Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.15 @ 19:45:35 Player: ILikeVoltron Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (28) 140 Value Destroyed (544) 544 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-125) -125 TOTAL SCORE: 4199 Bonus ------- Friendly Fire -125 Cogmind --------- Core Integrity 0/850 Matter 90/300 Energy 100/100 System Corruption 69% Temperature Cool (9) Movement Core (200) Ox3 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Enhanced Optical Array > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Armored Leg Improved Cryofiber Web Bomb Factory No. 2 Grenade Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Aluminum Leg Titanium Leg Armored Leg Armored Leg > --- UTILITY ---------- Cooling System Large Storage Unit Machine Analyzer Advanced Targeting Computer Bomb Factory No. 2 > --- WEAPON ----------- Plasma Cannon Heavy Plasma Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Improved Deuterium Engine Fusion Compressor Armored Leg Armored Leg Improved Cryofiber Web Improved Heat Sink High-capacity Matter Pod Triangulator Advanced Terrain Scanner Improved Light Armor Plating Hacking Suite Grenade Launcher Ripper Dirty Bomb Trap [Rating: 64] Favorites ----------- Power Fission Core Engine Light Angular Momentum Engine Power Core Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Machine Analyzer Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Special Weapon Flamer Slashing Weapon Ripper Build | -11 -10 -10 -10 -9 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Scr Fac Low Zio Pro Slots Evolved 8 | . . . . . 8 . . . Power 1 | . . . . . 1 . . . Propulsion 2 | . . . . . 2 . . . Utility 4 | . . . . . 4 . . . Weapon 1 | . . . . . 1 . . . Parts Attached 52 | 1 11 3 3 7 12 4 8 3 Power 6 | . 2 . . 2 1 . 1 . Engine 5 | . 2 . . 1 1 . 1 . Core 1 | . . . . 1 . . . . Reactor . | . . . . . . . . . Propulsion 8 | . 1 . . 2 2 2 1 . Treads . | . . . . . . . . . Leg 8 | . 1 . . 2 2 2 1 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 22 | 1 3 1 1 1 7 1 4 3 Device 15 | 1 2 . 1 1 5 1 3 1 Storage 3 | . 1 1 . . . . . 1 Processor 4 | . . . . . 2 . 1 1 Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 16 | . 5 2 2 2 2 1 2 . Energy Gun . | . . . . . . . . . Energy Cannon 3 | . . . . 2 . 1 . . Ballistic Gun 8 | . 4 2 1 . . . 1 . Ballistic Cannon 2 | . . . . . 2 . . . Launcher 1 | . 1 . . . . . . . Special Weapon 1 | . . . . . . . 1 . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . Corrupted Parts 7 | . . . . . . . 7 . System Corruption 65 | . . . . . . . 65 . Parts Lost 25 | . 6 . 1 . 2 . 15 1 Power 5 | . 1 . 1 . . . 3 . Propulsion 7 | . 1 . . . . . 6 . Utility 7 | . 2 . . . 2 . 2 1 Weapon 6 | . 2 . . . . . 4 . Highest Loss Streak 6 | . 6 . 1 . 1 . 6 1 To Critical Strikes . | . . . . . . . . . Average Backups 12 | 6 7 10 12 14 14 14 13 4 Power 1 | 1 . 1 1 1 1 2 1 . Propulsion 2 | 3 2 3 3 3 1 1 1 1 Utility 5 | . 2 4 4 5 7 7 6 2 Weapon 3 | 1 1 2 3 4 4 4 2 1 Tool/Special . | . . . . . . . . . Unused Backups 31 | 8 7 1 . 3 1 2 8 1 Power 4 | 1 1 . . . . . 2 . Propulsion 10 | 3 4 . . 2 . 1 . . Utility 13 | 2 1 1 . . 1 1 6 1 Weapon 4 | 2 1 . . 1 . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 89 | . 98 100 99 99 91 98 78 18 Engine 6 | . 14 14 13 5 5 6 4 . Core 4 | . . . . 8 6 6 3 . Leg 24 | . 27 28 28 28 25 26 19 . Device 14 | . 13 14 14 14 21 18 14 5 Storage 10 | . 14 14 14 14 6 6 5 5 Processor 3 | . . . . . 4 13 13 5 Energy Cannon 7 | . . . . 11 13 13 7 . Ballistic Gun 11 | . 21 23 25 16 . . . . Ballistic Cannon 1 | . . . . . 4 6 3 . Peak Build Rating 64 | 8 8 8 12 27 62 58 64 14 Average Rating 26 | 7 7 8 10 18 53 56 49 12 On Entrance 19 | 6 8 8 8 9 27 53 58 2 Avg Prop Armor Cover (%) 8 | . . . . . . . 8 . Naked Turns 55 | . . . . . . . 27 28 Heaviest Build 96 | 14 19 26 30 48 77 71 96 14 Greatest Support 68 | 20 20 20 20 33 59 59 68 3 Greatest Overweight (x) 17 | . 1 1 1 1 1 1 17 4 Average Overweight (x) . | . . . 1 1 . 1 . 3 Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 10 Average Capacity 13 | 8 8 12 15 15 15 15 14 9 Most Carried 15 | 8 10 11 13 15 15 15 15 5 Average Carried 12 | 6 7 10 12 14 14 14 13 5 Final Capacity 15 | 8 10 15 15 15 15 15 5 10 Final Carried 15 | 8 10 11 13 15 15 15 5 5 Class Distribution -------------------- 40% | Scavenger-Mutant 37% | Mutant 11% | Derelict-Gunner 9% | Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Scavenger-Mutant | -9/Scraptown Gunner | -6/Factory Gunner | -6/Lower Caves Derelict-Gunner | -6/Zion Mutant | -5/Proximity Caves Resources | -11 -10 -10 -10 -9 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Sub Scr Fac Low Zio Pro Matter Collected 1312 | 276 185 227 95 123 128 74 166 38 Remotely 154 | 76 78 . . . . . . . Salvage Created 735 | 213 220 21 73 . 95 35 78 . Parts 62 | 17 19 4 7 . 3 5 7 . Haulers Intercepted 1 | . 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 14 | . . . 5 . . 8 . 1 Prevented 1 | . . . . . . . . 1 Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Scr Fac Low Zio Pro Combat Hostiles Destroyed 16 | . 6 3 3 . 2 1 1 . Guns 9 | . 6 . 3 . . . . . Cannons 2 | . . . . . 1 1 . . AOE 4 | . . 3 . . . . 1 . Classes Destroyed 12 | 3 3 . 1 . 2 . 3 . Worker 2 | 2 . . . . . . . . Tunneler 5 | 5 . . . . . . . . Hauler 1 | . 1 . . . . . . . Recycler 1 | 1 . . . . . . . . Swarmer 8 | . 3 3 2 . . . . . Grunt 3 | . 3 . . . . . . . Sentry 1 | . . . . . 1 . . . Programmer 2 | . . . . . 1 1 . . Subdweller 1 | . . . 1 . . . . . Zionite 3 | . . . . . . . 3 . Tinkerer 1 | . . . . . . . 1 . Mutant 1 | . . . . . . . 1 . Best Kill Streak 7 | 7 3 3 2 . 1 1 2 . Combat Bots Only 3 | . 3 3 2 . 1 1 1 . Max Kills in Single Turn 3 | 1 1 3 1 . 1 1 1 . Gunslinging . | . . . . . . . . . Exploded 3 | . . 3 . . . . 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -6 -6 -6 -5 -------- Run | Yrd Mat Min Sub Scr Fac Low Zio Pro Hostile Shots Fired 470 | . 76 . 22 . 51 6 282 33 Missed 179 | . 9 . 8 . 14 3 129 16 Hits 291 | . 67 . 14 . 37 3 153 17 Melee 25 | . . . . . . . 25 . Projectile 266 | . 67 . 14 . 37 3 128 17 Critical Strikes 13 | . . . 1 . 1 . 11 . Part Disruptions 4 | . . . . . . . 4 . Damage Taken 4225 | . 719 6 200 . 447 33 2495 325 Core 1031 | . 108 . 58 . 94 . 521 250 Absorbed by Shields 178 | . . . . . 166 12 . . Core Remaining (%) 66 | 100 . . . 33 . . . . Volleys Fired 70 | 27 25 2 8 . 5 3 . . Largest 3 | 2 2 2 2 . 3 3 . . Hottest 194 | 70 70 40 50 . 194 194 . . Shots Fired 138 | 50 45 3 16 . 15 9 . . Gun 112 | 50 44 2 16 . . . . . Cannon 24 | . . . . . 15 9 . . Launcher 2 | . 1 1 . . . . . . Special . | . . . . . . . . . Kinetic 89 | 27 36 2 16 . 5 3 . . Thermal 47 | 23 8 . . . 10 6 . . Explosive 2 | . 1 1 . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 10 | 10 7 1 5 . 7 2 . . Robot Miss Streak 5 | 4 3 2 5 . 4 3 . . Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 80 | 31 25 1 9 . 9 3 2 . Core Hits 47 | 14 14 4 6 . 4 1 4 . Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 2 | . . . 1 . 1 . . . Meltdown 1 | . . . . . 1 . . . Destroy 1 | . . . 1 . . . . . Melee Attacks 8 | . . . 2 . . . 6 . Impact . | . . . . . . . . . Slashing 8 | . . . 2 . . . 6 . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 1598 | 333 265 114 117 . 282 90 397 . Guns 721 | 333 265 6 117 . . . . . Cannons 358 | . . . . . 268 90 . . Explosions 427 | . . 108 . . . . 319 . Melee 78 | . . . . . . . 78 . Ramming 14 | . . . . . 14 . . . Kinetic 535 | 132 203 6 117 . 45 32 . . Thermal 544 | 201 62 . . . 223 58 . . Explosive 108 | . . 108 . . . . . . Electromagnetic 319 | . . . . . . . 319 . Impact . | . . . . . . . . . Slashing 78 | . . . . . . . 78 . Piercing . | . . . . . . . . . Highest Corruption 69 | . . . . . 1 1 69 69 Average Corruption 30 | . . . . . 1 1 20 69 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 57 | . . . . . 3 1 27 26 Message Errors 11 | . . . . . 1 . 5 5 Matter Fused 10 | . . . . . . . 4 6 Heat Flow Errors 11 | . . . . . 2 . 5 4 Energy Discharges 9 | . . . . . . 1 3 5 Data Loss (minor) 8 | . . . . . . . 6 2 Data Loss (major) 3 | . . . . . . . 1 2 Alerts 1 | . . . . . . . . 1 Misdirections 4 | . . . . . . . 3 1 Overload Shots . | . . . . . . . . . Overflow Damage 56 | . . . . . . . 56 . Projectiles . | . . . . . . . . . Explosions 56 | . . . . . . . 56 . Melee . | . . . . . . . . . Knockbacks 1 | . . . . . . 1 . . Impact . | . . . . . . . . . Kinetic 1 | . . . . . . 1 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 215 | . . 6 . . . . 209 . Shots 4 | . . 1 . . . . 3 . Rammed . | . . . . . . . . . Targets Rammed 1 | . . . . . 1 . . . Kicked 1 | . . . . . 1 . . . Crushed . | . . . . . . . . . Highest Temperature 264 | 170 161 . . . 264 60 262 228 Average Temperature 88 | 64 95 . . . 126 20 110 101 Received Heat Transfer 854 | . 270 . 24 . 47 . 387 126 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Melted 4 | 2 . . . . 2 . . . Heat Transferred 1162 | 592 185 . . . 311 74 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Scr Fac Low Zio Pro Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 . . 100 . . . Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 85 | 10 60 85 . . 34 . . . Initial 8 | . . 8 . . . . . . Average 9 | 3 11 33 . . 2 . . . Influence Increases 468 | 40 177 77 65 . 79 30 . . Destroy 0b10 Robot/C 280 | . 120 60 40 . 40 20 . . Destroy 0b10 Robot/NC 45 | 40 5 . . . . . . . Destroy Leader 72 | . 22 10 10 . 20 10 . . Successful Hack 10 | . 10 . . . . . . . Disable Machine 15 | . 15 . . . . . . . Destroy Structure 16 | . 5 7 . . 4 . . . Lose Combat Pursuer 30 | . . . 15 . 15 . . . Influence Decreases 468 | 40 154 100 65 . 79 30 . . Entered New Map 15 | . . 15 . . . . . . Time Decay 403 | 40 114 85 65 . 69 30 . . Lost Part 50 | . 40 . . . 10 . . . Squads Dispatched 2 | . . . . . 2 . . . Investigation . | . . . . . . . . . Extermination 1 | . . . . . 1 . . . Reinforcement 1 | . . . . . 1 . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -6 -6 -6 -5 --------- Run | Yrd Mat Min Sub Scr Fac Low Zio Pro Distress Signals 1 | . . . . . 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 57 | . 8 . 6 . 5 1 28 9 Peak Tracking Total 16 | . 7 . 3 . 3 1 16 7 Tactical Retreats 5 | . . . 1 . 1 . 3 . Traps | -11 -10 -10 -10 -9 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Scr Fac Low Zio Pro Traps Triggered 3 | . . . . . . . 3 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed 3 | . . . . . . . 3 . Triggered . | . . . . . . . . . Fabricated Traps 4 | . . . . . . . 4 . Most Traps Carried 1 | . . . . . . . 1 . Machines | -11 -10 -10 -10 -9 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Sub Scr Fac Low Zio Pro Machines Disabled 4 | . 1 . . . . . 3 . Max in Single Turn 3 | . 1 . . . . . 3 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -6 -6 -6 -5 --------- Run | Yrd Mat Min Sub Scr Fac Low Zio Pro Machines Accessed 7 | . 5 . . 2 . . . . Terminals 5 | . 5 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 26 | . 9 . . 17 . . . . Successful 20 | . 3 . . 17 . . . . Failed 6 | . 6 . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 9 | . 9 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 20 | . 3 . . 17 . . . . Record 17 | . . . . 17 . . . . Branch Access Points 1 | . 1 . . . . . . . Maintenance Status 1 | . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . 3 . . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . 2 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . 16 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Sub Scr Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -6 -6 -6 -5 -------- Run | Yrd Mat Min Sub Scr Fac Low Zio Pro Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Scr Fac Low Zio Pro Active Infowar (turns) 3690 | . 203 . 648 90 691 187 1409 462 Optics 1200 | . . . 648 90 . . . 462 Terrain 1 | . . . . . 1 . . . Traps 618 | . . . . . 455 . 163 . Seismic 203 | . 203 . . . . . . . Machine Analysis 2009 | . . . . . 413 187 1409 . Triangulation 479 | . . . . . 479 . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . 1 . . . 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Sub Scr Fac Low Zio Pro Turns Passed 7631 | 155 531 236 775 2966 844 187 1436 501 Spaces Moved 3760 | 59 369 151 388 1536 420 88 556 193 Core 250 | . . . . . . . 57 193 Treads . | . . . . . . . . . Legs 3510 | 59 369 151 388 1536 420 88 499 . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 120 120 120 190 190 122 192 50 50 Average Speed 178 | 120 120 149 190 192 178 192 171 206 Slowest Speed 900 | 120 190 190 190 195 192 192 900 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 4 68 37 38 60 10 19 73 34 Regions Visited 8 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 1 | . 1 . . . . . . . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 1 . Scrap Searched 16 | . . 1 . 9 . 1 4 1 Spaces Dug 5 | . 5 . . . . . . . Terrain Destroyed 58 | . 5 7 . . 4 5 37 . Melee . | . . . . . . . . . Projectile 9 | . . . . . 4 5 . . AOE 49 | . 5 7 . . . . 37 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -6 -6 -6 -5 --------- Run | Yrd Mat Min Sub Scr Fac Low Zio Pro Total 4573 | 101 417 160 407 1557 504 102 1031 294 Wait 590 | 9 . . 5 . 52 . 434 90 Move 3752 | 58 368 150 387 1535 419 87 555 193 Hop . | . . . . . . . . . Pick Up 34 | 4 7 3 1 6 7 3 3 . Fast Attach 22 | 1 2 . . 1 4 . 11 3 Attach 15 | . 4 . . 1 6 1 3 . Detach 3 | . . . . . 1 . 2 . Swap 29 | . 6 3 4 6 4 3 3 . Drop 37 | 2 5 2 . 8 4 5 11 . Fire 70 | 27 25 2 8 . 5 3 . . Melee 8 | . . . 2 . . . 6 . Ram . | . . . . . . . . . Kick 1 | . . . . . 1 . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 9 | . . . . . 1 . . 8 Trap 3 | . . . . . . . 3 . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines -10/Subcaves (discovered 2 exits: [*Mat] / *Scr) -9/Scraptown -6/Factory -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 3) 156 | -11/Scrapyard | Entered Materials 188 | -10/Materials | Discovered new exit (range 15) 304 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 15) 419 | -10/Materials | Lost 6 parts (1p1n2u2w) 507 | -10/Materials | Discovered new exit (range 16) 666 | -10/Materials | Identified exit to Mines 668 | -10/Materials | Build established: Scavenger-Mutant 687 | -10/Materials | Entered Mines 799 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 921 | -10/Mines | Discovered new exit (range 3) 923 | -10/Mines | Entered Subcaves 924 | -10/Subcaves | Approached by a straggling Scientist 954 | -10/Subcaves | Learned Materials stockpile data 1035 | -10/Subcaves | Core integrity fell below 50% 1103 | -10/Subcaves | Discovered new exit (range 6) 1208 | -10/Subcaves | Shifting Twisted Machinery released Flamer 1496 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 1497 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 1503 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 1578 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1599 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 1680 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 1698 | -10/Subcaves | Entered Scraptown 1947 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 2131 | -9/Scraptown | Visited Junk Repository 2177 | -9/Scraptown | Visited Assassins FH 2300 | -9/Scraptown | Discovered new exit (range 5) 2726 | -9/Scraptown | Visited The Evicted 2760 | -9/Scraptown | Visited Bundlers 2916 | -9/Scraptown | Visited IN-MT5's Study 3502 | -9/Scraptown | Visited UFD Registry 3534 | -9/Scraptown | Visited Cave Peace 3617 | -9/Scraptown | Visited Awakened 3714 | -9/Scraptown | Build established: Mutant 4664 | -9/Scraptown | Entered Factory 4664 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x4, Weapon x1 5211 | -6/Factory | Build established: Gunner 5308 | -6/Factory | Spotted B-75 Beast 5495 | -6/Factory | Discovered new exit (range 7) 5508 | -6/Factory | Entered Lower Caves 5610 | -6/Lower Caves | Found DCF Scrap (15 items) 5688 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5688 | -6/Lower Caves | Encountered a Warlord checkpoint 5695 | -6/Lower Caves | Entered Zion 5767 | -6/Zion | Discovered new exit (range 8) 5880 | -6/Zion | System corruption cleaned by Quarantine Array 5902 | -6/Zion | Build established: Derelict-Gunner 6212 | -6/Zion | Given A8's code to call for help 6262 | -6/Zion | Learned Factory emergency access door positions 6438 | -6/Zion | Found Prototype Device 6446 | -6/Zion | Identified Bomb Factory No. 2 6518 | -6/Zion | Warned about trapping Zion interior 6519 | -6/Zion | Attacked by Zionites 6631 | -6/Zion | Lost 6 parts (2p2n1u1w) 6646 | -6/Zion | System corruption reached 10% 6875 | -6/Zion | Build established: Mutant 6942 | -6/Zion | System corruption reached 30% 7079 | -6/Zion | Lost 6 parts (1p2n1u2w) 7089 | -6/Zion | Core integrity fell below 50% 7095 | -6/Zion | Spotted IB-D80(B) 7098 | -6/Zion | Spotted ZB-K7Z(B) 7104 | -6/Zion | Released all parts (6) 7131 | -6/Zion | Entered Proximity Caves 7591 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7611 | -5/Proximity Caves | Core integrity fell below 20% 7632 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07301_ System corrupted: Component data lost. 07316_ System corrupted: Energy discharge (-23). 07346_ PNGVOX6T N OEZE6S|XCKU2=OGHUJT 07362_ System corrupted: Matter fused (-10). 07377_ System corrupted: Heat flow error (+145). 07392_ System corrupted: Matter fused (-5). 07408_ System corrupted: Heat flow error (+141). 07423_ System corrupted: Heat flow error (+245). 07440_ System corrupted: Matter fused (-10). 07458_ System corrupted: Energy discharge (-31). 07490_ System corrupted: Substantial component data lost. 07522_ System corrupted: Energy discharge (-27). 07537_ System corrupted: Heat flow error (+265). 07569_ System corrupted: Matter fused (-6). 07585_ #HL|P|RWEJ4NZ176NQZOJLI%M|NUEO22TF 07591_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 07601_ System corrupted: IFF burst signal emitted. 07616_ Adv. Trap Extractor destroyed. 07618_ VEFNHNN U2XM05GUUWI7GBU/WD6H9RJMW 07632_ Slug penetrates G-67 Veteran. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ???????????????????????????? | | ???????????????????? ???????????????????????????? | | ???????????????????? ??????????????????????????? | | ???????????????????? ??????????????????????????? | | ???????????????????? ??????????????????????????? | | ????????????????????? ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ?????????????????????# ?????????????????????????? | | ?????????????????????# ?????????????????????????? | | ?????????????????????# ?#???????????????????????? | | ?????????????????????? ? ##?????????????????????? | | ?????????????????????? # #?????????????????????? | | ?????????????????????## ??????????????????????? | | ?????????????????????? ??????????????????????? | | ?????????????????????? # ??????????????????????? | | ??????????????????????? #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????##??????????# @##?????????????????????? | | ??????????? ??????????# #?????????????????????? | | ??????????? ?????????## #?????????????????????? | | ??????????? ?????????# ##?????????????????????? | | ??????????? ????????## #???????????????#??????? | | #?????????? ??????### ##????????????? #??????? | | ##????????? ?????## #??????????? #??????? | | ####?????? ?????# #?????????? #??????? | | ##????# ?????## #????????? ????????? | | ##???# #??????##gg# ??????????? | | ##??# #???????#gY## #?????????? | | #??# #???????# ### #???????? | | #??# #???????#gg#??# #??????? | | # #??# #????#### #???# #### ???????? | | ## #??# #???## ###### #???? ???????? | | ##### #??# #???# ##????? ???????? | | #???# ##?# #??## #??????????????? | | ????# ### #?## ########## #?????????????? | | ???## ## ### ##?????????# #?????????????? | | ???# ##???????????###?????????????? | | ??#& ### #????????????????????????????? | | #?#& #?###### #????????????????????????????? | | #?## ##??????######????????????????????????????? | | ##??####?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 31 Energy Capacity 475 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 8 Particle Charging 15 Kinecelleration 30 Salvage Targeting 1 Trap Extractor Capacity 8 Item Schematics ----------------- Lance | -6/Zion | Archive Remote Shield | -6/Zion | Archive EM Shield | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Adv. Thermal Generator | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Adv. Cryofiber Web | -6/Zion | Archive Lrn. Phase Cannon | -6/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -6/Zion | Archive K-01 Serf | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Civilization 2243 Nice Directions, Buddy Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed SuspensionHugeTurretformer Manual? 0 Play Time 00:48:59 Cumulative 167.0 hours Start 2026.01.15 @ 18:57:13 End 2026.01.15 @ 19:45:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 280 Rogue 276 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 42 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 130x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2c031586-8372-459e-a564-9b573006c73e