Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.17 @ 22:13:53

Player: Val

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (114)     570
Value Destroyed (4499)     4499
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (2158)               2158
              TOTAL SCORE: 11507

 Bonus
-------
High Alert Combat Kills    688
Follower Combat Kills      70
Entered Garrisons          400
Used RIF Installer         1000

 Cogmind 
---------
Core Integrity             0/850
Matter                     249/300
Energy                     100/100
System Corruption          24%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Lower Caves

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (5) ---
             (None)
>        --- UTILITY (5) ------
             (None)
>        --- WEAPON (4) -------
             (None)
>        --- INVENTORY (5) ----
  Cooled Deuterium Engine
         Salvage Targeting Computer
         Reaction Control System
         System Shield
         Recalibrator

 Peak State 
------------
>               --- POWER ------------
         Cooled Deuterium Engine
>               --- PROPULSION -------
                Carbon-fiber Leg
                Titanium Leg
                Titanium Leg
                Titanium Leg
                Titanium Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Trap Scanner
       Advanced Targeting Computer
       Improved Utility Shielding
                Hacking Suite
>               --- WEAPON -----------
          Heavy Machine Gun
                Magnetic Acceleration Cannon
                Magnetic Acceleration Cannon
                Magnetic Acceleration Cannon
>               --- INVENTORY --------
                Deuterium Engine
     Reinforced Deuterium Engine
         Cooled Deuterium Engine
                Aluminum Leg
       Improved Heat Sink
        Compact Matter Pod
                Salvage Targeting Computer
                Kinecellerator
                Reaction Control System
                Core Shielding
                Focal Shield
                System Shield
   High-powered Tractor Beam
   High-powered Tractor Beam
          Heavy Machine Gun
                Assault Cannon
                Assault Cannon
                Mining Laser
[Rating: 58]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
Propulsion                 Carbon-fiber Leg
  Treads                   Improved Treads
  Leg                      Carbon-fiber Leg
  Flight Unit              Flight Unit
Utility                    High-capacity Storage Unit
  Device                   Trap Scanner
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Utility Shielding
Weapon                     Magnetic Acceleration Cannon
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Heavy Machine Gun
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -8  -8  -8  -8  -8  -8  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Sto Gar Rec Fac Low Low 
Slots Evolved              8    | .   .   2   2   .   .   .   .   .   4   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   1   1   .   .   .   .   .   1   .   .   
  Utility                  3    | .   .   1   1   .   .   .   .   .   1   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   2   .   .   
Parts Attached             124  | 6   11  19  6   33  8   1   8   7   9   11  5   
  Power                    9    | 1   .   3   .   2   .   .   1   .   1   .   1   
    Engine                 9    | 1   .   3   .   2   .   .   1   .   1   .   1   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               46   | 2   .   6   1   19  4   .   2   6   2   4   .   
    Treads                 11   | .   .   3   1   6   .   .   .   .   .   1   .   
    Leg                    30   | 2   .   3   .   8   4   .   2   6   2   3   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 5    | .   .   .   .   5   .   .   .   .   .   .   .   
  Utility                  28   | 1   5   7   3   3   1   .   3   .   2   2   1   
    Device                 13   | .   2   4   .   2   1   .   1   .   1   2   .   
    Storage                4    | 1   2   1   .   .   .   .   .   .   .   .   .   
    Processor              3    | .   1   .   1   .   .   .   1   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Protection             7    | .   .   2   2   1   .   .   .   .   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   41   | 2   6   3   2   9   3   1   2   1   4   5   3   
    Energy Gun             6    | 2   1   1   1   1   .   .   .   .   .   .   .   
    Energy Cannon          6    | .   3   1   .   .   .   .   .   .   .   1   1   
    Ballistic Gun          11   | .   1   1   1   3   2   .   1   .   1   1   .   
    Ballistic Cannon       13   | .   .   .   .   3   1   1   1   1   3   2   1   
    Launcher               1    | .   .   .   .   1   .   .   .   .   .   .   .   
    Special Weapon         4    | .   1   .   .   1   .   .   .   .   .   1   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   2   1   .   .   .   .   .   1   .   .   
Parts Lost                 58   | .   .   3   4   17  .   1   6   .   .   11  16  
  Power                    3    | .   .   .   .   2   .   .   .   .   .   .   1   
  Propulsion               26   | .   .   1   1   12  .   .   3   .   .   6   3   
  Utility                  13   | .   .   1   2   1   .   .   2   .   .   2   5   
  Weapon                   16   | .   .   1   1   2   .   1   1   .   .   3   7   
  Highest Loss Streak      14   | .   .   3   4   5   .   1   3   .   .   9   14  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     93   | .   96  97  96  94  100 100 94  99  98  91  58  
  Engine                   8    | .   14  11  9   8   9   9   9   9   6   6   4   
  Treads                   6    | .   .   9   33  12  .   .   .   .   .   5   3   
  Leg                      23   | .   28  23  .   16  36  36  31  35  32  19  4   
  Device                   11   | .   10  7   5   11  18  18  16  9   6   12  8   
  Storage                  8    | .   13  11  9   9   9   9   9   9   6   6   5   
  Processor                4    | .   1   2   2   6   .   .   .   9   6   6   4   
  Hackware                 3    | .   .   .   .   .   .   .   6   9   6   6   4   
  Protection               4    | .   .   9   18  8   9   9   2   .   5   .   .   
  Energy Gun               1    | .   16  1   5   .   .   .   .   .   .   .   .   
  Energy Cannon            2    | .   7   15  3   .   .   .   .   .   .   .   4   
  Ballistic Gun            6    | .   3   5   9   8   5   5   1   .   3   12  8   
  Ballistic Cannon         10   | .   .   .   .   8   12  12  15  17  21  12  4   
Peak Build Rating          58   | 6   8   19  27  34  42  43  43  41  58  57  53  
  Average Rating           34   | 1   6   11  23  26  36  42  39  36  54  54  37  
  On Entrance              29   | .   6   8   19  25  34  42  43  32  40  57  53  
Naked Turns                37   | .   .   .   .   .   .   .   .   .   .   .   37  
Heaviest Build             84   | 12  32  56  58  78  78  78  78  67  84  81  81  
  Greatest Support         89   | 20  20  69  89  69  57  57  57  66  83  83  28  
  Greatest Overweight (x)  24   | 1   1   1   .   7   1   1   2   1   1   2   24  
  Average Overweight (x)   .    | .   .   .   .   1   1   1   1   1   .   1   1   
Largest Inventory Capacity 20   | 8   15  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         18   | 5   9   16  20  20  20  20  20  20  20  20  18  
  Most Carried             20   | 5   9   20  20  20  20  20  20  20  20  20  19  
  Average Carried          17   | 3   6   12  18  19  19  19  19  19  19  17  16  
  Final Capacity           20   | 8   15  20  20  20  20  20  20  20  20  20  5   
  Final Carried            20   | 2   9   20  17  20  20  19  19  20  20  18  5   

 Class Distribution 
--------------------
 53% | Mutant
 17% | Scavenger-Gunner
 17% | Scavenger-Mutant
 10% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
           Mutant | -8/Materials
           Mutant | -8/Storage
           Mutant | -8/Garrison
           Mutant | -8/Recycling
           Gunner | -6/Factory
 Scavenger-Gunner | -6/Lower Caves
           Gunner | -6/Lower Caves

 Resources                      | -11 -10 -9  -8  -8  -8  -8  -8  -8  -6  -6  -6  
-----------                Run  | Yrd Mat Mat Mat Gar Mat Sto Gar Rec Fac Low Low 
Matter Collected           4102 | 181 124 339 174 966 406 .   941 47  177 618 129 
  Remotely                 730  | .   .   .   .   .   .   .   .   .   126 536 68  
Salvage Created            3732 | .   181 612 258 784 452 28  559 38  141 417 262 
  Parts                    204  | .   9   41  13  57  24  .   28  3   9   11  9   
Haulers Intercepted        1    | .   .   .   .   .   1   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      23   | .   .   .   .   .   .   .   .   .   .   14  9   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -8  -8  -8  -8  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Sto Gar Rec Fac Low Low 
Combat Hostiles Destroyed  103  | .   4   15  5   26  12  1   19  1   3   10  7   
  Guns                     37   | .   4   6   5   13  4   .   .   .   .   4   1   
  Cannons                  61   | .   .   8   .   9   8   1   19  1   3   6   6   
  AOE                      5    | .   .   1   .   4   .   .   .   .   .   .   .   
Classes Destroyed          13   | .   2   3   1   4   3   .   .   .   .   .   .   
  Worker                   3    | .   .   2   .   .   .   .   .   .   1   .   .   
  Builder                  2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Recycler                 3    | .   .   .   1   .   2   .   .   .   .   .   .   
  Watcher                  2    | .   1   1   .   .   .   .   .   .   .   .   .   
  Swarmer                  30   | .   .   4   2   10  6   .   5   .   .   .   3   
  Grunt                    44   | .   4   7   .   8   2   .   11  .   3   6   3   
  Brawler                  3    | .   .   .   .   1   .   .   1   .   .   1   .   
  Duelist                  4    | .   .   .   .   1   1   .   .   .   .   2   .   
  Sentry                   19   | .   .   4   3   4   2   1   2   1   .   1   1   
  Demolisher               1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           8    | .   3   6   5   8   8   1   5   1   4   3   5   
  Combat Bots Only         8    | .   2   6   4   8   4   1   5   1   3   3   5   
Max Kills in Single Turn   2    | .   1   1   1   1   2   1   1   1   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   1   .   1   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   -8   -8   -8   -6   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Sto  Gar  Rec  Fac  Low  Low  
Hostile Shots Fired        804  | .    18   97   126  175  48   12   101  2    16   76   133  
  Missed                   218  | .    7    29   35   52   12   5    24   1    8    19   26   
Damage Taken               8630 | .    154  800  916  1849 457  100  1159 14   151  1201 1829 
  Core                     1536 | .    64   104  100  257  10   .    149  .    36   77   739  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  284  | .    .    11   125  114  .    .    .    .    .    34   .    
  Regen/Repaired (Parts)   9    | .    .    9    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         63   | 100  74   74   .    .    .    .    .    6    .    .    .    
Volleys Fired              317  | .    25   37   17   91   30   7    49   1    8    31   21   
  Largest                  4    | .    2    2    2    2    2    2    2    2    4    4    4    
  Hottest                  253  | .    160  120  78   106  106  106  106  106  180  203  253  
Shots Fired                657  | .    50   74   34   171  59   9    94   2    30   93   41   
  Gun                      282  | .    42   23   34   95   25   .    15   .    6    34   8    
  Cannon                   358  | .    7    51   .    63   34   9    79   2    24   56   33   
  Launcher                 9    | .    .    .    .    9    .    .    .    .    .    .    .    
  Special                  8    | .    1    .    .    4    .    .    .    .    .    3    .    
  Kinetic                  493  | .    5    13   17   148  59   9    94   2    30   89   27   
  Thermal                  145  | .    45   51   17   14   .    .    .    .    .    4    14   
  Explosive                9    | .    .    .    .    9    .    .    .    .    .    .    .    
  Electromagnetic          10   | .    .    10   .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         19   | .    17   19   15   16   5    2    5    3    6    14   17   
  Robot Miss Streak        5    | .    4    5    3    3    4    1    5    .    3    4    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           380  | .    30   48   27   90   36   5    44   2    16   49   33   
  Core Hits                188  | .    11   25   11   61   21   1    22   1    7    19   9    
  Critical Kills           1    | .    .    1    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    2    .    .    .    .    .    .    .    
  Critical Strikes         14   | .    .    1    1    5    1    .    1    .    3    .    2    
    Burn                   2    | .    .    .    1    1    .    .    .    .    .    .    .    
    Destroy                4    | .    .    1    .    3    .    .    .    .    .    .    .    
    Blast                  8    | .    .    .    .    1    1    .    1    .    3    .    2    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9151 | .    326  929  503  2064 1056 168  1427 56   460  1288 874  
  Guns                     3184 | .    309  247  503  981  319  .    76   .    90   549  110  
  Cannons                  5468 | .    17   576  .    690  737  168  1351 56   370  739  764  
  Explosions               499  | .    .    106  .    393  .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6892 | .    22   162  238  1535 1056 168  1427 56   460  1255 513  
  Thermal                  1781 | .    304  682  265  136  .    .    .    .    .    33   361  
  Explosive                393  | .    .    .    .    393  .    .    .    .    .    .    .    
  Electromagnetic          85   | .    .    85   .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         24   | .    .    .    .    .    .    .    .    .    .    .    24   
  Average Corruption       21   | .    .    .    .    .    .    .    .    .    .    .    21   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  6    | .    .    .    .    .    .    .    .    .    .    .    6    
    Matter Fused           3    | .    .    .    .    .    .    .    .    .    .    .    3    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    .    .    .    1    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    .    1    
    Misfires               1    | .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            148  | .    .    16   .    .    38   .    20   .    28   38   8    
  Projectiles              145  | .    .    13   .    .    38   .    20   .    28   38   8    
  Explosions               3    | .    .    3    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 32   | .    .    .    .    2    6    .    10   .    4    6    4    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  30   | .    .    .    .    2    4    .    10   .    4    6    4    
  Secondary                2    | .    .    .    .    .    2    .    .    .    .    .    .    
Self-Inflicted Damage      47   | .    .    43   .    4    .    .    .    .    .    .    .    
  Shots                    2    | .    .    1    .    1    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        483  | .    294  483  48   92   195  121  342  39   472  281  411  
  Average Temperature      96   | .    96   138  11   34   62   52   109  27   201  96   121  
  Received Heat Transfer   2535 | .    87   285  45   483  81   54   747  9    72   513  159  
  Effects                  19   | .    1    6    .    .    .    .    3    .    4    5    .    
    Shutdowns              4    | .    .    3    .    .    .    .    .    .    1    .    .    
    Energy Bleed           2    | .    1    1    .    .    .    .    .    .    .    .    .    
    Interference           11   | .    .    .    .    .    .    .    3    .    3    5    .    
    Matter Decay           1    | .    .    1    .    .    .    .    .    .    .    .    .    
    Short Circuit          1    | .    .    1    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             7    | .    4    1    .    1    .    .    .    .    .    .    1    
  Heat Transferred         3583 | .    687  1321 592  333  .    .    .    .    .    50   600  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -8   -8   -8   -8   -8   -6   -6   -6   
-------                    Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Sto  Gar  Rec  Fac  Low  Low  
Peak Influence             1251 | .    143  328  200  1251 854  399  900  410  209  .    .    
  Initial                  609  | .    .    5    74   132  609  360  259  405  96   .    .    
  Average                  506  | .    68   144  111  757  722  374  584  366  159  .    .    
Maximum Alert Level        4    | .    .    1    1    4    3    1    3    2    1    .    .    
  Low Security (%)         25   | 100  100  84   96   4    .    .    .    .    59   .    .    
  Level 1                  17   | .    .    15   3    18   .    100  27   22   40   .    .    
  Level 2                  19   | .    .    .    .    11   51   .    24   77   .    .    .    
  Level 3                  29   | .    .    .    .    45   48   .    48   .    .    .    .    
  Level 4                  6    | .    .    .    .    19   .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          8    | .    .    3    4    .    .    .    .    .    1    .    .    
  Investigation            2    | .    .    1    1    .    .    .    .    .    .    .    .    
  Extermination            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Reinforcement            3    | .    .    2    .    .    .    .    .    .    1    .    .    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 3    | .    .    .    3    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -8  -8  -8  -8  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Gar Mat Sto Gar Rec Fac Low Low 
Distress Signals           3    | .   .   3   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              132  | .   8   19  8   30  15  1   19  1   4   11  16  
  Peak Tracking Total      10   | .   2   8   6   10  6   1   7   1   3   7   7   
  Tactical Retreats        11   | .   .   2   1   2   2   .   1   .   .   1   2   

 Traps                          | -11 -10 -9  -8  -8  -8  -8  -8  -8  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Sto Gar Rec Fac Low Low 
Traps Triggered            10   | .   .   .   1   6   .   .   3   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   1   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   1   .   .   .   .   .   4   .   
Most Traps Carried         4    | .   .   .   .   4   2   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -8  -8  -8  -6  -6  -6  
----------                 Run  | Yrd Mat Mat Mat Gar Mat Sto Gar Rec Fac Low Low 
Machines Disabled          15   | .   1   3   .   7   2   .   .   .   1   1   .   
  Max in Single Turn       1    | .   1   1   .   1   1   .   .   .   1   1   .   
  Garrison Relay           3    | .   .   .   .   3   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -8  -8  -8  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Gar Mat Sto Gar Rec Fac Low Low 
Machines Accessed          19   | .   3   3   1   2   1   2   1   4   2   .   .   
  Terminals                15   | .   3   2   .   2   1   1   1   4   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   1   .   .   1   .   .   .   .   .   
Total Hacks                29   | .   4   6   2   2   1   2   5   5   2   .   .   
  Successful               17   | .   3   4   1   2   .   2   1   3   1   .   .   
  Failed                   12   | .   1   2   1   .   1   .   4   2   1   .   .   
    Catastrophic           1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                23   | .   4   4   .   2   1   1   5   5   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          2    | .   .   2   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   2   .   .   1   .   .   .   .   .   
Terminal Hacks             13   | .   3   2   .   2   .   1   1   3   1   .   .   
  Record                   2    | .   1   1   .   .   .   .   .   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Open Door                2    | .   .   .   .   1   .   .   1   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              5    | .   1   1   .   .   .   1   .   1   1   .   .   
  Security Stations        1    | .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   1   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   1   .   .   1   .   .   .   .   .   
  Unlock Access            2    | .   .   .   1   .   .   1   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   1   1   1   1   .   .   1   1   1   .   .   
  Full Trace Events        2    | .   .   1   .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Time                     26   | .   .   26  .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -8  -8  -8  -6  -6  -6  
------------               Run  | Yrd Mat Mat Mat Gar Mat Sto Gar Rec Fac Low Low 
Used RIF Installer         2    | .   .   .   .   1   .   .   1   .   .   .   .   
  Coupler Efficiency       1    | .   .   .   .   .   .   .   1   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    11   | .   .   .   .   11  .   .   .   .   .   .   .   
  Machine Destruction      11   | .   .   .   .   11  .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  -8  -8  -8  -6  -6  -6  
--------                   Run  | Yrd Mat Mat Mat Gar Mat Sto Gar Rec Fac Low Low 
Total Allies               1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Highest-Rated Group      31   | .   .   .   .   .   .   .   31  .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               16   | .   .   .   .   .   .   .   16  .   .   .   .   
  Total Damage             209  | .   .   .   .   .   .   .   209 .   .   .   .   
  Kills                    2    | .   .   .   .   .   .   .   2   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  -8  -8  -8  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Sto Gar Rec Fac Low Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   -8   -8   -8   -6   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Sto  Gar  Rec  Fac  Low  Low  
Turns Passed               8911 | 49   498  869  155  2240 689  57   1220 513  307  1980 334  
Spaces Moved               3826 | 36   271  344  55   760  291  21   516  260  195  950  127  
  Core                     86   | 22   .    .    .    .    .    .    .    .    .    .    64   
  Treads                   728  | .    .    122  55   488  .    .    .    .    .    .    63   
  Legs                     2986 | 14   271  222  .    246  291  21   516  260  195  950  .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   26   | .    .    .    .    26   .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  160  160  160  187  187  187  190  128  124  50   
  Average Speed            192  | 86   131  179  160  239  187  187  190  190  130  196  208  
  Slowest Speed            1250 | 120  190  240  160  627  190  187  260  197  198  265  1250 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       35   | 4    44   26   10   70   32   13   53   59   6    84   23   
  Regions Visited          11
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    1    .    1    .    .    1    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    .    1    .    .    1    .    .    1    1    1    .    
Scrap Searched             10   | .    .    .    .    .    .    .    .    .    .    9    1    
Spaces Dug                 2    | .    1    .    .    .    .    .    1    .    .    .    .    
Terrain Destroyed          55   | .    1    .    .    11   10   4    7    .    3    17   2    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               44   | .    1    .    .    .    10   4    7    .    3    17   2    
  AOE                      11   | .    .    .    .    11   .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -8   -8   -8   -8   -6   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Sto  Gar  Rec  Fac  Low  Low  
Total                      4779 | 52   361  528  88   999  382  29   663  278  230  1002 167  
  Wait                     272  | 6    30   74   4    50   23   .    69   .    .    4    12   
  Move                     3817 | 35   270  343  55   759  290  21   515  259  194  949  127  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  136  | 5    17   35   4    34   13   .    5    4    11   7    1    
  Fast Attach              14   | 3    3    .    .    4    .    .    2    2    .    .    .    
  Attach                   56   | 3    2    8    5    15   .    1    3    1    4    9    5    
  Detach                   1    | .    .    1    .    .    .    .    .    .    .    .    .    
  Swap                     54   | .    6    11   1    14   8    .    3    4    5    2    .    
  Drop                     82   | .    8    19   2    17   18   .    2    7    8    .    1    
  Fire                     317  | .    25   37   17   91   30   7    49   1    8    31   21   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            29   | .    .    .    .    14   .    .    15   .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     1    | .    .    .    .    1    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: [*Fac] / *Sto)
-8/Storage
-8/Garrison (discovered 2 exits: *Rec x2)
-8/Recycling
-6/Factory
-6/Lower Caves
-6/Lower Caves

 History 
---------
 Turn | Location       | Event
   17 | -11/Scrapyard  | Discovered new exit (range 15)
   50 | -11/Scrapyard  | Entered Materials
  310 | -10/Materials  | Build established: Mutant
  386 | -10/Materials  | Discovered new exit (range 14)
  501 | -10/Materials  | Identified exit to Materials
  548 | -10/Materials  | Entered another Materials area
  548 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  744 | -9/Materials   | Lost 3 parts (1n1u1w)
 1089 | -9/Materials   | Repaired Sensor Array
 1356 | -9/Materials   | Discovered new exit (range 16)
 1417 | -9/Materials   | Entered another Materials area
 1417 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1572 | -8/Materials   | Identified exit to Garrison
 1572 | -8/Materials   | Entered Garrison
 1593 | -8/Garrison    | Lost 4 parts (1n2u1w)
 1630 | -8/Garrison    | Triggered checkpoint
 1675 | -8/Garrison    | Garrison Relay disabled
 1988 | -8/Garrison    | Triggered checkpoint
 2038 | -8/Garrison    | Triggered checkpoint
 2110 | -8/Garrison    | Destroyed 8 combat bots
 2112 | -8/Garrison    | Lost 5 parts (1p3n1w)
 2290 | -8/Garrison    | Triggered checkpoint
 2318 | -8/Garrison    | Garrison Relay disabled
 2341 | -8/Garrison    | Learned Materials security intel
 2572 | -8/Garrison    | Discovered new exit (range 12)
 2731 | -8/Garrison    | Build established: Scavenger-Mutant
 3014 | -8/Garrison    | Installed Relay Interface Framework
 3097 | -8/Garrison    | Discovered new exit (range 8)
 3250 | -8/Garrison    | Triggered checkpoint
 3257 | -8/Garrison    | Core integrity fell below 50%
 3313 | -8/Garrison    | Garrison Relay disabled
 3399 | -8/Garrison    | Spotted B-75 Beast
 3439 | -8/Garrison    | Destroyed B-75 Beast
 3462 | -8/Garrison    | Lost 5 parts (1p3n1u)
 3812 | -8/Garrison    | Entered Materials
 4306 | -8/Materials   | Build established: Mutant
 4362 | -8/Materials   | Discovered new exit (range 11)
 4412 | -8/Materials   | Discovered new exit (range 14)
 4501 | -8/Materials   | Entered Storage
 4558 | -8/Storage     | Identified exit to Garrison
 4558 | -8/Storage     | Entered Garrison
 4600 | -8/Garrison    | Triggered checkpoint
 4916 | -8/Garrison    | Rescued a captive Derelict
 5185 | -8/Garrison    | Core integrity fell below 20%
 5335 | -8/Garrison    | Discovered new exit (range 12)
 5468 | -8/Garrison    | Triggered checkpoint
 5500 | -8/Garrison    | Triggered checkpoint
 5603 | -8/Garrison    | Expanded RIF knowledge: Coupler Efficiency
 5667 | -8/Garrison    | Lost 3 parts (1n1u1w)
 5745 | -8/Garrison    | Discovered new exit (range 12)
 5778 | -8/Garrison    | Entered Recycling
 6245 | -8/Recycling   | Discovered new exit (range 13)
 6291 | -8/Recycling   | Entered Factory
 6291 | -6/Factory     | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2
 6555 | -6/Factory     | Discovered new exit (range 19)
 6595 | -6/Factory     | Build established: Gunner
 6598 | -6/Factory     | Entered Lower Caves
 6624 | -6/Lower Caves | Attracted the attention of an 0b10 outpost
 6752 | -6/Lower Caves | Lost 9 parts (5n2u2w)
 7104 | -6/Lower Caves | Build established: Scavenger-Gunner
 7331 | -6/Lower Caves | Learned Factory trap positions
 7355 | -6/Lower Caves | Encountered a Warlord checkpoint
 7447 | -6/Lower Caves | Spotted B-75 Beast
 8544 | -6/Lower Caves | Discovered new exit (range 8)
 8578 | -6/Lower Caves | Entered another Lower Caves area
 8580 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 8692 | -6/Lower Caves | Spotted B-75 Beast
 8716 | -6/Lower Caves | Build established: Gunner
 8809 | -6/Lower Caves | System corruption reached 10%
 8848 | -6/Lower Caves | Core integrity fell below 50%
 8858 | -6/Lower Caves | Lost 14 parts (1p2n5u6w)
 8908 | -6/Lower Caves | Core integrity fell below 20%
 8912 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
  repair.
08849_ G-50 Soldier knocked back.
08853_ G-50 Soldier destroyed.
08855_ G-50 Soldier knocked back. <x2>
08859_ G-50 Soldier destroyed.
08861_ Acquired 25 matter.
08865_ System corrupted: Rnf. Deuterium Engine
  rejected.
08866_ Carbon-fiber Leg fries itself beyond
  repair.
08872_ Hvy. Laser fries itself beyond repair.
08874_ Critical hit (Smash).
08874_ Assault Cannon destroyed.
08874_ System corrupted by crushing effect (+1).
08875_ Dropped Hcp. Storage Unit.
08875_ Acquired 1 matter.
08876_ Acquired 35 matter.
08881_ System corrupted: Heat flow error (+166).
08896_ System corrupted: Matter fused (-10).
08911_ System corrupted: Matter fused (-7).

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ????????????????????????###??????????????????????? |
| ################???????##@####???????????????????? |
| #              ##?????##     ####????????????????? |
|                 #?????#         ##???????????????? |
|                 ##????#          ##??????????????? |
|      ##          #????#    sss    ###????????????? |
|     ###          #######            #????????????? |
| #  ##?#         ##?  ########   s   #????????????? |
| #  #??###       #??#  #?????#####  ##????????????? |
| #  ##???###     ##?#  #?####???##  #?????????????? |
|     ##????##     ###  ###  #####   #?????????????? |
|      #?????#                       #?????????????? |
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|       #????#       ###           ##??????????????? |
| ###   #????#       #?####    #  ##???????????????? |
| #??# ##???#        #????#    #  #????????????????? |
| ##??##????#        #????#    #  #????????????????? |
|  #####???#    ##   #????###  #  #????????????????? |
|      #??#    ####   ??????#  #   ????????????????? |
|      #??#   #???##  #?????#      ????????????????? |
| ###? ##?#  #?????#  #?????#       ???????????????? |
| #?##  #####???????###?????        ???????????????? |
| ??     #??????????????????  ###    ??????????????? |
| ??     ##?????????????????  #??    ??????????????? |
| ##    % ###??????????????   #??    #?????????????? |
|           ???????????????   ???    #?????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             225
Core Shielding             20
Propulsion Shielding       66
Utility Shielding          66
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           4
Kinecelleration            30
Offensive Hacking          10

 Item Schematics 
-----------------
 Hpw. Shotgun | -8/Recycling | Hacked

 Robot Schematics 
------------------
 C-17 Slicer | -8/Recycling | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call
Infiltrator

 Challenges 
------------
None

 Game 
------
Seed              FactorySniperFacilitator
  Manual?         0
Play Time         01:27:55
  Cumulative      12.8 hours
  Start           2024.10.17 @ 20:41:33
  End             2024.10.17 @ 22:13:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          18
  Rogue           18
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          20
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f972fd80-7f94-41fd-88e1-fe149c56192a