 22 8 4 1 3 14 . 5 2 1 . . 20 1 6 14 . 8 . . . . Zionite Intel Received 28 | . . . . . . . . . . . . . . 6 2 1 . . . . 5 . 1 3 . 2 2 4 2 . Main Access 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Branch Access 6 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . 1 . 1 1 . Emergency Access 3 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . . . . . . Guard Positions 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Component Schematics 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . Prototype Schematics 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . Unaware Schematics 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Active Terminals 3 | . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . 1 . . Active Garrisons 2 | . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Tes Res Acc Com Turns Passed 38551 | 103 1674 1020 733 935 2235 2676 2515 688 2691 798 798 2156 1042 2205 1692 822 683 626 213 432 1728 632 1062 1496 1163 1250 2093 370 882 1138 Spaces Moved 19878 | 44 876 579 449 257 1006 1365 1145 317 1308 352 304 1215 444 1432 802 532 514 485 162 275 988 398 599 721 243 777 1126 215 507 441 Core 25 | 24 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Treads 8584 | 20 586 579 449 257 1006 1365 1145 317 1308 352 304 896 . . . . . . . . . . . . . . . . . . Legs 10979 | . . . . . . . . . . . . 319 444 1432 802 532 514 485 162 275 988 398 599 721 243 777 1126 215 507 440 Wheels 290 | . 290 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 105 160 160 160 160 156 159 156 155 160 160 160 197 109 109 115 115 115 115 118 118 118 118 115 115 113 111 113 113 110 Average Speed 139 | 100 142 160 160 231 160 158 160 159 156 160 160 170 197 111 131 115 115 115 116 118 118 118 118 116 115 115 112 113 121 156 Slowest Speed 300 | 160 240 160 160 240 160 235 161 161 160 160 160 199 199 196 205 115 115 115 118 118 121 118 118 118 115 194 194 113 196 300 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 12 | . . . . . . . . . 2 . . . . . . . . . . . 7 . . . . . 3 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Exploration Rate (%) 60 | 3 99 97 70 96 69 94 44 88 54 79 91 89 61 35 88 26 66 70 61 50 38 89 23 56 90 22 95 8 19 15 Regions Visited 30 Branch Regions 17 Pre-discovered Areas 8 | . . . 1 . . 1 . . . . . 2 1 . . . . . 3 . . . . . . . . . . . Known Exits Taken 18 | . . . . . 1 1 . . 1 1 . . 1 1 1 1 1 . 1 1 . . 1 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 . . . . . . 1 1 . . . . . 1 . . . . . . . . . . . . Scrap Searched 17 | . . 1 . 2 . . . . . 2 2 2 2 . . . 3 2 . 1 . . . . . . . . . . Spaces Dug 313 | . 4 . . . . 10 17 . 31 45 24 . 6 17 . 8 21 . . 18 34 . 3 34 . 18 11 2 8 2 Terrain Destroyed 870 | . 32 . . . 3 10 17 . 59 109 56 . 14 34 35 22 57 1 . 40 108 19 12 45 . 37 75 20 47 18 Melee 27 | . . . . . . . 17 . 4 . . . . 6 . . . . . . . . . . . . . . . . Projectile 289 | . 5 . . . . . . . 21 4 . . 14 17 . 22 25 1 . 3 66 . 6 31 . 30 21 4 12 7 AOE 529 | . 27 . . . 3 10 . . 34 105 56 . . 11 35 . 32 . . 37 42 19 6 12 . . 51 15 34 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Tes Res Acc Com Total 28152 | 75 1123 648 461 596 1442 1810 1750 479 1799 542 597 1303 575 1896 1276 705 573 545 184 369 1385 519 840 1236 1111 996 1681 299 671 666 Wait 5126 | . 88 24 . 335 215 302 474 114 299 151 277 61 91 270 220 123 22 50 . 81 192 70 121 225 821 61 317 42 57 23 Move 19851 | 44 875 578 448 256 1005 1364 1145 316 1307 351 303 1214 443 1431 801 531 513 484 161 274 988 397 598 720 242 776 1125 214 506 441 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 246 | 9 17 7 . 1 22 13 17 8 15 1 1 5 3 14 6 5 3 2 5 . 12 1 11 24 13 9 6 1 4 11 Fast Attach 93 | 3 2 1 2 . 3 6 1 1 2 . . 4 2 5 8 1 . . 2 . 3 2 8 8 . 4 8 . 9 8 Attach 107 | 4 4 . 1 . 11 1 3 . 6 . . 3 . 11 6 2 . . . . 4 . 6 7 . 6 2 2 5 23 Detach 20 | . 1 . 1 . 1 2 . . . . . . . 2 . 1 . . . . . 1 2 1 . . 2 . 1 5 Swap 763 | . 18 11 1 1 52 28 40 14 48 18 4 5 6 67 54 7 7 4 10 7 63 14 25 61 . 55 75 15 27 26 Drop 331 | . 13 10 3 1 33 20 21 9 20 1 1 10 3 19 13 2 . 2 6 . 22 3 14 39 13 10 14 3 7 19 Fire 1352 | 14 100 13 1 . 95 60 27 12 92 20 9 1 22 59 83 29 27 3 . 7 98 31 53 92 22 73 128 20 55 106 Melee 60 | . . . 4 . . 2 22 4 5 . . . . 11 3 . 1 . . . . . . . . . 4 . . 4 Ram 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 9 | . . . . . . . . . . . . . . 2 . . . . . . 3 . 1 1 . 2 . . . . Crush 35 | 1 4 4 . 2 5 12 . . 5 . 2 . . . . . . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . . . . . . . 5 5 4 . . . . . . . . . . . 2 . . Rewire 142 | . . . . . . . . 1 . . . . 5 . 77 . . . . . . . 1 58 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min / [*Sub]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage (discovered 2 exits: *Fac / [*Rec]) -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Waste -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 7 exits: *Fac x4 / *Low / *Ext x2) -6/Extension (discovered 2 exits: *Fac / [*Cet]) -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 7 exits: *Res x4 / *Upp x2 / Arm) -4/Waste -4/Factory (discovered 4 exits: *Res / Upp x2 / *Arm) -4/Armory -4/Lab -3/Research (discovered 4 exits: *Res x2 / *Tes x2) -3/Testing -2/Research (discovered 3 exits: *Acc / Qua x2) -1/Access -1/Command History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 104 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 412 | -10/Materials | Discovered new exit (range 4) 498 | -10/Materials | Discovered new exit (range 8) 576 | -10/Materials | Discovered new exit (range 6) 957 | -10/Materials | Discovered new exit (range 16) 1154 | -10/Materials | Repaired Broken Lgt. Treads 1376 | -10/Materials | Discovered new exit (range 7) 1778 | -10/Materials | Entered Mines 1896 | -10/Mines | Discovered new exit (range 8) 2034 | -10/Mines | Discovered new exit (range 13) 2074 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2078 | -10/Mines | Found Prototype Device 2078 | -10/Mines | Identified Exp. Sensor Array 2491 | -10/Mines | Found the Drone Emporium 2500 | -10/Mines | Learned Materials trap positions 2503 | -10/Mines | Found Prototype Device 2503 | -10/Mines | Identified Sensor Drone Bay 2595 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2792 | -10/Mines | Discovered new exit (range 5) 2798 | -10/Mines | Entered Exiles 2839 | -10/Exiles | Met 8R-AWN 2866 | -10/Exiles | Met EX-HEX 2953 | -10/Exiles | Met EX-DEC 3009 | -10/Exiles | Learned location of Zion (-7) 3129 | -10/Exiles | Met EX-BIN 3148 | -10/Exiles | Aligned with FarCom system 3149 | -10/Exiles | Given EX-Vault access code 3188 | -10/Exiles | Opened EX-Vault 3231 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3488 | -10/Exiles | Attacked by the Exiles 3518 | -10/Exiles | Discovered new exit (range 10) 3531 | -10/Exiles | Entered Mines 3538 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3635 | -9/Mines | Build established: Scavenger-Mutant 3764 | -9/Mines | Discovered new exit (range 11) 3880 | -9/Mines | Discovered new exit (range 88) 4327 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4432 | -9/Mines | Learned 4 Materials zone layouts 4434 | -9/Mines | Learned Materials interactive machine intel 4466 | -9/Mines | Entered Materials 4466 | -8/Materials | Accompanied by 4 allies 4466 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 4467 | -8/Materials | Identified exit to Factory 4467 | -8/Materials | Identified exit to Storage 4468 | -8/Materials | Loaded intel: 14 trap records 4469 | -8/Materials | Loaded intel: 19 interactive machine locations 4483 | -8/Materials | Central database locked down 4570 | -8/Materials | Lost 3 allies 4782 | -8/Materials | Build established: Scavenger-Gunner 4827 | -8/Materials | Discovered exit to Storage (range 13) 5772 | -8/Materials | Discovered exit to Factory (range 15) 6071 | -8/Materials | Repaired Broken Lgt. Treads 6098 | -8/Materials | Repaired Lgt. Treads 6701 | -8/Materials | Entered Storage 6701 | -8/Storage | Accompanied by 1 ally 6778 | -8/Storage | Learned location of Armory (-4) 7036 | -8/Storage | Build established: Gunner 7375 | -8/Storage | Discovered exit to Factory (range 15) 7599 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 7659 | -8/Storage | Met 01-MTF 7897 | -8/Storage | Build established: Commander-Gunner 8027 | -8/Storage | Repaired Imp. Treads 8028 | -8/Storage | Repaired Enh. Autogun 8657 | -8/Storage | Repaired Axe 8698 | -8/Storage | Discovered new exit (range 14) 8813 | -8/Storage | Allies destroyed 01-MTF 9017 | -8/Storage | Repaired Centrium Light Armor Plating 9377 | -8/Storage | Entered Factory 9377 | -7/Factory | Accompanied by 7 allies 9377 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9438 | -7/Factory | Discovered new exit (range 25) 9450 | -7/Factory | Identified exit to Factory 9512 | -7/Factory | Discovered new exit (range 24) 9518 | -7/Factory | Identified exit to Lower Caves 9588 | -7/Factory | Lost 3 allies 9607 | -7/Factory | Allied Derelicts emerged from ambush trap array 10002 | -7/Factory | Lost 5 allies 10245 | -7/Factory | Build established: Gunner 10383 | -7/Factory | Discovered exit to Factory (range 4) 11081 | -7/Factory | Found Powered Armor 11670 | -7/Factory | Build established: Mutant 11892 | -7/Factory | Sucked down chute 11892 | -7/Factory | Entered Waste 11893 | -7/Waste | Joined by Warlord forces that had cleared the area 12058 | -7/Waste | Found Broken Imp. Powered Armor 12241 | -7/Waste | Build established: Gunner 12314 | -7/Waste | Discovered new exit (range 14) 12580 | -7/Waste | Entered Factory 12580 | -7/Factory | Accompanied by 18 allies 12689 | -7/Factory | Lost 6 allies 13211 | -7/Factory | Discovered exit to Lower Caves (range 25) 13268 | -7/Factory | Lost 4 allies 13404 | -7/Factory | Lost 5 allies 13631 | -7/Factory | Lost 3 allies 13939 | -7/Factory | Garrison activated, responded to threat 14016 | -7/Factory | Cargo convoy interrupted 14334 | -7/Factory | Destroyed 7 combat bots 14398 | -7/Factory | Build established: Tank 14398 | -7/Factory | Discovered exit to Factory (range 30) 14647 | -7/Factory | Repaired Arm. Leg+ 15271 | -7/Factory | Entered Lower Caves 15271 | -7/Lower Caves | Accompanied by 1 ally 15273 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 15874 | -7/Lower Caves | Discovered new exit (range 12) 15894 | -7/Lower Caves | Identified exit to Lower Caves 16069 | -7/Lower Caves | Entered another Lower Caves area 16069 | -7/Lower Caves | Accompanied by 1 ally 16242 | -7/Lower Caves | Learned Factory security intel 16259 | -7/Lower Caves | Discovered exit to Factory (range 5) 16405 | -7/Lower Caves | Discovered new exit (range 51) 16570 | -7/Lower Caves | Encountered a Warlord checkpoint 16711 | -7/Lower Caves | Entered an active Warlord outpost 16726 | -7/Lower Caves | Learned Research emergency access door positions 16852 | -7/Lower Caves | Learned Factory stockpile data 16867 | -7/Lower Caves | Entered Zion 16867 | -7/Zion | Accompanied by 1 ally 16925 | -7/Zion | System corruption cleaned by Quarantine Array 16965 | -7/Zion | Found Prototype Special Weapon 16965 | -7/Zion | Identified RU-N14's Throwing Claymores 17119 | -7/Zion | Discovered new exit (range 10) 17203 | -7/Zion | Learned Factory emergency access door positions 17361 | -7/Zion | Found Unknown Piercing Weapon 17362 | -7/Zion | Identified CR-A16's Pointy Stick 17482 | -7/Zion | Learned location of Warlord (-4) 17708 | -7/Zion | Given A8's code to call for help 17780 | -7/Zion | Received a hallucinogenic algorithm 17832 | -7/Zion | Learned Factory repair station intel 17932 | -7/Zion | Learned Factory terminal intel 18169 | -7/Zion | Met Imprinter 18196 | -7/Zion | Imprinted 18198 | -7/Zion | Declared Zion's savior 18379 | -7/Zion | Gained Derelict followers 18639 | -7/Zion | Learned Factory security intel 18753 | -7/Zion | Build established: Scientist-Gunner 18919 | -7/Zion | Found RU-N14's Throwing Claymores 18954 | -7/Zion | Found RU-N14's Throwing Claymores 19023 | -7/Zion | Entered Proximity Caves 19023 | -6/Proximity Caves | Accompanied by 8 allies 19231 | -6/Proximity Caves | Learned 4 Factory zone layouts 19517 | -6/Proximity Caves | Learned location of Extension (-6) 19883 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 19921 | -6/Proximity Caves | Lost 5 allies 20065 | -6/Proximity Caves | Entered Factory 20065 | -6/Factory | Accompanied by 2 allies 20065 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 20066 | -6/Factory | Identified exit to Factory 20071 | -6/Factory | Loaded intel: 28 terminal locations 20072 | -6/Factory | Loaded intel: 6 repair station locations 20208 | -6/Factory | Discovered new exit (range 39) 20339 | -6/Factory | Retrieved Zion intel report: Active Terminals 20348 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 20520 | -6/Factory | Spotted B-75 Beast 20533 | -6/Factory | Revealed the true nature of CR-A16's Pointy Stick 20536 | -6/Factory | Destroyed B-75 Beast 20560 | -6/Factory | Garrison activated, responded to threat 20666 | -6/Factory | Retrieved Zion intel report: Main Access 20686 | -6/Factory | Retrieved Zion intel report: Active Garrisons 20831 | -6/Factory | Fabricated Arm. Leg (x2) 20980 | -6/Factory | Discovered new exit (range 16) 20985 | -6/Factory | Retrieved Zion intel report: Component Schematics 20986 | -6/Factory | Zion Hacker squad teleported in 20999 | -6/Factory | Build established: Gunner 21030 | -6/Factory | Identified exit to Lower Caves 21031 | -6/Factory | Lost 3 allies 21086 | -6/Factory | Discovered new exit (range 5) 21103 | -6/Factory | Identified exit to Extension 21477 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 21478 | -6/Factory | Zion Light squad teleported in 21558 | -6/Factory | Terminal network hard line cut 21819 | -6/Factory | Fabricated Imp. Powered Armor (x1) 21873 | -6/Factory | Build established: Scientist-Gunner 21887 | -6/Factory | Found Prototype Protection 21887 | -6/Factory | Identified Zio. Weapon Casing 22270 | -6/Factory | Entered Extension 22292 | -6/Extension | Unchained authorized (6S-H0T) 22310 | -6/Extension | Zion Light squad teleported in 22435 | -6/Extension | Rescued a captive Derelict 22438 | -6/Extension | Rescued a captive Derelict 22462 | -6/Extension | Retrieved Zion intel report: Active Garrisons 22520 | -6/Extension | Disrupted transfer network 22555 | -6/Extension | Lost 3 allies 22694 | -6/Extension | Rescued a captive Derelict 22694 | -6/Extension | Rescued a captive Derelict 23133 | -6/Extension | Lost 4 allies 23143 | -6/Extension | Spotted B-75 Beast 23181 | -6/Extension | Destroyed B-75 Beast 23187 | -6/Extension | Spotted B-75 Beast 23207 | -6/Extension | Destroyed B-75 Beast 23252 | -6/Extension | Lost 6 parts (1p2n3u) 23319 | -6/Extension | Rescued A7 23348 | -6/Extension | Rescued a captive Derelict 23437 | -6/Extension | Build established: Scavenger-Gunner 23492 | -6/Extension | Rescued a captive Derelict 23493 | -6/Extension | Rescued a captive Derelict 23518 | -6/Extension | Retrieved Zion intel report: Prototype Schematics 23605 | -6/Extension | Enhanced Grunt warped into view, answering call for help 23619 | -6/Extension | Enhanced Grunt warped into view, answering call for help 23620 | -6/Extension | Terminal network hard line cut 23740 | -6/Extension | Found Prototype Device 23740 | -6/Extension | Identified Exp. Thermal Shield 23887 | -6/Extension | Discovered exit to Factory (range 10) 23888 | -6/Extension | Discovered new exit (range 6) 23942 | -6/Extension | Murdered A7 23949 | -6/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 23962 | -6/Extension | Entered Factory 23962 | -5/Factory | Accompanied by 1 ally 23962 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 24079 | -5/Factory | Repaired Tiamat Missile Launcher 24259 | -5/Factory | Build established: Gunner 24552 | -5/Factory | Discovered new exit (range 21) 24648 | -5/Factory | Discovered new exit (range 21) 24657 | -5/Factory | Identified exit to Upper Caves 24728 | -5/Factory | Retrieved Zion intel report: Emergency Access 24759 | -5/Factory | Identified exit to Factory 24784 | -5/Factory | Entered Upper Caves 24784 | -5/Upper Caves | Accompanied by 1 ally 25229 | -5/Upper Caves | Discovered new exit (range 22) 25358 | -5/Upper Caves | Spotted B-75 Beast 25373 | -5/Upper Caves | Destroyed B-75 Beast 25438 | -5/Upper Caves | Learned Factory stockpile data 25464 | -5/Upper Caves | Identified exit to Upper Caves 25467 | -5/Upper Caves | Entered another Upper Caves area 25467 | -5/Upper Caves | Accompanied by 1 ally 25543 | -5/Upper Caves | Discovered exit to Factory (range 5) 25570 | -5/Upper Caves | Encountered a Warlord checkpoint 25855 | -5/Upper Caves | Learned Factory non-interactive machine intel 26087 | -5/Upper Caves | Discovered new exit (range 3) 26093 | -5/Upper Caves | Entered Zhirov 26093 | -5/Zhirov | Accompanied by 1 ally 26093 | -5/Zhirov | Discovered new exit (range 3) 26100 | -5/Zhirov | Identified exit to Proximity Caves 26114 | -5/Zhirov | Met Zhirov 26139 | -5/Zhirov | Learned location of Quarantine (-2) 26139 | -5/Zhirov | Learned location of Testing (-3) 26139 | -5/Zhirov | Learned location of Command (-1) 26146 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 26165 | -5/Zhirov | Found Alien Artifact 26165 | -5/Zhirov | Identified Integrated Dissipator 26165 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 26255 | -5/Zhirov | Found Alien Artifact 26306 | -5/Zhirov | Entered Proximity Caves 26306 | -4/Proximity Caves | Accompanied by 1 ally 26568 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 26702 | -4/Proximity Caves | Discovered exit to Factory (range 21) 26738 | -4/Proximity Caves | Entered Factory 26738 | -4/Factory | Accompanied by 1 ally 26738 | -4/Factory | Evolved 2 slots: Utility x2 26740 | -4/Factory | Loaded intel: 252 non-interactive machine locations 27121 | -4/Factory | Retrieved Zion intel report: Active Terminals 27217 | -4/Factory | Discovered new exit (range 12) 27368 | -4/Factory | Retrieved Zion intel report: Branch Access 27368 | -4/Factory | Identified exit to Upper Caves 27368 | -4/Factory | Identified exit to Armory 27385 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 27455 | -4/Factory | Retrieved Zion intel report: Guard Positions 27456 | -4/Factory | Zion Fire squad teleported in 27768 | -4/Factory | Central database locked down 27797 | -4/Factory | Discovered new exit (range 12) 27932 | -4/Factory | Retrieved Zion intel report: Emergency Access 27933 | -4/Factory | Zion Heavy squad teleported in 27968 | -4/Factory | Garrison activated, responded to threat 28049 | -4/Factory | Terminal network hard line cut 28049 | -4/Factory | Lost 3 allies 28055 | -4/Factory | Destroyed 7 combat bots 28069 | -4/Factory | Discovered new exit (range 22) 28111 | -4/Factory | Discovered new exit (range 9) 28125 | -4/Factory | Identified exit to Research 28466 | -4/Factory | Sucked down chute 28466 | -4/Factory | Entered Waste 28474 | -4/Waste | Spotted C-40 Crusher 28476 | -4/Waste | 1 allies followed down the chute 28488 | -4/Waste | Warlord forces began an assault 28500 | -4/Waste | Destroyed C-40 Crusher 28537 | -4/Waste | Spotted C-40 Crusher 28540 | -4/Waste | Allies destroyed C-40 Crusher 28566 | -4/Waste | Spotted C-40 Crusher 28569 | -4/Waste | Spotted C-40 Crusher 28575 | -4/Waste | Allies destroyed C-40 Crusher 28575 | -4/Waste | Allies destroyed C-40 Crusher 28587 | -4/Waste | Spotted C-40 Crusher 28594 | -4/Waste | Destroyed C-40 Crusher 28606 | -4/Waste | Build established: Scavenger-Gunner 28606 | -4/Waste | Lost 7 allies 28644 | -4/Waste | Spotted C-40 Crusher 28648 | -4/Waste | Destroyed C-40 Crusher 28702 | -4/Waste | Discovered new exit (range 22) 28729 | -4/Waste | Found Prototype Launcher 28729 | -4/Waste | Identified Adv. Micro-nuke Launcher 28834 | -4/Waste | Identified exit to Factory 29098 | -4/Waste | Entered Factory 29098 | -4/Factory | Accompanied by 12 allies 29137 | -4/Factory | Garrison activated, responded to threat 29164 | -4/Factory | Lost 4 allies 29365 | -4/Factory | Retrieved Zion intel report: Branch Access 29519 | -4/Factory | Lost 3 allies 29534 | -4/Factory | Discovered exit to Research (range 8) 29559 | -4/Factory | Spotted B-86 Titan 29576 | -4/Factory | Garrison activated, responded to threat 29981 | -4/Factory | Lost 3 parts (1p1u1w) 30160 | -4/Factory | Entered Armory 30160 | -4/Armory | Accompanied by 1 ally 30290 | -4/Armory | Retrieved Zion intel report: Guard Positions 30351 | -4/Armory | Build established: Gunner 30470 | -4/Armory | Fabricated Imp. Powered Armor (x1) 30475 | -4/Armory | Fabricated Imp. Powered Armor (x1) 30807 | -4/Armory | Retrieved Zion intel report: Emergency Access 30827 | -4/Armory | Retrieved Zion intel report: Branch Access 30828 | -4/Armory | Zion Heavy squad teleported in 31167 | -4/Armory | Build established: Messiah-Gunner 31344 | -4/Armory | Found Prototype Processor 31344 | -4/Armory | Identified Exp. Signal Interpreter 31393 | -4/Armory | Found Exp. Signal Interpreter 31472 | -4/Armory | Identified Transdimensional Reconstructor 31472 | -4/Armory | Warped through subspace to slip node 31472 | -4/Armory | Discovered new exit (range 1) 31477 | -4/Armory | Identified exit to Lab 31630 | -4/Armory | System corruption reached 10% 31656 | -4/Armory | Entered Lab 31658 | -4/Lab | Lost 4 allies 31659 | -4/Lab | Discovered exit to Research (range 9) 31672 | -4/Lab | Hidden lab's door opened automatically 31672 | -4/Lab | Sensor layout match revealed 31673 | -4/Lab | Gained access to the hidden lab's interior 32007 | -4/Lab | Found Prototype Hackware 32011 | -4/Lab | Found Prototype Protection 32014 | -4/Lab | Found Prototype Energy Gun 32017 | -4/Lab | Found Prototype Energy Cannon 32112 | -4/Lab | Found Transdimensional Reconstructor 32118 | -4/Lab | Found Alien Artifact 32123 | -4/Lab | Found Alien Artifact 32819 | -4/Lab | Entered Research 32819 | -3/Research | Evolved 2 slots: Power x1, Utility x1 32840 | -3/Research | Discovered new exit (range 20) 32868 | -3/Research | Identified Core Expander 32868 | -3/Research | Installed Core Expander, added new Power slot 32991 | -3/Research | Identified Integrated Mediator 32991 | -3/Research | Installed Integrated Mediator, increased core attachment efficiency 33089 | -3/Research | Identified exit to Research 33313 | -3/Research | Retrieved Zion intel report: Branch Access 33313 | -3/Research | Identified exit to Testing 33384 | -3/Research | Found Prototype Processor 33384 | -3/Research | Identified Spectral Analyzer 33628 | -3/Research | Retrieved Zion intel report: Component Stockpiles 33629 | -3/Research | Zion Light squad teleported in 33668 | -3/Research | P-80 Master assimilated allied K9-MGF(z) 33683 | -3/Research | Found Prototype Protection 33683 | -3/Research | Identified Zio. Weapon Casing 33740 | -3/Research | Zion Resource Resupply teleported in 33821 | -3/Research | Identified Exp. Powered Armor 33855 | -3/Research | Discovered exit to Research (range 14) 33943 | -3/Research | Zion Infowar Resupply teleported in 34030 | -3/Research | Build established: Generator-Gunner 34036 | -3/Research | Terminal network hard line cut 34069 | -3/Research | Entered Testing 34100 | -3/Testing | Found Prototype Device 34100 | -3/Testing | Identified Exp. Shield Generator 34134 | -3/Testing | Found Prototype Energy Cannon 34134 | -3/Testing | Identified Cld. Nova Cannon 34208 | -3/Testing | Found Prototype Ballistic Gun 34208 | -3/Testing | Identified Hyp. Multirail 34211 | -3/Testing | Identified Warp Cannon 34407 | -3/Testing | Build established: Generator-Skirmisher 34731 | -3/Testing | Spotted PL-3KTMA3CVEE 34762 | -3/Testing | Destroyed PL-3KTMA3CVEE 34766 | -3/Testing | Found Exp. Core Analyzer 34814 | -3/Testing | Found Prototype Protection 34814 | -3/Testing | Identified Lgt. Regenerative Plating 34819 | -3/Testing | Found Prototype Protection 34819 | -3/Testing | Identified Hvy. Regenerative Plating 34876 | -3/Testing | Spotted Alpha 7 34970 | -3/Testing | Destroyed Alpha 7 34982 | -3/Testing | Found Prototype Processor 34982 | -3/Testing | Identified Exp. Target Analyzer 35081 | -3/Testing | Build established: Messiah-Gunner 35141 | -3/Testing | Spotted PL-LB1GO75MWA 35206 | -3/Testing | Destroyed PL-LB1GO75MWA 35231 | -3/Testing | Found Prototype Device 35231 | -3/Testing | Identified Femtoactuators 35234 | -3/Testing | Found Prototype Processor 35234 | -3/Testing | Identified Exp. Melee Analysis Suite 35243 | -3/Testing | Found Exp. Core Analyzer 35286 | -3/Testing | Found Exp. Targeting Computer 35335 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 35459 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 35514 | -3/Testing | System corruption reached 10% 35522 | -3/Testing | Terminal network hard line cut 35636 | -3/Testing | Found Adv. Micro-nuke Launcher 35999 | -3/Testing | Discovered exit to Research (range 15) 36069 | -3/Testing | First assault squad dispatched 36162 | -3/Testing | Entered Research 36162 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 36210 | -2/Research | Retrieved Zion intel report: Active Terminals 36387 | -2/Research | Retrieved Zion intel report: Trap Installations 36412 | -2/Research | First assault squad dispatched 36423 | -2/Research | Retrieved Zion intel report: Component Schematics 36489 | -2/Research | Retrieved Zion intel report: Branch Access 36489 | -2/Research | Identified exit to Quarantine 36490 | -2/Research | Zion Experimental squad teleported in 36509 | -2/Research | Discovered new exit (range 5) 36513 | -2/Research | Identified exit to Access 36532 | -2/Research | Entered Access 36532 | -1/Access | Accompanied by 1 ally 36532 | -1/Access | Evolved 2 slots: Utility x2 36578 | -1/Access | Build established: Messiah-Skirmisher 36649 | -1/Access | Spotted B-99 Colossus 36668 | -1/Access | Allies destroyed B-99 Colossus 36768 | -1/Access | Found Prototype Ballistic Gun 36768 | -1/Access | Identified Multirail 36814 | -1/Access | Retrieved Zion intel report: Branch Access 36814 | -1/Access | Identified exit to Command 36998 | -1/Access | Garrison activated, responded to threat 37067 | -1/Access | Energy Cycler disabled 37143 | -1/Access | Retrieved Zion intel report: Trap Installations 37144 | -1/Access | Zion Experimental squad teleported in 37319 | -1/Access | Spotted B-99 Colossus 37319 | -1/Access | Spotted B-99 Colossus 37320 | -1/Access | Befriended a Behemoth using the annoying Tinkerer's hack 37324 | -1/Access | Befriended a Behemoth using the annoying Tinkerer's hack 37414 | -1/Access | Entered Command 37414 | -1/Command | Accompanied by 3 allies 37726 | -1/Command | Build established: Generator-Gunner 37814 | -1/Command | Spotted M Guard 37815 | -1/Command | Spotted M Guard 37817 | -1/Command | Spotted Combat Programmer 37817 | -1/Command | Spotted Combat Programmer 37850 | -1/Command | Allies destroyed Combat Programmer 37881 | -1/Command | Destroyed M Guard 37897 | -1/Command | Lost 3 allies 37914 | -1/Command | First assault squad dispatched 37923 | -1/Command | Destroyed M Guard 37940 | -1/Command | Found Prototype Protection 37940 | -1/Command | Identified Zio. Shade Armor 37954 | -1/Command | Found Hvy. Regenerative Plating 37966 | -1/Command | Destroyed Combat Programmer 37966 | -1/Command | All MAIN.C guards destroyed 37974 | -1/Command | Found Exp. Targeting Computer 37977 | -1/Command | Found Prototype Device 37977 | -1/Command | Identified AEGIS Remote Shield 38131 | -1/Command | Build established: Scavenger-Gunner 38358 | -1/Command | Met MAIN.C 38386 | -1/Command | 0b10 Conduit disabled 38402 | -1/Command | Destroyed MAIN.C Shell 38405 | -1/Command | MAIN.C activated Command garrisons 38417 | -1/Command | System corruption reached 10% 38537 | -1/Command | Core integrity fell below 50% 38546 | -1/Command | Core integrity fell below 20% 38552 | -1/Command | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 38542_ G-73 Enforcer overheating. 38542_ Exp. Target Analyzer destroyed. 38542_ Graphene Brace destroyed. 38543_ G-73 Enforcer heat damages Adv. Heat Sink. 38545_ Adv. Point Defense System destroyed. 38545_ G-73 Enforcer overheating. 38546_ Identified Zio. Supercomposite Leg. 38546_ Faulty integration effect averted by Integrated Mediator. 38547_ C-45 Heavy ARC bursts open, deploying its payload. 38547_ H-88 Terminator unfolds itself. 38548_ Zio. Supercomposite Leg destroyed. 38548_ Slug penetrates G-73 Enforcer. 38549_ Penetrated by Slug. 38550_ G-73 Enforcer overheating. 38550_ Lgt. Quantum Reactor destroyed. 38551_ G-73 Enforcer heat damages Adv. Heat Sink, Myomer Leg. 38551_ G-73 Enforcer overheating. 38551_ MAIN.C suffers critical hit (Impale). 38552_ G-73 Enforcer heat spikes uncontrollably. 38552_ G-73 Enforcer overheating. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????################????????????????????? | | ??????????"""" " %g #????????????????????? | | ????????" g #????????????????????? | | ?????????"" !%g ###################### | | ???????????"""""" * !x[ % % %% % ! | | ???????????? " ghh % % % %=%[=! | | ????????????""" @M ! *!!!%* | | ????????????""" !! ###################[ | | ?????????????""" !%[ g#?????????????????# | | ????????????? " !! #?????????????????# | | ????????????? " " #?????????????????# | | ?????????????"" " """#?????????????????#+"+ | | ????????????? % """""""""#?????????????????# | | ???????????? """""""""""#?????????????????# | | ???????????? " " " " ??????????????????# | | ????????????? ?????" ????????????????????# % | | ????????????? ???????""" ????????????????????# % | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????#### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 110 Coolant Potential 120 Energy Generation 93 Energy Capacity 930 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Armor Coverage 1425 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 40 Weapon Shielding 100 Point Defense Rating 480 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 24 Target Analysis 10 Core Analysis 12 Recoil Reduction 6 Particle Charging 30 Kinecelleration 40 Offensive Hacking 10 Authchip Count 4 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Imp. Cooling System | -8/Storage | Hacked Med. Reactive Plating | -8/Storage | Hacked Imp. Carbon-fiber Leg | -7/Factory | Scanalyzed Coolant Injector | -7/Factory | Scanalyzed Arm. Leg | -7/Factory | Scanalyzed Imp. Powered Armor | -7/Factory | Scanalyzed EM Shield | -7/Zion | Archive Matter Filter | -7/Zion | Archive Adv. System Shield | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Drone Bay | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Power Sword | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Imp. KE Penetrator | -7/Zion | Archive Launcher Loader | -6/Factory | Z-intel Nuclear Pulse Thruster | -6/Factory | Z-intel Lightning Gun | -6/Factory | Z-intel Thermal Shield | -6/Factory | Z-intel Fusion Compressor | -6/Factory | Z-intel Gauss Cannon | -6/Factory | Z-intel Dynamic Insulation System | -6/Factory | Z-intel Energy Well | -6/Factory | Z-intel Imp. Targeting Computer | -6/Factory | Z-intel Energy Filter | -6/Factory | Z-intel Hvy. Machine Gun | -6/Factory | Z-intel Shock Rifle | -6/Factory | Z-intel Adv. ECM Suite | -6/Factory | Z-intel Imp. Heat Sink | -6/Factory | Z-intel Power Amplifier | -6/Factory | Z-intel Imp. Trap Scanner | -6/Factory | Z-intel Cld. Deuterium Engine | -6/Extension | Z-intel Prc. Assault Rifle | -6/Extension | Z-intel F-cell Engine | -6/Extension | Z-intel Gravity Neutralizer | -6/Extension | Z-intel Imp. Airjet | -6/Extension | Z-intel Hpw. Field Laser | -6/Extension | Z-intel Antimatter Cannon | -6/Extension | Z-intel Hvy. Deuterium Engine | -6/Extension | Z-intel Imp. Lightning Gun | -6/Extension | Z-intel Exp. Power Shielding | -6/Extension | Z-intel Cld. Cesium-ion Thruster | -6/Extension | Z-intel Adv. Plasma Cannon | -5/Factory | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Dispersion Rifle | -4/Factory | Scanalyzed Railgun | -4/Factory | Scanalyzed Exp. Thermal Shield | -3/Testing | Archive Com. Tesla Bomb Launcher | -3/Testing | Archive Tactical Quantum Warhead | -3/Testing | Archive Prc. Matter Filter | -3/Testing | Archive Exp. Utility Shielding | -3/Testing | Z-intel Hvy. Tesla Rifle | -3/Testing | Z-intel Enh. Multireflex Exoskeleton | -3/Testing | Z-intel Hvy. Neutron Cannon | -3/Testing | Z-intel Hvy. Dispersion Rifle | -3/Testing | Z-intel Cld. Antigrav System | -3/Testing | Z-intel Mni. Fusion Reactor | -3/Testing | Z-intel Cld. Phase Cannon | -3/Testing | Z-intel Exp. Flexi-carbon Leg | -3/Testing | Z-intel Hyp. Railgun | -3/Testing | Scanalyzed Recalibrator | -2/Research | Z-intel Imp. Recalibrator | -2/Research | Z-intel Lrn. Sensor Array | -2/Research | Z-intel Mic. Antimatter Reactor | -2/Research | Z-intel Phase Gun | -2/Research | Z-intel Nova Cannon | -2/Research | Z-intel Armor Integrity Analyzer | -2/Research | Z-intel Imp. System Guard | -2/Research | Z-intel Com. Battery | -2/Research | Z-intel Adv. Recalibrator | -2/Research | Z-intel Imp. Linear Gravjet | -2/Research | Z-intel Phase Shifter | -2/Research | Z-intel Huge Storage Unit | -2/Research | Z-intel Antigrav Array | -2/Research | Z-intel Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive R-10 Processor | -6/Factory | Z-intel L-41 Fighter | -6/Factory | Z-intel A-02 Transporter | -6/Factory | Z-intel G-50 Soldier | -6/Factory | Z-intel E-15 Imp | -6/Factory | Z-intel Fabricated ------------ Arm. Leg | x2 | -6/Factory | Authchip Imp. Powered Armor | x1 | -6/Factory | Authchip Imp. Powered Armor | x1 | -4/Armory | Authchip Imp. Powered Armor | x1 | -4/Armory | Authchip Repaired ---------- Lgt. Treads | 87% | -10/Materials | Broken Lgt. Treads | 65% | -8/Materials | Broken Lgt. Treads | 79% | -8/Materials Imp. Treads | 49% | -8/Storage Enh. Autogun | 61% | -8/Storage Axe | 28% | -8/Storage Centrium Light Armor Plating | 64% | -8/Storage Arm. Leg | 33% | -7/Factory Tiamat Missile Launcher | 27% | -5/Factory Studied --------- Minigun | -7/Factory | Hacked Plasma Cannon | -7/Factory | Hacked Imp. Carbon-fiber Leg | -7/Factory | Hacked Arm. Leg | -7/Factory | Hacked Hvy. Plasma Cannon | -7/Factory | Hacked Flexi-carbon Leg | -6/Factory | Hacked Hvy. Machine Gun | -6/Factory | Hacked Fission Core | -6/Factory | Hacked Lgt. Armored Exoskeleton | -6/Factory | Hacked Adv. Plasma Cannon | -5/Factory | Hacked Railgun | -4/Factory | Hacked Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Expander Integrated Mediator Achievements -------------- Explosive Keycard Challenges ------------ None Game ------ Seed LobotomyShieldCarapace Manual? 0 Play Time 06:51:17 Cumulative 483.6 hours Start 2025.12.30 @ 17:58:51 End 2025.12.31 @ 14:58:03 Sessions 19 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 291 Rogue 291 Adventurer 0 Explorer 0 Win Type - Total 10 Types 6/0/2/0/0/0/0/2/0/0 Lore% 84 Gallery% 83 Achievement% 62 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5434c497-8f23-4dc8-a542-8aa18187ae66