Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.02 @ 18:51:32 Player: zicraftian Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (70) 350 Value Destroyed (2997) 2997 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1153) 1153 TOTAL SCORE: 10000 Bonus ------- Follower Combat Kills 822 Met Imprinter 300 Was Imprinted 300 Friendly Fire -269 Cogmind --------- Core Integrity 0/1150 Matter 188/300 Energy 99/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Phase Shifter Peak State ------------ > --- POWER ------------ Makeshift Power Source Light Angular Momentum Engine Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Makeshift Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Heat Sink Advanced Heat Sink Advanced Heat Sink Improved Cooling System Makeshift Light Armor Plating > --- WEAPON ----------- Storm Laser Heavy Phase Cannon > --- INVENTORY -------- Makeshift Power Source Layered Heavy Armor Plating Improved Datajack CR-A16's Pointy Stick [Rating: 86] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Hover Unit Improved Gyrokinetic Inverter Utility Advanced Heat Sink Device Advanced Heat Sink Storage Small Storage Unit Processor Targeting Computer Protection Makeshift Light Armor Plating Weapon Storm Laser Energy Gun Storm Laser Energy Cannon Neutron Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Special Weapon Remote Datajack Impact Weapon Heavy Flail Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Upp Upp Fac Slots Evolved 12 | . . 2 2 2 2 . . . 2 . . 2 Power 2 | . . . . 1 1 . . . . . . . Propulsion 2 | . . 1 1 . . . . . . . . . Utility 5 | . . . 1 . 1 . . . 1 . . 2 Weapon 3 | . . 1 . 1 . . . . 1 . . . Parts Attached 124 | 6 4 4 11 23 5 8 9 6 4 24 2 18 Power 24 | 1 1 1 1 2 3 . 2 2 . 5 . 6 Engine 12 | 1 1 . 1 1 2 . 2 1 . 3 . . Core 7 | . . 1 . 1 1 . . . . . . 4 Reactor 5 | . . . . . . . . 1 . 2 . 2 Propulsion 32 | 2 . 2 6 5 . 4 2 1 1 5 . 4 Treads 1 | . . . . . . . . . . 1 . . Leg 27 | 2 . 2 6 5 . 4 2 1 1 4 . . Wheel . | . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . 4 Flight . | . . . . . . . . . . . . . Utility 25 | 1 1 . 1 2 1 2 1 3 2 5 1 5 Device 18 | . . . 1 2 1 2 . 3 2 1 1 5 Storage 1 | 1 . . . . . . . . . . . . Processor 1 | . . . . . . . . . . 1 . . Hackware . | . . . . . . . . . . . . . Protection 5 | . 1 . . . . . 1 . . 3 . . Artifact . | . . . . . . . . . . . . . Weapon 43 | 2 2 1 3 14 1 2 4 . 1 9 1 3 Energy Gun 16 | 1 . . . 8 . 1 2 . . 3 1 . Energy Cannon 7 | . . . . 2 1 1 . . 1 1 . 1 Ballistic Gun 5 | 1 2 1 1 . . . . . . . . . Ballistic Cannon 3 | . . . 2 1 . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon 1 | . . . . 1 . . . . . . . . Impact Weapon 6 | . . . . 2 . . . . . 2 . 2 Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . 2 . . 1 . . Special Melee Weapon 2 | . . . . . . . . . . 2 . . Unidentified Prototypes 5 | . . . . 1 . . 1 1 . 1 . 1 Corrupted Parts 1 | . . . . . . . 1 . . . . . System Corruption 9 | . . . . . . . 9 . . . . . Parts Lost 66 | . . . 3 2 . 21 . . 1 10 17 12 Power 14 | . . . . 1 . 3 . . . 4 3 3 Propulsion 20 | . . . 3 . . 8 . . . 2 4 3 Utility 17 | . . . . . . 5 . . 1 2 5 4 Weapon 15 | . . . . 1 . 5 . . . 2 5 2 Highest Loss Streak 13 | . . . 1 1 . 10 . . 1 10 13 6 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 63 | . 97 99 94 96 96 57 34 51 68 68 75 16 Engine 9 | . 13 7 8 6 9 4 12 17 11 9 15 . Core 1 | . . 3 . 7 6 . . . . . . 2 Leg 17 | . 28 32 34 29 26 14 7 14 17 15 14 . Device 8 | . . . 5 13 20 15 . 4 17 16 11 5 Storage 2 | . 14 11 9 7 6 . . . . . . . Protection 4 | . 11 11 9 1 . . 5 6 5 4 4 . Energy Gun 5 | . 5 . . 11 6 2 5 6 5 7 11 . Energy Cannon 1 | . . . . 3 5 8 . . 2 2 4 1 Ballistic Gun 3 | . 22 33 19 . . . . . . . . . Ballistic Cannon 1 | . . . 7 8 6 3 . . . . . . Impact Weapon 1 | . . . . 2 6 5 . . . 2 4 2 Peak Build Rating 86 | 6 10 17 25 39 46 46 44 68 85 86 79 45 Average Rating 38 | 4 9 14 21 34 43 25 31 52 72 63 64 19 On Entrance 32 | . 6 10 17 25 39 46 1 44 68 85 79 1 Naked Turns 330 | . . . . . . 27 155 . . . 25 123 Heaviest Build 80 | 11 19 22 31 46 58 56 32 57 68 80 60 43 Greatest Support 83 | 20 20 37 54 62 62 62 35 63 83 83 78 22 Greatest Overweight (x) 14 | 1 . . . 1 . 10 2 1 1 14 6 3 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 5 5 5 5 5 Average Capacity 5 | 7 8 8 8 8 8 5 5 5 5 5 5 5 Most Carried 8 | 5 7 6 8 8 8 7 5 5 4 5 5 5 Average Carried 4 | 2 5 3 5 6 7 2 2 4 3 4 4 2 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 5 5 5 5 Final Carried 8 | 4 5 5 7 8 7 3 3 3 3 5 3 1 Class Distribution -------------------- 21% | Tank 18% | Derelict-Tank 16% | Mutant 15% | Scavenger-Tank 10% | Derelict-Mutant 9% | Scavenger-Mutant 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -6/Factory Scavenger-Gunner | -6/Lower Caves Derelict-Tank | -6/Zion Derelict-Tank | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Upp Upp Fac Matter Collected 2763 | 260 81 117 516 340 88 159 74 261 32 309 155 371 Remotely . | . . . . . . . . . . . . . Salvage Created 3380 | . 169 166 668 535 106 231 . 23 73 602 309 498 Parts 148 | . 6 15 34 25 10 9 . 1 4 22 13 9 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 74 | . . . . . . 5 3 18 . 29 19 . Prevented 6 | . . . . . . 2 . 1 . 1 2 . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Upp Upp Fac Combat Hostiles Destroyed 58 | . 4 2 15 10 3 4 . 1 1 10 5 3 Melee 7 | . . . . 3 . . . . . 2 . 2 Guns 32 | . 4 2 12 1 1 . . 1 1 7 3 . Cannons 13 | . . . 3 5 2 1 . . . 1 1 . AOE 2 | . . . . . . 2 . . . . . . Classes Destroyed 13 | . 1 2 3 2 2 . . . 1 . . 2 Worker 2 | . . . 1 1 . . . . . . . . Builder 1 | . . . . . . . . . 1 . . . Tunneler 2 | . . . . . 1 . . . . . . 1 Recycler 2 | . . . . . . . . . . . . 2 Operator 1 | . . . . . . . . . . . . 1 Watcher 4 | . . 2 1 1 . . . . . . . . Swarmer 5 | . . . . . 2 . . 1 . 2 . . Grunt 33 | . 4 . 11 7 . 3 . . 1 4 3 . Brawler 4 | . . . 2 . . . . . . 2 . . Duelist 5 | . . . 2 . . . . . . 1 2 . Sentry 6 | . . 2 . 1 1 . . . . 1 . 1 Hunter 1 | . . . . 1 . . . . . . . . Programmer 4 | . . . . 1 . 1 . . . . . 2 Best Kill Streak 7 | . 2 2 4 6 2 3 . 1 2 7 3 2 Combat Bots Only 7 | . 2 1 4 5 1 3 . 1 1 7 3 1 Max Kills in Single Turn 2 | . 1 1 2 1 1 2 . 1 2 2 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . . . . 2 . . . . . . Melee 1 | . . . . 1 . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Upp Upp Fac Hostile Shots Fired 779 | . 26 2 66 99 37 136 . 12 1 131 120 149 Missed 215 | . 4 2 16 28 20 26 . 2 . 38 33 46 Damage Taken 11467 | . 245 . 896 1114 169 2067 . 214 373 2275 2004 2110 Core 2867 | . 38 . 123 67 28 623 . 64 83 220 464 1157 Absorbed by Shields 522 | . . . . 285 65 72 . . . . . 100 Redirected to Shielding 39 | . 9 . 26 4 . . . . . . . . Core Remaining (%) 69 | 100 84 100 77 90 . . . 15 . . 23 . Volleys Fired 175 | . 13 6 49 40 9 12 . 4 2 15 21 4 Largest 4 | . 2 3 3 4 3 3 . 1 2 4 4 1 Hottest 340 | . 63 69 111 235 184 194 . 250 340 340 315 81 Shots Fired 423 | . 26 17 145 88 27 25 . 4 5 32 50 4 Gun 267 | . 26 17 109 41 9 4 . 4 2 18 37 . Cannon 140 | . . . 36 31 18 21 . . 3 14 13 4 Launcher . | . . . . . . . . . . . . . Special 16 | . . . . 16 . . . . . . . . Kinetic 218 | . 20 17 145 21 9 6 . . . . . . Thermal 155 | . . . . 33 18 16 . 4 5 32 47 . Explosive . | . . . . . . . . . . . . . Electromagnetic 34 | . 6 . . 18 . 3 . . . . 3 4 Robot Hit Streak 11 | . 9 4 10 11 7 5 . 5 2 10 9 6 Robot Miss Streak 20 | . 4 2 8 9 8 3 . 11 17 20 2 . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 295 | . 19 9 96 59 12 17 . 4 3 11 40 25 Core Hits 160 | . 8 6 51 30 6 8 . 7 5 22 13 4 Critical Kills 1 | . . . . 1 . . . . . . . . Critical Parts Destroyed 10 | . . . 2 2 . 2 . . . . 1 3 Critical Strikes 19 | . . . 2 3 2 3 . . . 1 4 4 Burn 4 | . . . . . 1 . . . . . 3 . Destroy 2 | . . . 2 . . . . . . . . . Blast 2 | . . . . . 1 1 . . . . . . Smash 10 | . . . . 3 . 2 . . . . 1 4 Impale 1 | . . . . . . . . . . 1 . . Melee Attacks 61 | . . . . 11 . 4 . . . 13 2 31 Impact 48 | . . . . 11 . 4 . . . . 2 31 Slashing . | . . . . . . . . . . . . . Piercing 12 | . . . . . . . . . . 12 . . Sneak Attacks 4 | . . . . 1 . . . . . . . 3 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 7996 | . 280 129 1567 1395 278 791 . 352 161 883 1049 1111 Guns 3670 | . 278 129 1142 299 59 43 . 352 100 660 608 . Cannons 2067 | . . . 425 406 219 450 . . 61 104 378 24 Explosions 340 | . . . . 161 . 138 . . . . . 41 Melee 1893 | . . . . 508 . 160 . . . 119 63 1043 Ramming 26 | . 2 . . 21 . . . . . . . 3 Kinetic 2361 | . 225 129 1567 165 143 132 . . . . . . Thermal 3445 | . . . . 587 135 452 . 352 161 764 953 41 Explosive . | . . . . . . . . . . . . . Electromagnetic 271 | . 53 . . 114 . 47 . . . . 33 24 Impact 1774 | . . . . 508 . 160 . . . . 63 1043 Slashing . | . . . . . . . . . . . . . Piercing 119 | . . . . . . . . . . 119 . . Highest Corruption 24 | . . . 5 3 . 1 9 10 3 6 24 8 Average Corruption 5 | . . . 5 1 . 1 8 9 3 5 7 7 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 141 | . . . 2 7 . 3 22 35 1 45 14 12 Message Errors 32 | . . . . 2 . 1 4 11 . 12 . 2 Matter Fused 33 | . . . 2 1 . . 10 5 . 12 1 2 Heat Flow Errors 22 | . . . . 2 . 1 4 6 . 3 2 4 Energy Discharges 21 | . . . . 2 . 1 4 3 . 6 4 1 Parts Fused 2 | . . . . . . . . 1 . 1 . . Data Loss (minor) 19 | . . . . . . . . 7 . 6 4 2 Data Loss (major) 5 | . . . . . . . . . . 3 1 1 Misfires 4 | . . . . . . . . 1 1 1 1 . Alerts 1 | . . . . . . . . . . 1 . . Weapon Failures 2 | . . . . . . . . 1 . . 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 675 | . . . . 182 5 103 . . . . 63 322 Projectiles 5 | . . . . . 5 . . . . . . . Explosions 39 | . . . . 39 . . . . . . . . Melee 631 | . . . . 143 . 103 . . . . 63 322 Knockbacks 27 | . . . 16 4 1 3 . . . . . 3 Impact 5 | . . . . 1 . 1 . . . . . 3 Kinetic 20 | . . . 15 3 1 1 . . . . . . Secondary 2 | . . . 1 . . 1 . . . . . . Self-Inflicted Damage 286 | . . . . 239 . . . . . . . 47 Shots 4 | . . . . 3 . . . . . . . 1 Rammed 1 | . . . . . . . . . . . . 1 Targets Rammed 7 | . 1 . . 5 . . . . . . . 1 Kicked 6 | . 1 . . 5 . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 797 | . 54 6 32 541 400 745 255 239 321 201 797 271 Average Temperature 172 | . 20 3 10 134 146 377 110 97 163 75 355 133 Received Heat Transfer 2604 | . 138 . 387 185 16 675 . 9 9 504 564 117 Effects 86 | . . . . 4 3 19 . . . . 60 . Shutdowns 37 | . . . . 3 1 7 . . . . 26 . Energy Bleed 6 | . . . . 1 . 2 . . . . 3 . Interference 16 | . . . . . . 2 . . . . 14 . Matter Decay 6 | . . . . . . 3 . . . . 3 . Short Circuit 5 | . . . . . 2 2 . . . . 1 . Damage (minor) 9 | . . . . . . 2 . . . . 7 . Damage (major) 6 | . . . . . . . . . . . 6 . Damage (core) 1 | . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 7 | . . . . 2 . 1 . . . . 1 3 Combat Hostiles 4 | . . . . 1 . 1 . . . . 1 1 Parts Fried 9 | . . . . 3 . 1 . . . . . 5 Impact Corruptions 20 | . . . . 6 . 2 . . . . 1 11 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 3 | . . . . . . 1 . . . . 2 . Heat Transferred 5273 | . . . . 1107 372 561 . 575 224 1098 1286 50 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 . . . . . 1 Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Upp Upp Fac Peak Influence 307 | . 164 176 275 163 139 . . . 307 . . 95 Initial 74 | . . 68 74 53 37 . . . 60 . . 18 Average 91 | . 98 117 151 78 79 . . . 129 . . 34 Maximum Alert Level 1 | . . . 1 . . . . . 1 . . . Low Security (%) 93 | 100 100 100 76 100 100 . . . 70 . . 100 Level 1 6 | . . . 23 . . . . . 29 . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 15 | . 2 . 4 4 . . . . . . 1 4 Investigation 2 | . . . . 1 . . . . . . . 1 Extermination 4 | . . . . 2 . . . . . . . 2 Reinforcement 4 | . 2 . 1 . . . . . . . . 1 Assault 1 | . . . . . . . . . . . 1 . Garrison 4 | . . . 3 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Upp Upp Fac Distress Signals 6 | . 1 2 1 1 . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 147 | . 13 5 23 19 10 15 . 10 2 15 15 20 Peak Tracking Total 13 | . 3 2 5 6 4 6 . 4 1 9 12 13 Tactical Retreats 15 | . 1 . 3 1 3 2 . . . 1 2 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Upp Upp Fac Traps Triggered 5 | . . . . 3 . . . . . 1 . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Upp Upp Fac Machines Disabled 5 | . . . . 4 . . . . 1 . . . Max in Single Turn 4 | . . . . 4 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Upp Upp Fac Machines Accessed 9 | . 1 1 2 3 1 . . . . 1 . . Terminals 6 | . 1 1 2 2 . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . . . . 1 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 24 | . 5 2 4 11 1 . . . . 1 . . Successful 17 | . 4 1 2 9 . . . . . 1 . . Failed 7 | . 1 1 2 2 1 . . . . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 9 | . 1 . . . . . 3 . . . . 5 Terminals 13 | . 5 2 4 2 . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 10 | . . . . 9 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 10 | . 4 1 2 2 . . . . . 1 . . Record 5 | . 3 . 2 . . . . . . . . . Open Door 1 | . . . . . . . . . . 1 . . Open DSF 1 | . . . . 1 . . . . . . . . Emergency Access Points 3 | . 1 1 . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 7 | . . . . 7 . . . . . . . . Recycle Component 3 | . . . . 3 . . . . . . . . Process 2 | . . . . 2 . . . . . . . . Retrieve Matter 2 | . . . . 2 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 3 | . . 1 . 2 . . . . . . . . Full Trace Events 1 | . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled 3 | . . . . 3 . . . . . . . . Recycled Matter 119 | . . . . 119 . . . . . . . . Retrieved Matter 75 | . . . . 75 . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 3 | . . . . 2 . . . . . 1 . . Non-combat 2 | . . . . 2 . . . . . . . . Combat 1 | . . . . . . . . . . 1 . . Robot Hacks Applied 4 | . . . . 3 . . . . . 1 . . parse_system 2 | . . . . 1 . . . . . 1 . . no_distress 1 | . . . . 1 . . . . . . . . find_chute 1 | . . . . 1 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 2 . . Allies Hacked 1 | . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Upp Upp Fac Total Allies 9 | . . . . . . . 6 . . 2 1 . Largest Group 6 | . . . . . . . 6 6 3 2 2 . Highest-Rated Group 339 | . . . . . . . 339 339 170 133 138 . Highest-Rated Ally 138 | . . . . . . . 96 96 96 96 138 . Zionite Dispatches 1 | . . . . . . . . . . . . 1 Recon 1 | . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . Ally Attacks 107 | . . . . . . . . 51 17 14 25 . Total Damage 3413 | . . . . . . . . 1928 638 139 708 . Kills 22 | . . . . . . . . 11 5 3 3 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 1 1 . 1 1 . Drone Launches 2 | . . . . . . . . . . . . 2 Drone Recoveries 1 | . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Upp Upp Fac Turns Passed 9810 | 78 360 320 811 1322 202 282 2227 859 337 1769 406 837 Spaces Moved 6384 | 62 215 199 445 806 122 165 1621 461 211 1086 209 782 Core 864 | 21 . . . . . 49 254 . . 121 51 368 Treads 5 | . . . . . . . . . . 5 . . Legs 5101 | 41 215 199 445 806 122 116 1367 461 211 960 158 . Wheels . | . . . . . . . . . . . . . Hover 414 | . . . . . . . . . . . . 414 Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 125 122 125 50 50 126 125 120 50 50 Average Speed 126 | 101 120 120 125 123 125 111 131 174 146 143 126 74 Slowest Speed 750 | 190 120 123 130 193 125 550 210 200 196 750 350 190 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . . . Exploration Rate (%) 32 | 4 29 21 26 19 3 33 87 65 4 75 43 15 Regions Visited 12 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . . . 1 . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched 8 | . . . . . . . . 3 . 3 2 . Spaces Dug 1 | . . . . . . 1 . . . . . . Terrain Destroyed 55 | . . . . 19 1 21 . . 1 10 3 . Melee . | . . . . . . . . . . . . . Projectile 20 | . . . . . 1 5 . . 1 10 3 . AOE 35 | . . . . 19 . 16 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Upp Upp Fac Total 7672 | 77 295 266 596 1060 156 234 1719 502 232 1236 304 995 Wait 659 | . 43 51 62 123 11 38 77 19 12 35 67 121 Move 6372 | 61 214 198 444 805 121 164 1620 460 210 1085 208 782 Hop . | . . . . . . . . . . . . . Pick Up 149 | 10 10 4 16 29 4 5 9 9 4 28 1 20 Fast Attach 1 | . . . . . . . . . . . . 1 Attach 112 | 6 3 3 10 17 5 8 9 5 4 23 2 17 Detach 34 | . 2 1 5 7 3 2 1 . . 6 1 6 Swap 11 | . 1 1 1 6 . . . 1 . 1 . . Drop 70 | . 8 2 9 17 3 1 3 3 . 11 2 11 Fire 175 | . 13 6 49 40 9 12 . 4 2 15 21 4 Melee 61 | . . . . 11 . 4 . . . 13 2 31 Ram 1 | . . . . . . . . . . . . 1 Kick 6 | . 1 . . 5 . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . 1 Rewire 20 | . . . . . . . . 1 . 19 . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac x2) -4/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 14) 439 | -10/Materials | Entered another Materials area 439 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 635 | -9/Materials | Discovered new exit (range 11) 735 | -9/Materials | Build established: Tank 759 | -9/Materials | Entered another Materials area 759 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1271 | -8/Materials | Garrison activated, responded to threat 1379 | -8/Materials | Discovered new exit (range 15) 1570 | -8/Materials | Entered Factory 1570 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2356 | -7/Factory | Garrison activated, responded to threat 2873 | -7/Factory | Discovered new exit (range 16) 2892 | -7/Factory | Entered another Factory area 2892 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3058 | -6/Factory | Discovered new exit (range 9) 3094 | -6/Factory | Entered Lower Caves 3170 | -6/Lower Caves | Lost 10 parts (2p5n2u1w) 3346 | -6/Lower Caves | Core integrity fell below 50% 3358 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3371 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3376 | -6/Lower Caves | Entered Zion 3380 | -6/Zion | Lost 9 parts (3n3u3w) 3435 | -6/Zion | Found CR-A16's Pointy Stick 3442 | -6/Zion | System corruption cleaned by Quarantine Array 3465 | -6/Zion | Received a hallucinogenic algorithm 3629 | -6/Zion | Met Imprinter 3671 | -6/Zion | Imprinted 3673 | -6/Zion | Declared Zion's savior 3834 | -6/Zion | Build established: Derelict-Mutant 4553 | -6/Zion | Found Prototype Energy Gun 4555 | -6/Zion | Identified Storm Laser 4842 | -6/Zion | Build established: Derelict-Tank 4960 | -6/Zion | Given A8's code to call for help 5106 | -6/Zion | Discovered new exit (range 16) 5107 | -6/Zion | Learned Factory trap positions 5364 | -6/Zion | Enhanced Grunt warped into view, answering call for help 5365 | -6/Zion | Enhanced Grunt warped into view, answering call for help 5603 | -6/Zion | Entered Proximity Caves 5603 | -5/Proximity Caves | Accompanied by 6 allies 5605 | -5/Proximity Caves | Core integrity fell below 20% 5605 | -5/Proximity Caves | System corruption reached 10% 5608 | -5/Proximity Caves | P-70 Sage assimilated allied 6F-UKG(M) 6001 | -5/Proximity Caves | Learned Factory non-interactive machine intel 6039 | -5/Proximity Caves | Spotted B-75 Beast 6051 | -5/Proximity Caves | Allies destroyed B-75 Beast 6357 | -5/Proximity Caves | Discovered new exit (range 15) 6462 | -5/Proximity Caves | Entered Factory 6462 | -5/Factory | Accompanied by 3 allies 6462 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6463 | -5/Factory | Loaded intel: 108 trap records 6464 | -5/Factory | Loaded intel: 159 non-interactive machine locations 6580 | -5/Factory | Discovered new exit (range 12) 6631 | -5/Factory | Build established: Scavenger-Tank 6732 | -5/Factory | Crushed by falling debris 6799 | -5/Factory | Entered Upper Caves 6799 | -5/Upper Caves | Accompanied by 2 allies 7052 | -5/Upper Caves | Learned 4 Factory zone layouts 7238 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 7302 | -5/Upper Caves | Destroyed 7 combat bots 7367 | -5/Upper Caves | Lost 10 parts (4p2n2u2w) 7654 | -5/Upper Caves | Build established: Scavenger-Mutant 8333 | -5/Upper Caves | Build established: Scavenger-Gunner 8506 | -5/Upper Caves | Discovered new exit (range 12) 8568 | -5/Upper Caves | Entered another Upper Caves area 8568 | -5/Upper Caves | Accompanied by 2 allies 8568 | -5/Upper Caves | Spotted B-75 Beast 8570 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8577 | -5/Upper Caves | Allies destroyed B-75 Beast 8798 | -5/Upper Caves | Lost 4 parts (2n1u1w) 8890 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 8939 | -5/Upper Caves | Core integrity fell below 50% 8944 | -5/Upper Caves | System corruption reached 10% 8961 | -5/Upper Caves | Identified exit to Factory 8968 | -5/Upper Caves | 99-TNT showed up to help 8970 | -5/Upper Caves | 99-TNT revealed a hidden path 8974 | -5/Upper Caves | Entered Factory 8974 | -4/Factory | Evolved 2 slots: Utility x2 8980 | -4/Factory | Lost 13 parts (3p2n4u4w) 9247 | -4/Factory | Build established: Mutant 9399 | -4/Factory | Core integrity fell below 50% 9423 | -4/Factory | Lost 6 parts (2p1n2u1w) 9471 | -4/Factory | Spotted B-86 Titan 9561 | -4/Factory | Zion Recon squad teleported in 9776 | -4/Factory | Core integrity fell below 20% 9811 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 09774_ Knocked back. 09776_ Gyrokinetic Inverter destroyed. 09781_ Triggered Stasis Trap. 09781_ A bubble of rippling energy engulfs the area. 09781_ Field strength at 94. 09782_ Field strength at 88. 09782_ C-35 Carver destroyed. 09782_ C-35 Carver knocked back. 09782_ Knocked back. 09783_ The unstable cave ceiling collapses. 09783_ Penetrated by Slug. 09783_ Knocked back. 09784_ Field strength at 76. 09785_ Field strength at 68. 09786_ Detecting system override signal. 09801_ K-01 Serf cleans the Construction Platform. 09809_ Slammed into K-01 Serf. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ## #??????????##### ??????????#+####???? | | ## ##?????????# ##+########### ??? | | # ! #?????????+ T ??? | | #+## #?????????# ## ##### ?? | | #?????????## ###+##### ?? | | #??????????# # + ?? | | #??????????# # # ?? | | ### %! ##+#???????# # """" #############????? | | ??# ## ######### # """" #????????????????? | | ??# # ## # """" #????????????????? | | ???# ## # """" ########?????????? | | ?????# ## # """" + #????????? | | ?????# ^ ## #### """" %########?????????? | | ?????# #??# """" #????????????????? | | ?????# % #??#p #????????????????? | | ?????# #??# = #????????????????? | | ?????# #??#p#######????????????????? | | ?????#"#+#" #??# #??????????????????????? | | ???? ? ######### #??# #??????????????????????? | | ??# """" ????????# #??# #??????????????????????? | | ??#! """" ????????# #??# #??????????????????????? | | ??# """" ????????# #??# ##?????????????????????? | | ??# ?""" ????????# #??# T#?????????????????????? | | ??# ???"" ????????? #??# #?????????????????????? | | ????????" ????????? #??# ##?????????????????????? | | ????????" ????????? ???#@#??????????????????????? | | ???????? ???????????????#k#??????????????????????? | | ????????"???????????????k ??????????????????????? | | ????????"???????????????###??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 115 Energy Generation 50 Energy Capacity 620 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Base Temperature (-) 200 Armor Coverage 600 Resistance: KI 20 Core Shielding 20 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 1 Item Schematics ----------------- Hardcell Cannon | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Help From High Places I'm Back, Baby! Leap Before You Look Oops Power Corrupts Serviceable Loadout System Compromised The More The Merrier The One Troublemaker Unlikely Earthworm Challenges ------------ None Game ------ Seed ArmoredFlyingMantle Manual? 0 Play Time 02:16:40 Cumulative 7.4 hours Start 2024.12.02 @ 10:42:57 End 2024.12.02 @ 18:51:32 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 10 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a4aaf6b8-f5b8-48de-acbf-9a89c158efbd