Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.08.06 @ 23:53:23 Player: Banditoz Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (87) 435 Value Destroyed (2510) 2510 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (19) 19 TOTAL SCORE: 4764 Bonus ------- High Alert Combat Kills 19 Cogmind --------- Core Integrity 355/550 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (18) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Carbon-fiber Leg > --- UTILITY (4) ------ Visual Processing Unit Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Treads Advanced Sensor Array Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg > --- UTILITY ---------- Visual Processing Unit Advanced Targeting Computer Hardened Medium Armor Plating Shield Generator > --- WEAPON ----------- Beam Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Treads Advanced Sensor Array Beam Rifle [Rating: 24] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Backup Propulsion I Utility Heat Sink Device Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Impact Weapon Mace Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 2 | . . . 1 1 Weapon 1 | . . . 1 . Parts Attached 63 | 6 13 7 28 9 Power 12 | 1 2 2 5 2 Engine 9 | 1 2 2 4 . Core 3 | . . . 1 2 Reactor . | . . . . . Propulsion 10 | 2 1 1 5 1 Treads 2 | . . . 2 . Leg 3 | 1 1 . . 1 Wheel 5 | 1 . 1 3 . Hover . | . . . . . Flight . | . . . . . Utility 17 | 1 5 . 8 3 Device 8 | . 3 . 4 1 Storage 2 | 1 1 . . . Processor 2 | . . . 1 1 Hackware 1 | . . . 1 . Protection 4 | . 1 . 2 1 Artifact . | . . . . . Weapon 24 | 2 5 4 10 3 Energy Gun 11 | 1 5 1 2 2 Energy Cannon 1 | . . 1 . . Ballistic Gun 8 | 1 . . 6 1 Ballistic Cannon . | . . . . . Launcher 2 | . . 2 . . Special Weapon . | . . . . . Impact Weapon 2 | . . . 2 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 31 | . 4 7 8 12 Power 7 | . . 2 2 3 Propulsion 7 | . 2 1 3 1 Utility 5 | . . 1 1 3 Weapon 12 | . 2 3 2 5 Highest Loss Streak 8 | . 3 6 3 8 Average Slot Usage (%) 81 | . 79 75 84 84 Engine 10 | . 14 13 8 8 Treads 4 | . . . 7 7 Leg 2 | . 8 . . 1 Wheel 5 | . 7 6 4 3 Hover 1 | . . . 3 . Device 15 | . 13 27 11 15 Storage 1 | . 4 . . . Processor 6 | . . . 9 16 Hackware 2 | . . . 4 1 Protection 3 | . 5 . 3 1 Energy Gun 10 | . 22 13 4 1 Energy Cannon 1 | . . . 2 . Ballistic Gun 11 | . 3 . 16 23 Launcher 2 | . . 12 . . Impact Weapon 2 | . . . 6 . Naked Turns . | . . . . . Heaviest Build 26 | 10 11 13 19 26 Greatest Support 23 | 10 10 10 23 20 Greatest Overweight (x) 5 | 2 3 4 5 1 Average Overweight (x) . | . 1 1 . . Largest Inventory Capacity 6 | 6 6 4 4 4 Average Capacity 4 | 5 4 4 4 4 Most Carried 4 | 3 4 4 4 4 Average Carried 1 | . . 1 1 3 Final Capacity 6 | 6 4 4 4 4 Final Carried 2 | . 1 . 1 2 Class Distribution -------------------- 55% | Mutant 16% | Scavenger-Mutant 15% | Scavenger-Tank 7% | Scavenger-Gunner 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 1509 | 228 185 121 595 380 Remotely . | . . . . . Salvage Created 3101 | . 384 118 1670 929 Parts 175 | . 28 11 87 49 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 3 | . 1 . 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 68 | . 12 8 31 17 Melee 1 | . . . 1 . Guns 54 | . 12 3 22 17 Cannons 8 | . . . 8 . AOE 5 | . . 5 . . Classes Destroyed 12 | . 3 1 6 2 Worker 2 | . . . 1 1 Builder 3 | . . . 1 2 Tunneler 1 | . . 1 . . Hauler 1 | . . . 1 . Recycler 1 | . . . 1 . Operator 2 | . . . 1 1 Watcher 9 | . 3 . 5 1 Swarmer 16 | . 5 6 3 2 Grunt 40 | . 7 2 20 11 Duelist 1 | . . . . 1 Sentry 10 | . . . 8 2 Hunter 1 | . . . . 1 Best Kill Streak 13 | . 4 3 6 13 Combat Bots Only 10 | . 3 3 5 10 Max Kills in Single Turn 2 | . 1 2 1 1 Gunslinging . | . . . . . Exploded 2 | . . 2 . . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 3304 | . 570 373 1096 1265 Core 657 | . 108 140 214 195 Absorbed by Shields 318 | . . . 28 290 Core Remaining (%) 48 | 100 . . 46 . Volleys Fired 247 | . 52 21 128 46 Largest 3 | . 2 2 3 3 Hottest 102 | . 100 100 102 102 Shots Fired 479 | . 99 25 229 126 Gun 443 | . 99 17 201 126 Cannon 29 | . . 1 28 . Launcher 7 | . . 7 . . Special . | . . . . . Kinetic 313 | . 32 . 167 114 Thermal 159 | . 67 18 62 12 Explosive 7 | . . 7 . . Electromagnetic . | . . . . . Robot Hit Streak 37 | . 24 17 30 37 Robot Miss Streak 4 | . 4 2 3 3 Penetration Max . | . . . . . Secondary Targets 16 | . 3 1 3 9 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 395 | . 76 17 198 104 Core Hits 157 | . 24 15 71 47 Critical Hits 2 | . 1 . . 1 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . 1 . . 1 Melee Attacks 18 | . . . 18 . Impact 18 | . . . 18 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 2 | . . . 2 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5455 | . 811 602 2492 1550 Guns 4239 | . 785 150 1756 1548 Cannons 368 | . . 18 350 . Explosions 422 | . . 422 . . Melee 344 | . . . 344 . Ramming 82 | . 26 12 42 2 Kinetic 3060 | . 259 . 1415 1386 Thermal 1631 | . 526 252 691 162 Explosive 338 | . . 338 . . Electromagnetic . | . . . . . Impact 344 | . . . 344 . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . 2 4 . 2 Average Corruption 2 | . 1 2 . 2 Corruption Purged . | . . . . . Effects 20 | . 7 13 . . Message Errors 6 | . 1 5 . . Matter Fused 5 | . . 5 . . Heat Flow Errors 1 | . . 1 . . Energy Discharges 3 | . 2 1 . . Data Loss (minor) 2 | . 2 . . . Targeting Errors 3 | . 2 1 . . Overload Shots . | . . . . . Overflow Damage 76 | . . 16 60 . Projectiles . | . . . . . Explosions 16 | . . 16 . . Melee 60 | . . . 60 . Knockbacks 1 | . . . 1 . Impact 1 | . . . 1 . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 33 | . 12 6 14 1 Shots . | . . . . . Rammed 17 | . 4 1 10 2 Targets Rammed 17 | . 4 1 10 2 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 381 | . 381 175 84 288 Average Temperature 112 | . 137 34 18 132 Received Heat Transfer 1413 | . 180 18 585 630 Effects 2 | . 2 . . . Shutdowns 1 | . 1 . . . Energy Bleed 1 | . 1 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . 1 . Impact Corruptions 5 | . . . 5 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . 3 1 1 . Heat Transferred 3923 | . 1401 544 1571 407 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 469 | . 231 209 469 304 Initial 51 | . . . . 51 Average 140 | . 72 75 221 134 Maximum Alert Level 2 | . 1 1 2 1 Low Security (%) 66 | 100 85 79 41 78 Level 1 30 | . 14 20 48 21 Level 2 3 | . . . 9 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 1 . 7 4 Investigation 5 | . 1 . 3 1 Extermination . | . . . . . Reinforcement 7 | . . . 4 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 6 | . 2 . 3 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 113 | . 21 9 51 32 Peak Tracking Total 10 | . 4 2 5 10 Tactical Retreats 3 | . 1 1 1 . Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 5 | . 3 . 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 4 | . . . 4 . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 1 | . . 1 . . Max in Single Turn 1 | . . 1 . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 15 | . 4 . 9 2 Terminals 10 | . 3 . 6 1 Fabricators . | . . . . . Repair Stations 3 | . . . 2 1 Recycling Units 2 | . 1 . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 31 | . 9 . 18 4 Successful 21 | . 5 . 13 3 Failed 10 | . 4 . 5 1 Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 22 | . 6 . 14 2 Fabricators . | . . . . . Repair Stations 5 | . . . 3 2 Recycling Units 4 | . 3 . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 13 | . 3 . 9 1 Record 5 | . 1 . 4 . Locate Traps 2 | . 1 . 1 . Disarm Traps 1 | . . . 1 . Maintenance Status 1 | . 1 . . . Surveillance Status 1 | . . . 1 . Reinforcement Status 1 | . . . 1 . Recall Reinforcements 1 | . . . 1 . Registered Components 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . . . 3 2 Scan Component 2 | . . . 1 1 Repair 2 | . . . 1 1 Refit 1 | . . . 1 . Recycling Unit Hacks 3 | . 2 . 1 . Report Inventory 1 | . 1 . . . Retrieve Matter 1 | . 1 . . . Retrieve Components 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 3 . 5 1 Full Trace Events 4 | . 1 . 3 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . 1 1 Time 64 | . . . 32 32 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter 237 | . 237 . . . Retrieved Components 9 | . . . 9 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 4198 | 117 1078 697 1716 590 Spaces Moved 2687 | 101 755 504 1004 323 Core 515 | 53 261 164 37 . Treads 549 | . . . 452 97 Legs 101 | 14 59 . . 28 Wheels 1519 | 34 435 340 512 198 Hover 3 | . . . 3 . Flight . | . . . . . Fastest Speed 50 | 50 80 80 80 90 Average Speed 119 | 102 114 123 123 119 Slowest Speed 300 | 150 200 250 300 180 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 50 | 5 69 84 73 22 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . 2 . . Spaces Dug . | . . . . . Terrain Destroyed 56 | . . 56 . . Melee . | . . . . . Projectile . | . . . . . AOE 56 | . . 56 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 3222 | 112 878 558 1245 429 Wait 103 | 3 24 9 31 36 Move 2683 | 100 754 503 1003 323 Hop . | . . . . . Pick Up 42 | 3 14 9 8 8 Fast Attach 25 | 3 1 . 17 4 Attach 33 | 3 12 7 6 5 Detach 18 | . 8 2 6 2 Swap 5 | . . . 5 . Drop 31 | . 9 6 13 3 Fire 247 | . 52 21 128 46 Melee 18 | . . . 18 . Ram 11 | . 4 1 6 . Kick 2 | . . . . 2 Crush 4 | . . . 4 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 16) 118 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 469 | -10/Materials | Discovered new exit (range 13) 686 | -10/Materials | Lost 3 parts (2n1w) 811 | -10/Materials | Discovered new exit (range 16) 986 | -10/Materials | Discovered new exit (range 15) 1196 | -10/Materials | Entered Mines 1254 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1421 | -10/Mines | Core integrity fell below 50% 1634 | -10/Mines | Learned location of Zion (-7) 1853 | -10/Mines | Discovered new exit (range 16) 1870 | -10/Mines | Core integrity fell below 20% 1893 | -10/Mines | Discovered new exit (range 15) 1893 | -10/Mines | Entered Materials 1893 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1905 | -9/Materials | Lost 6 parts (2p1n1u2w) 2316 | -9/Materials | Discovered new exit (range 9) 2592 | -9/Materials | Build established: Scavenger-Mutant 2763 | -9/Materials | Lost 3 parts (1p1n1u) 2883 | -9/Materials | Discovered new exit (range 3) 3001 | -9/Materials | Core integrity fell below 50% 3334 | -9/Materials | Build established: Scavenger-Tank 3492 | -9/Materials | Repaired Hvy. Assault Rifle 3594 | -9/Materials | Discovered new exit (range 5) 3609 | -9/Materials | Entered another Materials area 3609 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3780 | -8/Materials | Repaired Hvy. Assault Rifle 4114 | -8/Materials | Destroyed 10 combat bots 4121 | -8/Materials | Lost 3 parts (1p1u1w) 4199 | -8/Materials | Self-destructed Last Messages --------------- 04166_ Lgt. Nuclear Core destroyed. 04166_ K-01 Serf collects debris. 04168_ S-10 Pest destroyed. 04168_ Beam Rifle destroyed. 04169_ K-01 Serf collects debris. 04175_ Slammed into R-06 Scavenger. 04175_ Destabilizing: System corrupted (+2). 04176_ Acquired 6 matter. 04176_ K-01 Serf collects debris. 04182_ Destroyed Lgt. Ion Engine. 04182_ K-01 Serf collects debris. 04186_ Extracted 9 matter. 04187_ K-01 Serf collects debris. 04189_ Hvy. Assault Rifle destroyed. 04191_ K-01 Serf collects debris. 04192_ R-06 Scavenger collects Aluminum Leg. 04194_ Critical hit. 04195_ R-06 Scavenger collects Carbon-fiber Leg. 04197_ Hrd. Medium Armor Plating destroyed. 04199_ R-06 Scavenger collects Lgt. Ion Engine. 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