Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.06 @ 22:11:48 Player: Lunace Result: System corrupted Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (130) 650 Value Destroyed (4347) 4347 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (647) 647 TOTAL SCORE: 10004 Bonus ------- High Alert Combat Kills 372 Met Imprinter 300 Friendly Fire -25 Cogmind --------- Core Integrity 0/850 Matter 259/300 Energy 12/100 System Corruption 101% Temperature Cool (83) Movement Core (200) Ox3 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- Quantum Rifle Railgun > --- INVENTORY (5) ---- 0b10 Decoder Chip [Skirmisher] Experimental Targeting Computer Bomb Factory No. 2 Phasing AFG Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Cold Fusion Reactor > --- PROPULSION ------- Improved Carbon-fiber Leg Makeshift Leg Makeshift Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Launcher Guidance Computer Improved Hardlight Generator Corruption Screen Bomb Factory No. 2 Phasing AFG > --- WEAPON ----------- Proton Missile Launcher Power Maul > --- INVENTORY -------- Spectral Analyzer 0b10 Decoder Chip [Skirmisher] Experimental Targeting Computer Experimental Melee Analysis Suite Advanced Target Analyzer Advanced Target Analyzer Experimental Target Analyzer Improved Armor Integrity Analyzer Experimental Armor Integrity Analyzer Experimental Hacking Suite Long-range Tractor Beam Hacking Drone Bay Coil Gun Coil Gun Coil Gun [Rating: 86] Favorites ----------- Power Cold Fusion Reactor Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Makeshift Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Launcher Guidance Computer Protection Improved Light Armor Plating Weapon Proton Missile Launcher Energy Gun Quantum Rifle Ballistic Gun Minigun Launcher Proton Missile Launcher Impact Weapon Power Maul Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Slots Evolved 8 | . . . . . 4 2 2 . . . . Power 1 | . . . . . . 1 . . . . . Propulsion 2 | . . . . . 2 . . . . . . Utility 5 | . . . . . 2 1 2 . . . . Weapon . | . . . . . . . . . . . . Parts Attached 114 | 9 3 . . . 17 30 12 1 13 11 18 Power 16 | 1 1 . . . 2 4 5 . . 1 2 Engine 5 | 1 . . . . 2 2 . . . . . Core 7 | . 1 . . . . 2 3 . . . 1 Reactor 4 | . . . . . . . 2 . . 1 1 Propulsion 25 | 2 . . . . 5 5 . . 5 1 7 Treads 17 | 2 . . . . 5 4 . . . . 6 Leg 7 | . . . . . . . . . 5 1 1 Wheel 1 | . . . . . . 1 . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 42 | 4 1 . . . 4 12 4 . 5 9 3 Device 22 | 3 . . . . 1 6 2 . 4 5 1 Storage 3 | 1 1 . . . 1 . . . . . . Processor 6 | . . . . . 1 2 . . . 3 . Hackware . | . . . . . . . . . . . . Protection 11 | . . . . . 1 4 2 . 1 1 2 Artifact . | . . . . . . . . . . . . Weapon 31 | 2 1 . . . 6 9 3 1 3 . 6 Energy Gun 1 | . . . . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 16 | 2 . . . . 5 5 1 . . . 3 Ballistic Cannon . | . . . . . . . . . . . . Launcher 11 | . 1 . . . 1 4 1 1 3 . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . 1 . . . 2 Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . 1 . . 3 . Corrupted Parts 11 | . . . . . . . . . . 1 10 System Corruption 106 | . . . . . . . . . . 10 96 Parts Lost 31 | . . . . . 1 5 2 . 7 . 16 Power 3 | . . . . . 1 . 1 . . . 1 Propulsion 12 | . . . . . . 3 . . 3 . 6 Utility 10 | . . . . . . 2 . . 2 . 6 Weapon 6 | . . . . . . . 1 . 2 . 3 Highest Loss Streak 9 | . . . . . 1 2 1 . 3 . 9 To Critical Strikes 1 | . . . . . . . . . 1 . . Average Slot Usage (%) 90 | . 100 100 100 100 91 90 85 85 81 95 64 Engine 2 | . 9 . . . 6 6 . . . . . Core 3 | . 4 14 14 14 2 4 12 . . . . Reactor 6 | . . . . . . . . 13 13 13 11 Treads 14 | . 28 28 28 28 29 21 13 13 4 . 9 Leg 7 | . . . . . . . . . 9 26 7 Wheel 1 | . . . . . . 2 6 6 2 . . Device 14 | . 14 14 14 14 17 17 7 13 17 15 1 Storage 7 | . 14 14 14 14 9 7 6 6 6 6 5 Processor 7 | . . . . . 3 4 13 13 9 12 12 Protection 4 | . . . . . 3 8 10 6 2 6 3 Ballistic Gun 6 | . 22 14 14 14 15 9 6 2 . . 4 Launcher 5 | . 5 14 14 14 2 5 5 3 6 6 1 Impact Weapon 2 | . . . . . . . . 6 6 6 4 Naked Turns 5 | . . . . . . . . . . . 5 Heaviest Build 95 | 12 31 31 31 31 40 67 73 77 77 95 67 Greatest Support 102 | 40 40 40 40 40 83 91 28 28 78 78 102 Greatest Overweight (x) 2 | . . . . . . 2 2 2 2 1 2 Average Overweight (x) . | . . . . . . . 1 2 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 15 15 15 15 13 Most Carried 15 | 3 5 4 7 7 15 15 14 12 15 15 15 Average Carried 10 | 1 3 4 6 7 11 12 12 11 11 12 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 2 4 4 7 7 13 12 12 11 11 15 5 Class Distribution -------------------- 66% | Mutant 22% | Derelict-Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Matter Collected 2835 | 338 83 28 . . 603 802 306 45 255 30 345 Remotely 591 | . . . . . . . 306 45 230 10 . Salvage Created 5275 | 127 265 . . 22 604 1630 462 156 1135 . 874 Parts 265 | 13 28 . . 4 34 102 14 8 36 . 26 Haulers Intercepted 2 | . . . . . . 1 1 . . . . Recyclers Shooed 8 | . 1 . . . . 6 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . 3 8 . 10 Prevented 51 | . . . . . . . . 5 31 . 15 Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Combat Hostiles Destroyed 91 | . 10 . . 4 13 22 6 4 20 . 12 Melee 1 | . . . . . . . . . 1 . . Guns 24 | . 2 . . . 9 9 1 . . . 3 AOE 47 | . 8 . . 4 4 11 2 4 11 . 3 Classes Destroyed 15 | 2 5 . . . 3 3 . . . . 2 Worker 12 | . 2 . . . . 10 . . . . . Builder 5 | . . . . . . 5 . . . . . Tunneler 4 | 3 1 . . . . . . . . . . Hauler 2 | . . . . . . 1 1 . . . . Recycler 7 | 1 1 . . . 1 4 . . . . . Mechanic 1 | . 1 . . . . . . . . . . Operator 3 | . . . . . 1 2 . . . . . Watcher 5 | . 1 . . . . 3 1 . . . . Swarmer 35 | . 6 . . 4 4 10 . 3 7 . 1 Grunt 27 | . 4 . . . 3 1 5 . 10 . 4 Brawler 4 | . . . . . . . . . . . 4 Duelist 2 | . . . . . . . . . . . 2 Sentry 14 | . . . . . 5 4 . 1 3 . 1 Hunter 2 | . . . . . 1 1 . . . . . Programmer 7 | . . . . . . 6 1 . . . . Best Kill Streak 13 | 2 8 . . 4 8 11 4 4 13 . 9 Combat Bots Only 13 | . 5 . . 4 8 4 4 4 13 . 9 Max Kills in Single Turn 6 | 1 3 . . 3 3 6 1 2 3 . 2 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . 2 . . 3 3 3 1 2 3 . 1 Melee 1 | . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Hostile Shots Fired 614 | . 16 . . 2 75 228 28 15 140 . 110 Missed 189 | . 6 . . 1 23 76 7 7 43 . 26 Damage Taken 7252 | . 181 . . 17 809 1650 348 55 1805 . 2387 Core 818 | . . . . . 123 181 . 6 81 . 427 Absorbed by Shields 604 | . . . . . . 414 . 58 72 . 60 Regen/Repaired (Parts) 190 | . . . . . . 127 . . . 63 . Core Remaining (%) 87 | 100 . . . 100 77 74 . . . . . Volleys Fired 236 | 12 12 2 . 2 45 82 17 7 28 . 29 Largest 2 | 2 2 1 . 1 2 2 2 1 1 . 2 Hottest 67 | 40 50 20 . 30 50 67 64 39 39 . 60 Shots Fired 362 | 24 18 2 . 2 87 129 23 7 28 . 42 Gun 260 | 24 7 2 . . 85 96 14 . . . 32 Cannon . | . . . . . . . . . . . . Launcher 102 | . 11 . . 2 2 33 9 7 28 . 10 Special . | . . . . . . . . . . . . Kinetic 260 | 24 7 2 . . 85 96 14 . . . 32 Thermal . | . . . . . . . . . . . . Explosive 15 | . 11 . . 2 2 . . . . . . Electromagnetic 87 | . . . . . . 33 9 7 28 . 10 Robot Hit Streak 16 | 4 7 2 . . 11 6 8 10 16 . 14 Robot Miss Streak 10 | 3 3 . . 2 7 10 4 1 1 . 2 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 4 | . . . . . 1 2 . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 1 . . . . 1 Shots Hit Robots 236 | 12 11 2 . . 44 80 18 4 29 . 36 Core Hits 224 | 6 21 1 . 4 28 82 11 5 36 . 30 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 4 | . . . . . . . . . 1 . 3 Critical Strikes 4 | . . . . . . . . . 1 . 3 Destroy 2 | . . . . . . . . . . . 2 Smash 2 | . . . . . . . . . 1 . 1 Melee Attacks 11 | . . . . . . . 1 . 6 1 3 Impact 11 | . . . . . . . 1 . 6 1 3 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 10610 | 139 778 23 . 160 1052 3750 905 194 1985 . 1624 Guns 3084 | 139 73 23 . . 811 1241 172 . . . 625 Cannons . | . . . . . . . . . . . . Explosions 7161 | . 705 . . 160 241 2469 642 194 1840 . 910 Melee 325 | . . . . . . . 91 . 145 . 89 Ramming 40 | . . . . . . 40 . . . . . Kinetic 3084 | 139 73 23 . . 811 1241 172 . . . 625 Thermal 1195 | . . . . . . 1035 . . 49 . 111 Explosive 1192 | . 705 . . 160 241 . 86 . . . . Electromagnetic 4774 | . . . . . . 1434 556 194 1791 . 799 Impact 325 | . . . . . . . 91 . 145 . 89 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 101 | . . . . . . 1 . . 2 12 101 Average Corruption 17 | . . . . . . 1 . . 1 2 39 Corruption Purged 1 | . . . . . . 1 . . . . . Corruption Blocked 15 | . . . . . . 2 3 1 2 . 7 Effects 14 | . . . . . . 1 . . . . 13 Message Errors 1 | . . . . . . . . . . . 1 Matter Fused 4 | . . . . . . . . . . . 4 Heat Flow Errors 4 | . . . . . . 1 . . . . 3 Misdirections 2 | . . . . . . . . . . . 2 Weapon Failures 3 | . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . Overflow Damage 511 | . 15 . . . . 310 84 . 46 . 56 Projectiles . | . . . . . . . . . . . . Explosions 358 | . 15 . . . . 310 13 . 13 . 7 Melee 153 | . . . . . . . 71 . 33 . 49 Knockbacks 1 | . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 628 | . 82 . . 10 40 102 . 20 200 . 174 Shots 35 | . 3 . . 1 2 2 . 1 16 . 10 Rammed 5 | . . . . . . 5 . . . . . Targets Rammed 8 | . . . . . . 8 . . . . . Kicked . | . . . . . . . . . . . . Crushed 3 | . . . . . . 3 . . . . . Highest Temperature 278 | . 10 . . . 201 258 217 . 17 . 278 Average Temperature 62 | . 5 . . . 86 38 92 . 8 . 138 Received Heat Transfer 1378 | . 33 . . . 342 110 72 5 546 . 270 Effects 1 | . . . . . . . 1 . . . . Energy Bleed 1 | . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 19 | . . . . . . 2 4 . 8 . 5 Combat Hostiles 16 | . . . . . . 2 3 . 8 . 3 Parts Fried 22 | . . . . . . 9 7 . 5 . 1 Impact Corruptions 5 | . . . . . . . 1 . 2 . 2 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 1200 | . . . . . . 950 . . 100 . 150 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 8 | . . . . . . 4 . . 3 . 1 Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Peak Influence 1215 | 20 390 151 . 99 434 1215 791 . . . . Initial 588 | . 13 151 . . 38 147 588 . . . . Average 330 | 9 119 148 . 97 208 422 675 . . . . Maximum Alert Level 4 | . 1 . . . 2 4 3 . . . . Low Security (%) 45 | 100 73 100 . 100 39 32 . . . . . Level 1 28 | . 26 . . . 58 36 . . . . . Level 2 10 | . . . . . 2 6 54 . . . . Level 3 12 | . . . . . . 15 45 . . . . Level 4 3 | . . . . . . 9 . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 11 | . 1 . . . . 7 1 . 1 . 1 Investigation 1 | . . . . . . . . . 1 . . Extermination 1 | . . . . . . 1 . . . . . Reinforcement 3 | . 1 . . . . 1 1 . . . . Assault 3 | . . . . . . 2 . . . . 1 Garrison 3 | . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Distress Signals 2 | . . . . . 1 1 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 116 | . 13 . . 1 19 34 7 4 25 . 13 Peak Tracking Total 14 | . 4 . . 1 5 5 3 3 14 . 7 Tactical Retreats 5 | . . . . . . 1 . . 3 . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Traps Triggered 4 | . . . . . . 4 . . . . . Indirectly 1 | . . . . . . 1 . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Machines Disabled 40 | . 2 . . . . 30 2 . 5 . 1 Max in Single Turn 19 | . 1 . . . . 19 1 . 1 . 1 Garrison Access 1 | . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Machines Accessed 22 | . 5 . 1 . 2 8 4 . 2 . . Terminals 11 | . 5 . . . 2 1 2 . 1 . . Fabricators 4 | . . . . . . 4 . . . . . Repair Stations 3 | . . . . . . 2 1 . . . . Recycling Units 1 | . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Total Hacks 58 | . 16 . 1 . 7 23 7 . 4 . . Successful 31 | . 8 . 1 . 5 12 1 . 4 . . Failed 27 | . 8 . . . 2 11 6 . . . . Catastrophic 6 | . 2 . . . . 3 1 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 37 | . 15 . . . 7 10 4 . . 1 . Terminals 32 | . 16 . . . 7 2 4 . 3 . . Fabricators 14 | . . . . . . 14 . . . . . Repair Stations 6 | . . . . . . 5 1 . . . . Recycling Units 2 | . . . . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . . Terminal Hacks 10 | . 3 . 1 . 1 1 . . 4 . . Record 4 | . . . 1 . . . . . 3 . . Robot Analysis 1 | . . . . . 1 . . . . . . Prototype ID Bank 2 | . 2 . . . . . . . . . . Open Door 1 | . . . . . . . . . 1 . . Locate Traps 2 | . 1 . . . . 1 . . . . . Fabricator Hacks 3 | . . . . . . 3 . . . . . Network Status 3 | . . . . . . 3 . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . Scan Component 1 | . . . . . . 1 . . . . . Repair 1 | . . . . . . 1 . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 15 | . 5 . . . 4 6 . . . . . Terminals 10 | . 5 . . . 4 1 . . . . . Botnet 7 | . 4 . . . 2 1 . . . . . Disrupt 1 | . . . . . 1 . . . . . . Operators 2 | . 1 . . . 1 . . . . . . Fabricators 5 | . . . . . . 5 . . . . . Report 1 | . . . . . . 1 . . . . . Liberate 2 | . . . . . . 2 . . . . . Fabnet 1 | . . . . . . 1 . . . . . Haulers 1 | . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 1 . . . . . Used . | . . . . . . . . . . . . Hacking Detections 17 | . 5 . . . 2 5 4 . 1 . . Full Trace Events 1 | . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . . 15 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . Time 32 | . . . . . . 32 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . 1 . 2 . . Non-combat . | . . . . . . . . . . . . Combat 3 | . . . . . . . 1 . 2 . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . 2 . . . . . Machine Destruction 2 | . . . . . . 2 . . . . . Fabnet Peak Effective % 3 | . . . . . . . 3 3 3 3 1 Autooverrided 3 | . . . . . . . 1 . 2 . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Total Allies 3 | . . . . . . . 1 . 2 . . Largest Group 1 | . . . . . . . 1 . 1 . . Highest-Rated Group 29 | . . . . . . . 29 . 29 . . Highest-Rated Ally 29 | . . . . . . . 29 . 29 . . Total Orders . | . . . . . . . . . . . . Ally Attacks 8 | . . . . . . . 5 . 3 . . Total Damage 129 | . . . . . . . 75 . 54 . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Robot Analysis Total 1 | . . . . . 1 . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 1 2 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Turns Passed 6511 | 154 294 405 288 40 613 1283 436 533 743 1510 212 Spaces Moved 3581 | 68 157 200 179 19 277 637 290 394 406 886 68 Core 20 | 8 . . . . . . . . . . 12 Treads 1309 | 60 157 200 179 19 277 391 . . . . 26 Legs 1094 | . . . . . . . . . 178 886 30 Wheels 1158 | . . . . . . 246 290 394 228 . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 115 115 130 130 130 50 Average Speed 150 | 147 160 160 160 160 160 145 126 130 147 164 138 Slowest Speed 320 | 160 160 160 160 160 162 245 130 130 196 200 320 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 33 | 4 30 41 58 7 31 26 12 53 50 85 9 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 4 | . . . 1 . . . . . 2 1 . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . 1 . . . . . . 2 3 1 Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 222 | . 43 . . 14 16 113 25 . 4 . 7 Melee . | . . . . . . . . . . . . Projectile 1 | . . . . . . . . . . . 1 AOE 221 | . 43 . . 14 16 113 25 . 4 . 6 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Total 4330 | 97 181 283 181 27 376 860 331 407 511 943 133 Wait 234 | 5 6 82 . 7 5 80 2 5 32 10 . Move 3570 | 67 156 199 178 18 276 636 289 393 405 885 68 Hop . | . . . . . . . . . . . . Pick Up 68 | 2 2 . 3 . 17 8 2 . 16 15 3 Fast Attach 58 | 8 . . . . 7 14 7 . 4 5 13 Attach 23 | . . . . . 2 5 2 1 7 3 3 Detach 5 | . . . . . . 1 . . . 4 . Swap 34 | 1 3 . . . 8 11 4 . 2 3 2 Drop 83 | 2 2 . . . 16 15 7 1 11 17 12 Fire 236 | 12 12 2 . 2 45 82 17 7 28 . 29 Melee 11 | . . . . . . . 1 . 6 1 3 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 8 | . . . . . . 8 . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: Dee / [*Pro]) -5/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 155 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 429 | -10/Materials | Discovered new exit (range 12) 449 | -10/Materials | Entered Mines 847 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 847 | -10/Mines | Discovered new exit (range 5) 854 | -10/Mines | Entered Exiles 902 | -10/Exiles | Met 8R-AWN 925 | -10/Exiles | Met EX-HEX 989 | -10/Exiles | Met EX-DEC 995 | -10/Exiles | Learned location of Zion (-6) 1129 | -10/Exiles | Discovered new exit (range 10) 1142 | -10/Exiles | Entered Mines 1165 | -9/Mines | Discovered new exit (range 6) 1182 | -9/Mines | Entered Materials 1182 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1641 | -8/Materials | Destroyed 8 combat bots 1686 | -8/Materials | Discovered new exit (range 16) 1795 | -8/Materials | Entered Factory 1795 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2015 | -7/Factory | Repaired Imp. Treads 2754 | -7/Factory | Garrison activated, responded to threat 2995 | -7/Factory | First assault squad dispatched 3049 | -7/Factory | Discovered new exit (range 11) 3078 | -7/Factory | Entered another Factory area 3078 | -6/Factory | Evolved 2 slots: Utility x2 3492 | -6/Factory | Discovered new exit (range 7) 3514 | -6/Factory | Entered Lower Caves 3789 | -6/Lower Caves | Learned Factory terminal intel 3981 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4038 | -6/Lower Caves | Discovered new exit (range 7) 4047 | -6/Lower Caves | Entered another Lower Caves area 4294 | -6/Lower Caves | Destroyed 13 combat bots 4299 | -6/Lower Caves | Lost 3 parts (1n1u1w) 4314 | -6/Lower Caves | Learned Extension security intel 4405 | -6/Lower Caves | Attracted the attention of an 0b10 base 4453 | -6/Lower Caves | Lost 3 parts (2n1u) 4742 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4764 | -6/Lower Caves | Discovered new exit (range 14) 4790 | -6/Lower Caves | Entered Zion 4827 | -6/Zion | Learned location of Warlord (-4) 4879 | -6/Zion | System corruption reached 10% 4886 | -6/Zion | System corruption cleaned by Quarantine Array 5107 | -6/Zion | Identified exit to Deep Caves 5167 | -6/Zion | Given the Hacking Drone Bay 5167 | -6/Zion | Found Prototype Device 5168 | -6/Zion | Identified Hacking Drone Bay 5229 | -6/Zion | Build established: Derelict-Mutant 5347 | -6/Zion | Found Prototype Device 5349 | -6/Zion | Identified Bomb Factory No. 2 5826 | -6/Zion | Found Prototype Processor 5829 | -6/Zion | Found Prototype Processor 5832 | -6/Zion | Found Prototype Hackware 5835 | -6/Zion | Found Prototype Processor 5838 | -6/Zion | Found Prototype Processor 5845 | -6/Zion | Found Prototype Processor 6045 | -6/Zion | Found Prototype Device 6045 | -6/Zion | Identified Phasing AFG 6265 | -6/Zion | Discovered new exit (range 16) 6276 | -6/Zion | Received a visual enhancement algorithm 6300 | -6/Zion | Entered Proximity Caves 6339 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 6384 | -5/Proximity Caves | System corruption reached 30% 6387 | -5/Proximity Caves | Destroyed 9 combat bots 6391 | -5/Proximity Caves | Lost 7 parts (3n3u1w) 6500 | -5/Proximity Caves | Core integrity fell below 50% 6513 | -5/Proximity Caves | System corrupted Last Messages --------------- 06496_ Integrated Corrupted Adv. Heat Sink (+10). 06498_ Acquired Corrupted Hvy. Mace. 06498_ Integrated Corrupted Hvy. Mace (+10). 06500_ Dropped Adv. Heat Sink. 06500_ Dropped Hvy. Mace. 06502_ Acquired Cold Fusion Reactor. 06502_ Cold Fusion Reactor destroyed. 06504_ Acquired Corrupted Carbon-fiber Leg. 06504_ Integrated Corrupted Carbon-fiber Leg (+10). 06505_ Critical hit (Burn: +50). 06505_ Dropped Carbon-fiber Leg. 06506_ Acquired 111 matter. 06506_ Integrated Corrupted Quantum Rifle (+10). 06508_ Acquired Phasing AFG. 06511_ System corrupted: Heat flow error (+157). 06512_ Acquired Corrupted Railgun. 06512_ Integrated Corrupted Railgun (+10). 06513_ Cogmind system terminally corrupted. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????##??????????????????????????????????? | | ????????????# ?????????????????????????????????? | | ???????????## ?????????????????????????????????? | | ??????????## ???????????????????? ????????????? | | ?????????## ???????????????????? #???????????? | | ????###?## ??????????????????? ???????????? | | ????# ## #????????????????### ???????????? | | ????? #??###???????#??# ???????????? | | ??????? #### ####???? ## %" ???????????? | | ????????# ## ????? " ???????????? | | ?????????# ######## #???????????? | | #####?????# # "" "# #????????????? | | # ##?#### # # ????????????????? | | # ### # %* g #???????????????????? | | # ### =!i/ #???????????????????? | | # #### #/! %%* #???????????????????? | | ## ## #??# #!![%=%#%#???????????????????? | | ## ######??# ## %/!%!!#???????????????????? | | #???????# !=!!@!! #???????????????????? | | #???????####*#######???????????????????? | | ### ##??????????###?????????????????????????? | | ??########???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 29 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 EM Shielding 4 Corruption Block 8 Armor Coverage 825 Phase Shifting 5 Evasion (%) 60 Launcher Accuracy 20 Target Analysis 12 Recoil Reduction 4 Item Schematics ----------------- Imp. Plasma Cutter | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Hvy. Pick | -6/Zion | Archive Recoil Nullifier | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Imp. Proton Missile Launcher | -6/Zion | Archive Dispersion Rifle | -6/Zion | Archive Railgun | -6/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Adv. Drone Bay | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Robot Schematics ------------------ H-88 Terminator | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive Y-54 Guardian | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed SignalPointyClaymores Manual? 0 Play Time 00:48:14 Cumulative 231.9 hours Start 2024.06.06 @ 21:07:08 End 2024.06.06 @ 22:11:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 226 Rogue 221 Adventurer 5 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 61 Gallery% 80 Achievement% 60 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8e396e1a-9a80-4a65-ac4f-281af63f1408