Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.14 @ 22:49:26 Player: Occam Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (173) 865 Value Destroyed (4573) 4573 Prototype IDs (74) 1480 Alien Tech Used (1) 200 Bonus (7135) 7135 TOTAL SCORE: 24153 Bonus ------- High Alert Combat Kills 46 Follower Combat Kills 563 Entered DSFs 500 Registered with UFD 300 Met Optimus in HQ 500 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1656 Win 3000 Friendly Fire -730 Cogmind --------- Core Integrity 426/1600 Matter 295/300 Energy 99/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (13) ----- Graphene Brace > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Neutrino Core Light Quantum Reactor Advanced Gravity Neutralizer Advanced Sensor Array Peak State ------------ > --- POWER ------------ Light Neutrino Core Light Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Cooled Field Propulsion Drive Cooled Field Propulsion Drive Cooled Field Propulsion Drive Cooled Field Propulsion Drive Q-thruster Cooled Impulse Thruster > --- UTILITY ---------- Medium Storage Unit Deep Structural Scanner Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Advanced Reaction Control System Experimental Cloaking Device Centrium Medium Armor Plating Improved Hacking Suite Ghost Barrier A0-MCA's Component Scanner > --- WEAPON ----------- Hardcell Cannon > --- INVENTORY -------- Field Propulsion Array Experimental Cooling System Advanced Gravity Neutralizer Advanced Sensor Array Authchip [Propulsion] Advanced Trap Extractor Heavy Missile Launcher [Rating: 159] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Neutrino Core Reactor Light Quantum Reactor Propulsion Improved Flight Unit Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Antigrav System Flight Unit Improved Flight Unit Utility Seismic Detector Device Seismic Detector Storage Huge Storage Unit Processor A0-MCA's Component Scanner Hackware Improved Hacking Suite Protection Reflective Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Heavy Missile Launcher Impact Weapon Heavy Flail Slashing Weapon Power Sword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res DSF Res Acc Slots Evolved 18 | . . . 2 . . . 6 . . . . . . 2 . . . . . . 2 . . 2 . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Propulsion 6 | . . . . . . . 3 . . . . . . 2 . . . . . . . . . 1 . . . Utility 11 | . . . 2 . . . 3 . . . . . . . . . . . . . 2 . . 1 . 1 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 136 | 1 14 3 23 16 2 5 17 . 10 . . 1 . 13 . 7 4 . 4 . 5 2 . 1 1 1 6 Power 18 | . 2 2 2 2 . 1 1 . 2 . . . . 2 . 1 . . . . . 1 . . . 1 1 Engine 7 | . 2 1 1 2 . . . . . . . . . 1 . . . . . . . . . . . . . Core 8 | . . 1 1 . . 1 1 . 2 . . . . 1 . 1 . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 Propulsion 31 | . 4 . 5 4 1 1 3 . 1 . . . . 3 . 2 2 . 1 . . 1 . 1 . . 2 Treads 11 | . 3 . 3 4 1 . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Flight 17 | . . . 1 . . 1 3 . 1 . . . . 3 . 2 2 . 1 . . 1 . 1 . . 1 Utility 58 | 1 3 1 10 6 . 2 11 . 4 . . . . 5 . 4 2 . 2 . 5 . . . . . 2 Device 31 | 1 1 1 4 5 . 2 4 . 2 . . . . 2 . 2 2 . . . 4 . . . . . 1 Storage 5 | . 1 . 2 . . . 1 . . . . . . 1 . . . . . . . . . . . . . Processor 5 | . . . 1 . . . 2 . . . . . . . . . . . . . 1 . . . . . 1 Hackware 10 | . . . . . . . 3 . 2 . . . . 2 . 2 . . 1 . . . . . . . . Protection 7 | . 1 . 3 1 . . 1 . . . . . . . . . . . 1 . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 29 | . 5 . 6 4 1 1 2 . 3 . . 1 . 3 . . . . 1 . . . . . 1 . 1 Energy Gun 9 | . 3 . 4 1 . . . . . . . . . . . . . . . . . . . . . . 1 Energy Cannon 3 | . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . Ballistic Gun 7 | . 2 . 1 3 . . 1 . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Launcher 3 | . . . . . . . 1 . 1 . . 1 . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . 1 1 . . . . . . . 1 . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 3 3 . . . . . . 1 . . . . . . . . . . . . . . . . Parts Lost 36 | . 3 . 2 4 . . . . 1 . . . . . . 1 . . . . 2 . . . 1 2 20 Power 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Propulsion 13 | . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . 10 Utility 18 | . 1 . 2 2 . . . . 1 . . . . . . 1 . . . . . . . . . 2 9 Weapon 4 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . . 1 . 1 Highest Loss Streak 16 | . 2 . 1 2 . . . . 1 . . . . . . 1 . . . . 1 . . . 1 2 16 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 15 | 6 9 14 16 24 24 21 5 5 4 5 5 5 5 6 9 8 9 9 9 9 8 9 9 7 8 7 7 Power 1 | 1 1 1 1 2 2 1 . . . 1 1 1 1 . . . . . . . . . . . . . . Propulsion 3 | 4 1 1 3 8 8 6 . . 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 1 1 1 . Utility 5 | . 2 5 5 7 7 9 2 3 2 2 2 2 2 3 6 4 4 5 5 6 5 6 6 5 6 5 5 Weapon 3 | 1 4 6 4 4 5 4 1 1 1 1 1 1 1 1 1 1 2 2 1 1 1 1 1 1 1 1 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 48 | . 7 1 9 3 . 12 9 . . . . . . 2 . . . . 2 . . . . . . . 3 Power 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Propulsion 10 | . 4 . 1 . . 4 1 . . . . . . . . . . . . . . . . . . . . Utility 21 | . 2 1 3 1 . 7 4 . . . . . . . . . . . 1 . . . . . . . 2 Weapon 12 | . . . 4 2 . 1 1 . . . . . . 2 . . . . 1 . . . . . . . 1 Tool/Special 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 99 100 99 99 98 89 97 100 99 100 98 93 93 92 94 93 94 94 94 94 90 88 90 88 89 85 59 Engine 5 | . 14 10 3 11 11 8 . . . . . . . . . . . . . . . . . . . . . Core 4 | . . 3 7 . . 2 5 6 6 6 6 6 6 9 11 11 11 11 11 11 9 5 5 4 4 4 1 Treads 7 | . 18 14 11 12 11 6 . . . . . . . . . . . . . . . . . . . . . Wheel 7 | . 9 14 10 9 11 10 . . . . . . . . . . . . . . . . . . . . . Flight 11 | . . . . . . 5 32 33 33 33 32 31 31 32 33 33 33 33 33 33 30 30 30 31 31 29 19 Device 20 | . 13 14 22 24 33 28 21 13 19 20 19 18 18 7 5 8 11 11 10 10 16 15 15 13 13 18 7 Storage 8 | . 14 14 11 11 11 10 . . . . . . . 2 5 5 5 5 5 5 5 5 5 4 4 4 2 Processor 4 | . . . 4 6 . . 7 13 13 13 12 12 12 11 11 11 11 11 11 11 13 15 15 13 13 12 9 Hackware 3 | . . . . . . . 11 20 13 13 12 12 12 15 16 12 11 11 11 11 10 10 10 9 9 8 6 Protection 1 | . . . 6 . . . 2 . . . . . . . . . . . . . . . . 2 4 . . Energy Gun 7 | . 22 28 14 11 10 . . . . . . . . . . . . . . . . . . . . . 1 Energy Cannon 1 | . . . . . . . . . 3 6 6 6 3 5 5 5 5 5 2 1 5 5 5 4 3 . . Ballistic Gun 4 | . 5 . 7 11 10 3 6 6 2 . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . 6 5 6 2 . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 3 6 6 6 6 4 5 5 5 5 5 5 1 . . . . . . Special Melee Weapon 1 | . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . Peak Build Rating 159 | 7 8 11 20 24 24 25 64 62 68 68 68 68 68 98 96 102 111 113 128 128 143 139 137 153 154 159 159 Average Rating 42 | 6 7 8 17 22 23 21 58 61 63 68 67 68 68 90 95 96 100 111 119 123 133 133 137 151 151 157 121 On Entrance 78 | 6 7 8 11 20 24 21 19 61 62 68 68 68 68 68 96 94 102 111 111 128 125 125 137 137 153 154 149 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 102 | 14 29 31 99 102 102 100 25 16 26 26 26 26 26 39 38 40 38 40 41 40 41 48 48 55 56 56 56 Greatest Support 63 | 20 40 16 40 40 16 16 25 25 26 26 26 26 26 42 42 48 48 58 48 48 48 63 48 56 56 56 56 Greatest Overweight (x) 6 | . 1 1 6 6 6 6 . . . . . . . . . . . . . . . . . . . . 2 Average Overweight (x) 1 | . . 1 2 5 6 4 . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 16 | 8 12 15 17 25 25 23 5 5 5 5 5 5 5 7 10 10 10 10 10 10 10 10 10 10 10 10 9 Most Carried 25 | 6 12 15 25 25 25 25 21 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 9 9 9 10 Average Carried 15 | 6 9 14 16 24 24 22 5 5 4 5 5 5 5 6 9 9 9 9 9 10 9 9 10 8 9 8 7 Final Capacity 25 | 8 15 15 25 25 25 25 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 25 | 6 12 15 25 25 25 22 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 9 9 8 4 Class Distribution -------------------- 59% | Mutant 24% | Hacker-Scout 8% | Scavenger-Mutant 5% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Sprinter | -6/Factory Hacker-Scout | -6/Waste Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Data Miner Hacker-Scout | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Waste Hacker-Sprinter | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Warlord Hacker-Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -4/Armory Hacker-Scout | -4/Lab Hacker-Scout | -3/Research Hacker-Scout | -3/DSF Hacker-Scout | -2/Research Hacker-Scout | -1/Access Resources | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res DSF Res Acc Matter Collected 3897 | 211 315 51 787 679 149 129 256 . 160 . . . 60 272 103 80 50 40 246 40 . . . . . . 269 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6745 | 26 584 27 1795 1057 470 43 222 . 357 . . . 70 440 534 446 39 30 515 24 . . . . . . 66 Parts 375 | 3 37 5 116 63 29 . 14 . 22 . . . 7 27 13 16 2 2 17 2 . . . . . . . Haulers Intercepted 7 | . . . 2 1 . . 1 . 1 . . . . . . 2 . . . . . . . . . . . Recyclers Shooed 8 | . . . 3 . 2 . . . 2 . . . . . . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . . . . . . 2 . . . 2 2 . 2 . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res DSF Res Acc Combat Hostiles Destroyed 97 | . 12 1 27 18 4 . 4 . 5 . . . 5 4 1 . . . 14 . . . . . . . 2 Melee 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . Guns 64 | . 12 1 27 18 4 . . . . . . . . . . . . . . . . . . . . . 2 Cannons 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . AOE 30 | . . . . . . . 4 . 4 . . . 5 4 . . . . 13 . . . . . . . . Classes Destroyed 19 | 1 7 . 2 1 . . . . 1 . . . . 1 2 . 1 . 3 . . . . . . . . Worker 11 | . 2 . 1 4 . . . . 1 . . . . 2 . 1 . . . . . . . . . . . Builder 14 | . 1 . 6 . 2 . 1 . 1 . . . . 2 . 1 . . . . . . . . . . . Tunneler 4 | 1 . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Hauler 7 | . . . 2 1 . . 1 . 1 . . . . . . 2 . . . . . . . . . . . Recycler 12 | . 1 . 5 . 3 . . . . . . . . 2 . 1 . . . . . . . . . . . Minesweeper 3 | . . . . . . . . . . . . . . . . . 1 1 . 1 . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Operator 7 | . 2 . 2 3 . . . . . . . . . . . . . . . . . . . . . . . Watcher 14 | . 2 . 5 2 . . 2 . 1 . . . . 1 . 1 . . . . . . . . . . . Swarmer 29 | . 3 1 6 . . . 4 . 4 . . . 5 4 . . . . . . . . . . . . 2 Grunt 41 | . 9 . 12 9 . . . . . . . . . . . . . . 11 . . . . . . . . Brawler 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Sentry 21 | . . . 9 8 4 . . . . . . . . . . . . . . . . . . . . . . Specialist 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Programmer 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Compactor 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Executioner 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Decomposer 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Wasp 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Martyr 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Best Kill Streak 14 | 1 5 1 5 3 2 . 6 . 4 . . . 5 5 1 3 1 1 14 1 . . . . . . 2 Combat Bots Only 14 | . 3 1 4 3 2 . 4 . 4 . . . 5 4 1 . . . 14 . . . . . . . 2 Max Kills in Single Turn 5 | 1 1 1 2 2 1 . 3 . 3 . . . 4 2 1 1 1 1 5 1 . . . . . . 1 Gunslinging 1 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . . . 3 . 3 . . . 4 2 . . . . 5 . . . . . . . . Melee 1 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res DSF Res Acc Hostile Shots Fired 801 | . 93 6 116 111 24 5 17 . 22 7 . . 10 10 . 22 4 5 14 . 46 32 . . 3 25 229 Missed 315 | . 32 1 29 28 12 2 5 . 13 6 . . 5 4 . 12 3 4 11 . 24 24 . . 1 18 81 Hits 486 | . 61 5 87 83 12 3 12 . 9 1 . . 5 6 . 10 1 1 3 . 22 8 . . 2 7 148 Melee 8 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . 3 1 Projectile 478 | . 61 5 87 79 12 3 12 . 9 1 . . 5 6 . 10 1 1 3 . 22 8 . . 2 4 147 AOE 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Critical Strikes 20 | . 3 . 2 1 2 . . . . . . . . . . . 1 . . . 2 . . . . 1 8 Actively Blocked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Damage Taken 7849 | . 799 71 922 1272 177 25 208 . 122 24 . . 75 178 24 223 18 23 75 . 478 131 . . 162 269 2573 Core 2183 | . 195 24 126 136 57 21 . . 58 . . . 34 . . 127 . . 34 . 74 61 . . . 62 1174 Absorbed by Shields 90 | . . . 90 . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 10 | . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . Ignored by Resistances 37 | . . . 37 . . . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 777 | . . . 305 228 . . 113 . 70 . . . . 19 42 . . . . . . . . . . . . Core Remaining (%) 67 | 100 . 12 . . . 15 . . . . . . 89 . . . . . . 83 . . 88 . 100 95 26 Volleys Fired 488 | 1 107 3 133 76 24 . 5 . 8 8 2 . 12 24 3 6 . . 15 3 21 19 . . . 11 7 Largest 2 | 2 2 2 2 2 2 . 1 . 1 1 1 . 1 1 1 1 . . 1 1 1 1 . . . 1 1 Hottest 106 | 70 90 90 106 79 79 . 30 . 90 90 90 . 90 98 98 98 . . 98 98 98 98 . . . 55 65 Shots Fired 824 | 2 204 6 262 152 54 . 5 . 8 8 2 . 12 24 3 6 . . 15 3 21 19 . . . 11 7 Gun 689 | 2 204 6 262 152 54 . 2 . . . . . . . . . . . . . . . . . . . 7 Cannon 108 | . . . . . . . . . 4 8 2 . 8 22 3 6 . . 1 3 21 19 . . . 11 . Launcher 27 | . . . . . . . 3 . 4 . . . 4 2 . . . . 14 . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 276 | 1 80 . 79 75 28 . 2 . . . . . . . . . . . . . . . . . . 11 . Thermal 521 | 1 124 6 183 77 26 . . . 4 8 2 . 8 22 3 6 . . 1 3 21 19 . . . . 7 Explosive 23 | . . . . . . . 3 . . . . . 4 2 . . . . 14 . . . . . . . . Electromagnetic 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Robot Hit Streak 37 | 1 7 2 22 37 15 . 3 . 1 . . . . . 1 . . . 2 . . . . . . . 4 Robot Miss Streak 6 | . 6 2 4 4 2 . 1 . 4 . . . . 2 1 . . . 1 . . . . . . . 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 9 | . 2 . 3 3 1 . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 500 | 1 103 3 177 108 38 1 7 . 14 . . . 2 10 6 19 1 1 3 1 . . . . . . 5 Core Hits 267 | 1 40 2 75 40 14 1 7 . 11 . . . 9 10 4 5 1 . 42 1 . . . . . . 4 Critical Kills 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Critical Strikes 25 | . 4 . 10 6 2 . 1 . 1 . . . . . . 1 . . . . . . . . . . . Burn 20 | . 4 . 9 5 2 . . . . . . . . . . . . . . . . . . . . . . Destroy 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Smash 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Sever 2 | . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . Melee Attacks 148 | . . . 2 4 . 1 21 . 43 1 2 . 2 22 4 26 4 1 9 4 2 . . . . . . Impact 37 | . . . 2 4 . 1 21 . 9 . . . . . . . . . . . . . . . . . . Slashing 110 | . . . . . . . . . 34 1 2 . 2 21 4 26 4 1 9 4 2 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 31 | . . . . . . . 2 . 7 . . . 2 8 3 6 1 1 . 1 . . . . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 14671 | 12 1108 48 2783 1887 650 123 714 . 1219 . . . 643 1236 388 1185 102 85 2240 102 . . . . . . 146 Guns 6634 | 12 1108 48 2783 1887 650 . . . . . . . . . . . . . . . . . . . . . 146 Cannons 97 | . . . . . . . . . . . . . . 32 65 . . . . . . . . . . . . Explosions 3615 | . . . . . . . 255 . 275 . . . 458 478 . . . . 2149 . . . . . . . . Melee 4325 | . . . . . . 123 459 . 944 . . . 185 726 323 1185 102 85 91 102 . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2319 | . 324 . 807 893 295 . . . . . . . . . . . . . . . . . . . . . . Thermal 4797 | 12 784 48 1976 994 355 . . . 149 . . . . 268 65 . . . . . . . . . . . 146 Explosive 3104 | . . . . . . . 255 . . . . . 458 242 . . . . 2149 . . . . . . . . Electromagnetic 126 | . . . . . . . . . 126 . . . . . . . . . . . . . . . . . . Impact 582 | . . . . . . 123 459 . . . . . . . . . . . . . . . . . . . . Slashing 3743 | . . . . . . . . . 944 . . . 185 726 323 1185 102 85 91 102 . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 9 | . 2 2 . 9 9 . . . . . . . . 5 . . . . . . . . . . . . 3 Average Corruption 5 | . 2 2 . 8 9 . . . . . . . . 4 . . . . . . . . . . . . 1 Corruption Purged 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 101 | . 22 10 . 20 37 . . . . . . . . 10 . . . . . . . . . . . . 2 Message Errors 25 | . 5 5 . 2 12 . . . . . . . . 1 . . . . . . . . . . . . . Matter Fused 23 | . 8 1 . 3 7 . . . . . . . . 4 . . . . . . . . . . . . . Heat Flow Errors 15 | . 3 . . 7 5 . . . . . . . . . . . . . . . . . . . . . . Energy Discharges 9 | . . 1 . 3 1 . . . . . . . . 3 . . . . . . . . . . . . 1 Parts Fused 3 | . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 10 | . 4 1 . 2 2 . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (major) 5 | . . 1 . 1 3 . . . . . . . . . . . . . . . . . . . . . . Misfires 8 | . . . . 1 6 . . . . . . . . 1 . . . . . . . . . . . . . Alerts 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Weapon Failures 2 | . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 890 | . . . . . . . 189 . 169 . . . 3 188 9 270 . 45 17 . . . . . . . . Projectiles 7 | . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . Explosions 58 | . . . . . . . . . . . . . 3 55 . . . . . . . . . . . . . Melee 825 | . . . . . . . 189 . 169 . . . . 126 9 270 . 45 17 . . . . . . . . Knockbacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Impact 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 126 | . . . . . . . 60 . 2 . . . . 64 . . . . . . . . . . . . . Shots 4 | . . . . . . . 2 . 1 . . . . 1 . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 448 | 30 448 69 324 419 186 . 2 6 59 264 88 . 220 308 156 343 124 273 180 150 302 336 . . . 151 415 Average Temperature 89 | 18 139 38 78 100 41 . 2 4 28 90 48 . 79 108 85 130 41 144 48 55 117 109 . . . 45 102 Received Heat Transfer 1698 | . 468 18 354 459 81 . 9 . . . . . . 18 . . 27 9 . . 84 18 . . . 9 144 Effects 24 | . 8 . 1 5 . . . . . 3 . . . 1 . 3 . . . . . 1 . . . . 2 Shutdowns 7 | . 2 . . 2 . . . . . . . . . . . 2 . . . . . . . . . . 1 Energy Bleed 4 | . 2 . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . Interference 4 | . . . . . . . . . . 3 . . . 1 . . . . . . . . . . . . . Matter Decay 4 | . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Short Circuit 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Damage (minor) 3 | . 1 . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . Impact Corruptions 6 | . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 22 | . 4 . 9 4 2 . . . . . . . . 1 . . . . . . . . . . . . 2 Heat Transferred 11925 | 37 2368 136 5419 2442 888 . . . 150 . . . . 200 100 . . . . . . . . . . . 185 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res DSF Res Acc Maximum Alert Level 2 | . . . 2 1 . . . . . . . . . 2 . 1 . . . . . 2 . . . 1 2 Low Security (%) 72 | 100 100 100 54 23 100 . 100 100 100 . . . . 35 100 70 . . . . 100 82 . 100 100 97 29 Level 1 17 | . . . 8 76 . . . . . . . . . 48 . 29 . . . . . 16 . . . 2 41 Level 2 10 | . . . 36 . . . . . . . . . . 15 . . . . . . . 1 . . . . 29 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 525 | 5 77 56 467 269 101 . 178 51 117 . . . . 432 128 364 . . . . 79 418 . . . 232 525 Initial 191 | . 3 . . 191 81 . . 51 28 . . . . 56 128 42 . . . . . 26 . . . . 139 Average 122 | 5 18 5 209 218 25 . 69 46 45 . . . . 231 93 179 . . . . 36 96 . . . 55 296 Influence Increases 6760 | 5 387 84 1037 611 278 5 333 . 349 150 . . 110 615 2 760 50 20 355 5 141 472 . . . 305 686 Destroy 0b10 Robot/C 2380 | . 240 60 600 360 80 . 80 . 100 . . . 100 80 . 240 . . 260 . . . . . . 40 140 Destroy 0b10 Robot/NC 385 | 5 40 5 105 50 25 5 20 . 25 . . . . 45 . 30 5 5 5 5 . . . . . 5 5 Destroy Leader 512 | . 64 10 184 126 . . 16 . 24 . . . 10 12 . 46 . . . . . . . . . . 20 Allied During Kill 166 | . . 9 8 . . . . . . . . . . . . 133 . . . . . . . . . 2 14 Successful Hack 371 | . 43 . 45 13 22 . 22 . 45 . . . . 50 . 34 . . . . 26 2 . . . 24 45 Select Force Hacks 150 | . . . . . 150 . . . . . . . . . . . . . . . . . . . . . . Disable Machine 330 | . . . 90 60 . . 15 . 15 . . . . 75 . 15 . . . . . 60 . . . . . Destroy Structure 366 | . . . 5 2 1 . 15 . 35 . . . . 128 2 22 . . . . 40 20 . . . 54 42 Partial Spotted 240 | . . . . . . . 45 . 60 . . . . 15 . . . . . . 15 60 . . . 45 . Lose Combat Pursuer 1860 | . . . . . . . 120 . 45 150 . . . 210 . 240 45 15 90 . 60 330 . . . 135 420 Influence Decreases 6255 | . 392 84 582 858 486 5 186 106 338 132 70 . 20 338 309 456 296 73 172 253 86 109 418 . . 73 413 Entered New Map 1839 | . 2 . . 264 127 . . 96 13 20 14 . . 34 239 18 136 23 65 248 . 29 418 . . . 93 Time Decay 3724 | . 360 64 562 534 359 5 156 10 303 112 56 . 20 294 70 198 160 50 107 5 66 80 . . . 53 100 Lost Part 350 | . 30 . 20 40 . . . . 10 . . . . . . 10 . . . . 20 . . . . 20 200 Lost Ally 342 | . . 20 . 20 . . 30 . 12 . . . . 10 . 230 . . . . . . . . . . 20 Squads Dispatched 62 | . 2 1 6 2 . . 9 . 11 . . . . 8 . 10 . . . . 2 2 . 1 . 2 6 Investigation 36 | . . 1 2 1 . . 5 . 8 . . . . 6 . 7 . . . . 1 . . 1 . 1 3 Extermination 7 | . . . . . . . 1 . 1 . . . . 1 . 1 . . . . 1 1 . . . . 1 Reinforcement 14 | . 2 . 4 1 . . . . 2 . . . . 1 . . . . . . . 1 . . . 1 2 Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 5 | . . . . . . . 3 . . . . . . . . 2 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Construction Impeded 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res DSF Res Acc Distress Signals 14 | . 2 . 2 2 . . 1 . 1 . . . . 1 . 2 . . . . . . . . . 1 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 400 | . 34 3 48 24 4 5 16 5 10 4 . . 3 21 1 27 3 2 66 . 18 27 . . 1 26 52 Peak Tracking Total 23 | . 4 3 7 3 2 4 9 5 4 5 . . 5 6 1 10 3 2 15 . 13 23 . . 1 16 17 Tactical Retreats 37 | . . . . . . . 4 . 3 2 . . . 5 . 5 1 1 5 . 1 3 . . . 2 5 Traps | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res DSF Res Acc Traps Triggered 11 | . 1 . 4 1 . . 2 . . . . . . 2 . . . . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 10 | . . . . . . . . . . . . . . . . 4 . . . . 6 . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 6 | . . . . . . . . . . . . . . . . . 1 5 5 6 6 6 6 6 6 6 6 Machines | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res DSF Res Acc Machines Disabled 24 | . 1 . 6 4 . . 1 . 1 . . . . 5 . 1 . . . . 1 4 . . . . . Max in Single Turn 2 | . 1 . 1 1 . . 1 . 1 . . . . 2 . 1 . . . . 1 1 . . . . . Garrison Access 8 | . . . . 1 . . . . 4 . . . . 2 . 1 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res DSF Res Acc Machines Accessed 136 | . 6 1 12 10 11 8 9 . 24 1 2 3 . 14 . 13 1 . 5 . 4 4 . 2 . 3 3 Terminals 65 | . 6 . 9 7 6 . 5 . 8 . . . . 6 . 7 . . . . 3 4 . 1 . 1 2 Fabricators 10 | . . . . . . . . . 3 . . . . 3 . 4 . . . . . . . . . . . Repair Stations 10 | . . . 2 2 . . 1 . 2 . . . . 1 . . . . . . 1 . . . . 1 . Recycling Units 17 | . . . . . 5 . 2 . 5 . . . . 2 . . . . . . . . . 1 . 1 1 Scanalyzers 3 | . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . Garrison Access 10 | . . . . 1 . . 1 . 4 . . . . 2 . 2 . . . . . . . . . . . Total Hacks 427 | . 24 1 40 25 31 41 23 . 64 1 4 23 . 42 . 43 1 . 8 . 11 28 . 2 . 5 10 Successful 276 | . 14 1 24 18 18 41 10 . 44 1 4 23 . 26 . 20 1 . 8 . 4 12 . 2 . 2 3 Failed 149 | . 9 . 16 7 12 . 13 . 20 . . . . 16 . 23 . . . . 7 16 . . . 3 7 Catastrophic 21 | . . . 2 1 . . 4 . . . . . . . . 5 . . . . 2 2 . . . 2 3 Database Lockouts 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Manual 180 | . 18 . 24 9 28 . 17 . 28 . . . . 16 . 9 . . 1 . 2 19 1 1 . 1 6 Terminals 228 | . 24 . 27 17 25 . 15 . 30 . . . . 21 . 20 . . . . 8 28 . 1 . 3 9 Fabricators 39 | . . . . . . . . . 9 . . . . 12 . 18 . . . . . . . . . . . Repair Stations 31 | . . . 9 7 . . 2 . 7 . . . . 2 . . . . . . 3 . . . . 1 . Recycling Units 23 | . . . . . 6 . 3 . 9 . . . . 2 . . . . . . . . . 1 . 1 1 Scanalyzers 8 | . . . 4 . . . . . 4 . . . . . . . . . . . . . . . . . . Garrison Access 19 | . . . . 1 . . 3 . 5 . . . . 5 . 5 . . . . . . . . . . . Terminal Hacks 144 | . 6 1 6 6 4 41 2 . 15 1 4 23 . 5 . 8 1 . 8 . 4 6 . 1 . 1 1 Record 47 | . . . . . . 35 . . . . 3 2 . . . . . . 7 . . . . . . . . Part Schematic 17 | . . . 2 . . . 1 . 2 . . 11 . . . 1 . . . . . . . . . . . Robot Schematic 8 | . . . . . . . . . . . . 7 . . . . . . . . . 1 . . . . . Robot Analysis 11 | . 1 . 1 1 1 6 . . . . . . . 1 . . . . . . . . . . . . . Prototype ID Bank 4 | . . . 1 . . . . . . . . 3 . . . . . . . . . . . . . . . Open Door 8 | . . 1 . 3 . . . . . 1 1 . . . . . 1 . 1 . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Level Access Points 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . Branch Access Points 4 | . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . 1 Machine Index 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Terminal Index 6 | . 1 . 1 1 1 . . . . . . . . 1 . 1 . . . . . . . . . . . Alert Level 2 | . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . Locate Traps 15 | . 3 . . 1 . . . . 6 . . . . . . 2 . . . . 2 1 . . . . . Reprogram Traps 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Hauler Manifests 7 | . 1 . 1 . 1 . 1 . 1 . . . . . . 1 . . . . . 1 . . . . . Registered Components 3 | . . . . . . . . . 1 . . . . . . 1 . . . . . 1 . . . . . Registered Prototypes 2 | . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . Zone Layout 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Fabricator Hacks 22 | . . . . . . . . . 6 . . . . 7 . 9 . . . . . . . . . . . Network Status 4 | . . . . . . . . . 2 . . . . 1 . 1 . . . . . . . . . . . Load Schematic 13 | . . . . . . . . . 3 . . . . 4 . 6 . . . . . . . . . . . Build 5 | . . . . . . . . . 1 . . . . 2 . 2 . . . . . . . . . . . Repair Station Hacks 22 | . . . 8 7 . . 2 . 3 . . . . 2 . . . . . . . . . . . . . Scan Component 12 | . . . 4 4 . . 1 . 2 . . . . 1 . . . . . . . . . . . . . Repair 10 | . . . 4 3 . . 1 . 1 . . . . 1 . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Report Inventory 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . 2 . . . . . 3 . . . . . . . . . . . . . . . . . . Insert Component 3 | . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . Analyze 2 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . Garrison Access Hacks 8 | . . . . 1 . . . . 4 . . . . 2 . 1 . . . . . . . . . . . Seal Access 8 | . . . . 1 . . . . 4 . . . . 2 . 1 . . . . . . . . . . . Unauthorized Hacks 74 | . 8 . 8 4 14 . 6 . 12 . . . . 10 . 2 . . . . . 6 . 1 . 1 2 Terminals 50 | . 8 . 8 4 9 . 4 . 6 . . . . 3 . 1 . . . . . 6 . . . . 1 Assimilate 6 | . . . . . . . . . 3 . . . . 1 . 1 . . . . . . . . . . 1 Botnet 18 | . 2 . 2 2 3 . 2 . 3 . . . . 2 . . . . . . . 2 . . . . . Disrupt 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Operators 6 | . 1 . 1 . 1 . 1 . . . . . . . . . . . . . . 2 . . . . . Skim 18 | . 5 . 5 2 5 . 1 . . . . . . . . . . . . . . . . . . . . Fabricators 8 | . . . . . . . . . 2 . . . . 5 . 1 . . . . . . . . . . . Prioritize 3 | . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . Recompile 5 | . . . . . . . . . 1 . . . . 3 . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 16 | . . . . . 5 . 2 . 4 . . . . 2 . . . . . . . . . 1 . 1 1 Tunnel 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . Fedlink 9 | . . . . . . . 2 . 4 . . . . 2 . . . . . . . . . 1 . . . Scraphulk 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 81 | . 5 . 12 8 5 . 7 . 15 . . . . 8 . 10 . . . . 3 4 . . . 2 2 Full Trace Events 21 | . 1 . 2 2 . . 3 . 3 . . . . 1 . 6 . . . . 1 . . . . . 2 Feedback Events 2 | . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . Hackware Fried 2 | . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . . 7 . . . . . . . . . 1 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . 3 . . . 1 . 3 . . 11 . . . 1 . . . . . . . . . . . Parts Built 5 | . . . . . . . . . 1 . . . . 2 . 2 . . . . . . . . . . . Authchips 4 | . . . . . . . . . 1 . . . . 1 . 2 . . . . . . . . . . . Time 502 | . . . . . . . . . 106 . . . . 210 . 186 . . . . . . . . . . . Total Part Build Rating 34 | . . . . . . . . . 6 . . . . 14 . 14 . . . . . . . . . . . Parts Repaired 10 | . . . 4 3 . . 1 . 1 . . . . 1 . . . . . . . . . . . . . Time 384 | . . . 114 120 . . 50 . 62 . . . . 38 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res DSF Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Non-combat 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . find_chute 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Allies | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res DSF Res Acc Total Allies 30 | . . 3 . . . 1 . . 2 . . . . 1 20 1 . . . . . . . . . 1 1 Largest Group 20 | . . 3 2 . . 1 1 . 1 . . . . 1 20 18 . . . . . . . . . 1 1 Highest-Rated Group 678 | . . 40 29 . . 46 46 . 26 . . . . 26 678 578 . . . . . . . . . 139 139 Highest-Rated Ally 139 | . . 16 16 . . 46 46 . 26 . . . . 26 50 46 . . . . . . . . . 139 139 Total Orders 5 | . . . . 2 . . 3 . . . . . . . . . . . . . . . . . . . . RETURN 5 | . . . . 2 . . 3 . . . . . . . . . . . . . . . . . . . . Ally Attacks 151 | . . 6 14 . . 2 8 . . . . . . . 23 72 . . . . . . . . . 8 18 Total Damage 4246 | . . 77 157 . . 70 169 . . . . . . . 541 1915 . . . . . . . . . 238 1079 Kills 28 | . . 2 3 . . 1 . . . . . . . . . 13 . . . . . . . . . 3 6 Allies Corrupted 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Allies Melted 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res DSF Res Acc Active Infowar (turns) 16099 | 9 493 578 2658 1465 1223 4237 491 35 792 288 144 24 149 605 157 388 338 100 993 229 155 172 6 16 28 144 182 Optics 654 | . . . . . . . . . . . . . . . . . . . . . 106 172 6 16 28 144 182 Sensors 5036 | . . . . . . . 146 35 792 288 144 24 149 564 157 388 338 100 993 229 155 172 6 16 28 144 168 IFF 337 | . . . . . . . 337 . . . . . . . . . . . . . . . . . . . . Structural 12478 | . . . 1653 1378 1223 4237 279 35 734 287 75 24 149 311 . 197 330 96 928 227 80 131 . . . 104 . Seismic 10091 | 9 493 578 2521 786 1223 4237 244 . . . . . . . . . . . . . . . . . . . . Cloaking 289 | . . . . . . . . . . . . . . . . . . . . . 8 43 . . . 65 173 Robot Analysis Total 11 | . 1 . 1 1 1 6 . . . . . . . 1 . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . 2 . . . . . . . . 3 . 2 . . . 2 2 . 2 . . . . . . . Drone Launches 12 | . . . . 6 . . 6 . . . . . . . . . . . . . . . . . . . . Drone Recoveries 9 | . . . . 4 . . 5 . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res DSF Res Acc Turns Passed 17614 | 17 1784 612 2685 1503 1223 4237 491 35 792 288 144 24 149 658 157 419 338 100 993 229 165 172 6 16 28 144 205 Spaces Moved 17487 | 11 805 503 1369 514 546 2560 887 119 1879 469 470 81 397 1396 260 1120 468 359 1055 396 386 378 23 59 121 334 522 Core 30 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 Treads 253 | . 247 . 2 4 . . . . . . . . . . . . . . . . . . . . . . . Legs 11 | 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 5609 | . 558 503 1367 510 546 2125 . . . . . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Flight 11581 | . . . . . . 435 887 119 1879 469 470 81 397 1396 260 1120 468 359 1055 396 386 378 23 59 121 334 489 Fastest Speed 5 | 120 100 115 115 175 190 37 28 28 28 28 28 28 28 25 25 19 19 13 24 24 24 5 24 21 21 21 21 Average Speed 71 | 120 127 115 141 189 190 161 28 28 28 28 28 28 28 25 25 24 24 24 24 24 24 23 24 21 21 21 25 Slowest Speed 320 | 120 160 115 240 320 190 190 28 28 28 28 28 28 28 28 25 25 25 25 25 24 24 24 24 21 21 21 170 Overloaded Moves 42 | . . . . . . . . . . . . . . . . 15 8 9 . . . 10 . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 38 | . . . . . . . 2 6 3 . 1 . . 4 1 . . . . . 5 1 . . . 1 14 Potential Cave-ins 4 | . . . . . . . . . . 2 . . . . . . . . . . 2 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 55 | 2 96 91 97 70 88 90 21 70 45 57 61 70 64 29 95 25 62 57 92 53 19 54 6 3 94 14 18 Regions Visited 27 Branch Regions 14 Pre-discovered Areas 22 | . . 1 2 . 8 5 1 . . . 1 1 1 . . . . . 1 1 . . . . . . . Known Exits Taken 19 | . . 1 1 1 1 . . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 . 1 . Unknown Exits Taken 3 | 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Scrap Searched 19 | . . 1 . . . 5 . . . 3 2 . 3 . . . 3 . . 2 . . . . . . . Spaces Dug 162 | . . . 2 1 . . 13 . 29 9 4 . 8 27 . 10 3 . 8 6 22 11 . . . 9 . Terrain Destroyed 269 | . . . 2 1 . . 17 . 35 9 4 . 28 67 1 10 3 . 44 6 22 11 . . . 9 . Melee 66 | . . . 2 1 . . 9 . 25 1 2 . . 7 . 4 3 . 7 3 2 . . . . . . Projectile 93 | . . . . . . . . . 4 8 2 . 8 20 1 6 . . 1 3 20 11 . . . 9 . AOE 110 | . . . . . . . 8 . 6 . . . 20 40 . . . . 36 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res DSF Res Acc Total 21443 | 12 1376 532 1857 883 686 2675 1095 114 2067 615 475 81 415 1644 341 1214 681 367 1762 518 427 436 22 61 122 394 571 Wait 2800 | . 432 11 239 223 108 25 120 . 112 138 . . . 155 73 47 201 4 670 112 15 28 . . 1 46 40 Move 17392 | 10 804 502 1368 513 545 2559 883 109 1872 468 467 80 396 1388 257 1119 467 358 1054 395 377 375 22 58 119 331 496 Hop 30 | . . . . . . . 2 3 3 . 1 . . 4 1 . . . . . 3 1 . . . 1 11 Pick Up 132 | . 8 7 30 8 2 41 6 1 5 . . . . 12 1 3 1 1 2 . . 1 . 1 . . 2 Fast Attach 77 | 1 4 1 17 9 . 8 6 . 5 . 2 . . 7 . 2 . . 4 . 2 2 . . 1 1 5 Attach 57 | . 5 . 10 4 1 3 12 . 3 . . . . 5 1 3 1 . . . 2 . . 2 . 2 3 Detach 40 | . 6 . 3 5 2 5 5 . 2 . . . . 4 . . . . 2 . 1 . . . . 1 4 Swap 120 | . 5 2 27 29 2 . 4 . 6 . . 1 5 11 . 4 5 2 1 4 3 8 . . . 1 . Drop 140 | . 5 6 28 12 2 33 13 1 8 . 1 . . 12 1 4 2 1 5 . 1 2 . . . . 3 Fire 488 | 1 107 3 133 76 24 . 5 . 8 8 2 . 12 24 3 6 . . 15 3 21 19 . . . 11 7 Melee 148 | . . . 2 4 . 1 21 . 43 1 2 . 2 22 4 26 4 1 9 4 2 . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 19 | . . . . . . . 18 . . . . . . . . . . . . . . . . . 1 . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -10/Mines (discovered 4 exits: *Mat x2 / [*Exi] / *Sub) -9/Materials (discovered 6 exits: *Mat x3 / [*Min] / *Sto x2) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling (discovered 2 exits: Fac / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/Waste -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 6 exits: Fac x4 / *Upp x2) -5/Waste -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 8 exits: Res x3 / Upp x2 / Ext x2 / *Arm) -4/Armory (discovered 2 exits: Res / *Lab) -4/Lab -3/Research (discovered 3 exits: Res / Qua / DSF) -3/DSF -2/Research (discovered 3 exits: *Acc x3) -1/Access (discovered 2 exits: [*Sur] / Com) To Epsilon Eridani History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 2) 18 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 317 | -10/Materials | Central database locked down 422 | -10/Materials | Discovered new exit (range 12) 535 | -10/Materials | Core integrity fell below 50% 669 | -10/Materials | Discovered new exit (range 11) 704 | -10/Materials | Discovered new exit (range 11) 903 | -10/Materials | Discovered new exit (range 5) 1209 | -10/Materials | Discovered new exit (range 16) 1290 | -10/Materials | Learned location of 1 exit from Recycling 1371 | -10/Materials | Identified exit to Subcaves 1371 | -10/Materials | Learned location of 1 exit from Materials 1507 | -10/Materials | Learned Storage emergency access door positions 1561 | -10/Materials | Learned location of 1 exit from Storage 1605 | -10/Materials | Loaded intel: 1 repair station location 1640 | -10/Materials | Learned location of 1 exit from Recycling 1802 | -10/Materials | Entered Mines 1803 | -10/Mines | Identified exit to Materials 1827 | -10/Mines | Learned 4 Materials zone layouts 1828 | -10/Mines | Met a Derelict bent on vengeance 1879 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1887 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1887 | -10/Mines | Discovered new exit (range 5) 1927 | -10/Mines | Learned location of Zion (-7) 1993 | -10/Mines | Discovered exit to Subcaves (range 6) 2075 | -10/Mines | Core integrity fell below 20% 2223 | -10/Mines | Met a Derelict shopkeep closing up shop 2414 | -10/Mines | Entered Materials 2414 | -9/Materials | Accompanied by 2 allies 2414 | -9/Materials | Evolved 2 slots: Utility x2 2415 | -9/Materials | Identified exit to Materials 2878 | -9/Materials | Repaired Lgt. Treads 2915 | -9/Materials | Repaired Broken Med. Laser 3109 | -9/Materials | Discovered new exit (range 16) 3739 | -9/Materials | Discovered new exit (range 8) 3849 | -9/Materials | Identified exit to Storage 3933 | -9/Materials | Build established: Scavenger-Mutant 3939 | -9/Materials | Learned Storage security intel 3967 | -9/Materials | Learned 2 Materials zone layouts 3988 | -9/Materials | Loaded intel: 18 trap records 4012 | -9/Materials | Learned Storage terminal intel 4036 | -9/Materials | Learned Storage emergency access door positions 4203 | -9/Materials | Discovered exit to Materials (range 16) 4358 | -9/Materials | Repaired Seismic Detector 4386 | -9/Materials | Repaired Lgt. Treads 5099 | -9/Materials | Entered Storage 5101 | -9/Storage | Identified exit to Recycling 5104 | -9/Storage | Loaded intel: 10 terminal locations 5642 | -9/Storage | Repaired Broken Hvy. Assault Rifle 5661 | -9/Storage | Build established: Mutant 5669 | -9/Storage | Repaired Com. Wheel 5835 | -9/Storage | Core integrity fell below 50% 6007 | -9/Storage | Repaired Drone Bay 6596 | -9/Storage | Used back door to open Recycling access 6602 | -9/Storage | Entered Recycling 6603 | -9/Recycling | Identified exit to Scraptown 6603 | -9/Recycling | Identified exit to Factory 7318 | -9/Recycling | Scanned before Scraplab entrance 7603 | -9/Recycling | Learned location of Storage (-9) 7639 | -9/Recycling | Learned location of 3 exits from Materials 7699 | -9/Recycling | Learned 4 Recycling zone layouts 7719 | -9/Recycling | Learned location of 1 exit from Storage 7747 | -9/Recycling | Learned 4 Recycling zone layouts 7782 | -9/Recycling | Entered Scraplab 7786 | -9/Recycling | Learned Storage emergency access door positions 7825 | -9/Recycling | Entered Scraptown 7825 | -9/Scraptown | System corruption cleaned by C-Scrubber 8350 | -9/Scraptown | Discovered new exit (range 11) 8513 | -9/Scraptown | Visited Cyclists 8574 | -9/Scraptown | Visited Shadow of the Wyrm 8620 | -9/Scraptown | Visited Symbiants 8665 | -9/Scraptown | Visited Cave Peace 8753 | -9/Scraptown | Visited UFD Registry 8753 | -9/Scraptown | Registered with UFD as "Steamback" 8779 | -9/Scraptown | Visited IN-MT5's Study 8817 | -9/Scraptown | Visited Assassins FH 8869 | -9/Scraptown | Entered Cyclist Reading Room 8939 | -9/Scraptown | Visited Spacefarers 9277 | -9/Scraptown | Visited Curators Association 9387 | -9/Scraptown | Visited Botcube Research 9439 | -9/Scraptown | Visited Science Testing Area 9479 | -9/Scraptown | Visited Cartography Club 9553 | -9/Scraptown | Visited Research Penetration Think Tank 9596 | -9/Scraptown | Visited LU-1G1's Boring Crew 9619 | -9/Scraptown | Visited A0-MCA Data Center 9631 | -9/Scraptown | Given a C rating by A0-MCA 9639 | -9/Scraptown | Found A0-MCA's Component Scanner 9674 | -9/Scraptown | Visited Analyses Database 9716 | -9/Scraptown | Visited Derelict Rescue Squad 10316 | -9/Scraptown | Learned location of Upper Caves (-5) 10316 | -9/Scraptown | Learned location of Extension (-4) 10316 | -9/Scraptown | Learned location of Cetus (-4) 10316 | -9/Scraptown | Learned location of Archives (-4) 10316 | -9/Scraptown | Learned 4 Recycling zone layouts 10316 | -9/Scraptown | Learned 12 Lower Caves zone layouts 10316 | -9/Scraptown | Learned 16 Lower Caves zone layouts 10316 | -9/Scraptown | Learned 20 Lower Caves zone layouts 10316 | -9/Scraptown | Learned Research emergency access door positions 10316 | -9/Scraptown | Learned 8 Proximity Caves zone layouts 10316 | -9/Scraptown | Learned location of 2 exits from Upper Caves 10316 | -9/Scraptown | Learned location of 3 exits from Proximity Caves 10360 | -9/Scraptown | Found Deep Structural Scanner 10574 | -9/Scraptown | Found Botcube 10855 | -9/Scraptown | Found DRS Beacon 11813 | -9/Scraptown | Botcube activated 11833 | -9/Scraptown | Botcube completed mutation into treaded form, armed with 2 guns. 11947 | -9/Scraptown | Met Optimus 11947 | -9/Scraptown | Accepted into 0bPrime 12030 | -9/Scraptown | Civil war broke out across Scraptown 12036 | -9/Scraptown | Discovered new exit (range 5) 12049 | -9/Scraptown | Core integrity fell below 20% 12062 | -9/Scraptown | Entered Factory 12062 | -6/Factory | Accompanied by 1 ally 12062 | -6/Factory | Evolved 6 slots: Propulsion x3, Utility x3 12153 | -6/Factory | Repaired Lyr. Medium Armor Plating 12209 | -6/Factory | Loaded intel: 8 recycling unit locations 12273 | -6/Factory | Garrison activated, responded to threat 12368 | -6/Factory | Discovered new exit (range 13) 12388 | -6/Factory | Learned location of Protoforge (-2) 12441 | -6/Factory | Identified exit to Lower Caves 12553 | -6/Factory | Manually triggered Chute Trap 12553 | -6/Factory | Sucked down chute 12553 | -6/Factory | Entered Waste 12557 | -6/Waste | Spotted C-40 Crusher 12559 | -6/Waste | Spotted C-40 Crusher 12559 | -6/Waste | Spotted C-40 Crusher 12562 | -6/Waste | Spotted C-40 Crusher 12562 | -6/Waste | Spotted C-40 Crusher 12568 | -6/Waste | Discovered new exit (range 16) 12588 | -6/Waste | Identified exit to Factory 12588 | -6/Waste | Entered Factory 12610 | -6/Factory | Imp. Hacking Suite fried by hacking feedback 12623 | -6/Factory | Discovered exit to Lower Caves (range 12) 12677 | -6/Factory | Repaired Broken Cld. Field Propulsion Drive? 12707 | -6/Factory | Build established: Hacker-Scout 12889 | -6/Factory | Loaded intel: 8 recycling unit locations 12985 | -6/Factory | Spotted B-75 Beast 13005 | -6/Factory | Discovered new exit (range 18) 13039 | -6/Factory | Discovered new exit (range 7) 13061 | -6/Factory | Identified exit to Factory 13202 | -6/Factory | Fabricated Adv. System Shield (x1) 13380 | -6/Factory | Entered Lower Caves 13381 | -6/Lower Caves | Identified exit to Lower Caves 13648 | -6/Lower Caves | Spotted B-75 Beast 13668 | -6/Lower Caves | Entered another Lower Caves area 13669 | -6/Lower Caves | Identified exit to Data Miner 13676 | -6/Lower Caves | Encountered a Warlord checkpoint 13710 | -6/Lower Caves | Entered an active Warlord outpost 13712 | -6/Lower Caves | Learned 8 Research zone layouts 13712 | -6/Lower Caves | Learned Armory trap positions 13712 | -6/Lower Caves | Learned Research emergency access door positions 13713 | -6/Lower Caves | Learned 4 Factory zone layouts 13775 | -6/Lower Caves | Found Alien Artifact 13775 | -6/Lower Caves | Identified Core Expander 13775 | -6/Lower Caves | Installed Core Expander, added new Power slot 13812 | -6/Lower Caves | Entered Data Miner 13812 | -6/Data Miner | Discovered new exit (range 6) 13818 | -6/Data Miner | Met Data Miner 13823 | -6/Data Miner | Learned location of Section 7 (-2) 13823 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13827 | -6/Data Miner | Received God Mode back door access code from Data Miner 13835 | -6/Data Miner | Identified exit to Proximity Caves 13836 | -6/Data Miner | Entered Proximity Caves 13855 | -5/Proximity Caves | Learned 8 Factory zone layouts 13985 | -5/Proximity Caves | Entered Factory 13985 | -5/Factory | Evolved 2 slots: Propulsion x2 13986 | -5/Factory | Identified exit to Upper Caves 13987 | -5/Factory | Identified exit to Factory 14058 | -5/Factory | Loaded intel: 8 recycling unit locations 14272 | -5/Factory | Fabricated Cld. Field Propulsion Drive? 14287 | -5/Factory | Fabricated Field Propulsion Array? 14324 | -5/Factory | Repaired Imp. Sensor Array 14590 | -5/Factory | Build established: Hacker-Sprinter 14623 | -5/Factory | Spotted B-75 Beast 14643 | -5/Factory | Manually triggered Chute Trap 14643 | -5/Factory | Sucked down chute 14643 | -5/Factory | Entered Waste 14644 | -5/Waste | Joined by Warlord forces that had cleared the area 14700 | -5/Waste | Discovered new exit (range 11) 14704 | -5/Waste | Identified exit to Factory 14773 | -5/Waste | A Compactor rumbled back to life 14773 | -5/Waste | Spotted C-40 Crusher 14778 | -5/Waste | Destroyed C-40 Crusher 14800 | -5/Waste | Entered Factory 14800 | -5/Factory | Accompanied by 18 allies 14806 | -5/Factory | Discovered exit to Factory (range 14) 14941 | -5/Factory | Imp. Hacking Suite fried by hacking feedback 14963 | -5/Factory | Lost 5 allies 14982 | -5/Factory | Fabricated Cld. Field Propulsion Drive? 14990 | -5/Factory | Fabricated Cld. Field Propulsion Drive? 15031 | -5/Factory | Garrison activated, responded to threat 15219 | -5/Factory | Entered Upper Caves 15220 | -5/Upper Caves | Identified exit to Upper Caves 15302 | -5/Upper Caves | Learned Factory non-interactive machine intel 15516 | -5/Upper Caves | Build established: Hacker-Scout 15522 | -5/Upper Caves | Learned Factory emergency access door positions 15557 | -5/Upper Caves | Entered another Upper Caves area 15558 | -5/Upper Caves | Identified exit to Warlord 15559 | -5/Upper Caves | Discovered exit to Factory (range 10) 15564 | -5/Upper Caves | Learned Factory interactive machine intel 15573 | -5/Upper Caves | Spotted B-75 Beast 15579 | -5/Upper Caves | Learned Factory terminal intel 15657 | -5/Upper Caves | Entered Warlord 15664 | -5/Warlord | Discovered new exit (range 13) 15719 | -5/Warlord | Opened Warlord's prototype stash 15721 | -5/Warlord | Found Ghost Barrier 15728 | -5/Warlord | Found Exp. Cloaking Device 15752 | -5/Warlord | Visited the Vortex Lab 15766 | -5/Warlord | Rebuked by Warlord 15770 | -5/Warlord | Warlord's base attacked by MAIN.C 15878 | -5/Warlord | Learned 4 Research zone layouts 15878 | -5/Warlord | Learned Factory recycling unit intel 15878 | -5/Warlord | Learned Factory scanalyzer intel 16120 | -5/Warlord | Warlord forces counterattacked 16169 | -5/Warlord | Lost 3 allies 16218 | -5/Warlord | Spotted Striker 16245 | -5/Warlord | Spotted Executioner 16305 | -5/Warlord | Lost 36 allies 16445 | -5/Warlord | Warlord base infiltrated, sounded retreat 16446 | -5/Warlord | Enhanced Grunt warped into view 16446 | -5/Warlord | Enhanced Grunt warped into view 16446 | -5/Warlord | Enhanced Grunt warped into view 16446 | -5/Warlord | Enhanced Demolisher warped into view 16446 | -5/Warlord | Enhanced Demolisher warped into view 16446 | -5/Warlord | Enhanced Demolisher warped into view 16468 | -5/Warlord | Spotted Striker 16511 | -5/Warlord | Lost 4 allies 16594 | -5/Warlord | Spotted Striker 16608 | -5/Warlord | Spotted Executioner 16618 | -5/Warlord | Destroyed Executioner 16631 | -5/Warlord | Spotted Executioner 16647 | -5/Warlord | Lost 5 allies 16650 | -5/Warlord | Identified exit to Proximity Caves 16650 | -5/Warlord | Entered Proximity Caves 16656 | -4/Proximity Caves | Destroyed 14 combat bots 16823 | -4/Proximity Caves | Spotted B-86 Titan 16855 | -4/Proximity Caves | Learned Research terminal intel 16879 | -4/Proximity Caves | Entered Factory 16879 | -4/Factory | Evolved 2 slots: Utility x2 16880 | -4/Factory | Identified exit to Research 16880 | -4/Factory | Identified exit to Armory 16882 | -4/Factory | Loaded intel: 207 non-interactive machine locations 16883 | -4/Factory | Loaded intel: 56 interactive machine locations 16884 | -4/Factory | Loaded intel: 28 terminal locations 16885 | -4/Factory | Loaded intel: 8 recycling unit locations 16886 | -4/Factory | Loaded intel: 4 scanalyzer locations 16905 | -4/Factory | Spotted B-86 Titan 16924 | -4/Factory | Spotted B-86 Titan 16962 | -4/Factory | Identified exit to Upper Caves 16962 | -4/Factory | Identified exit to Extension 17044 | -4/Factory | Entered Armory 17045 | -4/Armory | Loaded intel: 64 trap records 17150 | -4/Armory | Discovered exit to Research (range 9) 17186 | -4/Armory | Spotted B-86 Titan 17197 | -4/Armory | Discovered new exit (range 10) 17205 | -4/Armory | Identified exit to Lab 17216 | -4/Armory | Entered Lab 17216 | -4/Lab | Discovered exit to Research (range 9) 17219 | -4/Lab | Unable to decrypt terminal 17222 | -4/Lab | Entered Research 17222 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 17223 | -3/Research | Identified exit to Quarantine 17224 | -3/Research | Identified exit to Research 17226 | -3/Research | Loaded intel: 22 terminal locations 17231 | -3/Research | Loaded intel: 5 recycling unit locations 17237 | -3/Research | Identified exit to DSF 17238 | -3/Research | Entered DSF 17254 | -3/DSF | Additional patrols routed to DSF 17257 | -3/DSF | Discovered exit to Research (range 17) 17266 | -3/DSF | Entered Research 17266 | -2/Research | Evolved 2 slots: Power x1, Utility x1 17315 | -2/Research | Identified exit to Access 17317 | -2/Research | Spotted B-90 Cyclops 17387 | -2/Research | Scraphulk reinforcements arrived? 17402 | -2/Research | Incoming investigation squad redirected 17410 | -2/Research | Entered Access 17410 | -1/Access | Evolved 2 slots: Utility x2 17416 | -1/Access | Identified exit to Command 17430 | -1/Access | Incoming investigation squad redirected 17433 | -1/Access | Spotted B-99 Colossus 17435 | -1/Access | Incoming investigation squad redirected 17533 | -1/Access | Spotted B-99 Colossus 17534 | -1/Access | Spotted B-99 Colossus 17544 | -1/Access | Lost 4 parts (3n1u) 17556 | -1/Access | Scraphulk reinforcements arrived 17577 | -1/Access | Spotted B-99 Colossus 17595 | -1/Access | Core integrity fell below 50% 17612 | -1/Access | Discovered new exit (range 5) 17615 | *** | Escaped! Last Messages --------------- 17590_ Slug penetrates Sealed Heavy Doors. 17590_ Penetrated by Slug. 17592_ Enh. Optical Array destroyed. 17592_ Penetrated by Slug. 17592_ Adv. Target Analyzer destroyed. 17592_ Slug penetrates Sealed Heavy Doors. 17592_ Penetrated by Slug. 17594_ Slug penetrates Sealed Heavy Doors. 17594_ Penetrated by Slug. 17595_ Slug penetrates Sealed Heavy Doors. 17595_ Penetrated by Slug. 17599_ Slug penetrates Main Access Shell. 17599_ Slug penetrates Sealed Heavy Doors. 17600_ System corrupted: Component data lost. 17608_ Slug penetrates Main Access Shell. 17608_ Penetrated by Slug. 17610_ B-99 Colossus exits siege mode. 17612_ EXIT=FOUND 17613_ Imp. Hacking Suite destroyed. 17613_ Slug penetrates Sealed Heavy Doors. Map ----- +----------------------------------------------------+ | ?????????????????????????????# " #? | | ??????????????????????##?????# "" "" """ #? | | ??????????????????????#"###### "F "" """ #? | | ??????????????????????# """"" " #? | | ??????????????????????# ! ] #? | | ??????????????????????# =%% #? | | ??????????????????????+ =*]%!% | | ??????????????????????# !!#####"####/############ | | ??????????????????????# ![!##?## % #??????? | | ???????????????????#### ""###" =#??????? | | ???????????????????# ##"% #??????? | | ???????????????????# ### ![= #??????? | | ???????????????????# #?# = * " #??????? | | ???????????????????# #?# !" !%" #??????? | | ???????????????????# B #?# % !%** #??????? | | ???????????????????# % B #?# * #??????? | | ???????????????????# % %#?##"##""####??????? | | ???????????????????#"""""""g""#?########?????????? | | ??????????????????????????"%"????????????????????? | | ??????????????????????????"%"????????????????????? | | ???????????????????#""""""" ""#??????????????????? | | ???????????????????# s #??????????????????? | | ???????????????????# """" " #??????????????????? | | ???????????????????# " " #??????????????????? | | ???????????????????# " "" " #??????????????????? | | ???????????????????# " "@ " #??????????????????? | | ???????????????????# " " #??????????????????? | | ???????????????????# """""" #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????""""""""""""??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 59 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Density 10 Cloak Strength 4 Armor Coverage 225 Resistance: TH 10 Power Shielding 33 Evasion (%) 77 Targeting Accuracy 6 Target Analysis 8 Recoil Reduction 2 Offensive Hacking 34 Defensive Hacking 20 Authchip Count 2 Trap Extractor Capacity 4 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Hacked Huge Storage Unit | -9/Materials | Hacked Hacking Suite | -6/Factory | Hacked Adv. Hacking Suite | -6/Factory | Hacked Adv. System Shield | -6/Factory | Hacked Cld. Field Propulsion Drive | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Thunder Hammer | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Imp. Coolant Injector | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Nanoactuators | -5/Factory | Hacked Robot Schematics ------------------ Y-64 Sentinel | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free M-30 Cleanser | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free M-13 Machinist | -4/Armory | Hacked Fabricated ------------ Adv. System Shield | x1 | -6/Factory | Authchip Cld. Field Propulsion Drive | x1 | -5/Factory | Authchip Field Propulsion Array | x1 | -5/Factory | Preloaded Cld. Field Propulsion Drive | x1 | -5/Factory | Authchip Cld. Field Propulsion Drive | x1 | -5/Factory | Authchip Repaired ---------- Lgt. Treads | 15% | -9/Materials Med. Laser | 24% | -9/Materials | Broken Seismic Detector | 25% | -9/Materials Lgt. Treads | 15% | -9/Materials Hvy. Assault Rifle | 10% | -9/Storage | Broken Com. Wheel | 30% | -9/Storage Drone Bay | 13% | -9/Storage Lyr. Medium Armor Plating | 65% | -6/Factory Cld. Field Propulsion Drive | 12% | -6/Factory | Broken Imp. Sensor Array | 13% | -5/Factory Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed MeleeWeaponsCharge Manual? 0 Play Time 04:24:31 Cumulative 679.4 hours Start 2025.10.01 @ 21:46:34 End 2025.10.14 @ 22:49:26 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 309 Rogue 165 Adventurer 144 Explorer 0 Win Type 0 Total 12 Types 5/1/5/1/0/0/0/0/0/0 Lore% 87 Gallery% 81 Achievement% 73 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7472ec1d-3cfc-4a49-a1ef-b3a1bb501f4e