Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.04.17 @ 18:56:35 Player: COLTRANE Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (111) 555 Value Destroyed (3491) 3491 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (821) 821 TOTAL SCORE: 7867 Bonus ------- High Alert Combat Kills 131 Follower Combat Kills 690 Cogmind --------- Core Integrity 0/700 Matter 149/300 Energy 410/410 System Corruption 8% Temperature Cool (422) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (3) -------- Light Nuclear Core Light Nuclear Core Improved Deuterium Engine > --- PROPULSION (3) --- Light Treads Heavy Treads > --- UTILITY (4) ------ Improved Cooling System Hardened Medium Armor Plating Layered Heavy Armor Plating > --- WEAPON (3) ------- Heavy Beamcaster Heavy Beamcaster Heavy Particle Cannon > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Heavy Treads > --- UTILITY ---------- Improved Cooling System Hardened Medium Armor Plating Layered Heavy Armor Plating > --- WEAPON ----------- Heavy Beamcaster Heavy Beamcaster Heavy Beamcaster > --- INVENTORY -------- (None) [Rating: 58] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Improved Light Armor Plating Device Improved Heat Sink Hackware System Shield Protection Improved Light Armor Plating Weapon Heavy Beamcaster Energy Gun Heavy Beamcaster Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Shock Bomb Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Slots Evolved 6 | . . . 2 2 2 . . Power 2 | . . . 1 . 1 . . Propulsion 1 | . . . 1 . . . . Utility 2 | . . . . 2 . . . Weapon 1 | . . . . . 1 . . Parts Attached 118 | 8 10 3 24 19 37 11 6 Power 23 | 1 1 1 6 4 6 1 3 Engine 10 | 1 1 . 2 2 3 . 1 Core 13 | . . 1 4 2 3 1 2 Reactor . | . . . . . . . . Propulsion 18 | 2 1 . 5 2 6 1 1 Treads 7 | 2 1 . 2 . . 1 1 Leg 11 | . . . 3 2 6 . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 31 | . 2 . 6 7 9 6 1 Device 13 | . 2 . 5 . 4 1 1 Storage . | . . . . . . . . Processor . | . . . . . . . . Hackware 1 | . . . . . 1 . . Protection 17 | . . . 1 7 4 5 . Artifact . | . . . . . . . . Weapon 46 | 5 6 2 7 6 16 3 1 Energy Gun 21 | 2 2 . 5 1 8 3 . Energy Cannon 6 | . . . . 2 3 . 1 Ballistic Gun 11 | 2 1 2 2 . 4 . . Ballistic Cannon 1 | . . . . . 1 . . Launcher 5 | . 2 . . 3 . . . Special Weapon 2 | 1 1 . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . Parts Lost 16 | . 7 2 4 . 2 1 . Power 1 | . 1 . . . . . . Propulsion 5 | . 2 . 2 . 1 . . Utility 3 | . . 1 . . 1 1 . Weapon 7 | . 4 1 2 . . . . Highest Loss Streak 4 | . 4 1 2 . 1 1 . Average Slot Usage (%) 75 | . 63 58 90 84 82 54 68 Engine 7 | . 10 2 7 8 13 . . Core 7 | . . 11 13 6 5 3 12 Treads 6 | . 17 14 17 . . 2 9 Leg 10 | . . . 12 24 16 . . Device 7 | . 11 2 18 . 9 1 6 Protection 13 | . . . . 27 14 23 15 Energy Gun 10 | . 11 4 15 1 7 19 20 Energy Cannon 2 | . . . . 1 5 1 2 Ballistic Gun 5 | . 6 23 5 5 1 . . Launcher 3 | . 5 . . 8 2 . . Naked Turns 21 | . . . . . . 21 . Heaviest Build 79 | 7 10 10 24 44 79 58 66 Greatest Support 90 | 40 40 20 40 35 45 70 90 Greatest Overweight (x) 26 | . 1 . . 4 26 15 . Average Overweight (x) . | . . . . . 1 2 . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 Most Carried 4 | 3 2 4 4 4 4 3 1 Average Carried 1 | 1 . . . 2 . . . Final Capacity 4 | 4 4 4 4 4 4 4 4 Final Carried 3 | 1 . . 3 1 . . . Class Distribution -------------------- 59% | Mutant 17% | Scavenger-Tank 12% | Scavenger-Mutant 9% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Tank | -7/Factory Tank | -7/Waste Tank | -7/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Matter Collected 2092 | 308 246 74 248 527 591 . 98 Remotely 74 | . . . 74 . . . . Salvage Created 3996 | 118 360 169 473 1539 797 226 314 Parts 188 | 9 15 13 25 54 50 4 18 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 3 | . . . . 3 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Combat Hostiles Destroyed 81 | . 11 7 14 23 20 1 5 Guns 42 | . 4 7 14 6 7 1 3 Cannons 11 | . 1 . . 1 7 . 2 AOE 22 | . 6 . . 12 4 . . Classes Destroyed 13 | 3 2 . 1 3 3 1 . Worker 7 | 4 1 . . . 2 . . Builder 4 | . . . . 1 2 . 1 Tunneler 9 | 9 . . . . . . . Recycler 6 | 1 1 . . 4 . . . Operator 1 | . . . . . 1 . . Watcher 3 | . . . . 2 1 . . Swarmer 21 | . 2 5 4 3 7 . . Grunt 47 | . 9 2 8 18 8 . 2 Brawler 1 | . . . . 1 . . . Sentry 6 | . . . 2 1 1 . 2 Hunter 2 | . . . . . 2 . . Programmer 3 | . . . . . 2 . 1 Compactor 1 | . . . . . . 1 . Best Kill Streak 11 | 2 6 3 6 11 5 1 3 Combat Bots Only 9 | . 5 3 6 9 4 1 2 Max Kills in Single Turn 4 | 1 1 2 2 4 3 1 1 Gunslinging 1 | . . 1 1 . . . . Exploded 3 | . 1 . . 3 2 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Damage Taken 4364 | . 758 247 557 1109 1269 158 266 Core 1237 | . 156 33 59 284 493 158 54 Absorbed by Shields 12 | . . . . . 12 . . Core Remaining (%) 64 | 100 . 24 85 48 . . . Volleys Fired 297 | 60 50 15 51 51 51 8 11 Largest 3 | 1 2 2 2 2 3 3 3 Hottest 243 | 100 120 90 96 126 225 203 243 Shots Fired 496 | 60 64 29 91 87 110 22 33 Gun 300 | 18 43 29 91 39 49 6 25 Cannon 87 | . . . . 12 51 16 8 Launcher 61 | . 15 . . 36 10 . . Special 48 | 42 6 . . . . . . Kinetic 139 | 16 24 12 28 35 24 . . Thermal 268 | 44 25 17 63 4 68 14 33 Explosive 15 | . 15 . . . . . . Electromagnetic 74 | . . . . 48 18 8 . Robot Hit Streak 37 | 13 23 10 37 19 15 14 11 Robot Miss Streak 6 | 2 1 2 1 3 6 2 2 Penetration Max . | . . . . . . . . Secondary Targets 5 | . . 2 2 1 . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . Shots Hit Robots 347 | 34 52 22 68 61 71 18 21 Core Hits 226 | 15 27 13 29 53 67 11 11 Critical Hits 5 | 1 . 1 . . 3 . . Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed 4 | 1 . 1 . . 2 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8391 | 801 1164 232 826 2585 1831 379 573 Guns 3479 | 177 427 232 738 459 820 203 423 Cannons 1085 | . . . . 263 496 176 150 Explosions 3083 | . 617 . 88 1863 515 . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1334 | 151 225 76 215 441 226 . . Thermal 4089 | 650 322 156 611 150 1264 363 573 Explosive 691 | . 617 . . . 74 . . Electromagnetic 2277 | . . . . 1994 267 16 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . . . . 2 6 6 8 Average Corruption 5 | . . . . 1 5 6 6 Corruption Purged . | . . . . . . . . Effects 75 | . . . . 2 31 19 23 Message Errors 21 | . . . . . 9 6 6 Matter Fused 13 | . . . . . 6 2 5 Heat Flow Errors 8 | . . . . 1 2 4 1 Energy Discharges 7 | . . . . 1 4 1 1 Data Loss (minor) 11 | . . . . . 4 4 3 Data Loss (major) 1 | . . . . . . 1 . Misfires 3 | . . . . . 2 . 1 Targeting Errors 10 | . . . . . 4 1 5 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 151 | 4 16 . 106 25 . . . Projectiles 12 | 4 8 . . . . . . Explosions 139 | . 8 . 106 25 . . . Melee . | . . . . . . . . Knockbacks 2 | . . . . . 2 . . Impact . | . . . . . . . . Kinetic 2 | . . . . . 2 . . Secondary . | . . . . . . . . Self-Inflicted Damage 265 | . 98 . 64 92 11 . . Shots 13 | . 6 . 1 5 1 . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 811 | 80 151 42 15 714 811 565 413 Average Temperature 160 | 17 71 14 7 185 231 188 109 Received Heat Transfer 1509 | . 339 42 204 576 180 . 168 Effects 88 | . . . . 26 51 11 . Shutdowns 30 | . . . . 8 19 3 . Energy Bleed 10 | . . . . . 9 1 . Interference 8 | . . . . 1 4 3 . Matter Decay 2 | . . . . 2 . . . Short Circuit 12 | . . . . 4 7 1 . Damage (minor) 10 | . . . . 3 5 2 . Damage (major) 9 | . . . . 6 3 . . Damage (core) 7 | . . . . 2 4 1 . Siege Activations . | . . . . . . . . Robots Corrupted 6 | . . . . 4 2 . . Combat Hostiles 6 | . . . . 4 2 . . Parts Fried 24 | . . . . 20 4 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 9 | . . 4 1 . 3 . 1 Heat Transferred 6536 | 1374 830 397 1330 137 1193 387 888 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 9 | . . . . 8 1 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Peak Influence 578 | 30 221 188 190 486 504 28 578 Initial 141 | . . 33 . . 141 27 . Average 107 | 5 82 100 78 206 223 3 245 Maximum Alert Level 2 | . 1 . . 2 2 . 2 Low Security (%) 81 | 100 96 100 100 51 52 100 51 Level 1 12 | . 3 . . 39 32 . 14 Level 2 6 | . . . . 9 14 . 34 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 33 | . 4 . 6 7 7 . 9 Investigation 15 | . 4 . 3 4 1 . 3 Extermination 2 | . . . . . 1 . 1 Reinforcement 10 | . . . 3 3 2 . 2 Assault . | . . . . . . . . Garrison 6 | . . . . . 3 . 3 Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Distress Signals 7 | . 2 . 2 . 2 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 129 | . 18 8 26 33 24 4 16 Peak Tracking Total 7 | . 5 3 5 5 5 4 7 Tactical Retreats 4 | . . 1 . 1 . . 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Traps Triggered 5 | . . . 2 1 2 . . Indirectly 1 | . . . . 1 . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Machines Disabled 26 | . 3 . 1 4 12 . 6 Max in Single Turn 4 | . 1 . 1 1 4 . 1 Garrison Access 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Machines Accessed 21 | . 8 . 3 4 2 . 4 Terminals 15 | . 7 . 3 2 . . 3 Fabricators 2 | . . . . . 1 . 1 Repair Stations 1 | . . . . 1 . . . Recycling Units 2 | . 1 . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 67 | . 28 . 8 15 4 . 12 Successful 31 | . 18 . 1 7 2 . 3 Failed 36 | . 10 . 7 8 2 . 9 Catastrophic 6 | . . . 1 . . . 5 Database Lockouts . | . . . . . . . . Manual 16 | . 7 . 3 . . . 6 Terminals 50 | . 27 . 8 6 . . 9 Fabricators 5 | . . . . . 2 . 3 Repair Stations 6 | . . . . 6 . . . Recycling Units 4 | . 1 . . 3 . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 23 | . 17 . 1 3 . . 2 Record 7 | . 4 . . 3 . . . Part Schematic 1 | . . . . . . . 1 Prototype ID Bank 2 | . 2 . . . . . . Branch Access Points 1 | . 1 . . . . . . Terminal Index 1 | . 1 . . . . . . Alert Level 2 | . 2 . . . . . . Locate Traps 2 | . 1 . 1 . . . . Dispatch Records 1 | . 1 . . . . . . Maintenance Status 1 | . 1 . . . . . . Patrol Status 1 | . 1 . . . . . . Investigation Status 2 | . 2 . . . . . . Zone Layout 2 | . 1 . . . . . 1 Fabricator Hacks 2 | . . . . . 1 . 1 Network Status 1 | . . . . . 1 . . Load Schematic 1 | . . . . . . . 1 Repair Station Hacks 4 | . . . . 4 . . . Scan Component 2 | . . . . 2 . . . Repair 2 | . . . . 2 . . . Recycling Unit Hacks 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 19 | . 8 . 3 4 1 . 3 Full Trace Events 17 | . 7 . 3 4 . . 3 Feedback Events 2 | . . . . 1 . . 1 Corruption 2 | . . . . 1 . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . . 2 . . . Time 76 | . . . . 76 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 1 | . . . . . 1 . . Machine Destruction 1 | . . . . . 1 . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Total Allies 20 | . . . . . . 20 . Largest Group 19 | . . . . . . 19 11 Highest-Rated Group 477 | . . . . . . 477 331 Highest-Rated Ally 35 | . . . . . . 35 35 Total Orders . | . . . . . . . . Ally Attacks 157 | . . . . . . 76 81 Total Damage 5905 | . . . . . . 3248 2657 Kills 30 | . . . . . . 11 19 Allies Corrupted 1 | . . . . . . . 1 Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Turns Passed 8681 | 2640 707 557 811 1112 1701 639 514 Spaces Moved 3954 | 1169 332 315 383 531 734 218 272 Core 112 | 7 7 . . . 25 73 . Treads 2503 | 1162 325 315 314 . . 115 272 Legs 1339 | . . . 69 531 709 30 . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 100 160 120 120 150 50 160 Average Speed 165 | 159 158 160 152 148 181 232 160 Slowest Speed 1350 | 160 160 160 160 240 1350 800 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 44 | 46 60 73 37 33 17 84 9 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 1 | . 1 . . . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 9 | 3 6 . . . . . . Terrain Destroyed 194 | 5 72 . 26 17 73 1 . Melee . | . . . . . . . . Projectile 14 | 5 1 . . . 7 1 . AOE 180 | . 71 . 26 17 66 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Total 5592 | 1804 440 344 528 779 1035 335 327 Wait 1026 | 559 38 4 34 139 138 85 29 Move 3948 | 1168 331 314 382 530 734 217 272 Hop . | . . . . . . . . Pick Up 115 | 6 8 4 24 17 39 11 6 Fast Attach 5 | . . . 3 2 . . . Attach 113 | 8 10 3 21 17 37 11 6 Detach 7 | 3 2 . . 2 . . . Swap . | . . . . . . . . Drop 81 | . 1 4 13 21 36 3 3 Fire 297 | 60 50 15 51 51 51 8 11 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 2641 | -11/Scrapyard | Entered Materials 2675 | -10/Materials | Build established: Mutant 2856 | -10/Materials | Lost 4 parts (1p1n2w) 2937 | -10/Materials | Core integrity fell below 50% 3179 | -10/Materials | Identified exit to Mines 3348 | -10/Materials | Entered Mines 3893 | -10/Mines | Discovered new exit (range 8) 3894 | -10/Mines | Learned location of Storage (-8) 3905 | -10/Mines | Entered Materials 3905 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 4321 | -9/Materials | Build established: Scavenger-Mutant 4711 | -9/Materials | Discovered new exit (range 4) 4716 | -9/Materials | Entered another Materials area 4716 | -8/Materials | Evolved 2 slots: Utility x2 4717 | -8/Materials | Identified exit to Storage 4907 | -8/Materials | Build established: Mutant 5305 | -8/Materials | Discovered new exit (range 15) 5333 | -8/Materials | Destroyed 9 combat bots 5399 | -8/Materials | Repaired Hvy. Armor Plating 5758 | -8/Materials | Repaired Shock Bomb Launcher 5766 | -8/Materials | Core integrity fell below 50% 5828 | -8/Materials | Entered Factory 5828 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 5945 | -7/Factory | Garrison activated, responded to threat 6090 | -7/Factory | Core integrity fell below 50% 6942 | -7/Factory | Build established: Scavenger-Tank 7529 | -7/Factory | Sucked down chute 7529 | -7/Factory | Entered Waste 7530 | -7/Waste | Met a frightened Derelict 7560 | -7/Waste | Spotted C-40 Crusher 7574 | -7/Waste | Destroyed C-40 Crusher 7584 | -7/Waste | Spotted C-40 Crusher 7584 | -7/Waste | Spotted C-40 Crusher 7588 | -7/Waste | Core integrity fell below 20% 7589 | -7/Waste | Spotted C-40 Crusher 7608 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7609 | -7/Waste | Released all parts (6) 7617 | -7/Waste | Warlord forces began an assault 7973 | -7/Waste | Build established: Tank 8106 | -7/Waste | Discovered new exit (range 13) 8168 | -7/Waste | Entered Factory 8168 | -7/Factory | Accompanied by 11 allies 8682 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 08647_ Acquired 40 matter. 08648_ K-01 Serf collects debris. 08655_ Connecting with Fabricator... >>Load(Plasma Cannon) Uploading Plasma Cannon schematic... Loaded successfully: Plasma Cannon Rating: 4 Time: 28 Matter: 168 Initiate build sequence. 08661_ Connecting with Fabricator... 08661_ ALERT: Suspicious activity at Fabricator F001. Dispatching Investigation squad. 08668_ ALERT: Rogue bot located, Programmers report to Factory Zone 2V. 08675_ G-47 Trooper destroyed. 08675_ P-60 Hacker destroyed. 08679_ System corrupted: Hvy. Particle Cannon failed to cycle. 08679_ System corrupted: Hvy. Beamcaster targeting data glitched. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????# #??????????? | | ?????????????????????????# #??????????? | | ?????????????????????????# ###/#######???????? | | ?????????????????????????# # #???????? | | ?????????????????????????# # ! !!!#???????? | | ?????????????????????????# # !!!#???????? | | ?????????????????????????# # !! #???????? | | ?????????????????????????# # ^ #???????? | | ?????????????????????????# # """ #???????? | | ?????????????????????????# # """ #???????? | | ?????????????????????????# # """ #???????? | | ?????????????????????????# #############?????? | | ?????????????????????????# #??? #????? | | ?????????????????????????# #?? #????? | | ?????????????????????????# #?? #????? | | ?????????????????????????# #? #????? | | ????????????? ???????????# #? #????? | | ?????????????#+########### # #????? | | ???????????? k # #????? | | ???????????? + #????? | | ???????????? # #????? | | ???????????? # #????? | | ????????????? 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" # %!% = = | | ??????????????????# "??? % #" = %= | | ??????????????????#????? # " | | ??????????????????????????? ## % " | | ????????????????????????????????######## !""" | | ????????????????????????????????########%[ | | ????????????????????????????????# #=%"" "" | | ????????????????????????????????# # "" "" | | ????????????????????????????????# # "" """ | | ????????????????????????????????# #% """ """ | | ????????????????????????????????# [ # """ """ | | ????????????????????????????????#] # | | ????????????????????????????????# # "" "" | | ????????????????????????????????# # % " "" | | ????????????????????????????????# + """ """ | | ????????????????????????????????# # """ """ | | ????????????????????????????????# # """ """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 38 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Plasma Cannon | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Just Browsing Party Time Challenges ------------ None Game ------ Seed HackingBattleMatter Manual? 0 Play Time 01:18:54 Cumulative 16.7 hours Start 2021.04.17 @ 17:39:01 End 2021.04.17 @ 18:56:35 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 45 Rogue 7 Adventurer 12 Explorer 26 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 25 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d38c6f13-2608-42a9-95dc-d542c4118020