Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.08.05 @ 23:40:21 Player: Unholy Diver Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (159) 795 Value Destroyed (3808) 3808 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (372) 372 TOTAL SCORE: 7055 Bonus ------- High Alert Combat Kills 172 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 295/300 Energy 219/240 System Corruption 4% Temperature Cool (-91) Movement Walking (122) Location -8/Materials Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY (4) ------ Cryofiber Web Large Storage Unit Advanced Targeting Computer Improved Power Shielding > --- WEAPON (2) ------- Ion Cannon Hypervelocity Gauss Rifle > --- INVENTORY (10) --- Light Nuclear Core Improved Heat Sink Hardlight Generator Pulse Rifle Advanced Beam Rifle High-powered Shotgun Enhanced Autogun Assault Cannon Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Improved Power Shielding Hacking Suite > --- WEAPON ----------- Heavy Particle Cannon Improved Light Cannon > --- INVENTORY -------- Cryofiber Web Improved Heat Sink Improved ECM Suite Hardlight Generator Hacking Suite Lightning Gun Heavy Particle Cannon High-powered Shotgun Assault Cannon Missile Launcher [Rating: 33] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Cryofiber Web Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Power Shielding Weapon Improved Light Cannon Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Build | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 2 | . . . 2 . . Weapon . | . . . . . . Parts Attached 84 | 5 10 17 29 17 6 Power 11 | 1 1 3 5 1 . Engine 8 | 1 . 3 4 . . Core 3 | . 1 . 1 1 . Reactor . | . . . . . . Propulsion 33 | 2 2 4 12 8 5 Treads . | . . . . . . Leg 33 | 2 2 4 12 8 5 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | . 4 1 4 2 . Device 3 | . . . 1 2 . Storage 3 | . 3 . . . . Processor 2 | . 1 . 1 . . Hackware 1 | . . 1 . . . Protection 2 | . . . 2 . . Artifact . | . . . . . . Weapon 29 | 2 3 9 8 6 1 Energy Gun 7 | 2 2 1 1 1 . Energy Cannon 6 | . 1 2 1 1 1 Ballistic Gun 7 | . . 3 2 2 . Ballistic Cannon 6 | . . 3 2 1 . Launcher 3 | . . . 2 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 25 | . . 2 10 11 2 Power 3 | . . 1 2 . . Propulsion 10 | . . . 3 5 2 Utility 4 | . . . 2 2 . Weapon 8 | . . 1 3 4 . Highest Loss Streak 5 | . . 1 5 5 1 Average Slot Usage (%) 97 | . 97 97 96 97 99 Engine 4 | . 2 3 5 6 . Core 5 | . 11 7 2 1 9 Leg 35 | . 28 42 35 34 35 Device 3 | . . . 4 5 9 Storage 9 | . 13 11 9 9 9 Processor 7 | . 12 7 3 9 9 Hackware 4 | . . 3 9 2 . Protection 5 | . . . 7 9 9 Energy Gun 3 | . 18 2 1 2 . Energy Cannon 5 | . 9 7 3 3 4 Ballistic Gun 5 | . . 5 2 8 9 Ballistic Cannon 5 | . . 5 9 2 4 Naked Turns . | . . . . . . Heaviest Build 43 | 7 26 31 36 43 38 Greatest Support 62 | 20 20 40 62 54 47 Greatest Overweight (x) 2 | . 1 . 2 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 4 10 10 10 10 10 Average Capacity 9 | 4 6 10 10 10 10 Most Carried 10 | 3 4 10 10 10 10 Average Carried 7 | . 3 7 9 7 7 Final Capacity 10 | 4 10 10 10 10 10 Final Carried 10 | 2 3 9 10 5 8 Class Distribution -------------------- 34% | Hacker-Mutant 34% | Mutant 30% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Hacker-Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Mat Matter Collected 3200 | 250 250 599 1068 514 519 Remotely . | . . . . . . Salvage Created 5694 | 43 592 1768 1667 660 964 Parts 358 | 2 51 103 108 41 53 Haulers Intercepted 7 | . . 1 4 . 2 Recyclers Shooed 11 | . 2 5 1 . 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Combat Hostiles Destroyed 85 | 1 12 19 29 15 9 Guns 33 | 1 7 11 6 6 2 Cannons 45 | . 5 8 17 8 7 AOE 7 | . . . 6 1 . Classes Destroyed 15 | 1 4 6 2 2 . Worker 21 | . . 6 14 . 1 Builder 6 | . 2 . 3 . 1 Tunneler 3 | . . 3 . . . Hauler 7 | . . 1 4 . 2 Recycler 20 | . 2 10 4 . 4 Mechanic 1 | . . 1 . . . Operator 2 | . . 1 . . 1 Watcher 14 | . 3 5 5 . 1 Swarmer 18 | . 6 9 . 3 . Grunt 40 | 1 6 5 17 5 6 Brawler 2 | . . . . 2 . Duelist 3 | . . . 2 1 . Sentry 17 | . . 5 7 3 2 Hunter 4 | . . . 3 . 1 Behemoth 1 | . . . . 1 . Best Kill Streak 14 | 1 5 14 7 3 3 Combat Bots Only 6 | 1 5 6 4 3 2 Max Kills in Single Turn 2 | 1 2 2 2 1 2 Gunslinging . | . . . . . . Exploded 2 | . . . 2 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Damage Taken 4571 | 33 266 413 1664 1810 385 Core 668 | . 48 61 198 323 38 Absorbed by Shields . | . . . . . . Core Remaining (%) 88 | 100 80 84 . . . Volleys Fired 405 | 4 37 84 169 56 55 Largest 2 | 2 2 2 2 2 2 Hottest 114 | 100 100 107 114 108 93 Shots Fired 745 | 8 74 162 291 102 108 Gun 327 | 8 45 93 62 65 54 Cannon 404 | . 29 69 220 32 54 Launcher 14 | . . . 9 5 . Special . | . . . . . . Kinetic 449 | . . 100 205 55 89 Thermal 207 | 8 37 38 77 28 19 Explosive 14 | . . . 9 5 . Electromagnetic 75 | . 37 24 . 14 . Robot Hit Streak 40 | 6 12 14 28 40 33 Robot Miss Streak 9 | 1 2 4 9 2 2 Penetration Max 3 | . . . . 1 3 Secondary Targets 4 | . 1 1 . 2 . Max Gunslinging Chain 1 | . 1 1 . 1 . Shots Hit Robots 531 | 7 49 90 213 89 83 Core Hits 273 | 2 24 58 119 32 38 Critical Hits 18 | . 1 . 2 8 7 Critical Kills 5 | . 1 . . 1 3 Critical Parts Destroyed 13 | . . . 2 7 4 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 10476 | 87 787 1620 4890 1727 1365 Guns 3447 | 87 479 808 918 799 356 Cannons 6020 | . 280 812 3245 698 985 Explosions 972 | . 28 . 714 230 . Melee . | . . . . . . Ramming 37 | . . . 13 . 24 Kinetic 5191 | . . 852 2754 677 908 Thermal 3508 | 87 395 584 1409 600 433 Explosive 944 | . . . 714 230 . Electromagnetic 796 | . 392 184 . 220 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . 4 4 Average Corruption 4 | . . . . 4 4 Corruption Purged . | . . . . . . Effects 32 | . . . . 9 23 Message Errors 5 | . . . . 1 4 Matter Fused 5 | . . . . 1 4 Heat Flow Errors 7 | . . . . 3 4 Energy Discharges 5 | . . . . 1 4 Data Loss (minor) 4 | . . . . 2 2 Targeting Errors 4 | . . . . 1 3 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 213 | . 7 7 162 5 32 Projectiles 169 | . 7 7 118 5 32 Explosions 44 | . . . 44 . . Melee . | . . . . . . Knockbacks 29 | . . 1 24 1 3 Impact . | . . . . . . Kinetic 29 | . . 1 24 1 3 Secondary . | . . . . . . Self-Inflicted Damage 95 | . 25 . 70 . . Shots 3 | . 1 . 2 . . Rammed 1 | . . . 1 . . Targets Rammed 2 | . . . 1 . 1 Kicked 1 | . . . . . 1 Crushed . | . . . . . . Highest Temperature 351 | 162 216 186 329 351 182 Average Temperature 75 | 86 77 46 76 95 105 Received Heat Transfer 1719 | 24 117 66 882 396 234 Effects 4 | . . . 4 . . Shutdowns 1 | . . . 1 . . Interference 3 | . . . 3 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . 1 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | 1 1 1 . 3 . Heat Transferred 5918 | 259 901 1073 2114 868 703 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 2 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Peak Influence 641 | 20 274 446 518 641 493 Initial 268 | . 11 82 79 182 268 Average 278 | 2 138 271 238 435 355 Maximum Alert Level 2 | . 1 2 2 2 2 Low Security (%) 32 | 100 86 30 37 2 3 Level 1 51 | . 13 63 51 46 80 Level 2 15 | . . 6 10 51 15 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 2 4 5 . 1 Investigation 7 | . 2 3 1 . 1 Extermination . | . . . . . . Reinforcement 2 | . . 1 1 . . Assault . | . . . . . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Distress Signals 6 | . . 2 3 . 1 Communications Jammed 4 | . . . 4 . . Distress Signals 4 | . . . 4 . . Times Spotted 126 | 1 17 30 44 18 16 Peak Tracking Total 5 | 1 4 4 5 4 3 Tactical Retreats 10 | . 1 . 5 2 2 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Traps Triggered 8 | . . 1 1 4 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 2 | . . 2 . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . 1 . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Mat Machines Disabled 7 | . . 3 4 . . Max in Single Turn 1 | . . 1 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Machines Accessed 23 | . 6 8 7 . 2 Terminals 17 | . 6 5 5 . 1 Fabricators . | . . . . . . Repair Stations 3 | . . 2 1 . . Recycling Units 2 | . . 1 . . 1 Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 79 | . 20 31 20 . 8 Successful 69 | . 19 28 15 . 7 Failed 10 | . 1 3 5 . 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 63 | . 20 22 17 . 4 Fabricators . | . . . . . . Repair Stations 6 | . . 4 2 . . Recycling Units 9 | . . 5 . . 4 Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Terminal Hacks 53 | . 19 19 12 . 3 Record 14 | . 3 7 4 . . Robot Analysis 1 | . . . 1 . . Prototype ID Bank 2 | . 1 . . . 1 Branch Access Points 1 | . . . 1 . . Emergency Access Points 1 | . 1 . . . . Alert Level 4 | . 2 2 . . . Locate Traps 5 | . 4 1 . . . Disarm Traps 2 | . . 2 . . . Dispatch Records 2 | . . 1 1 . . Maintenance Status 4 | . 2 2 . . . Security Status 2 | . 1 1 . . . Patrol Status 1 | . . . 1 . . Investigation Status 4 | . 2 1 . . 1 Reinforcement Status 1 | . 1 . . . . Assault Status 1 | . . . 1 . . Hauler Manifests 3 | . 2 . 1 . . Registered Components 1 | . . . . . 1 Zone Layout 4 | . . 2 2 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . . 4 2 . . Scan Component 3 | . . 2 1 . . Repair 3 | . . 2 1 . . Recycling Unit Hacks 9 | . . 5 . . 4 Recycle Component 6 | . . 3 . . 3 Process 1 | . . . . . 1 Report Inventory 1 | . . 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used . | . . . . . . Hacking Detections 15 | . 4 5 5 . 1 Full Trace Events 7 | . 1 4 2 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . 2 1 . . Time 96 | . . 58 38 . . Parts Recycled 6 | . . 3 . . 3 Recycled Matter 214 | . . . . . 214 Retrieved Matter . | . . . . . . Retrieved Components 10 | . . 10 . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Mat Turns Passed 6088 | 105 762 1272 2072 1018 859 Spaces Moved 3600 | 82 460 747 1149 662 500 Core 24 | 24 . . . . . Treads . | . . . . . . Legs 3576 | 58 460 747 1149 662 500 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 122 | 99 132 120 122 121 121 Slowest Speed 180 | 120 150 120 180 150 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . 1 . Exploration Rate (%) 45 | 6 66 50 59 62 30 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 131 | . 5 . 102 21 3 Melee . | . . . . . . Projectile 18 | . . . 15 . 3 AOE 113 | . 5 . 87 21 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Total 4541 | 97 539 962 1528 774 641 Wait 318 | . 14 81 135 21 67 Move 3594 | 81 459 746 1148 660 500 Hop . | . . . . . . Pick Up 84 | 7 9 24 26 8 10 Fast Attach 11 | . 4 3 4 . . Attach 39 | 5 1 5 13 13 2 Detach 2 | . . . 1 1 . Swap 34 | . 5 9 12 4 4 Drop 42 | . 10 10 19 1 2 Fire 405 | 4 37 84 169 56 55 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . . . 1 . 1 Crush . | . . . . . . Escape Stasis 10 | . . . . 10 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 77 | -11/Scrapyard | Discovered new exit (range 8) 106 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Build established: Mutant 509 | -10/Materials | Discovered new exit (range 5) 782 | -10/Materials | Discovered new exit (range 16) 868 | -10/Materials | Entered another Materials area 868 | -9/Materials | Evolved 2 slots: Propulsion x2 1061 | -9/Materials | Build established: Scavenger-Mutant 1600 | -9/Materials | Discovered new exit (range 17) 1669 | -9/Materials | Discovered new exit (range 20) 1789 | -9/Materials | Repaired Aluminum Leg? 1959 | -9/Materials | Repaired Imp. Light Cannon? 2065 | -9/Materials | Discovered new exit (range 13) 2140 | -9/Materials | Entered another Materials area 2140 | -8/Materials | Evolved 2 slots: Utility x2 2730 | -8/Materials | Build established: Hacker-Mutant 3216 | -8/Materials | Lost 3 parts (1p2u) 3721 | -8/Materials | Discovered new exit (range 16) 3864 | -8/Materials | Garrison activated, responded to threat 3913 | -8/Materials | Lost 5 parts (3n2w) 4077 | -8/Materials | Repaired Nuclear Core? 4211 | -8/Materials | Identified exit to Garrison 4212 | -8/Materials | Entered Garrison 4288 | -8/Garrison | Triggered checkpoint 4473 | -8/Garrison | Spotted B-75 Beast 4524 | -8/Garrison | Destroyed B-75 Beast 4543 | -8/Garrison | Crushed by falling debris 4544 | -8/Garrison | Core integrity fell below 50% 4574 | -8/Garrison | Lost 5 parts (2n1u2w) 4616 | -8/Garrison | Triggered checkpoint 4696 | -8/Garrison | Triggered checkpoint 4806 | -8/Garrison | Triggered checkpoint 4806 | -8/Garrison | Triggered checkpoint 4809 | -8/Garrison | Build established: Mutant 4935 | -8/Garrison | Discovered new exit (range 15) 4991 | -8/Garrison | Core integrity fell below 20% 5024 | -8/Garrison | Lost 5 parts (2n1u2w) 5082 | -8/Garrison | Triggered checkpoint 5215 | -8/Garrison | Discovered new exit (range 13) 5230 | -8/Garrison | Entered Materials 6089 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- >>Recycle(Lgt. Ion Engine) Accepting Lgt. Ion Engine... Connecting with Recycling Unit... >>Recycle(Aluminum Leg) Accepting Aluminum Leg... ,TY||0UC8YC%9MFQORUDW LAS:E&T8D Acquired 10 matter. HV Slug penetrates G-47 Trooper. Acquired 10 matter. HV Slug penetrates G-47 Trooper. G-47 Trooper suffers critical hit. Destroyed Particle Gun. HV Slug penetrates Wall. HV Slug penetrates G-47 Trooper. G-47 Trooper destroyed. Acquired 8 matter. Acquired 17 matter. Acquired Prototype Energy Gun. System corrupted: Ion Cannon targeting data glitched. HV Slug penetrates G-47 Trooper. 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""" #???????????????? | | ???????????????????????###########???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 16 Energy Capacity 290 Matter Stores 450 Matter Capacity 450 Sight Range 18 Terrain Scan Density 10 Jamming Range 8 Base Temperature (-) 100 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Propulsion Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Matter Filtering 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Librarian Storm Trooper Unlikely Earthworm Challenges ------------ None Game ------ Seed ChargeAerolevDetonator Manual? 0 Play Time 01:49:01 Cumulative 6.5 hours Start 2021.08.05 @ 01:30:32 End 2021.08.05 @ 23:40:21 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 71664d06-22c1-42ec-b53a-62c31646d0df