Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.26 @ 10:18:57 Player: iromakkem Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (67) 335 Value Destroyed (1629) 1629 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (68) 68 TOTAL SCORE: 4092 Bonus ------- Follower Combat Kills 68 Cogmind --------- Core Integrity 125/550 Matter 299/300 Energy 100/100 System Corruption 0% Temperature Cool (-91) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Cryofiber Web Large Storage Unit Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Aluminum Leg Aluminum Leg Improved Signal Interpreter Particle Charger Reaction Control System Reaction Control System Core Shielding Improved Light Armor Plating Hardlight Generator Precision Beam Rifle Rocket Launcher Heavy Flail Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Titanium Leg VSS Leg VSS Leg > --- UTILITY ---------- Cryofiber Web Large Storage Unit Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Field Laser Pulse Rifle Assault Cannon > --- INVENTORY -------- Heavy Ion Engine Aluminum Leg Aluminum Leg Improved Signal Interpreter Particle Charger Reaction Control System Reaction Control System Core Shielding Improved Light Armor Plating Hardlight Generator Improved Medium Laser Pulse Rifle Precision Beam Rifle Rocket Launcher Heavy Flail [Rating: 34] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Advanced Targeting Computer Protection Weapon Shielding Weapon Beam Cannon Energy Gun Pulse Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 2 | . . . 1 . 1 Weapon 1 | . . . 1 . . Parts Attached 69 | 7 7 2 10 4 39 Power 7 | 1 1 . 2 . 3 Engine 7 | 1 1 . 2 . 3 Core . | . . . . . . Reactor . | . . . . . . Propulsion 22 | 2 4 1 1 2 12 Treads 2 | . 2 . . . . Leg 20 | 2 2 1 1 2 12 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 20 | 2 1 . 3 1 13 Device 10 | 1 . . 2 . 7 Storage 2 | 1 1 . . . . Processor 2 | . . . . . 2 Hackware . | . . . . . . Protection 6 | . . . 1 1 4 Artifact . | . . . . . . Weapon 20 | 2 1 1 4 1 11 Energy Gun 10 | 1 1 . 1 . 7 Energy Cannon 3 | . . . 2 . 1 Ballistic Gun 3 | 1 . 1 . . 1 Ballistic Cannon 3 | . . . 1 . 2 Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 2 . 1 Parts Lost 19 | . . 1 2 2 14 Power 4 | . . . 1 . 3 Propulsion 4 | . . 1 . . 3 Utility 3 | . . . . 1 2 Weapon 8 | . . . 1 1 6 Highest Loss Streak 8 | . . 1 2 1 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 100 93 99 98 96 Engine 10 | . 14 14 10 11 8 Treads 4 | . 21 . . . . Leg 20 | . 6 23 22 21 26 Device 14 | . 14 14 15 11 17 Storage 10 | . 14 14 11 11 9 Protection 6 | . . . 6 10 6 Energy Gun 11 | . 14 1 5 7 15 Energy Cannon 9 | . . . 16 22 3 Ballistic Gun 5 | . 14 24 6 . 2 Ballistic Cannon 1 | . . . 4 . 3 Peak Build Rating 34 | 9 10 10 16 17 34 Average Rating 17 | 5 9 9 13 15 26 On Entrance 10 | . 9 10 10 16 16 Naked Turns . | . . . . . . Heaviest Build 47 | 13 29 29 41 45 47 Greatest Support 43 | 20 40 20 20 23 43 Greatest Overweight (x) 4 | 3 1 2 2 4 2 Average Overweight (x) . | . . 1 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 Most Carried 15 | 4 15 15 15 15 15 Average Carried 13 | 2 12 14 13 14 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 4 15 14 15 14 12 Class Distribution -------------------- 58% | Tank 25% | Mutant 6% | Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 1198 | 66 296 54 151 60 571 Remotely . | . . . . . . Salvage Created 2214 | 22 421 60 272 388 1051 Parts 134 | 3 29 . 13 41 48 Haulers Intercepted 2 | . . . 1 . 1 Recyclers Shooed 4 | . 1 . 1 . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 51 | . 8 1 5 17 20 Guns 33 | . 8 1 1 10 13 Cannons 14 | . . . 4 4 6 AOE 3 | . . . . 3 . Classes Destroyed 12 | 1 4 . 3 . 4 Worker 4 | . . . 1 2 1 Builder 1 | . . . . . 1 Tunneler 1 | 1 . . . . . Hauler 2 | . . . 1 . 1 Recycler 3 | . 2 . 1 . . Watcher 5 | . 3 . . . 2 Swarmer 25 | . 6 . 4 15 . Grunt 15 | . 2 1 . 2 10 Duelist 1 | . . . . . 1 Sentry 5 | . . . 1 . 4 Specialist 2 | . . . . . 2 Hunter 3 | . . . . . 3 Best Kill Streak 6 | 1 3 1 6 4 3 Combat Bots Only 4 | . 3 1 4 4 3 Max Kills in Single Turn 2 | 1 1 1 1 2 2 Gunslinging . | . . . . . . Exploded 2 | . . . . 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 447 | . 76 21 74 68 208 Missed 122 | . 24 4 17 24 53 Damage Taken 4169 | . 493 243 491 395 2547 Core 737 | . 130 55 83 44 425 Absorbed by Shields 231 | . . . . . 231 Redirected to Shielding 108 | . . . 9 42 57 Core Remaining (%) 64 | 100 . 26 . 68 . Volleys Fired 192 | 12 49 16 22 27 66 Largest 3 | 2 2 2 3 3 3 Hottest 182 | 60 70 40 161 161 182 Shots Fired 442 | 24 98 32 60 48 180 Gun 342 | 24 98 32 28 23 137 Cannon 100 | . . . 32 25 43 Launcher . | . . . . . . Special . | . . . . . . Kinetic 181 | 12 49 32 39 . 49 Thermal 197 | 12 49 . 16 10 110 Explosive . | . . . . . . Electromagnetic 64 | . . . 5 38 21 Robot Hit Streak 20 | 5 14 8 5 5 20 Robot Miss Streak 6 | 2 6 2 4 5 4 Penetration Max . | . . . . . . Secondary Targets 4 | . 3 . . . 1 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 278 | 16 62 22 29 26 123 Core Hits 110 | 4 23 4 11 20 48 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . 2 . . . 4 Burn 3 | . 1 . . . 2 Destroy 1 | . 1 . . . . Blast 1 | . . . . . 1 Corrupt 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4325 | 176 624 175 413 593 2344 Guns 3062 | 170 616 175 108 202 1791 Cannons 998 | . . . 284 192 522 Explosions 175 | . . . . 175 . Melee . | . . . . . . Ramming 90 | 6 8 . 21 24 31 Kinetic 1413 | 68 266 175 189 . 715 Thermal 2143 | 102 350 . 157 193 1341 Explosive . | . . . . . . Electromagnetic 679 | . . . 46 376 257 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 22 | . . . 7 1 14 Projectiles 21 | . . . 7 . 14 Explosions 1 | . . . . 1 . Melee . | . . . . . . Knockbacks 8 | . . . . . 8 Impact . | . . . . . . Kinetic 7 | . . . . . 7 Secondary 1 | . . . . . 1 Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 5 | . 5 . . . . Targets Rammed 21 | 1 5 . 3 5 7 Kicked 16 | 1 . . 3 5 7 Crushed . | . . . . . . Highest Temperature 413 | 42 170 25 278 350 413 Average Temperature 106 | 21 52 11 110 92 152 Received Heat Transfer 868 | . 99 141 18 39 571 Effects 1 | . . . . . 1 Matter Decay 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . 1 . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 6 | . 2 . . 1 3 Heat Transferred 4749 | 225 957 . 333 237 2997 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . 2 . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Peak Influence 268 | 5 199 68 130 229 268 Initial 26 | . 3 18 26 11 . Average 90 | 1 60 42 62 93 126 Maximum Alert Level 1 | . . . . 1 1 Low Security (%) 90 | 100 100 100 100 89 79 Level 1 9 | . . . . 10 20 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 1 . . . 5 Investigation 2 | . . . . . 2 Extermination . | . . . . . . Reinforcement 4 | . 1 . . . 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 4 | . . . . . 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 84 | . 18 2 5 23 36 Peak Tracking Total 4 | . 4 2 4 4 4 Tactical Retreats 6 | . . 1 . 2 3 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 1 | . . . . 1 . Max in Single Turn 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 3 | . 2 . . . 1 Terminals 3 | . 2 . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 8 | . 6 . . . 2 Successful 2 | . 2 . . . . Failed 6 | . 4 . . . 2 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 8 | . 6 . . . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . 2 . . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 2 . . . 1 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies 3 | . . . . 3 . Largest Group 3 | . . . . 3 3 Highest-Rated Group 40 | . . . . 40 40 Highest-Rated Ally 16 | . . . . 16 16 Total Orders . | . . . . . . Ally Attacks 21 | . . . . . 21 Total Damage 200 | . . . . . 200 Kills 2 | . . . . . 2 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 4620 | 108 927 88 663 1301 1533 Spaces Moved 1798 | 44 403 19 264 480 588 Core 9 | 9 . . . . . Treads 285 | . 285 . . . . Legs 1504 | 35 118 19 264 480 588 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 190 190 190 103 Average Speed 193 | 135 161 208 199 234 182 Slowest Speed 400 | 200 190 260 260 400 270 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 3 57 9 26 89 39 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . . 2 . Spaces Dug . | . . . . . . Terrain Destroyed 12 | . . . . 6 6 Melee . | . . . . . . Projectile 6 | . . . . . 6 AOE 6 | . . . . 6 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 2569 | 67 592 43 359 608 900 Wait 385 | . 98 5 42 87 153 Move 1794 | 44 402 18 263 479 588 Hop . | . . . . . . Pick Up 55 | 4 21 1 11 3 15 Fast Attach 30 | 7 . . 1 1 21 Attach 32 | . 4 2 9 3 14 Detach 1 | . . . 1 . . Swap 7 | . 3 . . . 4 Drop 53 | . 10 1 7 3 32 Fire 192 | 12 49 16 22 27 66 Melee . | . . . . . . Ram . | . . . . . . Kick 15 | . . . 3 5 7 Crush 5 | . 5 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 109 | -11/Scrapyard | Entered Materials 224 | -10/Materials | Discovered new exit (range 10) 307 | -10/Materials | Build established: Mutant 768 | -10/Materials | Core integrity fell below 50% 1004 | -10/Materials | Discovered new exit (range 16) 1036 | -10/Materials | Entered Mines 1043 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1053 | -10/Mines | Discovered new exit (range 8) 1123 | -10/Mines | Assembled infested the area 1124 | -10/Mines | Entered Materials 1124 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1634 | -9/Materials | Discovered new exit (range 5) 1675 | -9/Materials | Build established: Tank 1787 | -9/Materials | Entered Mines 2687 | -9/Mines | Discovered new exit (range 5) 2756 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3011 | -9/Mines | Learned Materials emergency access door positions 3022 | -9/Mines | Discovered new exit (range 9) 3088 | -9/Mines | Entered Materials 3088 | -8/Materials | Accompanied by 3 allies 3088 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3265 | -8/Materials | Lost 3 allies 4445 | -8/Materials | Discovered new exit (range 12) 4517 | -8/Materials | Lost 5 parts (2p1u2w) 4606 | -8/Materials | Core integrity fell below 50% 4621 | -8/Materials | Self-destructed Last Messages --------------- 04486_ Hvy. Ion Engine destroyed. 04486_ Knocked back. 04516_ Acquired Hvy. Ion Engine. 04525_ Dropped Hrd. Medium Armor Plating. 04526_ Acquired Target Analyzer. 04580_ Power Shielding destroyed. 04581_ Acquired 12 matter. 04585_ Pulse Rifle destroyed. 04585_ Critical hit (Blast). 04591_ Critical hit (Burn: +37). 04593_ Hvy. Ion Engine destroyed. 04595_ Critical hit (Burn: +37). 04595_ VSS Leg destroyed. 04595_ Imp. Medium Laser destroyed. 04595_ Pulse Rifle destroyed. 04595_ Critical hit (Blast). 04600_ Knocked back. 04608_ VSS Leg destroyed. 04608_ Knocked back. 04621_ Titanium Leg destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ??????????????????????#####????? | | ???????????????????R??# #????? | | ??????????????????" 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