Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.02 @ 09:05:07 Player: Compilatron Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (151) 755 Value Destroyed (4423) 4423 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1053) 1053 TOTAL SCORE: 8091 Bonus ------- High Alert Combat Kills 939 Follower Combat Kills 114 Cogmind --------- Core Integrity 0/550 Matter 32/500 Energy 100/100 System Corruption 2% Temperature Cool (23) Movement Treading (225) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Advanced Treads > --- UTILITY (4) ------ Large Storage Unit High-capacity Matter Pod Improved Signal Interpreter > --- WEAPON (2) ------- Flak Gun Flak Gun > --- INVENTORY (15) --- Light Deuterium Engine Nuclear Core Compact Matter Pod (0) Improved Terrain Scanner Seismic Detector Sensor Drone Bay Shock Rifle Assault Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit High-capacity Matter Pod Improved Signal Interpreter Hardened Medium Armor Plating > --- WEAPON ----------- Flak Gun Flak Gun > --- INVENTORY -------- Light Deuterium Engine Nuclear Core Advanced Treads Advanced Treads Advanced Treads Advanced Treads Compact Matter Pod Improved Terrain Scanner Seismic Detector Sensor Drone Bay Shock Rifle Shock Rifle Flak Gun Flak Gun Assault Cannon [Rating: 36] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Signal Interpreter Protection Utility Shielding Weapon Rocket Launcher Energy Gun EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 2 | . . 1 . 1 Weapon . | . . . . . Parts Attached 67 | . 11 23 4 29 Power 8 | . . 3 1 4 Engine 5 | . . 3 1 1 Core 3 | . . . . 3 Reactor . | . . . . . Propulsion 18 | . 4 5 . 9 Treads 16 | . 2 5 . 9 Leg . | . . . . . Wheel 2 | . 2 . . . Hover . | . . . . . Flight . | . . . . . Utility 21 | . 3 8 2 8 Device 7 | . 1 3 . 3 Storage 3 | . 2 . . 1 Processor 1 | . . . . 1 Hackware . | . . . . . Protection 10 | . . 5 2 3 Artifact . | . . . . . Weapon 20 | . 4 7 1 8 Energy Gun 9 | . 4 5 . . Energy Cannon 1 | . . . 1 . Ballistic Gun 4 | . . . . 4 Ballistic Cannon 3 | . . . . 3 Launcher 3 | . . 2 . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 2 . 1 Parts Lost 42 | . 3 14 1 24 Power 3 | . . 1 . 2 Propulsion 16 | . 1 5 . 10 Utility 8 | . . 3 . 5 Weapon 15 | . 2 5 1 7 Highest Loss Streak 12 | . 2 3 1 12 To Critical Strikes . | . . . . . Average Backups 12 | . 7 12 15 14 Power 2 | . 1 2 2 2 Propulsion 1 | . 3 1 . 2 Utility 4 | . . 3 6 5 Weapon 4 | . 2 5 5 4 Tool/Special . | . . . . . Unused Backups 20 | . 4 4 2 10 Power 3 | . . 1 1 1 Propulsion 2 | . . 2 . . Utility 7 | . . . . 7 Weapon 8 | . 4 1 1 2 Tool/Special . | . . . . . Average Slot Usage (%) 92 | . 87 95 97 90 Engine 9 | . 14 10 11 5 Core 1 | . . . . 3 Treads 27 | . 10 29 33 30 Wheel 2 | . 11 1 . . Device 6 | . 3 9 11 3 Storage 12 | . 14 11 11 15 Processor 2 | . . . . 7 Protection 8 | . . 11 11 8 Energy Gun 9 | . 27 13 2 . Energy Cannon 1 | . . . 6 1 Ballistic Gun 2 | . . . . 7 Ballistic Cannon 1 | . . . . 4 Launcher 5 | . . 8 11 2 Peak Build Rating 36 | . 10 19 23 36 Average Rating 20 | . 8 15 21 31 On Entrance 12 | 6 6 9 18 23 Avg Prop Armor Cover (%) 13 | . 11 15 . . Naked Turns . | . . . . . Heaviest Build 90 | 12 90 38 46 46 Greatest Support 88 | 20 40 60 60 88 Greatest Overweight (x) 14 | . 8 3 . 14 Average Overweight (x) . | . 3 . . . Largest Inventory Capacity 25 | . 25 15 15 15 Average Capacity 15 | . 19 14 15 15 Most Carried 15 | . 9 15 15 15 Average Carried 12 | . 7 12 15 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 6 6 15 15 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 2756 | 147 189 851 78 1491 Remotely 644 | . . 439 . 205 Salvage Created 4192 | . 473 1922 9 1788 Parts 253 | . 22 134 3 94 Haulers Intercepted 10 | . 1 4 . 5 Recyclers Shooed 4 | . . 3 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 106 | . 11 51 3 41 Guns 48 | . 10 13 . 25 Cannons 13 | . . . . 13 AOE 43 | . 1 36 3 3 Classes Destroyed 15 | . 3 11 . 1 Worker 10 | . . 3 . 7 Builder 8 | . . 4 . 4 Tunneler 1 | . . 1 . . Hauler 10 | . 1 4 . 5 Recycler 4 | . . 3 . 1 Mechanic 1 | . . 1 . . Operator 1 | . . 1 . . Watcher 9 | . . 5 . 4 Swarmer 21 | . 3 10 3 5 Grunt 61 | . 8 28 . 25 Brawler 3 | . . 1 . 2 Duelist 1 | . . 1 . . Protector 2 | . . 1 . 1 Sentry 16 | . . 10 . 6 Hunter 3 | . . . . 3 Best Kill Streak 19 | . 3 19 3 9 Combat Bots Only 16 | . 3 16 3 9 Max Kills in Single Turn 4 | . 1 4 1 2 Gunslinging . | . . . . . Exploded 3 | . 1 3 1 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 517 | . 38 136 11 332 Missed 118 | . 8 38 3 69 Hits 399 | . 30 98 8 263 Melee 4 | . . 3 . 1 Projectile 395 | . 30 95 8 262 Critical Strikes 13 | . 2 1 . 10 Damage Taken 6393 | . 415 1635 145 4198 Core 911 | . 125 234 . 552 Absorbed by Shields . | . . . . . Redirected to Shielding 29 | . . 5 . 24 Core Remaining (%) 63 | 100 50 . 41 . Volleys Fired 323 | . 35 101 5 182 Largest 2 | . 2 2 1 2 Hottest 90 | . 90 90 56 89 Shots Fired 527 | . 54 175 5 293 Gun 329 | . 54 119 . 156 Cannon 116 | . . . 2 114 Launcher 82 | . . 56 3 23 Special . | . . . . . Kinetic 249 | . . . . 249 Thermal . | . . . . . Explosive 82 | . . 56 3 23 Electromagnetic 196 | . 54 119 2 21 Robot Hit Streak 16 | . 16 13 3 11 Robot Miss Streak 11 | . 2 6 2 11 Penetration Max . | . . . . . Secondary Targets 9 | . 1 . . 8 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 353 | . 48 108 3 194 Core Hits 392 | . 26 129 4 233 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . . . 2 Blast 2 | . . . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 11508 | . 916 5333 241 5018 Guns 4565 | . 673 1321 . 2571 Cannons 1366 | . . . 37 1329 Explosions 5523 | . 230 3999 204 1090 Melee . | . . . . . Ramming 54 | . 13 13 . 28 Kinetic 3637 | . . . . 3637 Thermal 1150 | . 230 747 . 173 Explosive 4373 | . . 3252 204 917 Electromagnetic 2294 | . 673 1321 37 263 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . 4 . . 2 Average Corruption 3 | . 3 . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 23 | . 20 . . 3 Message Errors 7 | . 6 . . 1 Matter Fused 4 | . 4 . . . Heat Flow Errors 1 | . . . . 1 Energy Discharges 4 | . 4 . . . Data Loss (minor) 4 | . 4 . . . Data Loss (major) 1 | . . . . 1 Misfires 2 | . 2 . . . Overload Shots . | . . . . . Overflow Damage 274 | . . 190 6 78 Projectiles 20 | . . . . 20 Explosions 254 | . . 190 6 58 Melee . | . . . . . Knockbacks 5 | . . . . 5 Impact . | . . . . . Kinetic 5 | . . . . 5 Secondary . | . . . . . Self-Inflicted Damage 711 | . 98 344 . 269 Shots 21 | . 3 10 . 8 Rammed 6 | . 1 1 . 4 Targets Rammed 6 | . 1 1 . 4 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 498 | . 243 348 . 498 Average Temperature 74 | . 65 84 . 66 Received Heat Transfer 2289 | . 144 426 . 1719 Effects 3 | . . . . 3 Shutdowns 2 | . . . . 2 Matter Decay 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 2 | . . 2 . . Combat Hostiles 2 | . . 2 . . Parts Fried 6 | . 1 5 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 1250 | . 350 700 . 200 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 16 | . 6 9 . 1 Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level 4 | . . 4 2 3 Low Security (%) 24 | . 100 15 . 13 Level 1 27 | . . 12 25 56 Level 2 19 | . . 15 74 14 Level 3 7 | . . 5 . 15 Level 4 20 | . . 50 . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Sterilizations 1 | . . 1 . . Peak Influence 1536 | . 73 1536 548 1063 Initial 538 | . . 4 538 132 Average 567 | . 31 915 452 395 Influence Increases 4369 | . 316 2162 90 1801 Destroy 0b10 Robot/C 2160 | . 220 1000 60 880 Destroy 0b10 Robot/NC 235 | . 5 115 . 115 Destroy Leader 508 | . 42 248 10 208 Allied During Kill 14 | . . . . 14 Successful Hack 48 | . 20 17 . 11 Select Force Hacks 50 | . . 50 . . Disable Machine 495 | . 15 315 . 165 Anti-Garrison Action 200 | . . . . 200 Destroy Structure 629 | . 14 402 20 193 Lose Combat Pursuer 30 | . . 15 . 15 Influence Decreases 3316 | . 305 791 1132 1088 Entered New Map 1059 | . . 7 844 208 Time Decay 1827 | . 285 644 278 620 Lost Part 410 | . 20 140 10 240 Lost Ally 20 | . . . . 20 Squads Dispatched 20 | . 2 7 . 11 Investigation 8 | . 1 2 . 5 Extermination . | . . . . . Reinforcement 6 | . 1 3 . 2 Assault 5 | . . 2 . 3 Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 3 | . . 1 . 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 6 | . . 3 . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 150 | . 15 53 5 77 Peak Tracking Total 9 | . 3 7 3 9 Tactical Retreats 2 | . . 1 . 1 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 5 | . 2 . 2 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 4 | . . 4 . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 33 | . 1 21 . 11 Max in Single Turn 3 | . 1 3 . 2 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged 1 | . . 1 . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 18 | . 4 5 2 7 Terminals 13 | . 3 4 . 6 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . . 1 Total Hacks 74 | . 12 38 2 22 Successful 47 | . 3 30 2 12 Failed 27 | . 9 8 . 10 Catastrophic 3 | . 2 1 . . Database Lockouts . | . . . . . Manual 34 | . 6 8 . 20 Terminals 47 | . 10 16 . 21 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers 22 | . . 22 . . Garrison Access 1 | . . . . 1 Terminal Hacks 13 | . 3 5 2 3 Open Door 2 | . . . 2 . Alert Level 4 | . . 2 . 2 Locate Traps 1 | . . 1 . . Disarm Traps 1 | . . 1 . . Registered Prototypes 1 | . 1 . . . Zone Layout 4 | . 2 1 . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 21 | . . 21 . . Insert Component 8 | . . 8 . . Analyze 11 | . . 11 . . Retrieve Study 2 | . . 2 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 13 | . . 4 . 9 Terminals 12 | . . 4 . 8 Botnet 3 | . . 1 . 2 Operators 2 | . . 1 . 1 Skim 2 | . . . . 2 Sabotage 5 | . . 2 . 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Jam 1 | . . . . 1 Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 4 4 . 3 Full Trace Events 3 | . 1 1 . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 8 | . . 8 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 2 | . . 2 . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 8 | . . 8 . . Part Schematics Acquired 8 | . . 8 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies 3 | . . . 3 . Largest Group 3 | . . . 3 3 Highest-Rated Group 40 | . . . 40 40 Highest-Rated Ally 16 | . . . 16 16 Total Orders . | . . . . . Ally Attacks 18 | . . . . 18 Total Damage 219 | . . . . 219 Kills 6 | . . . . 6 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 1667 | . 195 1035 . 437 Sensors 436 | . . . . 436 Seismic 1479 | . 195 1035 . 249 Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . . 2 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 6028 | . 821 2494 619 2094 Spaces Moved 2707 | 1 397 1005 367 937 Core 9 | . . . . 9 Treads 2249 | . 68 886 367 928 Legs 106 | 1 105 . . . Wheels 343 | . 224 119 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 110 | 120 120 110 160 145 Average Speed 158 | 120 153 155 160 163 Slowest Speed 750 | 120 200 200 160 750 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 58 | 2 59 85 68 77 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 2 | . . . 2 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . . 2 . Spaces Dug 18 | . . 11 . 7 Terrain Destroyed 705 | . 12 436 32 225 Melee . | . . . . . Projectile 15 | . . . . 15 AOE 690 | . 12 436 32 210 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 3924 | . 555 1766 394 1209 Wait 704 | . 100 582 12 10 Move 2703 | . 396 1004 366 937 Hop . | . . . . . Pick Up 71 | . 7 38 2 24 Fast Attach 6 | . 1 1 2 2 Attach 44 | . 4 20 . 20 Detach 2 | . . 2 . . Swap 32 | . 6 7 3 16 Drop 33 | . 5 10 4 14 Fire 323 | . 35 101 5 182 Melee . | . . . . . Ram 2 | . 1 1 . . Kick . | . . . . . Crush 4 | . . . . 4 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Fac] / *Sto) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Discovered new exit (range 8) 315 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 15) 620 | -10/Materials | Discovered new exit (range 15) 822 | -10/Materials | Entered another Materials area 822 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1109 | -9/Materials | Lost 3 parts (1n2w) 1354 | -9/Materials | Discovered new exit (range 9) 1572 | -9/Materials | Discovered new exit (range 15) 2006 | -9/Materials | Core integrity fell below 50% 2022 | -9/Materials | First assault squad dispatched 2053 | -9/Materials | Lost 3 parts (1p1n1u) 2124 | -9/Materials | Destroyed 16 combat bots 2130 | -9/Materials | Lost 3 parts (1n1u1w) 2303 | -9/Materials | Discovered new exit (range 6) 2358 | -9/Materials | Sterilization system engaged 2358 | -9/Materials | Non-combat units ordered to evacuate 2458 | -9/Materials | Combat units ordered to evacuate 2658 | -9/Materials | Ambient heat levels rising (+10) 2808 | -9/Materials | Ambient heat levels rising (+10) 2958 | -9/Materials | Ambient heat levels rising (+10) 3108 | -9/Materials | Ambient heat levels rising (+10) 3258 | -9/Materials | Ambient heat levels rising (+10) 3316 | -9/Materials | Entered Mines 3331 | -9/Mines | Learned location of Zion (-6) 3363 | -9/Mines | Discovered new exit (range 9) 3410 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3650 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3654 | -9/Mines | Found Prototype Device 3682 | -9/Mines | Discovered new exit (range 7) 3703 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3765 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3871 | -9/Mines | Found the Drone Emporium 3877 | -9/Mines | Found Prototype Device 3935 | -9/Mines | Entered Materials 3935 | -8/Materials | Accompanied by 3 allies 3935 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3936 | -8/Materials | Identified Exp. Sensor Array 4093 | -8/Materials | Discovered new exit (range 15) 4191 | -8/Materials | Lost 4 allies 4205 | -8/Materials | Identified exit to Storage 4348 | -8/Materials | Lost 3 parts (1n2w) 4519 | -8/Materials | Core integrity fell below 50% 4543 | -8/Materials | Lost 5 parts (1p2u2w) 5538 | -8/Materials | Discovered new exit (range 5) 5927 | -8/Materials | Core integrity fell below 20% 5935 | -8/Materials | First assault squad dispatched 6029 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Trooper. 06012_ M-28 Smith repairs G-47 Trooper. 06015_ U-05 Engineer lays Concrete. 06015_ G-47 Trooper destroyed. 06015_ Switching to secondary target: G-47 Trooper. 06016_ U-05 Engineer lays Concrete. 06019_ U-05 Engineer builds a Wall. 06021_ Acquired 31 matter. 06023_ G-47 Trooper destroyed. 06023_ U-05 Engineer builds a Wall. 06026_ Acquired 16 matter. 06028_ C-45 Heavy ARC bursts open, deploying its payload. 06028_ G-50 Soldier unfolds itself. 06028_ G-47 Trooper unfolds itself. 06028_ L-31 Rogue unfolds itself. 06028_ B-36 Bruiser unfolds itself. 06028_ M-28 Smith unfolds itself. 06029_ Adv. Treads destroyed. Map ----- +----------------------------------------------------+ | "" # #?????????# #??????????????? | | "" # #?????????# #??????????????? | | "" # #?????????# #??????????????? | | " # ! #?????????# #??????????????? | | # =% #?????????# #??????????????? | | # #?????????# #??????????????? | | #### #?????????# #??????????????? | | ???##### ####?????????# #??????????????? | | ????????##????????????# #??????????????? | | ?????????????#######??# #??????????????? | | ?????????????# ! !### #??????????????? | | ?????????????# ## ##########?????? | | ?????????????# == [ # #?????? | | ?????????????# = # #?????? | | ?????????????# # #?????? | | ?????????????# ] # #?????? | | ????????????######+## # #?????? | | ????????????# ^ # ! #?????? | | ????????????# ^m # #?????? | | ????????????# + #?????? | | ?????????####+##+### =# ! #?????? | | ?????????# # =############???? | | ??????????"S # g!l=### #???? | | ??????????""" = %gb =! #???? | | ?????????? 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"""" #%####???# #????? | | ??????????????######## #??????# #????? | | ?????????????????????# #??????# #????? | | ?????????????????????# #??????# #????? | | ?????????????????????# ???????# #????? | | ?????????????????????# ???????? #????? | | ?????????????????????# ???????? #????? | | ?????????????????????# ???????? #????? | | ?????????????????????? ???????? #????? | | ??????????????????????+???????? #????? | | ??????????????????????????????? #????? | | ??????????????????????????????? ?????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 18 Energy Capacity 265 Matter Stores 345 Matter Capacity 500 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Resistance: TH 10 Core Shielding 20 Utility Shielding 33 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- EM Shotgun | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- EM Shotgun | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Construction Begets Destruction My Business Is Booming Use The Force Challenges ------------ None Game ------ Seed SpikedAssemblyBooster Manual? 0 Play Time 00:42:57 Cumulative 95.9 hours Start 2026.01.02 @ 08:23:37 End 2026.01.02 @ 09:05:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 154 Rogue 128 Adventurer 20 Explorer 6 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0/0 Lore% 58 Gallery% 48 Achievement% 40 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 889898d7-082c-4d3d-9d1a-f89c603f3982