Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.22 @ 18:22:13 Player: delet0r Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (37) 185 Value Destroyed (1450) 1450 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (322) 322 TOTAL SCORE: 4877 Bonus ------- Follower Combat Kills 122 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (300) Ox5 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Medium Storage Unit Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Light Nuclear Core Aluminum Leg Small Storage Unit Improved Terrain Scan Processor Advanced Beam Cannon Light Assault Rifle Rocket Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Nuclear Core Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Targeting Computer Hardlight Generator Hacking Suite > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Cannon > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Small Storage Unit Medium Storage Unit Advanced Beam Cannon Light Assault Rifle Rocket Launcher Improved Datajack [Rating: 35] Favorites ----------- Power Light Nuclear Core Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Improved Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Slots Evolved 6 | . . 2 . 2 2 . Power 1 | . . . . 1 . . Propulsion 1 | . . . . 1 . . Utility 3 | . . 1 . . 2 . Weapon 1 | . . 1 . . . . Parts Attached 61 | 6 5 11 . 31 8 . Power 11 | 1 . 3 . 5 2 . Engine 7 | 1 . 3 . 3 . . Core 4 | . . . . 2 2 . Reactor . | . . . . . . . Propulsion 13 | 2 . 2 . 9 . . Treads 5 | . . . . 5 . . Leg 4 | . . . . 4 . . Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight 2 | . . 2 . . . . Utility 14 | 1 3 1 . 5 4 . Device 4 | . 1 . . 2 1 . Storage 6 | 1 1 . . 2 2 . Processor 1 | . . 1 . . . . Hackware 2 | . 1 . . . 1 . Protection 1 | . . . . 1 . . Artifact . | . . . . . . . Weapon 23 | 2 2 5 . 12 2 . Energy Gun 6 | . . 1 . 3 2 . Energy Cannon 5 | . . . . 5 . . Ballistic Gun 12 | 2 2 4 . 4 . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . . 3 . 3 1 . Parts Lost 18 | . . . . 8 . 10 Power 5 | . . . . 3 . 2 Propulsion 4 | . . . . 1 . 3 Utility 3 | . . . . 1 . 2 Weapon 6 | . . . . 3 . 3 Highest Loss Streak 10 | . . . . 8 . 10 Average Slot Usage (%) 93 | . 96 96 88 92 99 84 Engine 7 | . 14 10 11 7 3 . Core 6 | . . . . 7 11 12 Treads 12 | . . . . 18 23 17 Leg 1 | . . . . 3 . . Wheel 5 | . 28 17 . . . . Flight 4 | . . 4 22 3 . . Device 4 | . 1 . . 5 11 6 Storage 11 | . 19 11 11 9 10 15 Processor 7 | . . 11 11 9 7 6 Hackware 5 | . 3 11 11 1 7 7 Energy Gun 6 | . . 9 11 2 14 10 Energy Cannon 8 | . . . . 16 7 4 Ballistic Gun 8 | . 28 20 11 5 . . Naked Turns . | . . . . . . . Heaviest Build 40 | 13 23 18 12 38 40 39 Greatest Support 62 | 26 26 26 12 62 62 62 Greatest Overweight (x) 5 | 3 . 3 . 4 . 5 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 12 | 6 6 6 6 12 12 12 Average Capacity 7 | 5 6 6 6 7 9 12 Most Carried 8 | 4 6 6 6 8 8 8 Average Carried 6 | 1 5 5 5 7 7 8 Final Capacity 12 | 6 6 6 6 8 12 12 Final Carried 8 | 4 6 6 6 8 8 8 Class Distribution -------------------- 45% | Scavenger-Gunner 23% | Mutant 15% | Sprinter 8% | Gunner 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Sprinter | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Gar Matter Collected 1233 | 174 190 210 26 453 79 101 Remotely . | . . . . . . . Salvage Created 1558 | . 190 242 . 656 273 197 Parts 85 | . 15 18 . 33 10 9 Haulers Intercepted 4 | . . 1 . 3 . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Combat Hostiles Destroyed 31 | . 6 6 . 10 5 4 Guns 22 | . 6 5 . 6 3 2 Cannons 8 | . . . . 4 2 2 AOE 1 | . . 1 . . . . Classes Destroyed 7 | . 3 2 . 1 1 . Builder 1 | . . . . . 1 . Hauler 4 | . . 1 . 3 . . Operator 1 | . 1 . . . . . Swarmer 7 | . 3 3 . 1 . . Grunt 21 | . 3 2 . 7 5 4 Brawler 1 | . . . . 1 . . Sentry 2 | . . 1 . 1 . . Best Kill Streak 4 | . 4 2 . 4 3 2 Combat Bots Only 4 | . 3 2 . 4 3 2 Max Kills in Single Turn 2 | . 1 2 . 1 2 1 Gunslinging . | . . . . . . . Exploded 1 | . . 1 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Gar Damage Taken 3290 | . 231 97 . 1155 321 1486 Core 878 | . 44 14 . 107 84 629 Absorbed by Shields 9 | . . . . . 9 . Core Remaining (%) 89 | 100 82 . 96 80 . . Volleys Fired 103 | . 17 13 . 46 14 13 Largest 3 | . 2 3 . 3 3 3 Hottest 204 | . 46 91 . 204 190 190 Shots Fired 251 | . 34 39 . 102 42 34 Gun 177 | . 34 39 . 53 28 23 Cannon 74 | . . . . 49 14 11 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 107 | . 34 26 . 47 . . Thermal 118 | . . . . 42 42 34 Explosive . | . . . . . . . Electromagnetic 26 | . . 13 . 13 . . Robot Hit Streak 17 | . 6 10 . 15 16 17 Robot Miss Streak 6 | . 3 6 . 3 2 2 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . . 2 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 159 | . 21 24 . 67 29 18 Core Hits 66 | . 9 9 . 22 11 15 Critical Hits 7 | . . . . 4 2 1 Critical Kills 4 | . . . . 3 . 1 Critical Parts Destroyed 3 | . . . . 1 2 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2300 | . 290 348 . 893 486 283 Guns 1585 | . 290 323 . 572 300 100 Cannons 650 | . . . . 321 186 143 Explosions 25 | . . 25 . . . . Melee . | . . . . . . . Ramming 40 | . . . . . . 40 Kinetic 1001 | . 290 234 . 477 . . Thermal 921 | . . 25 . 167 486 243 Explosive . | . . . . . . . Electromagnetic 338 | . . 89 . 249 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . 2 . 2 Average Corruption 2 | . . . . 2 . 2 Corruption Purged . | . . . . . . . Effects 1 | . . . . 1 . . Heat Flow Errors 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 3 | . . . . . . 3 Impact 3 | . . . . . . 3 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 14 | . . . . . . 14 Targets Rammed 14 | . . . . . . 14 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 542 | . 4 61 . 536 381 542 Average Temperature 152 | . 2 26 . 146 179 241 Received Heat Transfer 1491 | . 78 18 . 531 183 681 Effects 25 | . . . . 9 3 13 Shutdowns 7 | . . . . 3 1 3 Energy Bleed 3 | . . . . 1 . 2 Interference 5 | . . . . 4 . 1 Matter Decay 4 | . . . . 1 1 2 Short Circuit 1 | . . . . . . 1 Damage (minor) 1 | . . . . . 1 . Damage (major) 4 | . . . . . . 4 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . 2 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . . 2 2 . Heat Transferred 1678 | . . 50 . 296 888 444 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . 1 . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Peak Influence 367 | . 241 318 123 367 310 367 Initial 217 | . . 101 123 47 74 217 Average 195 | . 120 220 123 229 168 296 Maximum Alert Level 1 | . 1 1 . 1 1 1 Low Security (%) 47 | 100 73 46 100 31 51 . Level 1 52 | . 26 53 . 68 48 100 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . . 1 . 1 2 . Investigation 1 | . . . . . 1 . Extermination . | . . . . . . . Reinforcement 2 | . . 1 . . 1 . Assault . | . . . . . . . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Gar Distress Signals 3 | . 1 . . 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 62 | . 13 12 . 20 9 8 Peak Tracking Total 11 | . 6 5 . 11 4 6 Tactical Retreats 3 | . . 1 . . . 2 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Traps Triggered 1 | . . . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . . . . 6 . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Gar Machines Disabled 10 | . . 1 . 4 4 1 Max in Single Turn 2 | . . 1 . 1 2 1 Garrison Relay 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Gar Machines Accessed 10 | . 3 . . 6 1 . Terminals 8 | . 3 . . 5 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 1 1 . Total Hacks 18 | . 6 . . 10 2 . Successful 11 | . 5 . . 5 1 . Failed 7 | . 1 . . 5 1 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 14 | . 6 . . 8 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . . 2 2 . Terminal Hacks 9 | . 5 . . 4 . . Prototype ID Bank 2 | . 1 . . 1 . . Emergency Access Points 1 | . 1 . . . . . Disarm Traps 1 | . . . . 1 . . Dispatch Records 1 | . 1 . . . . . Hauler Manifests 1 | . . . . 1 . . Registered Components 1 | . 1 . . . . . Zone Layout 2 | . 1 . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . . 1 1 . Unlock Access 2 | . . . . 1 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections 8 | . 2 . . 5 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Machine Destruction 3 | . . . . . . 3 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Gar Total Allies 3 | . . . 3 . . . Largest Group 3 | . . . 3 2 . . Highest-Rated Group 76 | . . . 76 62 . . Highest-Rated Ally 31 | . . . 31 31 . . Total Orders . | . . . . . . . Ally Attacks 46 | . . . . 46 . . Total Damage 713 | . . . . 713 . . Kills 9 | . . . . 9 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Gar Turns Passed 2253 | 61 238 258 245 911 345 195 Spaces Moved 1577 | 41 181 197 457 464 168 69 Core 34 | 17 . 3 . 6 . 8 Treads 561 | . . . . 332 168 61 Legs 66 | . . . . 66 . . Wheels 343 | 24 181 138 . . . . Hover . | . . . . . . . Flight 573 | . . 56 457 60 . . Fastest Speed 32 | 50 90 32 32 32 155 152 Average Speed 97 | 117 90 75 32 141 155 171 Slowest Speed 300 | 200 90 200 32 250 155 300 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 4 35 24 97 34 8 12 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 4 | . . . 4 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 3 | . . 3 . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 3 | . . 3 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Gar Total 2060 | 50 221 276 556 624 222 111 Wait 255 | . 15 46 96 56 27 15 Move 1571 | 40 180 196 456 463 167 69 Hop . | . . . . . . . Pick Up 16 | 4 1 1 2 7 1 . Fast Attach 40 | 6 3 6 . 22 3 . Attach 9 | . . 1 . 4 4 . Detach 5 | . . 1 . 2 2 . Swap 12 | . 2 4 . 5 1 . Drop 35 | . 3 8 2 19 3 . Fire 103 | . 17 13 . 46 14 13 Melee . | . . . . . . . Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush 13 | . . . . . . 13 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) -7/Factory -7/Garrison History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 71 | -10/Materials | Discovered new exit (range 17) 281 | -10/Materials | Discovered new exit (range 5) 300 | -10/Materials | Entered another Materials area 300 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 307 | -9/Materials | Build established: Mutant 473 | -9/Materials | Discovered new exit (range 15) 558 | -9/Materials | Entered Mines 566 | -9/Mines | Learned location of Zion (-6) 582 | -9/Mines | Received a Mining Laser from a helpful Derelict 610 | -9/Mines | Discovered new exit (range 11) 614 | -9/Mines | Discovered new exit (range 14) 661 | -9/Mines | Learned Materials garrison access intel 803 | -9/Mines | Entered Materials 803 | -8/Materials | Accompanied by 2 allies 803 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 804 | -8/Materials | Loaded intel: 1 garrison access location 809 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 832 | -8/Materials | Build established: Sprinter 978 | -8/Materials | Lost 8 parts (3p1n1u3w) 1084 | -8/Materials | Garrison activated, responded to threat 1294 | -8/Materials | Identified exit to Garrison 1559 | -8/Materials | Build established: Scavenger-Gunner 1696 | -8/Materials | Discovered new exit (range 4) 1714 | -8/Materials | Entered Factory 1714 | -7/Factory | Evolved 2 slots: Utility x2 2057 | -7/Factory | Identified exit to Garrison 2059 | -7/Factory | Entered Garrison 2082 | -7/Garrison | Triggered checkpoint 2110 | -7/Garrison | Garrison Relay disabled 2238 | -7/Garrison | Core integrity fell below 50% 2248 | -7/Garrison | Core integrity fell below 20% 2254 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02204_ Acquired 45 matter. 02205_ Overheating: System interference. 02205_ Imp. Heat Sink temporarily disabled. 02205_ Slammed into G-50 Soldier. 02215_ Slammed into G-47 Trooper. 02218_ G-47 Trooper knocked back. 02218_ Nuclear Core destroyed. 02219_ Slammed into G-47 Trooper. 02223_ Adv. Treads destroyed. 02224_ Slammed into G-47 Trooper. 02224_ G-47 Trooper knocked back. 02224_ Nuclear Core destroyed. 02225_ Slammed into G-47 Trooper. 02227_ G-47 Trooper knocked back. 02227_ Lgt. Treads destroyed. 02229_ Slammed into G-47 Trooper. 02229_ Destabilizing: System corrupted (+2). 02234_ Imp. Heat Sink destroyed. 02243_ Broken Imp. Targeting Computer destroyed. 02253_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????######????????????????????????????????? | | ???????????# #????????????????????????????????? | | ???????????# #????????????????????????????????? | | ???????????# #????????????????????????????????? | | ???????????### #????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ???????####### #????????????????????????????????? | | ???????# ##############???????????????????? | | ???????# ##### g %! #???????????????????? | | ???????# #???# % @Y= #???????????????????? | | ???????#^#???############## *#???????????????????? | | ???????#*#????????????????#% #???????????????????? | | ?????### #????????????????# #???????????????????? | | ?????# ![#????????????????# #???????????????????? | | ?????#[%=#????????????????# #???????????????????? | | ?????# ! #????????????????# #???????????????????? | | ?????### #????????????????# #???????????????????? | | ???????# ###??????????????# #???????????????????? | | ???????# #"#?????????????? ???????????????????? | | ???????# !"#?????????????? ???????????????????? | | ???????# ! #?????????????? ???????????????????? | | ???????# !"#?????????????? ##??????????????????? | | ???????###"#?????????????? #???????????????????? | | ??????????##?????????????" ???????????????????? | | ?????????????????????????" ???????????????????? | | ?????????????????????????? ???????????????????? | | ?????????????????????????? ???????????????????? | | ?????????????????????????? #???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 380 Matter Stores 300 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 63 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArchitectReactionVibroblade Manual? 0 Play Time 00:55:27 Cumulative 35.1 hours Start 2021.12.17 @ 21:18:23 End 2021.12.22 @ 18:22:13 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 32 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0aee1b25-58ad-4130-8415-340ad360599b