Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.10 @ 21:43:43

Player: Shippujinlai

Result: Destroyed by 0D-CNH(R) with Subdweller Beam Cannon

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (19)      95
Value Destroyed (255)      255
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 770

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (1350) Ox26
Location                   -10/Subcaves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
                Huge Storage Unit
                Signal Interpreter
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (25) ---
          Small Storage Unit
  High-capacity Battery (250)
                Weight Redist. System
                Seismic Detector
       Improved Assault Rifle

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Wheel
   Compact Wheel
>          --- UTILITY ----------
  Improved Terrain Scanner
           Terrain Scan Processor
>          --- WEAPON -----------
  Improved Assault Rifle
  Improved Assault Rifle
>          --- INVENTORY --------
     Small Storage Unit
           Seismic Detector
  Improved Assault Rifle
[Rating: 14]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   Weight Redist. System
  Storage                  Huge Storage Unit
  Processor                Signal Interpreter
Weapon                     Improved Assault Rifle
  Ballistic Gun            Improved Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             18   | 7   9   2   
  Power                    5    | 1   3   1   
    Engine                 5    | 1   3   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               2    | 2   .   .   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  2    | 2   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 2   3   1   
    Device                 2    | 1   1   .   
    Storage                2    | 1   1   .   
    Processor              2    | .   1   1   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   5    | 2   3   .   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          5    | 2   3   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   1   .   
Parts Lost                 6    | .   .   6   
  Power                    2    | .   .   2   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      3    | .   .   3   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     92   | .   99  72  
  Engine                   13   | .   13  11  
  Wheel                    22   | .   28  5   
  Device                   11   | .   14  6   
  Storage                  12   | .   12  14  
  Processor                3    | .   1   7   
  Ballistic Gun            27   | .   27  26  
Naked Turns                .    | .   .   .   
Heaviest Build             89   | 11  89  89  
  Greatest Support         32   | 26  32  32  
  Greatest Overweight (x)  29   | .   2   29  
  Average Overweight (x)   1    | .   1   8   
Largest Inventory Capacity 25   | 8   25  25  
  Average Capacity         19   | 7   20  25  
  Most Carried             6    | 2   6   6   
  Average Carried          4    | 1   4   5   
  Final Capacity           25   | 8   25  25  
  Final Carried            6    | 2   6   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           574  | 297 219 58  
  Remotely                 .    | .   .   .   
Salvage Created            569  | 106 409 54  
  Parts                    44   | 10  33  1   
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           1    | 1   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  9    | .   8   1   
  Guns                     9    | .   8   1   
Classes Destroyed          8    | 2   5   1   
  Builder                  1    | .   1   .   
  Tunneler                 3    | 3   .   .   
  Hauler                   2    | .   2   .   
  Recycler                 2    | 1   1   .   
  Watcher                  2    | .   2   .   
  Swarmer                  6    | .   6   .   
  Grunt                    2    | .   2   .   
  Subdweller               1    | .   .   1   
Best Kill Streak           4    | 3   4   1   
  Combat Bots Only         3    | .   3   1   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Hostile Shots Fired        80   | .   19  61  
  Missed                   17   | .   3   14  
Damage Taken               771  | .   119 652 
  Core                     264  | .   42  222 
  Absorbed by Shields      .    | .   .   .   
  Ignored by Resistances   217  | .   38  179 
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              68   | 18  36  14  
  Largest                  2    | 2   2   1   
  Hottest                  46   | 40  46  23  
Shots Fired                91   | 27  50  14  
  Gun                      91   | 27  50  14  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  91   | 27  50  14  
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         16   | 6   16  8   
  Robot Miss Streak        2    | 1   2   1   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           76   | 21  42  13  
  Core Hits                27   | 9   16  2   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           842  | 174 622 46  
  Guns                     841  | 174 622 45  
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  1    | .   .   1   
  Kinetic                  841  | 174 622 45  
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   1    | .   .   1   
Targets Rammed             1    | .   .   1   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        10   | .   10  .   
  Average Temperature      7    | .   7   .   
  Received Heat Transfer   198  | .   36  162 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Peak Influence             258  | 20  258 .   
  Initial                  11   | .   11  .   
  Average                  57   | 10  66  .   
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         96   | 100 96  .   
  Level 1                  3    | .   3   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          .    | .   .   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              14   | .   10  4   
  Peak Tracking Total      4    | .   4   2   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            3    | .   3   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          4    | .   4   .   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                11   | .   11  .   
  Successful               4    | .   4   .   
  Failed                   7    | .   7   .   
    Catastrophic           2    | .   2   .   
  Database Lockouts        .    | .   .   .   
  Manual                   11   | .   11  .   
  Terminals                11   | .   11  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   1   .   
  Level Access Points      1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         3    | .   3   .   
  Terminals                3    | .   3   .   
    Botnet                 3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   3   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Sub  
Turns Passed               1173 | 144  758  271  
Spaces Moved               507  | 103  352  52   
  Core                     20   | 2    .    18   
  Treads                   .    | .    .    .    
  Legs                     .    | .    .    .    
  Wheels                   487  | 101  352  34   
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   90   120  
  Average Speed            136  | 89   106  431  
  Slowest Speed            1500 | 100  120  1500 
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       23   | 3    63   5    
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Total                      885  | 129 683 73  
  Wait                     278  | .   275 3   
  Move                     505  | 102 351 52  
  Hop                      .    | .   .   .   
  Pick Up                  6    | 2   4   .   
  Fast Attach              15   | 7   8   .   
  Attach                   3    | .   1   2   
  Detach                   3    | .   2   1   
  Swap                     .    | .   .   .   
  Drop                     6    | .   6   .   
  Fire                     68   | 18  36  14  
  Melee                    .    | .   .   .   
  Ram                      1    | .   .   1   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub])
-10/Subcaves (discovered 1 exit: *Mat)

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
  145 | -11/Scrapyard | Entered Materials
  193 | -10/Materials | Discovered new exit (range 13)
  262 | -10/Materials | Discovered new exit (range 12)
  306 | -10/Materials | Build established: Mutant
  561 | -10/Materials | Discovered new exit (range 5)
  608 | -10/Materials | Identified exit to Materials
  882 | -10/Materials | Discovered new exit (range 5)
  903 | -10/Materials | Entered Subcaves
  926 | -10/Subcaves  | Discovered new exit (range 13)
  927 | -10/Subcaves  | Ambushed by angry Subdweller bent on revenge
  967 | -10/Subcaves  | Core integrity fell below 50%
 1001 | -10/Subcaves  | Lost 3 parts (1p2n)
 1057 | -10/Subcaves  | Identified exit to Materials
 1171 | -10/Subcaves  | Core integrity fell below 20%
 1174 | -10/Subcaves  | Destroyed by 0D-CNH(R) with Subdweller Beam Cannon

 Last Messages 
---------------
00950_ Lgt. Ion Engine destroyed.
00957_ 55-84N(O) collects matter. <x2>
00970_ Wheel destroyed.
00983_ KB-GFK(R) destroyed.
00985_ Acquired 37 matter.
00988_ Subatomizers dissect the Disposable Heat
  Sink. <x2>
01003_ 2G-FXS(u) builds Twisted Machinery. <x2>
01013_ Subatomizers dissect the Disposable Heat
  Sink.
01014_ 55-84N(O) collects matter. <x2>
01057_ EXIT=IDENTIFIED: MATERIALS
01062_ 55-84N(O) collects matter.
01115_ Critical hit (Burn: +37).
01133_ Lgt. Ion Engine destroyed.
01157_ Imp. Assault Rifle destroyed.
01161_ Slammed into Y-45 Defender.
01166_ Imp. Assault Rifle destroyed.
01168_ Y-45 Defender destroyed.
01173_ Subatomizers dissect the Beam Rifle.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       85
Additional Mass Support    6
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                42
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              UltimateTitaniumScrap
  Manual?         0
Play Time         00:09:46
  Cumulative      40.9 hours
  Start           2024.05.10 @ 21:35:35
  End             2024.05.10 @ 21:43:43
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          19
  Rogue           0
  Adventurer      19
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          40
Achievement%      34
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              28/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 784530da-a212-4981-8f0a-074cf6f509b8