Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.17 @ 22:13:53 Player: Val Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (114) 570 Value Destroyed (4499) 4499 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (2158) 2158 TOTAL SCORE: 11507 Bonus ------- High Alert Combat Kills 688 Follower Combat Kills 70 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/850 Matter 249/300 Energy 100/100 System Corruption 24% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Cooled Deuterium Engine Salvage Targeting Computer Reaction Control System System Shield Recalibrator Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Trap Scanner Advanced Targeting Computer Improved Utility Shielding Hacking Suite > --- WEAPON ----------- Heavy Machine Gun Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Deuterium Engine Reinforced Deuterium Engine Cooled Deuterium Engine Aluminum Leg Improved Heat Sink Compact Matter Pod Salvage Targeting Computer Kinecellerator Reaction Control System Core Shielding Focal Shield System Shield High-powered Tractor Beam High-powered Tractor Beam Heavy Machine Gun Assault Cannon Assault Cannon Mining Laser [Rating: 58] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Carbon-fiber Leg Treads Improved Treads Leg Carbon-fiber Leg Flight Unit Flight Unit Utility High-capacity Storage Unit Device Trap Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Utility Shielding Weapon Magnetic Acceleration Cannon Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Gar Rec Fac Low Low Slots Evolved 8 | . . 2 2 . . . . . 4 . . Power . | . . . . . . . . . . . . Propulsion 3 | . . 1 1 . . . . . 1 . . Utility 3 | . . 1 1 . . . . . 1 . . Weapon 2 | . . . . . . . . . 2 . . Parts Attached 124 | 6 11 19 6 33 8 1 8 7 9 11 5 Power 9 | 1 . 3 . 2 . . 1 . 1 . 1 Engine 9 | 1 . 3 . 2 . . 1 . 1 . 1 Core . | . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 46 | 2 . 6 1 19 4 . 2 6 2 4 . Treads 11 | . . 3 1 6 . . . . . 1 . Leg 30 | 2 . 3 . 8 4 . 2 6 2 3 . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 5 | . . . . 5 . . . . . . . Utility 28 | 1 5 7 3 3 1 . 3 . 2 2 1 Device 13 | . 2 4 . 2 1 . 1 . 1 2 . Storage 4 | 1 2 1 . . . . . . . . . Processor 3 | . 1 . 1 . . . 1 . . . . Hackware 1 | . . . . . . . 1 . . . . Protection 7 | . . 2 2 1 . . . . 1 . 1 Artifact . | . . . . . . . . . . . . Weapon 41 | 2 6 3 2 9 3 1 2 1 4 5 3 Energy Gun 6 | 2 1 1 1 1 . . . . . . . Energy Cannon 6 | . 3 1 . . . . . . . 1 1 Ballistic Gun 11 | . 1 1 1 3 2 . 1 . 1 1 . Ballistic Cannon 13 | . . . . 3 1 1 1 1 3 2 1 Launcher 1 | . . . . 1 . . . . . . . Special Weapon 4 | . 1 . . 1 . . . . . 1 1 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . 2 1 . . . . . 1 . . Parts Lost 58 | . . 3 4 17 . 1 6 . . 11 16 Power 3 | . . . . 2 . . . . . . 1 Propulsion 26 | . . 1 1 12 . . 3 . . 6 3 Utility 13 | . . 1 2 1 . . 2 . . 2 5 Weapon 16 | . . 1 1 2 . 1 1 . . 3 7 Highest Loss Streak 14 | . . 3 4 5 . 1 3 . . 9 14 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 93 | . 96 97 96 94 100 100 94 99 98 91 58 Engine 8 | . 14 11 9 8 9 9 9 9 6 6 4 Treads 6 | . . 9 33 12 . . . . . 5 3 Leg 23 | . 28 23 . 16 36 36 31 35 32 19 4 Device 11 | . 10 7 5 11 18 18 16 9 6 12 8 Storage 8 | . 13 11 9 9 9 9 9 9 6 6 5 Processor 4 | . 1 2 2 6 . . . 9 6 6 4 Hackware 3 | . . . . . . . 6 9 6 6 4 Protection 4 | . . 9 18 8 9 9 2 . 5 . . Energy Gun 1 | . 16 1 5 . . . . . . . . Energy Cannon 2 | . 7 15 3 . . . . . . . 4 Ballistic Gun 6 | . 3 5 9 8 5 5 1 . 3 12 8 Ballistic Cannon 10 | . . . . 8 12 12 15 17 21 12 4 Peak Build Rating 58 | 6 8 19 27 34 42 43 43 41 58 57 53 Average Rating 34 | 1 6 11 23 26 36 42 39 36 54 54 37 On Entrance 29 | . 6 8 19 25 34 42 43 32 40 57 53 Naked Turns 37 | . . . . . . . . . . . 37 Heaviest Build 84 | 12 32 56 58 78 78 78 78 67 84 81 81 Greatest Support 89 | 20 20 69 89 69 57 57 57 66 83 83 28 Greatest Overweight (x) 24 | 1 1 1 . 7 1 1 2 1 1 2 24 Average Overweight (x) . | . . . . 1 1 1 1 1 . 1 1 Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 5 9 16 20 20 20 20 20 20 20 20 18 Most Carried 20 | 5 9 20 20 20 20 20 20 20 20 20 19 Average Carried 17 | 3 6 12 18 19 19 19 19 19 19 17 16 Final Capacity 20 | 8 15 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 2 9 20 17 20 20 19 19 20 20 18 5 Class Distribution -------------------- 53% | Mutant 17% | Scavenger-Gunner 17% | Scavenger-Mutant 10% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Garrison Mutant | -8/Recycling Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Gunner | -6/Lower Caves Resources | -11 -10 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Gar Mat Sto Gar Rec Fac Low Low Matter Collected 4102 | 181 124 339 174 966 406 . 941 47 177 618 129 Remotely 730 | . . . . . . . . . 126 536 68 Salvage Created 3732 | . 181 612 258 784 452 28 559 38 141 417 262 Parts 204 | . 9 41 13 57 24 . 28 3 9 11 9 Haulers Intercepted 1 | . . . . . 1 . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . . . 14 9 Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Gar Rec Fac Low Low Combat Hostiles Destroyed 103 | . 4 15 5 26 12 1 19 1 3 10 7 Guns 37 | . 4 6 5 13 4 . . . . 4 1 Cannons 61 | . . 8 . 9 8 1 19 1 3 6 6 AOE 5 | . . 1 . 4 . . . . . . . Classes Destroyed 13 | . 2 3 1 4 3 . . . . . . Worker 3 | . . 2 . . . . . . 1 . . Builder 2 | . . . . . 2 . . . . . . Hauler 1 | . . . . . 1 . . . . . . Recycler 3 | . . . 1 . 2 . . . . . . Watcher 2 | . 1 1 . . . . . . . . . Swarmer 30 | . . 4 2 10 6 . 5 . . . 3 Grunt 44 | . 4 7 . 8 2 . 11 . 3 6 3 Brawler 3 | . . . . 1 . . 1 . . 1 . Duelist 4 | . . . . 1 1 . . . . 2 . Sentry 19 | . . 4 3 4 2 1 2 1 . 1 1 Demolisher 1 | . . . . 1 . . . . . . . Hunter 1 | . . . . . 1 . . . . . . Behemoth 1 | . . . . 1 . . . . . . . Best Kill Streak 8 | . 3 6 5 8 8 1 5 1 4 3 5 Combat Bots Only 8 | . 2 6 4 8 4 1 5 1 3 3 5 Max Kills in Single Turn 2 | . 1 1 1 1 2 1 1 1 2 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 1 | . . 1 . 1 . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Sto Gar Rec Fac Low Low Hostile Shots Fired 804 | . 18 97 126 175 48 12 101 2 16 76 133 Missed 218 | . 7 29 35 52 12 5 24 1 8 19 26 Damage Taken 8630 | . 154 800 916 1849 457 100 1159 14 151 1201 1829 Core 1536 | . 64 104 100 257 10 . 149 . 36 77 739 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 284 | . . 11 125 114 . . . . . 34 . Regen/Repaired (Parts) 9 | . . 9 . . . . . . . . . Core Remaining (%) 63 | 100 74 74 . . . . . 6 . . . Volleys Fired 317 | . 25 37 17 91 30 7 49 1 8 31 21 Largest 4 | . 2 2 2 2 2 2 2 2 4 4 4 Hottest 253 | . 160 120 78 106 106 106 106 106 180 203 253 Shots Fired 657 | . 50 74 34 171 59 9 94 2 30 93 41 Gun 282 | . 42 23 34 95 25 . 15 . 6 34 8 Cannon 358 | . 7 51 . 63 34 9 79 2 24 56 33 Launcher 9 | . . . . 9 . . . . . . . Special 8 | . 1 . . 4 . . . . . 3 . Kinetic 493 | . 5 13 17 148 59 9 94 2 30 89 27 Thermal 145 | . 45 51 17 14 . . . . . 4 14 Explosive 9 | . . . . 9 . . . . . . . Electromagnetic 10 | . . 10 . . . . . . . . . Robot Hit Streak 19 | . 17 19 15 16 5 2 5 3 6 14 17 Robot Miss Streak 5 | . 4 5 3 3 4 1 5 . 3 4 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 380 | . 30 48 27 90 36 5 44 2 16 49 33 Core Hits 188 | . 11 25 11 61 21 1 22 1 7 19 9 Critical Kills 1 | . . 1 . . . . . . . . . Critical Parts Destroyed 2 | . . . . 2 . . . . . . . Critical Strikes 14 | . . 1 1 5 1 . 1 . 3 . 2 Burn 2 | . . . 1 1 . . . . . . . Destroy 4 | . . 1 . 3 . . . . . . . Blast 8 | . . . . 1 1 . 1 . 3 . 2 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 9151 | . 326 929 503 2064 1056 168 1427 56 460 1288 874 Guns 3184 | . 309 247 503 981 319 . 76 . 90 549 110 Cannons 5468 | . 17 576 . 690 737 168 1351 56 370 739 764 Explosions 499 | . . 106 . 393 . . . . . . . Melee . | . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 6892 | . 22 162 238 1535 1056 168 1427 56 460 1255 513 Thermal 1781 | . 304 682 265 136 . . . . . 33 361 Explosive 393 | . . . . 393 . . . . . . . Electromagnetic 85 | . . 85 . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 24 | . . . . . . . . . . . 24 Average Corruption 21 | . . . . . . . . . . . 21 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 6 | . . . . . . . . . . . 6 Matter Fused 3 | . . . . . . . . . . . 3 Heat Flow Errors 1 | . . . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 148 | . . 16 . . 38 . 20 . 28 38 8 Projectiles 145 | . . 13 . . 38 . 20 . 28 38 8 Explosions 3 | . . 3 . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 32 | . . . . 2 6 . 10 . 4 6 4 Impact . | . . . . . . . . . . . . Kinetic 30 | . . . . 2 4 . 10 . 4 6 4 Secondary 2 | . . . . . 2 . . . . . . Self-Inflicted Damage 47 | . . 43 . 4 . . . . . . . Shots 2 | . . 1 . 1 . . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 483 | . 294 483 48 92 195 121 342 39 472 281 411 Average Temperature 96 | . 96 138 11 34 62 52 109 27 201 96 121 Received Heat Transfer 2535 | . 87 285 45 483 81 54 747 9 72 513 159 Effects 19 | . 1 6 . . . . 3 . 4 5 . Shutdowns 4 | . . 3 . . . . . . 1 . . Energy Bleed 2 | . 1 1 . . . . . . . . . Interference 11 | . . . . . . . 3 . 3 5 . Matter Decay 1 | . . 1 . . . . . . . . . Short Circuit 1 | . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 7 | . 4 1 . 1 . . . . . . 1 Heat Transferred 3583 | . 687 1321 592 333 . . . . . 50 600 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Gar Rec Fac Low Low Peak Influence 1251 | . 143 328 200 1251 854 399 900 410 209 . . Initial 609 | . . 5 74 132 609 360 259 405 96 . . Average 506 | . 68 144 111 757 722 374 584 366 159 . . Maximum Alert Level 4 | . . 1 1 4 3 1 3 2 1 . . Low Security (%) 25 | 100 100 84 96 4 . . . . 59 . . Level 1 17 | . . 15 3 18 . 100 27 22 40 . . Level 2 19 | . . . . 11 51 . 24 77 . . . Level 3 29 | . . . . 45 48 . 48 . . . . Level 4 6 | . . . . 19 . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 8 | . . 3 4 . . . . . 1 . . Investigation 2 | . . 1 1 . . . . . . . . Extermination . | . . . . . . . . . . . . Reinforcement 3 | . . 2 . . . . . . 1 . . Assault . | . . . . . . . . . . . . Garrison 3 | . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Sto Gar Rec Fac Low Low Distress Signals 3 | . . 3 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 132 | . 8 19 8 30 15 1 19 1 4 11 16 Peak Tracking Total 10 | . 2 8 6 10 6 1 7 1 3 7 7 Tactical Retreats 11 | . . 2 1 2 2 . 1 . . 1 2 Traps | -11 -10 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Gar Rec Fac Low Low Traps Triggered 10 | . . . 1 6 . . 3 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused 1 | . . . . 1 . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed 1 | . . . . 1 . . . . . . . Triggered 5 | . . . . 1 . . . . . 4 . Most Traps Carried 4 | . . . . 4 2 . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Gar Mat Sto Gar Rec Fac Low Low Machines Disabled 15 | . 1 3 . 7 2 . . . 1 1 . Max in Single Turn 1 | . 1 1 . 1 1 . . . 1 1 . Garrison Relay 3 | . . . . 3 . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Sto Gar Rec Fac Low Low Machines Accessed 19 | . 3 3 1 2 1 2 1 4 2 . . Terminals 15 | . 3 2 . 2 1 1 1 4 1 . . Fabricators 1 | . . . . . . . . . 1 . . Repair Stations 1 | . . 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . 1 . . 1 . . . . . Total Hacks 29 | . 4 6 2 2 1 2 5 5 2 . . Successful 17 | . 3 4 1 2 . 2 1 3 1 . . Failed 12 | . 1 2 1 . 1 . 4 2 1 . . Catastrophic 1 | . . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 23 | . 4 4 . 2 1 1 5 5 1 . . Fabricators 1 | . . . . . . . . . 1 . . Repair Stations 2 | . . 2 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . 2 . . 1 . . . . . Terminal Hacks 13 | . 3 2 . 2 . 1 1 3 1 . . Record 2 | . 1 1 . . . . . . . . . Part Schematic 1 | . . . . . . . . 1 . . . Robot Schematic 1 | . . . . . . . . 1 . . . Open Door 2 | . . . . 1 . . 1 . . . . Locate Traps 1 | . 1 . . . . . . . . . . Zone Layout 5 | . 1 1 . . . 1 . 1 1 . . Security Stations 1 | . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . 1 . . . . . Unlock Access 2 | . . . 1 . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 7 | . 1 1 1 1 . . 1 1 1 . . Full Trace Events 2 | . . 1 . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . 1 . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . Time 26 | . . 26 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Gar Mat Sto Gar Rec Fac Low Low Used RIF Installer 2 | . . . . 1 . . 1 . . . . Coupler Efficiency 1 | . . . . . . . 1 . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 11 | . . . . 11 . . . . . . . Machine Destruction 11 | . . . . 11 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Sto Gar Rec Fac Low Low Total Allies 1 | . . . . . . . 1 . . . . Largest Group 1 | . . . . . . . 1 . . . . Highest-Rated Group 31 | . . . . . . . 31 . . . . Highest-Rated Ally 31 | . . . . . . . 31 . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 16 | . . . . . . . 16 . . . . Total Damage 209 | . . . . . . . 209 . . . . Kills 2 | . . . . . . . 2 . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Gar Rec Fac Low Low Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Gar Mat Sto Gar Rec Fac Low Low Turns Passed 8911 | 49 498 869 155 2240 689 57 1220 513 307 1980 334 Spaces Moved 3826 | 36 271 344 55 760 291 21 516 260 195 950 127 Core 86 | 22 . . . . . . . . . . 64 Treads 728 | . . 122 55 488 . . . . . . 63 Legs 2986 | 14 271 222 . 246 291 21 516 260 195 950 . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 26 | . . . . 26 . . . . . . . Fastest Speed 50 | 50 120 160 160 160 187 187 187 190 128 124 50 Average Speed 192 | 86 131 179 160 239 187 187 190 190 130 196 208 Slowest Speed 1250 | 120 190 240 160 627 190 187 260 197 198 265 1250 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 35 | 4 44 26 10 70 32 13 53 59 6 84 23 Regions Visited 11 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 3 | . 1 . 1 . . 1 . . . . . Unknown Exits Taken 6 | 1 . 1 . . 1 . . 1 1 1 . Scrap Searched 10 | . . . . . . . . . . 9 1 Spaces Dug 2 | . 1 . . . . . 1 . . . . Terrain Destroyed 55 | . 1 . . 11 10 4 7 . 3 17 2 Melee . | . . . . . . . . . . . . Projectile 44 | . 1 . . . 10 4 7 . 3 17 2 AOE 11 | . . . . 11 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Sto Gar Rec Fac Low Low Total 4779 | 52 361 528 88 999 382 29 663 278 230 1002 167 Wait 272 | 6 30 74 4 50 23 . 69 . . 4 12 Move 3817 | 35 270 343 55 759 290 21 515 259 194 949 127 Hop . | . . . . . . . . . . . . Pick Up 136 | 5 17 35 4 34 13 . 5 4 11 7 1 Fast Attach 14 | 3 3 . . 4 . . 2 2 . . . Attach 56 | 3 2 8 5 15 . 1 3 1 4 9 5 Detach 1 | . . 1 . . . . . . . . . Swap 54 | . 6 11 1 14 8 . 3 4 5 2 . Drop 82 | . 8 19 2 17 18 . 2 7 8 . 1 Fire 317 | . 25 37 17 91 30 7 49 1 8 31 21 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 29 | . . . . 14 . . 15 . . . . Rewire . | . . . . . . . . . . . . Trap 1 | . . . . 1 . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage -8/Garrison (discovered 2 exits: *Rec x2) -8/Recycling -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 50 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 386 | -10/Materials | Discovered new exit (range 14) 501 | -10/Materials | Identified exit to Materials 548 | -10/Materials | Entered another Materials area 548 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 744 | -9/Materials | Lost 3 parts (1n1u1w) 1089 | -9/Materials | Repaired Sensor Array 1356 | -9/Materials | Discovered new exit (range 16) 1417 | -9/Materials | Entered another Materials area 1417 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1572 | -8/Materials | Identified exit to Garrison 1572 | -8/Materials | Entered Garrison 1593 | -8/Garrison | Lost 4 parts (1n2u1w) 1630 | -8/Garrison | Triggered checkpoint 1675 | -8/Garrison | Garrison Relay disabled 1988 | -8/Garrison | Triggered checkpoint 2038 | -8/Garrison | Triggered checkpoint 2110 | -8/Garrison | Destroyed 8 combat bots 2112 | -8/Garrison | Lost 5 parts (1p3n1w) 2290 | -8/Garrison | Triggered checkpoint 2318 | -8/Garrison | Garrison Relay disabled 2341 | -8/Garrison | Learned Materials security intel 2572 | -8/Garrison | Discovered new exit (range 12) 2731 | -8/Garrison | Build established: Scavenger-Mutant 3014 | -8/Garrison | Installed Relay Interface Framework 3097 | -8/Garrison | Discovered new exit (range 8) 3250 | -8/Garrison | Triggered checkpoint 3257 | -8/Garrison | Core integrity fell below 50% 3313 | -8/Garrison | Garrison Relay disabled 3399 | -8/Garrison | Spotted B-75 Beast 3439 | -8/Garrison | Destroyed B-75 Beast 3462 | -8/Garrison | Lost 5 parts (1p3n1u) 3812 | -8/Garrison | Entered Materials 4306 | -8/Materials | Build established: Mutant 4362 | -8/Materials | Discovered new exit (range 11) 4412 | -8/Materials | Discovered new exit (range 14) 4501 | -8/Materials | Entered Storage 4558 | -8/Storage | Identified exit to Garrison 4558 | -8/Storage | Entered Garrison 4600 | -8/Garrison | Triggered checkpoint 4916 | -8/Garrison | Rescued a captive Derelict 5185 | -8/Garrison | Core integrity fell below 20% 5335 | -8/Garrison | Discovered new exit (range 12) 5468 | -8/Garrison | Triggered checkpoint 5500 | -8/Garrison | Triggered checkpoint 5603 | -8/Garrison | Expanded RIF knowledge: Coupler Efficiency 5667 | -8/Garrison | Lost 3 parts (1n1u1w) 5745 | -8/Garrison | Discovered new exit (range 12) 5778 | -8/Garrison | Entered Recycling 6245 | -8/Recycling | Discovered new exit (range 13) 6291 | -8/Recycling | Entered Factory 6291 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 6555 | -6/Factory | Discovered new exit (range 19) 6595 | -6/Factory | Build established: Gunner 6598 | -6/Factory | Entered Lower Caves 6624 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6752 | -6/Lower Caves | Lost 9 parts (5n2u2w) 7104 | -6/Lower Caves | Build established: Scavenger-Gunner 7331 | -6/Lower Caves | Learned Factory trap positions 7355 | -6/Lower Caves | Encountered a Warlord checkpoint 7447 | -6/Lower Caves | Spotted B-75 Beast 8544 | -6/Lower Caves | Discovered new exit (range 8) 8578 | -6/Lower Caves | Entered another Lower Caves area 8580 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8692 | -6/Lower Caves | Spotted B-75 Beast 8716 | -6/Lower Caves | Build established: Gunner 8809 | -6/Lower Caves | System corruption reached 10% 8848 | -6/Lower Caves | Core integrity fell below 50% 8858 | -6/Lower Caves | Lost 14 parts (1p2n5u6w) 8908 | -6/Lower Caves | Core integrity fell below 20% 8912 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- repair. 08849_ G-50 Soldier knocked back. 08853_ G-50 Soldier destroyed. 08855_ G-50 Soldier knocked back. 08859_ G-50 Soldier destroyed. 08861_ Acquired 25 matter. 08865_ System corrupted: Rnf. Deuterium Engine rejected. 08866_ Carbon-fiber Leg fries itself beyond repair. 08872_ Hvy. Laser fries itself beyond repair. 08874_ Critical hit (Smash). 08874_ Assault Cannon destroyed. 08874_ System corrupted by crushing effect (+1). 08875_ Dropped Hcp. Storage Unit. 08875_ Acquired 1 matter. 08876_ Acquired 35 matter. 08881_ System corrupted: Heat flow error (+166). 08896_ System corrupted: Matter fused (-10). 08911_ System corrupted: Matter fused (-7). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ################???????##@####???????????????????? | | # ##?????## ####????????????????? | | #?????# ##???????????????? | | ##????# ##??????????????? | | ## #????# sss ###????????????? | | ### ####### #????????????? | | # ##?# ##? ######## s #????????????? | | # #??### #??# #?????##### ##????????????? | | # ##???### ##?# #?####???## #?????????????? | | ##????## ### ### ##### #?????????????? | | #?????# #?????????????? | | #????# ##?????????????? | | #????# ### ##??????????????? | | ### #????# #?#### # ##???????????????? | | #??# ##???# #????# # #????????????????? | | ##??##????# #????# # #????????????????? | | #####???# ## #????### # #????????????????? | | #??# #### ??????# # ????????????????? | | #??# #???## #?????# ????????????????? | | ###? ##?# #?????# #?????# ???????????????? | | #?## #####???????###????? ???????????????? | | ?? #?????????????????? ### ??????????????? | | ?? ##????????????????? #?? ??????????????? | | ## % ###?????????????? #?? #?????????????? | | ??????????????? ??? #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Hpw. Shotgun | -8/Recycling | Hacked Robot Schematics ------------------ C-17 Slicer | -8/Recycling | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Infiltrator Challenges ------------ None Game ------ Seed FactorySniperFacilitator Manual? 0 Play Time 01:27:55 Cumulative 12.8 hours Start 2024.10.17 @ 20:41:33 End 2024.10.17 @ 22:13:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 20 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f972fd80-7f94-41fd-88e1-fe149c56192a