Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.30 @ 20:43:49 Player: Nueadkie Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (80) 400 Value Destroyed (2926) 2926 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (829) 829 TOTAL SCORE: 9215 Bonus ------- High Alert Combat Kills 29 Entered DSFs 500 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 100/300 Energy 220/220 System Corruption 8% Temperature Critical (4377) Movement Core (1400) Ox27 Location -5/DSF Parts ------- > --- POWER (2) -------- Light Fission Core Light Fission Core > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (7) ------ Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Signal Interpreter Core Analyzer Authchip [R/Combat] > --- WEAPON (4) ------- Improved Heavy Laser Cooled Plasma Cannon Cooled Plasma Cannon KE Penetrator > --- INVENTORY (20) --- Micro Nuclear Core Neutrino Core Neutrino Core Light Antimatter Reactor Flexi-carbon Leg Flexi-carbon Leg Advanced Heat Sink Advanced ECM Suite Improved Medium Armor Plating Wave Gun Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Signal Interpreter Core Analyzer Authchip [R/Combat] > --- WEAPON ----------- Improved Heavy Laser Cooled Plasma Cannon Cooled Plasma Cannon KE Penetrator > --- INVENTORY -------- Micro Nuclear Core Neutrino Core Neutrino Core Light Antimatter Reactor Flexi-carbon Leg Flexi-carbon Leg Advanced Heat Sink Advanced ECM Suite Improved Medium Armor Plating Wave Gun [Rating: 88] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Armored Huge Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Flight Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Transport Network Coupler Hackware Authchip [R/Combat] Protection Hardened Medium Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Cooled Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Special Weapon Mining Laser Impact Weapon Maul Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Dat Pro Fac DSF Slots Evolved 10 | . . . 2 2 2 2 . . . 2 . Power 1 | . . . . . . 1 . . . . . Propulsion 2 | . . . 2 . . . . . . . . Utility 5 | . . . . 1 2 1 . . . 1 . Weapon 2 | . . . . 1 . . . . . 1 . Parts Attached 106 | 6 14 4 16 10 12 15 4 . 6 3 16 Power 17 | 1 1 . 3 1 5 3 1 . . . 2 Engine 13 | 1 1 . 3 . 4 3 . . . . 1 Core 4 | . . . . 1 1 . 1 . . . 1 Reactor . | . . . . . . . . . . . . Propulsion 31 | 2 8 2 4 6 2 . 1 . 1 . 5 Treads 3 | . . . 1 2 . . . . . . . Leg 19 | 2 5 2 2 3 . . . . . . 5 Wheel 6 | . . . 1 1 2 . 1 . 1 . . Hover . | . . . . . . . . . . . . Flight 3 | . 3 . . . . . . . . . . Utility 24 | 1 3 . . 1 3 6 1 . 2 2 5 Device 10 | . . . . . 2 2 1 . . 1 4 Storage 4 | 1 2 . . . . 1 . . . . . Processor 5 | . 1 . . 1 . 1 . . 1 1 . Hackware 1 | . . . . . . . . . . . 1 Protection 4 | . . . . . 1 2 . . 1 . . Artifact . | . . . . . . . . . . . . Weapon 34 | 2 2 2 9 2 2 6 1 . 3 1 4 Energy Gun 13 | . . . 4 2 . 4 1 . 1 . 1 Energy Cannon 5 | . . 1 . . . 2 . . . . 2 Ballistic Gun 10 | 2 2 . 2 . . . . . 2 1 1 Ballistic Cannon 2 | . . . . . 2 . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon 2 | . . 1 1 . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . . Unidentified Prototypes 7 | . . . 1 1 2 3 . . . . . Corrupted Parts 5 | . . . 1 1 . . 1 . . . 2 System Corruption 10 | . . . 2 1 . . 2 . . . 5 Parts Lost 34 | . 2 3 5 2 2 . 2 . 6 . 12 Power 5 | . . . 2 . 1 . . . . . 2 Propulsion 11 | . . 2 3 2 . . 1 . 1 . 2 Utility 8 | . . . . . . . 1 . 2 . 5 Weapon 10 | . 2 1 . . 1 . . . 3 . 3 Highest Loss Streak 5 | . 1 3 3 2 1 . 2 . 1 . 5 To Critical Strikes 1 | . . . . . . . 1 . . . . Average Slot Usage (%) 84 | . 96 98 71 86 89 80 79 80 78 80 88 Engine 6 | . 14 14 7 2 . 8 7 6 6 5 2 Core 3 | . . . . 6 6 4 4 6 6 5 8 Treads 3 | . . . 4 17 9 . . . . . . Leg 9 | . 26 27 13 9 2 . . . . . 13 Wheel 6 | . . . 2 . 8 13 13 13 12 11 3 Device 7 | . . . . . 15 13 12 13 13 14 15 Storage 8 | . 14 14 11 9 7 6 6 6 6 5 5 Processor 8 | . 10 14 11 17 13 . . . 4 8 11 Protection 3 | . . . . . 1 12 13 13 6 5 . Energy Gun 10 | . . . 10 23 21 4 13 20 14 5 5 Energy Cannon 2 | . . 3 . . . 11 6 . . . 7 Ballistic Gun 7 | . 27 17 4 . . . . . 4 14 7 Impact Weapon 1 | . . . 6 . . . . . . . . Peak Build Rating 88 | 6 8 10 13 25 46 70 73 72 72 80 88 Average Rating 37 | 5 7 8 9 20 37 64 72 72 65 73 78 On Entrance 38 | . 6 8 10 12 25 46 70 72 72 65 80 Naked Turns . | . . . . . . . . . . . . Heaviest Build 104 | 14 47 49 51 53 72 104 101 94 94 84 90 Greatest Support 75 | 20 20 25 35 60 60 56 56 56 56 56 75 Greatest Overweight (x) 27 | 1 2 15 15 16 1 1 1 1 2 1 27 Average Overweight (x) 1 | . . 1 2 1 . 1 1 1 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 14 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 4 11 12 11 15 20 20 20 20 20 18 18 Average Carried 13 | 1 8 11 8 12 16 18 19 20 18 17 11 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 11 10 11 14 19 20 20 20 17 17 10 Class Distribution -------------------- 31% | Mutant 21% | Tank 14% | Scavenger-Gunner 12% | Scavenger-Mutant 10% | Scavenger-Skirmisher 5% | Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Tank | -6/Factory Tank | -6/Lower Caves Scavenger-Tank | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/DSF Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Dat Pro Fac DSF Matter Collected 1636 | 259 409 32 142 119 115 120 50 . 119 . 271 Remotely . | . . . . . . . . . . . . Salvage Created 3525 | . 495 . 893 293 90 330 207 . 565 . 652 Parts 165 | . 31 . 28 20 5 19 12 . 22 . 28 Haulers Intercepted 3 | . 1 . 2 . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . 4 . 15 . . Prevented 16 | . . . . . . . 7 . 9 . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Dat Pro Fac DSF Combat Hostiles Destroyed 57 | . 11 . 10 5 1 8 3 . 9 . 10 Melee 4 | . . . 4 . . . . . . . . Guns 33 | . 11 . . 4 . 1 1 . 9 . 7 Cannons 5 | . . . . . . 1 2 . . . 2 AOE 7 | . . . . 1 . 6 . . . . . Classes Destroyed 15 | . 5 . 6 . 1 . 1 . . . 2 Worker 5 | . . . 3 . 1 1 . . . . . Builder 6 | . . . 3 . . 3 . . . . . Tunneler 1 | . . . 1 . . . . . . . . Hauler 3 | . 1 . 2 . . . . . . . . Recycler 5 | . . . 5 . . . . . . . . Operator 1 | . 1 . . . . . . . . . . Watcher 2 | . 1 . 1 . . . . . . . . Swarmer 7 | . 3 . 2 . . 2 . . . . . Grunt 30 | . 8 . 3 2 . 4 . . 8 . 5 Duelist 2 | . . . 1 . . . . . . . 1 Sentry 9 | . . . 4 3 . 1 . . . . 1 Specialist 2 | . . . . . . . . . . . 2 Hunter 5 | . . . . . 1 1 2 . 1 . . Heavy 1 | . . . . . . . . . . . 1 Mutant 1 | . . . . . . . 1 . . . . Best Kill Streak 9 | . 7 . 6 2 1 9 2 . 3 . 3 Combat Bots Only 7 | . 7 . 4 2 1 6 2 . 3 . 3 Max Kills in Single Turn 9 | . 1 . 1 1 1 9 1 . 1 . 1 Gunslinging . | . . . . . . . . . . . . Exploded 6 | . . . . 1 . 6 . . . . . Melee 1 | . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Dat Pro Fac DSF Hostile Shots Fired 419 | . 64 6 66 21 24 54 35 . 83 . 66 Missed 111 | . 17 . 12 8 11 22 9 . 19 . 13 Damage Taken 6245 | . 540 218 686 235 207 670 391 . 1144 . 2154 Core 1415 | . 43 60 133 18 11 11 71 . 39 . 1029 Absorbed by Shields 73 | . . . . . . . . . . . 73 Core Remaining (%) 83 | 100 . 58 66 96 98 . . . 85 . . Volleys Fired 151 | . 66 1 4 10 6 7 10 . 29 . 18 Largest 4 | . 2 2 2 3 3 3 3 . 3 . 4 Hottest 204 | . 40 120 90 151 151 125 155 . 189 . 204 Shots Fired 383 | . 130 2 7 23 15 21 30 . 84 . 71 Gun 343 | . 130 1 7 23 15 7 20 . 84 . 56 Cannon 39 | . . . . . . 14 10 . . . 15 Launcher . | . . . . . . . . . . . . Special 1 | . . 1 . . . . . . . . . Kinetic 175 | . 130 1 2 . . . . . 8 . 34 Thermal 139 | . . 1 . 3 6 14 20 . 58 . 37 Explosive . | . . . . . . . . . . . . Electromagnetic 69 | . . . 5 20 9 7 10 . 18 . . Robot Hit Streak 14 | . 6 . 5 14 6 8 7 . 12 . 7 Robot Miss Streak 11 | . 11 3 4 1 3 3 2 . 4 . 7 Penetration Max . | . . . . . . . . . . . . Secondary Targets 5 | . 3 . . . . . . . 2 . . Max Gunslinging Chain 1 | . 1 . . . . . . . 1 . . Shots Hit Robots 271 | . 60 . 43 18 10 13 15 . 65 . 47 Core Hits 138 | . 26 . 10 16 2 13 5 . 34 . 32 Critical Kills 2 | . . . 2 . . . . . . . . Critical Parts Destroyed 10 | . 1 . 9 . . . . . . . . Critical Strikes 16 | . 1 . 13 . . . 1 . 1 . . Burn 2 | . . . . . . . 1 . 1 . . Destroy 1 | . 1 . . . . . . . . . . Smash 13 | . . . 13 . . . . . . . . Melee Attacks 48 | . . . 48 . . . . . . . . Impact 48 | . . . 48 . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 15 | . . . 15 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 8013 | . 656 7 2034 388 185 1687 438 . 1301 . 1317 Guns 3776 | . 656 7 68 309 185 92 228 . 1301 . 930 Cannons 772 | . . . . . . 223 162 . . . 387 Explosions 1499 | . . . . 79 . 1372 48 . . . . Melee 1966 | . . . 1966 . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 1298 | . 656 7 32 . . . . . 117 . 486 Thermal 3807 | . . . . 119 60 1595 314 . 888 . 831 Explosive . | . . . . . . . . . . . . Electromagnetic 942 | . . . 36 269 125 92 124 . 296 . . Impact 1966 | . . . 1966 . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 8 | . 1 1 2 1 . . 3 3 3 . 8 Average Corruption 2 | . 1 1 2 1 . . 1 3 3 . 4 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 35 | . 3 . 8 . . . 1 3 16 . 4 Message Errors 8 | . . . 1 . . . . 1 6 . . Matter Fused 6 | . 1 . 2 . . . . 1 2 . . Heat Flow Errors 7 | . . . 1 . . . . . 3 . 3 Energy Discharges 7 | . . . 2 . . . . 1 3 . 1 Data Loss (minor) 4 | . 1 . 1 . . . 1 . 1 . . Data Loss (major) 1 | . 1 . . . . . . . . . . Misfires 2 | . . . 1 . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 991 | . . . 818 . . 143 30 . . . . Projectiles 30 | . . . . . . . 30 . . . . Explosions 143 | . . . . . . 143 . . . . . Melee 818 | . . . 818 . . . . . . . . Knockbacks 6 | . . . 6 . . . . . . . . Impact 6 | . . . 6 . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 398 | . . . . 48 . 304 46 . . . . Shots 6 | . . . . 1 . 4 1 . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 4377 | . 12 40 196 255 24 162 333 . 333 . 4377 Average Temperature 422 | . 5 24 58 76 12 70 125 . 124 . 1094 Received Heat Transfer 1324 | . 222 . 258 81 48 30 . . 514 . 171 Effects 67 | . . . . 1 . . 1 . . . 65 Shutdowns 20 | . . . . . . . . . . . 20 Energy Bleed 4 | . . . . 1 . . . . . . 3 Interference 8 | . . . . . . . . . . . 8 Matter Decay 6 | . . . . . . . . . . . 6 Short Circuit 6 | . . . . . . . . . . . 6 Damage (minor) 10 | . . . . . . . 1 . . . 9 Damage (major) 9 | . . . . . . . . . . . 9 Damage (core) 4 | . . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 14 | . . . 13 . 1 . . . . . . Combat Hostiles 7 | . . . 6 . 1 . . . . . . Parts Fried 29 | . . . 25 2 . 1 1 . . . . Impact Corruptions 30 | . . . 30 . . . . . . . . Robots Melted 1 | . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Melted 14 | . . . . . . 2 2 . 3 . 7 Heat Transferred 4716 | . . . . 174 111 1300 522 . 1554 . 1055 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . 1 . . 1 . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Dat Pro Fac DSF Peak Influence 632 | . 275 . 217 252 114 632 . . . 89 287 Initial 114 | . . . . 7 114 16 . . . 65 62 Average 102 | . 112 . 67 142 65 186 . . . 76 206 Maximum Alert Level 2 | . 1 . 1 1 . 2 . . . . 1 Low Security (%) 84 | 100 87 100 97 61 100 66 . . . 100 33 Level 1 10 | . 12 . 2 38 . . . . . . 66 Level 2 4 | . . . . . . 33 . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . 1 Squads Dispatched 16 | . 3 . 2 . 4 5 . . . . 2 Investigation 5 | . 3 . 1 . 1 . . . . . . Extermination 2 | . . . . . 2 . . . . . . Reinforcement 6 | . . . 1 . 1 2 . . . . 2 Assault . | . . . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Dat Pro Fac DSF Distress Signals 5 | . 1 . 2 1 . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 120 | . 18 2 20 15 20 13 3 . 15 . 14 Peak Tracking Total 7 | . 5 2 6 4 3 7 2 . 4 . 4 Tactical Retreats 13 | . . . . 3 1 1 . . 2 . 6 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Dat Pro Fac DSF Traps Triggered 10 | . 2 . 1 . . . . . . . 7 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Dat Pro Fac DSF Machines Disabled 22 | . . . . . . 19 2 . . . 1 Max in Single Turn 16 | . . . . . . 16 1 . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Dat Pro Fac DSF Machines Accessed 16 | . 4 . 2 1 1 1 . 4 . 3 . Terminals 7 | . 2 . 1 1 1 . . . . 2 . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . 1 . Recycling Units 2 | . 2 . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Total Hacks 56 | . 8 . 4 4 2 1 . 30 . 7 . Successful 42 | . 5 . 2 . 1 1 . 30 . 3 . Failed 14 | . 3 . 2 4 1 . . . . 4 . Catastrophic 4 | . 2 . . 1 . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . Manual 1 | . . . . . . . . 1 . . . Terminals 16 | . 4 . 2 4 2 . . . . 4 . Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . 3 . Recycling Units 4 | . 4 . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Terminal Hacks 35 | . 2 . . . 1 . . 30 . 2 . Record 12 | . . . . . . . . 11 . 1 . Part Schematic 10 | . . . . . . . . 10 . . . Robot Schematic 6 | . . . . . . . . 6 . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . Open DSF 2 | . . . . . 1 . . . . 1 . Registered Components 1 | . 1 . . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . 1 . Scan Component 1 | . . . . . . . . . . 1 . Recycling Unit Hacks 3 | . 3 . . . . . . . . . . Process 1 | . 1 . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . Unlock Access 1 | . . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . Hacking Detections 10 | . 3 . 2 1 1 . . . . 3 . Full Trace Events 3 | . 2 . 1 . . . . . . . . Feedback Events 1 | . 1 . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 11 | . . . 1 . . . . 10 . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 35 | . 35 . . . . . . . . . . Retrieved Matter 35 | . 35 . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Dat Pro Fac DSF Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Dat Pro Fac DSF Total Allies 1 | . . 1 . . . . . . . . . Largest Group 1 | . . 1 . . . . . . . . . Highest-Rated Group 31 | . . 31 . . . . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 1 | . . 1 . . . . . . . . . Total Damage 22 | . . 22 . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Dat Pro Fac DSF Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 . 1 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Dat Pro Fac DSF Turns Passed 6300 | 66 904 377 1193 330 1009 718 437 106 683 79 398 Spaces Moved 3155 | 44 359 150 369 114 580 445 338 93 450 64 149 Core 11 | 2 . 1 1 5 . . . . . . 2 Treads 422 | . . . 141 77 204 . . . . . . Legs 752 | 42 336 149 108 15 . . . . . . 102 Wheels 1947 | . . . 119 17 376 445 338 93 450 64 45 Hover . | . . . . . . . . . . . . Flight 23 | . 23 . . . . . . . . . . Fastest Speed 50 | 50 117 190 140 155 100 115 115 115 115 115 112 Average Speed 153 | 118 183 239 251 210 126 115 115 115 115 115 187 Slowest Speed 1400 | 190 260 800 800 850 160 115 115 115 130 115 1400 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 34 | 4 54 24 31 13 17 13 55 75 65 2 65 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 1 1 . . . Known Exits Taken 1 | . . . . . . . . . . 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched 2 | . . . . . . . 2 . . . . Spaces Dug 1 | . . . . . . . 1 . . . . Terrain Destroyed 144 | . . 1 . 8 . 113 15 . . . 7 Melee . | . . . . . . . . . . . . Projectile 17 | . . 1 . 1 . 3 5 . . . 7 AOE 127 | . . . . 7 . 110 10 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Dat Pro Fac DSF Total 4200 | 55 484 164 526 181 843 634 364 92 551 68 238 Wait 625 | 2 34 9 85 42 233 152 5 . 61 1 1 Move 3144 | 43 358 149 368 113 579 444 337 92 449 63 149 Hop . | . . . . . . . . . . . . Pick Up 50 | 4 6 1 4 4 7 7 5 . 5 1 6 Fast Attach 29 | 6 3 1 3 7 3 1 1 . . 2 2 Attach 36 | . . 2 3 2 3 3 2 . 6 1 14 Detach 3 | . . . . 1 . 1 . . . . 1 Swap 41 | . 11 1 10 1 6 11 1 . . . . Drop 28 | . 6 . 1 1 6 8 3 . 1 . 2 Fire 151 | . 66 1 4 10 6 7 10 . 29 . 18 Melee 48 | . . . 48 . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 45 | . . . . . . . . . . . 45 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 3 exits: [*Low x2] / Gar) -6/Lower Caves (discovered 2 exits: [*Low] / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / Ext / DSF) -5/DSF History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 12 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 248 | -10/Materials | Destroyed 7 combat bots 310 | -10/Materials | Build established: Mutant 685 | -10/Materials | Build established: Scavenger-Mutant 765 | -10/Materials | Discovered new exit (range 14) 961 | -10/Materials | Discovered new exit (range 5) 971 | -10/Materials | Entered Mines 1047 | -10/Mines | Received a Mining Laser from a helpful Derelict 1192 | -10/Mines | Assembled infested the area 1254 | -10/Mines | Discovered new exit (range 10) 1267 | -10/Mines | Lost 3 parts (2n1w) 1348 | -10/Mines | Entered Materials 1348 | -9/Materials | Evolved 2 slots: Propulsion x2 1369 | -9/Materials | Build established: Mutant 1539 | -9/Materials | Lost 3 parts (1p2n) 1942 | -9/Materials | Discovered new exit (range 16) 2009 | -9/Materials | Discovered new exit (range 13) 2541 | -9/Materials | Entered another Materials area 2541 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2747 | -8/Materials | Met 7R-MNS 2826 | -8/Materials | Discovered new exit (range 17) 2871 | -8/Materials | Entered Factory 2871 | -7/Factory | Evolved 2 slots: Utility x2 2872 | -7/Factory | Caught up to 7R-MNS 2898 | -7/Factory | Discovered new exit (range 4) 2931 | -7/Factory | Build established: Scavenger-Skirmisher 3592 | -7/Factory | Build established: Skirmisher 3681 | -7/Factory | Discovered new exit (range 9) 3880 | -7/Factory | Entered another Factory area 3880 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3881 | -6/Factory | Caught up to 7R-MNS 4089 | -6/Factory | Build established: Tank 4163 | -6/Factory | Discovered new exit (range 8) 4355 | -6/Factory | Garrison activated, responded to threat 4397 | -6/Factory | Identified exit to Garrison 4579 | -6/Factory | Discovered new exit (range 3) 4598 | -6/Factory | Entered Lower Caves 4959 | -6/Lower Caves | Discovered new exit (range 11) 4985 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 5031 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 5035 | -6/Lower Caves | Entered Data Miner 5035 | -6/Data Miner | Discovered new exit (range 6) 5057 | -6/Data Miner | Met Data Miner 5092 | -6/Data Miner | Learned location of Section 7 (-2) 5092 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5115 | -6/Data Miner | Received God Mode back door access code from Data Miner 5141 | -6/Data Miner | Entered Proximity Caves 5311 | -5/Proximity Caves | Spotted B-75 Beast 5582 | -5/Proximity Caves | Build established: Scavenger-Gunner 5656 | -5/Proximity Caves | Learned location of 2 exits from Factory 5805 | -5/Proximity Caves | Discovered new exit (range 11) 5824 | -5/Proximity Caves | Entered Factory 5824 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5825 | -5/Factory | Identified exit to Factory 5825 | -5/Factory | Identified exit to Extension 5838 | -5/Factory | Identified exit to DSF 5903 | -5/Factory | Entered DSF 5932 | -5/DSF | Additional patrols routed to DSF 6051 | -5/DSF | Lost 3 parts (1p1n1w) 6091 | -5/DSF | Sterilization system engaged 6111 | -5/DSF | Ambient heat levels rising (+10) 6124 | -5/DSF | Lost 5 parts (1p2u2w) 6126 | -5/DSF | Ambient heat levels rising (+10) 6141 | -5/DSF | Ambient heat levels rising (+10) 6156 | -5/DSF | Ambient heat levels rising (+10) 6171 | -5/DSF | Ambient heat levels rising (+10) 6186 | -5/DSF | Ambient heat levels rising (+10) 6201 | -5/DSF | Ambient heat levels rising (+10) 6216 | -5/DSF | Ambient heat levels rising (+10) 6231 | -5/DSF | Ambient heat levels rising (+10) 6246 | -5/DSF | Ambient heat levels rising (+10) 6261 | -5/DSF | Ambient heat levels rising (+10) 6276 | -5/DSF | Ambient heat levels rising (+10) 6278 | -5/DSF | Core integrity fell below 50% 6291 | -5/DSF | Ambient heat levels rising (+10) 6298 | -5/DSF | Core integrity fell below 20% 6302 | -5/DSF | Core destroyed Last Messages --------------- 06276_ Power failure, Lgt. Fission Core shutdown. 06276_ Overheating: Adv. Heat Sink damaged (-13). 06276_ ALERT: Ambient heat levels +10. 06278_ Overheating: Core damaged (-190). 06279_ Overheating: Adv. Heat Sink damaged (-5). 06280_ Overheating: Energy bleed (-22). 06281_ Overheating: System interference. 06281_ Adv. Heat Sink temporarily disabled. 06282_ Power failure, Lgt. Fission Core shutdown. 06283_ Flexi-carbon Leg broken. 06283_ Overheating: Short circuit. 06291_ ALERT: Ambient heat levels +10. 06294_ Overheating: Cld. Plasma Cannon damaged (-20). 06298_ Overheating: Core damaged (-190). 06299_ Overheating: Energy bleed (-24). 06301_ Power failure, Lgt. Fission Core shutdown. 06301_ Overheating: Cld. Plasma Cannon damaged (-13). 06301_ Overheating: Broken Imp. Heavy Laser damaged (-6). 06301_ System corrupted: Heat flow error (+297). 06302_ Overheating: Core damaged (-160). Map ----- +----------------------------------------------------+ | | | | | | | | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ??????????????????????#####?????????????????????? | | ??????????????????????!!!! ?????????????????????? | | ??????????????????????!!!! ?????????????????????? | | ?????????????????????? ?????????????????????? | | ?????????????????????? ^ ?????????????????????? | | ??????????????????????# #?????????????????????? | | ?????????????????????## ##????????????????????? | | ?????????????????????!! ?????????????????????? | | ??????????????????????! ?????????????????????? | | ??????????????????????! ?????????????????????? | | ????????????????????### ###???????????????????? | | ????????????????????#// !!#???????????????????? | | ????????????????????#// !!#???????????????????? | | ?????????????????????// !!????????????????????? | | ??????????????????????# #?###############?????? | | ????????????????#????## @ ###!!!# ## !!#?????? | | ????????????#]]]#!!!## %##!!!# ## !!#?????? | | ????????? % % #?????? | | ????????? % ##????? | | ????????? % "#????? | | ?????????? ##!!!#]]]## % ##!!!#===## % ##????? | | ????????????#!??#]]]?## % ###!!!#===## % #?????? | | ????????????????###?### #?########## ###?????? | | ????????????????????#!!^ =????????#!! !#??????? | | ????????????????????#!! =????????#!! !#??????? | | ????????????????????#!! =????????#! !#??????? | | ????????????????????### ;##??????### ##??????? | | ????????????????????#** //#??????#!! #??????? | | ????????????????????#** //##?????#!! #??????? | | ?????????????????????** //"######### ##??????? | | ?????????????????????## *%"!=!!# ### ###?????? | | ????????????????????### ![#%#/!%# ##= ""###???? | | ????????????????????# %%[==^==!! """""#??? | | ????????????????????# %!!!=! == %"##"???? | | ??????????????????###!!!!!!%[!* #!!##"""""#?????? | | ??????????????????# "!!!!!*=#########"""""#?????? | | ??????????????????#####""#"##???????##"####?????? | | ??????????????????????# ####?????????#"#????????? | | ??????????????????????##?????????????#""????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 31 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 825 Evasion (%) 55 Core Analysis 6 Recoil Reduction 4 Particle Charging 30 Authchip Count 1 Item Schematics ----------------- Imp. EM Shotgun | -9/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Hvy. Proton Missile Launcher | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Hyp. Mass Driver | -6/Data Miner | Free Neutrino Core | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free W-44 Eye | -6/Data Miner | Free O-32 Director | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key I'm Back, Baby! It Was An Accident, I Swear Leap Before You Look Quick And Dirty The Oracle Challenges ------------ None Game ------ Seed AmuletClaymoresHumpback Manual? 0 Play Time 01:28:56 Cumulative 6.9 hours Start 2024.12.30 @ 18:09:08 End 2024.12.30 @ 20:43:49 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 112x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3069f6cb-6a71-4a25-9e49-07ea8edde1c6