Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.03 @ 18:37:44 Player: RecursiveCharlatan Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (102) 510 Value Destroyed (3835) 3835 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (336) 336 TOTAL SCORE: 7381 Bonus ------- High Alert Combat Kills 136 Entered Garrisons 200 Cogmind --------- Core Integrity 651/700 Matter 51/300 Energy 157/160 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Light Treads Light Treads Medium Treads Medium Treads > --- UTILITY (5) ------ Improved Heat Sink High-capacity Storage Unit Transmission Jammer Improved Medium Armor Plating > --- WEAPON (3) ------- Plasma Cannon High-powered Shotgun Improved Light Cannon > --- INVENTORY (20) --- Micro Nuclear Core Light Treads Improved Signal Interpreter Improved Terrain Scanner Seismic Detector Target Analyzer Improved Shield Generator Relay Coupler [NC] (21) Relay Coupler [Grunt] (23) Relay Coupler [Brawler] (28) Relay Coupler [Duelist] (25) Relay Coupler [Sentry] (18) Relay Coupler [Hunter] (12) Lightning Gun Enhanced Autogun Improved Light Cannon Improved Light Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Transmission Jammer Improved Medium Armor Plating > --- WEAPON ----------- Plasma Cannon High-powered Shotgun Improved Light Cannon > --- INVENTORY -------- Micro Nuclear Core Light Treads Improved Signal Interpreter Improved Terrain Scanner Seismic Detector Target Analyzer Improved Shield Generator Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Brawler] Relay Coupler [Duelist] Relay Coupler [Sentry] Relay Coupler [Hunter] Lightning Gun Enhanced Autogun Improved Light Cannon Improved Light Cannon Rocket Launcher [Rating: 44] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Protection Reactive Plating Weapon High-powered Shotgun Energy Gun Shock Rifle Energy Cannon Plasma Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Slots Evolved 6 | . . 2 2 . 2 Power . | . . . . . . Propulsion 2 | . . 1 . . 1 Utility 3 | . . 1 1 . 1 Weapon 1 | . . . 1 . . Parts Attached 67 | 7 4 14 21 10 11 Power 5 | 1 . 1 2 1 . Engine 3 | 1 . 1 1 . . Core 2 | . . . 1 1 . Reactor . | . . . . . . Propulsion 22 | 2 2 5 5 3 5 Treads 17 | . . 5 5 3 4 Leg 4 | 2 2 . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . . . . 1 Utility 15 | 2 1 2 8 . 2 Device 8 | 1 . . 6 . 1 Storage 2 | 1 1 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 5 | . . 2 2 . 1 Artifact . | . . . . . . Weapon 25 | 2 1 6 6 6 4 Energy Gun 3 | . . 1 . 1 1 Energy Cannon 2 | . . 1 . . 1 Ballistic Gun 8 | 2 . . 3 3 . Ballistic Cannon 8 | . . 4 3 . 1 Launcher 2 | . . . . 1 1 Special Weapon 1 | . 1 . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 1 1 . 1 Parts Lost 23 | . . 3 8 9 3 Power 3 | . . . 2 1 . Propulsion 6 | . . 1 2 2 1 Utility 7 | . . 1 3 2 1 Weapon 7 | . . 1 1 4 1 Highest Loss Streak 4 | . . 1 3 4 2 To Critical Strikes . | . . . . . . Average Backups 16 | 1 7 18 19 18 19 Power . | . . . . 1 1 Propulsion 3 | 1 2 3 4 4 2 Utility 5 | . 4 4 3 4 9 Weapon 7 | . 1 8 10 7 5 Tool/Special . | . . . . . . Unused Backups 17 | . . 3 1 . 13 Power 1 | . . . . . 1 Propulsion 1 | . . 1 . . . Utility 12 | . . 2 . . 10 Weapon 3 | . . . 1 . 2 Tool/Special . | . . . . . . Average Slot Usage (%) 91 | . 100 95 95 85 88 Engine 6 | . 14 11 5 3 . Core 2 | . . . 3 3 7 Treads 21 | . . 25 25 22 25 Leg 5 | . 28 4 . . . Device 10 | . 14 3 8 12 20 Storage 10 | . 14 11 9 9 7 Protection 9 | . . 16 16 6 3 Energy Gun 1 | . . 2 . 1 . Ballistic Gun 12 | . 24 4 9 16 9 Ballistic Cannon 7 | . . 14 16 2 5 Slashing Weapon 2 | . . . . 5 4 Peak Build Rating 44 | 7 8 22 33 33 44 Average Rating 22 | 5 7 18 26 27 35 On Entrance 16 | . 7 8 21 33 28 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 81 | 15 50 75 81 70 69 Greatest Support 96 | 20 20 66 63 60 96 Greatest Overweight (x) 2 | 1 2 2 1 2 1 Average Overweight (x) . | . . 1 . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 18 | 7 8 20 20 20 20 Most Carried 20 | 4 10 20 20 20 20 Average Carried 16 | 1 7 18 19 18 19 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 4 10 20 20 20 18 Class Distribution -------------------- 42% | Mutant 28% | Scavenger-Mutant 15% | Scavenger-Tank 10% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Mat Gar Fac Matter Collected 2818 | 306 246 686 1020 355 205 Remotely . | . . . . . . Salvage Created 3097 | 141 346 890 1186 333 201 Parts 187 | 11 24 69 50 26 7 Haulers Intercepted 4 | . . 3 1 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Combat Hostiles Destroyed 80 | . 11 23 30 13 3 Melee 2 | . . . . 1 1 Guns 46 | . 11 10 13 11 1 Cannons 30 | . . 11 17 1 1 AOE 2 | . . 2 . . . Classes Destroyed 15 | 2 4 5 2 2 . Worker 3 | . . 2 1 . . Builder 2 | . . 1 1 . . Tunneler 4 | 3 . 1 . . . Hauler 4 | . . 3 1 . . Recycler 3 | 1 . . 1 . 1 Operator 1 | . 1 . . . . Watcher 5 | . 1 3 1 . . Swarmer 13 | . 5 6 2 . . Cutter 2 | . . . . 2 . Grunt 44 | . 6 11 20 6 1 Brawler 1 | . . . 1 . . Duelist 2 | . . 1 1 . . Sentry 13 | . . 5 5 3 . Hunter 3 | . . . 1 1 1 Programmer 2 | . . . . 1 1 Best Kill Streak 7 | 4 3 7 6 3 2 Combat Bots Only 6 | . 3 6 5 3 1 Max Kills in Single Turn 3 | 1 1 3 2 1 1 Gunslinging 1 | . . 1 . . . Exploded 2 | . . 2 . . . Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Gar Fac Hostile Shots Fired 532 | . 37 171 150 136 38 Missed 144 | . 12 49 40 32 11 Hits 388 | . 25 122 110 104 27 Melee 9 | . . 3 1 5 . Projectile 379 | . 25 119 109 99 27 Critical Strikes 14 | . . 3 3 7 1 Actively Blocked 1 | . . . . 1 . Damage Taken 5126 | . 256 1255 1639 1530 446 Core 617 | . 29 176 189 174 49 Absorbed by Shields 74 | . . . . 74 . Redirected to Shielding 37 | . . . 12 25 . Ignored by Resistances 126 | . . 95 31 . . Core Remaining (%) 69 | 100 88 56 . 34 . Volleys Fired 278 | 6 56 82 76 44 14 Largest 3 | 2 2 2 3 3 2 Hottest 112 | 40 100 85 99 112 80 Shots Fired 610 | 12 92 161 223 105 17 Gun 325 | 12 72 67 87 83 4 Cannon 261 | . . 94 136 21 10 Launcher 4 | . . . . 1 3 Special 20 | . 20 . . . . Kinetic 541 | 12 72 138 223 90 6 Thermal 51 | . 20 23 . . 8 Explosive 4 | . . . . 1 3 Electromagnetic 14 | . . . . 14 . Robot Hit Streak 14 | 5 10 9 14 12 5 Robot Miss Streak 8 | 1 8 6 7 6 2 Penetration Max . | . . . . . . Secondary Targets 5 | . 1 3 . 1 . Max Gunslinging Chain 1 | . 1 1 . 1 . Shots Hit Robots 363 | 6 40 88 142 74 13 Core Hits 170 | 5 21 38 63 34 9 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 8 | . . . 6 2 . Destroy 2 | . . . 1 1 . Blast 5 | . . . 5 . . Corrupt 1 | . . . . 1 . Melee Attacks 57 | . . . . 53 4 Impact . | . . . . . . Slashing 57 | . . . . 53 4 Piercing . | . . . . . . Sneak Attacks 2 | . . . . . 2 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7458 | 78 510 1790 3077 1543 460 Guns 3558 | 78 509 578 1088 1260 45 Cannons 3298 | . . 961 1987 145 205 Explosions 263 | . . 251 . 12 . Melee 230 | . . . . 66 164 Ramming 109 | . 1 . 2 60 46 Kinetic 6317 | 78 509 1330 3075 1266 59 Thermal 400 | . . 209 . . 191 Explosive 263 | . . 251 . 12 . Electromagnetic 129 | . . . . 129 . Impact 10 | . . . . 10 . Slashing 230 | . . . . 66 164 Piercing . | . . . . . . Highest Corruption 4 | . . . . 4 . Average Corruption 3 | . . . . 3 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 21 | . . . . 21 . Message Errors 9 | . . . . 9 . Matter Fused 2 | . . . . 2 . Heat Flow Errors 3 | . . . . 3 . Energy Discharges 2 | . . . . 2 . Parts Fused 1 | . . . . 1 . Data Loss (minor) 2 | . . . . 2 . Data Loss (major) 2 | . . . . 2 . Overload Shots . | . . . . . . Overflow Damage 95 | . . 1 48 . 46 Projectiles 65 | . . 1 48 . 16 Explosions . | . . . . . . Melee 30 | . . . . . 30 Knockbacks 32 | . . 5 23 4 . Impact . | . . . . . . Kinetic 31 | . . 5 22 4 . Secondary 1 | . . . 1 . . Self-Inflicted Damage 14 | . . . . . 14 Shots 1 | . . . . . 1 Rammed 22 | . . . 1 15 6 Targets Rammed 26 | . 3 . 1 16 6 Kicked 3 | . 3 . . . . Crushed 1 | . . . . 1 . Highest Temperature 288 | . 160 288 201 123 . Average Temperature 68 | . 52 75 63 71 . Received Heat Transfer 2184 | . 105 408 837 708 126 Effects 5 | . . 2 3 . . Interference 5 | . . 2 3 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . . 2 Heat Transferred 818 | . . 518 . . 300 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Maximum Alert Level 3 | . . 1 2 3 2 Low Security (%) 50 | 100 100 88 75 . . Level 1 17 | . . 11 19 21 43 Level 2 20 | . . . 4 43 56 Level 3 11 | . . . . 35 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 1090 | 10 70 233 429 1090 571 Initial 571 | . . . 92 271 571 Average 281 | 2 25 93 126 589 426 Influence Increases 3010 | 20 355 742 796 909 188 Destroy 0b10 Robot/C 1600 | . 220 460 600 260 60 Destroy 0b10 Robot/NC 110 | 20 10 50 25 . 5 Destroy Leader 358 | . 52 122 144 20 20 Successful Hack 53 | . 27 10 . 16 . Disable Machine 45 | . . 45 . . . Anti-Garrison Action 550 | . . . . 550 . Destroy Structure 114 | . 16 10 27 48 13 Lose Combat Pursuer 180 | . 30 45 . 15 90 Influence Decreases 2631 | 20 353 523 600 236 899 Entered New Map 796 | . . 2 129 146 519 Time Decay 1615 | 20 353 491 401 . 350 Lost Part 220 | . . 30 70 90 30 Squads Dispatched 14 | . 2 4 6 . 2 Investigation 2 | . 1 1 . . . Extermination 1 | . . . . . 1 Reinforcement 7 | . 1 3 3 . . Assault 1 | . . . . . 1 Garrison 3 | . . . 3 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Distress Signals 5 | . . 1 4 . . Communications Jammed 1 | . . . . . 1 Distress Signals 1 | . . . . . 1 Times Spotted 136 | . 20 43 41 14 18 Peak Tracking Total 7 | . 4 7 6 4 7 Tactical Retreats 9 | . 2 3 . 1 3 Traps | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Traps Triggered 12 | . 2 1 . 9 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Mat Gar Fac Machines Disabled 6 | . . 3 . 3 . Max in Single Turn 1 | . . 1 . 1 . Garrison Relay 3 | . . . . 3 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Machines Accessed 16 | . 6 5 2 3 . Terminals 15 | . 6 5 1 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 55 | . 24 16 7 8 . Successful 23 | . 13 6 3 1 . Failed 32 | . 11 10 4 7 . Catastrophic 4 | . 1 1 . 2 . Database Lockouts . | . . . . . . Manual 36 | . 19 15 1 1 . Terminals 54 | . 24 16 6 8 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Terminal Hacks 9 | . 6 1 1 1 . Robot Analysis 1 | . . . 1 . . Prototype ID Bank 4 | . 3 1 . . . Terminal Index 1 | . 1 . . . . Alert Level 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Security Stations 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks 13 | . 7 5 1 . . Terminals 13 | . 7 5 1 . . Botnet 1 | . 1 . . . . Operators 1 | . 1 . . . . Skim 11 | . 5 5 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . 5 5 2 3 . Full Trace Events 2 | . . . . 2 . Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Mat Gar Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 14 | . . . . 14 . Machine Destruction 11 | . . . . 11 . Programmers 3 | . . . . 3 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Gar Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Initial Warlord ECA Mod 4 | . . . . . 4 Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Active Infowar (turns) 2630 | 30 1023 514 523 . 540 Seismic 2090 | 30 1023 514 523 . . Jamming 540 | . . . . . 540 Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Mat Gar Fac Turns Passed 7084 | 98 1023 1894 1042 2242 785 Spaces Moved 2950 | 58 510 657 316 993 416 Core 6 | 6 . . . . . Treads 2268 | . . 543 316 993 416 Legs 676 | 52 510 114 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 160 155 160 160 Average Speed 187 | 113 122 235 234 187 167 Slowest Speed 320 | 120 260 260 240 320 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 46 | 4 88 61 34 78 12 Regions Visited 5 Branch Regions . Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug 42 | . 10 . . 13 19 Terrain Destroyed 90 | . 19 6 22 13 30 Melee 13 | . . . . 13 . Projectile 43 | . 19 2 22 . . AOE 34 | . . 4 . . 30 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Total 3836 | 74 773 852 469 1191 477 Wait 340 | . 188 62 38 41 11 Move 2946 | 57 509 656 316 992 416 Hop . | . . . . . . Pick Up 49 | 4 6 21 4 9 5 Fast Attach 27 | 7 2 6 5 2 5 Attach 23 | . . 4 6 9 4 Detach 1 | . . . . . 1 Swap 39 | . 7 6 13 9 4 Drop 34 | . 2 15 10 . 7 Fire 278 | 6 56 82 76 44 14 Melee 57 | . . . . 53 4 Ram . | . . . . . . Kick 3 | . 3 . . . . Crush 23 | . . . 1 16 6 Escape Stasis 16 | . . . . 16 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials (discovered 3 exits: [*Sto x2] / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 99 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 366 | -10/Materials | Discovered new exit (range 12) 409 | -10/Materials | Discovered new exit (range 15) 954 | -10/Materials | Discovered new exit (range 10) 1060 | -10/Materials | Discovered new exit (range 9) 1079 | -10/Materials | Identified exit to Subcaves 1122 | -10/Materials | Entered another Materials area 1122 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2310 | -9/Materials | Discovered new exit (range 6) 2716 | -9/Materials | Loaded intel: 12 terminal locations 2746 | -9/Materials | Learned location of 1 exit from Storage 2793 | -9/Materials | Identified exit to Materials 2824 | -9/Materials | Discovered new exit (range 10) 2831 | -9/Materials | Learned location of 1 exit from Recycling 2938 | -9/Materials | Discovered exit to Materials (range 15) 3016 | -9/Materials | Entered another Materials area 3016 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3301 | -8/Materials | Discovered new exit (range 15) 3340 | -8/Materials | Build established: Tank 3633 | -8/Materials | Lost 3 parts (2p1u) 3765 | -8/Materials | Garrison activated, responded to threat 3811 | -8/Materials | Discovered new exit (range 5) 4058 | -8/Materials | Identified exit to Garrison 4058 | -8/Materials | Entered Garrison 4274 | -8/Garrison | Triggered checkpoint 4283 | -8/Garrison | Build established: Scavenger-Tank 4444 | -8/Garrison | Triggered checkpoint 4639 | -8/Garrison | Discovered new exit (range 11) 4777 | -8/Garrison | Lost 4 parts (1n1u2w) 4866 | -8/Garrison | Triggered checkpoint 4928 | -8/Garrison | Triggered checkpoint 4933 | -8/Garrison | Core integrity fell below 50% 5172 | -8/Garrison | Discovered new exit (range 14) 5372 | -8/Garrison | Triggered checkpoint 5436 | -8/Garrison | Garrison Relay disabled 5478 | -8/Garrison | Discovered new exit (range 14) 5502 | -8/Garrison | Learned Factory security intel 5588 | -8/Garrison | Triggered checkpoint 5682 | -8/Garrison | Build established: Scavenger-Mutant 5821 | -8/Garrison | Garrison Relay disabled 6051 | -8/Garrison | Garrison Relay disabled 6300 | -8/Garrison | Entered Factory 6300 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6359 | -7/Factory | Discovered new exit (range 10) 6700 | -7/Factory | First assault squad dispatched 7085 | -7/Factory | Self-destructed Last Messages --------------- 06937_ Target Analyzer melted. 06937_ Imp. Heat Sink melted. 06937_ P-60 Hacker destroyed. 06949_ Acquired 46 matter. 06956_ R-06 Scavenger collects Gravmag System. 06960_ R-06 Scavenger collects Remote Datajack. 06970_ Acquired Med. Treads. 07016_ C-45 Heavy ARC bursts open, deploying its payload. 07016_ G-50 Soldier unfolds itself. 07016_ L-41 Fighter unfolds itself. 07016_ B-48 Gladiator unfolds itself. 07016_ G-47 Trooper unfolds itself. 07016_ M-28 Smith unfolds itself. 07016_ K-01 Serf collects debris. 07018_ Slammed into U-05 Engineer. 07019_ U-05 Engineer distress signal jammed. 07051_ Adv. Heat Sink destroyed. 07052_ K-01 Serf cleans the Assembly Bed. 07063_ Slammed into K-01 Serf. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????? ?????????????????? | | ??????????????????????????? ?????????????????? | | ??????????????????????????# ?????????????????? | | ??????????????????????????# #????????????????? | | ??????????????????????????# #????????????????? | | ??????????????????????????# # ???????????????? | | ??????????????????????????# # ???????????????? | | ??????????????????????????# /????????????????? | | ??????????????????????????# #????????????????? | | ??????????????????######### ###########??????? | | ????????????????? 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"""T""" +???????? | | ???????????????????????????##########???????????## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 375 Resistance: KI 20 Core Shielding 20 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AerolevLightpackSpecial Manual? 0 Play Time 00:42:38 Cumulative 156.6 hours Start 2026.05.02 @ 23:24:08 End 2026.05.03 @ 18:37:44 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 282 Rogue 282 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 59 Gallery% 59 Achievement% 45 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4297d3d3-54fa-4195-8225-f74caba58387