Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.22 @ 12:26:14 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (19) 3800 Robots Destroyed (2) 10 Value Destroyed (68) 68 Prototype IDs (33) 660 Alien Tech Used (1) 200 Bonus (3258) 3258 TOTAL SCORE: 10996 Bonus ------- Pacifist 2158 Met Imprinter 300 Met Zhirov 300 MAIN.C Attacked Warlord 500 Cogmind --------- Core Integrity 929/1150 Matter 300/300 Energy 46/100 System Corruption 1% Temperature Cool (2) Movement Flying (32) Location -3/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Cooled Impulse Thruster Cooled Impulse Thruster > --- UTILITY (9) ------ Medium Storage Unit Experimental Optical Array Experimental Signal Interpreter Experimental Power Shielding Hacking Suite Advanced Hacking Suite > --- WEAPON (2) ------- Phasing Sabre > --- INVENTORY (8) ---- Vortex Chain Reactor Advanced Cooling System Experimental Energy Well (915) Improved Force Field Improved Hacking Suite Ghost Barrier Transdimensional Reconstructor Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Cooled Impulse Thruster Cooled Impulse Thruster > --- UTILITY ---------- Medium Storage Unit Experimental Optical Array Advanced Sensor Array Experimental Signal Interpreter Experimental Power Shielding Improved Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON ----------- Ripper Phasing Sabre > --- INVENTORY -------- Field Propulsion Drive Advanced Cooling System Experimental Energy Well Improved Force Field Hacking Suite Improved Hacking Suite Ghost Barrier Transdimensional Reconstructor [Rating: 117] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Vortex Chain Reactor Propulsion Field Propulsion Drive Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Field Propulsion Drive Utility Medium Storage Unit Device Advanced Sensor Array Storage Medium Storage Unit Processor Experimental Optical Array Hackware Makeshift Hacking Suite Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Cannon Vortex Driver Ballistic Gun Light Assault Rifle Slashing Weapon Ripper Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Slots Evolved 12 | . . 2 2 2 . . . . 2 2 . . . . 2 . . . . Power 1 | . . . . 1 . . . . . . . . . . . . . . . Propulsion 4 | . . 2 1 . . . . . . . . . . . 1 . . . . Utility 7 | . . . 1 1 . . . . 2 2 . . . . 1 . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 81 | 5 . 2 9 8 2 3 5 3 4 13 1 . 8 3 6 2 . 4 3 Power 7 | 1 . . 1 . . . 1 1 . 2 . . 1 . . . . . . Engine 2 | 1 . . . . . . . . . 1 . . . . . . . . . Core 4 | . . . 1 . . . 1 1 . 1 . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . 1 . . . . . . Propulsion 26 | 2 . 2 5 3 . 2 . . 1 4 1 . 2 . 2 1 . . 1 Treads 4 | 2 . . 2 . . . . . . . . . . . . . . . . Leg 4 | . . 2 2 . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . 1 . . . . . . . . . . . . . Flight 17 | . . . 1 3 . 1 . . 1 4 1 . 2 . 2 1 . . 1 Utility 37 | . . . 3 4 1 . 4 2 3 4 . . 4 3 3 1 . 4 1 Device 16 | . . . 2 1 1 . 1 2 1 2 . . 3 2 1 . . . . Storage 3 | . . . . 1 . . . . . . . . 1 . . . . 1 . Processor 4 | . . . . 1 . . 3 . . . . . . . . . . . . Hackware 8 | . . . . . . . . . 2 2 . . . . 1 1 . 1 1 Protection 6 | . . . 1 1 . . . . . . . . . 1 1 . . 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 11 | 2 . . . 1 1 1 . . . 3 . . 1 . 1 . . . 1 Energy Gun . | . . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . 1 . . . . . . Ballistic Gun 2 | 2 . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . 1 1 . . . 3 . . . . 1 . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . . . 1 3 . . . . . 5 . . . . 3 . Parts Lost 14 | . . . . . . 1 1 . 2 . . . . . . 1 . . 9 Power . | . . . . . . . . . . . . . . . . . . . . Propulsion 7 | . . . . . . 1 . . . . . . . . . 1 . . 5 Utility 6 | . . . . . . . 1 . 1 . . . . . . . . . 4 Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . Highest Loss Streak 8 | . . . . . . 1 1 . 2 . . . . . . 1 . . 8 Average Slot Usage (%) 74 | . 57 66 88 69 69 60 53 53 58 82 94 94 92 82 88 89 89 88 77 Core 4 | . . . 6 7 7 7 7 7 6 7 5 5 3 . . . . . . Reactor 1 | . . . . . . . . . . . . . 1 5 5 5 5 5 4 Treads 2 | . 28 22 22 . . . . . . . . . . . . . . . . Leg 1 | . . 22 22 . . . . . . . . . . . . . . . . Flight 17 | . . . . 14 15 10 7 7 6 24 29 29 29 29 31 31 31 31 28 Device 10 | . . . 14 13 15 15 10 7 6 10 11 11 11 10 10 10 10 6 3 Storage 5 | . . . . 7 7 7 7 7 6 5 5 5 5 5 5 5 5 5 5 Processor 8 | . . . . 5 7 7 11 15 13 11 11 11 11 11 10 10 10 10 10 Hackware 7 | . . . . . . . . . 11 10 17 17 17 17 15 15 15 15 13 Protection 1 | . . . 4 2 . . . . . . . . . . 4 5 5 7 5 Ballistic Gun 4 | . 28 22 18 12 6 . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 3 . . . 6 5 5 3 . 4 5 5 5 5 Special Melee Weapon 2 | . . . . 1 7 7 7 7 5 . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 58 | 5 2 2 12 20 18 18 15 15 14 33 24 24 46 46 58 52 52 52 51 Greatest Support 58 | 40 3 3 15 21 21 21 15 15 15 51 44 44 47 47 58 58 58 58 58 Greatest Overweight (x) 2 | . . . . . . 1 . 2 . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 4 4 4 4 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 4 4 4 4 7 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Most Carried 8 | 4 4 3 4 6 6 8 8 8 8 8 8 8 8 8 7 7 6 8 8 Average Carried 6 | 1 3 2 3 4 6 7 7 7 7 7 7 8 7 7 6 6 6 6 7 Final Capacity 8 | 4 4 4 4 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Final Carried 8 | 4 4 2 4 6 6 7 8 7 8 8 8 8 8 8 7 6 6 8 8 Class Distribution -------------------- 53% | Mutant 39% | Hacker-Scout 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Warlord Hacker-Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Zhirov Hacker-Scout | -3/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Matter Collected 990 | 190 . . 60 . 210 30 32 48 50 . 140 . 59 51 40 17 . . 63 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 55 | . . . . . . . . . . 20 . . . . 35 . . . . Parts 9 | . . . . . . . . . . 5 . . . . 4 . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . 11 . . . . . . . 3 . . . . . 6 Prevented 18 | . . . . . . . . . . . . . 18 . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . . . . . . Classes Destroyed 2 | . . . . . . . . . . 1 . . . . 1 . . . . Operator 1 | . . . . . . . . . . 1 . . . . . . . . . Watcher 1 | . . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 1 | . . . . . . . . . . 1 . . . . 1 . . . . Combat Bots Only . | . . . . . . . . . . . . . . . . . . . . Max Kills in Single Turn 1 | . . . . . . . . . . 1 . . . . 1 . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Damage Taken 1880 | . 44 65 124 40 . 66 . 96 74 49 31 . . 194 . 293 . . 804 Core 383 | . . 12 . . . 21 . 14 31 25 . . . 59 . 37 . . 184 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 97 | 100 100 97 100 . . . . 95 96 . . . . 91 . . . . . Volleys Fired 2 | . . . . . . . . . . . . . 2 . . . . . . Largest 1 | . . . . . . . . . . . . . 1 . . . . . . Hottest 100 | . . . . . . . . . . . . . 100 . . . . . . Shots Fired 2 | . . . . . . . . . . . . . 2 . . . . . . Gun . | . . . . . . . . . . . . . . . . . . . . Cannon 2 | . . . . . . . . . . . . . 2 . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Entropic 2 | . . . . . . . . . . . . . 2 . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 2 | . . . . . . . . . . 1 . . . . 1 . . . . Core Hits 2 | . . . . . . . . . . 1 . . . . 1 . . . . Critical Hits . | . . . . . . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . Melee Attacks 27 | . . . . . 4 . . . . 6 2 . 1 . 12 2 . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 27 | . . . . . 4 . . . . 6 2 . 1 . 12 2 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 108 | . . . . . . . . . . 57 . . . . 51 . . . . Guns . | . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . Melee 108 | . . . . . . . . . . 57 . . . . 51 . . . . Ramming . | . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 108 | . . . . . . . . . . 57 . . . . 51 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . . . . . 1 . . . . . 1 Average Corruption 1 | . . . . . . . . . . . . . 1 . . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Effects 1 | . . . . . . . . . . . . . . . . . . . 1 Message Errors 1 | . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 278 | . . . . . . 278 . . . 10 . . 13 . . . . . . Average Temperature 69 | . . . . . . 143 . . . 5 . . 10 . . . . . . Received Heat Transfer 240 | . . 15 18 9 . 18 . 18 . 9 . . . 21 . 30 . . 102 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Peak Influence 516 | . 68 106 330 292 . . . . 117 129 . . . . 516 . . . . Initial 149 | . . 28 44 149 . . . . . 54 . . . . . . . . . Average 132 | . 14 53 185 209 . . . . 68 77 . . . . 207 . . . . Maximum Alert Level 2 | . . . 1 1 . . . . . . . . . . 2 . . . . Low Security (%) 76 | 100 100 100 49 51 . . . . 100 100 . . . . 64 . . . . Level 1 17 | . . . 50 48 . . . . . . . . . . 5 . . . . Level 2 6 | . . . . . . . . . . . . . . . 29 . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 5 | . . . 2 . . . . . 1 1 . . . . 1 . . . . Investigation 1 | . . . . . . . . . 1 . . . . . . . . . . Extermination . | . . . . . . . . . . . . . . . . . . . . Reinforcement 3 | . . . 2 . . . . . . 1 . . . . . . . . . Assault 1 | . . . . . . . . . . . . . . . 1 . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Distress Signals 4 | . 2 . . 1 . . . . 1 . . . . . . . . . . Communications Jammed 19 | . . . 19 . . . . . . . . . . . . . . . . Distress Signals 19 | . . . 19 . . . . . . . . . . . . . . . . Times Spotted 141 | . 7 11 17 13 . 13 . 10 10 7 5 . 2 9 4 10 4 . 19 Peak Tracking Total 13 | . 8 9 9 6 . 13 . 4 6 5 5 . 2 7 2 6 4 . 11 Tactical Retreats 26 | . . . 5 5 . 2 . 2 2 . 1 . . 2 1 2 1 . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Traps Triggered 1 | . . . 1 . . . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 8 | . . . . . 1 . . . . . . . 1 . . 1 . . 5 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . 1 1 . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . 1 . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Machines Accessed 44 | . 5 3 2 7 1 . . 1 5 4 . . 3 . 8 1 . 4 . Terminals 26 | . 5 3 2 5 . . . 1 3 2 . . . . 4 1 . . . Fabricators 2 | . . . . 1 . . . . . . . . . . 1 . . . . Repair Stations 1 | . . . . . . . . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . 1 . . . . 1 1 . . . . 1 . . . . Garrison Access 3 | . . . . . . . . . 1 1 . . . . 1 . . . . Total Hacks 129 | . 18 14 7 14 1 . . 2 18 9 . . 7 . 19 3 . 17 . Successful 82 | . 14 6 4 7 1 . . 2 8 4 . . 7 . 12 . . 17 . Failed 46 | . 3 8 3 7 . . . . 10 5 . . . . 7 3 . . . Catastrophic 2 | . . . 1 . . . . . 1 . . . . . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . Manual 65 | . 15 13 7 8 . . 1 2 8 4 . . . . 4 3 . . . Terminals 83 | . 18 14 7 12 . . . 2 11 6 . . . . 10 3 . . . Fabricators 4 | . . . . 1 . . . . . . . . . . 3 . . . . Repair Stations 3 | . . . . . . . . . . . . . . . 3 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 11 | . . . . 1 . . . . 6 2 . . . . 2 . . . . Garrison Access 3 | . . . . . . . . . 1 1 . . . . 1 . . . . Terminal Hacks 46 | . 5 1 2 4 1 . . 1 2 1 . . 7 . 5 . . 17 . Record 6 | . . . . . . . . . . . . . . . 1 . . 5 . Part Schematic 8 | . 1 . 2 . . . . 1 . . . . . . . . . 4 . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . 4 . Prototype ID Bank 11 | . 2 . . . . . . . . . . . 5 . . . . 4 . Open Door 3 | . . . . . 1 . . . . . . . 2 . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . Terminal Index 5 | . 1 . . 1 . . . . 1 1 . . . . 1 . . . . Fabricator Index 2 | . . . . 1 . . . . 1 . . . . . . . . . . Repair Station Index 1 | . . . . . . . . . . . . . . . 1 . . . . Unreport Threat 1 | . . . . . . . . . . . . . . . 1 . . . . Locate Traps 2 | . 1 . . . . . . . . . . . . . 1 . . . . Reinforcement Status 1 | . . 1 . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . . . 3 . . . . Load Schematic 1 | . . . . . . . . . . . . . . . 1 . . . . Build 2 | . . . . . . . . . . . . . . . 2 . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . 2 . . . . Scan Component 1 | . . . . . . . . . . . . . . . 1 . . . . Repair 1 | . . . . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . . . . . 2 2 . . . . 1 . . . . Insert Component 3 | . . . . . . . . . 1 1 . . . . 1 . . . . Analyze 2 | . . . . . . . . . 1 1 . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . 1 1 . . . . 1 . . . . Seal Access 3 | . . . . . . . . . 1 1 . . . . 1 . . . . Unauthorized Hacks 23 | . 9 5 2 3 . . . 1 3 . . . . . . . . . . Terminals 23 | . 9 5 2 3 . . . 1 3 . . . . . . . . . . Track 12 | . 4 3 2 . . . . 1 2 . . . . . . . . . . Assimilate 4 | . 2 1 . 1 . . . . . . . . . . . . . . . Botnet 6 | . 2 1 . 2 . . . . 1 . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 29 | . 4 3 2 6 . . . 1 4 2 . . . . 6 1 . . . Full Trace Events 2 | . . . . . . . . . 1 . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . 1 . 2 . . . . 1 1 1 . . . . . . . 4 . Parts Built 2 | . . . . . . . . . . . . . . . 2 . . . . Matter 380 | . . . . . . . . . . . . . . . 380 . . . . Time 190 | . . . . . . . . . . . . . . . 190 . . . . Total Part Build Rating 10 | . . . . . . . . . . . . . . . 10 . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . 1 . . . . Time 62 | . . . . . . . . . . . . . . . 62 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . 1 1 . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . 1 1 . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . 1 . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Total Allies 4 | . 2 1 . 1 . . . . . . . . . . . . . . . Largest Group 2 | . 2 1 . 1 . . . . . . . . . . . . . . . Highest-Rated Group 20 | . 20 10 . 10 . . . . . . . . . . . . . . . Highest-Rated Ally 10 | . 10 10 . 10 . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . 4 . Derelict Logs Recovered 8 | . . . . . 1 1 . 1 . . 2 . . 2 . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Turns Passed 4593 | 55 156 100 239 263 792 183 360 298 185 227 536 74 166 297 324 103 37 59 139 Spaces Moved 8200 | 52 134 188 417 551 496 415 858 511 444 388 633 219 417 612 634 412 153 196 470 Core 786 | 37 134 188 414 13 . . . . . . . . . . . . . . . Treads 15 | 15 . . . . . . . . . . . . . . . . . . . Legs 1 | . . . 1 . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 7398 | . . . 2 538 496 415 858 511 444 388 633 219 417 612 634 412 153 196 470 Fastest Speed 23 | 50 50 50 50 37 37 37 40 40 40 28 28 28 27 27 23 23 23 23 23 Average Speed 34 | 81 50 50 50 37 37 39 40 41 40 33 33 33 30 27 23 23 23 23 24 Slowest Speed 200 | 160 50 50 120 50 37 120 40 200 40 40 34 34 34 27 23 23 23 23 32 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 36 | . . . 1 1 2 1 . . 3 13 . . 2 2 2 2 . . 7 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 4 32 22 42 21 65 64 85 79 15 19 76 46 76 96 20 63 42 61 66 Regions Visited 19 Branch Regions 12 Pre-discovered Areas 5 | . . . . . . . . . . . . . . 1 . 1 . 3 . Known Exits Taken 15 | . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . . . . Scrap Searched 23 | . . . . . . 2 4 2 . . 3 2 . 5 . 2 1 . 2 Spaces Dug 27 | . . . . . 4 . . . . 3 2 . 5 . 11 2 . . . Terrain Destroyed 27 | . . . . . 4 . . . . 3 2 . 5 . 11 2 . . . Melee 23 | . . . . . 4 . . . . 3 2 . 1 . 11 2 . . . Projectile 4 | . . . . . . . . . . . . . 4 . . . . . . AOE . | . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Total 9854 | 61 223 193 445 610 1095 433 875 595 447 459 953 218 453 741 789 413 154 208 489 Wait 1485 | . 84 4 5 40 595 15 . 77 . 56 315 . 12 123 138 . 2 . 19 Move 8113 | 51 133 187 414 549 491 412 857 510 437 363 632 218 412 607 629 407 152 195 457 Hop 32 | . . . 1 . 2 1 . . 3 11 . . 2 2 2 2 . . 6 Pick Up 45 | 4 3 . 9 4 . . 4 2 2 4 1 . 2 3 2 . . 4 1 Fast Attach 38 | 5 . . 4 2 1 . 6 . . 8 . . 7 . . . . 4 1 Attach 25 | . . 2 2 5 . 1 . 1 3 5 . . . . 3 1 . . 2 Detach 11 | . . . . 3 . 1 . . 1 3 . . 2 . . . . . 1 Swap 20 | . . . 3 1 1 2 . 2 1 . 1 . 1 3 3 1 . 1 . Drop 56 | 1 3 . 7 6 1 1 8 3 . 3 2 . 12 3 . . . 4 2 Fire 2 | . . . . . . . . . . . . . 2 . . . . . . Melee 27 | . . . . . 4 . . . . 6 2 . 1 . 12 2 . . . Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: [*Res] / *Upp) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 204 | -10/Materials | Discovered new exit (range 16) 208 | -10/Materials | Central database locked down 212 | -10/Materials | Entered another Materials area 212 | -9/Materials | Evolved 2 slots: Propulsion x2 308 | -9/Materials | Discovered new exit (range 9) 310 | -9/Materials | Build established: Mutant 312 | -9/Materials | Entered another Materials area 312 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 546 | -8/Materials | Discovered new exit (range 7) 551 | -8/Materials | Entered Factory 551 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 696 | -7/Factory | Identified exit to Lower Caves 814 | -7/Factory | Entered Lower Caves 1508 | -7/Lower Caves | Identified exit to Lower Caves 1606 | -7/Lower Caves | Entered another Lower Caves area 1625 | -7/Lower Caves | Identified exit to Zion 1788 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 1789 | -7/Lower Caves | Entered Zion 1806 | -7/Zion | Discovered new exit (range 11) 1818 | -7/Zion | Received a visual enhancement algorithm 1927 | -7/Zion | Found Prototype Processor 1927 | -7/Zion | Identified Exp. Target Analyzer 1929 | -7/Zion | Found Prototype Processor 1929 | -7/Zion | Identified Exp. Signal Interpreter 2149 | -7/Zion | Identified exit to Proximity Caves 2149 | -7/Zion | Entered Proximity Caves 2297 | -6/Proximity Caves | Spotted B-75 Beast 2398 | -6/Proximity Caves | Learned location of 1 exit from Factory 2444 | -6/Proximity Caves | Discovered new exit (range 7) 2446 | -6/Proximity Caves | Identified exit to Factory 2447 | -6/Proximity Caves | Entered Factory 2447 | -6/Factory | Evolved 2 slots: Utility x2 2448 | -6/Factory | Identified exit to Factory 2600 | -6/Factory | Discovered exit to Factory (range 22) 2632 | -6/Factory | Entered another Factory area 2632 | -5/Factory | Evolved 2 slots: Utility x2 2664 | -5/Factory | Discovered new exit (range 22) 2824 | -5/Factory | Discovered new exit (range 23) 2858 | -5/Factory | Identified exit to Upper Caves 2859 | -5/Factory | Entered Upper Caves 3032 | -5/Upper Caves | Build established: Hacker-Scout 3282 | -5/Upper Caves | Identified exit to Upper Caves 3301 | -5/Upper Caves | Learned location of 1 exit from Factory 3395 | -5/Upper Caves | Entered another Upper Caves area 3414 | -5/Upper Caves | Spotted B-75 Beast 3467 | -5/Upper Caves | Discovered new exit (range 6) 3469 | -5/Upper Caves | Identified exit to Warlord 3469 | -5/Upper Caves | Entered Warlord 3481 | -5/Warlord | System corruption cleaned by Quarantine Array 3531 | -5/Warlord | Visited the Vortex Lab 3533 | -5/Warlord | Found Prototype Energy Cannon 3533 | -5/Warlord | Identified Vortex Driver 3553 | -5/Warlord | Warlord's base attacked by MAIN.C 3581 | -5/Warlord | Found Prototype Hackware 3588 | -5/Warlord | Found Prototype Device 3588 | -5/Warlord | Identified Exp. Focal Shield 3594 | -5/Warlord | Found Prototype Reactor 3594 | -5/Warlord | Identified Vortex Chain Reactor 3625 | -5/Warlord | Opened side exit 3633 | -5/Warlord | Discovered new exit (range 9) 3634 | -5/Warlord | Identified exit to Proximity Caves 3635 | -5/Warlord | Entered Proximity Caves 3646 | -4/Proximity Caves | Spotted B-86 Titan 3686 | -4/Proximity Caves | Learned Research emergency access door positions 3725 | -4/Proximity Caves | Learned location of Testing (-3) 3925 | -4/Proximity Caves | Discovered new exit (range 18) 3928 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3930 | -4/Proximity Caves | Identified exit to Factory 3932 | -4/Proximity Caves | Entered Factory 3932 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3933 | -4/Factory | Identified exit to Upper Caves 3972 | -4/Factory | Identified Ghost Barrier 4037 | -4/Factory | Fabricated Imp. Hacking Suite? 4074 | -4/Factory | Repaired Imp. Force Field 4141 | -4/Factory | Local fabrication network quarantined 4182 | -4/Factory | First assault squad dispatched 4187 | -4/Factory | Fabricated Imp. Hacking Suite? 4197 | -4/Factory | Discovered new exit (range 16) 4256 | -4/Factory | Entered Upper Caves 4293 | -4/Upper Caves | Spotted B-86 Titan 4354 | -4/Upper Caves | Discovered new exit (range 15) 4358 | -4/Upper Caves | Identified exit to Upper Caves 4359 | -4/Upper Caves | Entered another Upper Caves area 4383 | -4/Upper Caves | Discovered new exit (range 13) 4396 | -4/Upper Caves | Identified exit to Zhirov 4396 | -4/Upper Caves | Entered Zhirov 4396 | -4/Zhirov | Discovered new exit (range 3) 4401 | -4/Zhirov | Met Zhirov 4405 | -4/Zhirov | Learned location of Quarantine (-2) 4405 | -4/Zhirov | Learned location of Command (-1) 4407 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 4411 | -4/Zhirov | Found Alien Artifact 4411 | -4/Zhirov | Identified Integrated Dissipator 4411 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 4423 | -4/Zhirov | Found Alien Artifact 4455 | -4/Zhirov | Identified exit to Proximity Caves 4455 | -4/Zhirov | Entered Proximity Caves 4550 | -3/Proximity Caves | Spotted B-86 Titan 4592 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4594 | -3/Proximity Caves | Self-destructed Last Messages --------------- 04537_ Dropped Ripper. 04547_ Penetrated by Slug. 04548_ Adv. System Shield destroyed. 04548_ Penetrated by Slug. 04550_ Knocked back. 04550_ Slug penetrates Wall. 04551_ Slug penetrates S-43 Plague. 04551_ Penetrated by Slug. 04551_ Adv. Sensor Array destroyed. 04571_ Field Propulsion Drive destroyed. 04573_ Critical hit. 04573_ Field Propulsion Drive destroyed. 04585_ Dropped Exp. Energy Well. 04586_ Extracted 85 energy. 04586_ Acquired Exp. Energy Well. 04591_ Slug penetrates Wall. 04592_ Y-72 Warden: "INTERCEPTING UNREGISTERED DERELICT." 04593_ Penetrated by Slug. 04594_ Imp. Hacking Suite destroyed. 04594_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????########???????????????????????? | | ??????????????????# ???????????????????????? | | ??????????????????# ???????????????????????? | | ??????????????????# ???????????????????????? | | ?????#######??????# ???????????????????????? | | ?????# #??????# ???????????????????????? | | ?????# """ #??????# ####??#####????????????? | | ?????# """ #??????# #### ##???????????? | | ####?# """ ##??????????## #???????????? | | #?# """ ##?????????# ### ##???###?????? | | ## ### #?????????# #?## ###### ##????? | | ## ## ##?????????# ##??## #????? | | #### #####??????????## ##????## ##???? | | #??# ##??????#####??## #?####?# ##??? | | #?## ##????## ##### ## ### ## ##?? | | #?### ##???# ### ##? | | # ##???## ###### ## #### #? | | ###?????## ### #?# #? | | ##???????# #?### ## #?# ####? | | ###?????#;# ###???#### ## ?# #???? | | ##????# ; ## #???? #?# ## ## #?# ##???? | | #????### ;; #### #?# ## ####?# #????? | | ##?????# #?# ## # #????# #????? | | #####?# #?# ## ####????# #????? | | ### BB### ## #???????# #????? | | #### BBh@ #???????# #????? | | ?### ### ####???????# #????? | | ?# # #### ### #?## ###????????# #????? | | ?# #??# ## ##??## ##???????# ###### | | ?# #### ## ### #???## #???????# # | | ## ## #??## ##???# ##???????# # | | # ## #### #???? ##????# ###????????###### # | | ## #?? #???? #?????# #????????####???# # | | ## #?? #????#?????## #????????#""##??# # | | ## ## %% #???????????# #????????#"""#### | | % *%#????????????# #????????##"""# | | # = %=#????????????# #???????##"" | | # #### % #????????????# #???????# | | ##??# ## % ?????# ######### # | | #???#####??=%### #???# ## ## | | # #???????????%#????? #??########### #####? | | # #????????????#????????#????????????## ###????? | | # ##???????????????????????????????????####??????? | | ###??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 55 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 8 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 30 Resistance: TH 10 Power Shielding 90 Evasion (%) 65 Recoil Reduction 2 Offensive Hacking 36 Defensive Hacking 14 Item Schematics ----------------- Mining Claw | -10/Materials | Hacked Hacking Suite | -8/Materials | Hacked Scythe | -8/Materials | Hacked Imp. Hacking Suite | -6/Proximity Caves | Hacked Cesium-ion Thruster | -6/Factory | Scanalyzed Fission Core | -5/Factory | Scanalyzed Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Imp. Hacking Suite | x1 | -4/Factory Imp. Hacking Suite | x1 | -4/Factory Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed UtilityMasterApparatus Manual? 0 Play Time 00:56:00 Cumulative 603.3 hours Start 2020.09.22 @ 11:31:28 End 2020.09.22 @ 12:26:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 931 Rogue 931 Adventurer 0 Explorer 0 Win Type - Total 56 Types 36/1/7/9/3/0/0/0/0 Lore% 93 Gallery% 94 Achievement% 82 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 880c1956-ebef-4ba2-a328-58d6c14d9a2d