Cogmind - Beta 11 X11 @@@ ROGUE MODE // 2022.03.02 @ 16:45:45

Player: Terminus

Result: Destroyed 0B10!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (34)       6800
Robots Destroyed (401)     2005
Value Destroyed (21857)    21857
Prototype IDs (287)        5740
Alien Tech Used (14)       2800
Bonus (69097)              69097
              TOTAL SCORE: 112799

 Bonus
-------
Triggered Max Security     4000
High Alert Combat Kills    3387
Follower Combat Kills      582
Met Data Miner             300
Met Imprinter              300
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      500
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       1824
Used Core Reset Matrix     3000
Met Sigix                  2000
Integrated Exoskeleton     5000
Escaped with Sigix         5000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Architect              300
Destroyed A8               300
Destroyed A6               400
Destroyed A5               500
Destroyed A2               1000
Destroyed Architect        15000
Win                        3000
Friendly Fire              -296

 Cogmind 
---------
Core Integrity             154/1850
Matter                     405/425
Energy                     588/590
System Corruption          1%
Temperature                Cool (0)
Movement                   Walking (90) Ox1
Location                   Tau Ceti IV Orbit

 Parts 
-------
>               --- POWER (2) --------
       Improved Quantum Reactor
                Zero-point Reactor
>               --- PROPULSION (3) ---
                Sigix Exoskeleton
>               --- UTILITY (6) ------
   Experimental Cooling System
  High-capacity Storage Unit
   Experimental Targeting Computer
   Experimental Core Analyzer
   Experimental Weapon Cycler
                AEGIS Remote Shield
>               --- WEAPON (2) -------
                Sigix Shearcannon
>               --- INVENTORY (20) ---
       Improved Quantum Reactor
       Improved Quantum Reactor
   Experimental Energy Well (600)
   Experimental Energy Well (600)
   Experimental Energy Well (600)
   Experimental Energy Well (600)
   Experimental Energy Well (600)
   Experimental Targeting Computer
   Experimental Weapon Cycler
       Advanced Force Field
                Microwarp Drive
                Sigix Sheargun
                Sigix Sheargun
                Sigix Sheargun
                Modified Sigix Sheargun
                Modified Sigix Sheargun
                Sigix Containment Pod

 Peak State 
------------
>               --- POWER ------------
       Improved Quantum Reactor
                Vortex Chain Reactor
>               --- PROPULSION -------
                Biometal Leg
   Experimental Myomer Leg
      Assembled Alloy Leg
      Assembled Alloy Leg
   High-density Centrium Leg
>               --- UTILITY ----------
   Experimental Cooling System
  High-capacity Storage Unit
       Advanced Energy Well
      Assembled Biocell Array
       Advanced Signal Interpreter
                Surveybot 24 Chip
      Assembled Alloy Armor
       Advanced Force Field
                Microwarp Drive
>               --- WEAPON -----------
                Sigix Sheargun
                Sigix Shearcannon
>               --- INVENTORY --------
   High-density Centrium Leg
   High-density Centrium Leg
        Zionite Biocell
       Advanced Sensor Array
     Long-range Terrain Scanner
   Experimental Targeting Computer
       Advanced Particle Charger
                GOLEM Unit
                GOLEM Unit
                Transdimensional Reconstructor
                Transdimensional Reconstructor
   High-powered Transdimensional Reconstructor
                Subatomic Replicator
                Sigix Sheargun
                Sigix Sheargun
                CR-A16's Behemoth Slayer
                Sigix Containment Pod
[Rating: 216]

 Favorites 
-----------
Power                      Assembled Flux Generator
  Engine                   Deuterium Engine
  Reactor                  Assembled Flux Generator
Propulsion                 Assembled Alloy Leg
  Leg                      Assembled Alloy Leg
Utility                    High-capacity Storage Unit
  Device                   Improved Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Improved Hacking Suite
  Protection               Assembled Alloy Armor
  Artifact                 Microwarp Drive
Weapon                     Assembled Focal Cannon
  Energy Gun               Improved Medium Laser
  Energy Cannon            Assembled Focal Cannon
  Ballistic Gun            Autogun
  Launcher                 Rocket Array
  Slashing Weapon          Power Sword
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 
Slots Evolved              18   | .   .   .   2   .   2   2   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   2   .   2   .   .   
  Power                    3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Utility                  11   | .   .   .   1   .   1   2   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   1   .   2   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             427  | 6   13  4   25  4   25  26  3   9   3   5   25  12  3   27  20  11  12  10  8   4   10  7   8   3   13  1   4   21  68  5   2   4   25  1   
  Power                    30   | 1   3   .   3   .   2   1   .   .   .   .   4   1   .   2   1   .   .   .   .   .   .   .   .   .   .   .   1   2   3   1   1   .   4   .   
    Engine                 14   | 1   3   .   3   .   2   1   .   .   .   .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                16   | .   .   .   .   .   .   .   .   .   .   .   1   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   2   3   1   1   .   4   .   
  Propulsion               54   | 2   5   1   6   .   3   6   .   .   .   1   4   .   .   3   3   .   1   2   .   .   2   .   .   1   4   .   1   1   8   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    54   | 2   5   1   6   .   3   6   .   .   .   1   4   .   .   3   3   .   1   2   .   .   2   .   .   1   4   .   1   1   8   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  242  | 1   3   1   8   2   8   15  .   6   .   2   9   7   2   11  10  10  11  7   6   4   6   6   7   2   9   1   2   18  48  4   1   4   10  1   
    Device                 162  | .   2   1   6   2   4   7   .   3   .   1   6   4   1   6   5   8   3   5   3   2   3   3   7   1   7   1   2   16  37  2   1   2   10  1   
    Storage                16   | 1   1   .   1   .   1   .   .   .   .   .   .   .   .   1   1   .   1   .   .   1   .   1   .   .   1   .   .   1   4   .   .   1   .   .   
    Processor              14   | .   .   .   .   .   .   3   .   1   .   .   2   .   .   4   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   
    Hackware               6    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Protection             38   | .   .   .   1   .   3   4   .   2   .   1   1   3   1   .   4   2   2   2   3   1   3   1   .   1   1   .   .   .   2   .   .   .   .   .   
    Artifact               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   1   .   .   
  Weapon                   101  | 2   2   2   8   2   12  4   3   3   3   2   8   4   1   11  6   1   .   1   2   .   2   1   1   .   .   .   .   .   9   .   .   .   11  .   
    Energy Gun             30   | 2   .   1   8   1   4   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   6   .   
    Energy Cannon          48   | .   .   1   .   .   7   3   2   2   3   1   5   2   1   9   5   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   5   .   
    Ballistic Gun          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               18   | .   .   .   .   1   1   1   1   1   .   1   2   2   .   .   1   .   .   1   2   .   2   1   1   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  35   | .   .   .   3   .   1   .   .   .   .   .   4   .   .   3   4   .   1   1   .   3   .   .   .   .   5   .   .   3   4   1   1   .   1   .   
Parts Lost                 25   | .   .   .   2   .   2   1   .   .   .   1   4   1   .   1   2   .   .   1   .   .   6   1   .   .   .   .   .   .   3   .   .   .   .   .   
  Power                    3    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               8    | .   .   .   1   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Utility                  10   | .   .   .   1   .   1   1   .   .   .   .   1   .   .   1   1   .   .   1   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   4    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      3    | .   .   .   1   .   1   1   .   .   .   1   3   1   .   1   1   .   .   1   .   .   3   1   .   .   .   .   .   .   1   .   .   .   .   .   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Average Slot Usage (%)     91   | .   98  100 99  100 99  99  100 100 81  99  99  99  100 82  94  85  87  87  88  83  87  88  88  89  88  89  89  89  86  72  64  62  72  76  
  Engine                   3    | .   14  14  11  11  9   7   7   7   7   7   11  5   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  5    | .   .   .   .   .   .   .   .   .   .   .   1   6   13  11  9   6   5   5   5   5   5   5   5   5   5   5   8   9   9   18  10  7   13  15  
  Leg                      21   | .   28  28  21  22  26  23  23  23  23  22  19  20  20  18  20  19  23  22  23  23  22  21  21  21  21  21  23  23  21  9   9   7   7   7   
  Device                   15   | .   12  14  21  22  18  22  23  21  23  22  19  19  20  18  7   12  10  10  10  10  10  14  14  14  11  15  14  13  12  9   9   12  19  23  
  Storage                  9    | .   14  14  11  11  9   7   7   7   7   7   6   6   6   5   7   13  11  11  11  11  10  10  10  10  12  10  9   9   10  17  9   8   7   7   
  Processor                10   | .   .   .   .   .   .   13  15  15  15  15  20  20  20  20  18  13  11  11  11  11  6   9   10  10  10  10  9   9   7   9   18  15  15  15  
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   5   5   5   5   5   5   5   5   4   4   2   .   .   .   .   .   
  Protection               2    | .   .   .   .   .   8   1   .   .   .   .   .   .   .   .   8   .   .   .   .   .   4   5   5   5   5   5   4   4   3   .   .   .   .   .   
  Energy Gun               3    | .   9   3   31  32  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Energy Cannon            13   | .   .   1   1   .   23  23  22  22  4   22  19  19  20  7   19  19  17  17  16  12  16  14  14  15  15  15  14  13  10  9   9   7   6   7   
  Ballistic Gun            1    | .   18  23  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             157  | 12  32  33  39  39  78  80  76  82  78  78  89  96  93  95  135 128 128 134 128 128 140 135 135 140 143 135 143 156 157 115 114 120 120 113 
  Greatest Support         166  | 20  20  20  34  34  51  60  60  60  60  58  66  56  56  56  88  88  116 116 116 116 116 110 110 110 116 116 141 146 166 70  70  70  70  70  
  Greatest Overweight (x)  2    | .   1   1   1   1   1   1   1   1   1   1   1   1   1   1   2   1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   
  Average Overweight (x)   .    | .   .   1   1   1   .   1   1   1   .   1   1   1   1   .   1   1   1   1   .   .   1   1   1   1   1   1   .   .   .   1   1   1   1   1   
Largest Inventory Capacity 20   | 8   15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         18   | 6   12  15  15  15  18  20  20  20  20  20  20  20  20  18  20  20  20  20  20  20  20  20  20  20  20  20  20  20  19  20  20  20  20  20  
  Most Carried             20   | 2   15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  19  20  20  20  20  19  20  20  18  20  20  20  20  
  Average Carried          18   | 1   11  15  14  15  18  19  20  19  20  19  19  19  20  18  19  19  19  19  19  20  17  16  19  20  19  20  19  19  19  17  19  19  19  19  
  Final Capacity           20   | 8   15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 2   15  15  15  15  20  20  20  20  20  20  20  20  20  19  20  20  20  20  20  20  16  19  20  20  20  20  19  19  19  18  20  20  19  19  

 Class Distribution 
--------------------
 27% | Golem
 11% | Gunner
 10% | Scavenger-Mutant
 10% | Scavenger-Gunner
  9% | Skirmisher
  9% | Alien-Sigix
  7% | Generator-Golem
  5% | Tank
  3% | Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Gunner | -9/Materials
           Gunner | -9/Mines
             Tank | -8/Materials
       Skirmisher | -7/Factory
       Skirmisher | -7/Lower Caves
       Skirmisher | -7/Lower Caves
           Mutant | -7/Data Miner
       Skirmisher | -6/Proximity Caves
           Gunner | -6/Factory
           Gunner | -6/Lower Caves
 Scavenger-Gunner | -6/Lower Caves
 Scavenger-Mutant | -6/Zion
 Scavenger-Gunner | -6/Deep Caves
            Golem | -5/Proximity Caves
            Golem | -5/Factory
            Golem | -5/Upper Caves
            Golem | -5/Upper Caves
            Golem | -5/Zhirov
            Golem | -4/Proximity Caves
            Golem | -4/Factory
            Golem | -4/Upper Caves
            Golem | -4/Upper Caves
            Golem | -4/Warlord
            Golem | -3/Proximity Caves
  Generator-Golem | -3/Research
  Generator-Golem | -3/Quarantine
  Generator-Golem | -3/Section 7
      Alien-Sigix | -2/Research
      Alien-Sigix | -2/Testing
      Alien-Sigix | -1/Access
      Alien-Sigix | -1/Command
      Alien-Sigix | -1/Access_0

 Resources                       | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   -1   
-----------                Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Tes  Acc  Com  Ac0  
Matter Collected           6009  | 201  344  125  240  73   293  232  145  155  .    176  294  148  90   122  569  128  107  155  181  .    267  78   50   60   178  28   28   176  981  51   .    47   267  20   
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            22492 | .    627  41   1288 308  1591 572  606  304  .    102  917  232  51   .    1061 495  506  567  565  .    939  588  186  148  782  .    400  899  2057 449  .    255  2965 2991 
  Parts                    1073  | .    46   8    72   25   84   24   7    17   .    6    58   17   .    .    16   11   27   13   35   .    26   30   7    3    33   .    16   60   116  20   .    11   106  179  
Haulers Intercepted        17    | .    2    .    5    .    5    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    1    1    .    .    .    .    
Recyclers Shooed           7     | .    1    .    1    .    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      242   | .    .    .    .    .    .    .    4    19   .    6    .    8    .    1    .    11   .    11   27   .    22   .    7    2    124  .    .    .    .    .    .    .    .    .    
  Prevented                47    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    47   .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 
Combat Hostiles Destroyed  365  | .   14  3   22  13  28  11  4   6   .   6   15  9   1   .   41  7   4   10  15  .   22  14  3   2   14  .   3   11  23  4   .   3   26  31  
  Guns                     54   | .   14  3   20  10  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
  Cannons                  211  | .   .   .   .   .   22  9   1   4   .   3   7   2   .   .   7   6   4   6   6   .   10  10  3   2   14  .   3   11  17  4   .   3   26  31  
  AOE                      91   | .   .   .   .   3   3   1   2   2   .   3   8   7   .   .   33  .   .   4   9   .   12  4   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          27   | .   6   .   3   .   .   3   .   1   .   .   1   1   .   .   3   .   .   .   .   .   2   .   .   .   3   .   .   .   2   .   .   2   .   .   
  Worker                   11   | .   1   .   2   .   1   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   
  Builder                  3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Tunneler                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   17   | .   2   .   5   .   5   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   
  Recycler                 7    | .   .   .   1   .   1   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 7    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   
  Watcher                  24   | .   2   .   3   .   5   .   .   .   .   .   4   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   3   3   1   .   .   1   .   
  Swarmer                  75   | .   6   3   6   7   10  2   .   1   .   6   8   7   .   .   .   .   .   .   5   .   2   9   1   .   .   .   .   .   .   .   .   2   .   .   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Grunt                    94   | .   8   .   10  6   9   3   3   1   .   .   3   .   .   .   .   4   .   10  5   .   13  .   1   .   6   .   .   4   6   1   .   .   1   .   
  Brawler                  5    | .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Sentry                   32   | .   .   .   6   .   9   .   .   1   .   .   .   1   .   .   .   1   2   .   1   .   2   3   1   .   .   .   2   .   1   2   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Hunter                   20   | .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   4   .   2   2   .   2   1   .   .   .   .   .   .   .   6   .   
  Programmer               37   | .   .   .   .   .   .   4   .   1   .   .   4   .   .   .   .   .   2   .   .   .   2   .   .   .   2   .   1   6   11  .   .   .   4   .   
  Heavy                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Behemoth                 3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  M Shell/Atk              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  M Shell/Def              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Enhanced Grunt           20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   20  
  Enhanced Hunter          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Executioner              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Alpha 7                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Assembler                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                37   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   37  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Golem                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Best Kill Streak           37   | .   3   3   6   4   4   5   4   2   .   3   8   4   1   .   37  3   4   5   5   .   8   5   2   1   4   .   1   3   2   2   .   3   10  6   
  Combat Bots Only         35   | .   3   3   4   4   4   4   4   2   .   3   8   4   1   .   35  3   2   5   5   .   8   4   2   1   4   .   1   3   2   2   .   2   10  6   
Max Kills in Single Turn   22   | .   2   1   2   3   3   2   1   2   .   2   8   4   1   .   22  1   1   4   3   .   5   5   1   1   2   .   1   1   1   2   .   2   2   2   
  Gunslinging              2    | .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 22   | .   .   .   .   2   3   1   1   2   .   2   8   4   .   .   22  .   .   4   3   .   5   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   
  Z-Imprinter (-6/Deep Caves)
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)
  A8 (-1/Access_0)
  A6 (-1/Access_0)
  A5 (-1/Access_0)
  A2 (-1/Access_0)
  Architect (-1/Access_0)

 Combat                          | -11   -10   -10   -9    -9    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -3    -2    -2    -1    -1    -1    
--------                   Run   | Scr   Mat   Min   Mat   Min   Mat   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Dee   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   Pro   Res   Qua   Sec   Res   Tes   Acc   Com   Ac0   
Damage Taken               19449 | .     440   175   722   178   894   444   .     633   .     191   724   445   18    .     620   783   259   523   620   .     2227  810   190   232   540   .     171   561   2471  253   131   558   1684  1952  
  Core                     3847  | .     78    39    163   53    98    43    .     94    .     15    131   68    .     .     81    22    .     40    42    .     123   63    52    25    56    .     .     38    786   72    39    457   512   657   
  Absorbed by Shields      4861  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     204   942   275   117   135   1361  1827  
  Redirected to Shielding  126   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     126   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Regen/Repaired (Parts)   333   | .     .     .     61    .     272   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Core Remaining (%)         64    | 100   .     53    .     46    82    .     .     .     .     78    .     .     .     .     .     64    .     .     .     .     79    .     .     .     .     74    .     .     43    .     84    .     .     8     
Volleys Fired              1043  | .     53    11    69    16    78    24    10    18    .     6     26    14    11    .     51    16    29    23    24    .     38    28    20    6     30    1     30    36    105   12    5     14    71    168   
  Largest                  3     | .     2     2     3     3     3     3     3     3     .     3     3     3     3     .     3     3     3     3     3     .     3     3     3     3     3     3     3     3     3     1     1     1     2     1     
  Hottest                  300   | .     80    46    168   168   225   230   210   235   .     235   235   235   235   .     270   75    75    75    75    .     75    75    75    75    75    75    75    75    300   180   180   180   200   180   
Shots Fired                2133  | .     106   22    199   42    221   69    26    45    .     14    68    28    13    1     98    49    65    61    55    .     74    65    57    18    84    4     60    90    221   12    5     14    78    169   
  Gun                      469   | .     106   22    195   39    42    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     51    .     .     .     14    .     
  Cannon                   1632  | .     .     .     4     .     176   67    24    44    .     11    67    26    13    1     95    49    65    60    51    .     68    64    57    18    84    4     60    90    170   12    5     14    64    169   
  Launcher                 32    | .     .     .     .     3     3     2     2     1     .     3     1     2     .     .     3     .     .     1     4     .     6     1     .     .     .     .     .     .     .     .     .     .     .     .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  62    | .     40    22    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  1656  | .     66    .     199   39    218   67    24    44    .     11    67    26    13    1     58    49    65    60    51    .     68    64    57    18    84    4     60    90    153   .     .     .     .     .     
  Explosive                32    | .     .     .     .     3     3     2     2     1     .     3     1     2     .     .     3     .     .     1     4     .     6     1     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          38    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     37    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Slashing                 345   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     68    12    5     14    77    169   
  Robot Hit Streak         39    | .     12    8     9     13    10    9     6     15    .     3     7     12    3     4     23    26    21    38    19    .     30    17    3     4     6     .     9     13    25    8     .     14    39    23    
  Robot Miss Streak        8     | .     4     2     5     2     4     2     1     1     .     1     4     1     .     .     2     1     1     2     2     .     2     2     4     1     2     .     1     4     5     3     .     3     6     8     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     1     1     1     
  Secondary Targets        9     | .     .     1     4     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
    Max Gunslinging Chain  2     | .     .     1     1     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
  Capacitor                5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     
Shots Hit Robots           1211  | .     66    15    109   25    119   42    13    21    .     4     36    14    2     1     47    26    28    27    26    .     54    42    8     7     44    .     24    38    130   8     .     9     64    162   
  Core Hits                1120  | .     31    6     43    15    53    19    11    10    .     9     36    19    1     .     135   8     10    29    38    .     104   25    4     4     19    .     8     20    65    16    .     12    113   257   
  Critical Kills           4     | .     .     .     .     .     .     .     1     .     .     .     2     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Parts Destroyed .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Strikes         36    | .     .     .     12    2     .     .     1     .     .     .     2     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     7     1     .     .     2     7     
    Burn                   14    | .     .     .     12    2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Meltdown               4     | .     .     .     .     .     .     .     1     .     .     .     2     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Corrupt                1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Sever                  17    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     1     .     .     2     7     
Melee Attacks              32    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     26    .     5     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 26    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     26    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
  Sneak Attacks            1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
    Combat Hostiles        1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           81068 | .     887   258   1904  582   3006  1483  690   691   .     356   1532  862   54    26    3937  1148  1394  1830  1956  .     4782  2254  383   318   2136  .     1153  2009  7390  1695  68    889   11414 23981 
  Guns                     5537  | .     847   232   1834  432   499   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     884   .     .     .     809   .     
  Cannons                  66002 | .     .     .     50    .     2301  1190  424   569   .     102   1109  376   54    26    1685  1083  1394  1159  1084  .     2322  1857  345   318   2136  .     1142  2009  6418  1447  .     816   10605 23981 
  Explosions               8713  | .     .     .     .     144   152   275   266   122   .     254   366   486   .     .     2252  .     .     671   872   .     2460  364   .     .     .     .     .     .     .     .     .     29    .     .     
  Melee                    65    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     65    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  751   | .     40    26    20    6     54    18    .     .     .     .     57    .     .     .     .     .     .     .     .     .     .     33    38    .     .     .     11    .     88    248   68    44    .     .     
  Kinetic                  657   | .     425   232   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  29475 | .     422   .     1884  432   2800  1190  424   569   .     102   1109  376   54    26    1101  1083  1394  1159  1084  .     2322  1857  345   318   2136  .     1142  2009  4137  .     .     .     .     .     
  Explosive                8713  | .     .     .     .     144   152   275   266   122   .     254   366   486   .     .     2252  .     .     671   872   .     2460  364   .     .     .     .     .     .     .     .     .     29    .     .     
  Electromagnetic          584   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     584   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 40823 | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3165  1447  .     816   11414 23981 
  Piercing                 65    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     65    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         6     | .     .     .     .     .     .     5     5     5     5     5     3     3     3     4     4     4     1     1     1     1     2     .     .     .     3     3     .     1     5     .     .     .     6     1     
  Average Corruption       3     | .     .     .     .     .     .     3     5     5     5     5     1     3     3     3     4     4     1     1     1     1     1     .     .     .     2     3     .     1     2     .     .     .     5     1     
  Corruption Purged        6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     
  Corruption Blocked       2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     
  Effects                  350   | .     .     .     .     .     .     17    20    30    2     25    12    16    8     21    54    27    5     5     11    3     7     .     .     .     6     12    .     8     29    .     .     .     30    2     
    Message Errors         93    | .     .     .     .     .     .     5     5     8     .     9     4     5     2     2     17    5     1     1     5     .     1     .     .     .     1     4     .     2     11    .     .     .     4     1     
    Matter Fused           80    | .     .     .     .     .     .     2     4     8     2     7     .     4     3     8     14    3     .     2     3     1     2     .     .     .     4     3     .     1     5     .     .     .     4     .     
    Heat Flow Errors       45    | .     .     .     .     .     .     3     1     2     .     3     1     2     1     3     7     6     .     1     1     1     .     .     .     .     1     .     .     4     2     .     .     .     6     .     
    Energy Discharges      44    | .     .     .     .     .     .     3     3     6     .     1     3     3     1     1     6     4     1     1     1     .     1     .     .     .     .     .     .     .     5     .     .     .     4     .     
    Parts Rejected         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Data Loss (minor)      42    | .     .     .     .     .     .     2     5     2     .     1     2     1     .     6     6     4     2     .     .     .     1     .     .     .     .     3     .     .     2     .     .     .     5     .     
    Data Loss (major)      20    | .     .     .     .     .     .     1     2     2     .     2     .     .     .     .     .     3     1     .     .     .     1     .     .     .     .     1     .     .     3     .     .     .     4     .     
    Misfires               14    | .     .     .     .     .     .     1     .     1     .     2     1     .     .     1     2     1     .     .     .     .     1     .     .     .     .     1     .     1     .     .     .     .     1     1     
    Alerts                 8     | .     .     .     .     .     .     .     .     .     .     .     1     1     1     .     2     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Weapon Failures        3     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1821  | .     .     .     .     .     59    29    61    .     .     1     36    30    .     .     62    53    137   61    15    .     147   85    31    .     270   .     42    135   250   39    .     34    158   86    
  Projectiles              1689  | .     .     .     .     .     59    7     61    .     .     1     1     14    .     .     58    53    137   61    .     .     145   77    30    .     270   .     42    135   246   38    .     10    158   86    
  Explosions               102   | .     .     .     .     .     .     22    .     .     .     .     35    16    .     .     4     .     .     .     15    .     2     8     .     .     .     .     .     .     .     .     .     .     .     .     
  Melee                    30    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     4     1     .     24    .     .     
Knockbacks                 4     | .     1     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     
  Impact                   4     | .     1     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      260   | .     .     .     .     .     15    .     .     .     .     .     147   20    .     .     25    .     .     .     22    .     31    .     .     .     .     .     .     .     .     .     .     .     .     .     
  Shots                    8     | .     .     .     .     .     1     .     .     .     .     .     2     1     .     .     1     .     .     .     1     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             57    | .     6     7     3     1     9     4     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     5     2     .     .     .     2     .     4     6     3     1     .     .     
  Kicked                   57    | .     6     7     3     1     9     4     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     5     2     .     .     .     2     .     4     6     3     1     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        276   | .     198   20    161   72    272   234   180   121   .     221   276   232   207   220   254   233   2     244   256   110   23    8     .     .     72    .     5     213   148   .     .     186   99    159   
  Average Temperature      62    | .     64    7     32    31    84    47    29    37    .     111   66    71    83    102   85    83    2     54    97    62    11    8     .     .     14    .     3     102   22    .     .     81    31    138   
  Received Heat Transfer   3046  | .     180   87    210   36    360   108   .     72    .     .     172   36    .     .     54    177   9     266   100   .     442   72    18    .     142   .     39    37    183   104   16    4     94    28    
  Effects                  5     | .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     2     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Interference           5     | .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     2     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Impact Corruptions       4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     1     .     1     .     .     
Robots Melted              8     | .     .     .     2     .     1     1     1     .     .     .     2     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          6     | .     .     .     2     .     1     1     1     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             76    | .     1     .     17    .     14    4     1     3     .     1     9     4     1     .     .     1     2     .     2     .     1     4     .     .     4     .     .     1     6     .     .     .     .     .     
  Heat Transferred         28488 | .     975   .     4986  1073  4588  1823  696   894   .     187   1729  622   87    37    641   575   725   650   625   .     1275  1100  200   175   1075  .     600   1000  2150  .     .     .     .     .     
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   -1   
-------                    Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Tes  Acc  Com  Ac0  
Peak Influence             2065 | .    373  125  431  191  548  290  .    .    .    .    216  .    .    .    .    .    227  .    .    .    .    540  .    .    .    .    138  299  1636 1867 1615 2065 1472 .    
  Initial                  1321 | .    .    55   .    86   60   227  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    51   .    .    .    .    .    29   43   1100 1100 1100 1321 .    
  Average                  203  | .    213  35   170  108  240  154  .    .    .    .    79   .    .    .    .    .    81   .    .    .    .    163  .    .    .    .    35   84   166  1215 1199 1345 1367 .    
Maximum Alert Level        5    | .    1    .    2    .    2    1    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    1    5    5    5    5    5    .    
  Low Security (%)         65   | 100  39   100  61   100  42   62   .    .    .    .    97   .    .    .    .    .    99   .    .    .    .    80   .    .    .    .    100  91   64   .    .    .    .    .    
  Level 1                  20   | .    60   .    35   .    43   37   .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    8    35   .    .    .    .    .    
  Level 2                  2    | .    .    .    3    .    14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    .    .    .    .    .    .    .    .    .    .    .    
  Level 3                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    54   .    .    .    .    
  Level 4                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   91   69   23   .    
  Level 5                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    76   .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   8    30   .    .    
Squads Dispatched          69   | .    3    1    2    .    .    5    .    .    .    .    3    .    .    .    .    .    2    .    .    .    1    3    .    .    .    .    2    4    14   1    7    17   4    .    
  Investigation            6    | .    2    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
  Extermination            20   | .    .    .    .    .    .    4    .    .    .    .    3    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    4    6    .    .    .    .    .    
  Reinforcement            13   | .    1    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    2    1    .    2    3    .    
  Assault                  27   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    6    .    6    12   .    .    
  Garrison                 3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    1    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 
Distress Signals           40   | .   1   .   4   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   1   6   .   1   23  .   
Communications Jammed      71   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   39  .   .   .   .   9   11  12  .   .   .   .   .   
  Distress Signals         71   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   39  .   .   .   .   9   11  12  .   .   .   .   .   
Times Spotted              616  | .   25  5   35  15  45  14  4   8   .   7   22  9   1   1   40  6   8   12  14  .   25  21  4   2   73  .   8   17  47  29  12  19  28  60  
  Peak Tracking Total      37   | .   4   3   4   3   6   4   3   2   .   3   8   4   1   1   37  3   2   5   5   .   9   5   2   2   17  .   1   2   13  33  17  24  9   5   
  Tactical Retreats        41   | .   3   .   .   1   11  5   .   2   .   1   .   .   .   .   1   .   .   1   .   .   .   2   .   .   2   .   .   1   7   1   .   3   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 
Traps Triggered            4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                42   | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   1   2   .   .   .   .   .   2   .   34  .   .   .   .   .   .   .   .   .   
Most Traps Carried         4    | .   .   .   .   .   .   .   .   .   .   .   .   4   4   4   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 
Machines Disabled          68   | .   .   1   4   1   2   1   .   .   .   .   3   .   .   3   2   .   3   .   1   .   .   1   .   .   2   .   .   4   16  2   8   3   4   7   
  Max in Single Turn       3    | .   .   .   1   1   1   1   .   .   .   .   2   .   .   1   1   .   2   .   1   .   .   1   .   .   1   .   .   1   1   1   3   1   1   1   
  Garrison Access          3    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 
Machines Accessed          79   | .   9   1   8   .   9   4   1   .   4   .   4   .   .   .   .   .   7   .   .   4   .   2   1   .   .   .   4   8   8   1   1   1   2   .   
  Terminals                56   | .   7   .   6   .   7   2   .   .   .   .   1   .   .   .   .   .   7   .   .   .   .   2   .   .   .   .   4   7   8   1   1   1   2   .   
  Fabricators              3    | .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Total Hacks                223  | .   20  1   24  .   32  8   1   .   29  .   10  .   .   .   .   .   20  .   .   17  .   5   1   .   .   .   10  14  16  3   4   3   5   .   
  Successful               146  | .   15  1   12  .   20  6   1   .   29  .   6   .   .   .   .   .   10  .   .   17  .   2   1   .   .   .   5   5   11  1   1   2   1   .   
  Failed                   77   | .   5   .   12  .   12  2   .   .   .   .   4   .   .   .   .   .   10  .   .   .   .   3   .   .   .   .   5   9   5   2   3   1   4   .   
    Catastrophic           12   | .   1   .   2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   1   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   84   | .   14  .   17  .   11  5   .   .   .   .   3   .   .   1   .   .   12  .   .   .   .   5   .   .   .   .   7   4   2   1   .   2   .   .   
  Terminals                149  | .   18  .   20  .   24  5   .   .   .   .   3   .   .   .   .   .   20  .   .   .   .   5   .   .   .   .   10  13  16  3   4   3   5   .   
  Fabricators              7    | .   .   .   .   .   .   2   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          10   | .   .   .   4   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   2   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Terminal Hacks             105  | .   8   1   5   .   10  2   1   .   29  .   3   .   .   .   .   .   7   .   .   17  .   1   1   .   .   .   2   4   10  1   1   1   1   .   
  Record                   17   | .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Part Schematic           15   | .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           7    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        8    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   1   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                7    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   1   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     5    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Terminal Index           5    | .   1   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Alert Level              9    | .   1   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   1   .   1   .   .   .   
  Unreport Threat          7    | .   .   .   1   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Hauler Manifests         5    | .   1   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              9    | .   2   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Activate Exoskeleton     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       8    | .   .   .   4   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           4    | .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   4    | .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         29   | .   7   .   3   .   5   2   .   .   .   .   2   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   3   1   1   .   .   1   .   .   
  Terminals                24   | .   5   .   3   .   5   1   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   3   1   1   .   .   1   .   .   
    Track                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   
    Botnet                 19   | .   5   .   3   .   4   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   1   1   .   .   1   .   .   
  Fabricators              3    | .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Liberate               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Haulers                2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         61   | .   7   .   8   .   9   3   .   .   .   .   4   .   .   .   .   .   7   .   .   .   .   2   .   .   .   .   4   7   5   1   1   1   2   .   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     152  | .   .   .   76  .   76  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
------------               Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   -1   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Tes  Acc  Com  Ac0  
Total Allies               51   | .    .    2    .    .    .    .    .    .    .    1    .    .    .    5    .    .    .    .    .    .    2    1    .    .    .    .    2    .    3    14   .    6    15   .    
  Largest Group            7    | .    .    2    2    .    .    .    .    .    .    1    1    .    .    5    5    1    .    .    .    .    2    1    .    .    .    .    1    .    2    6    .    4    7    .    
  Highest-Rated Group      265  | .    .    45   45   .    .    .    .    .    .    96   96   .    .    265  265  96   .    .    .    .    77   10   .    .    .    .    45   .    166  86   .    58   101  .    
  Highest-Rated Ally       96   | .    .    31   31   .    .    .    .    .    .    96   96   .    .    96   96   96   .    .    .    .    47   10   .    .    .    .    45   .    83   15   .    15   15   .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               149  | .    .    10   10   .    .    .    .    .    .    8    17   .    .    .    54   8    .    .    .    .    1    .    .    .    .    .    .    .    .    27   .    .    14   .    
  Total Damage             4047 | .    .    190  171  .    .    .    .    .    .    186  501  .    .    .    1799 186  .    .    .    .    132  .    .    .    .    .    .    .    .    463  .    .    419  .    
  Kills                    30   | .    .    2    3    .    .    .    .    .    .    1    6    .    .    .    15   .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    1    .    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    
Allies Melted              3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 
Robot Analysis Total       7    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    19   | .   .   2   .   2   .   .   2   .   .   2   .   2   1   2   .   2   .   .   1   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Tes  Acc  Com  Ac0  
Turns Passed               40894 | 44   1607 1267 2074 1191 2527 1428 941  1259 135  823  1891 1069 533  2359 2552 1442 1306 602  981  821  1161 781  1282 680  1139 683  869  1470 2599 231  210  421  1524 992  
Spaces Moved               18452 | 36   799  634  786  551  1080 581  452  525  92   383  799  463  256  1332 693  365  466  249  368  134  298  253  414  330  436  260  331  699  1598 187  192  535  1153 722  
  Core                     247   | 14   .    .    .    .    .    .    .    .    .    .    .    .    .    233  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     17691 | 22   799  634  786  551  1080 581  452  525  92   383  799  463  256  1099 693  365  466  249  368  134  298  253  414  330  436  260  331  699  1303 187  192  327  1142 722  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            30    | 50   120  190  190  200  126  193  200  200  130  196  193  193  193  50   183  183  185  183  135  135  185  185  185  185  179  180  122  124  30   90   90   90   90   90   
  Average Speed            164   | 92   164  190  196  200  186  197  200  200  136  196  195  193  193  165  192  183  185  184  184  135  185  185  185  185  181  180  175  125  121  90   90   90   90   90   
  Slowest Speed            265   | 120  190  190  200  200  200  200  200  200  200  196  196  193  193  193  265  183  185  185  185  185  186  185  185  185  185  180  178  178  179  90   90   90   90   90   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    1    .    .    1    1    
  Microwarps               30    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    17   1    .    
Exploration Rate (%)       50    | 3    98   96   70   98   91   12   63   63   69   57   22   62   35   83   75   49   12   49   46   60   46   8    51   51   56   48   12   69   81   11   29   16   31   45   
  Regions Visited          34
    Branch Regions         24
  Pre-discovered Areas     12    | .    2    1    .    .    .    .    .    .    1    1    .    .    .    3    .    .    .    .    .    3    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        27    | .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    1    .    .    .    .    
  Unknown Exits Taken      7     | 1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    1    1    .    
Scrap Searched             34    | .    .    2    .    3    .    .    2    3    .    5    .    2    2    3    .    3    .    1    4    .    .    .    2    1    .    1    .    .    .    .    .    .    .    .    
Spaces Dug                 419   | .    .    .    .    .    3    .    13   3    .    .    .    4    5    2    3    15   13   20   12   .    6    .    26   6    4    3    19   9    30   38   29   64   33   59   
Terrain Destroyed          2101  | .    .    .    2    26   84   23   31   23   .    16   66   31   11   2    12   26   52   61   114  .    83   62   49   11   20   4    33   31   57   89   34   125  76   847  
  Melee                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               1623  | .    .    .    2    .    57   .    5    9    .    4    13   9    11   .    12   26   32   34   25   .    17   17   49   11   20   4    33   31   57   89   34   99   76   847  
  AOE                      476   | .    .    .    .    26   27   23   26   14   .    12   53   22   .    .    .    .    20   27   89   .    66   45   .    .    .    .    .    .    .    .    .    26   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Tes  Acc  Com  Ac0  
Total                      27641 | 43   993  676  1180 607  1436 811  469  693  102  443  1078 613  283  1448 1826 1097 865  339  617  779  837  508  886  386  721  475  569  1224 2136 236  227  445  1598 995  
  Wait                     7435  | .    89   13   249  34   178  151  4    140  5    49   189  108  13   11   1018 685  335  47   213  625  471  203  431  46   218  210  202  447  555  25   14   79   279  99   
  Move                     17936 | 35   798  633  785  550  1079 580  451  524  91   382  798  462  255  1331 692  364  465  248  367  133  297  252  413  329  435  259  330  698  1315 187  192  343  1142 721  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  254   | 2    18   2    20   .    31   11   .    1    .    1    16   9    .    21   13   2    9    2    .    3    2    6    1    .    7    .    .    6    36   1    7    1    23   3    
  Fast Attach              132   | 6    3    2    5    1    4    .    .    .    3    .    6    .    .    24   4    5    3    6    .    5    .    .    4    .    7    .    1    3    28   .    .    1    11   .    
  Attach                   84    | .    .    .    4    .    7    4    .    .    .    1    7    1    .    3    2    1    4    .    .    .    6    3    .    .    1    .    1    2    16   3    1    3    13   1    
  Detach                   20    | .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    1    1    .    1    2    .    2    1    1    .    .    .    .    1    4    .    .    2    2    .    
  Swap                     230   | .    10   2    16   3    15   22   3    9    .    4    12   11   3    1    14   5    5    5    8    .    4    4    4    3    6    1    2    17   34   3    1    .    2    1    
  Drop                     379   | .    16   6    29   2    34   15   1    1    3    .    19   8    1    31   27   13   15   7    3    13   5    6    10   2    17   4    .    14   39   .    5    1    30   2    
  Fire                     1043  | .    53   11   69   16   78   24   10   18   .    6    26   14   11   .    51   16   29   23   24   .    38   28   20   6    30   1    30   36   105  12   5    14   71   168  
  Melee                    32    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   .    5    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     54    | .    6    7    3    1    9    4    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    5    2    .    .    .    2    .    3    5    2    1    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   38    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    1    .    .    .    .    .    25   .    
  Trap                     4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: Fac / *Low)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: Fac / *Zio)
-6/Zion (discovered 2 exits: *Dee / *Pro)
-6/Deep Caves
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 3 exits: Arm / *Qua x2)
-3/Quarantine (discovered 2 exits: Res / *Sec)
-3/Section 7
-2/Research (discovered 3 exits: *Acc / *Tes x2)
-2/Testing
-1/Access (discovered 2 exits: Sur / *Com)
-1/Command (discovered 3 exits: *Sur x2 / [*Ac0])
-1/Access_0
Tau Ceti IV Orbit

 History 
---------
  Turn | Location           | Event
     3 | -11/Scrapyard      | Discovered new exit (range 16)
    45 | -11/Scrapyard      | Entered Materials
   275 | -10/Materials      | Discovered new exit (range 13)
   306 | -10/Materials      | Build established: Mutant
   325 | -10/Materials      | Discovered new exit (range 3)
   674 | -10/Materials      | Build established: Scavenger-Mutant
   987 | -10/Materials      | Discovered new exit (range 14)
  1219 | -10/Materials      | Discovered new exit (range 15)
  1652 | -10/Materials      | Entered Mines
  1684 | -10/Mines          | Learned location of 1 exit from Materials
  1801 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  1983 | -10/Mines          | Discovered new exit (range 7)
  2502 | -10/Mines          | Discovered new exit (range 9)
  2510 | -10/Mines          | Learned location of Zion (-6)
  2787 | -10/Mines          | Met a Derelict shopkeep closing up shop
  2919 | -10/Mines          | Entered Materials
  2919 | -9/Materials       | Accompanied by 2 allies
  2919 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  2920 | -9/Materials       | Identified exit to Materials
  2924 | -9/Materials       | Led the pair of lost Derelicts to an unsafe place
  3263 | -9/Materials       | Build established: Scavenger-Gunner
  3709 | -9/Materials       | Repaired Carbon-fiber Leg
  3782 | -9/Materials       | Repaired Imp. Heat Sink
  4272 | -9/Materials       | Identified exit to Mines
  4893 | -9/Materials       | Discovered exit to Materials (range 16)
  4930 | -9/Materials       | Build established: Gunner
  4993 | -9/Materials       | Entered Mines
  5243 | -9/Mines           | Joined a pair of Derelicts in attacking an 0b10 outpost
  5386 | -9/Mines           | Discovered exit to Materials (range 8)
  5678 | -9/Mines           | Discovered exit to Materials (range 13)
  5904 | -9/Mines           | Core integrity fell below 50%
  6184 | -9/Mines           | Entered Materials
  6184 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  6185 | -8/Materials       | Identified exit to Factory
  6498 | -8/Materials       | Build established: Tank
  7250 | -8/Materials       | Discovered exit to Factory (range 6)
  7814 | -8/Materials       | Discovered exit to Factory (range 10)
  8156 | -8/Materials       | Repaired Hrd. Medium Armor Plating
  8196 | -8/Materials       | Repaired Titanium Leg
  8711 | -8/Materials       | Entered Factory
  8711 | -7/Factory         | Evolved 2 slots: Utility x2
  8712 | -7/Factory         | Identified exit to Storage
  9002 | -7/Factory         | Build established: Skirmisher
  9248 | -7/Factory         | Identified exit to Lower Caves
 10139 | -7/Factory         | Entered Lower Caves
 10353 | -7/Lower Caves     | Encountered a Warlord checkpoint
 10637 | -7/Lower Caves     | Learned Factory emergency access door positions
 10729 | -7/Lower Caves     | Discovered new exit (range 8)
 10745 | -7/Lower Caves     | Identified exit to Lower Caves
 10820 | -7/Lower Caves     | Learned location of 1 exit from Factory
 11080 | -7/Lower Caves     | Entered another Lower Caves area
 11129 | -7/Lower Caves     | Spotted B-75 Beast
 11412 | -7/Lower Caves     | Destroyed B-75 Beast
 11446 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 12225 | -7/Lower Caves     | Discovered new exit (range 5)
 12231 | -7/Lower Caves     | Identified exit to Data Miner
 12339 | -7/Lower Caves     | Entered Data Miner
 12341 | -7/Data Miner      | Discovered new exit (range 6)
 12366 | -7/Data Miner      | Met Data Miner
 12390 | -7/Data Miner      | Learned location of Section 7 (-3)
 12390 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 12409 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 12468 | -7/Data Miner      | Identified exit to Proximity Caves
 12474 | -7/Data Miner      | Entered Proximity Caves
 12772 | -6/Proximity Caves | Learned Factory trap positions
 12972 | -6/Proximity Caves | Escorted by Enhanced Grunt
 13227 | -6/Proximity Caves | Discovered new exit (range 9)
 13292 | -6/Proximity Caves | Identified exit to Factory
 13297 | -6/Proximity Caves | Entered Factory
 13297 | -6/Factory         | Accompanied by 1 ally
 13297 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 13298 | -6/Factory         | Identified exit to Factory
 13299 | -6/Factory         | Loaded intel: 130 trap records
 13600 | -6/Factory         | Build established: Gunner
 13921 | -6/Factory         | Found Prototype Launcher
 13921 | -6/Factory         | Identified Rocket Array
 14330 | -6/Factory         | Destroyed 8 combat bots
 14645 | -6/Factory         | Lost 3 parts (1n1u1w)
 14896 | -6/Factory         | Discovered new exit (range 5)
 14936 | -6/Factory         | Identified exit to Lower Caves
 15188 | -6/Factory         | Entered Lower Caves
 15199 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 16003 | -6/Lower Caves     | Learned location of 1 exit from Proximity Caves
 16156 | -6/Lower Caves     | Discovered new exit (range 15)
 16178 | -6/Lower Caves     | Learned location of 1 exit from Lower Caves
 16208 | -6/Lower Caves     | Identified exit to Lower Caves
 16257 | -6/Lower Caves     | Entered another Lower Caves area
 16685 | -6/Lower Caves     | Learned Factory non-interactive machine intel
 16772 | -6/Lower Caves     | Discovered new exit (range 6)
 16779 | -6/Lower Caves     | Identified exit to Zion
 16790 | -6/Lower Caves     | Entered Zion
 16863 | -6/Zion            | System corruption cleaned by Quarantine Array
 16903 | -6/Zion            | Found CR-A16's Pointy Stick
 17051 | -6/Zion            | Discovered new exit (range 14)
 17074 | -6/Zion            | Identified exit to Proximity Caves
 17269 | -6/Zion            | Build established: Scavenger-Gunner
 17775 | -6/Zion            | Found Prototype Processor
 17775 | -6/Zion            | Identified Exp. Core Analyzer
 17786 | -6/Zion            | Found Prototype Processor
 17786 | -6/Zion            | Identified Exp. Armor Integrity Analyzer
 17792 | -6/Zion            | Found Prototype Processor
 17792 | -6/Zion            | Identified Exp. Targeting Computer
 17888 | -6/Zion            | Identified exit to Deep Caves
 17998 | -6/Zion            | Learned Factory machine intel
 18035 | -6/Zion            | Given A8's code to call for help
 18072 | -6/Zion            | Build established: Scavenger-Mutant
 18799 | -6/Zion            | Found Prototype Hackware
 18952 | -6/Zion            | Gained Derelict followers
 19116 | -6/Zion            | Enhanced Grunt warped into view, answering call for help
 19116 | -6/Zion            | Enhanced Grunt warped into view, answering call for help
 19137 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 19149 | -6/Zion            | Entered Deep Caves
 19149 | -6/Deep Caves      | Accompanied by 5 allies
 19394 | -6/Deep Caves      | Attacked by Z-Imprinter
 19397 | -6/Deep Caves      | Build established: Scavenger-Gunner
 19407 | -6/Deep Caves      | Destroyed Z-Imprinter
 19435 | -6/Deep Caves      | Found Prototype Protection
 19444 | -6/Deep Caves      | Identified Zio. Weapon Casing
 19563 | -6/Deep Caves      | Z-Facility disabled
 19906 | -6/Deep Caves      | Found Surveybot 24 Chip
 19979 | -6/Deep Caves      | Found Unknown Device
 19979 | -6/Deep Caves      | Identified Surveybot 24 Scanner
 20307 | -6/Deep Caves      | Discovered new exit (range 7)
 20319 | -6/Deep Caves      | Identified exit to Proximity Caves
 20551 | -6/Deep Caves      | Destroyed as-38023
 20584 | -6/Deep Caves      | Triggered Deep Caves wall
 20584 | -6/Deep Caves      | Spotted AS-79294
 20587 | -6/Deep Caves      | Destroyed AS-79294
 20598 | -6/Deep Caves      | Spotted AS-85441
 20608 | -6/Deep Caves      | Destroyed AS-85441
 20626 | -6/Deep Caves      | Destroyed 35 combat bots
 20631 | -6/Deep Caves      | Exposed GOLEM chamber
 20649 | -6/Deep Caves      | Found GOLEM Unit
 20934 | -6/Deep Caves      | Build established: Mutant
 21413 | -6/Deep Caves      | Build established: Golem
 21562 | -6/Deep Caves      | Found GOLEM Unit
 21590 | -6/Deep Caves      | Found GOLEM Unit
 21612 | -6/Deep Caves      | Found GOLEM Unit
 21701 | -6/Deep Caves      | Entered Proximity Caves
 21701 | -5/Proximity Caves | Accompanied by 1 ally
 22009 | -5/Proximity Caves | Learned Factory stockpile data
 22173 | -5/Proximity Caves | Spotted B-75 Beast
 22263 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick
 22266 | -5/Proximity Caves | Destroyed B-75 Beast
 22284 | -5/Proximity Caves | Learned 4 Factory zone layouts
 23143 | -5/Proximity Caves | Entered Factory
 23143 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 23146 | -5/Factory         | Loaded intel: 308 machine locations
 23147 | -5/Factory         | Loaded intel: 256 non-interactive machine locations
 23150 | -5/Factory         | Identified Exp. System Shield
 23388 | -5/Factory         | Identified exit to Upper Caves
 23634 | -5/Factory         | Discovered new exit (range 6)
 23641 | -5/Factory         | Identified exit to Factory
 23835 | -5/Factory         | Found Unknown Protection
 23835 | -5/Factory         | Identified Imp. Powered Armor
 24195 | -5/Factory         | Cargo convoy interrupted
 24449 | -5/Factory         | Entered Upper Caves
 24881 | -5/Upper Caves     | Found Imp. Powered Armor
 24974 | -5/Upper Caves     | Discovered new exit (range 11)
 24988 | -5/Upper Caves     | Identified exit to Upper Caves
 25051 | -5/Upper Caves     | Entered another Upper Caves area
 25824 | -5/Upper Caves     | Acquired the password to a Derelict Tinkerer's latest research
 25953 | -5/Upper Caves     | Discovered new exit (range 15)
 25962 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 26030 | -5/Upper Caves     | Identified exit to Zhirov
 26032 | -5/Upper Caves     | Entered Zhirov
 26034 | -5/Zhirov          | Discovered new exit (range 4)
 26083 | -5/Zhirov          | Learned location of Quarantine (-3)
 26083 | -5/Zhirov          | Learned location of Testing (-2)
 26083 | -5/Zhirov          | Learned location of Command (-1)
 26116 | -5/Zhirov          | Found Alien Artifact
 26116 | -5/Zhirov          | Identified Integrated Reactor
 26116 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 26135 | -5/Zhirov          | Found Alien Artifact
 26224 | -5/Zhirov          | Identified exit to Proximity Caves
 26853 | -5/Zhirov          | Entered Proximity Caves
 26891 | -4/Proximity Caves | Learned Research terminal intel
 27067 | -4/Proximity Caves | Learned Research terminal intel
 27106 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost
 27161 | -4/Proximity Caves | Destroyed 8 combat bots
 27195 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 27199 | -4/Proximity Caves | Destroyed 7 combat bots
 27203 | -4/Proximity Caves | Lost 3 parts (1n1u1w)
 27892 | -4/Proximity Caves | Discovered exit to Factory (range 8)
 27902 | -4/Proximity Caves | P-70 Sage assimilated allied Veteran 7a
 28014 | -4/Proximity Caves | Entered Factory
 28014 | -4/Factory         | Evolved 2 slots: Utility x2
 28480 | -4/Factory         | Discovered new exit (range 23)
 28756 | -4/Factory         | Identified exit to Upper Caves
 28764 | -4/Factory         | First assault squad dispatched
 28784 | -4/Factory         | Incoming assault squad redirected
 28795 | -4/Factory         | Entered Upper Caves
 29838 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 29913 | -4/Upper Caves     | Discovered new exit (range 22)
 29959 | -4/Upper Caves     | Identified exit to Upper Caves
 30077 | -4/Upper Caves     | Entered another Upper Caves area
 30078 | -4/Upper Caves     | Discovered new exit (range 24)
 30372 | -4/Upper Caves     | Discovered new exit (range 21)
 30414 | -4/Upper Caves     | Identified exit to Warlord
 30757 | -4/Upper Caves     | Entered Warlord
 30788 | -4/Warlord         | Discovered new exit (range 21)
 30949 | -4/Warlord         | Found Prototype Reactor
 30958 | -4/Warlord         | Found Prototype Processor
 30961 | -4/Warlord         | Found Prototype Device
 30961 | -4/Warlord         | Identified Thermal Barrier
 30986 | -4/Warlord         | Met Warlord
 31011 | -4/Warlord         | Warlord's base attacked by MAIN.C
 31334 | -4/Warlord         | Spotted Striker
 31340 | -4/Warlord         | Spotted Striker
 31343 | -4/Warlord         | Spotted B-90 Cyclops
 31361 | -4/Warlord         | Warlord forces counterattacked
 31362 | -4/Warlord         | Spotted Striker
 31362 | -4/Warlord         | Spotted Executioner
 31412 | -4/Warlord         | Spotted B-86 Titan
 31424 | -4/Warlord         | Spotted Striker
 31425 | -4/Warlord         | Spotted B-90 Cyclops
 31427 | -4/Warlord         | Spotted Striker
 31429 | -4/Warlord         | Spotted Striker
 31430 | -4/Warlord         | P-70 Sage assimilated allied S3-BRQ(g)
 31435 | -4/Warlord         | P-80 Master assimilated allied FB-838(g)
 31438 | -4/Warlord         | P-70 Sage assimilated allied EM-10U(b)
 31446 | -4/Warlord         | P-70 Sage assimilated allied MX-0IQ(g)
 31448 | -4/Warlord         | P-70 Sage assimilated allied 9X-YZA(g)
 31448 | -4/Warlord         | P-70 Sage assimilated allied U5-Q79(g)
 31449 | -4/Warlord         | P-70 Sage assimilated allied US-1LS(g)
 31466 | -4/Warlord         | Identified Transdimensional Reconstructor
 31466 | -4/Warlord         | Warped through subspace
 31680 | -4/Warlord         | Found Exp. Targeting Computer
 31686 | -4/Warlord         | Warlord base infiltrated, sounded retreat
 31706 | -4/Warlord         | Spotted B-86 Titan
 31707 | -4/Warlord         | Spotted B-90 Cyclops
 31732 | -4/Warlord         | Spotted B-86 Titan
 31892 | -4/Warlord         | Identified exit to Proximity Caves
 31896 | -4/Warlord         | Entered Proximity Caves
 32543 | -3/Proximity Caves | Discovered new exit (range 19)
 32578 | -3/Proximity Caves | Identified exit to Research
 32579 | -3/Proximity Caves | Entered Research
 32579 | -3/Research        | Evolved 2 slots: Power x1, Propulsion x1
 32580 | -3/Research        | Loaded intel: 24 terminal locations
 32869 | -3/Research        | Build established: Generator-Golem
 33342 | -3/Research        | Identified exit to Armory
 33342 | -3/Research        | Identified exit to Quarantine
 33448 | -3/Research        | Entered Quarantine
 34003 | -3/Quarantine      | Discovered new exit (range 24)
 34032 | -3/Quarantine      | Cryocooling Duct disabled
 34047 | -3/Quarantine      | Ambient heat levels rising (+20)
 34047 | -3/Quarantine      | Non-combat units ordered to evacuate
 34357 | -3/Quarantine      | Found Alien Artifact
 34357 | -3/Quarantine      | Identified Core Reset Matrix
 34357 | -3/Quarantine      | Used Core Reset Matrix
 34361 | -3/Quarantine      | Detected hypermatrix surge
 34361 | -3/Quarantine      | Sensed 10 artifacts in vicinity
 34377 | -3/Quarantine      | Met incapacitated Sigix Warrior
 34377 | -3/Quarantine      | Lockdown squad dispatched
 34380 | -3/Quarantine      | Acquired the access code to the Sigix quarantine chamber
 34382 | -3/Quarantine      | Unlocked Sigix quarantine chamber
 34615 | -3/Quarantine      | Discovered new exit (range 22)
 34626 | -3/Quarantine      | Identified Vortex Chain Reactor
 34629 | -3/Quarantine      | Found Subatomic Replicator
 34677 | -3/Quarantine      | Spotted Fortress
 34765 | -3/Quarantine      | Discovered new exit (range 5)
 34769 | -3/Quarantine      | Identified exit to Section 7
 34918 | -3/Quarantine      | Entered Section 7
 34919 | -3/Section 7       | Sensed 24 artifacts in vicinity
 34939 | -3/Section 7       | Found Integrated Dissipator
 34939 | -3/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 35026 | -3/Section 7       | Found Microwarp Drive
 35171 | -3/Section 7       | Found Integrated Dissipator
 35171 | -3/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 35290 | -3/Section 7       | Found Integrated Reactor
 35290 | -3/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 35396 | -3/Section 7       | Discovered new exit (range 15)
 35748 | -3/Section 7       | Found Core Reset Matrix
 35751 | -3/Section 7       | Sensed 19 artifacts in vicinity
 36194 | -3/Section 7       | Spotted Executioner
 36194 | -3/Section 7       | Spotted Executioner
 36207 | -3/Section 7       | Found Hpw. Transdimensional Reconstructor
 36212 | -3/Section 7       | Found Transdimensional Reconstructor
 36215 | -3/Section 7       | Found Transdimensional Reconstructor
 36433 | -3/Section 7       | Spotted Striker
 36433 | -3/Section 7       | Spotted Striker
 36463 | -3/Section 7       | Found Sigix Sheargun
 36478 | -3/Section 7       | Found Sigix Sheargun
 36483 | -3/Section 7       | Found Sigix Sheargun
 36582 | -3/Section 7       | Found Sigix Shearcannon
 36732 | -3/Section 7       | Spotted Executioner
 36732 | -3/Section 7       | Spotted Executioner
 36746 | -3/Section 7       | Build established: Alien-Skirmisher
 36755 | -3/Section 7       | Spotted Alpha 7
 36757 | -3/Section 7       | Spotted Alpha 7
 36759 | -3/Section 7       | Spotted B-99 Colossus
 36818 | -3/Section 7       | Found LRC Armor
 36818 | -3/Section 7       | Installed LRC Armor, increased core integrity (+250)
 36827 | -3/Section 7       | Found LRC Boosters
 36827 | -3/Section 7       | Installed LRC Boosters, increased mass support (+10)
 36830 | -3/Section 7       | Found LRC Matter Compressor
 36830 | -3/Section 7       | Installed LRC Matter Compressor, increased matter storage capacity (+125)
 36861 | -3/Section 7       | Destroyed Alpha 7
 36873 | -3/Section 7       | Destroyed Alpha 7
 36955 | -3/Section 7       | Used Subatomic Replicator to create Supercharged Integrated Dissipator
 36957 | -3/Section 7       | Installed Supercharged Integrated Dissipator, increased core heat dissipation (+40)
 37002 | -3/Section 7       | Destroyed B-99 Colossus
 37032 | -3/Section 7       | Destroyed Executioner
 37045 | -3/Section 7       | Warped through subspace
 37046 | -3/Section 7       | Core integrity fell below 50%
 37095 | -3/Section 7       | Destroyed Executioner
 37135 | -3/Section 7       | Found Prototype Processor
 37185 | -3/Section 7       | Integrated with Sigix Exoskeleton
 37186 | -3/Section 7       | Sigix Warrior commented on Exoskeleton integration
 37480 | -3/Section 7       | Build established: Alien-Sigix
 37490 | -3/Section 7       | Found Unknown Device
 37490 | -3/Section 7       | Identified Antimissile System
 37499 | -3/Section 7       | Discovered new exit (range 18)
 37517 | -3/Section 7       | Entered Research
 37517 | -2/Research        | Warlord forces began assault on 0b10
 37517 | -2/Research        | Evolved 2 slots: Power x1, Utility x1
 37522 | -2/Research        | Emitted hypermatrix ping
 37527 | -2/Research        | Assembled emerged from beneath the floor
 37554 | -2/Research        | Attacked by Warlord
 37554 | -2/Research        | Warped through subspace
 37567 | -2/Research        | Identified exit to Testing
 37627 | -2/Research        | Research machine network offline
 37657 | -2/Research        | Discovered new exit (range 18)
 37713 | -2/Research        | Assembled emerged from beneath the floor
 37731 | -2/Research        | Identified Exp. Core Analyzer
 37748 | -2/Research        | Entered Testing
 37764 | -2/Testing         | Found Prototype Device
 37765 | -2/Testing         | Identified AEGIS Remote Shield
 37817 | -2/Testing         | Discovered new exit (range 17)
 37834 | -2/Testing         | Incoming investigation squad redirected
 37958 | -2/Testing         | Entered Access
 37958 | -1/Access          | Evolved 2 slots: Utility x2
 37963 | -1/Access          | Emitted hypermatrix ping
 37968 | -1/Access          | Assembled emerged from beneath the floor
 38042 | -1/Access          | Found Unknown Device
 38042 | -1/Access          | Identified Quantum Capacitor
 38110 | -1/Access          | Identified exit to Surface
 38256 | -1/Access          | Garrison activated, responded to threat
 38356 | -1/Access          | Discovered new exit (range 18)
 38356 | -1/Access          | Garrison activated, responded to threat
 38379 | -1/Access          | Entered Command
 38384 | -1/Command         | Emitted hypermatrix ping
 38389 | -1/Command         | Assembled emerged from beneath the floor
 38429 | -1/Command         | Incoming investigation squad redirected
 38488 | -1/Command         | Discovered exit to Surface (range 17)
 38516 | -1/Command         | Assembled emerged from beneath the floor
 38549 | -1/Command         | Spotted Combat Programmer
 38550 | -1/Command         | Spotted M Guard
 38550 | -1/Command         | Spotted M Guard
 38558 | -1/Command         | Spotted Combat Programmer
 38570 | -1/Command         | Destroyed M Guard
 38572 | -1/Command         | Destroyed M Guard
 38574 | -1/Command         | Destroyed Combat Programmer
 38576 | -1/Command         | Destroyed Combat Programmer
 38576 | -1/Command         | All MAIN.C guards destroyed
 38605 | -1/Command         | Met MAIN.C
 38615 | -1/Command         | 0b10 Conduit disabled
 38618 | -1/Command         | MAIN.C's shell transforms into a squad of autonomous robots
 38618 | -1/Command         | Destroyed MAIN.C Shell
 38618 | -1/Command         | Spotted M Shell/Def
 38618 | -1/Command         | Spotted M Shell/Atk
 38618 | -1/Command         | Spotted M Shell/Def
 38618 | -1/Command         | Spotted M Shell/Atk
 38618 | -1/Command         | Spotted M Shell/Atk
 38618 | -1/Command         | Spotted M Shell/Def
 38618 | -1/Command         | Spotted M Shell/Atk
 38618 | -1/Command         | Spotted M Shell/Def
 38620 | -1/Command         | MAIN.C activated Command garrisons
 38623 | -1/Command         | Destroyed M Shell/Atk
 38625 | -1/Command         | Sigix Exoskeleton integrity reduced to 80%
 38627 | -1/Command         | Destroyed M Shell/Def
 38629 | -1/Command         | Destroyed M Shell/Def
 38637 | -1/Command         | Destroyed M Shell/Atk
 38642 | -1/Command         | Destroyed M Shell/Def
 38642 | -1/Command         | Destroyed MAIN.C
 38646 | -1/Command         | Core integrity fell below 50%
 38646 | -1/Command         | Destroyed M Shell/Def
 38656 | -1/Command         | Destroyed M Shell/Atk
 38662 | -1/Command         | Destroyed M Shell/Atk
 38670 | -1/Command         | Discovered exit to Surface (range 36)
 38670 | -1/Command         | Discovered exit to Surface (range 86)
 38670 | -1/Command         | Extracted map data and part IDs from MAIN.C's data core
 38673 | -1/Command         | Found Exp. Weapon Cycler
 38683 | -1/Command         | Destroyed 10 combat bots
 38696 | -1/Command         | Found Zero-point Reactor
 38745 | -1/Command         | Found Exp. Targeting Computer
 38765 | -1/Command         | Found Exp. Weapon Cycler
 38798 | -1/Command         | Sigix Exoskeleton integrity reduced to 60%
 38937 | -1/Command         | Spotted B-99 Colossus
 39204 | -1/Command         | Found Hpw. Disruptor Cannon
 39433 | -1/Command         | Found Corrupted Enh. Force Lance
 39898 | -1/Command         | Warped through subspace to slip node
 39898 | -1/Command         | Discovered new exit (range 5)
 39903 | -1/Command         | Entered Access_0
 39904 | -1/Access_0        | Sensed 2 artifacts in vicinity
 39905 | -1/Access_0        | Met Architect
 39910 | -1/Access_0        | Architect warped through subspace
 39915 | -1/Access_0        | Destroyed A8
 39968 | -1/Access_0        | Architect warped through subspace
 40015 | -1/Access_0        | Architect warped through subspace
 40046 | -1/Access_0        | Subspace Access Node disabled
 40057 | -1/Access_0        | Architect warped through subspace
 40084 | -1/Access_0        | Subspace Access Node disabled
 40091 | -1/Access_0        | Architect warped through subspace
 40105 | -1/Access_0        | A6 warped into view
 40119 | -1/Access_0        | Destroyed A6
 40127 | -1/Access_0        | Architect warped through subspace
 40154 | -1/Access_0        | Architect warped through subspace
 40180 | -1/Access_0        | Architect warped through subspace
 40199 | -1/Access_0        | Architect warped through subspace
 40200 | -1/Access_0        | Subspace Access Node disabled
 40223 | -1/Access_0        | Architect warped through subspace
 40257 | -1/Access_0        | Architect warped through subspace
 40290 | -1/Access_0        | Architect warped through subspace
 40322 | -1/Access_0        | Architect warped through subspace
 40355 | -1/Access_0        | Architect warped through subspace
 40371 | -1/Access_0        | A5 warped into view
 40388 | -1/Access_0        | Architect warped through subspace
 40389 | -1/Access_0        | Destroyed A5
 40417 | -1/Access_0        | Sigix Exoskeleton integrity reduced to 40%
 40428 | -1/Access_0        | Architect warped through subspace
 40455 | -1/Access_0        | Destroyed A2
 40480 | -1/Access_0        | Architect warped through subspace
 40498 | -1/Access_0        | Extracted Singularity Gate Test 138-C access codes from A2's data core
 40514 | -1/Access_0        | Architect warped through subspace
 40552 | -1/Access_0        | Core integrity fell below 20%
 40557 | -1/Access_0        | Architect warped through subspace
 40606 | -1/Access_0        | Architect warped through subspace
 40606 | -1/Access_0        | Singularity Gate disabled
 40649 | -1/Access_0        | Architect warped through subspace
 40689 | -1/Access_0        | Architect warped through subspace
 40722 | -1/Access_0        | Architect warped through subspace
 40747 | -1/Access_0        | Architect warped through subspace
 40767 | -1/Access_0        | Architect warped through subspace
 40790 | -1/Access_0        | Architect warped through subspace
 40808 | -1/Access_0        | Architect warped through subspace
 40821 | -1/Access_0        | Architect warped through subspace
 40832 | -1/Access_0        | Sigix Exoskeleton integrity reduced to 20%
 40833 | -1/Access_0        | Architect warped through subspace
 40856 | -1/Access_0        | Subspace Access Node disabled
 40867 | -1/Access_0        | Destroyed Architect
 40874 | -1/Access_0        | Found Modified Sigix Sheargun
 40878 | -1/Access_0        | Extracted unknown sensor trigger ID from Architect's data core
 40880 | -1/Access_0        | Found Modified Sigix Sheargun
 40884 | -1/Access_0        | Found Hpw. Transdimensional Reconstructor
 40885 | -1/Access_0        | Warped through subspace to slip node
 40885 | -1/Access_0        | Discovered exit to Surface (range 8)
 40895 | ***                | Destroyed 0B10!

 Last Messages 
---------------
40864_ Quantum Shear penetrates Wall.
40864_ Penetrated by Quantum Shear.
40864_ Quantum Shear penetrates Architect. <x7>
40864_ Enhanced Grunt destroyed.
40866_ Quantum Shear penetrates Architect. <x7>
40867_ Penetrated by Quantum Shear.
40867_ Quantum Shear penetrates Architect. <x3>
40867_ Architect: "Defeated by a malfunctioning replica of a piece of
  alien starship?! You've got*fzzt* be kiddi*bzzz*"
40867_ Architect destroyed.
40869_ Quantum Shear penetrates Enhanced Grunt. <x5>
40870_ Enhanced Grunt destroyed.
40874_ Acquired Modified Sigix Sheargun.
40878_ Acquired data core, extracted unknown sensor trigger ID.
40880_ Dropped Exp. Energy Well.
40880_ Acquired Modified Sigix Sheargun.
40884_ Dropped CR-A16's Behemoth Slayer.
40884_ Acquired Hpw. Transdimensional Reconstructor.
40885_ Warped through subspace, drawn to slip node.
40885_ EXIT=FOUND: SURFACE

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ???????????#############################?????????? |
| ??????????###############################????????? |
| ?????????#################################???????? |
| ?????????#################################???????? |
| ?????????#################################???????? |
| ????????###################################??????? |
| ????????###################################??????? |
| ????????################# #################??????? |
| ????????################   ################??????? |
| ????????################ X ################??????? |
| ???????#################   #################?????? |
| ???????################    #################?????? |
| ???????################   ##################?????? |
| ???????#################   #################?????? |
| ???????################    #################?????? |
| ??????#################   #################??????? |
| ??????################# <  ################??????? |
| ???????################   #################??????? |
| ???????#################  #################??????? |
| ???????####################################??????? |
| ???????###################################???????? |
| ???????###################################???????? |
| ????????##################################???????? |
| ????????#################################????????? |
| ????????#################################????????? |
| ?????????###############################?????????? |
| ??????????#############################??????????? |
| ??????????#############################??????????? |
| ???????????###########################???????????? |
| ????????????#########################????????????? |
| ?????????????#######################?????????????? |
| ???????????????###################???????????????? |
| ????????????????#################????????????????? |
| ???????????????????###########???????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           170
Energy Generation          100
Energy Capacity            2280
Matter Stores              425
Matter Capacity            425
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         24
Terrain Scan Density       2010
Jamming Range              16
Armor Coverage             400
Resistance: KI             50
Resistance: TH             50
Resistance: EX             50
Resistance: EM             50
Resistance: I              50
Resistance: S              50
Resistance: P              50
Core Shielding             40
Weapon Shielding           100
Weapon Cycling             30
Evasion (%)                55
Targeting Accuracy         12
Core Analysis              8
Offensive Hacking          14

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor
Core Reset Matrix
Integrated Dissipator
Microwarp Drive
Sigix Sheargun
LRC Armor
LRC Boosters
LRC Matter Compressor
Sigix Shearcannon
Subatomic Replicator
Supercharged Integrated Dissipator
Sigix Exoskeleton
High-powered Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RagnarokKineticCalibrator
  Manual?         0
Play Time         04:33:18
  Cumulative      1461.4 hours
  Start           2022.03.01 @ 17:40:53
  End             2022.03.02 @ 16:45:45
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          512
  Rogue           512
  Adventurer      0
  Explorer        0
Win Type          3
  Total           104
  Types           22/12/43/6/1/2/16/1/1
Lore%             96
Gallery%          96
Achievement%      86
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0a2feac9-8486-4e81-8d91-26a6e33ed490