Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.15 @ 11:16:35

Player: animal_waves

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (10)       2000
Robots Destroyed (87)      435
Value Destroyed (3118)     3118
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (-83)                -83
              TOTAL SCORE: 9290

 Bonus
-------
Follower Combat Kills      87
Friendly Fire              -170

 Cogmind 
---------
Core Integrity             0/1300
Matter                     300/300
Energy                     99/100
System Corruption          33%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (7) ---
        (None)
>   --- UTILITY (10) -----
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (4) ----
        (None)

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
          Micro Fission Core
>               --- PROPULSION -------
         Medium Treads
                Flexi-carbon Leg
                Flexi-carbon Leg
                Centrium Wheel
>               --- UTILITY ----------
       Advanced Heat Sink
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
       Advanced Sensor Array
       Advanced Signal Interpreter
                Seismic Analyzer
       Improved Targeting Computer
       Advanced Target Analyzer
                Armor Integrity Analyzer
>               --- WEAPON -----------
                KE Penetrator
                Railgun
>               --- INVENTORY --------
                Particle Reactor
          Light Particle Reactor
       Enhanced Optical Array
       Advanced Signal Interpreter
       Advanced Signal Interpreter
       Improved Armor Integrity Analyzer
                Hacking Suite
     Long-range Tractor Beam
   High-powered Shock Rifle
                Electrolaser
          Heavy Laser
                Phase Gun
                HERF Cannon
         Cooled Particle Cannon
         Cooled Particle Cannon
          Heavy Assault Rifle
       Improved Assault Rifle
       Improved Assault Rifle
                Gauss Rifle
       Improved Proton Missile Launcher
                Scatter Rocket Array
                Powered Hammer
                Force Lance
                Force Lance
[Rating: 83]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Improved Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Light Particle Reactor
Propulsion                 Aluminum Leg
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Centrium Wheel
Utility                    Large Storage Unit
  Device                   Advanced Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Seismic Analyzer
  Protection               Improved Medium Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Heavy Laser
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Powered Hammer

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Fac Fac Fac Res 
Slots Evolved              14   | .   .   .   2   .   2   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               5    | .   .   .   2   .   .   .   1   .   1   1   
  Utility                  8    | .   .   .   .   .   2   2   1   1   1   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             145  | 6   4   2   4   33  26  19  4   17  8   22  
  Power                    17   | 1   2   .   .   4   1   1   .   5   .   3   
    Engine                 11   | 1   2   .   .   4   1   1   .   2   .   .   
    Core                   4    | .   .   .   .   .   .   .   .   3   .   1   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               50   | 2   .   1   2   10  14  6   1   3   5   6   
    Treads                 2    | .   .   .   .   .   .   .   .   .   1   1   
    Leg                    47   | 2   .   1   2   10  14  6   1   3   3   5   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  26   | 1   2   .   1   1   4   4   3   3   2   5   
    Device                 6    | .   .   .   .   .   1   2   1   1   1   .   
    Storage                9    | 1   2   .   1   1   2   .   .   1   .   1   
    Processor              8    | .   .   .   .   .   1   2   .   1   1   3   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             3    | .   .   .   .   .   .   .   2   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   52   | 2   .   1   1   18  7   8   .   6   1   8   
    Energy Gun             10   | .   .   1   .   4   2   1   .   1   .   1   
    Energy Cannon          3    | .   .   .   .   1   .   .   .   2   .   .   
    Ballistic Gun          29   | 2   .   .   1   9   5   4   .   2   1   5   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   1   .   .   
    Launcher               7    | .   .   .   .   4   .   2   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   1   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   1   .   .   6   2   1   .   1   .   .   
Parts Lost                 39   | .   .   .   .   .   2   .   .   13  .   24  
  Power                    7    | .   .   .   .   .   .   .   .   3   .   4   
  Propulsion               17   | .   .   .   .   .   2   .   .   4   .   11  
  Utility                  6    | .   .   .   .   .   .   .   .   2   .   4   
  Weapon                   9    | .   .   .   .   .   .   .   .   4   .   5   
  Highest Loss Streak      9    | .   .   .   .   .   2   .   .   9   .   9   
Average Slot Usage (%)     94   | .   99  100 99  97  99  100 100 89  93  71  
  Engine                   7    | .   13  14  11  10  9   7   6   5   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   3   10  6   
  Leg                      29   | .   28  28  44  42  35  30  33  25  20  11  
  Device                   7    | .   .   .   .   .   9   15  13  10  15  9   
  Storage                  18   | .   27  28  21  22  18  15  13  16  15  10  
  Processor                8    | .   .   .   .   .   9   15  13  12  15  15  
  Energy Gun               1    | .   .   3   11  2   .   .   6   1   .   .   
  Ballistic Gun            13   | .   28  24  11  17  17  13  6   2   4   4   
Naked Turns                15   | .   .   .   .   .   .   .   .   .   .   15  
Heaviest Build             105  | 11  42  44  44  48  50  55  59  105 88  89  
  Greatest Support         98   | 20  20  20  40  49  64  80  98  98  73  90  
  Greatest Overweight (x)  28   | 2   2   2   1   4   1   .   .   2   1   28  
  Average Overweight (x)   .    | .   1   2   1   .   .   .   .   .   1   1   
Largest Inventory Capacity 24   | 6   16  16  16  16  16  16  16  24  24  24  
  Average Capacity         17   | 5   15  16  15  16  16  16  16  22  24  18  
  Most Carried             24   | 5   16  16  16  16  16  16  16  22  21  24  
  Average Carried          15   | 2   12  15  14  15  15  15  14  18  18  16  
  Final Capacity           24   | 6   16  16  16  16  16  16  16  24  24  4   
  Final Carried            21   | 5   16  16  16  16  16  16  16  18  21  .   

 Class Distribution 
--------------------
 48% | Mutant
 19% | Skirmisher
 13% | Scavenger-Skirmisher
 11% | Scavenger-Mutant
  4% | Hauler-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -9/Storage
     Scavenger-Mutant | -8/Materials
           Skirmisher | -7/Factory
           Skirmisher | -6/Factory
        Hauler-Mutant | -5/Factory
 Scavenger-Skirmisher | -4/Factory
 Scavenger-Skirmisher | -3/Research

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  
-----------                Run  | Scr Mat Min Mat Sto Mat Fac Fac Fac Fac Res 
Matter Collected           3315 | 304 80  24  34  540 670 328 .   688 69  578 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3861 | 183 134 37  38  664 712 489 .   824 114 666 
  Parts                    189  | 10  8   1   6   46  35  25  .   30  2   26  
Haulers Intercepted        6    | .   1   .   .   3   1   .   .   .   1   .   
Recyclers Shooed           8    | 1   1   .   .   1   .   .   .   5   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Fac Fac Fac Res 
Combat Hostiles Destroyed  57   | .   2   1   3   11  11  11  .   8   .   10  
  Guns                     41   | .   2   1   3   7   11  7   .   4   .   6   
  Cannons                  5    | .   .   .   .   .   .   .   .   4   .   1   
  AOE                      10   | .   .   .   .   4   .   4   .   .   .   2   
Classes Destroyed          13   | 3   2   .   1   3   2   1   .   1   .   .   
  Worker                   6    | 1   .   .   .   2   .   .   .   3   .   .   
  Builder                  3    | .   .   .   .   .   .   .   .   1   1   1   
  Tunneler                 4    | 4   .   .   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   1   .   .   3   1   .   .   .   1   .   
  Recycler                 5    | 1   .   .   .   .   .   2   .   2   .   .   
  Operator                 1    | .   .   .   .   1   .   .   .   .   .   .   
  Watcher                  4    | .   .   .   .   .   2   .   .   1   .   1   
  Swarmer                  6    | .   .   .   3   .   .   3   .   .   .   .   
  Grunt                    32   | .   2   1   .   7   9   4   .   5   .   4   
  Protector                1    | .   .   .   .   1   .   .   .   .   .   .   
  Sentry                   8    | .   .   .   .   3   1   1   .   1   .   2   
  Hunter                   4    | .   .   .   .   .   1   .   .   1   .   2   
  Programmer               6    | .   .   .   .   .   .   3   .   1   .   2   
  Thug                     1    | .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           4    | 2   1   1   3   4   3   4   .   4   2   2   
  Combat Bots Only         4    | .   1   1   3   4   3   4   .   3   .   2   
Max Kills in Single Turn   3    | 1   1   1   1   3   1   3   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   3   .   3   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -6   -5   -4   -3   
--------                   Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Fac  Fac  Fac  Res  
Damage Taken               9464  | .    174  10   51   591  862  855  .    2103 .    4818 
  Core                     1762  | .    12   .    9    106  103  61   .    171  .    1300 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         90    | 100  .    95   .    71   81   91   100  82   100  .    
Volleys Fired              319   | 22   20   3    4    52   54   37   5    69   6    47   
  Largest                  2     | 2    2    2    2    2    2    2    2    2    2    2    
  Hottest                  137   | 40   40   85   85   85   73   92   92   137  58   122  
Shots Fired                589   | 44   40   6    8    102  108  72   6    116  12   75   
  Gun                      506   | 44   40   6    8    98   108  70   6    56   6    64   
  Cannon                   74    | .    .    .    .    .    .    .    .    60   6    8    
  Launcher                 9     | .    .    .    .    4    .    2    .    .    .    3    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  469   | 44   40   4    4    92   104  64   1    54   6    56   
  Thermal                  107   | .    .    2    4    6    .    6    5    62   6    16   
  Explosive                9     | .    .    .    .    4    .    2    .    .    .    3    
  Electromagnetic          4     | .    .    .    .    .    4    .    .    .    .    .    
  Robot Hit Streak         20    | 7    7    10   11   9    20   10   11   8    11   10   
  Robot Miss Streak        6     | 3    2    .    2    4    3    6    2    5    2    3    
  Penetration Max          1     | .    .    .    .    .    1    .    .    .    1    1    
  Secondary Targets        1     | .    .    .    .    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    .    .    1    
Shots Hit Robots           408   | 24   28   3    3    55   80   54   4    74   9    74   
  Core Hits                238   | 11   9    2    3    34   32   33   .    60   3    51   
  Critical Hits            7     | .    .    .    .    .    2    .    .    4    1    .    
  Critical Kills           3     | .    .    .    .    .    1    .    .    2    .    .    
  Critical Parts Destroyed 3     | .    .    .    .    .    1    .    .    2    .    .    
Melee Attacks              32    | .    .    .    .    .    .    8    .    .    .    24   
  Impact                   32    | .    .    .    .    .    .    8    .    .    .    24   
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10044 | 207  195  35   46   1231 1293 1575 69   2043 244  3106 
  Guns                     5611  | 207  195  35   46   853  1293 760  69   873  109  1171 
  Cannons                  1238  | .    .    .    .    .    .    .    .    889  135  214  
  Explosions               2597  | .    .    .    .    378  .    815  .    269  .    1135 
  Melee                    586   | .    .    .    .    .    .    .    .    .    .    586  
  Ramming                  12    | .    .    .    .    .    .    .    .    12   .    .    
  Kinetic                  5033  | 207  195  17   .    776  1199 670  12   818  109  1030 
  Thermal                  1790  | .    .    18   46   77   .    90   57   1012 135  355  
  Explosive                2328  | .    .    .    .    378  .    815  .    .    .    1135 
  Electromagnetic          295   | .    .    .    .    .    94   .    .    201  .    .    
  Impact                   586   | .    .    .    .    .    .    .    .    .    .    586  
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         33    | .    .    .    .    .    .    7    1    1    .    33   
  Average Corruption       4     | .    .    .    .    .    .    4    1    1    .    9    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  43    | .    .    .    .    .    .    20   1    1    .    21   
    Message Errors         15    | .    .    .    .    .    .    8    .    1    .    6    
    Matter Fused           7     | .    .    .    .    .    .    5    .    .    .    2    
    Heat Flow Errors       4     | .    .    .    .    .    .    3    .    .    .    1    
    Data Loss (minor)      5     | .    .    .    .    .    .    2    1    .    .    2    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    1    
    Targeting Errors       11    | .    .    .    .    .    .    2    .    .    .    9    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            207   | .    .    .    .    .    .    106  .    4    .    97   
  Projectiles              25    | .    .    .    .    .    .    .    .    .    .    25   
  Explosions               112   | .    .    .    .    .    .    106  .    4    .    2    
  Melee                    70    | .    .    .    .    .    .    .    .    .    .    70   
Knockbacks                 13    | .    .    .    .    .    .    .    .    10   .    3    
  Impact                   3     | .    .    .    .    .    .    .    .    .    .    3    
  Kinetic                  7     | .    .    .    .    .    .    .    .    7    .    .    
  Secondary                3     | .    .    .    .    .    .    .    .    3    .    .    
Self-Inflicted Damage      498   | .    .    .    .    26   .    126  .    138  .    208  
  Shots                    16    | .    .    .    .    2    .    2    .    3    .    9    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             2     | .    .    .    .    .    .    .    .    2    .    .    
  Kicked                   2     | .    .    .    .    .    .    .    .    2    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        416   | .    210  79   76   86   271  387  48   416  .    158  
  Average Temperature      82    | .    28   32   38   24   44   97   22   120  .    28   
  Received Heat Transfer   1437  | .    96   6    .    210  360  .    .    501  .    264  
  Effects                  10    | .    .    .    .    .    .    2    .    8    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    1    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    2    .    .    
    Interference           5     | .    .    .    .    .    .    2    .    3    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    1    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    .    .    1    
  Impact Corruptions       4     | .    .    .    .    .    .    .    .    .    .    4    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             9     | .    .    .    .    .    .    .    .    7    .    2    
  Heat Transferred         2973  | .    .    37   111  185  .    148  111  1715 185  481  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    1    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Fac Fac Fac Res 
Peak Influence             328  | 30  76  35  149 255 328 272 130 250 68  287 
  Initial                  126  | .   19  .   13  62  107 126 86  .   49  .   
  Average                  85   | 11  26  8   91  91  212 124 82  83  50  72  
Maximum Alert Level        1    | .   .   .   .   1   1   1   .   1   .   1   
  Low Security (%)         90   | 100 100 100 100 99  47  80  100 93  100 95  
  Level 1                  9    | .   .   .   .   .   52  19  .   6   .   4   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   1   .   .   4   2   3   2   1   1   5   
  Investigation            3    | .   .   .   .   1   1   .   .   .   1   .   
  Extermination            6    | .   .   .   .   .   .   3   1   .   .   2   
  Reinforcement            7    | .   1   .   .   1   .   .   1   1   .   3   
  Assault                  2    | .   .   .   .   2   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   .   .   1   .   2   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Fac Fac Fac Res 
Distress Signals           10   | .   2   .   .   3   1   .   .   1   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              121  | .   8   2   5   32  18  12  2   20  1   21  
  Peak Tracking Total      10   | .   3   2   3   10  4   5   2   4   2   8   
  Tactical Retreats        9    | .   .   1   1   .   3   .   .   1   .   3   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Fac Fac Fac Res 
Traps Triggered            9    | .   .   .   .   4   .   1   1   .   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  
----------                 Run  | Scr Mat Min Mat Sto Mat Fac Fac Fac Fac Res 
Machines Disabled          9    | .   .   .   .   2   .   3   .   4   .   .   
  Max in Single Turn       2    | .   .   .   .   1   .   2   .   2   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Fac Fac Fac Res 
Machines Accessed          34   | .   1   .   2   7   2   4   4   6   4   4   
  Terminals                12   | .   1   .   1   4   1   1   1   2   1   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          9    | .   .   .   1   2   1   .   1   1   1   2   
  Recycling Units          8    | .   .   .   .   1   .   1   1   2   2   1   
  Scanalyzers              4    | .   .   .   .   .   .   2   1   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                72   | .   3   .   5   12  5   7   8   12  9   11  
  Successful               42   | .   2   .   3   9   4   2   5   7   4   6   
  Failed                   30   | .   1   .   2   3   1   5   3   5   5   5   
    Catastrophic           8    | .   .   .   .   .   .   1   1   3   2   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   5    | .   .   .   .   1   .   1   1   2   .   .   
  Terminals                22   | .   3   .   2   5   2   1   1   6   2   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          24   | .   .   .   3   6   3   .   2   1   3   6   
  Recycling Units          17   | .   .   .   .   1   .   3   3   4   4   2   
  Scanalyzers              8    | .   .   .   .   .   .   3   2   .   .   3   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             13   | .   2   .   .   4   2   .   .   4   1   .   
  Record                   1    | .   .   .   .   .   .   .   .   1   .   .   
  Prototype ID Bank        3    | .   .   .   .   1   .   .   .   1   1   .   
  Open Door                3    | .   .   .   .   3   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   1   .   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   
  Investigation Status     1    | .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   .   .   .   1   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       18   | .   .   .   3   4   2   .   2   .   3   4   
  Scan Component           12   | .   .   .   2   3   1   .   1   .   2   3   
  Repair                   6    | .   .   .   1   1   1   .   1   .   1   1   
Recycling Unit Hacks       6    | .   .   .   .   1   .   1   2   2   .   .   
  Report Inventory         4    | .   .   .   .   1   .   1   1   1   .   .   
  Retrieve Matter          2    | .   .   .   .   .   .   .   1   1   .   .   
Scanalyzer                 4    | .   .   .   .   .   .   1   1   .   .   2   
  Insert Component         3    | .   .   .   .   .   .   1   1   .   .   1   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         25   | .   1   .   2   5   1   2   3   4   4   3   
  Full Trace Events        4    | .   .   .   1   1   1   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             6    | .   .   .   1   1   1   .   1   .   1   1   
  Time                     264  | .   .   .   13  32  32  .   100 .   44  43  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   1   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   1   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   1   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  
------------               Run  | Scr Mat Min Mat Sto Mat Fac Fac Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  
--------                   Run  | Scr Mat Min Mat Sto Mat Fac Fac Fac Fac Res 
Total Allies               2    | .   .   .   .   2   .   .   .   .   .   .   
  Largest Group            2    | .   .   .   .   2   .   .   .   .   .   .   
  Highest-Rated Group      62   | .   .   .   .   62  .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               12   | .   .   .   .   12  .   .   .   .   .   .   
  Total Damage             189  | .   .   .   .   189 .   .   .   .   .   .   
  Kills                    4    | .   .   .   .   4   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Fac Fac Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -6   -5   -4   -3   
-------------              Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Fac  Fac  Fac  Res  
Turns Passed               7605 | 238  544  794  318  998  718  1170 571  765  497  992  
Spaces Moved               3835 | 139  279  408  184  494  319  631  303  384  253  441  
  Core                     78   | 4    .    .    .    .    .    .    .    .    .    74   
  Treads                   15   | .    .    .    .    .    .    .    .    .    .    15   
  Legs                     3742 | 135  279  408  184  494  319  631  303  384  253  352  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  180  150  120  120  127  128  128  150  50   
  Average Speed            142  | 120  163  180  150  128  139  127  129  136  150  144  
  Slowest Speed            1450 | 150  180  180  150  240  150  130  130  185  150  1450 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       27   | 5    40   92   15   61   26   16   11   14   8    12   
  Regions Visited          10
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        5    | .    .    .    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    .    .    .    
Scrap Searched             2    | .    .    2    .    .    .    .    .    .    .    .    
Spaces Dug                 7    | .    .    .    .    .    .    7    .    .    .    .    
Terrain Destroyed          141  | .    .    .    .    32   1    46   .    9    1    52   
  Melee                    7    | .    .    .    .    .    .    7    .    .    .    .    
  Projectile               15   | .    .    .    .    .    1    .    .    7    1    6    
  AOE                      119  | .    .    .    .    32   .    39   .    2    .    46   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Fac Fac Fac Res 
Total                      5369 | 171 338 465 218 750 495 919 475 504 355 679 
  Wait                     899  | .   15  46  21  142 66  202 161 22  84  140 
  Move                     3825 | 138 278 407 183 493 318 630 302 383 252 441 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  78   | 5   15  3   6   9   10  8   2   10  5   5   
  Fast Attach              54   | 6   2   .   1   18  1   .   .   6   6   14  
  Attach                   29   | .   1   .   2   .   5   4   2   9   1   5   
  Detach                   2    | .   .   .   .   .   .   1   .   1   .   .   
  Swap                     62   | .   1   2   1   15  20  15  2   2   1   3   
  Drop                     67   | .   6   4   .   21  21  14  1   .   .   .   
  Fire                     319  | 22  20  3   4   52  54  37  5   69  6   47  
  Melee                    32   | .   .   .   .   .   .   8   .   .   .   24  
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Kick                     2    | .   .   .   .   .   .   .   .   2   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Storage
-8/Materials
-7/Factory
-6/Factory
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory
-3/Research

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   24 | -11/Scrapyard | Discovered new exit (range 15)
  239 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  330 | -10/Materials | Discovered new exit (range 6)
  385 | -10/Materials | Discovered new exit (range 3)
  783 | -10/Materials | Entered Mines
 1391 | -10/Mines     | Discovered new exit (range 6)
 1410 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1472 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1477 | -10/Mines     | Found Prototype Device
 1530 | -10/Mines     | Discovered new exit (range 8)
 1577 | -10/Mines     | Entered Materials
 1577 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1579 | -9/Materials  | Discovered new exit (range 6)
 1811 | -9/Materials  | Repaired Lrg. Storage Unit
 1895 | -9/Materials  | Entered Storage
 2594 | -9/Storage    | Found Prototype Launcher
 2595 | -9/Storage    | Identified Scatter Rocket Array
 2770 | -9/Storage    | Repaired Imp. Aluminum Leg
 2825 | -9/Storage    | Met a pair of Derelict thieves
 2881 | -9/Storage    | Discovered new exit (range 8)
 2893 | -9/Storage    | Entered Materials
 2893 | -8/Materials  | Evolved 2 slots: Utility x2
 2893 | -8/Materials  | Identified Exp. Sensor Array
 3183 | -8/Materials  | Repaired Imp. Aluminum Leg
 3425 | -8/Materials  | Build established: Scavenger-Mutant
 3447 | -8/Materials  | Garrison activated, responded to threat
 3560 | -8/Materials  | Discovered new exit (range 4)
 3610 | -8/Materials  | Identified exit to Factory
 3611 | -8/Materials  | Entered Factory
 3611 | -7/Factory    | Evolved 2 slots: Utility x2
 3920 | -7/Factory    | Build established: Skirmisher
 4631 | -7/Factory    | Found Prototype Launcher
 4632 | -7/Factory    | Identified Rocket Array
 4735 | -7/Factory    | Discovered new exit (range 15)
 4759 | -7/Factory    | Identified exit to Factory
 4781 | -7/Factory    | Entered another Factory area
 4781 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5011 | -6/Factory    | Repaired Broken Exp. Sensor Array
 5333 | -6/Factory    | Discovered new exit (range 15)
 5351 | -6/Factory    | Identified exit to Factory
 5352 | -6/Factory    | Entered another Factory area
 5352 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 5766 | -5/Factory    | Identified exit to Factory
 5904 | -5/Factory    | Lost 9 parts (2p3n2u2w)
 6117 | -5/Factory    | Entered another Factory area
 6117 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 6429 | -4/Factory    | Build established: Scavenger-Skirmisher
 6496 | -4/Factory    | Discovered new exit (range 15)
 6525 | -4/Factory    | Identified exit to Research
 6594 | -4/Factory    | Repaired Gauss Rifle
 6614 | -4/Factory    | Entered Research
 6614 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 7085 | -3/Research   | Repaired Broken Railgun
 7343 | -3/Research   | Released all parts (12)
 7374 | -3/Research   | Lost 6 parts (1p3n1u1w)
 7469 | -3/Research   | Core integrity fell below 50%
 7495 | -3/Research   | Lost 5 parts (1p2n2w)
 7525 | -3/Research   | System corruption reached 10%
 7596 | -3/Research   | Core integrity fell below 20%
 7596 | -3/Research   | System corruption reached 30%
 7605 | -3/Research   | Released all parts (2)
 7606 | -3/Research   | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
07572_ Destroyed Sml. Battery.
07572_ P-80 Master system corrupted by crushing effect.
07572_ Lgt. Particle Reactor destroyed.
07574_ System corrupted: Powered Hammer targeting data glitched.
07576_ System corrupted: Component data lost.
07585_ Flexi-carbon Leg destroyed.
07587_ Myomer Leg destroyed.
07588_ P-80 Master misfires.
07589_ System corrupted: Powered Hammer targeting data glitched.
07589_ Destroyed Imp. Antigrav System.
07589_ P-80 Master system corrupted by crushing effect.
07590_ P-80 Master resets P-80 Master, system corruption cleaned.
07593_ OC2=L4EMM1P PUEE4OL43LE#N V|S%#G#F<X#CBW
07593_ Destroyed Sml. Battery.
07593_ P-80 Master system corrupted by crushing effect.
07595_ P-80 Master knocked back.
07597_ Mic. Fission Core destroyed.
07600_ P-80 Master knocked back.
07605_ Released Powered Hammer.
07605_ Released Enh. Optical Array.

 Map 
-----
+----------------------------------------------------+
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| #+###   #        #??# =!   #?????????????????????? |
|   ??#   #   =    #??# =    +?????????????????????? |
|   ??#   ###########?#      #?????????????????????? |
|   ??#             #?#      #?????????????????????? |
|   ??#             #######+#######            #???? |
|   ??#                                        +???? |
|  ???#     =!        #############            #???? |
|  ???#     !         #????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Energy Generation          36
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           30
Terrain Scan Range         20
Terrain Scan Density       60
Armor Coverage             600
Evasion (%)                50
Targeting Accuracy         6
Target Analysis            8
Armor Integrity Analysis   33
Recoil Reduction           2

 Item Schematics 
-----------------
 Railgun | -3/Research | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DeuteriumAssemblyScanner
  Manual?         0
Play Time         01:17:53
  Cumulative      29.4 hours
  Start           2022.02.12 @ 18:23:17
  End             2022.02.15 @ 11:16:35
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          36
  Rogue           36
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             30
Gallery%          37
Achievement%      32
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8aaf4c64-ec2b-4010-93e8-03745de3a3c3